Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 23:56:52 // Winter2022/Polymind

Player: AnotherZach

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (23)      115
Value Destroyed (1078)     1078
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (5079)               5079
              TOTAL SCORE: 10392

 Bonus
-------
Polymind Skill             4270
Follower Combat Kills      25
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/0
Energy                     186/190
System Corruption          3%
Temperature                Hot (219)
Movement                   Rolling (100)
Location                   -6/Extension

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (4) ---
       Compact Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY (3) ------
        Medium Storage Unit
  High-powered Tractor Beam
               Field Recycling Unit
>              --- WEAPON (0) -------
                   (None)
>              --- INVENTORY (6) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON -----------
               AWS/EX-DEC
>              --- INVENTORY --------
               PSU Rigger
               Deploy-a-Sentry
[Rating: 100]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
Utility                    EX Chip 1
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Flak Gun
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   2   .   .   .   .   .   4   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   2   .   
  Weapon                   3    | .   .   1   .   .   .   .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   .   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   .   90  93  96  96  96  96  94  85  
  Engine                   8    | .   .   10  6   3   3   3   3   9   11  
  Treads                   9    | .   .   .   .   .   .   .   .   14  .   
  Leg                      3    | .   .   .   .   .   .   .   .   4   .   
  Wheel                    5    | .   .   30  9   .   .   .   .   3   39  
  Device                   15   | .   .   30  9   .   .   .   .   18  22  
  Processor                8    | .   .   7   10  15  15  15  15  6   3   
  Hackware                 20   | .   .   .   46  69  69  69  69  6   .   
  Protection               4    | .   .   .   .   .   .   .   .   6   .   
  Energy Gun               6    | .   .   .   2   3   3   3   3   8   .   
  Ballistic Gun            7    | .   .   .   .   .   .   .   .   11  .   
  Special Weapon           1    | .   .   9   4   .   .   .   .   1   .   
Peak Build Rating          100  | .   8   8   100 99  99  99  99  99  12  
  Average Rating           41   | .   1   7   71  99  99  99  99  27  10  
  On Entrance              51   | .   .   8   8   99  99  99  99  99  7   
Naked Turns                131  | .   30  .   3   .   .   .   .   96  2   
Heaviest Build             26   | .   6   6   21  21  21  21  21  23  26  
  Greatest Support         64   | 3   20  20  21  21  21  21  21  40  64  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   .   .   2   2   2   2   2   12  6   
  Average Capacity         1    | .   .   .   1   2   2   2   2   1   4   
  Most Carried             12   | .   .   .   2   2   1   2   2   12  .   
  Average Carried          .    | .   .   .   1   1   1   1   1   .   .   
  Final Capacity           6    | .   .   .   2   2   2   2   2   .   6   
  Final Carried            2    | .   .   .   2   1   1   2   2   .   .   

 Class Distribution 
--------------------
 36% | Sentry
 29% | Thief
 10% | Builder
  8% | Hunter
  5% | Tunneler
  3% | Cogmind
  3% | Grunt

 Dominant Class 
----------------
  Cogmind | -10/Materials
  Builder | -10/Mines
    Thief | -10/Exiles
    Thief | -9/Mines
    Thief | -8/Materials
    Thief | -7/Factory
    Thief | -7/DSF
   Sentry | -6/Factory
 Recycler | -6/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Matter Collected           183  | .   .   .   .   .   .   .   .   183 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1123 | .   .   .   .   43  164 .   523 393 .   
  Parts                    69   | .   .   .   .   .   4   .   29  36  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Combat Hostiles Destroyed  20   | .   .   .   .   1   1   .   9   9   .   
  Guns                     17   | .   .   .   .   1   1   .   7   8   .   
Classes Destroyed          9    | .   .   .   .   1   2   .   3   3   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   
  Grunt                    9    | .   .   .   .   .   .   .   6   3   .   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   1   .   .   2   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | .   .   .   .   1   1   .   4   3   .   
  Combat Bots Only         4    | .   .   .   .   1   1   .   4   3   .   
Max Kills in Single Turn   1    | .   .   .   .   1   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Hostile Shots Fired        281  | .    .    18   .    .    4    .    37   217  5    
  Missed                   114  | .    .    3    .    .    1    .    17   92   1    
Damage Taken               2515 | .    .    193  .    .    45   .    610  1551 116  
  Core                     1241 | .    .    77   .    .    14   .    283  784  83   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   34   | .    .    .    .    .    .    .    .    34   .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    .    .    .    24   .    
Core Remaining (%)         81   | 100  .    .    .    69   97   .    59   .    .    
Volleys Fired              40   | .    .    .    .    .    .    .    .    40   .    
  Largest                  3    | .    .    .    .    .    .    .    .    3    .    
  Hottest                  80   | .    .    .    .    .    .    .    .    80   .    
Shots Fired                151  | .    .    .    .    7    8    .    42   94   .    
  Gun                      150  | .    .    .    .    7    8    .    42   93   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  60   | .    .    .    .    .    .    .    .    60   .    
  Thermal                  27   | .    .    .    .    .    .    .    .    27   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          64   | .    .    .    .    7    8    .    42   7    .    
  Robot Hit Streak         21   | .    .    .    .    7    4    .    21   17   .    
  Robot Miss Streak        4    | .    .    .    .    3    4    .    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    .    
  Autonomous               64   | .    .    .    .    7    8    .    42   7    .    
Shots Hit Robots           115  | .    .    .    .    6    7    .    41   61   .    
  Core Hits                59   | .    .    .    .    3    3    .    24   29   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    1    .    5    .    .    
    Corrupt                6    | .    .    .    .    .    1    .    5    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2946 | .    .    .    .    167  291  .    1198 1290 .    
  Guns                     2819 | .    .    .    .    167  209  .    1198 1245 .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               82   | .    .    .    .    .    82   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  45   | .    .    .    .    .    .    .    .    45   .    
  Kinetic                  722  | .    .    .    .    .    .    .    .    722  .    
  Thermal                  346  | .    .    .    .    .    .    .    .    346  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1833 | .    .    .    .    167  291  .    1198 177  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    5    2    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    5    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    5    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    .    .    .    .    17   .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    .    .    .    .    15   .    
Targets Rammed             15   | .    .    .    .    .    .    .    .    15   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        267  | .    .    35   .    .    .    .    .    90   267  
  Average Temperature      57   | .    .    17   .    .    .    .    .    22   222  
  Received Heat Transfer   548  | .    .    92   .    .    18   .    72   342  24   
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    
  Parts Fried              13   | .    .    .    .    .    6    .    6    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         777  | .    .    .    .    .    .    .    .    777  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Peak Influence             303  | .   .   30  .   32  135 40  303 298 77  
  Initial                  158  | .   .   .   .   .   12  40  28  158 48  
  Average                  70   | .   .   14  .   11  47  40  124 81  47  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   .   
  Low Security (%)         92   | 100 100 100 .   100 100 100 76  90  100 
  Level 1                  7    | .   .   .   .   .   .   .   23  9   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   1   .   2   6   .   
  Investigation            2    | .   .   .   .   .   1   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   4   .   
  Reinforcement            3    | .   .   .   .   .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Distress Signals           2    | .   .   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   .   12  .   1   6   .   14  28  4   
  Peak Tracking Total      17   | .   .   17  .   1   5   .   3   4   5   
  Tactical Retreats        9    | .   .   2   .   .   2   .   3   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Traps Triggered            3    | .   1   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Objects Rigged             5    | .   .   .   .   .   5   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Machines Disabled          2    | .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Machines Accessed          11   | .   .   .   1   1   5   1   .   3   .   
  Terminals                8    | .   .   .   .   1   4   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   .   .   1   3   35  1   .   4   .   
  Successful               40   | .   .   .   1   3   31  1   .   4   .   
  Failed                   4    | .   .   .   .   .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   .   .   1   4   35  .   .   1   .   
  Terminals                40   | .   .   .   .   3   34  1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   .   .   1   3   19  1   .   2   .   
  Robot Schematic          9    | .   .   .   .   3   6   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   .   .   12  .   .   1   .   
  Terminals                11   | .   .   .   .   .   11  .   .   .   .   
    Track                  3    | .   .   .   .   .   3   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   
    Detonate               3    | .   .   .   .   .   3   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   
    Skim                   2    | .   .   .   .   .   2   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   2   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   3   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   1   .   .   .   .   .   .   6   .   
  Non-combat               3    | .   1   .   .   .   .   .   .   2   .   
  Combat                   4    | .   .   .   .   .   .   .   .   4   .   
Robot Hacks Applied        11   | .   1   .   .   .   .   .   .   10  .   
  map_walls                2    | .   1   .   .   .   .   .   .   1   .   
  find_station             1    | .   .   .   .   .   .   .   .   1   .   
  find_shortcuts           4    | .   .   .   .   .   .   .   .   4   .   
  find_garrison            4    | .   .   .   .   .   .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   .   .   .   
  Total Damage             314  | .   .   .   .   314 .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Robot Analysis Total       9    | .   1   1   .   .   2   .   .   4   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Turns Passed               3609 | 10   36   248  249  78   301  110  173  2314 90   
Spaces Moved               2491 | 20   68   232  311  77   329  136  177  1042 99   
  Core                     211  | 20   59   .    6    .    .    .    .    122  4    
  Treads                   80   | .    .    .    .    .    .    .    .    80   .    
  Legs                     263  | .    .    .    .    .    .    .    .    263  .    
  Wheels                   741  | .    9    232  91   .    .    .    .    314  95   
  Hover                    1196 | .    .    .    214  77   329  136  177  263  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   80   50   80   80   80   80   50   50   
  Average Speed            84   | 50   53   80   79   80   80   80   80   92   91   
  Slowest Speed            160  | 50   80   80   80   80   80   80   80   160  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    20   49   63   18   35   4    97   12   20   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Total                      3912 | 19   67   294  313  93   366  136  208  2317 99   
  Wait                     1336 | .    .    49   .    16   38   .    17   1216 .    
  Move                     2482 | 19   67   231  310  76   328  135  176  1041 99   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  5    | .    .    .    2    .    .    1    1    1    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    
  Drop                     4    | .    .    .    1    1    .    .    1    1    .    
  Fire                     40   | .    .    .    .    .    .    .    .    40   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      15   | .    .    .    .    .    .    .    .    15   .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    13   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            17   | .    .    14   .    .    .    .    .    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 12)
   11 | -11/Scrapyard | Entered Materials
   22 | -10/Materials | Discovered new exit (range 14)
   47 | -10/Materials | Entered Mines
   54 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   86 | -10/Mines     | Assembled infested the area
  120 | -10/Mines     | Discovered new exit (range 13)
  178 | -10/Mines     | Discovered new exit (range 10)
  291 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  291 | -10/Mines     | Discovered new exit (range 5)
  295 | -10/Mines     | Entered Exiles
  318 | -10/Exiles    | Met 8R-AWN
  330 | -10/Exiles    | Met EX-HEX
  363 | -10/Exiles    | Met EX-DEC
  371 | -10/Exiles    | Took control of EX-DEC (ally)
  399 | -10/Exiles    | Met EX-BIN
  408 | -10/Exiles    | Aligned with FarCom system
  409 | -10/Exiles    | Given EX-Vault access code
  427 | -10/Exiles    | Opened EX-Vault
  435 | -10/Exiles    | Found PSU Rigger
  452 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  503 | -10/Exiles    | Discovered new exit (range 14)
  544 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  544 | -10/Exiles    | Entered Mines
  545 | -9/Mines      | Learned location of Storage (-9)
  580 | -9/Mines      | Discovered new exit (range 13)
  583 | -9/Mines      | DAS Turret deployed
  622 | -9/Mines      | Entered Materials
  654 | -8/Materials  | Identified exit to Factory
  923 | -8/Materials  | Entered Factory
  962 | -7/Factory    | Identified exit to DSF
 1033 | -7/Factory    | Entered DSF
 1065 | -7/DSF        | Additional patrols routed to DSF
 1101 | -7/DSF        | Discovered new exit (range 16)
 1206 | -7/DSF        | Entered Factory
 3068 | -6/Factory    | Core integrity fell below 50%
 3320 | -6/Factory    | Core integrity fell below 20%
 3516 | -6/Factory    | Discovered new exit (range 6)
 3520 | -6/Factory    | Entered Extension
 3602 | -6/Extension  | Spotted B-75 Beast
 3610 | -6/Extension  | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
03505_ Slammed into G-50 Soldier. <x2>
03506_ Welding Torch destroyed.
03516_ Connecting with Door Terminal...
>>Open(Door)
Sealed Blast Doors opened.
03516_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03520_ Receiving FarCom transmissions...
03539_ System corrupted: Heat flow error (+213).
03548_ Released control of U-05 Engineer.
03549_ U-05 Engineer reactivates.
03550_ Took control of R-10 Processor.
03550_ Extracted analysis data for R-10
  Processor.
03589_ System corrupted: Heat flow error (+270).
03608_ Overheating: System interference.
03608_ Field Recycling Unit temporarily
  disabled.
03610_ Com. Wheel blasted off.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????o??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????? ##???????????? |
| ??????????????????????????????????Y  Y???????????? |
| ?????????????????????????????????     ???????????? |
| ???????????????????????????????   w    ??????????? |
| ??????????????????????????????         ??????????? |
| #############################           ?????????? |
|                                         ?????????? |
|                          R              ?????????? |
|                                         ?????????? |
|                                         ?????????? |
|                     u          BB    u ??????????? |
| #############################  BB      ?BB???????? |
| ?????????????????????????????         ??BB???????? |
| ??????????????????????????????        ???????????? |
| ??????????????????????????????        ???????????? |
| ???????????????????????????????      ????????????? |
| ????????????????????????????????##T#"????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          23
Energy Capacity            240
Matter Stores              200
Matter Capacity            200
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             25
Resistance: EX             50
Resistance: EM             90
Resistance: I              25
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         10
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          70
Defensive Hacking          56
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
     M-13 Machinist | -9/Mines     | Hacked
    O-16 Technician | -9/Mines     | Hacked
          S-10 Pest | -9/Mines     | Hacked
      H-55 Commando | -8/Materials | Hacked
       G-47 Trooper | -8/Materials | Hacked
 O-24 Administrator | -8/Materials | Hacked
       M-14 Sweeper | -8/Materials | Hacked
         M-28 Smith | -8/Materials | Hacked
        C-17 Slicer | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
----------                 Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Hosts                      10   | .    1    1    1    .    .    .    .    6    1    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    4    .    
  Allies                   1    | .    .    .    1    .    .    .    .    .    .    
Unique Host Classes        8    | .    1    1    1    .    .    .    .    4    1    
Average Host Suspicion     52   | .    1    31   .    42   74   26   92   58   19   
  Unsuspicious Activity    1317 | .    2    70   16   .    .    .    .    1227 2    
  Returns to Shadow        2    | .    .    1    .    .    .    .    .    1    .    
  Fuzzy Dispatches         3    | .    .    .    .    .    .    .    .    3    .    
Protomatter Created        413  | .    .    119  .    9    .    .    82   203  .    
  Used                     258  | .    5    5    33   .    .    .    .    210  5    
  Decayed                  94   | .    .    29   .    9    .    .    .    56   .    
  Highest Spend            51   | .    5    5    33   .    .    .    .    51   5    
Top 5 Hosts by Kills:
  EX-DEC (-10/Exiles: 13)
  H-66 Slayer (-6/Factory: 3)
  G-50 Soldier (-6/Factory: 2)
  H-66 Slayer (-6/Factory: 2)

 Game 
------
Seed              LinearAbsorptionChainsword
  Manual?         0
Play Time         00:27:09
  Cumulative      744.9 hours
  Start           2024.09.24 @ 23:30:07
  End             2024.09.24 @ 23:56:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          167
  Rogue           29
  Adventurer      138
  Explorer        0
Win Type          -
  Total           13
  Types           8/0/1/2/1/0/0/0/1
Lore%             79
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f6f36c8-7c7c-4442-b8e1-7dee542eee1e