Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 21:02:59

Player: CrossedViper

Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (41)      205
Value Destroyed (907)      907
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (165)                165
              TOTAL SCORE: 3497

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             0/400
Matter                     235/300
Energy                     246/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Armor Integrity Analyzer
       Hardened Light Armor Plating
                Reflective Plating
                Reflective Plating
>               --- WEAPON (2) -------
                AWS/Gauss
>               --- INVENTORY (4) ----
                Ion Engine
  High-capacity Storage Unit
                AWS/Thermal

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Armor Integrity Analyzer
       Hardened Light Armor Plating
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
                Ion Engine
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Heat Sink
                Disposable Heat Sink
                Terrain Scan Processor
       Hardened Light Armor Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
                PSU Rigger
       Improved Medium Laser
                AWS/Thermal
          Light Assault Rifle
                Autogun
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             37   | 4   3   3   16  3   2   6   
  Power                    5    | .   1   1   2   .   .   1   
    Engine                 4    | .   1   1   1   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   4   2   .   .   
    Treads                 7    | 2   .   .   4   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  13   | .   2   1   4   .   2   4   
    Device                 1    | .   1   .   .   .   .   .   
    Storage                4    | .   1   .   1   .   2   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   1   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   6   1   .   1   
    Energy Gun             4    | .   .   .   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   1   3   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 12   | .   .   1   8   1   .   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   2   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   6    | .   .   1   4   1   .   .   
  Highest Loss Streak      7    | .   .   1   7   1   .   2   
Average Slot Usage (%)     98   | .   75  100 98  100 100 97  
  Engine                   10   | .   5   14  6   11  11  11  
  Treads                   23   | .   28  28  21  22  22  20  
  Storage                  19   | .   5   14  21  22  22  22  
  Processor                7    | .   .   .   9   11  11  11  
  Protection               11   | .   .   13  12  11  11  11  
  Energy Gun               13   | .   .   .   9   22  22  19  
  Ballistic Gun            9    | .   28  28  12  .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 2   24  28  51  51  83  87  
  Greatest Support         43   | 3   40  40  43  40  40  40  
  Greatest Overweight (x)  4    | .   .   .   2   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   1   1   2   
Largest Inventory Capacity 20   | 4   10  10  16  16  20  20  
  Average Capacity         15   | 4   6   10  15  16  18  19  
  Most Carried             20   | 4   8   10  16  16  20  20  
  Average Carried          13   | 2   5   9   12  15  17  18  
  Final Capacity           20   | 4   10  10  16  16  20  4   
  Final Carried            20   | 4   8   10  16  15  20  4   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           729  | 195  .    143  283  108  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1577 | .    .    151  1084 300  42   .    
  Parts                    82   | .    .    10   45   21   6    .    
Haulers Intercepted        3    | .    .    .    3    .    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  32   | .   .   7   14  10  1   .   
  Guns                     30   | .   .   7   12  10  1   .   
Classes Destroyed          10   | .   .   3   4   2   1   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  12   | .   .   5   1   6   .   .   
  Grunt                    16   | .   .   1   12  3   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   .   3   6   3   1   .   
  Combat Bots Only         5    | .   .   3   5   3   1   .   
Max Kills in Single Turn   2    | .   .   1   2   2   1   .   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3054 | .    9    478  1334 340  175  718  
  Core                     491  | .    .    82   109  63   68   169  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    67   .    .    .    .    
Volleys Fired              133  | .    1    26   71   29   6    .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  112  | .    40   40   79   112  112  .    
Shots Fired                265  | .    2    52   131  57   12   11   
  Gun                      265  | .    2    52   131  57   12   11   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  147  | .    2    52   82   .    .    11   
  Thermal                  78   | .    .    .    9    57   12   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          40   | .    .    .    40   .    .    .    
  Robot Hit Streak         19   | .    1    10   19   5    5    12   
  Robot Miss Streak        4    | .    1    3    4    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    3    4    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    
  Autonomous               11   | .    .    .    .    .    .    11   
Shots Hit Robots           173  | .    1    33   91   31   6    11   
  Core Hits                75   | .    .    17   38   13   2    5    
  Critical Hits            4    | .    .    1    3    .    .    .    
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2822 | .    6    254  1513 605  123  321  
  Guns                     2609 | .    6    244  1317 605  123  314  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               196  | .    .    .    196  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  17   | .    .    10   .    .    .    7    
  Kinetic                  1087 | .    6    244  523  .    .    314  
  Thermal                  1044 | .    .    .    316  605  123  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          674  | .    .    .    674  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    54   .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    
  Rammed                   6    | .    .    4    .    .    .    2    
Targets Rammed             6    | .    .    4    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        439  | .    .    52   380  439  255  .    
  Average Temperature      120  | .    .    14   106  183  114  .    
  Received Heat Transfer   660  | .    .    36   531  93   .    .    
  Effects                  7    | .    .    .    1    6    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Interference           3    | .    .    .    1    2    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    5    .    .    
  Heat Transferred         1939 | .    .    .    459  1258 222  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             283  | .   83  101 283 234 .   1   
  Initial                  109  | .   .   31  17  109 .   .   
  Average                  88   | .   48  65  100 120 .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         86   | 100 100 100 79  76  .   100 
  Level 1                  13   | .   .   .   20  23  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   3   .   .   .   
  Investigation            4    | .   .   1   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           8    | .   2   .   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   6   26  27  11  2   1   
  Peak Tracking Total      15   | .   5   15  6   4   2   1   
  Tactical Retreats        5    | .   1   2   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          9    | .   3   1   3   .   2   .   
  Terminals                4    | .   3   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   11  1   7   .   2   .   
  Successful               13   | .   7   1   3   .   2   .   
  Failed                   8    | .   4   .   4   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   10  .   7   .   1   .   
  Terminals                14   | .   11  .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   1   1   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   23  .   .   .   .   
  Total Damage             211  | .   .   211 .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       3    | .   2   .   1   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               4063 | 40   142  886  766  1002 1071 156  
Spaces Moved               1934 | 59   159  493  295  494  425  9    
  Core                     189  | 59   130  .    .    .    .    .    
  Treads                   1745 | .    29   493  295  494  425  9    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   160  160  180  180  200  
  Average Speed            164  | 50   70   160  179  180  191  204  
  Slowest Speed            240  | 50   160  160  200  180  200  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    28   92   22   94   69   2    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    2    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    5    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    10   
  AOE                      5    | .    .    .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2589 | 68  190 547 419 550 670 145 
  Wait                     418  | .   18  13  7   23  233 124 
  Move                     1928 | 58  158 492 294 493 424 9   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 6   8   6   22  1   3   .   
  Fast Attach              5    | 2   1   .   2   .   .   .   
  Attach                   18   | 2   2   1   11  1   .   1   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     14   | .   .   2   3   2   2   5   
  Drop                     20   | .   2   3   9   1   2   3   
  Fire                     133  | .   1   26  71  29  6   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    6    | .   .   4   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   41 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Identified exit to Mines
  183 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  391 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  513 | -10/Mines     | Assembled infested the area
  518 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  551 | -10/Mines     | Learned location of 1 exit from Materials
  684 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1007 | -10/Mines     | Learned Materials terminal intel
 1052 | -10/Mines     | Discovered new exit (range 11)
 1069 | -10/Mines     | Entered Materials
 1069 | -9/Materials  | Evolved 2 slots: Utility x2
 1070 | -9/Materials  | Identified exit to Mines
 1071 | -9/Materials  | Loaded intel: 7 terminal locations
 1221 | -9/Materials  | Lost 7 parts (1p2n1u3w)
 1835 | -9/Materials  | Entered Mines
 1925 | -9/Mines      | Learned Materials garrison access intel
 2706 | -9/Mines      | Discovered new exit (range 9)
 2807 | -9/Mines      | Learned location of 1 exit from Materials
 2830 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2830 | -9/Mines      | Discovered new exit (range 5)
 2837 | -9/Mines      | Entered Exiles
 2882 | -9/Exiles     | Met 8R-AWN
 2913 | -9/Exiles     | Met EX-HEX
 2992 | -9/Exiles     | Met EX-DEC
 3095 | -9/Exiles     | Learned location of Zion (-7)
 3222 | -9/Exiles     | Met EX-BIN
 3246 | -9/Exiles     | Aligned with FarCom system
 3248 | -9/Exiles     | Given EX-Vault access code
 3294 | -9/Exiles     | Opened EX-Vault
 3310 | -9/Exiles     | Found AWS/Gauss
 3313 | -9/Exiles     | Found AWS/Thermal
 3320 | -9/Exiles     | Found PSU Rigger
 3365 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3378 | -9/Exiles     | Exiles lab attacked by MAIN.C
 3462 | -9/Exiles     | Build established: Hauler-Mutant
 3487 | -9/Exiles     | Discovered new exit (range 12)
 3501 | -9/Exiles     | Attacked by the Exiles
 3728 | -9/Exiles     | Core integrity fell below 50%
 3908 | -9/Exiles     | Stole three prototypes: AWS/Gauss, AWS/Thermal, PSU Rigger
 3908 | -9/Exiles     | Entered Mines
 4046 | -8/Mines      | P1-3CE came to Exiles' defense
 4062 | -8/Mines      | Core integrity fell below 20%
 4064 | -8/Mines      | Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Last Messages 
---------------
03914_ Slammed into K-01 Serf. <x2>
03916_ K-01 Serf knocked back.
03922_ Dropped Cld. Ion Engine.
03977_ System corrupted: Energy discharge (-61).
04046_ P1-3CE: "I came as fast as I could... Wait, it was you!"
04048_ Dropped Imp. Medium Laser.
04054_ Slug penetrates P1-3CE. <x2>
04055_ Slug penetrates Earth.
04056_ Lgt. Treads destroyed.
04057_ Dropped Hrd. Light Armor Plating.
04059_ Slug penetrates P1-3CE.
04059_ Slug penetrates Wall.
04059_ Lgt. Treads destroyed.
04059_ Knocked back.
04060_ Slug penetrates P1-3CE.
04060_ Slug penetrates Earth.
04062_ Slug penetrates P1-3CE.
04062_ Destroyed Tractor Beam.
04063_ Slug penetrates P1-3CE.
04063_ Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
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|           ??????????#   =[#??????????????????????? |
|           ??????????#  !!!#??????????????????????? |
|           ??????????# =![@#??????????????????????? |
|           ??????????#  [!!#??????????????????????? |
|           ??????????###M=##??????????????????????? |
|           ???????????#;[######???????????????????? |
|           ??????????# #*     #???????????????????? |
|           ?????????# ##"#### #???????????????????? |
|           ????????# #?# #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingPoweredRegenerator
  Manual?         0
Play Time         00:17:42
  Cumulative      361.7 hours
  Start           2021.03.02 @ 20:42:50
  End             2021.03.02 @ 21:02:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          285
  Rogue           278
  Adventurer      0
  Explorer        7
Win Type          -
  Total           13
  Types           3/1/9/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bc41beb-a1d1-4cf2-9489-8d3fa7ab3efc