Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 18:37:59 Player: Daffa0360 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1172) 1172 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3537 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 422/550 Matter 214/300 Energy 16/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Signal Interpreter Terrain Scan Processor Recoil Stabilizer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Backup Propulsion I Weight Redist. System Particle Charger Hardlight Generator Hacking Suite Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Pulse Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Terrain Scan Processor Recoil Stabilizer ECM Suite Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Backup Propulsion I Weight Redist. System Particle Charger Hardlight Generator Hacking Suite Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Pulse Rifle Enhanced Autogun [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 64 | 6 6 37 14 1 Power 8 | 1 2 5 . . Engine 8 | 1 2 5 . . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 1 8 4 . Treads . | . . . . . Leg 15 | 2 1 8 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 1 11 5 1 Device 10 | . 1 5 3 1 Storage 3 | 1 . 2 . . Processor 3 | . . 2 1 . Hackware 3 | . . 2 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 2 13 5 . Energy Gun 6 | . . 3 3 . Energy Cannon 4 | . 1 3 . . Ballistic Gun 9 | 2 1 4 2 . Ballistic Cannon 3 | . . 3 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 4 2 . Parts Lost 10 | . . 3 4 3 Power 2 | . . 1 . 1 Propulsion 3 | . . 2 1 . Utility 4 | . . . 3 1 Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . 3 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 98 92 88 89 Engine 10 | . 14 10 9 5 Leg 18 | . 28 17 14 18 Device 11 | . 12 11 8 16 Storage 10 | . 14 11 9 9 Processor 11 | . . 10 18 18 Hackware 7 | . . 9 11 5 Energy Gun 1 | . . . 9 . Energy Cannon 5 | . 12 7 . . Ballistic Gun 8 | . 15 4 6 16 Ballistic Cannon 5 | . . 9 2 . Peak Build Rating 32 | 6 8 18 30 32 Average Rating 16 | 4 7 13 23 29 On Entrance 12 | . 6 8 18 30 Naked Turns . | . . . . . Heaviest Build 29 | 11 17 28 29 29 Greatest Support 40 | 20 20 23 40 40 Greatest Overweight (x) 5 | 1 . 5 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 3 8 10 10 10 Average Carried 8 | . 5 8 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | . 8 10 10 10 Class Distribution -------------------- 49% | Mutant 41% | Scavenger-Mutant 5% | Hacker-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1277 | 216 197 595 129 140 Remotely . | . . . . . Salvage Created 1590 | . 370 823 176 221 Parts 104 | . 27 55 9 13 Haulers Intercepted 7 | . 2 4 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 34 | . 7 17 3 7 Guns 19 | . 4 5 3 7 Cannons 15 | . 3 12 . . Classes Destroyed 9 | . 5 3 1 . Builder 2 | . . 2 . . Hauler 7 | . 2 4 1 . Operator 1 | . 1 . . . Watcher 5 | . 2 3 . . Swarmer 11 | . 3 4 . 4 Grunt 18 | . 4 9 2 3 Brawler 1 | . . 1 . . Sentry 3 | . . 3 . . Hunter 1 | . . . 1 . Best Kill Streak 5 | . 3 5 1 3 Combat Bots Only 4 | . 3 4 1 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 204 | . 20 76 43 65 Missed 46 | . 6 11 8 21 Damage Taken 2162 | . 148 826 538 650 Core 311 | . 30 153 64 64 Absorbed by Shields 4 | . . 4 . . Regen/Repaired (Parts) 143 | . . . 143 . Core Remaining (%) 83 | 100 88 61 . . Volleys Fired 137 | . 31 59 23 24 Largest 2 | . 2 2 2 2 Hottest 118 | . 80 99 118 50 Shots Fired 262 | . 62 117 36 47 Gun 146 | . 31 32 36 47 Cannon 116 | . 31 85 . . Launcher . | . . . . . Special . | . . . . . Kinetic 161 | . 31 71 12 47 Thermal 95 | . 31 42 22 . Explosive . | . . . . . Electromagnetic 6 | . . 4 2 . Robot Hit Streak 13 | . 7 13 12 9 Robot Miss Streak 3 | . 3 3 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 161 | . 29 73 30 29 Core Hits 70 | . 17 32 9 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2780 | . 427 1360 494 499 Guns 1492 | . 217 282 494 499 Cannons 1252 | . 210 1042 . . Explosions 36 | . . 36 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1571 | . 217 736 119 499 Thermal 1117 | . 210 578 329 . Explosive . | . . . . . Electromagnetic 92 | . . 46 46 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 21 | . . 21 . . Projectiles 1 | . . 1 . . Explosions 20 | . . 20 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . 38 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 346 | . 120 292 346 81 Average Temperature 64 | . 39 58 132 32 Received Heat Transfer 696 | . 69 339 99 189 Effects 6 | . . 3 3 . Energy Bleed 2 | . . 1 1 . Interference 4 | . . 2 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 1 2 . Heat Transferred 2220 | . 444 1147 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 282 | . 187 282 97 180 Initial 92 | . . 53 92 30 Average 85 | . 67 103 61 63 Maximum Alert Level 1 | . . 1 . . Low Security (%) 86 | 100 100 75 100 100 Level 1 13 | . . 24 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 16 27 5 14 Peak Tracking Total 7 | . 2 6 2 7 Tactical Retreats 8 | . 1 5 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . . 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 13 | . 2 5 5 1 Terminals 8 | . 2 3 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 48 | . 5 15 26 2 Successful 33 | . 4 6 22 1 Failed 15 | . 1 9 4 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 5 | . 2 . 3 . Terminals 29 | . 5 11 11 2 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 2 | . . 2 . . Scanalyzers 10 | . . 2 8 . Garrison Access 2 | . . . 2 . Terminal Hacks 17 | . 4 4 8 1 Record 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Terminal Index 2 | . 1 . 1 . Alert Level 5 | . 1 2 2 . Locate Traps 3 | . . 1 2 . Dispatch Records 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . 2 8 . Insert Component 5 | . . 1 4 . Analyze 5 | . . 1 4 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 4 5 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 1 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 1 4 . Part Schematics Acquired 5 | . . 1 4 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4060 | 57 595 2222 716 470 Spaces Moved 1693 | 42 363 838 207 243 Core 16 | 9 . 7 . . Treads . | . . . . . Legs 1677 | 33 363 831 207 243 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 163 | 109 120 193 168 130 Slowest Speed 300 | 120 120 300 200 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 57 45 20 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 8 . . Melee . | . . . . . Projectile 4 | . . 4 . . AOE 4 | . . 4 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2744 | 53 460 1323 539 369 Wait 765 | . 45 353 276 91 Move 1689 | 41 362 837 206 243 Hop . | . . . . . Pick Up 51 | 6 12 17 13 3 Fast Attach 13 | . . 13 . . Attach 21 | 6 1 6 7 1 Detach 2 | . . 2 . . Swap 30 | . 5 18 7 . Drop 31 | . 4 18 7 2 Fire 137 | . 31 59 23 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Discovered new exit (range 13) 395 | -10/Materials | Identified exit to Mines 602 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 1661 | -9/Materials | Build established: Scavenger-Mutant 2295 | -9/Materials | Lost 3 parts (1p2n) 2324 | -9/Materials | Discovered new exit (range 15) 2873 | -9/Materials | Identified exit to Materials 2875 | -9/Materials | Entered another Materials area 2875 | -8/Materials | Evolved 2 slots: Utility x2 3128 | -8/Materials | Lost 3 parts (1n2u) 3294 | -8/Materials | Repaired Imp. Aluminum Leg 3333 | -8/Materials | Repaired Carbon-fiber Leg 3582 | -8/Materials | Identified exit to Garrison 3591 | -8/Materials | Entered Garrison 3744 | -8/Garrison | Build established: Mutant 3979 | -8/Garrison | Triggered checkpoint 3985 | -8/Garrison | Triggered checkpoint 4043 | -8/Garrison | Triggered checkpoint 4061 | -8/Garrison | Self-destructed Last Messages --------------- 03887_ G-50 Soldier destroyed. 03889_ Acquired 51 matter. 03891_ Acquired 61 matter. 03979_ Beams of light sweep through the air. An alarm sounds. 03981_ S-10 Pest destroyed. 03983_ Switching to secondary target: S-10 Pest. 03985_ S-10 Pest destroyed. 03985_ Switching to secondary target: G-47 Trooper. 03985_ Beams of light sweep through the air. An alarm sounds. 03986_ C-30 ARC bursts open, deploying its payload. 03986_ G-47 Trooper unfolds itself. 03988_ Acquired 28 matter. 04029_ S-10 Pest destroyed. 04035_ Enh. Autogun destroyed. 04037_ Enh. Autogun severed. 04060_ Imp. Titanium Leg severed. 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System | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed RelayPowerProcessor Manual? 0 Play Time 00:43:54 Cumulative 23.7 hours Start 2024.08.06 @ 17:04:06 End 2024.08.06 @ 18:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 32 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a172e394-505b-4294-98ef-774b27ca3db2