Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 12:51:43 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (4139) 4139 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2028) 2028 TOTAL SCORE: 10752 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 547/700 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Enhanced Autogun > --- INVENTORY (10) --- Ion Engine Relay Coupler [NC] (25) Relay Coupler [Sentry] (20) Relay Coupler [Behemoth] (11) Advanced Beam Cannon AWS/Gauss Missile Launcher Improved Datajack Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Humpback Kinecellerator Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Large Storage Unit High-capacity Matter Pod Light Armor Plating Light Armor Plating Hacking Suite System Shield System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Behemoth] Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun AWS/Gauss Missile Launcher Missile Launcher Improved Datajack Flail [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 4 | . . . . . 3 . . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 82 | 4 10 . 1 . 7 11 18 11 4 16 Power 7 | . 2 . . . . 2 1 1 . 1 Engine 4 | . 2 . . . . 1 1 . . . Core 3 | . . . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 3 3 . . . 3 3 6 2 1 3 Treads 22 | 1 3 . . . 3 3 6 2 1 3 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 2 . 1 . 3 3 3 2 3 4 Device 1 | . . . . . . . . . 1 . Storage 9 | 1 2 . 1 . . 1 1 . 1 2 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . . . . 3 2 2 2 1 2 Artifact . | . . . . . . . . . . . Weapon 29 | . 3 . . . 1 3 8 6 . 8 Energy Gun . | . . . . . . . . . . . Energy Cannon 4 | . . . . . . . 1 . . 3 Ballistic Gun 15 | . 3 . . . 1 2 4 3 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . . . 1 . 3 . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 3 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . Parts Lost 15 | . . . . . . 5 4 . . 6 Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . 1 Utility 11 | . . . . . . 3 3 . . 5 Weapon 2 | . . . . . . 2 . . . . Highest Loss Streak 4 | . . . . . . 2 1 . . 4 Average Slot Usage (%) 91 | . 99 100 92 85 90 88 85 86 92 87 Engine 10 | . 13 14 14 14 9 7 7 7 . . Core 1 | . . . . . . 1 1 1 7 7 Treads 27 | . 24 28 28 28 27 27 27 27 30 29 Storage 18 | . 28 28 21 14 9 10 17 14 11 7 Protection 9 | . . . . . 27 24 14 18 23 18 Energy Gun 1 | . 10 . . . . . . . . . Energy Cannon 1 | . . . . . . . 5 9 7 5 Ballistic Gun 19 | . 17 28 28 28 18 17 11 8 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 14 43 43 91 91 112 121 119 119 122 112 Greatest Support 82 | 20 40 40 40 40 60 60 62 62 82 82 Greatest Overweight (x) 3 | 3 3 1 2 2 1 2 1 1 1 1 Average Overweight (x) 1 | . 1 1 1 2 1 1 1 1 1 . Largest Inventory Capacity 30 | 8 16 16 24 24 24 30 30 30 30 30 Average Capacity 22 | 6 14 16 19 24 24 24 29 27 27 23 Most Carried 30 | 6 16 16 20 20 22 27 30 30 24 24 Average Carried 19 | 4 9 16 16 20 20 23 27 27 23 20 Final Capacity 30 | 8 16 16 24 24 24 30 30 24 24 10 Final Carried 30 | 4 16 16 20 20 22 26 30 24 24 10 Class Distribution -------------------- 37% | Mutant 31% | Bothacker-Mutant 31% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Matter Collected 2445 | 243 256 116 . 10 254 439 483 220 . 424 Remotely . | . . . . . . . . . . . Salvage Created 4054 | 72 893 339 . 18 586 548 1034 272 . 292 Parts 218 | 3 57 12 . 4 37 33 44 15 . 13 Haulers Intercepted 9 | . 2 . . . 3 . 4 . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 77 | . 15 3 . . 9 15 13 10 . 12 Guns 54 | . 14 3 . . 9 13 10 1 . 4 Cannons 8 | . . . . . . . 3 3 . 2 AOE 15 | . 1 . . . . 2 . 6 . 6 Classes Destroyed 12 | 1 6 . . . 2 1 1 1 . . Worker 6 | . 2 2 . 2 . . . . . . Builder 3 | . . . . . 1 . 2 . . . Hauler 9 | . 2 . . . 3 . 4 . . . Recycler 7 | 1 1 4 . . . . 1 . . . Operator 2 | . 1 . . . . . 1 . . . Watcher 5 | . 2 . . . 1 . 2 . . . Swarmer 17 | . 3 3 . . 2 3 . 3 . 3 Grunt 43 | . 12 . . . 6 8 8 3 . 6 Brawler 3 | . . . . . . . . 2 . 1 Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . . . 1 3 4 1 . 1 Hunter 3 | . . . . . . 1 . 1 . 1 Best Kill Streak 7 | 1 7 2 . 1 3 3 4 4 . 3 Combat Bots Only 5 | . 5 2 . . 3 3 2 4 . 3 Max Kills in Single Turn 3 | 1 2 2 . 1 1 2 1 2 . 3 Gunslinging 1 | . 1 . . . . 1 . . . . Exploded 3 | . 1 . . . . 1 . 2 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Damage Taken 4426 | . 405 196 . . 304 1013 1037 220 . 1251 Core 471 | . 71 17 . . 20 59 121 30 . 153 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 64 . . . 58 . . Volleys Fired 288 | 3 49 20 . . 31 59 68 21 . 37 Largest 2 | 2 2 2 . . 2 2 2 2 . 2 Hottest 93 | 60 60 46 . . 48 48 93 93 . 93 Shots Fired 537 | 6 98 40 . . 62 103 136 30 . 62 Gun 456 | 6 98 40 . . 62 99 112 9 . 30 Cannon 60 | . . . . . . . 24 14 . 22 Launcher 21 | . . . . . . 4 . 7 . 10 Special . | . . . . . . . . . . . Kinetic 414 | 3 59 40 . . 62 99 112 9 . 30 Thermal 60 | . . . . . . . 24 14 . 22 Explosive 21 | . . . . . . 4 . 7 . 10 Electromagnetic 42 | 3 39 . . . . . . . . . Robot Hit Streak 18 | 3 17 7 . . 8 15 18 7 . 7 Robot Miss Streak 4 | 1 2 2 . . 3 2 2 2 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 353 | 5 70 21 . . 40 65 104 13 . 35 Core Hits 180 | 2 35 8 . 1 22 29 39 15 . 29 Critical Hits 13 | . 1 . . . 4 1 4 2 . 1 Critical Kills 8 | . 1 . . . 3 . 3 1 . . Critical Parts Destroyed 5 | . . . . . 1 1 1 1 . 1 Melee Attacks 7 | . . . . . . . 7 . . . Impact 7 | . . . . . . . 7 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7702 | 57 889 313 . 82 649 1356 1809 951 . 1596 Guns 4338 | 57 824 297 . . 636 1005 1236 56 . 227 Cannons 758 | . . . . . . . 380 170 . 208 Explosions 2278 | . 41 . . . . 351 . 725 . 1161 Melee 174 | . . . . . . . 174 . . . Ramming 154 | . 24 16 . 82 13 . 19 . . . Kinetic 3920 | 19 444 297 . . 636 1005 1236 56 . 227 Thermal 799 | . 41 . . . . . 380 170 . 208 Explosive 2237 | . . . . . . 351 . 725 . 1161 Electromagnetic 418 | 38 380 . . . . . . . . . Impact 174 | . . . . . . . 174 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 163 | . . . . . . . 83 13 . 67 Projectiles 30 | . . . . . . . 17 . . 13 Explosions 67 | . . . . . . . . 13 . 54 Melee 66 | . . . . . . . 66 . . . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 60 | . 12 . . . . 35 . . . 13 Shots 3 | . 1 . . . . 1 . . . 1 Rammed 19 | . 6 3 . 8 1 . 1 . . . Targets Rammed 24 | . 6 4 . 9 2 . 3 . . . Kicked . | . . . . . . . . . . . Crushed 5 | . . 1 . 1 1 . 2 . . . Highest Temperature 522 | 40 64 . . . 92 105 267 112 . 522 Average Temperature 80 | 26 21 . . . 32 30 82 45 . 201 Received Heat Transfer 1242 | . 162 . . . 144 297 369 63 . 207 Effects 10 | . . . . . . . . . . 10 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . Impact Corruptions 3 | . . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1382 | . 50 . . . . . 666 296 . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Peak Influence 506 | 5 239 60 . 6 216 467 425 447 234 506 Initial 234 | . 3 . . . 1 42 227 68 234 163 Average 118 | 3 64 13 . 3 106 282 127 296 234 349 Maximum Alert Level 2 | . 1 . . . 1 2 2 2 1 2 Low Security (%) 75 | 100 98 100 . 100 83 31 71 33 . 9 Level 1 16 | . 1 . . . 16 47 23 30 100 46 Level 2 8 | . . . . . . 21 5 35 . 44 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 3 . . . 2 . 3 . . . Investigation 2 | . 2 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . . 1 . 2 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Distress Signals 9 | . 1 . . . 3 . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 26 4 . . 24 16 27 8 . 13 Peak Tracking Total 7 | . 7 3 . . 6 3 5 5 . 6 Tactical Retreats 10 | . 1 1 . . 2 2 1 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Traps Triggered 8 | . 3 . . . . 4 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Disabled 7 | . 1 . . . 1 2 . 2 . 1 Max in Single Turn 1 | . 1 . . . 1 1 . 1 . 1 Garrison Relay 5 | . . . . . . 2 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Accessed 24 | . 9 1 1 1 4 . 7 . 1 . Terminals 16 | . 7 1 . 1 2 . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 66 | . 25 3 1 1 14 . 21 . 1 . Successful 39 | . 17 1 1 1 7 . 11 . 1 . Failed 27 | . 8 2 . . 7 . 10 . . . Catastrophic 2 | . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 10 3 1 1 8 . 7 . . . Terminals 50 | . 21 3 . 1 9 . 16 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 8 | . . . . . 4 . 4 . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Terminal Hacks 19 | . 9 1 1 1 2 . 5 . . . Robot Analysis 5 | . 4 . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . Unreport Threat 5 | . 2 1 . . . . 2 . . . Locate Traps 4 | . 2 . . . . . 2 . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Retrieve Components 3 | . 3 . . . . . . . . . Scanalyzer 6 | . . . . . 2 . 4 . . . Insert Component 3 | . . . . . 1 . 2 . . . Analyze 3 | . . . . . 1 . 2 . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks 8 | . 5 . . . 2 . 1 . . . Terminals 8 | . 5 . . . 2 . 1 . . . Track 1 | . 1 . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 4 | . 1 . . . 2 . 1 . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 6 1 . . 3 . 5 . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . 2 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . 2 . . . Part Schematics Acquired 3 | . . . . . 1 . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 . . Program Shield 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . 9 . 8 . 3 Machine Destruction 20 | . . . . . . 9 . 8 . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total Allies 5 | . . 3 . 2 . . . . . . Largest Group 5 | . . 3 3 5 2 . . . . . Highest-Rated Group 83 | . . 40 40 83 24 . . . . . Highest-Rated Ally 31 | . . 16 16 31 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . . Total Damage 93 | . . . . . 93 . . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Robot Analysis Total 5 | . 4 . . 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Turns Passed 9923 | 47 1602 1520 984 1136 805 772 1759 648 142 508 Spaces Moved 4574 | 22 795 799 513 558 329 300 654 322 77 205 Core 4 | 4 . . . . . . . . . . Treads 4320 | . 563 799 513 558 329 300 654 322 77 205 Legs 250 | 18 232 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 150 180 160 200 180 183 178 175 176 160 Average Speed 182 | 145 173 180 188 200 182 184 182 176 176 174 Slowest Speed 210 | 200 210 180 200 200 183 203 183 178 176 176 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 52 | 2 91 99 71 94 28 45 59 61 2 29 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug 50 | . . . . . . 10 3 37 . . Terrain Destroyed 135 | . 4 . . . . 27 3 49 . 52 Melee 3 | . . . . . . . 3 . . . Projectile . | . . . . . . . . . . . AOE 132 | . 4 . . . . 27 . 49 . 52 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total 5645 | 32 928 838 532 570 479 433 1074 376 82 301 Wait 537 | . 23 16 . 4 102 45 308 6 . 33 Move 4567 | 21 794 798 512 557 329 299 654 321 77 205 Hop . | . . . . . . . . . . . Pick Up 65 | . 25 . 16 . 5 7 7 3 . 2 Fast Attach 19 | 3 1 . 1 . 1 3 3 3 1 3 Attach 20 | . 1 . . . 4 3 3 1 2 6 Detach 8 | . 2 . . . 1 1 1 . 1 2 Swap 43 | 1 8 . . . 2 5 12 7 1 7 Drop 59 | 4 19 . 3 . 2 5 8 12 . 6 Fire 288 | 3 49 20 . . 31 59 68 21 . 37 Melee 7 | . . . . . . . 7 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 24 | . 6 4 . 9 2 . 3 . . . Escape Stasis 8 | . . . . . . 6 . 2 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 6) 251 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Discovered new exit (range 4) 1650 | -10/Materials | Entered Mines 1657 | -10/Mines | Assembled infested the area 1868 | -10/Mines | Discovered new exit (range 16) 2383 | -10/Mines | Discovered new exit (range 3) 2444 | -10/Mines | Discovered new exit (range 5) 2561 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2583 | -10/Mines | Learned location of Zion (-6) 3170 | -10/Mines | Entered Exiles 3170 | -10/Exiles | Accompanied by 3 allies 3171 | -10/Exiles | Identified exit to Mines 3219 | -10/Exiles | Met 8R-AWN 3246 | -10/Exiles | Met EX-HEX 3300 | -10/Exiles | Met EX-BIN 3322 | -10/Exiles | Aligned with FarCom system 3323 | -10/Exiles | Given EX-Vault access code 3365 | -10/Exiles | Opened EX-Vault 3406 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3509 | -10/Exiles | Met EX-DEC 3959 | -10/Exiles | Found AWS/Gauss 3976 | -10/Exiles | Build established: Hauler-Mutant 4154 | -10/Exiles | Left Exiles lab with AWS/Gauss 4154 | -10/Exiles | Entered Mines 4154 | -9/Mines | Accompanied by 3 allies 4272 | -9/Mines | Learned Materials trap positions 4420 | -9/Mines | Learned Materials security intel 4508 | -9/Mines | Discovered new exit (range 12) 4750 | -9/Mines | Discovered new exit (range 8) 5290 | -9/Mines | Entered Materials 5290 | -8/Materials | Accompanied by 2 allies 5290 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5291 | -8/Materials | Loaded intel: 21 trap records 6008 | -8/Materials | Garrison activated, responded to threat 6095 | -8/Materials | Identified exit to Garrison 6095 | -8/Materials | Entered Garrison 6105 | -8/Garrison | Installed Relay Interface Framework 6158 | -8/Garrison | Triggered checkpoint 6220 | -8/Garrison | Garrison Relay disabled 6304 | -8/Garrison | Triggered checkpoint 6414 | -8/Garrison | Triggered checkpoint 6748 | -8/Garrison | Triggered checkpoint 6755 | -8/Garrison | Garrison Relay disabled 6820 | -8/Garrison | Triggered checkpoint 6822 | -8/Garrison | Discovered new exit (range 15) 6867 | -8/Garrison | Entered Materials 7061 | -8/Materials | Build established: Bothacker-Mutant 8013 | -8/Materials | Discovered new exit (range 4) 8593 | -8/Materials | Garrison activated, responded to threat 8626 | -8/Materials | Identified exit to Garrison 8626 | -8/Materials | Entered Garrison 8696 | -8/Garrison | Triggered checkpoint 8741 | -8/Garrison | Garrison Relay disabled 8828 | -8/Garrison | Triggered checkpoint 8925 | -8/Garrison | Discovered new exit (range 10) 8976 | -8/Garrison | Triggered checkpoint 9043 | -8/Garrison | Garrison Relay disabled 9116 | -8/Garrison | Triggered checkpoint 9240 | -8/Garrison | Discovered new exit (range 10) 9267 | -8/Garrison | Expanded RIF knowledge: Program Shield 9274 | -8/Garrison | Entered Factory 9274 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9416 | -7/Factory | Identified exit to Garrison 9416 | -7/Factory | Entered Garrison 9543 | -7/Garrison | Crushed by falling debris 9628 | -7/Garrison | Triggered checkpoint 9700 | -7/Garrison | Garrison Relay disabled 9843 | -7/Garrison | Triggered checkpoint 9918 | -7/Garrison | Lost 4 parts (1n3u) 9924 | -7/Garrison | Self-destructed Last Messages --------------- 09704_ Acquired Relay Coupler [NC]. 09709_ Dropped Relay Coupler [NC]. 09745_ The unstable cave ceiling collapses. 09812_ System corrupted: Component data lost. 09843_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 09855_ S-27 Virus destroyed. 09875_ Lgt. Armor Plating destroyed. 09884_ Adv. Treads destroyed. 09884_ Kinecellerator destroyed. 09885_ S-27 Virus destroyed. 09887_ Humpback destroyed. 09890_ Overheating: Energy bleed (-22). 09890_ Y-54 Guardian destroyed. 09894_ Acquired 7 matter. 09898_ Acquired Lgt. Treads. 09901_ Extracted 164 matter. 09902_ Acquired Hcp. Matter Pod. 09904_ Dropped Hcp. Matter Pod. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#####??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????######### #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ##########??? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# =#???????????? | | ??????????????????????????????????#[=#???????????? | | ??????????????????????????????????# #??#######??? | | ??????????????????????????????????# #??#""" "#??? | | ??????????????????????????????????#= ##### !!###?? | | ??????????????????????????????????# * # #?? | | ???????????????????????????????####^^## ###### #?? | | ???????????????????????????????# #^^ # #????# #?? | | ???????????????????????########## #????# #?? | | ???????????????????????# # #????# ### | | ???????????????????????# = ###### # | | ???????????????????????# ###### # # # | | ???????????????????????# #?# ## ## ######## # | | ???????????????????????# *###!##### ##### # ### | | ???????????????????????#[ !]!!! [ ## | | ???????????????????????#%!##### ### ##### #!# ## | | ???????????????????????#[@#???????# ##???# | | ?????????????????#""""## #???????# #????######## | | ?????????????? ######## #???????????? | | ?????????????? #???????????? | | ?????????????? #???????????? | | ?????????????????# ## ###########???????????? | | ?????????????????# ?# #?????????????????????? | | ???????????????? ? ?????????????????????? | | ???????????g??? ?????????????????????? | | ???????????g?? ? ????????????????????? | | ???????????g" ?? ????????????????????? | | ????????????? ## ??? ###???????????????????? | | ????????????? ?#????# [ ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????ssss???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Dramatic Entrance Packrat Challenges ------------ None Game ------ Seed SeismicHeatRedistributor Manual? 0 Play Time 01:02:29 Cumulative 44.9 hours Start 2020.11.03 @ 10:11:38 End 2020.11.03 @ 12:51:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cb72ad8-dae6-4aa3-a802-1576c79669dd