Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 12:24:17 Player: PoggyBison Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (137) 685 Value Destroyed (5066) 5066 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (581) 581 TOTAL SCORE: 11712 Bonus ------- High Alert Combat Kills 81 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 42/300 Energy 81/100 System Corruption 27% Temperature Cool (9) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Graphene Brace > --- WEAPON (5) ------- Power Sword > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Trap Extractor (0/8) High-powered Shock Rifle Gamma Rifle Peak State ------------ > --- POWER ------------ Fusion Compressor Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Improved Thunder Leg Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Matter Compressor Enhanced Optical Array IFF Parser Focal Shield Advanced Point Defense System Improved Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Tesla Rifle HERF Cannon KE Penetrator Fusion Bomb Launcher > --- INVENTORY -------- Fusion Compressor Micro Fission Core Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Improved Target Analyzer Graphene Brace High-powered Shock Rifle Linear Accelerator Advanced Datajack [Rating: 126] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Fusion Bomb Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 3 | . . 1 1 . . 1 . . . Utility 6 | . . 1 . 1 . 1 2 1 . Weapon 3 | . . . 1 . . . . 1 1 Parts Attached 153 | 9 2 13 15 2 12 47 21 15 17 Power 26 | 2 . 1 3 1 1 9 2 4 3 Engine 12 | 2 . 1 1 . . 6 2 . . Core 10 | . . . 2 1 1 2 . 2 2 Reactor 4 | . . . . . . 1 . 2 1 Propulsion 45 | 2 . 4 5 . 6 11 10 3 4 Treads 1 | . . . 1 . . . . . . Leg 35 | . . . 3 . 6 11 10 3 2 Wheel 7 | 2 . 4 1 . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 41 | 2 1 4 2 1 3 15 6 3 4 Device 25 | 1 . 2 . . 3 8 4 3 4 Storage 7 | 1 1 1 1 . . 3 . . . Processor 5 | . . 1 . 1 . 3 . . . Hackware 1 | . . . 1 . . . . . . Protection 3 | . . . . . . 1 2 . . Artifact . | . . . . . . . . . . Weapon 41 | 3 1 4 5 . 2 12 3 5 6 Energy Gun 12 | 1 . 1 2 . 2 2 . 2 2 Energy Cannon 3 | . . . . . . 2 . 1 . Ballistic Gun 18 | 2 . 3 2 . . 7 2 2 . Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 4 | . 1 . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 68 | . . 1 7 . 1 22 2 9 26 Power 14 | . . . 1 . . 7 . 1 5 Propulsion 21 | . . 1 3 . . 5 . 4 8 Utility 18 | . . . . . 1 5 2 1 9 Weapon 15 | . . . 3 . . 5 . 3 4 Highest Loss Streak 14 | . . 1 3 . 1 14 2 3 11 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 8 | 3 6 9 9 8 8 8 9 8 8 Power 1 | . . 1 1 2 1 1 2 1 3 Propulsion 1 | 2 2 1 . . 1 3 2 1 . Utility 2 | . . 3 4 4 3 2 1 2 3 Weapon 2 | . 3 4 3 2 1 1 3 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 40 | 2 2 2 5 . 3 12 5 2 7 Power 7 | . . . . . . 4 2 1 . Propulsion 11 | 2 1 . 1 . . 4 3 . . Utility 13 | . 1 . 2 . 2 3 . 1 4 Weapon 8 | . . 2 2 . 1 1 . . 2 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 97 98 88 98 98 92 95 97 69 Engine 4 | . 14 11 4 . . 4 5 3 . Core 3 | . . . 3 13 13 4 . 1 4 Reactor 2 | . . . . . . . 5 4 3 Leg 21 | . . . 7 23 26 31 28 25 9 Wheel 4 | . 28 33 18 . . . . . . Device 15 | . 11 12 1 . 20 14 17 22 19 Storage 10 | . 14 18 16 15 7 6 11 10 8 Processor 4 | . . . . 7 . 8 5 5 3 Protection 1 | . . . . . . . 1 2 . Energy Gun 3 | . 14 5 4 7 14 2 . . 5 Ballistic Gun 12 | . 8 16 19 15 7 9 15 15 3 Ballistic Cannon 1 | . . . . . . 3 . . . Peak Build Rating 126 | 9 10 19 29 34 47 77 93 111 126 Average Rating 64 | 5 8 16 23 33 40 56 87 102 93 On Entrance 41 | . 9 7 17 29 34 47 77 91 105 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 9 19 27 30 30 36 62 66 80 89 Greatest Support 109 | 20 20 30 40 35 80 98 109 109 86 Greatest Overweight (x) 6 | . . . 2 . 1 1 1 . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 9 10 10 9 Most Carried 10 | 5 10 10 10 9 10 10 10 10 10 Average Carried 8 | 3 6 9 9 8 8 8 9 9 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 10 10 8 10 10 10 10 4 Class Distribution -------------------- 29% | Scavenger-Tank 16% | Tank 14% | Mutant 13% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Matter Collected 5160 | 394 48 496 733 . 177 1540 600 810 362 Remotely . | . . . . . . . . . . Salvage Created 6549 | 142 54 433 1066 . 392 2146 741 1094 481 Parts 325 | 13 6 34 52 . 11 97 40 56 16 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 5 | . . . 1 . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 86 | 1 1 11 14 . 8 21 12 13 5 Melee 1 | . . . . . . . . . 1 Guns 67 | 1 1 11 12 . 8 17 8 8 1 Cannons 4 | . . . . . . 3 . 1 . AOE 13 | . . . 2 . . . 4 4 3 Classes Destroyed 13 | 3 . 3 3 . 2 2 . . . Worker 12 | 1 . 2 1 . . 1 1 5 1 Builder 15 | . . 2 5 . . 4 2 1 1 Tunneler 7 | 4 1 . 1 . . . . 1 . Hauler 1 | . . . 1 . . . . . . Recycler 11 | . . . . . . 6 2 1 2 Watcher 5 | . . . 2 . . 2 . 1 . Swarmer 8 | . . 3 . . . . 4 . 1 Grunt 45 | 1 1 6 9 . 4 13 3 4 4 Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . 2 3 . 1 . 1 4 . Specialist 2 | . . . . . 2 . . . . Hunter 10 | . . . 2 . . 6 2 . . Programmer 9 | . . . . . . 2 2 5 . Best Kill Streak 12 | 5 1 6 12 . 7 5 9 9 4 Combat Bots Only 7 | 1 1 4 6 . 7 4 7 4 4 Max Kills in Single Turn 8 | 1 1 1 2 . 2 2 2 8 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 1 . . . 1 4 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Hostile Shots Fired 1015 | 5 3 33 74 . 76 266 117 170 271 Missed 370 | 3 2 8 21 . 30 83 50 79 94 Hits 645 | 2 1 25 53 . 46 183 67 91 177 Melee 2 | . . . . . 2 . . . . Projectile 643 | 2 1 25 53 . 44 183 67 91 177 Critical Strikes 23 | . . 1 2 . 2 3 2 6 7 Actively Blocked 4 | . . . . . . . 1 . 3 Part Disruptions 2 | . . . . . . . . 1 1 Actively Blocked 1 | . . . . . . . . 1 . Damage Taken 12028 | 22 12 293 883 . 721 3090 952 2212 3843 Core 2229 | 10 . 70 170 . 142 363 39 133 1302 Absorbed by Shields 376 | . . . . . . 58 184 . 134 Redirected to Shielding 101 | . . . . . . . 101 . . Ignored by Resistances 225 | . . . . . . . 70 97 58 Regen/Repaired (Parts) 136 | . . . . . . 136 . . . Core Remaining (%) 82 | 96 96 82 69 . 79 57 96 88 . Volleys Fired 331 | 14 5 41 65 . 13 88 47 42 16 Largest 5 | 2 2 2 3 . 3 3 3 4 5 Hottest 284 | 60 60 81 105 . 185 240 101 219 284 Shots Fired 853 | 28 10 76 175 . 39 223 113 130 59 Gun 741 | 28 10 76 168 . 39 173 99 99 49 Cannon 87 | . . . . . . 50 . 31 6 Launcher 25 | . . . 7 . . . 14 . 4 Special . | . . . . . . . . . . Kinetic 624 | 26 5 56 139 . 13 181 99 86 19 Thermal 116 | . . 20 29 . 26 41 . . . Explosive 18 | . . . . . . . 14 . 4 Electromagnetic 95 | 2 5 . 7 . . 1 . 44 36 Robot Hit Streak 12 | 4 4 9 7 . 11 12 9 8 6 Robot Miss Streak 8 | 2 1 4 5 . 4 5 4 4 8 Penetration Max 2 | . . . . . . 2 1 1 1 Secondary Targets 13 | . . . 3 . 2 3 5 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . Shots Hit Robots 478 | 16 6 47 90 . 31 144 44 74 26 Core Hits 261 | 8 3 18 41 . 23 75 34 38 21 Critical Kills 21 | . . . . . . 10 9 2 . Critical Parts Destroyed 21 | . . . 1 . . 9 7 4 . Critical Strikes 50 | . . 2 2 . . 23 16 7 . Burn 3 | . . 2 1 . . . . . . Destroy 42 | . . . 1 . . 19 16 6 . Blast 4 | . . . . . . 4 . . . Corrupt 1 | . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12684 | 179 77 809 1831 . 690 2917 1523 3164 1494 Guns 7557 | 179 77 809 1513 . 690 2118 334 1224 613 Cannons 1199 | . . . . . . 670 . 529 . Explosions 3727 | . . . 318 . . 113 1189 1347 760 Melee 37 | . . . . . . . . . 37 Ramming 164 | . . . . . . 16 . 64 84 Kinetic 5919 | 166 49 637 1252 . 137 2016 334 1087 241 Thermal 3482 | . . 172 261 . 553 854 . 1347 295 Explosive 1654 | . . . . . . . 1189 . 465 Electromagnetic 1428 | 13 28 . 318 . . 31 . 666 372 Impact . | . . . . . . . . . . Slashing 37 | . . . . . . . . . 37 Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . . . 1 4 2 27 Average Corruption 3 | . . . . . . 1 3 1 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . . 3 4 3 13 Message Errors 4 | . . . . . . . 1 . 3 Matter Fused 3 | . . . . . . . 1 1 1 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 1 1 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . 4 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 521 | . . . 19 . . 57 43 376 26 Projectiles 75 | . . . . . . 38 . 37 . Explosions 442 | . . . 19 . . 19 43 335 26 Melee 4 | . . . . . . . . 4 . Knockbacks 10 | . . . . . . 8 . 2 . Impact 1 | . . . . . . . . 1 . Kinetic 8 | . . . . . . 8 . . . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 663 | . . . 45 . . 210 . 345 63 Shots 11 | . . . 3 . . 3 . 4 1 Rammed 3 | . . . . . . . . . 3 Targets Rammed 23 | . . . . . . 1 . 7 15 Kicked 20 | . . . . . . 1 . 7 12 Crushed . | . . . . . . . . . . Highest Temperature 393 | 6 6 15 304 . 39 303 . 287 393 Average Temperature 89 | 6 6 6 112 . 13 64 . 90 149 Received Heat Transfer 1578 | 12 6 126 450 . 171 255 60 342 156 Effects 3 | . . . . . . . . 1 2 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Parts Fried 15 | . . . 3 . . . . 8 4 Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 11 | . . 1 2 . 2 6 . . . Heat Transferred 5067 | . . 592 592 . 1250 1683 . 750 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Maximum Alert Level 2 | . . . 1 . 1 1 2 2 1 Low Security (%) 63 | 100 100 100 50 100 79 71 19 51 72 Level 1 32 | . . . 49 . 20 28 59 41 27 Level 2 4 | . . . . . . . 21 7 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Peak Influence 516 | 31 23 186 272 112 314 357 516 410 281 Initial 228 | . 7 . 65 112 74 164 170 228 211 Average 164 | 6 6 70 159 108 135 129 316 218 153 Influence Increases 3524 | 46 38 306 467 5 250 851 628 658 275 Destroy 0b10 Robot/C 1720 | 20 20 220 280 . 160 420 240 260 100 Destroy 0b10 Robot/NC 255 | 25 5 20 50 . . 65 25 45 20 Destroy Leader 402 | . . 60 86 . 30 94 50 72 10 Successful Hack 42 | . 12 4 1 5 . 15 5 . . Disable Machine 330 | . . . . . . 150 60 90 30 Destroy Structure 520 | 1 1 2 5 . . 77 248 86 100 Lose Combat Pursuer 255 | . . . 45 . 60 30 . 105 15 Influence Decreases 3524 | 35 49 150 375 146 43 816 509 722 679 Entered New Map 1026 | . 4 . 91 136 33 150 179 240 193 Time Decay 1878 | 35 45 140 214 10 . 446 310 392 286 Lost Part 620 | . . 10 70 . 10 220 20 90 200 Squads Dispatched 28 | . . 3 2 . 2 7 4 7 3 Investigation 3 | . . 1 1 . . . . 1 . Extermination 7 | . . . . . . 3 1 2 1 Reinforcement 14 | . . 2 1 . 2 4 2 1 2 Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . 1 . . 1 2 1 1 Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Distress Signals 8 | . . 1 3 . . 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | 1 4 16 23 . 12 25 18 24 17 Peak Tracking Total 8 | 1 3 4 7 . 7 4 6 6 8 Tactical Retreats 14 | . . . 1 . 4 2 . 6 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Traps Triggered 8 | . 1 1 1 . 2 . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Machines Disabled 22 | . . . . . . 10 4 6 2 Max in Single Turn 6 | . . . . . . 6 1 6 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Machines Accessed 15 | . 2 2 2 1 . 5 1 2 . Terminals 10 | . 2 2 1 1 . 2 1 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 4 4 16 1 . 15 1 7 . Successful 33 | . 3 2 13 1 . 10 1 3 . Failed 15 | . 1 2 3 . . 5 . 4 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 4 4 2 1 . 4 1 2 . Fabricators 3 | . . . . . . 3 . . . Repair Stations 8 | . . . . . . 8 . . . Recycling Units 5 | . . . . . . . . 5 . Scanalyzers 14 | . . . 14 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 3 2 1 1 . 2 1 1 . Record 3 | . 2 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 4 | . . . . 1 . 1 1 1 . Dispatch Records 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 3 | . . . . . . 3 . . . Repair 3 | . . . . . . 3 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 12 | . . . 12 . . . . . . Insert Component 6 | . . . 6 . . . . . . Analyze 6 | . . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . 3 . 2 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . Time 114 | . . . . . . 114 . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 30 | . . . . . . 9 8 7 6 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Active Infowar (turns) 3460 | 22 131 36 . 31 18 980 684 925 633 Optics 2896 | . . . . 31 18 605 684 925 633 IFF 489 | . . . . . . . . . 489 Terrain 640 | 22 131 36 . . . 451 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Turns Passed 5151 | 166 160 346 449 31 218 1478 684 925 694 Spaces Moved 2989 | 130 160 223 213 25 92 720 396 592 438 Core 122 | 16 . . . . . . . . 106 Treads . | . . . . . . . . . . Legs 2054 | . . . 19 25 92 720 396 592 210 Wheels 691 | 114 160 223 194 . . . . . . Hover 122 | . . . . . . . . . 122 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 120 120 120 50 Average Speed 112 | 76 80 80 95 120 147 122 120 120 118 Slowest Speed 350 | 80 80 80 190 120 190 190 170 120 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 6 38 21 19 2 79 21 13 13 25 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 348 | . . . 3 . . 77 144 49 75 Melee . | . . . . . . . . . . Projectile 28 | . . . . . . 18 . 9 1 AOE 317 | . . . 3 . . 57 143 40 74 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Total 4127 | 170 181 329 345 26 147 1139 509 715 566 Wait 330 | 1 3 23 10 . 3 198 1 30 61 Move 2980 | 129 159 222 212 24 91 719 395 591 438 Hop . | . . . . . . . . . . Pick Up 151 | 13 8 11 21 . 14 46 13 18 7 Fast Attach 37 | 3 . 2 2 . . 10 10 3 7 Attach 70 | 4 . 7 7 2 5 25 4 9 7 Detach 10 | . . 4 . . . 3 . 1 2 Swap 81 | 2 3 8 13 . 8 19 19 5 4 Drop 112 | 4 3 11 15 . 13 30 20 9 7 Fire 331 | 14 5 41 65 . 13 88 47 42 16 Melee 2 | . . . . . . . . . 2 Ram 3 | . . . . . . . . . 3 Kick 20 | . . . . . . 1 . 7 12 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 101 | -11/Scrapyard | Discovered new exit (range 8) 167 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Discovered new exit (range 9) 673 | -9/Materials | Entered another Materials area 673 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 900 | -8/Materials | Lost 3 parts (3n) 959 | -8/Materials | Lost 3 parts (1p2w) 979 | -8/Materials | Build established: Gunner 1004 | -8/Materials | Discovered new exit (range 16) 1122 | -8/Materials | Entered Factory 1122 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1153 | -7/Factory | Identified exit to DSF 1153 | -7/Factory | Entered DSF 1209 | -7/DSF | Additional patrols routed to DSF 1306 | -7/DSF | Discovered new exit (range 15) 1358 | -7/DSF | Sterilization system engaged 1371 | -7/DSF | Entered Factory 1371 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -6/Factory | Destroyed 7 combat bots 1647 | -6/Factory | Lost 14 parts (3p5n2u4w) 1956 | -6/Factory | Repaired Carbon-fiber Leg 2006 | -6/Factory | Repaired Lgt. Fission Core 2032 | -6/Factory | Repaired Med. Storage Unit 2106 | -6/Factory | Lost 5 parts (2p2u1w) 2590 | -6/Factory | Build established: Scavenger-Gunner 2805 | -6/Factory | Discovered new exit (range 22) 2849 | -6/Factory | Entered another Factory area 2849 | -5/Factory | Evolved 2 slots: Utility x2 2866 | -5/Factory | Identified exit to DSF 2961 | -5/Factory | Build established: Scavenger-Tank 3036 | -5/Factory | Destroyed 7 combat bots 3201 | -5/Factory | Spotted B-75 Beast 3445 | -5/Factory | Discovered new exit (range 9) 3449 | -5/Factory | First assault squad dispatched 3533 | -5/Factory | Entered another Factory area 3533 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3581 | -4/Factory | Identified exit to DSF 3743 | -4/Factory | Build established: Tank 3993 | -4/Factory | Discovered new exit (range 22) 4098 | -4/Factory | Found Quantum Capacitor 4102 | -4/Factory | Lost 3 parts (2n1u) 4168 | -4/Factory | Garrison activated, responded to threat 4287 | -4/Factory | Garrison activated, responded to threat 4332 | -4/Factory | Lost 3 parts (1n2w) 4458 | -4/Factory | Entered Research 4458 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 4541 | -3/Research | Found Fusion Bomb Launcher 4582 | -3/Research | Build established: Scavenger-Tank 4967 | -3/Research | System corruption reached 10% 5031 | -3/Research | Lost 10 parts (2p3n2u3w) 5040 | -3/Research | Spotted B-86 Titan 5050 | -3/Research | Spotted B-86 Titan 5089 | -3/Research | Core integrity fell below 50% 5122 | -3/Research | Lost 11 parts (3p2n6u) 5130 | -3/Research | Spotted B-86 Titan 5132 | -3/Research | Core integrity fell below 20% 5152 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- local area. 05091_ Slug penetrates Wall. 05091_ Enh. Optical Array destroyed. 05094_ Slammed into U-05 Engineer. 05105_ System corrupted: Matter fused (-5). 05109_ Slammed into A-15 Conveyor. 05112_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 05122_ System corrupted: Component data lost. 05123_ Dropped Adv. Trap Extractor. 05124_ Acquired Gamma Rifle. 05131_ Penetrated by Slug. 05131_ Slug penetrates Door. 05133_ K-01 Serf cleans the Garrison Access. 05137_ QZDNGZGCFR#BUZVSNAW5N BC 5C Q%/D3& 05138_ B-86 Titan activates siege mode. 05144_ Acquired Power Sword. 05147_ Power Sword destroyed. 05148_ Acquired Power Sword. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #???????##????????????????????? | | ??????# #??##### ##???????????????????? | | ??????# #??# /@Y #???????????????????? | | ??????# [ #??# /// #???????????????????? | | ??????# #??# /// #???????????????????? | | ??????# #??# #???????????????????? | | ??????# #??# #???????????????????? | | ??????# #??# #???????????????????? | | ??????# [ #######p##### #????????????? | | ####### # #????????????? | | "" ] # # #######???????????????? | | T" #######"#"###" #?????????????????????? | | #???# +?????????????????????? | | #???# #?????????????????????? | | ##### #?????????????????????? | | + #?????????????????????? | | ##### #?????????????????????? | | #??#" " " #?????????????????????? | | ####+#### ""G"" ????????????????????? | | # ###???????????????????? | | ! ### #?????????????????????? | | #?# #?????????????????????? | | ! #?# #"" ""## ####?????????????????????? | | #?# #""R""## #????????????????????????? | | #?# #?""""#? #????????????????????????? | | #?# #???????/#????????????????????????? | | """ #?# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 51 Energy Capacity 375 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 EM Shielding 3 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 66 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 82 Targeting Accuracy 10 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Thermal Generator | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Fission Core | 70% | -6/Factory Med. Storage Unit | 52% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings Dodgeball, But With Guns Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Respectable Loadout Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed StormMatterInterpreter Manual? 0 Play Time 03:59:07 Cumulative 5.9 hours Start 2025.06.17 @ 16:17:39 End 2025.06.20 @ 12:24:17 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 945fb3e0-11ea-4d01-93fc-7f2e5ee6ad63