Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 00:39:16 Player: naththebg Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (199) 995 Value Destroyed (7964) 7964 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3243) 3243 TOTAL SCORE: 17942 Bonus ------- High Alert Combat Kills 2536 Follower Combat Kills 740 Met Imprinter 300 Was Imprinted 300 Friendly Fire -633 Cogmind --------- Core Integrity 0/1300 Matter 277/300 Energy 71/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Smartbomb Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Cryofiber Web Advanced Heat Sink Advanced Cooling System Large Storage Unit Layered Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Treads Advanced Medium Treads Advanced Power Amplifier Energy Well Compact Matter Pod Experimental Sensor Array Precision Matter Filter Improved Kinecellerator Improved Force Field Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon Smartbomb Launcher Improved Remote Datajack [Rating: 110] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . 1 . Utility 7 | . . . 1 . . . 2 2 1 1 Weapon 3 | . . . . . . . 2 . . 1 Parts Attached 134 | 6 2 7 20 3 3 13 21 6 44 9 Power 17 | 1 . . 3 . . 2 4 1 6 . Engine 7 | 1 . . 3 . . 2 . . 1 . Core 7 | . . . . . . . 3 . 4 . Reactor 3 | . . . . . . . 1 1 1 . Propulsion 35 | 2 . 2 4 . . 4 3 1 17 2 Treads 20 | . . 2 4 . . 4 3 1 6 . Leg 8 | 2 . . . . . . . . 6 . Wheel 2 | . . . . . . . . . 1 1 Hover 5 | . . . . . . . . . 4 1 Flight . | . . . . . . . . . . . Utility 43 | 1 . 1 7 2 . 3 6 3 15 5 Device 22 | . . . 2 2 . 1 4 1 9 3 Storage 4 | 1 . . 1 . . . 1 . 1 . Processor 6 | . . . . . . . . . 5 1 Hackware . | . . . . . . . . . . . Protection 11 | . . 1 4 . . 2 1 2 . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 2 2 4 6 1 3 4 8 1 6 2 Energy Gun 17 | 2 2 2 3 . 1 2 2 . 2 1 Energy Cannon 8 | . . . 1 . 2 1 2 1 1 . Ballistic Gun 3 | . . . 2 . . . 1 . . . Ballistic Cannon 4 | . . . . . . 1 1 . 1 1 Launcher 7 | . . 2 . 1 . . 2 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 1 . 1 1 . 4 . Corrupted Parts 2 | . . . . . . . 2 . . . System Corruption 5 | . . . . . . . 5 . . . Parts Lost 68 | . . 5 . . . 8 4 2 36 13 Power 11 | . . 1 . . . 1 1 . 7 1 Propulsion 22 | . . 2 . . . 1 1 . 13 5 Utility 16 | . . . . . . 1 1 1 7 6 Weapon 19 | . . 2 . . . 5 1 1 9 1 Highest Loss Streak 13 | . . 5 . . . 4 1 1 11 13 To Critical Strikes 2 | . . . . . . 1 . . 1 . Average Backups 13 | 2 7 5 9 15 15 13 14 14 14 14 Power . | . 1 1 . 1 1 . . . . . Propulsion 1 | 1 3 1 . 1 2 2 2 2 1 . Utility 5 | . . . 1 3 4 5 6 6 8 11 Weapon 5 | . 3 3 6 9 8 5 4 5 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . 2 1 3 2 . 2 1 1 . 9 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 9 | . . . . . . 1 1 . . 7 Weapon 7 | . . 1 2 2 . 1 . . . 1 Tool/Special 2 | . . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 82 60 97 100 100 98 93 93 79 56 Engine 6 | . 14 6 10 11 11 10 2 . . . Core 1 | . . . . . . . 5 2 3 3 Reactor 1 | . . . . . . . 2 8 3 . Treads 25 | . . 10 32 33 33 32 26 23 18 . Leg 1 | . 28 13 . . . . . . 1 11 Device 12 | . . . 10 11 11 11 15 17 15 10 Storage 8 | . 14 7 8 11 11 11 6 5 5 3 Processor 2 | . . . . . . . . . 7 16 Protection 8 | . . 2 13 11 11 10 6 10 3 3 Energy Gun 11 | . 25 16 12 21 20 10 9 6 1 . Energy Cannon 5 | . . . . . 1 6 8 15 10 . Ballistic Gun 1 | . . . 8 . . . 1 . 1 . Ballistic Cannon 1 | . . . . . . 5 2 . 2 2 Peak Build Rating 110 | 6 9 9 21 27 29 36 74 92 110 85 Average Rating 44 | 4 7 6 16 21 22 32 63 85 82 65 On Entrance 30 | . 6 9 3 21 22 22 36 70 92 49 Avg Prop Armor Cover (%) 12 | . . 30 23 . . . . . 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 119 | 14 16 16 43 42 47 49 85 112 119 61 Greatest Support 160 | 20 20 40 60 60 60 76 106 116 160 66 Greatest Overweight (x) 4 | 1 . . . . . . . . 4 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 20 20 Average Capacity 14 | 7 8 6 12 15 15 15 15 15 17 17 Most Carried 20 | 6 8 8 15 15 15 15 15 15 20 20 Average Carried 13 | 2 7 5 9 14 14 13 14 14 15 16 Final Capacity 20 | 8 8 5 15 15 15 15 15 15 20 5 Final Carried 18 | 6 8 4 15 15 15 14 15 15 18 5 Class Distribution -------------------- 57% | Scavenger-Mutant 16% | Scavenger-Tank 12% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 3545 | 248 . 62 671 66 36 285 356 325 1385 111 Remotely . | . . . . . . . . . . . Salvage Created 6823 | . . 144 867 173 . 789 944 1040 2796 70 Parts 312 | . . 9 59 20 . 26 43 45 102 8 Haulers Intercepted 9 | . . . 5 . . 1 1 . 2 . Recyclers Shooed 5 | . . . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . Prevented 24 | . . . . . . 24 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 156 | . . 21 19 10 . 9 19 22 55 1 Melee 1 | . . . . . . . . . . 1 Guns 29 | . . 1 11 3 . 4 4 1 5 . Cannons 28 | . . . . . . 2 5 6 15 . AOE 80 | . . 20 8 7 . 2 7 10 26 . Classes Destroyed 22 | . . 5 4 1 . 3 4 2 3 . Worker 16 | . . . 1 . . . 1 6 8 . Builder 8 | . . . . . . . 1 1 6 . Tunneler 5 | . . . . 2 . . 2 . 1 . Hauler 8 | . . . 5 . . 1 1 . 1 . Recycler 5 | . . . . . . . 1 . 4 . Mechanic 1 | . . . . . . . . . 1 . Watcher 11 | . . . 2 . . . 2 2 5 . Swarmer 46 | . . 3 10 7 . . 7 10 9 . Grunt 31 | . . 2 6 3 . 4 3 4 9 . Brawler 2 | . . . . . . 2 . . . . Duelist 1 | . . . . . . . . 1 . . Protector 3 | . . . . . . . . 1 2 . Sentry 9 | . . . 4 . . . 2 . 3 . Demolisher 1 | . . 1 . . . . . . . . Specialist 1 | . . . . . . . . . 1 . Hunter 22 | . . . . . . 2 4 2 14 . Programmer 22 | . . . . . . . 2 4 15 1 Behemoth 2 | . . . . . . 1 . . 1 . Executioner 1 | . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . 1 . Assembled 15 | . . 15 . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . Fireman 1 | . . . . . . . 1 . . . Mutant 2 | . . . . . . 2 . . . . Best Kill Streak 15 | . . 15 11 5 . 3 6 8 12 1 Combat Bots Only 15 | . . 15 7 4 . 3 4 5 12 1 Max Kills in Single Turn 5 | . . 4 3 4 . 2 3 5 5 1 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 4 2 3 . 2 2 4 5 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 990 | . . 28 76 18 . 152 99 67 422 128 Missed 306 | . . 7 22 6 . 43 35 21 135 37 Hits 684 | . . 21 54 12 . 109 64 46 287 91 Melee 5 | . . 2 . . . 1 . . 2 . Projectile 679 | . . 19 54 12 . 108 64 46 285 91 AOE 16 | . . 15 . . . . . 1 . . Critical Strikes 56 | . . 1 6 . . 8 4 5 23 9 Actively Blocked 2 | . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 13809 | . . 792 714 122 . 1923 1010 1005 5974 2269 Core 2888 | . . 241 47 12 . 328 47 41 869 1303 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 106 | . . . . . . . . . 106 . Redirected to Shielding 106 | . . . . . . . . . . 106 Ignored by Resistances 192 | . . . . . . 52 45 . 95 . Regen/Repaired (Parts) 664 | . . . 220 . 444 . . . . . Core Remaining (%) 53 | 100 . 3 . . . 3 94 95 24 . Volleys Fired 398 | . . 14 67 11 1 51 48 33 165 8 Largest 4 | . . 2 2 2 1 2 4 4 4 1 Hottest 355 | . . 130 121 90 68 133 325 340 355 75 Shots Fired 843 | . . 21 128 19 1 97 134 103 332 8 Gun 356 | . . 12 121 16 . 48 67 25 65 2 Cannon 435 | . . . 2 . 1 49 63 73 241 6 Launcher 52 | . . 9 5 3 . . 4 5 26 . Special . | . . . . . . . . . . . Kinetic 215 | . . . 64 . . 10 9 . 126 6 Thermal 502 | . . 12 51 . 1 39 121 98 180 . Explosive 52 | . . 9 5 3 . . 4 5 26 . Electromagnetic 74 | . . . 8 16 . 48 . . . 2 Robot Hit Streak 29 | . . 3 12 4 . 8 15 8 29 19 Robot Miss Streak 6 | . . 1 4 2 . 3 3 2 6 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 533 | . . 11 89 13 . 75 73 51 215 6 Core Hits 425 | . . 39 44 13 . 41 42 75 166 5 Critical Kills 8 | . . . . . . . . 2 6 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 19 | . . 1 4 . . . 1 4 7 2 Burn 7 | . . 1 3 . . . 1 2 . . Meltdown 8 | . . . . . . . . 2 6 . Destroy 1 | . . . 1 . . . . . . . Blast 3 | . . . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25082 | . . 1525 1920 768 . 1950 2614 3487 12267 551 Guns 4435 | . . 115 1309 176 . 709 759 282 1074 11 Cannons 8650 | . . . . . . 877 1132 1408 5026 207 Explosions 11512 | . . 1410 610 573 . 364 710 1797 6048 . Melee . | . . . . . . . . . . . Ramming 485 | . . . 1 19 . . 13 . 119 333 Kinetic 3790 | . . . 718 . . 234 132 . 2499 207 Thermal 9897 | . . 115 535 118 . 1007 1865 1777 4480 . Explosive 9027 | . . 1410 610 455 . . 604 811 5137 . Electromagnetic 1883 | . . . 56 176 . 709 . 899 32 11 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . . . . . 5 2 21 33 Average Corruption 8 | . . . . . . . 3 1 10 18 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 70 | . . . . . . . 1 2 59 8 Message Errors 12 | . . . . . . . . . 11 1 Matter Fused 12 | . . . . . . . 1 . 9 2 Heat Flow Errors 11 | . . . . . . . . . 11 . Energy Discharges 9 | . . . . . . . . 1 7 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 3 | . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . 4 Weapon Failures 11 | . . . . . . . . 1 10 . Overload Shots . | . . . . . . . . . . . Overflow Damage 701 | . . 30 42 . . . 132 101 370 26 Projectiles 189 | . . . . . . . 97 67 23 2 Explosions 478 | . . 30 42 . . . 35 34 337 . Melee 34 | . . . . . . . . . 10 24 Knockbacks 47 | . . . . . . . . . 41 6 Impact 3 | . . . . . . . . . 1 2 Kinetic 37 | . . . . . . . . . 33 4 Secondary 7 | . . . . . . . . . 7 . Self-Inflicted Damage 450 | . . 73 . . . . 99 64 151 63 Shots 8 | . . 2 . . . . 2 2 2 . Rammed 62 | . . . 1 2 . . 2 . 4 53 Targets Rammed 84 | . . . 1 3 . . 3 . 6 71 Kicked 19 | . . . . . . . . . 1 18 Crushed 3 | . . . . 1 . . 1 . 1 . Highest Temperature 370 | . . 309 252 9 2 370 339 101 361 . Average Temperature 93 | . . 167 71 6 1 98 111 38 98 . Received Heat Transfer 1600 | . . . 366 42 . 574 54 63 501 . Siege Activations 3 | . . . . . . . . . 3 . Total Turns 172 | . . . . . . . . . 172 . Longest Duration 108 | . . . . . . . . . 108 . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . 3 . . Combat Hostiles 2 | . . . . . . . . 2 . . Robots Corrupted 5 | . . . . . . 2 . 1 1 1 Combat Hostiles 2 | . . . . . . 1 . 1 . . Parts Fried 12 | . . . . 1 . 4 . 4 3 . Impact Corruptions 7 | . . . . . . . . . 3 4 Robots Melted 18 | . . . 2 . . . 3 4 9 . Combat Hostiles 16 | . . . . . . . 3 4 9 . Parts Melted 53 | . . . 5 . . . 16 13 19 . Heat Transferred 14982 | . . 370 1554 150 . 1299 3420 2737 5452 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . 3 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Maximum Alert Level 5 | . . . 1 1 . . 1 3 5 3 Low Security (%) 43 | 100 100 100 73 63 . . 77 10 . . Level 1 15 | . . . 26 36 . . 22 21 . . Level 2 10 | . . . . . . . . 11 34 11 Level 3 15 | . . . . . . . . 57 8 88 Level 4 11 | . . . . . . . . . 47 . Level 5 2 | . . . . . . . . . 9 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1926 | . . 134 293 240 . . 325 894 1926 1000 Initial 1000 | . . . 36 111 . . . 117 434 1000 Average 467 | . . 39 125 181 . . 137 602 1065 855 Influence Increases 6321 | . . 203 793 324 . 417 847 1205 2485 47 Destroy 0b10 Robot/C 3140 | . . 120 460 200 . 300 460 480 1100 20 Destroy 0b10 Robot/NC 335 | . . . 55 10 . 5 40 50 175 . Destroy Leader 660 | . . 30 126 30 . 40 116 74 234 10 Allied During Kill 163 | . . . 35 4 . 57 29 12 26 . Successful Hack 26 | . . . 14 . . . . 12 . . Disable Machine 825 | . . . 15 15 . . 105 360 315 15 Destroy Structure 992 | . . 53 43 35 . . 97 202 560 2 Partial Spotted 45 | . . . 30 . . . . . 15 . Lose Combat Pursuer 135 | . . . 15 30 . 15 . 15 60 . Influence Decreases 5674 | . . 109 602 476 133 417 607 557 1467 1306 Entered New Map 1848 | . . . 58 174 133 . . 123 454 906 Time Decay 2975 | . . 109 512 302 . 358 467 374 583 270 Lost Part 569 | . . . . . . 19 40 20 360 130 Lost Ally 282 | . . . 32 . . 40 100 40 70 . Squads Dispatched 28 | . 1 . . . . . 6 6 13 2 Investigation 2 | . 1 . . . . . 1 . . . Extermination 10 | . . . . . . . 3 2 4 1 Reinforcement 10 | . . . . . . . 1 2 7 . Assault 4 | . . . . . . . . 1 2 1 Garrison 2 | . . . . . . . 1 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 2 3 . Haulers Reinforced 2 | . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals 12 | . . . 3 . . . 1 . 7 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 229 | . . 24 35 8 . 18 30 29 79 6 Peak Tracking Total 19 | . . 19 9 3 . 5 5 5 13 3 Tactical Retreats 6 | . . . 1 1 . 1 . 1 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 2 | . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 55 | . . . 1 1 . . 7 24 21 1 Max in Single Turn 12 | . . . 1 1 . . 4 12 10 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 20 | . 1 . 6 1 . . 5 4 3 . Terminals 5 | . 1 . 4 . . . . . . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 6 | . . . . . . . 3 1 2 . Scanalyzers 2 | . . . 1 . . . . 1 . . Garrison Access 2 | . . . . . . . 2 . . . Total Hacks 44 | . 2 . 22 1 . . 6 9 4 . Successful 19 | . . . 13 1 . . 1 3 1 . Failed 24 | . 2 . 8 . . . 5 6 3 . Catastrophic 3 | . . . . . . . 2 . 1 . Database Lockouts 1 | . . . 1 . . . . . . . Manual 57 | . . . 4 . . . 27 7 19 . Terminals 14 | . 2 . 12 . . . . . . . Fabricators 4 | . . . . . . . . 4 . . Repair Stations 10 | . . . 8 . . . . . 2 . Recycling Units 10 | . . . . . . . 4 4 2 . Scanalyzers 3 | . . . 2 . . . . 1 . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 6 | . . . 5 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 1 1 . Retrieve Components 3 | . . . . . . . 1 1 1 . Scanalyzer 1 | . . . 1 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . . . . 2 . . Terminals 2 | . . . 2 . . . . . . . Botnet 2 | . . . 2 . . . . . . . Fabricators 2 | . . . . . . . . 2 . . Liberate 2 | . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 . 4 . . . 5 2 3 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . 5 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 58 | . . . 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . . . . . . . 2 10 10 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 22 | . . 3 . 1 4 . 8 2 4 . Largest Group 4 | . . 3 3 1 4 4 4 2 2 . Highest-Rated Group 153 | . . 40 40 31 153 153 112 82 100 . Highest-Rated Ally 50 | . . 16 16 31 41 41 28 41 50 . Zionite Dispatches 6 | . . . . . . . 2 . 4 . Recon 1 | . . . . . . . . . 1 . Fire 2 | . . . . . . . 2 . . . Demo 1 | . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 3 . DROP 2 | . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 100 | . . . 26 8 . 18 14 12 22 . Total Damage 4610 | . . . 319 63 . 1059 288 356 2525 . Kills 26 | . . . 5 . . 6 4 3 8 . Allies Corrupted 3 | . . . . . . . 1 1 . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Active Infowar (turns) 1117 | . . . . 1 1 . 1 . 573 541 Optics 1114 | . . . . . . . . . 573 541 Sensors 251 | . . . . 1 1 . 1 . . 248 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 2 1 . . . . Drone Launches 4 | . . . . . . . . . 2 2 Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . 5 . 2 . Main Access 1 | . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . 1 . 1 . Unaware Schematics 1 | . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 11097 | 65 121 313 1555 660 2035 1640 1453 860 1805 590 Spaces Moved 5851 | 49 94 301 777 368 1244 723 757 455 679 404 Core 341 | 12 . 235 36 . . . . . . 58 Treads 4838 | . . 1 741 368 1244 723 757 455 549 . Legs 631 | 37 94 65 . . . . . . 89 346 Wheels 41 | . . . . . . . . . 41 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 160 160 160 160 160 120 50 Average Speed 150 | 103 120 65 154 160 160 164 161 160 156 111 Slowest Speed 260 | 120 120 160 160 160 160 166 162 160 260 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 17 54 61 62 90 65 27 16 26 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 12 | . . . . 1 1 . 10 . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 9 | . . 1 . 1 4 3 . . . . Spaces Dug 22 | . . . . . . . 9 1 12 . Terrain Destroyed 630 | . . 80 43 40 . 14 106 115 231 1 Melee . | . . . . . . . . . . . Projectile 91 | . . . . . . 2 15 26 47 1 AOE 539 | . . 80 43 40 . 12 91 89 184 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 7398 | 60 103 396 995 418 1286 1080 885 516 1137 522 Wait 717 | . . 64 93 23 32 265 28 8 187 17 Move 5841 | 48 93 300 776 367 1243 722 756 454 678 404 Hop . | . . . . . . . . . . . Pick Up 77 | 6 4 . 18 4 2 13 10 6 12 2 Fast Attach 74 | 6 2 1 8 . . 2 7 1 37 10 Attach 44 | . . 7 1 . . 8 6 3 19 . Detach 17 | . . 4 . . . . . . 12 1 Swap 71 | . . 3 18 6 6 10 16 7 3 2 Drop 73 | . 4 3 13 4 2 9 11 4 18 5 Fire 398 | . . 14 67 11 1 51 48 33 165 8 Melee . | . . . . . . . . . . . Ram 54 | . . . . . . . . . . 54 Kick 19 | . . . . . . . . . 1 18 Crush 12 | . . . 1 3 . . 3 . 5 . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 187 | -10/Materials | Entered Mines 214 | -10/Mines | Assembled infested the area 219 | -10/Mines | Assisted by a Guerilla fighting off Assembled 257 | -10/Mines | Destroyed 15 combat bots 302 | -10/Mines | Build established: Mutant 338 | -10/Mines | Core integrity fell below 50% 342 | -10/Mines | Core integrity fell below 20% 370 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 372 | -10/Mines | Lost 5 parts (1p2n2w) 491 | -10/Mines | Discovered new exit (range 9) 498 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 500 | -10/Mines | Entered Materials 500 | -9/Materials | Accompanied by 3 allies 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 589 | -9/Materials | Central database locked down 852 | -9/Materials | Build established: Scavenger-Mutant 985 | -9/Materials | Discovered new exit (range 16) 1446 | -9/Materials | Destroyed 7 combat bots 1530 | -9/Materials | Discovered new exit (range 7) 1561 | -9/Materials | Discovered new exit (range 12) 1837 | -9/Materials | Repaired Med. Armor Plating 1864 | -9/Materials | Repaired Lgt. Treads 1873 | -9/Materials | Discovered new exit (range 7) 2055 | -9/Materials | Entered Mines 2142 | -9/Mines | Received a Mining Laser from a helpful Derelict 2202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2236 | -9/Mines | Discovered new exit (range 6) 2268 | -9/Mines | Learned 2 Materials zone layouts 2386 | -9/Mines | Discovered new exit (range 9) 2524 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2528 | -9/Mines | Found Prototype Device 2616 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2631 | -9/Mines | Identified Exp. Sensor Array 2710 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2715 | -9/Mines | Entered Zion 2803 | -7/Zion | Discovered new exit (range 9) 2947 | -7/Zion | Learned Factory terminal intel 3389 | -7/Zion | Learned Factory trap positions 3444 | -7/Zion | Visited the Megawrench Repair Shop 4060 | -7/Zion | Met Imprinter 4092 | -7/Zion | Imprinted 4095 | -7/Zion | Declared Zion's savior 4482 | -7/Zion | Megawrench repaired 9 parts 4750 | -7/Zion | Entered Proximity Caves 4750 | -6/Proximity Caves | Accompanied by 4 allies 5465 | -6/Proximity Caves | Lost 4 parts (4w) 5515 | -6/Proximity Caves | Spotted B-75 Beast 5599 | -6/Proximity Caves | Core integrity fell below 50% 5615 | -6/Proximity Caves | Core integrity fell below 20% 5654 | -6/Proximity Caves | Destroyed B-75 Beast 5944 | -6/Proximity Caves | Build established: Mutant 6042 | -6/Proximity Caves | Discovered new exit (range 16) 6102 | -6/Proximity Caves | Learned location of 1 exit from Factory 6248 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6390 | -6/Proximity Caves | Entered Factory 6390 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6391 | -6/Factory | Identified exit to Factory 6392 | -6/Factory | Loaded intel: 99 trap records 6393 | -6/Factory | Loaded intel: 28 terminal locations 6558 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6737 | -6/Factory | Build established: Scavenger-Tank 6747 | -6/Factory | Retrieved Zion intel report: Emergency Access 6748 | -6/Factory | Zion Fire squad teleported in 7148 | -6/Factory | Found Hvy. Reflective Plating 7214 | -6/Factory | P-60 Hacker assimilated allied SP-IP5(i) 7448 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7552 | -6/Factory | Garrison activated, responded to threat 7598 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7707 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7708 | -6/Factory | Zion Fire squad teleported in 7713 | -6/Factory | Build established: Tank 7843 | -6/Factory | Entered another Factory area 7843 | -5/Factory | Accompanied by 1 ally 7843 | -5/Factory | Evolved 2 slots: Utility x2 8133 | -5/Factory | Build established: Scavenger-Tank 8143 | -5/Factory | First assault squad dispatched 8320 | -5/Factory | P-70 Sage assimilated allied H-66 Slayer 8607 | -5/Factory | Discovered new exit (range 14) 8682 | -5/Factory | Garrison activated, responded to threat 8703 | -5/Factory | Entered another Factory area 8703 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8743 | -4/Factory | Build established: Tank 8911 | -4/Factory | Spotted B-86 Titan 8920 | -4/Factory | Destroyed B-86 Titan 9322 | -4/Factory | Retrieved Zion intel report: Main Access 9322 | -4/Factory | Identified exit to Research 9323 | -4/Factory | Zion Demo squad teleported in 9378 | -4/Factory | Cargo convoy interrupted 9390 | -4/Factory | Spotted Executioner 9414 | -4/Factory | Destroyed Executioner 9440 | -4/Factory | Lost 5 parts (2p1n1u1w) 9457 | -4/Factory | Destroyed 12 combat bots 9513 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 9514 | -4/Factory | Zion Explosive Resupply teleported in 9538 | -4/Factory | Found Prototype Launcher 9538 | -4/Factory | Identified Gui. Missile Launcher 9553 | -4/Factory | Lost 4 parts (1p2n1w) 9624 | -4/Factory | Found Prototype Processor 9624 | -4/Factory | Identified Exp. Terrain Scan Processor 9747 | -4/Factory | Zion Recon squad teleported in 9803 | -4/Factory | System corruption reached 10% 9874 | -4/Factory | Zion Hover Resupply teleported in 10037 | -4/Factory | P-70 Sage assimilated allied CE-BPZ(A) 10068 | -4/Factory | Lost 3 parts (1p1n1w) 10155 | -4/Factory | Terminal network hard line cut 10296 | -4/Factory | Build established: Scavenger-Mutant 10312 | -4/Factory | Core integrity fell below 50% 10342 | -4/Factory | Lost 11 parts (2p4n3u2w) 10439 | -4/Factory | Lost 3 parts (1p1n1u) 10453 | -4/Factory | First assault squad dispatched 10508 | -4/Factory | Entered Research 10508 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10537 | -3/Research | Lost 4 parts (2n2w) 10997 | -3/Research | System corruption reached 10% 11008 | -3/Research | First assault squad dispatched 11049 | -3/Research | Core integrity fell below 50% 11057 | -3/Research | System corruption reached 30% 11073 | -3/Research | Core integrity fell below 20% 11098 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11062_ Slammed into P-80 Master. 11063_ System corrupted: Energy discharge (-34). 11065_ Slammed into P-80 Master. 11066_ Destabilizing: System corrupted (+2). 11067_ Slammed into P-80 Master. 11068_ Adv. Visual Processing Unit destroyed. 11068_ Slammed into P-80 Master. 11070_ Emergency Access malfunctions. 11072_ Slammed into P-80 Master. 11073_ P-80 Master destroyed. 11074_ Acquired 70 matter. 11075_ Acquired Gamma Rifle. 11079_ M TEBVP#J7JOFP#4 AHT 9YCJEI 11080_ Dropped Gamma Rifle. 11083_ Slammed into P-80 Master. 11091_ Destroyed Sml. Battery. 11091_ P-80 Master system corrupted by crushing effect. 11095_ Emergency Access malfunctions. 11097_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ??????# ## # !! ] ""? | | ??????# ## # | | ??????# #########+## | | ??????# #???????? ## | | ??????# #?????????## #################### | | ??????# ############ #????###########??????? ? | | ??????# ## """"" # #????# !#?????????? | | ??????# ## """"" # #????# #?????????? | | ??????# ## """"" # #????# #?????????? | | ??????# ## # #????# """ #?????????? | | ??????# ## # #????# """ #?????????? | | ??????# ## # #????# """ #?????????? | | ??????# ^/ # #????# #?????????" | | ??????# # # #????# #??????? "" | | ??????# ####+##+### ##########+########## "" | | ??????# | | ??????# | | ??????# | | ??????# | | ??????##########+### ###+#####################+ | | ?????????# # # #??????????????? | | ?????????# # # #####??????????? | | ?????????# """ ###### "" / ???????????? | | ?????????# """ #???##! " #??????????????? | | ?????????# """ #???##p ! *!= #??????????????? | | ?????????# ######@!!!| ! #??????????????? | | ?????????# # !!/!!!|=![ #??????????????? | | ?????????# ######!!! ! #??????????????? | | ?????????##########?????###########??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 33 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 1650 Resistance: KI 20 Resistance: TH 25 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive M-22 Extractor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 12% | -9/Materials Lgt. Treads | 17% | -9/Materials Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingCatalystStick Manual? 0 Play Time 01:53:32 Cumulative 409.6 hours Start 2025.12.21 @ 22:48:45 End 2025.12.22 @ 00:39:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/0/0/0/0/0/0/1 Lore% 84 Gallery% 82 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea208ae8-fcac-4f30-b551-8081f9398339