Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 15:46:32 Player: exo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (412) 412 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 2297 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 226/400 Matter 267/300 Energy 65/250 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Core Shielding > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Improved Light Cannon > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Small Storage Unit Weight Redist. System Target Analyzer Heavy EM Pulse Gun Medium Laser Pulse Rifle Assault Rifle Grenade Launcher Makeshift Hammer Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit > --- UTILITY ---------- Large Storage Unit Structural Scanner Core Shielding > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Small Storage Unit Weight Redist. System Target Analyzer Heavy EM Pulse Gun Medium Laser Assault Rifle Improved Light Cannon Grenade Launcher Makeshift Hammer Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Core Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 23 | 6 6 . 7 . . 4 Power 4 | 1 . . . . . 3 Engine 2 | 1 . . . . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 3 | 2 . . . . . 1 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 4 | 1 2 . 1 . . . Device 1 | . . . 1 . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 12 | 2 4 . 6 . . . Energy Gun 6 | 1 . . 5 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . 3 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . 1 . 3 . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility . | . . . . . . . Weapon 3 | . 1 . 2 . . . Highest Loss Streak 2 | . 1 . 2 . . 1 To Critical Strikes . | . . . . . . . Average Backups 12 | 1 3 6 7 13 14 15 Power 4 | 1 1 1 3 5 5 5 Propulsion . | . . . . . . . Utility 2 | . . 2 1 2 2 3 Weapon 5 | . 1 3 3 6 7 7 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 89 100 91 88 88 76 Engine 8 | . 14 14 11 11 11 . Core 3 | . . . . . . 10 Treads 10 | . 28 28 17 11 11 . Device 9 | . . . 10 11 11 10 Storage 11 | . 14 14 11 11 11 11 Protection 11 | . 5 14 11 11 11 11 Energy Gun 25 | . 8 . 13 33 31 32 Ballistic Gun 1 | . 5 8 5 . . . Launcher 2 | . 12 13 1 . . . Slashing Weapon 1 | . . 6 5 . 1 . Peak Build Rating 18 | 6 7 8 16 16 16 18 Average Rating 14 | 4 6 7 10 16 15 16 On Entrance 9 | . 6 7 8 16 16 15 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 36 | 14 32 32 36 36 36 36 Greatest Support 40 | 40 40 40 40 20 20 6 Greatest Overweight (x) 11 | . . . 1 1 1 11 Average Overweight (x) 2 | . . . . 1 1 10 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 5 7 9 14 14 15 15 Average Carried 12 | 1 3 6 7 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 6 9 13 14 15 14 Class Distribution -------------------- 62% | Tank 31% | Mutant 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 660 | 256 . 129 165 . 46 64 Remotely . | . . . . . . . Salvage Created 450 | . 27 88 218 . 46 71 Parts 39 | . 4 5 19 . 4 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 16 | . 2 . 10 . . 4 Guns 8 | . . . 4 . . 4 Cannons 3 | . . . 3 . . . AOE 5 | . 2 . 3 . . . Classes Destroyed 8 | . 3 2 2 . . 1 Builder 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . . . 7 . . 3 Grunt 4 | . 2 . 2 . . . Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 4 | . 3 2 4 . . 2 Combat Bots Only 4 | . 2 . 4 . . 2 Max Kills in Single Turn 3 | . 1 2 3 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 153 | . 19 3 75 . . 56 Missed 33 | . 7 . 20 . . 6 Hits 120 | . 12 3 55 . . 50 Projectile 120 | . 12 3 55 . . 50 AOE 1 | . 1 . . . . . Critical Strikes 7 | . 1 . 5 . . 1 Actively Blocked 1 | . . . 1 . . . Damage Taken 1317 | . 268 41 590 . . 418 Core 250 | . 76 . 87 . . 87 Absorbed by Shields . | . . . . . . . Redirected to Shielding 32 | . . . 18 . . 14 Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 48 | . 9 1 20 . 3 15 Largest 3 | . 2 1 3 . 3 3 Hottest 189 | . 80 20 143 . 189 189 Shots Fired 100 | . 17 2 41 . 9 31 Gun 78 | . 6 1 31 . 9 31 Cannon 7 | . . . 7 . . . Launcher 15 | . 11 1 3 . . . Special . | . . . . . . . Kinetic 16 | . 1 1 14 . . . Thermal 56 | . 5 . 11 . 9 31 Explosive 15 | . 11 1 3 . . . Electromagnetic 13 | . . . 13 . . . Robot Hit Streak 5 | . 3 2 4 . 3 5 Robot Miss Streak 4 | . 4 1 2 . 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 48 | . 6 1 23 . 2 16 Core Hits 25 | . 6 2 11 . 1 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . 2 . . . Burn 2 | . 1 . 1 . . . Blast 1 | . . . 1 . . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1313 | . 395 88 486 . 38 306 Guns 611 | . 23 . 244 . 38 306 Cannons 102 | . . . 102 . . . Explosions 600 | . 372 88 140 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 173 | . 10 . 163 . . . Thermal 515 | . 13 . 158 . 38 306 Explosive 535 | . 372 88 75 . . . Electromagnetic 90 | . . . 90 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 2 | . . 2 . . . . Data Loss (minor) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . 9 . . . . . Projectiles . | . . . . . . . Explosions 9 | . 9 . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . 14 . 29 . . . Shots 4 | . 2 . 2 . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | . 60 . 301 . 120 516 Average Temperature 146 | . 17 . 133 . 62 233 Received Heat Transfer 384 | . 111 24 249 . . . Effects 11 | . . . . . . 11 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1247 | . 111 . 396 . 74 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 159 | . 79 33 159 30 . 62 Initial 30 | . . 15 6 30 . . Average 12 | . 20 3 63 1 . 2 Influence Increases 584 | . 119 75 285 . 5 100 Destroy 0b10 Robot/C 380 | . 40 40 220 . . 80 Destroy 0b10 Robot/NC 25 | . 10 10 . . 5 . Destroy Leader 72 | . 12 10 30 . . 20 Allied During Kill 9 | . . 6 3 . . . Disable Machine 30 | . 15 . 15 . . . Destroy Structure 68 | . 42 9 17 . . . Influence Decreases 536 | . 80 97 223 79 5 52 Entered New Map 84 | . . 24 11 49 . . Time Decay 387 | . 70 58 182 30 5 42 Lost Part 50 | . 10 . 30 . . 10 Lost Ally 15 | . . 15 . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 9 5 15 . . 5 Peak Tracking Total 6 | . 3 2 6 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 4 | . . . . . 4 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . . . . . 49 . Successful 49 | . . . . . 49 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 49 | . . . . . 49 . Record 49 | . . . . . 49 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 6 | . . 3 . 3 . . Largest Group 3 | . . 3 2 3 1 . Highest-Rated Group 74 | . . 40 24 74 31 . Highest-Rated Ally 31 | . . 16 16 31 31 . Total Orders . | . . . . . . . Ally Attacks 27 | . . 19 8 . . . Total Damage 290 | . . 216 74 . . . Kills 3 | . . 2 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 4157 | . . . 488 618 1504 1547 Structural 4157 | . . . 488 618 1504 1547 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 5069 | 80 268 520 489 618 1504 1590 Spaces Moved 1738 | 53 139 230 188 256 620 252 Core 263 | 14 . . . . . 249 Treads 1472 | 39 139 230 188 256 620 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 360 Average Speed 265 | 130 160 160 189 240 240 597 Slowest Speed 600 | 160 160 160 240 240 240 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 45 42 26 42 88 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . 38 9 15 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 62 | . 38 9 15 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 2085 | 63 167 380 284 261 626 304 Wait 241 | . 4 144 60 5 . 28 Move 1732 | 52 138 229 187 255 619 252 Hop . | . . . . . . . Pick Up 25 | 5 7 3 8 1 1 . Fast Attach 3 | 2 . . . . . 1 Attach 13 | 4 4 . 4 . . 1 Detach 2 | . 2 . . . . . Swap 16 | . 3 3 5 . 1 4 Drop 2 | . . . . . . 2 Fire 48 | . 9 1 20 . 3 15 Melee 2 | . . . . . 2 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered Mines 547 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 571 | -10/Mines | Assembled infested the area 593 | -10/Mines | Discovered new exit (range 9) 728 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 778 | -10/Mines | Learned location of Zion (-7) 787 | -10/Mines | Discovered new exit (range 7) 869 | -10/Mines | Entered Materials 869 | -9/Materials | Accompanied by 2 allies 869 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1342 | -9/Materials | Discovered new exit (range 8) 1358 | -9/Materials | Entered Mines 1397 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1515 | -9/Mines | Discovered new exit (range 8) 1576 | -9/Mines | Received a Mining Laser from a helpful Derelict 1796 | -9/Mines | Discovered new exit (range 4) 1895 | -9/Mines | Build established: Tank 1967 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1967 | -9/Mines | Discovered new exit (range 5) 1976 | -9/Mines | Entered Exiles 1976 | -9/Exiles | Found Exiles lab destroyed 1976 | -9/Exiles | Accompanied by 1 ally 2006 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2015 | -9/Exiles | Discovered new exit (range 15) 2727 | -9/Exiles | Discovered new exit (range 10) 3480 | -9/Exiles | Entered Mines 4875 | -8/Mines | Discovered new exit (range 5) 5070 | -8/Mines | Self-destructed Last Messages --------------- Overheating: Short circuit. Power failure, Lgt. Nuclear Core shutdown. Dropped Hover Unit. Dropped Broken Structural Scanner. Power failure, Lgt. Nuclear Core shutdown. Overheating: System interference. Pulse Rifle temporarily disabled. Flight Unit melted. S-10 Pest destroyed. Slammed into S-10 Pest. Destroyed Flight Unit. Lgt. Nuclear Core destroyed. Overheating: System interference. Pulse Rifle temporarily disabled. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Hover Unit. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. 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