Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.17 @ 15:55:41 Player: szymekc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (81) 81 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 2052 Bonus ------- Follower Combat Kills 21 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Experimental Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Medium Armor Plating Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Weight Redist. System Experimental Optical Array > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Coolant Injector High-capacity Matter Pod Advanced Signal Interpreter Terrain Scanner 0b10 Decoder Chip [Scout] Medium Armor Plating Advanced Hacking Suite [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Experimental Optical Array Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 34 | . 14 5 2 13 . Power 2 | . . . 1 1 . Engine 2 | . . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 8 3 . 4 . Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | . 4 . . . . Hover . | . . . . . . Flight 11 | . 4 3 . 4 . Utility 9 | . 2 1 . 6 . Device 3 | . 1 1 . 1 . Storage 3 | . 1 . . 2 . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | . 4 1 1 2 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 4 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . . 1 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . 1 1 1 4 . Parts Lost 6 | . . 1 . 1 4 Power 1 | . . 1 . . . Propulsion 3 | . . . . . 3 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Highest Loss Streak 4 | . . 1 . 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 76 77 67 76 59 Engine 11 | . 14 11 11 10 6 Leg 3 | . 10 . . . . Wheel 2 | . 6 . . . . Flight 23 | . 11 28 33 32 19 Device 8 | . 3 22 11 10 8 Storage 11 | . 14 11 11 10 9 Processor 4 | . . . . 9 11 Energy Gun 2 | . 4 4 . . . Ballistic Gun 3 | . 11 . . . . Piercing Weapon 1 | . . . . 2 4 Naked Turns 4 | . . . . 4 . Heaviest Build 18 | 12 14 17 18 18 16 Greatest Support 24 | 20 24 18 18 18 18 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 8 Average Capacity 8 | 8 8 10 10 9 7 Most Carried 10 | 6 8 8 10 10 8 Average Carried 8 | 6 7 7 9 8 7 Final Capacity 10 | 8 10 10 10 8 5 Final Carried 10 | 6 8 8 10 8 5 Class Distribution -------------------- 58% | Sprinter 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 558 | 200 96 . 171 91 . Remotely . | . . . . . . Salvage Created 96 | . 96 . . . . Parts 3 | . 3 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 2 | . 2 . . . . Guns 2 | . 2 . . . . Classes Destroyed 1 | . 1 . . . . Grunt 2 | . 2 . . . . Best Kill Streak 2 | . 2 . . . . Combat Bots Only 2 | . 2 . . . . Max Kills in Single Turn 1 | . 1 . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 845 | . 132 85 29 . 599 Core 448 | . 33 28 6 . 381 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 56 | . . 18 . 38 . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 8 | . 6 . . 2 . Largest 2 | . 2 . . 1 . Hottest 100 | . 46 . . 100 . Shots Fired 14 | . 12 . . 2 . Gun 12 | . 12 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . 2 . Kinetic 12 | . 12 . . . . Thermal 2 | . . . . 2 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 10 | . 10 . . . . Core Hits 4 | . 4 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 152 | . 152 . . . . Guns 152 | . 152 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 152 | . 152 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 1 3 . Average Corruption 1 | . . 1 1 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 48 | . 4 . . 48 . Average Temperature 16 | . 3 . . 23 . Received Heat Transfer 201 | . 66 18 . . 117 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 215 | . 215 145 141 . . Initial 90 | . . 90 52 . . Average 66 | . 52 105 84 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 94 100 100 . . Level 1 3 | . 5 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 8 13 4 . 16 Peak Tracking Total 15 | . 8 15 4 . 9 Tactical Retreats 6 | . 2 . 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 12 | . 7 5 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 23 13 . . . Successful 19 | . 12 7 . . . Failed 17 | . 11 6 . . . Catastrophic 7 | . 4 3 . . . Database Lockouts . | . . . . . . Manual 15 | . 9 6 . . . Terminals 23 | . 18 5 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 8 | . 5 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Robot Analysis 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 5 | . 4 1 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 3 . . . Terminals 6 | . 4 2 . . . Botnet 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 7 4 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter 9 | . 9 . . . . Retrieved Matter 9 | . 9 . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 9 | . . . 9 . . Total Damage 104 | . . . 104 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 1011 | 3 353 87 83 408 77 Spaces Moved 2017 | 3 474 146 167 1049 178 Core 33 | . . . . 11 22 Treads . | . . . . . . Legs 104 | 3 101 . . . . Wheels 33 | . 33 . . . . Hover . | . . . . . . Flight 1847 | . 340 146 167 1038 156 Fastest Speed 32 | 120 37 32 32 32 32 Average Speed 39 | 120 58 32 32 32 39 Slowest Speed 120 | 120 120 34 32 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . 1 1 8 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 81 22 33 87 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2221 | 2 546 182 189 1115 187 Wait 90 | . 12 32 25 21 . Move 1995 | 2 471 143 153 1048 178 Hop 7 | . 1 1 5 . . Pick Up 31 | . 18 1 1 11 . Fast Attach 14 | . 1 2 . 11 . Attach 8 | . 3 2 2 1 . Detach 10 | . 4 . 3 1 2 Swap 13 | . 10 1 . 2 . Drop 44 | . 20 . . 18 6 Fire 8 | . 6 . . 2 . Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 4 | -11/Junkyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 401 | -9/Materials | Repaired VTOL Module 439 | -9/Materials | Discovered new exit (range 14) 444 | -9/Materials | Entered Mines 447 | -9/Mines | Received a Mining Laser from a helpful Derelict 472 | -9/Mines | Discovered new exit (range 9) 522 | -9/Mines | Discovered new exit (range 9) 524 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 527 | -9/Mines | Entered Zion 566 | -7/Zion | Found Prototype Processor 566 | -7/Zion | Identified Exp. Targeting Computer 576 | -7/Zion | Found Prototype Processor 576 | -7/Zion | Identified Exp. Core Analyzer 580 | -7/Zion | Found Prototype Processor 580 | -7/Zion | Identified Spectral Analyzer 635 | -7/Zion | Discovered new exit (range 15) 649 | -7/Zion | System corruption cleaned by Quarantine Array 692 | -7/Zion | Build established: Sprinter 760 | -7/Zion | Found GAL Module 788 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 830 | -7/Zion | Found CR-A16's Pointy Stick 860 | -7/Zion | Visited the Megawrench Repair Shop 860 | -7/Zion | Megawrench repaired 3 parts 935 | -7/Zion | Entered Proximity Caves 938 | -6/Proximity Caves | Spotter reported a threat 938 | -6/Proximity Caves | Spotter reported a threat 996 | -6/Proximity Caves | Core integrity fell below 50% 1009 | -6/Proximity Caves | Core integrity fell below 20% 1012 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- By the time you hear those blades revving up it's probably too late to run. LU-1G1 tried to run, even dug an epic tunnel in the process, but I don't think either LU-1G1 or the Cutters came back from that one. LOCATION=UNKNOWN GOAL=ESCAPE 00936_ N-01 Spotter is scanning... 00938_ ALERT: Unidentified potential threat approaching Complex 0b10. 00938_ N-01 Spotter sends a signal. 00938_ ALERT: Unidentified potential threat approaching Complex 0b10. 00966_ Flight Unit destroyed. 00966_ Dropped Coolant Injector. 00981_ Flight Unit destroyed. 00981_ Dropped Med. Storage Unit. 00992_ VTOL Module destroyed. 00993_ Weight Redist. System destroyed. 01007_ Dropped CR-A16's Pointy Stick. 01008_ Dropped Terrain Scanner. 01008_ Dropped Hcp. Matter Pod. 01009_ Dropped Sml. Storage Unit. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???####????????????## ##?????????????????????????? | | #### ##????????#### ##????????????????????????? | | #???????## ###??#####???????????????? | | #?##????# ### $ ????????????????? | | ## ### ##???# ?????????????????? | | ## ## #???# #??????????????????? | | ## #????# #??????????????????? | | ## #?##???# #???????????????????? | | #?# ### #### ?????????????????????? | | ?## #?# @#??????????????????????? | | ## ##?# ##??????????????????????? | | # ####??### #???????????????????????? | | ## ##???## ! #???????????????????????? | | ##???## /! ##???????????????????????? | | ##???## ! #????????????????????????? | | #????# ########?????????????????? | | ###### ##???##ss #?????????????????? | | ##????## ##???# ### ????????? | | #??????### #???#g #?????????????????????? | | ??????#### #??## g ####?????????????????????? | | ##???## ####b s ##????????????????????????? | | ##??# ## ####??????????????????????? | | #?## g #??????????????????????? | | ### ## #?????????????????????? | | ## ######## #???????????????????? | | ##?????### ??????????????? | | ####### ### #?????????????? | | ## ### #?????????????? | | #### #### ######?????????????? | | #### ##??? #??????????????????? | | ! ### #?## #????? #??????????????????? | | ###?# #??# #??????#??????????????????? | | #??# #??? #?????????????????????????? | | ## ##??? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Flak Gun | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Antigrav System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningFusionShield Manual? 0 Play Time 00:33:32 Cumulative 82.8 hours Start 2023.06.17 @ 15:24:06 End 2023.06.17 @ 15:55:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 44 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 080e69b5-a826-4ec0-ab6e-205f893052f3