Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.10 @ 17:02:39 Player: tanukistars115 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1362) 1362 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4818 Bonus ------- High Alert Combat Kills 60 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Hover Unit Heat Sink Machine Analyzer Transmission Jammer Improved Utility Shielding Medium Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Medium Battery Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Field Laser Pulse Rifle Plasma Cannon Autogun Minigun > --- INVENTORY -------- Heavy Ion Engine Wheel Hover Unit Heat Sink Machine Analyzer Visual Processing Unit Advanced Targeting Computer Transmission Jammer Improved Utility Shielding Medium Armor Plating Lightning Gun Heavy Laser Light Assault Rifle Shotgun CR-A16's Pointy Stick [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Battery Storage Medium Battery Processor Targeting Computer Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . . . 1 1 . . . Weapon 3 | . . 1 . 1 1 . . . Parts Attached 34 | 6 1 5 3 9 3 . 1 6 Power 6 | 1 . 3 . . . . 1 1 Engine 5 | 1 . 3 . . . . . 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 6 | 2 . . . 3 . . . 1 Treads 5 | 2 . . . 3 . . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 1 . . 2 2 . . 2 Device . | . . . . . . . . . Storage 3 | 1 1 . . 1 . . . . Processor 5 | . . . . 1 2 . . 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 2 3 4 1 . . 2 Energy Gun 6 | 1 . . 1 2 1 . . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 5 | 1 . 2 . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 19 | . . . . 2 1 . . 16 Power 2 | . . . . . . . . 2 Propulsion 5 | . . . . 1 . . . 4 Utility 2 | . . . . . . . . 2 Weapon 10 | . . . . 1 1 . . 8 Highest Loss Streak 7 | . . . . 2 1 . . 7 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . . 3 8 8 12 13 13 8 Power . | . . . 1 . . . . . Propulsion 1 | . . . 2 2 2 2 2 1 Utility 4 | . . 1 3 3 6 7 7 6 Weapon 1 | . . . 2 2 4 4 4 . Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 1 1 . . . . 6 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 6 | . . 1 . . . . . 5 Weapon 1 | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 89 87 88 95 99 100 100 67 Engine 8 | . 14 11 11 9 7 7 5 4 Treads 19 | . 28 22 22 23 23 23 23 4 Storage 18 | . 17 22 22 18 15 15 15 14 Processor 7 | . . . . 9 15 15 15 14 Energy Gun 9 | . 14 10 11 7 8 15 15 4 Energy Cannon 3 | . . . 6 6 6 7 7 1 Ballistic Gun 15 | . 14 21 7 12 15 15 15 14 Launcher 2 | . . . 8 9 6 . . . Peak Build Rating 34 | 6 7 12 17 22 32 32 34 33 Average Rating 19 | 4 6 10 14 20 30 32 32 22 On Entrance 17 | . 6 7 12 17 22 32 32 33 Avg Prop Armor Cover (%) 8 | . . . . . . . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 14 16 22 29 46 49 49 51 51 Greatest Support 62 | 40 40 40 40 62 62 62 62 62 Greatest Overweight (x) 15 | . . . . 1 . . . 15 Average Overweight (x) . | . . . . . . . . 6 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 10 15 15 15 15 Most Carried 15 | 5 1 8 8 12 14 13 15 12 Average Carried 7 | . . 3 8 7 12 13 13 8 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 13 | . . 8 8 11 13 13 12 6 Class Distribution -------------------- 79% | Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1156 | 239 . 85 127 478 187 . 35 5 Remotely . | . . . . . . . . . Salvage Created 1447 | . 29 144 40 945 189 . . 100 Parts 99 | . 2 11 4 64 9 . . 9 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 4 | . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 Prevented 5 | . . . . . . . . 5 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 35 | . . 2 3 27 2 . . 1 Guns 15 | . . 2 3 7 2 . . 1 Cannons 6 | . . . . 6 . . . . AOE 13 | . . . . 13 . . . . Classes Destroyed 13 | . 1 1 1 9 . . . 1 Worker 3 | . . . . 3 . . . . Builder 1 | . . . . 1 . . . . Tunneler 2 | . . . . 2 . . . . Hauler 2 | . . . . 1 1 . . . Recycler 2 | . . . . 1 1 . . . Mechanic 1 | . . . . 1 . . . . Watcher 6 | . 1 2 . 3 . . . . Swarmer 15 | . . . 3 12 . . . . Grunt 8 | . . . . 7 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . 2 . 6 . . . . Hunter 2 | . . . . 1 1 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 1 2 3 8 2 . . 1 Combat Bots Only 5 | . . 1 3 5 1 . . 1 Max Kills in Single Turn 3 | . 1 1 2 3 1 . . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 285 | . . 4 17 80 33 . . 151 Missed 94 | . . 3 4 24 15 . . 48 Hits 191 | . . 1 13 56 18 . . 103 Projectile 191 | . . 1 13 56 18 . . 103 Critical Strikes 6 | . . . . 3 . . . 3 Damage Taken 2967 | . . 44 109 813 164 . . 1837 Core 919 | . . . 29 187 12 . . 691 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 203 | . . 30 . . . . 173 . Core Remaining (%) 89 | 100 100 . 92 66 . . . . Volleys Fired 93 | . 3 7 4 55 7 . . 17 Largest 5 | . 2 3 3 4 5 . . 5 Hottest 254 | . 70 93 93 199 254 . . 254 Shots Fired 293 | . 5 21 12 163 33 . . 59 Gun 212 | . 5 21 12 94 23 . . 57 Cannon 46 | . . . . 37 7 . . 2 Launcher 35 | . . . . 32 3 . . . Special . | . . . . . . . . . Kinetic 124 | . 3 14 8 51 14 . . 34 Thermal 124 | . 2 7 4 80 16 . . 15 Explosive 35 | . . . . 32 3 . . . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 10 | . 1 5 4 5 5 . . 10 Robot Miss Streak 6 | . 1 2 4 6 2 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 154 | . 2 13 8 66 19 . . 46 Core Hits 101 | . 1 7 3 75 8 . . 7 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . 1 Burn 1 | . . . . . . . . 1 Meltdown 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4009 | . 24 151 93 2625 361 . . 755 Guns 1848 | . 24 151 93 662 227 . . 691 Cannons 583 | . . . . 453 76 . . 54 Explosions 1563 | . . . . 1505 58 . . . Melee . | . . . . . . . . . Ramming 15 | . . . . 5 . . . 10 Kinetic 977 | . . 73 69 310 123 . . 402 Thermal 1345 | . 24 78 24 805 180 . . 234 Explosive 1530 | . . . . 1472 58 . . . Electromagnetic 142 | . . . . 33 . . . 109 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . 10 . . . . Projectiles . | . . . . . . . . . Explosions 10 | . . . . 10 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 22 | . . . . 22 . . . . Shots 2 | . . . . 2 . . . . Rammed 2 | . . . . 1 . . . 1 Targets Rammed 2 | . . . . 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 676 | . 18 63 86 593 377 . . 676 Average Temperature 178 | . 10 25 37 190 157 . . 243 Received Heat Transfer 684 | . . 9 12 189 24 . . 450 Effects 26 | . . . . 21 1 . . 4 Shutdowns 6 | . . . . 4 . . . 2 Energy Bleed 2 | . . . . 1 1 . . . Interference 7 | . . . . 7 . . . . Damage (minor) 4 | . . . . 4 . . . . Damage (major) 4 | . . . . 4 . . . . Damage (core) 3 | . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 8 | . . 1 . 6 1 . . . Heat Transferred 2963 | . 74 222 74 1677 372 . . 544 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Maximum Alert Level 2 | . . . . 2 1 . . . Low Security (%) 79 | 100 100 100 100 49 31 . . . Level 1 10 | . . . . 8 68 . . . Level 2 10 | . . . . 41 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 637 | . 7 39 82 637 287 . . . Initial 287 | . . . 12 . 287 . . . Average 102 | . . 2 13 295 220 . . . Influence Increases 1301 | . 7 109 70 997 88 . . 30 Destroy 0b10 Robot/C 700 | . . 40 60 540 40 . . 20 Destroy 0b10 Robot/NC 85 | . 5 10 . 60 10 . . . Destroy Leader 186 | . 2 24 10 128 12 . . 10 Successful Hack 47 | . . 35 . 12 . . . . Disable Machine 105 | . . . . 90 15 . . . Destroy Structure 178 | . . . . 167 11 . . . Influence Decreases 1301 | . 7 78 101 366 552 83 84 30 Entered New Map 510 | . . . 19 . 344 63 84 . Time Decay 761 | . 7 78 82 346 198 20 . 30 Lost Part 30 | . . . . 20 10 . . . Squads Dispatched 6 | . . 1 1 3 1 . . . Investigation 4 | . . 1 1 2 . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 4 | . . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 1 5 4 40 3 . . 5 Peak Tracking Total 6 | . 1 2 3 6 1 . . 4 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 7 | . . . . 6 1 . . . Max in Single Turn 2 | . . . . 2 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 17 | . 3 7 1 6 . . . . Terminals 11 | . 3 4 . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 47 | . 7 24 1 15 . . . . Successful 33 | . 3 17 1 12 . . . . Failed 14 | . 4 7 . 3 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 29 | . 7 11 . 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 2 . 3 . . . . Recycling Units 8 | . . 8 . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 20 | . 3 7 1 9 . . . . Record 12 | . 3 5 . 4 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . Scan Component 3 | . . 1 . 2 . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 5 | . . 5 . . . . . . Recycle Component 1 | . . 1 . . . . . . Process 1 | . . 1 . . . . . . Retrieve Matter 2 | . . 2 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 5 . 3 . . . . Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter 264 | . . 264 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . 4 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Active Infowar (turns) 17 | . . . . . . . . 17 Optics 17 | . . . . . . . . 17 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 4895 | 71 247 1242 524 809 409 59 677 857 Spaces Moved 2199 | 49 149 432 310 368 241 39 434 177 Core 94 | 17 . . . . . . . 77 Treads 2081 | 32 149 432 310 368 241 39 434 76 Legs . | . . . . . . . . . Wheels 24 | . . . . . . . . 24 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 155 155 155 125 Average Speed 179 | 121 160 160 160 161 155 155 155 430 Slowest Speed 800 | 160 160 160 160 232 155 155 155 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 28 42 63 59 7 8 63 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . 1 Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 1 . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 212 | . . . . 200 12 . . . Melee . | . . . . . . . . . Projectile 17 | . . . . 16 1 . . . AOE 195 | . . . . 184 11 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 2953 | 60 153 966 330 470 260 38 439 237 Wait 567 | . . 504 10 22 3 . . 28 Move 2191 | 48 148 431 309 367 240 38 433 177 Hop . | . . . . . . . . . Pick Up 43 | 6 1 13 1 10 6 . 2 4 Fast Attach 2 | . . 1 1 . . . . . Attach 26 | 6 1 1 . 5 3 . . 10 Detach . | . . . . . . . . . Swap 17 | . . 6 2 7 1 . 1 . Drop 12 | . . 3 3 3 . . 3 . Fire 93 | . 3 7 4 55 7 . . 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 657 | -9/Materials | Build established: Gunner 1391 | -9/Materials | Discovered new exit (range 7) 1471 | -9/Materials | Repaired Med. Laser 1561 | -9/Materials | Entered Mines 1755 | -9/Mines | Discovered new exit (range 12) 1774 | -9/Mines | Met a Derelict shopkeep closing up shop 1841 | -9/Mines | Learned location of Zion (-6) 2085 | -9/Mines | Entered Materials 2085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2505 | -8/Materials | Garrison activated, responded to threat 2873 | -8/Materials | Discovered new exit (range 12) 2894 | -8/Materials | Entered Factory 2894 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3181 | -7/Factory | Discovered new exit (range 4) 3185 | -7/Factory | Identified exit to Lower Caves 3256 | -7/Factory | Garrison activated, responded to threat 3303 | -7/Factory | Entered Lower Caves 3314 | -7/Lower Caves | Encountered a Warlord checkpoint 3353 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3361 | -7/Lower Caves | Identified exit to Zion 3362 | -7/Lower Caves | Entered Zion 3424 | -6/Zion | Found CR-A16's Pointy Stick 3991 | -6/Zion | Received a visual enhancement algorithm 4015 | -6/Zion | Discovered new exit (range 15) 4037 | -6/Zion | Identified exit to Proximity Caves 4039 | -6/Zion | Entered Proximity Caves 4050 | -5/Proximity Caves | Spotted B-75 Beast 4249 | -5/Proximity Caves | Core integrity fell below 50% 4301 | -5/Proximity Caves | Destroyed B-75 Beast 4331 | -5/Proximity Caves | Lost 7 parts (2n1u4w) 4572 | -5/Proximity Caves | Build established: Mutant 4885 | -5/Proximity Caves | Core integrity fell below 20% 4896 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Integrated Corrupted Rnf. Deuterium Engine (+2). Complication: Autogun rejected. Complication: CR-A16's Pointy Stick rejected. Complication: Minigun rejected. Acquired Autogun. Acquired Minigun. Acquired CR-A16's Pointy Stick. System corrupted: Matter fused (-10). CL:1 YW9HNHPRXVMOOZC1MEBC=OGTITG Autogun destroyed. Minigun destroyed. Med. Battery destroyed. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Rnf. Deuterium Engine destroyed. CR-A16's Pointy Stick destroyed. Map ----- +----------------------------------------------------+ | ##? #?????????????????????????????????????? | | ## #??????????????????????????????????????? | | ## ########???????????????????????????????? | | ?#????????????????????????????? | | #????????????????????????????? | | # #????????????????????????????? | | # "" " """" #????????????????????????????? | | # " """ " " "" #????????????????????????????? | | # " """ """ #????????????????????????????? | | # """""" """""" #????????????????????????????? | | # ###??????????????????????????? | | # """ "" " ##?????????????????????????? | | # "" "" "" "" ####??????????????????????? | | # """""" """ #??????????????????????? | | # """"" " """" #??????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | ## #### #????????????????????????????? | | ## #?## #????????????????????????????? | | # #### ##???????????????????????????? | | ####?# #???????????????????????????? | | ##??# #???????????????????????????? | | ##?# #???????????????????????????? | | #### ########????????????????????? | | #?## @ ### ?????????? | | % #??####### s * ?????????? | | # ##????????## s %s ????????? | | ## ###??????????#################### ##????????? | | ?###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Reaction Control System | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Point Defense System | -6/Zion | Archive Force Field | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive S-27 Virus | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Laser | 57% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed SwordBeamScythe Manual? 0 Play Time 00:41:31 Cumulative 6.3 hours Start 2026.05.10 @ 16:21:12 End 2026.05.10 @ 17:02:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cec6184-006f-4465-bd34-1e14a9fecf4d