Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 17:08:37 Player: PyroDawn Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (97) 485 Value Destroyed (2991) 2991 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 9764 Bonus ------- High Alert Combat Kills 268 Follower Combat Kills 20 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 163/170 System Corruption 21% Temperature Cool (2) Movement Flying (37) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (10) ----- Improved Signal Interpreter Improved Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Hacking Suite Makeshift Hacking Suite Makeshift System Shield Improved Component Analysis Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (4) ---- Micro Fission Core Experimental Shield Generator Phasing AFG Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Improved Maneuvering Thrusters Hacking Suite Makeshift Hacking Suite Makeshift System Shield Improved Component Analysis Suite > --- WEAPON ----------- Makeshift Sword Lance > --- INVENTORY -------- Micro Fission Core Field Propulsion Drive Experimental Shield Generator Phasing AFG [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Improved VTOL Module Leg Enhanced Armored Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Melee Analysis Suite Device Maneuvering Thrusters Processor Melee Analysis Suite Hackware Makeshift System Shield Protection Experimental Weapon Shielding Weapon Great Axe Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 8 | . . 1 . 1 2 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 148 | 3 17 19 1 22 3 17 4 4 11 1 38 2 6 . Power 19 | 1 2 1 1 2 . 3 2 1 1 . 4 . 1 . Engine 12 | 1 2 1 . 1 . 3 1 1 1 . 1 . . . Core 7 | . . . 1 1 . . 1 . . . 3 . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | . 8 7 . 9 . 1 2 . 1 . 16 . 1 . Treads . | . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 . . . Flight 40 | . 8 7 . 9 . 1 2 . 1 . 11 . 1 . Utility 45 | . 2 3 . 5 2 8 . 2 5 . 13 1 4 . Device 19 | . . . . . 1 5 . 1 3 . 7 . 2 . Storage . | . . . . . . . . . . . . . . . Processor 20 | . 2 3 . 4 1 2 . 1 . . 5 1 1 . Hackware 5 | . . . . 1 . . . . 2 . 1 . 1 . Protection 1 | . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 5 8 . 6 1 5 . 1 4 1 5 1 . . Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 4 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . 1 . . 2 . 2 . . 1 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . Slashing Weapon 14 | . . 4 . 4 1 1 . 1 1 . 1 1 . . Piercing Weapon 5 | . . . . . . . . . 2 . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 1 . 5 . . 2 . 1 . . . Parts Lost 57 | . . 5 . 13 . 5 7 6 . 3 14 . 3 1 Power 9 | . . 1 . 2 . . 3 1 . . 2 . . . Propulsion 24 | . . 2 . 8 . . 3 2 . 2 6 . 1 . Utility 16 | . . 1 . 1 . 4 1 2 . 1 4 . 1 1 Weapon 8 | . . 1 . 2 . 1 . 1 . . 2 . 1 . Highest Loss Streak 8 | . . 4 . 6 . 4 3 5 . 3 8 . 3 1 Average Slot Usage (%) 81 | . 69 94 100 86 88 92 74 63 75 72 83 92 92 80 Engine 4 | . 10 9 5 2 7 6 2 1 3 3 1 . . . Core 1 | . . . 5 5 . . 1 . . . 1 5 5 5 Flight 17 | . 19 31 33 25 30 26 21 12 11 8 7 17 17 17 Device 5 | . . . . . 3 16 7 8 4 3 5 5 10 9 Processor 25 | . 10 31 33 26 28 24 20 25 26 26 32 35 30 23 Hackware 7 | . . . . 8 7 4 . . 9 13 13 17 17 17 Protection 2 | . . . . . . . 6 6 6 6 1 . . . Ballistic Gun 2 | . 25 4 . . . . . . . . . . . . Launcher 1 | . 2 . . 5 7 4 . . . 2 . . . . Impact Weapon 1 | . . . . . . 5 6 2 . . . . . . Slashing Weapon 6 | . . 16 22 11 1 2 6 4 9 . 1 4 5 5 Piercing Weapon 1 | . . . . . . . . . 2 6 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 23 | 5 6 12 12 12 14 23 22 16 17 13 18 12 13 10 Greatest Support 38 | 3 8 18 16 24 24 24 24 18 14 14 38 38 38 18 Greatest Overweight (x) 3 | 1 1 . . 2 . . . 1 1 2 3 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 3 Average Carried 3 | . 3 3 4 3 3 3 1 1 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 1 3 4 4 4 4 3 3 Class Distribution -------------------- 26% | Derelict-Mutant 21% | Mutant 21% | Sprinter 15% | Hacker-Mutant 8% | Scavenger-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Matter Collected 2005 | 201 256 185 30 394 . 210 30 40 99 42 429 . . 89 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3586 | . 302 244 113 1099 . 502 124 138 . 137 844 . . 83 Parts 181 | . 22 10 10 60 . 12 1 4 . 13 46 . . 3 Haulers Intercepted 9 | . 1 2 . 3 . 2 . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 4 . 11 . . . 8 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 69 | . 12 3 3 24 . 3 2 2 . 6 13 . . 1 Melee 35 | . . 3 3 12 . . 1 2 . 2 11 . . 1 Guns 10 | . 10 . . . . . . . . . . . . . AOE 20 | . 2 . . 12 . . . . . 4 2 . . . Classes Destroyed 15 | . 3 1 . 9 . . . 1 . . 1 . . . Worker 7 | . . . . 4 . 1 . . . . 2 . . . Builder 2 | . . . . 1 . 1 . . . . . . . . Hauler 9 | . 1 2 . 3 . 2 . . . . 1 . . . Recycler 2 | . . . . 1 . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . Operator 2 | . . . . 1 . . . . . . 1 . . . Watcher 5 | . . . . 2 . 2 . . . . 1 . . . Swarmer 23 | . 9 . . 5 . . . . . 4 5 . . . Grunt 22 | . 3 2 3 9 . 1 2 2 . . . . . . Brawler 2 | . . . . 2 . . . . . . . . . . Duelist 5 | . . 1 . 4 . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 4 | . . . . 2 . 1 . . . . . . . 1 Hunter 6 | . . . . 1 . 1 . . . 2 2 . . . Programmer 6 | . . . . . . . . . . . 6 . . . Best Kill Streak 13 | . 3 2 3 13 . 3 1 2 . 6 7 . . 1 Combat Bots Only 6 | . 3 2 3 6 . 1 1 2 . 6 5 . . 1 Max Kills in Single Turn 3 | . 2 1 1 3 . 2 1 1 . 2 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 . . . . . 2 1 . . . Melee 1 | . . 1 1 1 . . 1 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Damage Taken 6217 | . 260 382 150 971 91 622 669 455 . 526 1992 . 79 20 Core 2553 | . 66 115 32 501 63 162 180 226 . 192 984 . 12 20 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 73 . 63 8 91 . . . . 10 . . . . Volleys Fired 68 | . 41 . . 19 . 3 . . . 2 3 . . . Largest 2 | . 2 . . 1 . 1 . . . 1 1 . . . Hottest 40 | . 40 . . 30 . 30 . . . 36 36 . . . Shots Fired 99 | . 72 . . 19 . 3 . . . 2 3 . . . Gun 71 | . 71 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 28 | . 1 . . 19 . 3 . . . 2 3 . . . Special . | . . . . . . . . . . . . . . . Kinetic 71 | . 71 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 28 | . 1 . . 19 . 3 . . . 2 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 5 . . 8 . 11 . . . . 1 . . . Robot Miss Streak 6 | . 6 . . 2 . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 222 | . 36 16 11 54 . 32 16 3 . 9 44 . . 1 Core Hits 143 | . 20 4 4 51 . 17 3 2 . 14 27 . . 1 Critical Hits 7 | . . . . 1 . . . . . . 6 . . . Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . 1 . . . . . . 4 . . . Melee Attacks 213 | . . 24 14 54 . 31 20 3 . 10 55 . . 2 Impact 50 | . . . . . . 30 19 1 . . . . . . Slashing 100 | . . 24 14 54 . 1 1 2 . . 2 . . 2 Piercing 63 | . . . . . . . . . . 10 53 . . . Sneak Attacks 16 | . . 2 1 3 . 4 . 2 . . 3 . . 1 Combat Hostiles 4 | . . . 1 . . 2 . 1 . . . . . . Follow-up Attacks 9 | . . 1 2 1 . 1 1 . . . 3 . . . Damage Inflicted 10734 | . 446 625 465 3491 . 1905 625 357 . 585 2124 . . 111 Guns 301 | . 301 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2753 | . 145 . . 1634 . 513 . . . 287 174 . . . Melee 7674 | . . 625 465 1851 . 1392 625 357 . 298 1950 . . 111 Ramming 6 | . . . . 6 . . . . . . . . . . Kinetic 301 | . 301 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 2753 | . 145 . . 1634 . 513 . . . 287 174 . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 2001 | . . . . . . 1263 586 152 . . . . . . Slashing 3464 | . . 625 465 1851 . 129 39 205 . . 39 . . 111 Piercing 2209 | . . . . . . . . . . 298 1911 . . . Highest Corruption 21 | . 2 . . . . . . . . . 14 21 21 21 Average Corruption 10 | . 2 . . . . . . . . . 7 18 21 21 Corruption Purged . | . . . . . . . . . . . . . . . Effects 60 | . . . . . . . . . . . 30 6 10 14 Message Errors 10 | . . . . . . . . . . . 4 1 1 4 Matter Fused 11 | . . . . . . . . . . . 6 . 2 3 Heat Flow Errors 2 | . . . . . . . . . . . 2 . . . Energy Discharges 5 | . . . . . . . . . . . 5 . . . Data Loss (minor) 3 | . . . . . . . . . . . 1 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . 1 . Alerts 2 | . . . . . . . . . . . 2 . . . Misdirections 22 | . . . . . . . . . . . 6 4 6 6 Targeting Errors 2 | . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 671 | . 31 92 7 81 . 234 54 112 . 36 24 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 93 | . 31 . . 57 . . . . . . 5 . . . Melee 578 | . . 92 7 24 . 234 54 112 . 36 19 . . . Knockbacks 9 | . . . . . . 4 4 1 . . . . . . Impact 9 | . . . . . . 4 4 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . 49 . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . Rammed 4 | . . . . 4 . . . . . . . . . . Targets Rammed 4 | . . . . 4 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 171 | . 20 2 1 8 . 7 . . . . 171 . . . Average Temperature 19 | . 6 2 1 3 . 5 . . . . 85 . . . Received Heat Transfer 1215 | . 48 81 84 387 9 132 240 180 . . 45 . 9 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . 11 . 1 . . . . . . Impact Corruptions 14 | . . . . . . 10 1 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Peak Influence 958 | . 345 132 136 958 630 577 . . . . 413 154 122 . Initial 435 | . . 9 51 52 435 308 . . . . 109 139 107 . Average 264 | . 131 55 99 481 510 409 . . . . 206 139 114 . Maximum Alert Level 3 | . 1 . . 3 2 2 . . . . 2 . . . Low Security (%) 46 | 100 71 100 100 21 . . . . . . 50 100 100 . Level 1 30 | . 28 . . 15 . 55 . . . . 47 . . . Level 2 19 | . . . . 45 100 44 . . . . 1 . . . Level 3 2 | . . . . 18 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 7 . 4 . . . . 3 . . . Investigation 2 | . . . . 1 . 1 . . . . . . . . Extermination 3 | . . . . . . . . . . . 3 . . . Reinforcement 3 | . 1 . . 1 . 1 . . . . . . . . Assault 2 | . . . . 1 . 1 . . . . . . . . Garrison 5 | . . . . 4 . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Distress Signals 4 | . 3 . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 202 | . 18 6 3 42 13 25 16 16 . 7 39 6 5 6 Peak Tracking Total 9 | . 5 2 3 8 7 9 9 8 . 6 8 6 4 5 Tactical Retreats 29 | . . . 1 4 2 5 2 3 . . 10 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Traps Triggered 7 | . 1 . . . 1 1 . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Machines Disabled 3 | . . . . 2 . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Machines Accessed 50 | . 10 7 . 4 5 9 1 . . . 13 . 1 . Terminals 31 | . 7 6 . 2 3 5 1 . . . 6 . 1 . Fabricators 2 | . . . . . 1 . . . . . 1 . . . Repair Stations 4 | . 1 . . . . 2 . . . . 1 . . . Recycling Units 9 | . 2 . . 1 1 1 . . . . 4 . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . Total Hacks 204 | . 34 34 . 15 12 30 3 . . . 75 . 1 . Successful 132 | . 19 21 . 12 7 23 3 . . . 47 . . . Failed 72 | . 15 13 . 3 5 7 . . . . 28 . 1 . Catastrophic 3 | . . . . 1 . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 143 | . 24 25 . 13 10 14 . . 2 . 54 . 1 . Terminals 132 | . 23 28 . 6 7 15 3 . . . 49 . 1 . Fabricators 8 | . . . . . 3 . . . . . 5 . . . Repair Stations 10 | . 3 . . . . 4 . . . . 3 . . . Recycling Units 33 | . 8 . . 5 2 2 . . . . 16 . . . Scanalyzers 15 | . . 6 . . . 9 . . . . . . . . Garrison Access 6 | . . . . 4 . . . . . . 2 . . . Terminal Hacks 27 | . 3 3 . . . 4 3 . . . 14 . . . Record 3 | . . . . . . . 3 . . . . . . . Part Schematic 3 | . . . . . . . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . 2 . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . Terminal Index 2 | . . 1 . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . Unreport Threat 2 | . 1 . . . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . Transport Status 1 | . . . . . . . . . . . 1 . . . Assault Status 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . 1 . . . . 1 . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 . . 2 . . . . . . 4 . . . Report Inventory 2 | . . . . 1 . . . . . . 1 . . . Retrieve Components 5 | . 1 . . 1 . . . . . . 3 . . . Scanalyzer 15 | . . 6 . . . 9 . . . . . . . . Insert Component 7 | . . 3 . . . 4 . . . . . . . . Analyze 8 | . . 3 . . . 5 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 77 | . 13 12 . 10 7 8 . . . . 27 . . . Terminals 47 | . 6 12 . 4 3 6 . . . . 16 . . . Track 11 | . . 4 . 1 . 1 . . . . 5 . . . Assimilate 4 | . . 1 . . . 1 . . . . 2 . . . Botnet 24 | . 5 6 . 2 2 3 . . . . 6 . . . Disrupt 1 | . . . . . . . . . . . 1 . . . Operators 7 | . 1 1 . 1 1 1 . . . . 2 . . . Fabricators 5 | . . . . . 3 . . . . . 2 . . . Report 1 | . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . Siphon 2 | . . . . . 1 . . . . . 1 . . . Haulers 1 | . . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . . . . 1 . . . Mechanics 3 | . 1 . . . . 1 . . . . 1 . . . Recycling Units 19 | . 6 . . 3 1 1 . . . . 8 . . . Monitor 3 | . 1 . . 1 . . . . . . 1 . . . Reject 9 | . 2 . . 1 1 1 . . . . 4 . . . Recyclers 3 | . 1 . . 1 . . . . . . 1 . . . Mask 4 | . 2 . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . Broadcast 1 | . . . . 1 . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 10 7 . 4 5 9 1 . . . 10 . 1 . Full Trace Events 2 | . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 3 . . . 3 . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . . . Matter 164 | . . . . . . . . . . . 164 . . . Time 116 | . . . . . . . . . . . 116 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . Time 86 | . 26 . . . . 60 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 24 | . 5 . . 7 . . . . . . 12 . . . Parts Scanalyzed 7 | . . 3 . . . 4 . . . . . . . . Part Schematics Acquired 6 | . . 3 . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Total Allies 5 | . . 1 . . . 1 . . 2 . 1 . . . Largest Group 2 | . . 1 1 1 . 1 . . 2 2 2 . . . Highest-Rated Group 56 | . . 10 10 10 . 26 . . 56 56 56 . . . Highest-Rated Ally 31 | . . 10 10 10 . 26 . . 31 31 31 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 16 . . . . Total Damage 394 | . . . . . . . . . . 394 . . . . Kills 1 | . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 3 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Turns Passed 6099 | 51 560 253 194 556 119 712 331 230 1395 398 963 49 119 169 Spaces Moved 10453 | 48 865 429 529 824 404 1424 731 560 1591 769 1571 132 307 269 Core 483 | 48 110 . . 16 . . . . . 82 227 . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 407 | . . . . . . . . . . . 407 . . . Flight 9563 | . 755 429 529 808 404 1424 731 560 1591 687 937 132 307 269 Fastest Speed 26 | 50 37 29 30 26 26 26 26 29 34 34 31 34 34 37 Average Speed 44 | 92 45 32 30 40 28 26 28 34 85 46 48 34 35 37 Slowest Speed 200 | 100 100 37 30 150 29 29 32 102 114 150 200 34 120 37 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 56 | . 16 2 8 8 5 10 . . . . 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 99 38 80 39 11 27 75 66 91 88 37 82 8 31 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 12 | . . . 2 . . . 3 3 3 1 . . . . Spaces Dug 1 | . . . . 1 . . . . . . . . . . Terrain Destroyed 177 | . 4 . . 137 . 7 . . . 14 15 . . . Melee 1 | . . . . 1 . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 176 | . 4 . . 136 . 7 . . . 14 15 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Total 11418 | 52 956 501 537 939 402 1712 821 591 1623 799 1695 134 318 338 Wait 495 | . 33 24 1 15 . 231 67 16 12 16 13 . . 67 Move 10328 | 47 832 424 512 807 393 1404 730 559 1590 768 1556 131 306 269 Hop 55 | . 16 2 8 8 5 9 . . . . 7 . . . Pick Up 41 | 2 7 2 1 6 1 5 1 4 2 1 7 1 1 . Fast Attach 93 | 3 4 10 1 14 2 13 . 3 10 . 30 . 3 . Attach 30 | . 2 5 . 4 1 4 4 1 1 1 5 1 1 . Detach 8 | . . 1 . . . 2 . 1 2 . 2 . . . Swap 25 | . 11 4 . 4 . . . . . . 3 1 2 . Drop 68 | . 10 9 2 7 . 11 . 2 6 1 15 . 5 . Fire 68 | . 41 . . 19 . 3 . . . 2 3 . . . Melee 196 | . . 20 12 51 . 30 19 3 . 10 49 . . 2 Ram 4 | . . . . 4 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Discovered new exit (range 16) 335 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 4) 518 | -10/Materials | Discovered new exit (range 8) 561 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Repaired Flight Unit 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Discovered new exit (range 4) 760 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Lost 4 parts (1p1n1u1w) 865 | -9/Materials | Entered Mines 865 | -9/Mines | Accompanied by 1 ally 891 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 977 | -9/Mines | Discovered exit to Materials (range 7) 1028 | -9/Mines | Discovered exit to Materials (range 15) 1059 | -9/Mines | Entered Materials 1059 | -8/Materials | Accompanied by 1 ally 1059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -8/Materials | Identified exit to Storage 1091 | -8/Materials | Garrison activated, responded to threat 1308 | -8/Materials | Lost 3 parts (3n) 1308 | -8/Materials | Discovered new exit (range 16) 1325 | -8/Materials | Identified exit to Factory 1400 | -8/Materials | Garrison activated, responded to threat 1406 | -8/Materials | Core integrity fell below 50% 1459 | -8/Materials | First assault squad dispatched 1466 | -8/Materials | Lost 6 parts (1p3n1u1w) 1504 | -8/Materials | Core integrity fell below 20% 1596 | -8/Materials | Discovered exit to Factory (range 15) 1615 | -8/Materials | Entered Factory 1615 | -7/Factory | Evolved 2 slots: Utility x2 1651 | -7/Factory | Discovered new exit (range 15) 1719 | -7/Factory | Identified exit to Factory 1734 | -7/Factory | Entered another Factory area 1734 | -6/Factory | Evolved 2 slots: Utility x2 1869 | -6/Factory | Discovered new exit (range 16) 1880 | -6/Factory | Identified exit to Factory 2084 | -6/Factory | First assault squad dispatched 2119 | -6/Factory | Spotted B-75 Beast 2149 | -6/Factory | Build established: Sprinter 2223 | -6/Factory | Discovered new exit (range 5) 2224 | -6/Factory | Identified exit to Lower Caves 2247 | -6/Factory | Found Launcher Loader 2260 | -6/Factory | Lost 4 parts (3u1w) 2298 | -6/Factory | Repaired Imp. VTOL Module? 2419 | -6/Factory | Garrison activated, responded to threat 2446 | -6/Factory | Entered Lower Caves 2559 | -6/Lower Caves | Lost 3 parts (1p1n1u) 2608 | -6/Lower Caves | Lost 3 parts (1p2n) 2646 | -6/Lower Caves | Learned location of Zion (-6) 2687 | -6/Lower Caves | Spotted B-75 Beast 2768 | -6/Lower Caves | Learned Factory terminal intel 2770 | -6/Lower Caves | Learned 12 Factory zone layouts 2773 | -6/Lower Caves | Attracted the attention of an 0b10 base 2775 | -6/Lower Caves | Discovered new exit (range 4) 2777 | -6/Lower Caves | Identified exit to Lower Caves 2777 | -6/Lower Caves | Entered another Lower Caves area 2782 | -6/Lower Caves | Discovered exit to Factory (range 9) 2866 | -6/Lower Caves | Core integrity fell below 50% 2915 | -6/Lower Caves | Identified exit to Zion 2923 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 3007 | -6/Lower Caves | Entered Zion 3015 | -6/Zion | Visited the Megawrench Repair Shop 3030 | -6/Zion | Discovered new exit (range 16) 3040 | -6/Zion | Found Prototype Device 3040 | -6/Zion | Identified Phasing AFG 3054 | -6/Zion | Found CR-A16's Pointy Stick 3114 | -6/Zion | Identified exit to Proximity Caves 3151 | -6/Zion | Build established: Mutant 3471 | -6/Zion | Received a hallucinogenic algorithm 3484 | -6/Zion | Gained Derelict followers 3700 | -6/Zion | Build established: Derelict-Mutant 4063 | -6/Zion | Megawrench repaired 7 parts 4402 | -6/Zion | Entered Proximity Caves 4402 | -5/Proximity Caves | Accompanied by 2 allies 4484 | -5/Proximity Caves | Learned Factory emergency access door positions 4663 | -5/Proximity Caves | Core integrity fell below 20% 4705 | -5/Proximity Caves | Lost 3 parts (2n1u) 4757 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4800 | -5/Proximity Caves | Entered Factory 4800 | -5/Factory | Accompanied by 2 allies 4800 | -5/Factory | Evolved 2 slots: Utility x2 4801 | -5/Factory | Identified exit to Upper Caves 4801 | -5/Factory | Identified exit to Factory 4803 | -5/Factory | Loaded intel: 20 terminal locations 5282 | -5/Factory | Lost 3 parts (2n1w) 5368 | -5/Factory | Core integrity fell below 50% 5384 | -5/Factory | Core integrity fell below 20% 5421 | -5/Factory | Lost 8 parts (1p4n2u1w) 5507 | -5/Factory | System corruption reached 10% 5665 | -5/Factory | Build established: Hacker-Mutant 5763 | -5/Factory | Manually triggered Chute Trap 5763 | -5/Factory | Sucked down chute 5763 | -5/Factory | Entered Waste 5777 | -5/Waste | Found Prototype Device 5778 | -5/Waste | EMP discharged 5781 | -5/Waste | Spotted C-40 Crusher 5781 | -5/Waste | Spotted C-40 Crusher 5784 | -5/Waste | Spotted C-40 Crusher 5788 | -5/Waste | Spotted C-40 Crusher 5796 | -5/Waste | Spotted C-40 Crusher 5807 | -5/Waste | Spotted C-40 Crusher 5808 | -5/Waste | Discovered new exit (range 11) 5811 | -5/Waste | Identified exit to Factory 5812 | -5/Waste | Entered Factory 5873 | -5/Factory | Identified Exp. Shield Generator 5881 | -5/Factory | Discovered exit to Upper Caves (range 13) 5931 | -5/Factory | Entered Upper Caves 5962 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5973 | -5/Upper Caves | Encountered a Warlord checkpoint 5988 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6100 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05967_ 9G%IO=U7D6&YBXJ4LY>HU#LUW 05973_ CQ-TP6(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 05987_ Acquired 58 matter. 05988_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05989_ System corrupted: Matter fused (-7). 05992_ Y-72 Warden: "REQUESTING BACKUP." 06005_ 3K,CV8C 9BRZ RV7OUPW,X 06075_ System corrupted: Slammed into wall. 06075_ Imp. Maneuvering Thrusters destroyed. 06082_ BTF3FJFMIA/HSX9O,E6V&AOKKEDJ|LDF:Q 06090_ Sneak attack on Y-64 Sentinel. 06090_ Y-64 Sentinel destroyed. 06092_ Acquired 31 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ?####?? | | ????????????????????????????????????????# ?# #?? | | ????????????????????????????????????????# ## ##? | | ????????????????????????????????????????# ? #? | | ????????????????????????????????????????# #?# #? | | ????????????????????????????????????????# #?# #? | | ????????????????????????????????????????# #?# #? | | ????????????????????????????????????????# ### ## | | ???????????????????????????????########## ## # | | ??????????????????????? ?????## | | ??????????????????????# ?????# ######## ### | | ??????????????????????# ?????# #""""""# ### | | ??????????????????????# ????## # =[%"# ## | | ??????????????????????# ????# ##="# | | ??????????????????????# ????## ## # "# | | ??????????????????????# ?????##?# # "# ## | | ??????????????????????# ###?????# # "# ## ## | | ??????????????????????# #?????# ##" %### # #? | | ??????????????????????# ?????# % | | ??????????????????????# #?????#### ###### | | ??????????????????????# #####????# #????## | | ??????????????????????# p ?# #????# #?????####?? | | ??????????????????????# ?# #???## ##?????#???? | | ??????????????????????# p#?# #??## #### #?### | | ?????????????????????## @### #### # # | | ?????????????????????# "" ## ##### # | | ?????????????????????# " "" ##???## ? | | ?????????????????????# " " """ ##????# ?? | | ?????????????????????# """ ### ##?????# #?? | | ?????????????????????# "" "" ## ###?#### ### | | ?????????????????????# """" " ## ### ## ## | | ?????????????????????# "" ##! | | ?????????????????????# %%% | | ?????????????????????## ### %%= | | ??????????????????????#? #??# # | | ???????????????????????? ???## ### ## | | ??????????????????????????????## ######?#### | | ???????????????????????????????########?????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 10 Melee Accuracy 18 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 50 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Axe | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. VTOL Module | -6/Factory | Scanalyzed Mni. Grenade Launcher | -6/Factory | Scanalyzed Shock Maul | -6/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Hacked Imp. Linear Gravjet | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSwarmGuard Manual? 0 Play Time 02:56:09 Cumulative 506.1 hours Start 2021.04.10 @ 00:47:52 End 2021.04.10 @ 17:08:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ca3ab8e-0eeb-4c2c-a1ed-31de259eac81