Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 12:41:30 Player: Lolterzard Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (312) 1560 Value Destroyed (6916) 6916 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 13209 Bonus ------- High Alert Combat Kills 693 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 5/450 Energy 97/100 System Corruption 4% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Large Matter Pod Enhanced Optical Array Hacking Suite System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Wheel Wheel Phase Shifter Heavy Assault Cannon Improved Proton Missile Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Enhanced Optical Array Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Medium Matter Pod Hacking Suite System Shield Gatling Laser Autogun Autogun Autogun Minigun Minigun Minigun Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Proton Missile Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . 2 1 . . . . . . Weapon 3 | . . . . . . 1 . . 2 Parts Attached 140 | 10 7 12 20 16 23 2 . 15 35 Power 14 | 1 . 2 4 2 2 . . 2 1 Engine 13 | 1 . 2 4 2 2 . . 2 . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 52 | 4 3 4 5 5 13 1 . 6 11 Treads . | . . . . . . . . . . Leg 4 | . . . . 3 1 . . . . Wheel 48 | 4 3 4 5 2 12 1 . 6 11 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 2 4 6 4 5 1 . 5 6 Device 8 | 1 . 1 . 3 . . . 1 2 Storage 8 | 1 1 . 1 . 2 . . 3 . Processor 2 | . 1 . . . . . . . 1 Hackware 3 | . . . . . . 1 . . 2 Protection 14 | . . 3 5 1 3 . . 1 1 Artifact . | . . . . . . . . . . Weapon 39 | 3 2 2 5 5 3 . . 2 17 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 2 . 1 3 5 3 . . 2 6 Ballistic Cannon 4 | . 2 1 1 . . . . . . Launcher 11 | . . . 1 . . . . . 10 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 90 | . 4 8 7 15 16 . 2 9 29 Power 8 | . . 3 1 2 . . . . 2 Propulsion 29 | . 1 1 2 6 7 . 1 6 5 Utility 22 | . 1 2 3 4 5 . 1 1 5 Weapon 31 | . 2 2 1 3 4 . . 2 17 Highest Loss Streak 19 | . 2 2 2 6 8 . 2 5 19 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 20 | 5 13 22 24 18 21 17 17 21 22 Power 2 | 1 4 4 2 1 1 1 1 1 . Propulsion 3 | 3 6 6 4 . 5 4 3 2 1 Utility 1 | . 1 3 1 . . . . . 2 Weapon 12 | . 1 8 15 15 14 12 12 17 17 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . . 5 6 . . 1 . 3 10 Power 6 | . . . 5 . . . . . 1 Propulsion 7 | . . 4 . . . 1 . 1 1 Utility 2 | . . 1 . . . . . . 1 Weapon 10 | . . . 1 . . . . 2 7 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 96 94 98 76 89 93 95 93 92 Engine 8 | . 14 7 9 8 8 7 7 7 3 Leg 3 | . . . . 16 4 . . . . Wheel 21 | . 26 22 26 6 20 29 29 27 24 Device 6 | . 8 10 . 3 15 . . 6 2 Storage 14 | . 14 11 17 12 13 23 23 16 15 Processor 4 | . 3 11 7 . . . . . 4 Protection 8 | . . 10 18 12 8 7 5 3 3 Ballistic Gun 15 | . 15 5 17 15 17 20 21 21 19 Ballistic Cannon 4 | . 6 16 . 2 . . . . . Launcher 1 | . . . . . . . . . 12 Peak Build Rating 49 | 7 9 14 28 23 28 25 25 39 49 Average Rating 22 | 5 7 12 26 18 22 23 23 34 43 On Entrance 17 | . 7 9 12 23 23 19 25 21 39 Avg Prop Armor Cover (%) 3 | 5 5 . 3 . 3 . . 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 138 | 13 89 99 112 108 103 106 106 113 138 Greatest Support 42 | 26 20 20 30 30 30 40 40 40 42 Greatest Overweight (x) 33 | 3 8 9 5 31 33 2 3 10 27 Average Overweight (x) 3 | . 4 4 3 4 4 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 Most Carried 25 | 8 18 25 25 25 24 20 18 25 25 Average Carried 20 | 5 13 23 24 18 21 17 17 21 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 18 25 25 19 21 17 17 24 12 Class Distribution -------------------- 45% | Scavenger-Mutant 33% | Mutant 12% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Matter Collected 7903 | 249 803 1187 1115 677 938 . . 924 2010 Remotely 1134 | . . 1134 . . . . . . . Salvage Created 10320 | 202 945 1586 1987 731 1424 . . 1148 2297 Parts 640 | 13 73 99 114 32 97 . . 70 142 Haulers Intercepted 16 | . 2 5 4 . 1 . . 2 2 Recyclers Shooed 17 | . 3 3 3 . 3 . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Combat Hostiles Destroyed 162 | . 13 31 32 20 20 . . 12 34 Guns 105 | . 11 9 32 9 16 . . 12 16 Cannons 33 | . . 22 . 11 . . . . . AOE 24 | . 2 . . . 4 . . . 18 Classes Destroyed 16 | 3 5 3 2 . . . . 1 2 Worker 49 | 2 6 6 7 . 10 . . 9 9 Builder 36 | . 5 6 2 . 6 . . 3 14 Tunneler 8 | 4 1 . . . . . . 2 1 Hauler 16 | . 2 5 4 . 1 . . 2 2 Recycler 23 | 1 3 5 4 . 2 . . 3 5 Mechanic 3 | . . 1 . . 1 . . 1 . Operator 4 | . . 1 2 . . . . 1 . Watcher 11 | . 3 2 1 . 3 . . . 2 Swarmer 55 | . 6 12 13 7 3 . . 7 7 Grunt 61 | . 7 12 11 9 11 . . . 11 Sentry 24 | . . 7 5 3 4 . . 4 1 Specialist 5 | . . . 2 . . . . . 3 Hunter 9 | . . . 1 1 2 . . . 5 Programmer 6 | . . . . . . . . 1 5 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 17 | 7 4 8 12 5 12 . . 9 17 Combat Bots Only 15 | . 3 4 6 5 7 . . 4 15 Max Kills in Single Turn 8 | 1 2 2 2 1 3 . . 2 8 Gunslinging 2 | . . . 1 . . . . 1 2 Exploded 7 | . 2 . . . 3 . . . 7 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Hostile Shots Fired 1116 | . 69 139 146 142 159 . 2 148 311 Missed 319 | . 19 35 39 34 38 . 1 51 102 Hits 797 | . 50 104 107 108 121 . 1 97 209 Melee 2 | . . . . . . . 1 . 1 Projectile 795 | . 50 104 107 108 121 . . 97 208 Critical Strikes 32 | . . 3 6 8 7 . . 1 7 Actively Blocked 2 | . . . . 2 . . . . . Damage Taken 11704 | . 546 1183 1352 1399 1910 . 37 1135 4142 Core 2021 | . 152 227 110 165 266 . . 239 862 Absorbed by Shields 21 | . . . . 21 . . . . . Redirected to Shielding 51 | . . . 15 32 4 . . . . Regen/Repaired (Parts) 379 | . . 107 . . . 92 . . 180 Core Remaining (%) 49 | 100 39 43 . . 1 . . 65 . Volleys Fired 734 | 14 83 137 120 68 128 1 . 73 110 Largest 5 | 2 2 2 2 2 2 3 . 3 5 Hottest 195 | 40 70 60 56 67 56 69 . 78 195 Shots Fired 1705 | 28 157 272 239 133 251 3 1 203 418 Gun 1378 | 28 133 69 239 73 248 3 1 203 381 Cannon 287 | . 24 203 . 60 . . . . . Launcher 40 | . . . . . 3 . . . 37 Special . | . . . . . . . . . . Kinetic 1647 | 28 139 272 239 133 248 3 1 203 381 Thermal . | . . . . . . . . . . Explosive 40 | . . . . . 3 . . . 37 Electromagnetic 18 | . 18 . . . . . . . . Robot Hit Streak 28 | 10 8 24 28 14 15 4 . 8 9 Robot Miss Streak 9 | 4 5 4 3 3 6 . . 2 9 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . 1 . 4 1 3 . . 2 6 Max Gunslinging Chain 2 | . 1 . 1 1 1 . . 1 2 Shots Hit Robots 1040 | 15 88 163 173 80 148 3 . 123 247 Core Hits 543 | 8 41 67 71 32 76 2 . 49 197 Critical Kills 3 | . . . . . 1 . . 2 . Critical Parts Destroyed 4 | . . . . . 1 . . 2 1 Critical Strikes 15 | . . 5 . 3 2 . . 4 1 Destroy 7 | . . . . . 2 . . 4 1 Blast 8 | . . 5 . 3 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21299 | 184 1288 2847 3421 1513 2867 44 . 2262 6873 Guns 14503 | 184 975 657 3421 842 2258 44 . 2262 3860 Cannons 3058 | . 197 2190 . 671 . . . . . Explosions 3720 | . 116 . . . 609 . . . 2995 Melee . | . . . . . . . . . . Ramming 18 | . . . . . . . . . 18 Kinetic 17440 | 184 1051 2847 3421 1513 2258 44 . 2262 3860 Thermal 297 | . 116 . . . . . . . 181 Explosive 3423 | . . . . . 609 . . . 2814 Electromagnetic 121 | . 121 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 2 2 5 . 11 12 4 Average Corruption 3 | . . . 2 2 4 . 7 11 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 113 | . . . 6 24 27 . 5 38 13 Message Errors 36 | . . . 2 15 6 . 2 5 6 Matter Fused 23 | . . . 2 4 2 . 1 12 2 Heat Flow Errors 8 | . . . . 2 2 . . 4 . Energy Discharges 12 | . . . . 1 7 . 1 2 1 Parts Rejected 4 | . . . . 1 2 . . . 1 Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 13 | . . . 1 . 5 . . 6 1 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 5 | . . . . 1 . . 1 2 1 Weapon Failures 9 | . . . . . 3 . . 5 1 Overload Shots . | . . . . . . . . . . Overflow Damage 138 | . 9 26 . 29 29 . . . 45 Projectiles 57 | . 2 26 . 29 . . . . . Explosions 81 | . 7 . . . 29 . . . 45 Melee . | . . . . . . . . . . Knockbacks 25 | . 3 18 . 4 . . . . . Impact . | . . . . . . . . . . Kinetic 23 | . 3 16 . 4 . . . . . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 182 | . 39 . . . 44 . . . 99 Shots 7 | . 2 . . . 3 . . . 2 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | . 21 84 87 149 231 . . 288 342 Average Temperature 50 | . 7 26 18 45 53 . . 56 78 Received Heat Transfer 3504 | . 198 441 531 732 747 . . 132 723 Effects 6 | . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 250 | . 100 . . . . . . . 150 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Maximum Alert Level 3 | . . 2 2 3 2 1 . . 2 Low Security (%) 37 | 100 100 29 12 . . 41 100 100 38 Level 1 23 | . . 55 35 2 12 58 . . 57 Level 2 31 | . . 15 52 60 87 . . . 3 Level 3 7 | . . . . 37 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 867 | 15 104 448 600 867 512 212 63 154 578 Initial 422 | . . 9 182 392 422 212 63 . 46 Average 309 | 3 33 238 392 663 443 199 23 78 210 Influence Increases 5552 | 35 487 1036 990 625 665 . . 472 1242 Destroy 0b10 Robot/C 3240 | . 260 620 640 400 400 . . 240 680 Destroy 0b10 Robot/NC 760 | 35 100 135 100 5 115 . . 105 165 Destroy Leader 744 | . 60 184 160 20 98 . . 74 148 Successful Hack 63 | . 33 11 11 . . . . 4 4 Disable Machine 105 | . 15 15 30 . . . . . 45 Anti-Garrison Action 200 | . . . . 200 . . . . . Destroy Structure 215 | . 4 11 4 . 22 . . 4 170 Lose Combat Pursuer 225 | . 15 60 45 . 30 . . 45 30 Influence Decreases 4998 | 35 463 629 817 362 1063 287 182 377 783 Entered New Map 1346 | . . 15 249 212 445 257 119 . 49 Time Decay 2816 | 35 433 534 498 . 458 30 63 321 444 Lost Part 836 | . 30 80 70 150 160 . . 56 290 Squads Dispatched 33 | . 1 6 8 . 2 1 . 3 12 Investigation 9 | . 1 4 2 . . 1 . . 1 Extermination 4 | . . . . . . . . 1 3 Reinforcement 14 | . . 2 2 . 1 . . 2 7 Assault . | . . . . . . . . . . Garrison 6 | . . . 4 . 1 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . 4 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Distress Signals 12 | . . 4 2 . 3 . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 268 | . 23 54 45 22 39 1 6 23 55 Peak Tracking Total 13 | . 4 7 5 4 9 . 6 4 13 Tactical Retreats 12 | . 1 3 3 . 2 . . 2 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Traps Triggered 16 | . 1 3 2 4 3 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Machines Disabled 7 | . 1 1 2 . . . . . 3 Max in Single Turn 2 | . 1 1 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Machines Accessed 32 | . 8 7 6 2 1 1 . 4 3 Terminals 24 | . 8 4 5 2 1 . . 2 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . 1 . . . 1 . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 61 | . 16 16 12 2 1 3 . 4 7 Successful 30 | . 7 8 6 . . 2 . 2 5 Failed 30 | . 9 7 6 2 1 1 . 2 2 Catastrophic 5 | . 2 . 1 1 . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . Manual . | . . . . . . . . . . Terminals 40 | . 16 7 10 2 1 . . 2 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 16 | . . 7 . . . 3 . 1 5 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 16 | . 7 3 4 . . . . 1 1 Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 4 | . 2 1 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 10 | . . 4 . . . 2 . . 4 Scan Component 6 | . . 3 . . . 1 . . 2 Repair 4 | . . 1 . . . 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 3 3 2 . 1 . 2 1 Full Trace Events 5 | . 1 1 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired 4 | . . 1 . . . 1 . . 2 Time 144 | . . 32 . . . 16 . . 96 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . 2 1 1 1 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Active Infowar (turns) 5104 | . 1241 1654 1110 . . . . . 1099 Optics 1099 | . . . . . . . . . 1099 Terrain 1 | . . . . . . . . . 1 Seismic 874 | . 874 . . . . . . . . T.N.C. 3131 | . 367 1654 1110 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Turns Passed 10058 | 144 1376 1654 1333 1911 1145 68 197 905 1325 Spaces Moved 4976 | 75 763 783 730 655 422 43 193 617 695 Core 27 | 22 . . . 3 1 . . . 1 Treads . | . . . . . . . . . . Legs 398 | . . . . 357 41 . . . . Wheels 4551 | 53 763 783 730 295 380 43 193 617 694 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 130 115 115 115 100 100 100 100 Average Speed 141 | 104 143 133 116 254 155 100 101 104 112 Slowest Speed 1700 | 200 200 205 145 1600 1700 100 115 220 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 97 77 53 53 44 1 84 19 20 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 311 | . 4 . . . 15 . . . 292 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 307 | . 4 . . . 15 . . . 288 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Total 6524 | 109 883 1123 974 787 650 66 194 730 1008 Wait 466 | . 17 161 72 19 59 16 . . 122 Move 4965 | 74 762 782 730 650 421 43 192 616 695 Hop . | . . . . . . . . . . Pick Up 99 | 9 12 18 17 5 9 . 1 14 14 Fast Attach 43 | 7 . 2 1 6 11 2 . 6 8 Attach 79 | 1 4 7 12 11 12 2 1 7 22 Detach . | . . . . . . . . . . Swap 57 | 2 4 6 10 3 7 . . 6 19 Drop 55 | 2 1 10 12 1 3 2 . 8 16 Fire 734 | 14 83 137 120 68 128 1 . 73 110 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . 24 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 5) 488 | -10/Materials | Discovered new exit (range 8) 795 | -10/Materials | Discovered new exit (range 4) 1016 | -10/Materials | Core integrity fell below 50% 1266 | -10/Materials | Discovered new exit (range 13) 1521 | -10/Materials | Entered another Materials area 1521 | -9/Materials | Evolved 2 slots: Utility x2 1851 | -9/Materials | Discovered new exit (range 15) 2108 | -9/Materials | Build established: Scavenger-Mutant 2150 | -9/Materials | Discovered new exit (range 11) 2477 | -9/Materials | Discovered new exit (range 4) 2510 | -9/Materials | Core integrity fell below 50% 2523 | -9/Materials | Central database locked down 2704 | -9/Materials | Discovered new exit (range 9) 2761 | -9/Materials | Repaired Med. Armor Plating 3175 | -9/Materials | Entered another Materials area 3175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3901 | -8/Materials | Discovered new exit (range 15) 4084 | -8/Materials | Garrison activated, responded to threat 4398 | -8/Materials | Garrison activated, responded to threat 4485 | -8/Materials | Discovered new exit (range 13) 4508 | -8/Materials | Identified exit to Garrison 4508 | -8/Materials | Entered Garrison 4634 | -8/Garrison | Triggered checkpoint 4762 | -8/Garrison | Triggered checkpoint 4772 | -8/Garrison | Triggered checkpoint 4825 | -8/Garrison | Lost 6 parts (2n2u2w) 4871 | -8/Garrison | Discovered new exit (range 11) 4938 | -8/Garrison | Triggered checkpoint 4978 | -8/Garrison | Lost 3 parts (1p1n1u) 5072 | -8/Garrison | Build established: Mutant 5114 | -8/Garrison | Triggered checkpoint 5190 | -8/Garrison | Lost 3 parts (1p1n1u) 5498 | -8/Garrison | Discovered new exit (range 11) 5534 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5718 | -8/Garrison | Triggered checkpoint 5928 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6340 | -8/Garrison | Build established: Scavenger-Mutant 6366 | -8/Garrison | Discovered new exit (range 11) 6398 | -8/Garrison | Triggered checkpoint 6419 | -8/Garrison | Entered Materials 6448 | -8/Materials | Core integrity fell below 50% 7149 | -8/Materials | Lost 4 parts (2n1u1w) 7196 | -8/Materials | Core integrity fell below 20% 7237 | -8/Materials | Lost 8 parts (3n3u2w) 7249 | -8/Materials | Destroyed 7 combat bots 7498 | -8/Materials | Garrison activated, responded to threat 7551 | -8/Materials | Discovered new exit (range 11) 7564 | -8/Materials | Entered Factory 7564 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7612 | -7/Factory | Repaired Hvy. Assault Rifle 7632 | -7/Factory | Sucked down chute 7632 | -7/Factory | Entered Waste 7647 | -7/Waste | EMP discharged 7657 | -7/Waste | Spotted C-40 Crusher 7668 | -7/Waste | Spotted C-40 Crusher 7669 | -7/Waste | Spotted C-40 Crusher 7691 | -7/Waste | Spotted C-40 Crusher 7701 | -7/Waste | Spotted C-40 Crusher 7747 | -7/Waste | EMP discharged 7747 | -7/Waste | System corruption reached 10% 7773 | -7/Waste | Spotted C-40 Crusher 7776 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7815 | -7/Waste | Discovered new exit (range 11) 7829 | -7/Waste | Entered Factory 8042 | -7/Factory | Lost 5 parts (3n1u1w) 8703 | -7/Factory | Discovered new exit (range 15) 8734 | -7/Factory | Entered another Factory area 8734 | -6/Factory | Evolved 2 slots: Weapon x2 8991 | -6/Factory | Repaired Wheel+ 9063 | -6/Factory | Repaired Prc. Assault Rifle 9446 | -6/Factory | Build established: Scavenger-Tank 9486 | -6/Factory | Spotted B-75 Beast 9520 | -6/Factory | Destroyed B-75 Beast 9549 | -6/Factory | Lost 4 parts (1p1n1u1w) 9805 | -6/Factory | Build established: Scavenger-Skirmisher 10008 | -6/Factory | Garrison activated, responded to threat 10013 | -6/Factory | Cargo convoy interrupted 10022 | -6/Factory | Core integrity fell below 50% 10048 | -6/Factory | Core integrity fell below 20% 10059 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10045_ The unstable cave ceiling collapses. 10046_ Penetrated by Slug. 10046_ Rocket Launcher destroyed. 10049_ Slug penetrates Wall. 10050_ K-01 Serf collects debris. 10050_ Critical hit (Burn: +37). 10051_ U-05 Engineer lays Concrete. 10052_ Penetrated by Slug. 10052_ Slug penetrates Wall. 10052_ U-05 Engineer builds a Wall. 10052_ Mni. Grenade Launcher destroyed. 10054_ K-01 Serf collects debris. 10055_ Penetrated by Slug. 10056_ M-13 Machinist repairs R-10 Processor. 10057_ The unstable cave ceiling collapses. 10057_ K-01 Serf collects debris. 10057_ U-05 Engineer lays Concrete. 10058_ M-13 Machinist fits Backup Power I on R-10 Processor. 10058_ U-05 Engineer builds a Wall. 10059_ Penetrated by Slug. 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R | < ??????????? | | ????????????### " " # h << ?????????? | | ??????????????# """"" << ???????? | | ??????????????###### # << ??????? | | ???????????????????####w# h < *?? ????????? | | ??????????????????????# # # ???????????? | | ??????????????????????# # # ??????????? | | ??"???????????????????# # #? ???????????? | | #???????????????????# # #? ???????????? | | #???????????????????# #### ### #?? =??????????? | | #??????????????????? ???##?? #???????????????? | | #??????????????????? ??????? #???????????????? | | #??????????????????? T ????????????????????????? | | #??????????????????? ????????????????????????? | | #??????????????????? ????????????????????????? | | +??????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 44 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 10% | -9/Materials Hvy. Assault Rifle | 20% | -7/Factory Wheel | 17% | -6/Factory Prc. Assault Rifle | 8% | -6/Factory Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger Quick And Dirty Challenges ------------ None Game ------ Seed AntimatterCompanionNanovents Manual? 0 Play Time 01:12:18 Cumulative 18.3 hours Start 2026.06.11 @ 21:34:02 End 2026.06.12 @ 12:41:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbd97644-d8e5-4a2b-a299-01735840283c