Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 18:25:17 Player: buwwet Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1511) 1511 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3261 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 167/300 Energy 73/100 System Corruption 10% Temperature Cool (38) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (3) ------ Large Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Slug Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Light Cannon Slug Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Beam Rifle Flak Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 59 | 7 11 23 . 1 17 Power 5 | 1 1 1 . . 2 Engine 4 | 1 1 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 1 8 . . 7 Treads 14 | 2 1 4 . . 7 Leg 4 | . . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 7 9 . . 4 Device 6 | . . 5 . . 1 Storage 8 | 1 7 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . 4 . . 2 Artifact . | . . . . . . Weapon 15 | 3 2 5 . 1 4 Energy Gun 7 | 2 2 2 . . 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 3 | . . . . 1 2 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 2 3 . . 18 Power 3 | . . . . . 3 Propulsion 9 | . . 2 . . 7 Utility 6 | . 1 1 . . 4 Weapon 5 | . 1 . . . 4 Highest Loss Streak 6 | . 2 2 . . 6 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 97 | . 98 98 100 99 90 Engine 10 | . 13 11 11 11 4 Treads 21 | . 27 18 22 22 26 Leg 10 | . . 14 11 11 4 Device 2 | . . 5 . . 5 Storage 13 | . 26 12 11 11 11 Protection 14 | . . 14 22 22 9 Energy Gun 13 | . 27 13 11 11 6 Energy Cannon 5 | . . 7 11 6 . Ballistic Cannon 3 | . . . . 3 13 Naked Turns . | . . . . . . Heaviest Build 39 | 14 34 38 36 39 39 Greatest Support 68 | 40 40 40 40 40 68 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 Average Carried 12 | 3 9 13 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 9 15 15 15 4 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1011 | 122 218 350 20 . 301 Remotely . | . . . . . . Salvage Created 1745 | . 257 1200 60 . 228 Parts 109 | . 21 72 8 . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 10 22 4 . 7 Guns 24 | . 9 13 2 . . Cannons 15 | . . 8 2 . 5 AOE 3 | . 1 . . . 2 Classes Destroyed 10 | . 3 4 . . 3 Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . 1 3 . . . Swarmer 15 | . 6 3 4 . 2 Grunt 16 | . 4 11 . . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . 8 . . . Hunter 2 | . . . . . 2 Best Kill Streak 4 | . 3 4 4 . 2 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 334 | . 50 108 12 . 164 Missed 81 | . 19 28 1 . 33 Damage Taken 4060 | . 541 1004 88 . 2427 Core 480 | . 49 133 . . 298 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 138 | . 26 69 5 . 38 Largest 2 | . 2 2 2 . 2 Hottest 112 | . 90 112 112 . 104 Shots Fired 271 | . 52 136 10 . 73 Gun 172 | . 52 100 5 . 15 Cannon 93 | . . 35 5 . 53 Launcher 6 | . . 1 . . 5 Special . | . . . . . . Kinetic 53 | . . . . . 53 Thermal 158 | . 38 100 5 . 15 Explosive 6 | . . 1 . . 5 Electromagnetic 54 | . 14 35 5 . . Robot Hit Streak 13 | . 5 13 5 . 6 Robot Miss Streak 5 | . 5 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 171 | . 24 100 6 . 41 Core Hits 88 | . 15 44 4 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 9 . . 2 Burn 10 | . 1 8 . . 1 Blast 1 | . . . . . 1 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3137 | . 374 1571 120 . 1072 Guns 1387 | . 292 934 59 . 102 Cannons 1344 | . . 614 61 . 669 Explosions 406 | . 82 23 . . 301 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 669 | . . . . . 669 Thermal 1418 | . 300 957 59 . 102 Explosive 301 | . . . . . 301 Electromagnetic 749 | . 74 614 61 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . . 16 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 145 | . 94 45 . . 6 Projectiles 50 | . . 45 . . 5 Explosions 95 | . 94 . . . 1 Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage 312 | . 239 . . . 73 Shots 7 | . 3 . . . 4 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 320 | . 240 270 249 . 320 Average Temperature 102 | . 89 83 142 . 129 Received Heat Transfer 1101 | . 81 453 . . 567 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 16 | . 4 11 1 . . Heat Transferred 4477 | . 830 3166 148 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 244 | . 217 244 90 . . Initial 91 | . . 91 . . . Average 99 | . 102 104 76 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 92 | 100 95 90 100 . . Level 1 7 | . 4 9 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 3 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 15 39 4 . 16 Peak Tracking Total 8 | . 5 5 4 . 8 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 5 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 2 10 . . . Terminals 10 | . 2 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 28 | . 5 23 . . . Successful 9 | . . 9 . . . Failed 19 | . 5 14 . . . Catastrophic 8 | . 1 7 . . . Database Lockouts . | . . . . . . Manual 22 | . 5 17 . . . Terminals 22 | . 5 17 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 9 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 19 | . . 19 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5727 | 79 741 2251 302 1519 835 Spaces Moved 2997 | 43 378 1111 165 892 408 Core 4 | 4 . . . . . Treads 2770 | 39 378 888 165 892 408 Legs 223 | . . 223 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 170 170 163 Average Speed 164 | 149 160 158 170 170 169 Slowest Speed 250 | 160 240 240 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 60 79 41 70 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 105 | . 48 12 . . 45 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 90 | . 48 12 . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3539 | 55 460 1473 178 897 476 Wait 270 | . 33 220 5 . 12 Move 2992 | 42 377 1110 164 891 408 Hop . | . . . . . . Pick Up 43 | 5 7 26 2 2 1 Fast Attach 20 | 6 8 2 . . 4 Attach 25 | 1 2 9 . 1 12 Detach 2 | 1 . 1 . . . Swap 14 | . 1 12 . . 1 Drop 33 | . 6 23 2 2 . Fire 138 | . 26 69 5 . 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 3) 525 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -9/Materials | Discovered new exit (range 10) 1360 | -9/Materials | Build established: Scavenger-Mutant 1623 | -9/Materials | Identified exit to Mines 1623 | -9/Materials | Identified exit to Storage 1957 | -9/Materials | Build established: Mutant 2716 | -9/Materials | Discovered new exit (range 15) 2748 | -9/Materials | Build established: Scavenger-Mutant 2846 | -9/Materials | Discovered new exit (range 16) 3072 | -9/Materials | Entered Mines 3088 | -9/Mines | Learned location of Storage (-9) 3195 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3340 | -9/Mines | Build established: Mutant 3360 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3374 | -9/Mines | Entered Zion 3550 | -7/Zion | Discovered new exit (range 8) 3964 | -7/Zion | Learned Factory emergency access door positions 4893 | -7/Zion | Entered Proximity Caves 5266 | -6/Proximity Caves | Core integrity fell below 50% 5270 | -6/Proximity Caves | Lost 6 parts (2p1n2u1w) 5587 | -6/Proximity Caves | Core integrity fell below 20% 5631 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 5718 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5726 | -6/Proximity Caves | System corruption reached 10% 5728 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05712_ Acquired derelict log, extracted data. World map updated: -5/Factory. 05713_ G-50 Soldier springs to life. 05713_ B-48 Gladiator springs to life. 05713_ G-50 Soldier springs to life. 05713_ Med. Treads destroyed. 05717_ Destroyed VTOL Module. 05718_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05720_ Penetrated by Slug. 05720_ Grenade Launcher destroyed. 05720_ Beam Rifle destroyed. 05721_ The unstable cave ceiling collapses. 05722_ Y-64 Sentinel: "REQUESTING BACKUP." 05724_ L-41 Fighter knocked back. 05724_ L-41 Fighter destroyed. 05724_ G-50 Soldier knocked back. 05725_ Arm. Treads destroyed. 05725_ System corrupted by crushing effect (+4). 05725_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????? #????????????????????????????????? | | ?????????????? #???????????????????????????????? | | ??????????????? ##?????#???????????????????????? | | ??????????????? ?#### ???????????????????????? | | ?????????????? ## ????????????????????????? | | ?????????????? ????????????????????????? | | # ?????????????? ?????????????????????????? | | # ??????####???# #?????????????????????????? | | # ####### #???# #????##???????????????????? | | ?# ##??# #???# ##??????????????????? | | ?# ##??# #??# #??????????????????? | | ## ## ### #### ### #??????????????????? | | ????# ### #??????????????????? | | ????# ## #??????????????????? | | ???# ### ##### ##??????????????????? | | # ???# #?# # #???## ## ##???????????????????? | | # ???# #?# ## ????# #??###???????????????????? | | ???# #?# ### ##???# ### #???????????????????? | | ???# #?# ## #??### #???????????????????? | | ???# ## # #??# ##???????????????????? | | ??## #??## #????????????????????? | | ### #???## #????????????????????? | | #????## #????????????????????? | | ! # ##????## #????????????????????? | | # ##### ## ## ##????????????????????? | | ?# ##??? ## @ ####??????????????????? | | ?## ##?? ## ## Y b #??????????????????? | | ?# #???##? # ## %# #??????????????????? | | ### ##????? # "#????????????????????? | | ##???# g gg" ????????????????????? | | ###? "# ???????????????????? | | # % #?# s "# #??????????????????? | | #??## # "#?#??????????????????? | | ##??### #gb# "#????????????????????? | | #????# ########????????????????????? | | # #?? ?????????????????????????????? | | ## ###?? ?????????????????????????????? | | ##?####?????? ??????????????????????????????? | | ##?????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Enh. Optical Array | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveCoordinationBiocell Manual? 0 Play Time 00:42:22 Cumulative 17.2 hours Start 2024.06.28 @ 14:36:41 End 2024.06.28 @ 18:25:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd60b395-2aa0-4ae2-bb6f-a88adfc97f05