Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 18:36:43 Player: Metacraft Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (113) 565 Value Destroyed (3264) 3264 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5609 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 118/300 Energy 85/100 System Corruption 0% Temperature Critical (599) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Weapon Shielding > --- WEAPON (3) ------- Particle Gun Improved Medium Laser Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Airjet Cargo Storage Unit Compact Matter Pod (150) Structural Scanner Sensor Array Improved Terrain Scanner Terrain Scan Processor Reaction Control System Layered Light Armor Plating Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Sensor Array Layered Light Armor Plating > --- WEAPON ----------- Field Laser Gauss Rifle Improved Datajack > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Cargo Storage Unit Compact Matter Pod Structural Scanner Sensor Array Improved Terrain Scanner Terrain Scan Processor Reaction Control System Weapon Shielding Layered Light Armor Plating Beam Rifle [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Targeting Computer Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 71 | 7 10 29 25 Power 10 | 1 1 6 2 Engine 10 | 1 1 6 2 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 3 10 6 Treads 18 | 2 . 10 6 Leg 3 | . 3 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 3 5 5 Device 5 | 1 1 1 2 Storage 5 | 1 1 3 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 25 | 2 3 8 12 Energy Gun 12 | 2 1 2 7 Energy Cannon 3 | . 1 . 2 Ballistic Gun 7 | . 1 5 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . 2 3 4 Power 3 | . . 2 1 Propulsion 1 | . 1 . . Utility 2 | . . . 2 Weapon 3 | . 1 1 1 Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Backups 11 | 2 8 12 13 Power 1 | . . . 2 Propulsion 1 | . . 1 1 Utility 7 | . 4 7 8 Weapon 1 | . 1 . . Tool/Special . | . . . . Unused Backups 40 | . 10 13 17 Power 5 | . 1 . 4 Propulsion 7 | . 2 3 2 Utility 18 | . 3 8 7 Weapon 7 | . 3 2 2 Tool/Special 3 | . 1 . 2 Average Slot Usage (%) 97 | . 97 99 96 Engine 10 | . 13 10 9 Treads 19 | . 15 16 24 Leg 4 | . 10 5 . Device 11 | . 10 10 13 Storage 18 | . 14 21 16 Protection 3 | . 3 . 5 Energy Gun 11 | . 14 7 16 Energy Cannon 3 | . 9 . 2 Ballistic Gun 12 | . 3 24 4 Peak Build Rating 34 | 9 12 22 34 Average Rating 18 | 5 9 18 27 On Entrance 10 | . 9 12 21 Naked Turns . | . . . . Heaviest Build 48 | 15 21 41 48 Greatest Support 64 | 40 40 44 64 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 10 25 15 Average Capacity 12 | 6 9 12 14 Most Carried 15 | 6 10 15 15 Average Carried 12 | 2 8 12 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 6 10 15 15 Class Distribution -------------------- 35% | Skirmisher 31% | Mutant 20% | Scavenger-Skirmisher 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2553 | 270 398 1183 702 Remotely . | . . . . Salvage Created 4285 | 120 1034 1628 1503 Parts 249 | 5 53 111 80 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 81 | . 21 31 29 Guns 56 | . 6 31 19 Cannons 24 | . 14 . 10 AOE 1 | . 1 . . Classes Destroyed 12 | 2 7 2 1 Worker 5 | . 2 1 2 Builder 3 | . 1 2 . Tunneler 2 | 1 . . 1 Hauler 3 | . 1 1 1 Recycler 5 | 1 1 3 . Mechanic 1 | . . 1 . Operator 2 | . 1 . 1 Watcher 11 | . 3 5 3 Swarmer 15 | . 3 8 4 Grunt 47 | . 18 13 16 Sentry 17 | . . 10 7 Hunter 2 | . . . 2 Best Kill Streak 9 | 2 4 4 9 Combat Bots Only 8 | . 3 4 8 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 368 | . 96 116 156 Missed 93 | . 23 34 36 Hits 275 | . 73 82 120 Projectile 275 | . 73 82 120 AOE 1 | . . 1 . Critical Strikes 9 | . . 1 8 Damage Taken 4077 | . 927 1045 2105 Core 830 | . 151 123 556 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . 10 . 18 Regen/Repaired (Parts) 117 | . 94 23 . Core Remaining (%) 69 | 100 39 69 . Volleys Fired 254 | 6 80 79 89 Largest 3 | 2 2 3 3 Hottest 189 | 90 110 96 189 Shots Fired 599 | 12 150 202 235 Gun 496 | 12 87 202 195 Cannon 103 | . 63 . 40 Launcher . | . . . . Special . | . . . . Kinetic 247 | . 14 170 63 Thermal 278 | 6 107 10 155 Explosive . | . . . . Electromagnetic 74 | 6 29 22 17 Robot Hit Streak 12 | 7 8 12 9 Robot Miss Streak 10 | 3 2 10 4 Penetration Max 1 | . . . 1 Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 377 | 8 101 129 139 Core Hits 181 | 3 44 66 68 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 . 2 Burn 5 | . 3 . 2 Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6566 | 101 1785 2169 2511 Guns 4871 | 101 834 2043 1893 Cannons 1295 | . 717 . 578 Explosions 300 | . 224 36 40 Melee . | . . . . Ramming 100 | . 10 90 . Kinetic 2568 | . 130 1686 752 Thermal 3047 | 61 1359 98 1529 Explosive . | . . . . Electromagnetic 851 | 40 286 295 230 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 27 | . . 27 . Message Errors 8 | . . 8 . Matter Fused 7 | . . 7 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 4 | . . 4 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . 6 . 1 Projectiles 6 | . 6 . . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 101 | . 101 . . Shots 2 | . 2 . . Rammed 13 | . 2 11 . Targets Rammed 14 | . 3 11 . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 679 | 90 240 208 679 Average Temperature 130 | 37 78 34 198 Received Heat Transfer 1638 | . 438 336 864 Effects 54 | . . . 54 Shutdowns 8 | . . . 8 Energy Bleed 4 | . . . 4 Interference 4 | . . . 4 Matter Decay 7 | . . . 7 Short Circuit 5 | . . . 5 Damage (minor) 8 | . . . 8 Damage (major) 13 | . . . 13 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . 1 . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 10 | . 8 1 1 Heat Transferred 6958 | 185 3060 185 3528 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 1 Low Security (%) 73 | 100 79 83 54 Level 1 26 | . 20 16 46 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 389 | 5 268 237 389 Initial 107 | . . 107 92 Average 134 | . 113 118 180 Influence Increases 2585 | 10 726 944 905 Destroy 0b10 Robot/C 1620 | . 420 620 580 Destroy 0b10 Robot/NC 160 | 10 45 65 40 Destroy Leader 458 | . 98 192 168 Successful Hack 98 | . 32 29 37 Disable Machine 90 | . 60 . 30 Destroy Structure 54 | . 41 8 5 Lose Combat Pursuer 105 | . 30 30 45 Influence Decreases 2189 | 10 472 977 730 Entered New Map 276 | . . 147 129 Time Decay 1677 | 10 452 654 561 Lost Part 90 | . 20 30 40 Purge Threat 146 | . . 146 . Squads Dispatched 19 | . 6 5 8 Investigation 12 | . 4 2 6 Extermination . | . . . . Reinforcement 7 | . 2 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 123 | . 30 51 42 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 7 | . 2 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 4 . 2 Max in Single Turn 3 | . 3 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 30 | . 7 13 10 Terminals 18 | . 5 8 5 Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units 5 | . 1 2 2 Scanalyzers 3 | . . 1 2 Garrison Access . | . . . . Total Hacks 121 | . 33 55 33 Successful 83 | . 22 37 24 Failed 37 | . 11 17 9 Catastrophic 8 | . 2 4 2 Database Lockouts 1 | . . 1 . Manual 22 | . 11 5 6 Terminals 81 | . 24 43 14 Fabricators . | . . . . Repair Stations 16 | . 7 6 3 Recycling Units 9 | . 2 5 2 Scanalyzers 15 | . . 1 14 Garrison Access . | . . . . Terminal Hacks 41 | . 11 25 5 Record 12 | . 1 10 1 Prototype ID Bank 4 | . 1 1 2 Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 6 | . 1 5 . Unreport Threat 1 | . . 1 . Dispatch Records 2 | . 1 1 . Maintenance Status 4 | . 1 2 1 Surveillance Status 1 | . . 1 . Patrol Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 4 | . 2 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 13 | . 7 5 1 Scan Component 7 | . 3 3 1 Repair 5 | . 3 2 . Refit 1 | . 1 . . Recycling Unit Hacks 6 | . . 4 2 Process 1 | . . 1 . Report Inventory 4 | . . 2 2 Retrieve Matter 1 | . . 1 . Scanalyzer 13 | . . . 13 Insert Component 7 | . . . 7 Analyze 6 | . . . 6 Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 4 3 3 Terminals 10 | . 4 3 3 Botnet 10 | . 4 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 26 | . 7 11 8 Full Trace Events 12 | . 2 4 6 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . . 6 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 3 2 . Time 167 | . 84 83 . Parts Recycled . | . . . . Recycled Matter 481 | . . 481 . Retrieved Matter 37 | . . 37 . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . . 6 Part Schematics Acquired 6 | . . . 6 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 1 | . . . 1 Combat 1 | . . . 1 Robot Hacks Applied 2 | . . . 2 parse_system 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 4343 | 29 129 2322 1863 Sensors 1813 | . . . 1813 Terrain 158 | 29 129 . . Structural 3109 | . . 2322 787 T.N.C. 1 | . . . 1 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5844 | 121 1329 2495 1899 Spaces Moved 2736 | 57 672 1109 898 Core 6 | 6 . . . Treads 2158 | 51 341 868 898 Legs 572 | . 331 241 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 145 Average Speed 161 | 148 145 175 156 Slowest Speed 240 | 160 240 240 237 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 5 92 89 72 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 41 3 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 44 | . 41 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3655 | 79 874 1494 1208 Wait 387 | 3 65 183 136 Move 2733 | 56 671 1108 898 Hop . | . . . . Pick Up 88 | 7 22 34 25 Fast Attach 24 | 6 5 5 8 Attach 10 | 1 1 5 3 Detach 1 | . . 1 . Swap 53 | . 8 26 19 Drop 88 | . 19 42 27 Fire 254 | 6 80 79 89 Melee 3 | . . . 3 Ram . | . . . . Kick 1 | . 1 . . Crush 13 | . 2 11 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 507 | -10/Materials | Discovered new exit (range 14) 1120 | -10/Materials | Discovered new exit (range 12) 1352 | -10/Materials | Core integrity fell below 50% 1365 | -10/Materials | Discovered new exit (range 17) 1379 | -10/Materials | Repaired Ion Engine 1411 | -10/Materials | Repaired Imp. Aluminum Leg 1442 | -10/Materials | Repaired Ion Engine 1451 | -10/Materials | Entered another Materials area 1451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2081 | -9/Materials | Discovered new exit (range 16) 2323 | -9/Materials | Discovered new exit (range 15) 2331 | -9/Materials | Build established: Scavenger-Skirmisher 2436 | -9/Materials | Discovered new exit (range 7) 2723 | -9/Materials | Discovered new exit (range 11) 2756 | -9/Materials | Repaired Imp. Ion Engine 2807 | -9/Materials | Repaired Imp. EM Shotgun 3178 | -9/Materials | Central database locked down 3307 | -9/Materials | Identified exit to Mines 3307 | -9/Materials | Identified exit to Storage 3354 | -9/Materials | Discovered new exit (range 5) 3511 | -9/Materials | Build established: Skirmisher 3653 | -9/Materials | Discovered new exit (range 16) 3946 | -9/Materials | Entered another Materials area 3946 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4675 | -8/Materials | Discovered new exit (range 9) 4746 | -8/Materials | Destroyed 8 combat bots 5007 | -8/Materials | Core integrity fell below 50% 5305 | -8/Materials | Build established: Mutant 5563 | -8/Materials | Discovered new exit (range 16) 5629 | -8/Materials | Build established: Tank 5841 | -8/Materials | Core integrity fell below 20% 5846 | -8/Materials | Core destroyed Last Messages --------------- Arm. Treads broken. Overheating: Short circuit. Overheating: Weapon Shielding damaged (-18). Overheating: Lrg. Storage Unit damaged (-75). Overheating: Lgt. Treads damaged (-52). Critical hit (Burn: +37). Overheating: Core damaged (-55). Overheating: Particle Cannon damaged (-9). Cld. Ion Engine broken. Overheating: Short circuit. Lyr. Light Armor Plating destroyed. Overheating: Broken Cld. Ion Engine damaged (-12). Overheating: Imp. Sensor Array damaged (-3). Overheating: Adv. Treads damaged (-15). Overheating: Lrg. Storage Unit damaged (-85). Broken Cld. Ion Engine destroyed. G-47 Trooper destroyed. Overheating: Core damaged (-77). 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Ion Engine | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 62% | -10/Materials Ion Engine | 6% | -10/Materials Imp. EM Shotgun | 67% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control GoHome() Librarian Maximum Efficiency Novice Programmer Please Form A Line Risk Taker Shopping List Challenges ------------ None Game ------ Seed ReactiveMultinovaScrap Manual? 0 Play Time 02:10:15 Cumulative 2.6 hours Start 2025.05.08 @ 15:22:37 End 2025.05.08 @ 18:36:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b35ee4d-5b76-4935-871d-57c62f89de9a