Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.29 @ 23:07:49 Player: FooBarZisch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (740) 740 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-136) -136 TOTAL SCORE: 2784 Bonus ------- Follower Combat Kills 14 Friendly Fire -150 Cogmind --------- Core Integrity 522/550 Matter 288/300 Energy 160/160 System Corruption 0% Temperature Cool (24) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (12) --- Light Deuterium Engine Aluminum Leg Aluminum Leg Medium Matter Pod (100) Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scanner Hardened Light Armor Plating Improved Grenade Launcher Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Medium Matter Pod Improved Sensor Array Advanced Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Light Assault Rifle Grenade Launcher Missile Launcher Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 35 | 6 7 2 4 5 11 Power 2 | 1 . . . . 1 Engine 1 | 1 . . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | 2 . . . . 2 Treads . | . . . . . . Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . 2 . 2 Device . | . . . . . . Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 21 | 2 4 2 2 5 6 Energy Gun 10 | 2 2 1 1 1 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . 1 2 Ballistic Cannon . | . . . . . . Launcher 6 | . 1 1 . 3 1 Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . . 2 Average Slot Usage (%) 93 | . 87 100 92 100 92 Engine 10 | . 14 14 11 11 5 Core 1 | . . . . . 3 Leg 23 | . 28 28 22 22 21 Storage 19 | . 16 28 22 22 18 Protection 15 | . . . 15 22 26 Energy Gun 12 | . 26 28 19 2 4 Ballistic Gun 6 | . . . . 11 10 Launcher 3 | . . . . 8 2 Naked Turns . | . . . . . . Heaviest Build 43 | 13 25 25 35 37 43 Greatest Support 30 | 20 20 20 20 20 30 Greatest Overweight (x) 4 | 4 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 Average Capacity 10 | 5 6 12 12 12 12 Most Carried 12 | 4 7 7 11 12 12 Average Carried 8 | . 3 7 8 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | . 7 7 11 12 11 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 835 | 149 277 17 55 106 231 Remotely . | . . . . . . Salvage Created 891 | . 340 26 100 58 367 Parts 71 | . 19 6 10 16 20 Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 30 | . 10 3 1 7 9 Guns 13 | . 5 . 1 . 7 AOE 17 | . 5 3 . 7 2 Classes Destroyed 7 | . 4 . 1 1 1 Builder 1 | . 1 . . . . Tunneler 1 | . . . . 1 . Hauler 3 | . 2 . 1 . . Operator 1 | . . . . . 1 Swarmer 18 | . 6 3 . 7 2 Grunt 9 | . 4 . . . 5 Sentry 3 | . . . 1 . 2 Best Kill Streak 8 | . 8 3 1 5 4 Combat Bots Only 6 | . 6 3 1 4 4 Max Kills in Single Turn 5 | . 3 3 1 5 2 Gunslinging . | . . . . . . Exploded 4 | . 2 3 . 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 742 | . 127 13 44 55 503 Core 53 | . 17 . . 8 28 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 . 93 . 98 . Volleys Fired 68 | . 22 1 4 4 37 Largest 2 | . 2 1 2 2 2 Hottest 100 | . 100 30 100 100 70 Shots Fired 122 | . 39 1 8 5 69 Gun 112 | . 36 . 8 2 66 Cannon . | . . . . . . Launcher 10 | . 3 1 . 3 3 Special . | . . . . . . Kinetic 46 | . . . . . 46 Thermal 66 | . 36 . 8 2 20 Explosive 10 | . 3 1 . 3 3 Electromagnetic . | . . . . . . Robot Hit Streak 39 | . 16 . 9 8 39 Robot Miss Streak 2 | . 1 . 1 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | . 32 . 7 5 58 Core Hits 62 | . 19 3 4 9 27 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 17 | . 7 . 10 . . Impact 17 | . 7 . 10 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2172 | . 610 107 74 406 975 Guns 1116 | . 373 . 74 25 644 Cannons . | . . . . . . Explosions 1056 | . 237 107 . 381 331 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 430 | . . . . . 430 Thermal 686 | . 373 . 74 25 214 Explosive 1056 | . 237 107 . 381 331 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . 2 . . 3 20 Projectiles . | . . . . . . Explosions 25 | . 2 . . 3 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . . . . . 71 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 496 | . 320 . 129 60 496 Average Temperature 154 | . 108 . 57 29 202 Received Heat Transfer 375 | . 78 . 18 . 279 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 2035 | . 1110 . 222 74 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 221 | . 197 134 95 205 221 Average Influence 87 | . 77 132 66 97 89 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 88 | 100 100 100 100 67 93 Level 1 11 | . . . . 32 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 2 . 3 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 5 | . . . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 16 3 3 7 19 Peak Tracking Total 4 | . 4 3 3 4 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 5 | . 4 . . . 1 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 11 . . . 2 Successful 9 | . 9 . . . . Failed 4 | . 2 . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 10 . . . 2 Terminals 13 | . 11 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 15 . . . 2 Terminals 6 | . 6 . . . . Track 2 | . 2 . . . . Botnet 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 202 | . . . . . 202 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2250 | 48 635 105 151 673 638 Spaces Moved 1349 | 35 421 65 62 436 330 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 1333 | 19 421 65 62 436 330 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 Average Speed 140 | 105 124 150 150 150 150 Slowest Speed 250 | 250 150 150 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 53 9 12 84 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 9 | . 1 6 2 . . Terrain Destroyed 90 | . 26 6 2 25 31 Melee 3 | . 1 . 2 . . Projectile . | . . . . . . AOE 87 | . 25 6 . 25 31 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1550 | 46 482 71 95 449 407 Wait 44 | . 13 4 12 3 12 Move 1344 | 34 420 64 61 435 330 Hop . | . . . . . . Pick Up 28 | 6 8 . 4 1 9 Fast Attach 5 | . 1 . 2 . 2 Attach 13 | 6 3 . . . 4 Detach 3 | . 3 . . . . Swap 17 | . 3 2 2 5 5 Drop 11 | . 2 . . 1 8 Fire 68 | . 22 1 4 4 37 Melee 17 | . 7 . 10 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Entered Mines 706 | -10/Mines | Learned Materials machine intel 734 | -10/Mines | Discovered new exit (range 5) 735 | -10/Mines | Learned location of Storage (-8) 789 | -10/Mines | Entered Materials 789 | -9/Materials | Evolved 2 slots: Utility x2 790 | -9/Materials | Loaded intel: 54 machine locations 928 | -9/Materials | Discovered new exit (range 7) 940 | -9/Materials | Entered Mines 1108 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1153 | -9/Mines | Learned 2 Materials zone layouts 1170 | -9/Mines | Discovered new exit (range 7) 1440 | -9/Mines | Learned Materials stockpile data 1479 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1592 | -9/Mines | Discovered new exit (range 10) 1613 | -9/Mines | Entered Materials 1613 | -8/Materials | Accompanied by 3 allies 1613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1614 | -8/Materials | Identified exit to Factory 2251 | -8/Materials | Self-destructed Last Messages --------------- 02064_ Acquired 40 matter. 02065_ Overheating: System interference. 02065_ Assault Rifle temporarily disabled. 02065_ Lgt. Assault Rifle temporarily disabled. 02067_ Acquired 17 matter. 02069_ Dropped Grenade Launcher. 02073_ R-06 Scavenger collects Grenade Launcher. 02074_ Acquired Imp. Grenade Launcher. 02077_ R-06 Scavenger collects Imp. Heat Sink. 02088_ Dropped Terrain Scan Processor. 02089_ Acquired Imp. Terrain Scanner. 02095_ R-06 Scavenger collects Terrain Scan Processor. 02124_ Dropped Hammer. 02125_ Acquired Great Maul. 02242_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02246_ O-16 Technician uses terminal to summon reinforcements. 02246_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 02246_ O-16 Technician locks terminal. 02249_ O-16 Technician destroyed. 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"""#???# # #???# """"" | | #????????? ????# # #???# """"" | | +################+####### # !#???# """ | | % # #???# | | + #???# | | # !############ | | #######+### ###+####### %# ## # | | ?# # # #??#% # ## """"" # | | ?# """ # # / #??# ############%""""" # | | ?# """ # # #?## ############ """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedTransportComputer Manual? 0 Play Time 00:27:35 Cumulative 29.6 hours Start 2019.11.29 @ 22:31:11 End 2019.11.29 @ 23:07:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 2 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75d6e39e-aad0-49eb-aea8-e059455a4f75