Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.08 @ 22:46:58 Player: malcneuro Result: Destroyed by G0-GQF(M) with Riot Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3884) 3884 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 9405 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 107 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 600/600 System Corruption 0% Temperature Cool (21) Movement Walking (190) Ox2 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Makeshift Armor Plating > --- WEAPON (3) ------- Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY (12) --- Makeshift Power Source Tactical Coordination Suite Improved Propulsion Shielding Improved Shield Generator System Guard Ion Cannon Heavy Assault Rifle Autogun Autogun Heavy Battle Rifle Battle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite System Guard > --- WEAPON ----------- Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Power Source Improved Titanium Leg Tactical Coordination Suite Improved Propulsion Shielding Makeshift Armor Plating Improved Shield Generator Ion Cannon Heavy Assault Rifle Autogun Autogun Heavy Battle Rifle Battle Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 133 | 7 7 1 10 13 5 4 28 28 13 9 8 Power 14 | 1 1 . 1 2 . 1 2 3 . 1 2 Engine 12 | 1 1 . 1 2 . 1 1 3 . . 2 Core 2 | . . . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . . 4 3 4 . 6 6 4 3 1 Treads 28 | 2 . . 4 3 2 . 6 4 4 3 . Leg 5 | . . . . . 2 . . 2 . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 1 3 . 2 4 1 1 7 6 5 2 3 Device 11 | . . . . 1 . 1 2 4 1 1 1 Storage 6 | 1 3 . . . . . 1 . . . 1 Processor 6 | . . . 2 . 1 . 1 . 2 . . Hackware 1 | . . . . . . . . 1 . . . Protection 11 | . . . . 3 . . 3 1 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 51 | 3 3 1 3 4 . 2 13 13 4 3 2 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 16 | . . . 1 2 . 2 4 7 . . . Ballistic Gun 27 | 2 3 1 2 1 . . 7 6 3 2 . Ballistic Cannon 3 | . . . . 1 . . 2 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 53 | . 1 . 2 10 . . 10 14 11 1 4 Power 9 | . . . . 2 . . 1 3 1 . 2 Propulsion 14 | . . . 2 2 . . 2 4 2 . 2 Utility 12 | . . . . 4 . . 1 2 4 1 . Weapon 18 | . 1 . . 2 . . 6 5 4 . . Highest Loss Streak 10 | . 1 . 2 7 . . 5 5 10 1 4 Average Slot Usage (%) 92 | . 99 100 99 93 77 100 96 96 72 84 85 Engine 8 | . 14 14 11 10 11 11 3 10 . . 6 Core 2 | . . . . . . . 3 3 . 3 7 Treads 18 | . 28 28 21 20 21 22 17 11 14 15 14 Device 4 | . . . . 3 11 11 6 4 2 3 6 Storage 18 | . 27 28 22 22 22 22 18 15 7 7 14 Processor 12 | . . . 22 . 2 11 9 15 24 26 23 Protection 4 | . . . . 14 8 . 11 4 5 7 . Energy Cannon 4 | . . . . 8 . 22 10 10 1 . . Ballistic Gun 12 | . 28 28 21 9 . . 14 10 6 12 . Slashing Weapon 1 | . . . . . . . . . 6 6 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 12 56 55 60 70 70 66 83 84 76 53 55 Greatest Support 60 | 40 40 40 43 43 60 40 40 40 40 48 48 Greatest Overweight (x) 24 | . 1 1 1 3 2 1 3 24 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 . . . Largest Inventory Capacity 18 | 6 18 18 18 18 18 18 18 18 18 12 12 Average Capacity 15 | 5 12 18 18 18 18 18 18 18 12 12 12 Most Carried 18 | 1 15 16 18 18 14 13 18 18 17 12 12 Average Carried 13 | . 9 15 17 14 12 12 16 14 11 11 11 Final Capacity 18 | 6 18 18 18 18 18 18 18 18 12 12 12 Final Carried 18 | 1 15 16 18 10 13 13 18 17 11 12 11 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 3177 | 189 382 203 152 259 . 121 606 762 214 214 75 Remotely . | . . . . . . . . . . . . Salvage Created 4913 | . 560 31 283 185 . . 1448 1313 306 666 121 Parts 222 | . 40 4 15 8 . . 80 52 8 14 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 7 6 . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 93 | . 15 2 6 7 . . 28 22 7 4 2 Melee 3 | . . . . . . . . . 1 . 2 Guns 62 | . 15 2 6 4 . . 14 11 6 4 . Cannons 22 | . . . . 2 . . 13 7 . . . AOE 2 | . . . . 1 . . 1 . . . . Classes Destroyed 12 | . 3 . 1 3 . . 3 2 . . . Worker 3 | . . . . . . . 3 . . . . Builder 4 | . . . . . . . 3 1 . . . Recycler 1 | . . . . . . . . 1 . . . Watcher 5 | . 2 . . . . . 3 . . . . Swarmer 19 | . 3 2 . . . . 4 . 6 4 . Grunt 48 | . 12 . 4 4 . . 14 14 . . . Brawler 3 | . . . . 1 . . 2 . . . . Duelist 4 | . . . . 1 . . . 3 . . . Sentry 11 | . . . 2 . . . 6 2 1 . . Demolisher 1 | . . . . 1 . . . . . . . Hunter 2 | . . . . . . . 2 . . . . Programmer 3 | . . . . . . . . 3 . . . Thug 1 | . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . 1 Best Kill Streak 12 | . 5 2 4 3 . . 12 4 6 4 2 Combat Bots Only 8 | . 5 2 4 3 . . 8 4 6 4 2 Max Kills in Single Turn 3 | . 1 1 1 1 . . 3 2 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 1 | . . . . 1 . . 1 . . . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 9384 | . 727 73 401 1252 . . 2013 2450 1769 329 370 Core 1319 | . 119 9 53 134 . . 303 133 389 79 100 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 48 . . . 53 44 . . . . Volleys Fired 300 | . 58 4 25 35 . 3 74 63 26 12 . Largest 3 | . 2 2 2 2 . 2 3 3 3 2 . Hottest 175 | . 40 40 43 95 . 112 168 175 175 51 . Shots Fired 653 | . 115 8 50 64 . 6 185 175 31 19 . Gun 466 | . 115 8 50 40 . . 103 106 25 19 . Cannon 187 | . . . . 24 . 6 82 69 6 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 508 | . 115 8 50 62 . . 123 106 25 19 . Thermal 10 | . . . . . . . 10 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 135 | . . . . 2 . 6 52 69 6 . . Robot Hit Streak 32 | . 19 2 21 17 . 4 32 17 6 8 . Robot Miss Streak 6 | . 4 1 4 3 . 1 5 3 5 6 . Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets 9 | . 4 . . . . . . 4 . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . 1 . Shots Hit Robots 494 | . 82 5 42 50 . 4 124 119 32 28 8 Core Hits 218 | . 35 4 15 16 . 2 60 48 18 17 3 Critical Hits 2 | . 1 . . . . . . 1 . . . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Melee Attacks 32 | . . . . . . . . . 10 13 9 Impact . | . . . . . . . . . . . . Slashing 30 | . . . . . . . . . 10 13 7 Piercing 2 | . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 10987 | . 830 39 367 1019 . 139 3171 2691 829 1598 304 Guns 4775 | . 830 39 367 375 . . 1332 1361 340 131 . Cannons 3059 | . . . . 351 . 139 1380 1152 37 . . Explosions 930 | . . . . 293 . . 459 178 . . . Melee 2223 | . . . . . . . . . 452 1467 304 Ramming . | . . . . . . . . . . . . Kinetic 5277 | . 830 39 367 688 . . 1521 1361 340 131 . Thermal 1023 | . . . . 293 . . 552 178 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 2464 | . . . . 38 . 139 1098 1152 37 . . Impact . | . . . . . . . . . . . . Slashing 2190 | . . . . . . . . . 452 1467 271 Piercing 33 | . . . . . . . . . . . 33 Highest Corruption 8 | . . . . 8 8 8 . 6 6 6 6 Average Corruption 5 | . . . . 7 8 8 . 3 6 6 6 Corruption Purged . | . . . . . . . . . . . . Effects 116 | . . . . 17 27 4 . 30 15 21 2 Message Errors 25 | . . . . 2 5 1 . 12 1 4 . Matter Fused 25 | . . . . 4 8 1 . 5 2 4 1 Heat Flow Errors 15 | . . . . . 5 . . 3 3 3 1 Energy Discharges 11 | . . . . 2 6 . . . 2 1 . Parts Rejected 2 | . . . . . . . . 1 1 . . Data Loss (minor) 11 | . . . . 3 2 1 . 3 . 2 . Data Loss (major) 6 | . . . . . 1 1 . . 3 1 . Misfires 5 | . . . . 2 . . . 1 1 1 . Targeting Errors 15 | . . . . 3 . . . 5 2 5 . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 894 | . . . . 25 . 14 37 . 203 610 5 Projectiles 50 | . . . . 12 . 14 24 . . . . Explosions 26 | . . . . 13 . . 13 . . . . Melee 818 | . . . . . . . . . 203 610 5 Knockbacks 13 | . . . . 9 . . 4 . . . . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . 8 . . 3 . . . . Secondary 2 | . . . . 1 . . 1 . . . . Self-Inflicted Damage 198 | . . . . 77 . . 78 43 . . . Shots 5 | . . . . 2 . . 2 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 486 | . 18 . 21 96 260 . 230 486 228 226 167 Average Temperature 99 | . 8 . 7 23 115 . 71 147 79 116 89 Received Heat Transfer 2305 | . 339 . 159 110 . . 666 828 102 . 101 Effects 16 | . . . . . . . 1 15 . . . Shutdowns 6 | . . . . . . . . 6 . . . Energy Bleed 2 | . . . . . . . . 2 . . . Interference 4 | . . . . . . . 1 3 . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . . . 4 . . . Parts Fried 13 | . . . . . . . 5 8 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 1448 | . . . . 450 . . 798 200 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 4 3 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 604 | . 297 137 175 210 . 81 604 433 . . . Initial 164 | . . 72 . 8 . . 31 164 . . . Average 166 | . 94 90 37 117 . 75 305 199 . . . Maximum Alert Level 2 | . 1 . . 1 . . 2 2 . . . Low Security (%) 63 | 100 77 100 100 86 . 100 16 59 . . . Level 1 28 | . 22 . . 13 . . 63 29 . . . Level 2 7 | . . . . . . . 20 11 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 4 . 2 . . . 9 7 . . . Investigation 6 | . 2 . 1 . . . 2 1 . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 8 | . 2 . 1 . . . 4 1 . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 7 | . 1 . . . . . 4 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 162 | . 24 3 9 12 . 3 47 42 10 4 8 Peak Tracking Total 11 | . 4 3 3 6 . 3 9 6 5 4 11 Tactical Retreats 17 | . . . . . . . 6 11 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 3 | . 2 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 8 | . . . . 6 . . 1 1 . . . Max in Single Turn 6 | . . . . 6 . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 22 | . 9 . 4 . 1 1 4 3 . . . Terminals 15 | . 6 . 3 . . 1 3 2 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 15 . 8 . 1 1 11 7 . . . Successful 21 | . 8 . 5 . 1 . 5 2 . . . Failed 22 | . 7 . 3 . . 1 6 5 . . . Catastrophic 4 | . . . 1 . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 8 . 5 . 1 1 6 5 . . 2 Terminals 29 | . 10 . 5 . . 1 8 5 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 8 | . 2 . 3 . . . 3 . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 3 . 3 . 1 . 3 1 . . . Part Schematic 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Terminal Index 3 | . 1 . . . . . 1 1 . . . Alert Level 1 | . . . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Repair Station Hacks 6 | . 2 . 2 . . . 2 . . . . Scan Component 3 | . 1 . 1 . . . 1 . . . . Repair 2 | . 1 . 1 . . . . . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 5 . 3 . . 1 3 2 . . . Full Trace Events 4 | . 1 . . . . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . Time 58 | . 26 . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total Allies 6 | . . . . 3 . . . . . . 3 Largest Group 3 | . . . . 3 3 3 1 . . . 3 Highest-Rated Group 87 | . . . . 40 40 40 8 . . . 87 Highest-Rated Ally 31 | . . . . 16 16 16 8 . . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . . . . . 16 4 . . . . Total Damage 237 | . . . . . . 203 34 . . . . Kills 3 | . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 9857 | 91 1267 462 777 440 837 140 1575 1705 519 618 1426 Spaces Moved 4421 | 52 614 251 342 180 461 71 545 593 231 299 782 Core 5 | 3 . . . . . . . 2 . . . Treads 4345 | 49 614 251 342 180 457 71 545 525 231 299 781 Legs 71 | . . . . . 4 . . 66 . . 1 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 130 180 180 180 160 160 160 Average Speed 180 | 153 166 180 180 183 179 180 187 202 174 176 177 Slowest Speed 1250 | 160 180 180 180 220 180 180 220 1250 180 180 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 91 52 31 49 93 17 44 15 30 44 81 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 Known Exits Taken 6 | . 1 . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . . . . 4 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 48 | . . . . 20 . . 22 6 . . . Melee . | . . . . . . . . . . . . Projectile 6 | . . . . 2 . . 4 . . . . AOE 42 | . . . . 18 . . 18 6 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total 5696 | 60 755 255 465 231 472 77 951 967 297 351 815 Wait 680 | . 60 . 66 3 . . 275 261 15 . . Move 4410 | 51 613 250 341 179 460 70 544 592 230 298 782 Hop . | . . . . . . . . . . . . Pick Up 79 | 1 14 . 12 1 . . 17 16 2 10 6 Fast Attach 30 | 7 1 . 1 1 3 . 3 5 4 2 3 Attach 56 | . 1 . 4 10 2 2 12 14 7 1 3 Detach 13 | . . . 1 . 5 . 2 2 1 . 2 Swap 47 | . 5 1 5 2 . 2 13 9 2 6 2 Drop 51 | 1 3 . 10 . 2 . 11 5 . 9 10 Fire 300 | . 58 4 25 35 . 3 74 63 26 12 . Melee 30 | . . . . . . . . . 10 13 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 5) 625 | -10/Materials | Discovered new exit (range 11) 1097 | -10/Materials | Discovered new exit (range 7) 1218 | -10/Materials | Repaired Lgt. Assault Rifle 1359 | -10/Materials | Entered Mines 1392 | -10/Mines | Learned location of Zion (-7) 1551 | -10/Mines | Core integrity fell below 50% 1652 | -10/Mines | Learned Materials stockpile data 1670 | -10/Mines | Discovered new exit (range 6) 1821 | -10/Mines | Entered Materials 1821 | -9/Materials | Evolved 2 slots: Utility x2 1935 | -9/Materials | Discovered new exit (range 13) 2029 | -9/Materials | Identified exit to Storage 2132 | -9/Materials | Discovered new exit (range 4) 2148 | -9/Materials | Build established: Scavenger-Mutant 2216 | -9/Materials | Repaired Hvy. Assault Rifle 2245 | -9/Materials | Identified exit to Mines 2598 | -9/Materials | Entered Mines 2653 | -9/Mines | Lost 3 parts (1p2u) 2783 | -9/Mines | Assembled infested the area 2864 | -9/Mines | Lost 7 parts (1p2n2u2w) 2906 | -9/Mines | Build established: Mutant 2978 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3027 | -9/Mines | Discovered new exit (range 5) 3038 | -9/Mines | Entered Exiles 3038 | -9/Exiles | Accompanied by 3 allies 3066 | -9/Exiles | Discovered new exit (range 15) 3092 | -9/Exiles | Met 8R-AWN 3119 | -9/Exiles | Met EX-HEX 3207 | -9/Exiles | Met EX-DEC 3237 | -9/Exiles | Visited The Gauntlet 3533 | -9/Exiles | Met EX-BIN 3581 | -9/Exiles | Aligned with FarCom system 3583 | -9/Exiles | Given EX-Vault access code 3651 | -9/Exiles | Opened EX-Vault 3671 | -9/Exiles | Found Potential Leg 3674 | -9/Exiles | Found Potential Leg 3684 | -9/Exiles | Found Modified TNC 3722 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3850 | -9/Exiles | Discovered new exit (range 12) 3875 | -9/Exiles | Left Exiles lab with Modified TNC 3875 | -9/Exiles | Entered Mines 3875 | -8/Mines | Accompanied by 3 allies 3999 | -8/Mines | Discovered new exit (range 8) 4015 | -8/Mines | Entered Materials 4015 | -8/Materials | Accompanied by 1 ally 4015 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4407 | -8/Materials | Garrison activated, responded to threat 4458 | -8/Materials | Destroyed 7 combat bots 4539 | -8/Materials | Destroyed 8 combat bots 4619 | -8/Materials | Lost 5 parts (1p1n1u2w) 4705 | -8/Materials | Core integrity fell below 50% 4984 | -8/Materials | Build established: Scavenger-Tank 5529 | -8/Materials | Discovered new exit (range 10) 5587 | -8/Materials | Identified exit to Factory 5590 | -8/Materials | Entered Factory 5590 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5840 | -7/Factory | Build established: Scavenger-Mutant 6258 | -7/Factory | Build established: Scavenger-Skirmisher 6314 | -7/Factory | Garrison activated, responded to threat 6594 | -7/Factory | Lost 5 parts (2p1u2w) 7231 | -7/Factory | Discovered new exit (range 10) 7240 | -7/Factory | Build established: Skirmisher 7255 | -7/Factory | Identified exit to Lower Caves 7295 | -7/Factory | Entered Lower Caves 7357 | -7/Lower Caves | Core integrity fell below 50% 7387 | -7/Lower Caves | Lost 10 parts (1p2n4u3w) 7554 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7681 | -7/Lower Caves | Build established: Scavenger-Mutant 7731 | -7/Lower Caves | Discovered new exit (range 9) 7745 | -7/Lower Caves | Identified exit to Lower Caves 7767 | -7/Lower Caves | Learned 12 Factory zone layouts 7814 | -7/Lower Caves | Entered another Lower Caves area 8030 | -7/Lower Caves | Discovered new exit (range 9) 8088 | -7/Lower Caves | Core integrity fell below 20% 8314 | -7/Lower Caves | Identified exit to Zion 8432 | -7/Lower Caves | Entered Zion 8559 | -7/Zion | System corruption cleaned by Quarantine Array 8620 | -7/Zion | Received a hallucinogenic algorithm 9130 | -7/Zion | Learned location of Warlord (-5) 9196 | -7/Zion | Learned location of 1 exit from Factory 9335 | -7/Zion | Found CR-A16's Pointy Stick 9358 | -7/Zion | Given A8's code to call for help 9473 | -7/Zion | Gained Derelict followers 9792 | -7/Zion | Rebuked by Imprinter 9833 | -7/Zion | Attempted to imprint without authorization 9833 | -7/Zion | Attacked by Zionites 9858 | -7/Zion | Destroyed by G0-GQF(M) with Riot Gun Last Messages --------------- 09833_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 09835_ IMP:G-0014175/C-0630194 disabled. 09839_ CR-A16's Pointy Stick follow-up attack on ON-KW8(g). 09840_ DX-FS6(c) calibrates the Memory Banks. 09842_ Destroyed Imp. Heat Sink. 09844_ DX-FS6(c) calibrates the Memory Banks. 09845_ Lgt. Treads destroyed. 09846_ ON-KW8(g) destroyed. 09847_ DX-FS6(c) calibrates the Memory Banks. 09848_ 65-GX9(c) calibrates the Memory Banks. 09849_ 33-WTH(l) Carbon-fiber Leg severed. 09852_ Mak. Power Source destroyed. 09853_ 65-GX9(c) calibrates the Memory Banks. 09853_ DX-FS6(c) calibrates the Memory Banks. 09854_ 33-WTH(l) destroyed. 09854_ Med. Treads destroyed. 09856_ DX-FS6(c) calibrates the Memory Banks. 09858_ Acquired 10 matter. 09858_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????? #""" """ | | ????????"" ##"" """ """ | | ?????????"" """"" | | ?????????"" ""#"" | | ?????????"" ""#""" | | ????????"" ###" ""#""" | | ??????? ??#""" ""#"" """"" | | ????????"""????##"" ""#"" """""" | | ???????????????##"" ""#""" ""#"" | | ???????????????#""" ""##""" """" | | ???????????#####""# "####""" " | | ??????????##"""#### ##??##"" | | ??????????#" #???###" """ | | ??????????#" #??##""" """" | | ??????????#" #??#"""" """# | | ??????????## #### #??#""" """" | | ???????????# #??######??##" """ | | ???????##### c#####??????#"" " | | ???????"""""cI """""?????##"" "" " | | ?????######"M M"######??"#""" "" " | | ?????# " " M" " #??""""" " | | ?????# " """ #??##""" | | ?????#"""" M " " #???#"" | | ?????#""""" g """""#???##"" | | ?????#""""" /= """" #???#""" | | ?????#" ""@"" ""#???#""" "" | | ?????#"" """ %"" " #???###" "" | | ?????#""""""" """""" #????#"" "" | | ?????#"""" """"""""""#???#"#"" " | | ?????# " """"" #???#"#"" """ | | ?????? """""""""""" ??????#"" """" | | ??????""""""""" """""????####" """"" | | ????????? """"" ""???????#"""" """"" | | ????????????""" "????????###"" """#" | | ??????????????? ??????????#""" ""## | | ???????????????????????????##""""""""# | | ????????????????????????????###""""""# | | ??????????????????????????????#""##### | | ??????????????????????????????####???? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 450 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledPointyFlakker Manual? 0 Play Time 02:17:11 Cumulative 27.5 hours Start 2021.03.07 @ 22:04:12 End 2021.03.08 @ 22:46:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 11 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed11b0ee-09a5-455e-b23c-a4330e5a1692