Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 18:06:52 Player: mule Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (4784) 4784 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-259) -259 TOTAL SCORE: 9675 Bonus ------- High Alert Combat Kills 117 Friendly Fire -376 Cogmind --------- Core Integrity 0/1000 Matter 88/300 Energy 8/100 System Corruption 60% Temperature Cool (2) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Enhanced Optical Array Improved Signal Interpreter Thermal Shield EM Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Phase Cannon Heavy Phase Cannon Makeshift Sword > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Particle Reactor Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thermal Shield Field Laser Plasma Rifle [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Multireflex Exoskeleton Leg Multireflex Exoskeleton Wheel Armored Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 5 | . . . . 1 2 1 . . 1 Weapon 2 | . . . 1 . . . . . 1 Parts Attached 143 | 7 10 . 12 10 16 35 5 5 43 Power 25 | 1 4 . 2 1 3 6 . 1 7 Engine 19 | 1 4 . 2 1 2 6 . . 3 Core 4 | . . . . . 1 . . 1 2 Reactor 2 | . . . . . . . . . 2 Propulsion 33 | 2 2 . 3 2 4 5 2 . 13 Treads . | . . . . . . . . . . Leg 29 | 2 . . 2 2 4 5 2 . 12 Wheel 3 | . 2 . 1 . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 32 | 1 1 . 1 1 4 12 2 1 9 Device 13 | . . . . 1 2 4 . . 6 Storage 5 | 1 . . 1 . . 1 1 . 1 Processor 7 | . 1 . . . 2 2 . 1 1 Hackware 1 | . . . . . . 1 . . . Protection 6 | . . . . . . 4 1 . 1 Artifact . | . . . . . . . . . . Weapon 53 | 3 3 . 6 6 5 12 1 3 14 Energy Gun 20 | 1 . . . 1 2 7 1 3 5 Energy Cannon 6 | . . . . . . 1 . . 5 Ballistic Gun 10 | 2 1 . 3 2 . 2 . . . Ballistic Cannon 4 | . 1 . . . 1 1 . . 1 Launcher 6 | . 1 . 2 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 . 2 1 . . . Slashing Weapon 3 | . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 4 . . . Corrupted Parts 7 | . . . 1 . . . . . 6 System Corruption 42 | . . . 4 . . . . . 38 Parts Lost 86 | . 2 . 4 10 6 11 3 5 45 Power 17 | . 1 . 1 2 2 2 . 2 7 Propulsion 20 | . . . 1 3 2 1 1 . 12 Utility 19 | . . . . . 1 6 1 1 10 Weapon 30 | . 1 . 2 5 1 2 1 2 16 Highest Loss Streak 26 | . 2 . 1 3 4 2 3 5 26 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 3 7 8 8 8 9 9 9 9 8 Power 1 | . 1 1 . 1 . 1 1 1 1 Propulsion 3 | 2 4 4 3 2 1 3 3 4 3 Utility 2 | . . . 1 2 2 2 4 3 1 Weapon 2 | . 1 2 2 2 4 2 . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 29 | . 5 1 2 2 11 6 . . 2 Power 2 | . 1 1 . . . . . . . Propulsion 13 | . 4 . 1 . 2 4 . . 2 Utility 3 | . . . 1 1 1 . . . . Weapon 10 | . . . . 1 7 2 . . . Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 89 | . 86 100 96 92 81 88 89 82 92 Engine 11 | . 12 14 19 17 9 11 13 6 1 Leg 15 | . . . 3 22 17 16 16 20 20 Wheel 3 | . 26 28 18 . . . . . . Device 10 | . . . . 9 15 15 9 1 6 Storage 7 | . 14 14 11 9 7 6 6 6 9 Processor 10 | . 5 14 11 9 9 8 13 15 16 Protection 3 | . . . . . . 6 9 13 3 Energy Gun 6 | . 6 . . 2 2 8 20 13 7 Energy Cannon 1 | . . . . . . 1 . . 5 Ballistic Gun 5 | . 12 . 8 15 6 4 . . . Ballistic Cannon 3 | . 5 14 3 . 4 3 . . 1 Launcher 1 | . . 14 10 2 . . . . . Impact Weapon 2 | . . . 10 5 5 . . . . Peak Build Rating 83 | 6 11 11 16 28 48 75 75 70 83 Average Rating 48 | 4 9 10 14 24 35 64 71 61 72 On Entrance 32 | . 6 10 11 15 21 48 75 70 70 Avg Prop Armor Cover (%) 3 | . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 11 16 16 29 31 37 65 63 63 89 Greatest Support 72 | 20 24 24 24 41 49 72 72 72 72 Greatest Overweight (x) 6 | 1 3 . 2 2 2 1 . . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 Average Carried 9 | 4 7 7 8 8 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 10 10 10 . Class Distribution -------------------- 40% | Mutant 14% | Scavenger-Gunner 12% | Gunner 10% | Tank 9% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 2981 | 224 210 109 400 46 482 966 77 29 438 Remotely . | . . . . . . . . . . Salvage Created 5106 | . 208 12 957 84 485 1738 195 107 1320 Parts 250 | . 13 2 63 4 17 84 4 4 59 Haulers Intercepted 2 | . . . 1 . . 1 . . . Recyclers Shooed 6 | . . . 1 . . 5 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 4 . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 92 | . 7 3 25 5 7 24 3 3 15 Melee 8 | . . . 2 . 3 . . . 3 Guns 36 | . 4 . 5 3 . 14 3 3 4 Cannons 18 | . 2 1 3 . 1 6 . . 5 AOE 19 | . 1 2 11 2 . 1 . . 2 Classes Destroyed 14 | . 3 . 6 1 2 1 1 . . Worker 11 | . . . 5 1 2 3 . . . Builder 11 | . . . 4 1 1 2 . . 3 Tunneler 1 | . . . . . . 1 . . . Hauler 2 | . . . 1 . . 1 . . . Recycler 6 | . . . 2 . 1 . . . 3 Operator 4 | . . . 2 1 1 . . . . Watcher 10 | . 1 . 2 1 1 3 . . 2 Swarmer 15 | . 3 3 7 . . . . 2 . Grunt 51 | . 4 . 14 4 3 13 2 . 11 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . Sentry 9 | . . . 4 . . 3 . 1 1 Hunter 2 | . . . . . 1 1 . . . Programmer 13 | . . . . . 3 7 . . 3 Thug 1 | . . . . . . 1 . . . Best Kill Streak 10 | . 3 3 10 5 3 4 2 3 5 Combat Bots Only 4 | . 3 3 4 3 3 4 2 3 3 Max Kills in Single Turn 5 | . 2 2 3 5 1 2 1 1 4 Gunslinging 1 | . 1 . . 1 . . . . . Exploded 3 | . 1 1 3 2 . 1 . . 2 Melee 1 | . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 1046 | . 47 8 82 85 69 258 29 62 406 Missed 317 | . 7 4 30 28 16 87 5 20 120 Hits 729 | . 40 4 52 57 53 171 24 42 286 Melee 5 | . . . . 3 . . 1 . 1 Projectile 724 | . 40 4 52 54 53 171 23 42 285 AOE 5 | . . . . . . 2 . . 3 Critical Strikes 30 | . 1 . . 1 2 8 2 . 16 Part Disruptions 8 | . . . . . 1 3 . . 4 Damage Taken 12728 | . 523 57 880 1181 781 2998 481 358 5469 Core 2155 | . 68 20 147 145 160 541 39 32 1003 Absorbed by Shields 60 | . . . . . . . . . 60 Ignored by Resistances 283 | . . . . . . . . . 283 Regen/Repaired (Parts) 216 | . . . 34 . . 182 . . . Core Remaining (%) 67 | 100 . 64 63 73 77 . . 28 . Volleys Fired 215 | . 25 3 37 15 7 80 9 6 33 Largest 4 | . 2 2 3 3 2 3 3 2 4 Hottest 289 | . 63 60 93 119 85 230 230 155 289 Shots Fired 531 | . 50 6 64 39 11 228 27 11 95 Gun 341 | . 42 . 27 29 4 165 27 11 36 Cannon 156 | . 8 3 16 . 7 63 . . 59 Launcher 34 | . . 3 21 10 . . . . . Special . | . . . . . . . . . . Kinetic 221 | . 33 3 43 18 7 103 . . 14 Thermal 156 | . . . . 11 . 67 21 11 46 Explosive 32 | . . 3 19 10 . . . . . Electromagnetic 122 | . 17 . 2 . 4 58 6 . 35 Robot Hit Streak 21 | . 8 3 10 6 4 21 6 4 10 Robot Miss Streak 7 | . 4 2 3 3 6 6 3 3 7 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . 1 Shots Hit Robots 384 | . 30 3 55 22 33 143 16 9 73 Core Hits 226 | . 10 3 46 14 8 82 12 7 44 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 14 | . . . 7 . 5 2 . . . Critical Strikes 26 | . 1 1 8 1 5 7 . . 3 Burn 3 | . . . . 1 . 2 . . . Destroy 1 | . . . 1 . . . . . . Blast 5 | . 1 1 . . . 2 . . 1 Corrupt 1 | . . . . . . 1 . . . Smash 14 | . . . 7 . 5 2 . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 84 | . . . 20 . 35 3 . . 26 Thermal 2 | . . . . . . . . . 2 Impact 58 | . . . 20 . 35 3 . . . Slashing 24 | . . . . . . . . . 24 Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . 6 . 6 . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14267 | . 625 176 2415 1549 1717 4174 305 187 3119 Guns 4015 | . 364 . 258 272 10 2264 305 187 355 Cannons 2456 | . 121 57 156 . 125 899 . . 1098 Explosions 4430 | . 140 119 1205 1277 . 732 . . 957 Melee 3171 | . . . 796 . 1570 103 . . 702 Ramming 195 | . . . . . 12 176 . . 7 Kinetic 2658 | . 326 57 414 184 125 1301 . . 251 Thermal 3952 | . 30 . 119 649 . 1255 244 187 1468 Explosive 1922 | . 110 119 977 716 . . . . . Electromagnetic 2369 | . 159 . 109 . 10 1339 61 . 691 Impact 2469 | . . . 796 . 1570 103 . . . Slashing 702 | . . . . . . . . . 702 Piercing . | . . . . . . . . . . Highest Corruption 60 | . 1 1 4 1 3 9 9 9 60 Average Corruption 4 | . 1 1 4 1 1 3 9 9 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 139 | . 4 3 3 . 8 47 33 5 36 Message Errors 27 | . . . 2 . 2 9 10 1 3 Matter Fused 40 | . 1 . 1 . 3 15 5 1 14 Heat Flow Errors 14 | . 1 2 . . 1 6 2 . 2 Energy Discharges 16 | . 1 1 . . 1 4 5 1 3 Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 2 | . . . . . . 1 . . 1 Data Loss (minor) 16 | . . . . . . 6 3 1 6 Data Loss (major) 9 | . . . . . 1 4 2 1 1 Misfires 5 | . . . . . . 1 3 . 1 Alerts 1 | . 1 . . . . . . . . Misdirections 5 | . . . . . . . . . 5 Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1397 | . 45 . 386 242 552 68 . . 104 Projectiles 21 | . . . . . 5 16 . . . Explosions 427 | . 45 . 68 242 . 1 . . 71 Melee 949 | . . . 318 . 547 51 . . 33 Knockbacks 29 | . 4 1 1 . 6 15 . . 2 Impact 9 | . . . 1 . 5 3 . . . Kinetic 17 | . 4 1 . . 1 9 . . 2 Secondary 3 | . . . . . . 3 . . . Self-Inflicted Damage 811 | . 145 13 253 190 . 84 . . 126 Shots 20 | . 2 1 8 5 . 2 . . 2 Rammed 1 | . . 1 . . . . . . . Targets Rammed 19 | . . 1 . . 2 14 . . 2 Kicked 18 | . . . . . 2 14 . . 2 Crushed . | . . . . . . . . . . Highest Temperature 672 | . 171 193 25 305 128 466 448 189 672 Average Temperature 112 | . 24 85 11 120 41 105 156 78 166 Received Heat Transfer 2721 | . 90 . 243 333 81 873 243 72 786 Effects 25 | . . . . . . 8 . . 17 Shutdowns 5 | . . . . . . 1 . . 4 Energy Bleed 2 | . . . . . . . . . 2 Interference 11 | . . . . . . 6 . . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 2 | . . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 16 | . . . 5 . 5 5 . . 1 Combat Hostiles 11 | . . . 4 . 3 3 . . 1 Parts Fried 35 | . . . 14 . 8 12 . . 1 Impact Corruptions 36 | . . . 13 . 20 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . . 1 1 6 1 1 1 Heat Transferred 5053 | . 50 . 150 659 . 2063 497 386 1248 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 . 1 . . 3 . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . 2 1 . 2 . . . Low Security (%) 71 | 100 100 100 42 90 100 44 . . 100 Level 1 20 | . . . 19 9 . 43 . . . Level 2 8 | . . . 38 . . 11 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 605 | . 113 132 605 245 87 485 . . 141 Initial 245 | . . 30 . 245 23 25 . . . Average 147 | . 57 59 282 98 16 243 . . 21 Influence Increases 3915 | . 267 107 1011 300 250 1212 85 60 623 Destroy 0b10 Robot/C 1840 | . 140 60 500 100 140 480 60 60 300 Destroy 0b10 Robot/NC 225 | . 5 . 80 20 30 50 . . 40 Destroy Leader 454 | . 32 10 126 12 52 148 10 . 64 Successful Hack 138 | . 14 5 23 . 28 49 . . 19 Disable Machine 570 | . 30 15 120 75 . 300 . . 30 Destroy Structure 373 | . 31 17 117 78 . 20 . . 110 Lose Combat Pursuer 315 | . 15 . 45 15 . 165 15 . 60 Influence Decreases 3915 | . 190 184 430 829 248 787 564 60 623 Entered New Map 619 | . . 47 . 336 29 29 178 . . Time Decay 2678 | . 170 137 390 393 209 648 356 30 345 Lost Part 618 | . 20 . 40 100 10 110 30 30 278 Squads Dispatched 38 | . 2 . 6 2 8 14 . . 6 Investigation 13 | . 1 . 4 1 1 4 . . 2 Extermination 13 | . . . . . 3 8 . . 2 Reinforcement 11 | . 1 . 2 1 3 2 . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . 2 1 . . . . 2 Haulers Reinforced 2 | . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . . . 3 2 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 166 | . 11 3 34 10 17 40 4 3 44 Peak Tracking Total 11 | . 3 3 5 5 3 5 3 3 11 Tactical Retreats 14 | . 1 . 1 1 . 7 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 9 | . 1 . . 1 1 4 . . 2 Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 38 | . 2 1 8 5 . 20 . . 2 Max in Single Turn 7 | . 1 1 2 4 . 7 . . 2 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 26 | . 3 1 5 1 5 7 . 1 3 Terminals 12 | . 2 1 4 . 3 1 . . 1 Fabricators 3 | . . . . . . 2 . . 1 Repair Stations 4 | . 1 . 1 . . 2 . . . Recycling Units 3 | . . . . 1 1 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 65 | . 10 2 18 3 9 15 . 1 7 Successful 24 | . 1 1 8 . 3 7 . 1 3 Failed 41 | . 9 1 10 3 6 8 . . 4 Catastrophic 7 | . 3 . 1 . . 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 . 6 . 1 . . . 1 Terminals 33 | . 7 2 15 . 6 1 . . 2 Fabricators 6 | . . . . . . 3 . . 3 Repair Stations 11 | . 3 . 3 . . 5 . . . Recycling Units 8 | . . . . 3 2 3 . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 3 | . . . . . 1 . . . 2 Terminal Hacks 13 | . 1 1 6 . 2 1 . 1 1 Record 5 | . . . 4 . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 Open Door 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . 2 Network Status 3 | . . . . . . 2 . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 5 | . . . 2 . . 3 . . . Scan Component 3 | . . . 1 . . 2 . . . Repair 2 | . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 3 1 5 1 3 6 . . 3 Full Trace Events 13 | . 2 . 4 1 1 4 . . 1 Feedback Events 2 | . 1 . . . . 1 . . . Corruption 1 | . 1 . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 64 | . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . 16 Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . Time 66 | . . . 26 . . 40 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 3698 | . . . . 1074 1680 666 . . 278 Optics 278 | . . . . . . . . . 278 Sensors 3420 | . . . . 1074 1680 666 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 10228 | 61 380 310 986 1074 1680 3617 892 120 1108 Spaces Moved 6082 | 40 256 332 684 305 952 2213 734 77 489 Core 16 | 8 5 . . . . . . . 3 Treads . | . . . . . . . . . . Legs 4871 | 32 1 . 73 305 952 2213 734 77 484 Wheels 1193 | . 250 332 611 . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 120 110 110 116 50 Average Speed 124 | 112 92 90 105 160 146 121 113 116 160 Slowest Speed 350 | 120 200 90 190 260 260 196 116 116 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 41 72 50 35 21 28 77 11 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 5 | . . 1 . . . . 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 361 | . 50 17 118 94 . 17 . . 65 Melee . | . . . . . . . . . . Projectile 26 | . . . . . . 7 . . 19 AOE 335 | . 50 17 118 94 . 10 . . 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 8172 | 52 349 337 848 862 1166 2975 773 94 716 Wait 1392 | . 36 . 65 517 119 557 12 2 84 Move 6074 | 39 255 331 683 304 951 2213 733 76 489 Hop . | . . . . . . . . . . Pick Up 114 | 6 7 1 14 8 19 29 8 2 20 Fast Attach 77 | 6 12 . 7 4 8 18 . 4 18 Attach 64 | . . . 4 5 6 13 4 2 30 Detach 19 | . 2 . 3 1 2 6 . 1 4 Swap 26 | 1 1 . 3 4 3 10 3 . 1 Drop 88 | . 11 1 12 4 14 33 4 1 8 Fire 215 | . 25 3 37 15 7 80 9 6 33 Melee 84 | . . . 20 . 35 3 . . 26 Ram 2 | . . 1 . . . . . . 1 Kick 17 | . . . . . 2 13 . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 442 | -10/Materials | Entered Mines 462 | -10/Mines | Discovered new exit (range 6) 497 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 500 | -10/Mines | Found Prototype Device 711 | -10/Mines | Discovered new exit (range 10) 752 | -10/Mines | Entered Materials 752 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 805 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Repaired Ion Engine 1690 | -9/Materials | Discovered new exit (range 16) 1738 | -9/Materials | Entered another Materials area 1738 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1738 | -8/Materials | Identified Exp. Sensor Array 1874 | -8/Materials | Build established: Scavenger-Mutant 2758 | -8/Materials | Discovered new exit (range 10) 2789 | -8/Materials | Lost 3 parts (1p2w) 2812 | -8/Materials | Entered Factory 2812 | -7/Factory | Evolved 2 slots: Utility x2 3052 | -7/Factory | Build established: Mutant 3343 | -7/Factory | Lost 4 parts (1p1n1u1w) 3784 | -7/Factory | Identified exit to Lower Caves 4275 | -7/Factory | Discovered new exit (range 15) 4410 | -7/Factory | Garrison activated, responded to threat 4481 | -7/Factory | Identified exit to Factory 4492 | -7/Factory | Entered another Factory area 4492 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5047 | -6/Factory | Build established: Skirmisher 5465 | -6/Factory | Build established: Mutant 5901 | -6/Factory | Build established: Tank 6207 | -6/Factory | Allied Derelicts emerged from ambush trap array 6614 | -6/Factory | Repaired Multireflex Exoskeleton 6660 | -6/Factory | Hacking Suite fried by hacking feedback 7092 | -6/Factory | Build established: Gunner 7662 | -6/Factory | Core integrity fell below 50% 8053 | -6/Factory | Discovered new exit (range 6) 8058 | -6/Factory | Identified exit to Lower Caves 8109 | -6/Factory | Entered Lower Caves 8110 | -6/Lower Caves | Encountered a Warlord checkpoint 8162 | -6/Lower Caves | Build established: Scavenger-Gunner 8371 | -6/Lower Caves | Learned Factory terminal intel 8555 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8876 | -6/Lower Caves | Discovered new exit (range 9) 8884 | -6/Lower Caves | Identified exit to Lower Caves 8892 | -6/Lower Caves | Build established: Scavenger-Tank 8900 | -6/Lower Caves | Learned 4 Factory zone layouts 9001 | -6/Lower Caves | Entered another Lower Caves area 9003 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9053 | -6/Lower Caves | Discovered new exit (range 12) 9063 | -6/Lower Caves | Lost 5 parts (2p1u2w) 9120 | -6/Lower Caves | Identified exit to Factory 9121 | -6/Lower Caves | Entered Factory 9121 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9122 | -5/Factory | Identified exit to Upper Caves 9123 | -5/Factory | Loaded intel: 26 terminal locations 9362 | -5/Factory | Fabricated Particle Reactor (x2) 9470 | -5/Factory | Lost 4 parts (1n3w) 9769 | -5/Factory | Build established: Scavenger-Gunner 9858 | -5/Factory | Lost 5 parts (1n1u3w) 9994 | -5/Factory | System corruption reached 10% 10039 | -5/Factory | Lost 7 parts (1p3n1u2w) 10180 | -5/Factory | Cargo convoy interrupted 10194 | -5/Factory | System corruption reached 30% 10203 | -5/Factory | Core integrity fell below 50% 10225 | -5/Factory | Core integrity fell below 20% 10229 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10223_ U-05 Engineer builds a Wall. 10223_ K-01 Serf collects debris. 10223_ U-05 Engineer lays Concrete. 10223_ Imp. Remote Force Field destroyed. 10223_ X-72 Disruptor destroyed. 10223_ K-01 Serf collects debris. 10224_ Energy Well destroyed. 10224_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10224_ K-01 Serf collects debris. 10224_ U-05 Engineer lays Concrete. 10225_ U-05 Engineer builds a Wall. 10225_ U-05 Engineer lays Concrete. 10226_ Slug penetrates Wall. 10227_ U-05 Engineer builds a Wall. 10227_ Slug penetrates Wall. 10227_ Slug penetrates H-66 Slayer. 10227_ Acquired Antigrav System. 10227_ K-01 Serf collects debris. 10228_ System corrupted: Matter fused (-10). 10228_ Acquired 23 matter. 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