Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.13 @ 00:17:03 Player: alice_fexa Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (115) 575 Value Destroyed (2954) 2954 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 5350 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Treads Wheel Improved Flight Unit Improved Flight Unit Coolant Injector Small Storage Unit Weight Redist. System Improved Sensor Array Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit Weight Redist. System Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Particle Gun Particle Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 103 | 6 17 24 56 Power 13 | 1 3 3 6 Engine 9 | 1 3 3 2 Core 4 | . . . 4 Reactor . | . . . . Propulsion 28 | 2 5 6 15 Treads 16 | 1 2 4 9 Leg . | . . . . Wheel 11 | 1 3 2 5 Hover . | . . . . Flight 1 | . . . 1 Utility 27 | 1 5 6 15 Device 8 | . . 3 5 Storage 6 | 1 5 . . Processor 4 | . . . 4 Hackware 2 | . . . 2 Protection 7 | . . 3 4 Artifact . | . . . . Weapon 35 | 2 4 9 20 Energy Gun 14 | . . 5 9 Energy Cannon 3 | . 1 1 1 Ballistic Gun 16 | 2 3 3 8 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 26 | . 3 5 18 Power 1 | . . . 1 Propulsion 6 | . . 1 5 Utility 4 | . . 1 3 Weapon 15 | . 3 3 9 Highest Loss Streak 7 | . 1 2 7 Average Slot Usage (%) 98 | . 99 99 98 Engine 8 | . 14 11 2 Core 2 | . . . 6 Treads 10 | . 14 10 8 Wheel 10 | . 14 11 8 Device 8 | . . 11 12 Storage 22 | . 27 22 18 Processor 4 | . . . 11 Hackware 1 | . . . 5 Protection 5 | . . 10 5 Energy Gun 6 | . . 8 8 Energy Cannon 1 | . 3 2 . Ballistic Gun 14 | . 24 10 9 Naked Turns . | . . . . Heaviest Build 84 | 12 74 83 84 Greatest Support 20 | 10 16 16 20 Greatest Overweight (x) 8 | 1 7 5 8 Average Overweight (x) 4 | . 3 4 6 Largest Inventory Capacity 20 | 6 20 20 20 Average Capacity 19 | 5 17 20 20 Most Carried 20 | 6 20 20 20 Average Carried 18 | 3 17 19 19 Final Capacity 20 | 6 20 20 20 Final Carried 20 | 6 20 20 20 Class Distribution -------------------- 54% | Hauler-Mutant 27% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2380 | 268 515 516 1081 Remotely . | . . . . Salvage Created 4156 | 56 1048 1064 1988 Parts 269 | 4 80 77 108 Haulers Intercepted 10 | . 2 4 4 Recyclers Shooed 4 | . 3 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 74 | . 19 20 35 Guns 60 | . 18 13 29 Cannons 11 | . 1 7 3 AOE 3 | . . . 3 Classes Destroyed 12 | 1 5 2 4 Worker 5 | . . . 5 Builder 2 | . . . 2 Hauler 10 | . 2 4 4 Recycler 4 | 1 1 1 1 Operator 10 | . 5 3 2 Watcher 10 | . 3 5 2 Swarmer 21 | . 3 10 8 Grunt 36 | . 16 5 15 Duelist 2 | . . 1 1 Protector 1 | . . . 1 Sentry 12 | . . 4 8 Hunter 2 | . . . 2 Best Kill Streak 6 | 1 6 6 5 Combat Bots Only 6 | . 6 6 5 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging 1 | . . . 1 Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4692 | . 692 993 3007 Core 803 | . 98 155 550 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 60 61 . Volleys Fired 349 | 2 99 88 160 Largest 2 | 2 2 2 2 Hottest 93 | 40 80 83 93 Shots Fired 694 | 4 196 175 319 Gun 644 | 4 188 146 306 Cannon 48 | . 8 29 11 Launcher 2 | . . . 2 Special . | . . . . Kinetic 452 | 4 188 87 173 Thermal 213 | . 8 88 117 Explosive 2 | . . . 2 Electromagnetic 27 | . . . 27 Robot Hit Streak 30 | 3 12 18 30 Robot Miss Streak 4 | . 4 3 3 Penetration Max 1 | . . . 1 Secondary Targets 8 | . 2 1 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 495 | 3 128 104 260 Core Hits 197 | 2 60 40 95 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7465 | 30 1355 1700 4380 Guns 6620 | 30 1248 1299 4043 Cannons 653 | . 107 401 145 Explosions 192 | . . . 192 Melee . | . . . . Ramming . | . . . . Kinetic 3906 | 30 1248 574 2054 Thermal 2894 | . 107 1126 1661 Explosive 192 | . . . 192 Electromagnetic 473 | . . . 473 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . . . 38 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 158 | . 36 65 158 Average Temperature 29 | . 11 22 48 Received Heat Transfer 1641 | . 351 201 1089 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | . 1 3 7 Heat Transferred 6062 | . 222 2442 3398 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 456 | 5 292 291 456 Average Influence 168 | 2 109 74 304 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 64 | 100 80 92 26 Level 1 24 | . 19 7 44 Level 2 10 | . . . 29 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 6 3 7 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 10 | . 5 2 3 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 4 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 137 | . 48 36 53 Peak Tracking Total 9 | . 5 5 9 Tactical Retreats 8 | . 3 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 3 8 3 Terminals 9 | . 1 6 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 44 | . 12 26 6 Successful 22 | . 5 14 3 Failed 22 | . 7 12 3 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 26 | . 8 16 2 Terminals 32 | . 9 19 4 Fabricators . | . . . . Repair Stations 8 | . 1 7 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 14 | . 4 8 2 Prototype ID Bank 4 | . 2 2 . Alert Level 1 | . . . 1 Unreport Threat 4 | . 1 2 1 Locate Traps 3 | . 1 2 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 1 1 Terminals 2 | . . 1 1 Botnet 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 14 | . 3 8 3 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 60 | . . 60 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5070 | 60 1476 1669 1865 Spaces Moved 2291 | 48 769 763 711 Core 4 | 4 . . . Treads 33 | . . . 33 Legs . | . . . . Wheels 2254 | 44 769 763 678 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 140 140 Average Speed 141 | 82 125 149 153 Slowest Speed 240 | 90 150 150 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 4 92 54 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . . . 14 Melee . | . . . . Projectile 1 | . . . 1 AOE 13 | . . . 13 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3510 | 64 1114 1142 1190 Wait 592 | 1 174 226 191 Move 2288 | 47 768 762 711 Hop . | . . . . Pick Up 87 | 7 31 17 32 Fast Attach 29 | 6 3 8 12 Attach 25 | . 3 5 17 Detach 1 | . . 1 . Swap 49 | . 11 11 27 Drop 90 | 1 25 24 40 Fire 349 | 2 99 88 160 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 8) 421 | -10/Materials | Discovered new exit (range 12) 747 | -10/Materials | Discovered new exit (range 4) 1235 | -10/Materials | Build established: Hauler-Mutant 1537 | -10/Materials | Entered another Materials area 1537 | -9/Materials | Evolved 2 slots: Utility x2 1867 | -9/Materials | Repaired Hrd. Light Armor Plating 2483 | -9/Materials | Discovered new exit (range 12) 2975 | -9/Materials | Repaired Broken Autogun 3184 | -9/Materials | Discovered new exit (range 16) 3206 | -9/Materials | Entered another Materials area 3206 | -8/Materials | Evolved 2 slots: Utility x2 3550 | -8/Materials | Garrison activated, responded to threat 3738 | -8/Materials | Lost 7 parts (1p1n1u4w) 3805 | -8/Materials | Core integrity fell below 50% 3874 | -8/Materials | Lost 6 parts (2n1u3w) 4130 | -8/Materials | Core integrity fell below 20% 4134 | -8/Materials | Build established: Scavenger-Mutant 5071 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04874_ Dropped Hvy. Assault Rifle. 04875_ Acquired 10 matter. 04876_ K-01 Serf collects debris. 04960_ W-25 Informer sends out distress signal. 04961_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 04984_ Heat Sink melted. 04984_ Y-45 Defender destroyed. 04989_ Acquired 12 matter. 04997_ K-01 Serf collects debris. 05013_ U-05 Engineer destroyed. 05015_ K-01 Serf collects debris. 05016_ Destroyed Imp. Hover Unit. 05019_ K-01 Serf collects debris. 05026_ O-16 Technician destroyed. 05032_ K-01 Serf collects debris. 05037_ Acquired 30 matter. 05052_ C-30 ARC bursts open, deploying its payload. 05052_ S-10 Pest unfolds itself. 05068_ Destroyed Particle Gun. 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