Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.19 @ 18:39:20 Player: Runia Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (450) 2250 Value Destroyed (23916) 23916 Prototype IDs (300) 6000 Alien Tech Used (16) 3200 Bonus (49565) 49565 TOTAL SCORE: 95831 Bonus ------- High Alert Combat Kills 2844 Follower Combat Kills 945 Entered Garrisons 600 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2886 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -5810 Cogmind --------- Core Integrity 1213/1600 Matter 250/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Megatreads > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Heavy Regenerative Plating Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Megatreads Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Improved Targeting Computer Experimental Targeting Computer Improved Particle Charger Advanced Particle Charger Heavy Regenerative Plating Heavy Regenerative Plating Experimental Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Enhanced Nova Cannon Cooled Nova Cannon > --- INVENTORY -------- Megatreads Experimental Biometal Heavy Treads Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Weapon Cycler Advanced Force Field Advanced Force Field Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Bore Cannon Bore Cannon Fusion Bomb Launcher Field Lobotomy Kit [Rating: 231] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Megatreads Leg Centrium Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Improved Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Enhanced Nova Cannon Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Mass Driver Launcher Fusion Bomb Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . 2 . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . 2 . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . Utility 9 | . . . . . 2 . . 1 . . . 2 . . . . 1 . . . . . . . 1 . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 698 | 3 13 18 1 11 20 16 22 11 5 . 2 3 25 31 25 13 18 5 6 28 1 21 54 4 16 36 45 38 61 32 63 51 Power 58 | . 2 1 . 2 1 1 2 1 . . . . 1 1 . 1 . 2 . 1 . 2 8 1 . 8 6 1 7 4 5 . Engine 14 | . 2 1 . 2 . . 2 1 . . . . 1 1 . 1 . 2 . . . . . . . . . . 1 . . . Core 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reactor 41 | . . . . . . . . . . . . . . . . . . . . 1 . 2 8 1 . 8 6 1 5 4 5 . Propulsion 96 | 2 . 4 . 4 3 2 6 1 . . . . 4 1 10 . 1 . 1 3 . 3 12 . 2 5 21 1 4 1 3 2 Treads 34 | 2 . 1 . 1 2 2 1 . . . . . 3 1 1 . . . . . . 1 1 . 1 5 4 . 3 . 3 2 Leg 31 | . . . . . . . . . . . . . . . 4 . . . . . . . 11 . 1 . 15 . . . . . Wheel 23 | . . 3 . 3 . . 1 . . . . . . . 5 . 1 . 1 2 . 2 . . . . 2 1 1 1 . . Hover 8 | . . . . . 1 . 4 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 338 | . 3 1 1 1 8 4 7 3 2 . 1 3 8 25 6 5 14 2 4 14 1 10 18 2 10 19 14 27 33 21 30 41 Device 238 | . 2 1 . . 2 2 3 2 1 . 1 2 6 19 3 3 12 1 4 7 1 9 14 1 9 16 6 16 18 18 19 40 Storage 13 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . . . 5 1 1 . Processor 20 | . . . . . . . 1 1 . . . 1 1 . 2 . 1 . . 1 . . . 1 . . 3 1 1 1 4 1 Hackware 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 5 . Protection 57 | . . . . 1 6 2 2 . 1 . . . 1 4 1 2 1 1 . 5 . 1 4 . . . 5 10 9 . 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Weapon 206 | 1 8 12 . 4 8 9 7 6 3 . 1 . 12 4 9 7 3 1 1 10 . 6 16 1 4 4 4 9 17 6 25 8 Energy Gun 18 | . 1 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 1 4 . Energy Cannon 80 | . . . . . . 1 . 1 2 . . . 5 2 . 5 1 . 1 3 . 5 2 1 2 2 3 7 9 5 15 8 Ballistic Gun 33 | 1 5 5 . 2 6 3 3 4 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 21 | . . . . . . 3 3 1 . . . . 3 . 5 . 1 . . . . . . . . . . 2 . . 3 . Launcher 21 | . 2 2 . 1 2 2 1 . . . . . 2 2 3 . . . . . . . . . 2 . 1 . . . 1 . Special Weapon 18 | . . . . . . . . . . . . . . . . . . . . 4 . . 10 . . . . . 2 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . 1 2 1 1 . 3 . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . 3 . . . . . . . . 2 . . 2 . . 10 . . . . 1 5 4 5 9 . 3 . Parts Lost 60 | . . 6 . 3 2 5 . . . . . . 3 3 6 . . . . . . 2 5 . 2 1 . 4 10 . . 8 Power 9 | . . 1 . . 1 . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 3 . . . Propulsion 14 | . . 3 . 2 . 2 . . . . . . . 1 3 . . . . . . . . . 1 . . . 1 . . 1 Utility 27 | . . 1 . . 1 2 . . . . . . 3 1 2 . . . . . . 1 4 . 1 . . 2 5 . . 4 Weapon 10 | . . 1 . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 . . 3 Highest Loss Streak 4 | . . 4 . 2 2 3 . . . . . . 1 2 3 . . . . . . 1 2 . 2 1 . 4 3 . . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 97 97 100 98 77 69 82 95 100 100 100 100 84 82 84 96 94 95 99 95 94 88 91 89 94 87 76 68 68 74 68 67 Engine 2 | . 14 13 14 14 6 . . 7 7 7 7 6 6 6 6 6 5 6 11 3 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 3 5 10 14 15 14 13 12 12 9 11 5 2 Treads 8 | . 28 13 14 12 10 12 20 . . . . . 16 16 9 . . . . . . 4 5 5 3 16 5 4 4 3 7 10 Leg 2 | . . . . . . . . . . . . . . . 5 . . . . . . . 19 21 23 6 7 . . . . . Wheel 5 | . . 12 14 14 9 6 3 . . . . . . . 7 33 29 29 29 29 29 21 1 . . . 1 4 4 5 2 . Hover 1 | . . . . . . . 1 38 38 38 38 33 5 . . . . . . . . . . . . . . . . . . . Device 14 | . 11 13 14 4 6 8 12 13 7 7 10 20 13 18 13 13 15 10 10 7 10 10 15 15 18 16 15 17 20 18 11 14 Storage 5 | . 14 14 14 14 9 9 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 2 Processor 11 | . . . . . . . . 7 15 15 11 13 14 13 15 20 18 23 23 22 17 15 15 18 19 17 14 13 10 8 10 14 Protection 5 | . . . . 9 17 11 14 7 7 7 7 6 5 5 6 4 5 5 5 8 11 9 3 . . . 4 3 3 3 5 2 Energy Cannon 7 | . . . . . . . . . 3 7 4 . 10 12 6 5 7 9 6 4 5 5 2 7 8 4 7 7 5 10 12 14 Ballistic Gun 2 | . 27 25 28 24 17 7 5 10 11 7 10 13 1 . . . . . . . . . . . . . . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 252 | 11 19 20 49 55 74 95 90 45 39 39 41 35 53 93 94 77 83 87 88 115 115 135 125 122 122 144 158 148 140 192 252 226 Greatest Support 685 | 40 40 20 10 28 28 90 110 40 40 40 40 40 155 155 148 60 60 60 60 60 60 60 120 120 150 230 600 600 600 610 685 685 Greatest Overweight (x) 7 | . . 1 4 5 2 3 1 1 . . 1 . 1 . 3 1 1 1 1 1 1 2 2 1 . . 7 7 6 5 5 . Average Overweight (x) 1 | . . . 3 4 1 1 . . . . . . . . . 1 1 1 1 1 1 2 . . . . 2 5 4 3 1 . Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 20 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 19 | 8 9 10 17 20 20 20 19 10 10 10 10 10 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 Most Carried 25 | 6 10 10 15 20 20 20 20 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 19 18 20 20 20 20 20 20 25 25 Average Carried 18 | 2 7 9 12 15 19 19 19 9 10 10 10 9 9 15 19 20 19 19 19 19 20 19 17 16 18 19 19 19 19 19 23 21 Final Capacity 25 | 8 10 10 20 20 20 20 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 5 Final Carried 25 | 2 10 10 15 20 20 19 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 18 16 20 19 20 20 19 20 25 4 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Generator-Mutant 18% | Mutant 10% | Alien-Mutant 9% | Generator-Gunner 3% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Mutant | -4/Armory Generator-Mutant | -4/Lab Generator-Mutant | -3/Research Generator-Assassin | -3/Quarantine Generator-Mutant | -2/Research Generator-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Alien-Mutant | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 10583 | 238 355 368 10 84 321 573 1088 242 . . 37 . 891 401 872 72 270 20 90 220 40 256 342 . 290 510 559 362 529 315 1033 195 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22862 | 125 468 187 . 53 366 205 965 198 . . . . 1023 1529 2074 72 605 104 159 653 . 492 2227 . 748 415 1001 1248 1953 2096 2020 1876 Parts 1076 | 2 34 14 . 9 20 12 64 12 . . . . 49 93 47 5 29 3 2 28 . 22 101 . 25 15 30 79 105 99 75 102 Haulers Intercepted 16 | . 2 . . . 2 . 3 2 . . . . . 1 . . 1 . . . . . . . 1 . 4 . . . . . Recyclers Shooed 6 | . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 354 | . 11 5 . 4 8 9 20 1 . . . . 26 21 25 1 4 . 1 24 . 12 69 . 10 4 6 16 26 17 15 19 Melee 16 | . . . . . . . . . . . . . . . . . . . . . . 3 13 . . . . . . . . . Guns 40 | . 9 3 . 4 2 4 9 . . . . . 5 . . . . . . . . . . . . . . . . 3 1 . Cannons 174 | . . . . . . . 9 1 . . . . 15 15 16 1 3 . . 6 . 2 12 . 6 3 6 15 24 13 11 16 AOE 107 | . 2 2 . . 6 5 2 . . . . . 5 3 6 . 1 . . 18 . 6 44 . 4 . . . . . 3 . Classes Destroyed 28 | 2 6 1 . . 2 1 3 . . . . . 2 1 1 . . 1 . 4 . . 1 . . . 2 . 1 . . . Worker 8 | . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 2 1 . Builder 19 | . 3 3 . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . 2 1 6 . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 16 | . 2 . . . 2 . 3 2 . . . . . 1 . . 1 . . . . . . . 1 . 4 . . . . . Recycler 16 | 1 . . . . 1 . 2 1 . . . . . 1 . . 1 . . . . 1 . . 1 1 1 . . 3 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Watcher 25 | . . . . . . . 4 . . . . . . 6 . . 2 . . . . 2 3 . 1 . . 2 . 5 . . Swarmer 67 | . 6 . . 4 1 6 5 . . . . . 5 5 4 . . . . 1 . 5 10 . 2 . 2 . 5 . 6 . Cutter 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Grunt 108 | . 5 4 . . 6 2 12 1 . . . . 9 6 10 . 3 . . 11 . . 22 . 3 1 . 5 5 2 1 . Brawler 6 | . . . . . . 1 . . . . . . . . 1 . 1 . . 1 . . 1 . . . . . 1 . . . Duelist 17 | . . . . . . . 1 . . . . . 1 . 1 . . . . 1 . . 11 . 1 . . 1 . . . . Protector 8 | . . . . . . . . . . . . . . . . . . . . 3 . 1 3 . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 20 | . . . . . . . 2 . . . . . 4 3 3 1 . . . . . 1 2 . . . . . 2 2 . . Demolisher 5 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . 1 . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . Hunter 12 | . . . . . . . . . . . . . . 1 2 . . . 1 2 . . . . . . 1 1 2 2 . . Programmer 68 | . . . . . . . . . . . . . 4 6 3 . . . . . . 5 10 . 3 3 . 9 8 11 6 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hydra 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | 2 5 3 . 4 6 4 8 2 . . . . 7 3 5 1 2 1 1 11 . 10 12 . 7 3 2 4 9 7 11 3 Combat Bots Only 11 | . 3 2 . 4 5 4 4 1 . . . . 7 3 5 1 2 . 1 11 . 6 11 . 5 3 2 4 9 3 8 3 Max Kills in Single Turn 6 | 1 2 1 . 1 2 2 2 1 . . . . 3 2 3 1 1 1 1 6 . 6 4 . 2 1 1 2 1 2 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 1 . . 1 2 1 . . . . . 3 2 3 . 1 . . 6 . 4 4 . 2 . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 31842 | . 325 614 . 253 863 1469 393 137 . . . . 1942 1250 2239 431 57 . 57 472 . 947 2372 . 810 700 448 3201 5427 1322 886 5227 Core 2679 | . 23 49 . 44 57 154 54 30 . . . . 98 173 322 69 19 . 22 75 . 42 248 . 101 148 102 210 210 35 37 357 Absorbed by Shields 10039 | . . . . . . . . . . . . . 97 . . . . . . 63 . 482 2041 . 24 . . . 385 772 784 5391 Reduced by Siege Mode 1764 | . . . . . . 14 . . . . . . 121 . . . . . . . . . . . . 15 . 47 1150 77 19 321 Redirected to Core 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . Regen/Repaired (Parts) 1997 | . . . . . . . . . . . . . . . . 228 . . . 17 . . . . . . . . 197 327 565 663 Core Remaining (%) 68 | 100 . . . 53 . . 51 . . . 95 . . . . 22 . . . . 88 . . 74 . 67 . . 59 . . 75 Volleys Fired 1640 | 2 47 24 . 4 41 50 74 17 3 . 8 . 108 127 128 12 33 7 10 35 3 36 55 . 74 60 73 91 214 75 126 103 Largest 4 | 2 2 2 . 2 2 2 2 2 1 . 1 . 2 1 1 1 1 1 1 1 1 1 1 . 1 1 2 2 2 4 4 4 Hottest 480 | 40 40 80 . 60 50 75 75 98 98 . 98 . 98 98 98 90 90 90 90 90 90 105 105 . 120 120 240 240 240 480 480 480 Shots Fired 2393 | 4 90 42 . 8 68 75 114 25 3 . 8 . 127 130 129 12 33 7 10 35 3 38 54 . 73 60 74 92 216 208 243 412 Gun 570 | 4 87 37 . 8 56 52 80 16 . . . . 38 . . . . . . . . . . . . . . . 19 67 106 . Cannon 1709 | . . . . . . 20 31 9 3 . 8 . 85 127 125 12 33 7 10 22 3 35 10 . 71 60 74 92 196 141 123 412 Launcher 41 | . 3 5 . . 12 3 3 . . . . . 4 3 4 . . . . . . . . . 2 . . . . . 2 . Special 73 | . . . . . . . . . . . . . . . . . . . . 13 . 3 44 . . . . . 1 . 12 . Kinetic 511 | 4 86 29 . 4 56 71 111 20 . . . . 69 . 53 . . . . . . . . . . . . . . . 8 . Thermal 1433 | . . . . . . 1 . 5 3 . 8 . 43 89 32 5 18 7 3 5 3 30 10 . 71 60 74 92 196 141 125 412 Explosive 101 | . 3 5 . . 12 3 3 . . . . . 4 3 4 . . . . 13 . 3 44 . 2 . . . . . 2 . Electromagnetic 154 | . 1 8 . 4 . . . . . . . . 11 38 40 7 15 . 7 17 . 5 . . . . . . 1 . . . Slashing 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 67 106 . Robot Hit Streak 35 | 4 6 5 . 2 13 8 19 7 . . . . 23 31 14 3 5 2 3 12 . 5 7 . 6 8 7 21 29 12 32 35 Robot Miss Streak 7 | . 4 2 . 2 7 2 3 1 . . . . 5 1 2 2 4 2 1 2 . 3 2 . 3 3 3 3 2 6 5 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 7 | . 1 . . 2 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Capacitor 361 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 90 203 . . . Shots Hit Robots 1496 | 4 51 27 . 4 40 42 82 13 . . . . 71 59 118 6 25 4 5 24 . 39 79 . 33 17 30 47 134 105 136 301 Core Hits 873 | 3 34 17 . 4 38 21 40 7 . . . . 41 32 60 2 15 1 . 63 . 22 127 . 22 6 16 29 50 50 50 123 Critical Kills 15 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 2 3 1 3 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 58 | . . 1 . 1 . . 3 . . . . . 4 1 7 . 2 . . 2 . 4 17 . . 1 . 1 2 5 4 3 Meltdown 13 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 2 3 1 3 Destroy 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 9 | . . . . . . . 3 . . . . . 3 . 3 . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . Sever 23 | . . . . . . . . . . . . . . . 2 . 2 . . 2 . . 12 . . . . . . 2 3 . Impale 8 | . . . . . . . . . . . . . . . . . . . . . . 3 5 . . . . . . . . . Melee Attacks 148 | . . . . . . . . . . . . . . . 21 6 11 1 . 6 . 29 69 . . 5 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . . . . . . . . . 21 6 11 1 . 6 . . . . . . . . . . . . Piercing 103 | . . . . . . . . . . . . . . . . . . . . . . 29 69 . . 5 . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . 3 1 . . . . 1 . . 2 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 81270 | 44 670 566 . 39 1887 1441 3141 396 . . . . 3043 2729 5982 185 1107 183 183 5680 . 3013 12306 . 2201 816 1324 2231 5195 5034 7183 14691 Guns 9181 | 44 552 244 . 39 496 545 1059 196 . . . . 344 . . . . . . . . . . . . . . . 454 1612 3596 . Cannons 44534 | . . . . . . 692 1825 200 . . . . 2135 2508 3657 85 636 96 183 346 . 625 222 . 1517 704 1324 2231 4741 3422 2694 14691 Explosions 20963 | . 116 322 . . 1391 204 257 . . . . . 561 204 1253 . 49 . . 4758 . 1396 9019 . 684 . . . . . 749 . Melee 4106 | . . . . . . . . . . . . . . . 1064 100 422 87 . . . 870 1451 . . 112 . . . . . . Ramming 40 | . 2 . . . . . . . . . . . 3 17 8 . . . . . . . 10 . . . . . . . . . Kinetic 8746 | 44 552 160 . 27 496 1237 2884 396 . . . . 1391 . 1559 . . . . . . . . . . . . . . . . . Thermal 35541 | . . . . . . . . . . . . . 625 1198 997 . 366 96 . . . 569 222 . 1517 704 1324 2231 4741 3422 2838 14691 Explosive 20838 | . 116 322 . . 1391 204 257 . . . . . 561 128 1253 . . . . 4758 . 1396 9019 . 684 . . . . . 749 . Electromagnetic 4035 | . . 84 . 12 . . . . . . . . 463 1386 1101 85 319 . 183 346 . 56 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9637 | . . . . . . . . . . . . . . . 1064 100 422 87 . 576 . 122 1604 . . . . . 454 1612 3596 . Piercing 2433 | . . . . . . . . . . . . . . . . . . . . . . 870 1451 . . 112 . . . . . . Highest Corruption 12 | . . . . . 4 5 5 . . . . . 4 6 7 7 . . . . . 6 12 12 4 7 1 8 . . . . Average Corruption 4 | . . . . . 4 4 5 . . . . . 2 5 6 7 . . . . . 4 8 12 2 5 1 3 . . . . Corruption Purged 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . 5 . . . 10 . Effects 346 | . . . . . 5 25 27 . . . . . 24 72 30 13 . . . . . 16 52 . 8 36 4 34 . . . . Message Errors 86 | . . . . . . 6 6 . . . . . 8 17 8 4 . . . . . 5 16 . 1 8 1 6 . . . . Matter Fused 82 | . . . . . . 7 4 . . . . . 9 18 10 2 . . . . . 3 7 . 3 9 1 9 . . . . Heat Flow Errors 35 | . . . . . 2 2 5 . . . . . 2 8 2 2 . . . . . 2 4 . 1 2 . 3 . . . . Energy Discharges 51 | . . . . . 1 2 4 . . . . . 3 8 3 3 . . . . . 3 10 . 1 6 . 7 . . . . Parts Rejected 7 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 3 . 1 . . . . Data Loss (minor) 46 | . . . . . . 5 8 . . . . . 1 9 4 2 . . . . . 1 8 . . 4 1 3 . . . . Data Loss (major) 17 | . . . . . 1 1 . . . . . . . 6 1 . . . . . . . 2 . 1 2 1 2 . . . . Misfires 10 | . . . . . . . . . . . . . . 3 1 . . . . . . 2 1 . . 1 . 2 . . . . Alerts 5 | . . . . . . 1 . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . Weapon Failures 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . 1 1 . 1 . . . . Overload Shots 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 2283 | . . . . . 24 84 145 11 . . . . 43 208 120 6 60 45 68 83 . 228 365 . 101 51 . 54 142 165 204 76 Projectiles 1490 | . . . . . . 56 145 11 . . . . 43 167 46 . 13 45 68 21 . 67 109 . 99 37 . 54 142 165 126 76 Explosions 669 | . . . . . 24 28 . . . . . . . 41 42 . . . . 62 . 148 244 . 2 . . . . . 78 . Melee 124 | . . . . . . . . . . . . . . . 32 6 47 . . . . 13 12 . . 14 . . . . . . Knockbacks 26 | . . . . . . . 8 1 . . . . 10 . 7 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . 7 1 . . . . 10 . 6 . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 421 | . . 99 . . 33 33 10 . . . . . . 150 . . . . . . . . . . . 93 . . . . 3 . Shots 14 | . . 4 . . 2 1 1 . . . . . . 4 . . . . . . . . . . . 1 . . . . 1 . Rammed 6 | . 1 . . . . . . . . . . . 2 1 1 . . . . . . . 1 . . . . . . . . . Targets Rammed 6 | . 1 . . . . . . . . . . . 2 1 1 . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 516 | . . 7 . . 214 516 252 72 179 . 260 . 298 417 246 383 259 176 208 240 96 296 366 . 312 304 348 202 259 198 198 178 Average Temperature 145 | . . 7 . . 42 104 81 20 96 . 92 . 82 80 78 135 90 88 68 122 43 102 121 . 106 77 69 52 111 113 182 97 Received Heat Transfer 3115 | . 87 93 . 36 225 180 198 39 . . . . 365 117 432 120 27 . . 45 . 32 350 . 36 39 . 126 459 72 22 15 Effects 33 | . . . . . . 7 . . . . . . . 4 . . . . . 1 . 2 . . 7 1 1 . 10 . . . Shutdowns 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Interference 24 | . . . . . . 2 . . . . . . . 3 . . . . . 1 . 2 . . 6 1 . . 9 . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 34 | . . . . . . 1 2 . . . . . 2 . . . . . . . . . 1 . . 2 . 3 9 3 3 8 Total Turns 880 | . . . . . . 25 36 . . . . . 59 . . . . . . . . . 6 . . 55 . 403 147 37 19 93 Longest Duration 364 | . . . . . . 25 27 . . . . . 33 . . . . . . . . . 6 . . 42 . 364 43 14 13 19 Robots Corrupted 8 | . . . . . . . . . . . . . 1 3 3 . . . 1 . . . . . . . . . . . . . Combat Hostiles 8 | . . . . . . . . . . . . . 1 3 3 . . . 1 . . . . . . . . . . . . . Parts Fried 21 | . . . . . . . . . . . . . 1 5 12 . . . 2 . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 2 3 1 3 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 2 1 . 3 Parts Melted 62 | . . . . . . . . . . . . . 2 2 1 . 1 . . . . 5 . . 5 6 1 6 6 8 1 18 Heat Transferred 25387 | . . . . . . . . . . . . . 800 1600 1500 . 550 150 . . . 499 222 . 1221 555 1091 1776 4329 2738 1333 7023 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1726 | 10 319 273 . 95 178 557 458 641 . . . 29 671 411 1105 626 298 . . . . 276 1726 . 289 391 186 286 638 726 589 . Initial 579 | . 6 97 . . . . 271 207 . . . . 20 352 289 579 214 . . . . . 30 . . 99 152 38 131 370 428 . Average 282 | 5 87 189 . 61 73 398 262 466 . . . 6 417 242 639 574 225 . . . . 127 504 . 154 211 83 87 335 385 413 . Maximum Alert Level 5 | . 1 1 . . . 2 2 2 . . . . 2 2 4 2 1 . . . . 1 5 . 1 1 . 1 2 3 3 . Low Security (%) 34 | 100 76 46 . 100 100 8 23 . . . . 100 21 43 . . 21 . . . . 77 40 . 71 30 100 82 14 . . . Level 1 29 | . 23 53 . . . 14 62 32 . . . . 22 53 10 . 78 . . . . 22 6 . 28 69 . 17 66 69 14 . Level 2 28 | . . . . . . 77 13 67 . . . . 56 3 51 100 . . . . . . 28 . . . . . 19 26 64 . Level 3 7 | . . . . . . . . . . . . . . . 35 . . . . . . . 11 . . . . . . 4 21 . Level 4 . | . . . . . . . . . . . . . . . 1 . . . . . . . 12 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 3 . . . 4 . 3 2 . . . . . 9 . 3 3 . . . . 2 4 . 3 3 2 8 12 8 6 . Investigation 4 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Extermination 31 | . . . . . . . . . . . . . . 6 . . 1 . . . . 2 3 . 1 1 . 5 5 4 3 . Reinforcement 29 | . 2 . . . 2 . 3 2 . . . . . 2 . . 2 . . . . . . . 1 . 2 2 7 3 1 . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . 1 . . Garrison 6 | . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Construction Impeded 3 | . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . 1 . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 42 | . . . . . 2 . 4 1 . . . . . 1 . . . . . 1 . 1 1 . . . 8 . 1 1 21 . Communications Jammed 216 | . . . . . . 17 . . . . . . . . . . . . . . . . 37 . 19 12 . 31 38 62 . . Distress Signals 215 | . . . . . . 17 . . . . . . . . . . . . . . . . 37 . 19 12 . 31 38 61 . . Times Spotted 671 | . 20 7 . 6 22 21 29 10 . . . 1 30 34 34 4 10 . 1 82 . 21 78 . 20 22 38 27 42 31 41 40 Peak Tracking Total 12 | . 3 2 . 4 7 4 3 3 . . . 1 7 5 5 1 4 . 1 12 . 8 7 . 5 3 9 4 7 5 6 4 Tactical Retreats 33 | . 1 . . . . . 1 . . . . . 2 2 9 . 2 . . 1 . 1 4 . 1 . 2 2 3 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 27 | . . . . 1 . 5 . 1 . . . . 4 . 7 . . . . . . . 4 . 1 1 . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . 3 . . . . . 15 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 85 | . 1 . . . . 2 . 7 . . . . 4 7 1 . . . . 1 . 2 11 . 4 14 2 5 13 1 6 4 Max in Single Turn 4 | . 1 . . . . 1 . 1 . . . . 2 4 1 . . . . . . 1 1 . 1 1 1 1 1 1 1 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 93 | . 6 . 2 2 3 1 4 1 . 3 . 1 2 13 2 3 1 . 1 1 . 4 1 . 5 9 . 6 8 3 11 . Terminals 65 | . 5 . . . 2 1 3 . . . . . 2 9 2 1 1 . . . . 2 . . 4 7 . 5 8 2 11 . Fabricators 5 | . . . . . . . . . . . . . . 3 . . . . . . . 1 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . . . 1 . 1 . 1 . . . . . . . . 1 1 . 1 . . . . Total Hacks 246 | . 13 . 2 2 9 1 20 2 . 24 . 1 6 38 4 6 5 . 1 4 . 8 1 . 12 12 . 14 13 5 43 . Successful 126 | . 6 . 2 2 6 1 10 2 . 24 . 1 2 18 . 3 2 . 1 4 . 5 1 . 3 3 . 5 6 1 18 . Failed 120 | . 7 . . . 3 . 10 . . . . . 4 20 4 3 3 . . . . 3 . . 9 9 . 9 7 4 25 . Catastrophic 25 | . 1 . . . . . 2 . . . . . . 4 1 2 . . . . . 2 . . 3 4 . 2 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 12 . 1 . 1 . 8 . . . . . 2 18 . . 5 . . 1 . 4 . . 4 2 . . 4 5 14 . Terminals 174 | . 12 . . . 8 1 13 . . . . . 6 28 4 3 5 . . . . 3 . . 10 10 . 12 13 3 43 . Fabricators 13 | . . . . . . . . . . . . . . 9 . . . . . . . 3 1 . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers 9 | . . . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . 1 . 1 . 1 . . . . . . . . 2 1 . 2 . . . . Terminal Hacks 89 | . 3 . 2 2 4 1 6 . . 24 . . 1 8 . 1 . . 1 4 . 1 . . 3 2 . 5 6 . 15 . Record 8 | . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 1 . . . 2 . 1 . . 3 . . . 1 . . . . . 4 . . . . . . . 1 . . . . Open Door 9 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 4 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Alert Level 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . 1 . . 2 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 9 | . . . . . . . 1 . . . . . . 3 . 1 . . . . . . . . 1 . . 1 1 . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 6 | . . . . . . . . . . . . . . 4 . . . . . . . 1 1 . . . . . . . . . Network Status 5 | . . . . . . . . . . . . . . 3 . . . . . . . 1 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Unlock Access 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . . . 1 . . . . . . . 1 5 . . 2 . . . . 2 . . . . . . . 1 3 . Terminals 13 | . 2 . . . 1 . . . . . . . 1 3 . . 2 . . . . . . . . . . . . 1 3 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 10 | . 2 . . . 1 . . . . . . . 1 2 . . 1 . . . . . . . . . . . . 1 2 . Operators 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . Haulers 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 . . . 2 1 4 1 . . . . 2 13 2 3 1 . . . . 4 . . 5 9 . 6 6 3 8 . Full Trace Events 4 | . . . . . . . . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . 2 . . 9 . . . . . . . . . . . . . . . . . 7 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . . . . . . . . . 4 . 3 . . . . . . . . . 5 1 10 1 . . . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . . . . Programmers 18 | . . . . . . . . . . . . . 4 . 3 . . . . . . . . . 4 . 7 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 6 . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 20 | . . . . . . 6 . 3 . . 1 . . . 3 . . . . 2 . . . . . . . . 1 . 4 . Largest Group 4 | . . . . . . 4 . 3 . . 1 . . . 3 . . . . 2 2 2 . . . . . . 1 . 3 . Highest-Rated Group 535 | . . . . . . 96 . 93 . . 96 . . . 123 . . . . 114 114 114 . . . . . . 219 . 535 . Highest-Rated Ally 219 | . . . . . . 24 . 31 . . 96 . . . 41 . . . . 65 65 65 . . . . . . 219 . 215 . Total Orders 11 | . . . . . . 1 . . . . . . 1 1 . . . . . 5 . . . . . . . . . . 3 . STAY 7 | . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 189 | . . . . . 7 58 . 39 . . 2 . 7 5 8 . . . . 7 . 12 . . . . . . 10 . 34 . Total Damage 5441 | . . . . . 414 2235 . 587 . . 93 . . . 305 . . . . 209 . 386 . . . . . . 1078 . 134 . Kills 31 | . . . . . 3 14 . 7 . . . . . . . . . . . 1 . 1 . . . . . . 5 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 10 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 4 . . . 4 . Turrets Deployed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . 7 6 . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 39989 | 18 1012 498 379 555 440 1367 1098 371 90 27 339 36 1456 3525 1933 461 544 485 376 1327 346 827 1469 20 938 1522 3187 2410 2279 2146 7755 753 Spaces Moved 20653 | 5 505 392 292 345 227 722 470 596 198 80 442 86 764 1721 823 323 361 426 299 784 225 467 625 11 526 796 1713 734 930 1048 3500 217 Core 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 7742 | 5 505 19 . . . 231 411 . . . . . 604 1721 293 . . . . . . . 99 . . 759 457 112 4 2 2310 210 Legs 1874 | . . . . . . . . . . . . . . . 202 . . . . . . . 493 11 526 37 605 . . . . . Wheels 9409 | . . 373 292 345 227 491 . . . . . . . . 328 323 361 426 299 784 225 467 33 . . . 651 622 926 1046 1190 . Hover 1621 | . . . . . . . 59 596 198 80 442 86 160 . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 160 160 95 95 110 115 130 38 34 34 34 34 34 34 161 105 105 105 105 105 105 105 120 105 120 120 120 118 190 150 150 150 50 Average Speed 149 | 160 160 98 127 147 128 147 151 40 34 34 34 34 138 166 173 105 105 105 105 105 105 120 149 139 120 152 173 234 187 163 184 180 Slowest Speed 275 | 160 160 160 140 155 130 240 165 94 34 34 94 34 170 170 260 105 105 105 105 105 105 120 250 190 120 160 275 275 275 275 210 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 1 Exploration Rate (%) 49 | 2 87 80 69 65 27 68 32 14 32 73 64 4 54 58 67 15 9 64 61 77 54 14 55 6 20 80 65 88 77 37 89 24 Regions Visited 32 Branch Regions 17 Pre-discovered Areas 6 | . 1 . 1 1 . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 17 | . . . . . 1 . 1 1 . 1 1 1 . 1 . . 1 1 1 . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . 1 . . . . . . 1 . . . 1 1 1 1 . . . . . . . 1 . Scrap Searched 10 | . . 1 . 1 . . . . 2 . 4 . . . . . . 1 . . 1 . . . . . . . . . . . Spaces Dug 378 | . . . . . . 2 . 5 3 . 8 . 28 70 19 6 4 . 3 6 3 11 13 . 24 24 22 27 35 24 41 . Terrain Destroyed 1579 | . 22 47 . . 55 9 20 6 3 . 8 . 77 136 74 8 14 4 3 133 3 46 437 . 45 55 35 36 51 65 95 92 Melee 28 | . . . . . . . . . . . . . . . . 3 2 . . 3 . 6 12 . . 2 . . . . . . Projectile 561 | . . . . . . 3 11 6 3 . 8 . 8 56 7 5 7 4 3 3 3 12 9 . 34 29 35 36 51 65 71 92 AOE 990 | . 22 47 . . 55 6 9 . . . . . 69 80 67 . 5 . . 127 . 28 416 . 11 24 . . . . 24 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 28088 | 13 626 461 300 387 324 964 768 706 215 79 620 93 1093 2303 1223 426 490 455 350 1245 331 655 985 16 755 1030 1928 1410 1442 1356 4632 407 Wait 4144 | . 43 23 . 7 11 96 155 70 8 . 168 . 176 379 139 67 51 9 32 349 103 94 171 . 127 89 22 532 177 162 855 29 Move 20620 | 4 504 391 291 344 227 721 469 595 197 79 441 86 762 1721 820 322 360 425 298 783 224 466 624 10 525 795 1712 733 929 1047 3499 216 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 259 | . 10 4 6 11 9 11 20 6 1 . . 3 6 23 10 1 5 3 2 13 . 1 4 1 9 15 18 . 19 15 29 4 Fast Attach 229 | . 1 2 . 1 5 4 7 3 . . 1 . 6 5 8 4 6 3 . 12 . 5 20 . 1 13 29 17 30 10 27 9 Attach 131 | 2 . 4 . 5 7 5 11 5 . . . 2 5 6 4 . 1 1 2 3 . 2 9 2 3 7 4 . 16 6 11 8 Detach 29 | . . . . 1 3 2 2 1 . . . . 2 4 . . 1 . . 2 . 2 . . . 1 . 1 3 2 2 . Swap 359 | 1 12 12 1 5 8 7 4 3 5 . 1 1 14 20 13 9 11 1 4 13 1 14 25 2 12 19 12 21 29 17 26 36 Drop 397 | 4 8 1 2 9 13 16 26 6 1 . 1 1 12 17 11 5 11 5 2 25 . 6 7 1 4 26 58 15 25 22 55 2 Fire 1640 | 2 47 24 . 4 41 50 74 17 3 . 8 . 108 127 128 12 33 7 10 35 3 36 55 . 74 60 73 91 214 75 126 103 Melee 148 | . . . . . . . . . . . . . . . 21 6 11 1 . 6 . 29 69 . . 5 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . . . . . . . . . . . 2 1 1 . . . . . . . 1 . . . . . . . . . Escape Stasis 32 | . . . . . . 8 . . . . . . . . 24 . . . . . . . . . . . . . . . . . Rewire 94 | . . . . . . 44 . . . . . . . . 44 . . . . 4 . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac / Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 19 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Discovered new exit (range 15) 965 | -10/Materials | Discovered new exit (range 8) 1031 | -10/Materials | Entered Mines 1032 | -10/Mines | Assembled infested the area 1100 | -10/Mines | Discovered new exit (range 8) 1242 | -10/Mines | Lost 4 parts (1p1n1u1w) 1333 | -10/Mines | Learned Materials trap positions 1398 | -10/Mines | Learned Materials emergency access door positions 1409 | -10/Mines | Discovered new exit (range 15) 1526 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1526 | -10/Mines | Discovered new exit (range 5) 1527 | -10/Mines | Build established: Scavenger-Mutant 1529 | -10/Mines | Entered Exiles 1555 | -10/Exiles | Met 8R-AWN 1570 | -10/Exiles | Met EX-HEX 1630 | -10/Exiles | Met EX-DEC 1655 | -10/Exiles | Learned location of Zion (-6) 1680 | -10/Exiles | Met EX-BIN 1700 | -10/Exiles | Aligned with FarCom system 1701 | -10/Exiles | Given EX-Vault access code 1735 | -10/Exiles | Opened EX-Vault 1743 | -10/Exiles | Found 0b10 Alert Chip 1750 | -10/Exiles | Found Field Lobotomy Kit 1759 | -10/Exiles | Found Deploy-a-Sentry 1762 | -10/Exiles | Found Deploy-a-Sentry 1764 | -10/Exiles | Found Deploy-a-Sentry 1794 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1891 | -10/Exiles | Discovered new exit (range 14) 1908 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Field Lobotomy Kit, Deploy-a-Sentry 1908 | -10/Exiles | Entered Mines 1965 | -9/Mines | Found the Drone Emporium 1970 | -9/Mines | Found Prototype Device 2186 | -9/Mines | Found a hidden stash of uninstalled traps 2390 | -9/Mines | Discovered new exit (range 13) 2418 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2463 | -9/Mines | Entered Materials 2463 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2464 | -8/Materials | Loaded intel: 9 trap records 2503 | -8/Materials | Identified Bomb Drone Bay 2735 | -8/Materials | Build established: Mutant 2788 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | DAS Turret deployed 2903 | -8/Materials | Identified exit to Garrison 2903 | -8/Materials | Entered Garrison 2954 | -8/Garrison | DAS Turret deployed 3012 | -8/Garrison | Triggered checkpoint 3073 | -8/Garrison | Triggered checkpoint 3116 | -8/Garrison | Triggered checkpoint 3189 | -8/Garrison | Build established: Scavenger-Mutant 3474 | -8/Garrison | Discovered new exit (range 10) 3792 | -8/Garrison | Spotted B-75 Beast 3853 | -8/Garrison | Allies destroyed B-75 Beast 3868 | -8/Garrison | Lost 3 parts (1n2u) 3975 | -8/Garrison | Discovered new exit (range 11) 3976 | -8/Garrison | Triggered checkpoint 4064 | -8/Garrison | Build established: Mutant 4250 | -8/Garrison | Discovered new exit (range 11) 4270 | -8/Garrison | Entered Materials 4270 | -8/Materials | Discovered new exit (range 7) 5147 | -8/Materials | Discovered new exit (range 10) 5188 | -8/Materials | Build established: Scavenger-Mutant 5343 | -8/Materials | Identified exit to Factory 5368 | -8/Materials | Entered Factory 5368 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5370 | -7/Factory | FarCom data flow suspended 5370 | -7/Factory | Discovered new exit (range 10) 5373 | -7/Factory | Identified exit to Lower Caves 5384 | -7/Factory | Allied Derelicts emerged from ambush trap array 5621 | -7/Factory | Discovered exit to Lower Caves (range 16) 5739 | -7/Factory | Entered Lower Caves 5745 | -7/Lower Caves | Met a Warlord Commander 5746 | -7/Lower Caves | Learned location of Warlord (-5) 5750 | -7/Lower Caves | Found Encrypted Comm Array 5819 | -7/Lower Caves | Encountered a Warlord checkpoint 5827 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5829 | -7/Lower Caves | Entered Data Miner 5829 | -7/Data Miner | Discovered new exit (range 6) 5835 | -7/Data Miner | Met Data Miner 5843 | -7/Data Miner | Learned location of Section 7 (-2) 5843 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5848 | -7/Data Miner | Received God Mode back door access code from Data Miner 5856 | -7/Data Miner | Identified exit to Proximity Caves 5856 | -7/Data Miner | Entered Proximity Caves 6001 | -6/Proximity Caves | Learned Factory security intel 6044 | -6/Proximity Caves | Build established: Scout 6045 | -6/Proximity Caves | Learned Factory interactive machine intel 6175 | -6/Proximity Caves | Escorted by Enhanced Grunt 6193 | -6/Proximity Caves | Discovered new exit (range 5) 6194 | -6/Proximity Caves | Identified exit to Factory 6195 | -6/Proximity Caves | Entered Factory 6195 | -6/Factory | Evolved 2 slots: Utility x2 6197 | -6/Factory | Loaded intel: 52 interactive machine locations 6229 | -6/Factory | Identified exit to Garrison 6231 | -6/Factory | Entered Garrison 6262 | -6/Garrison | Triggered checkpoint 6361 | -6/Garrison | Build established: Mutant 6487 | -6/Garrison | Found Fusion Bomb Launcher 6619 | -6/Garrison | Triggered checkpoint 6644 | -6/Garrison | Triggered checkpoint 6685 | -6/Garrison | Destroyed 7 combat bots 6699 | -6/Garrison | Spotted B-75 Beast 7035 | -6/Garrison | Discovered new exit (range 9) 7048 | -6/Garrison | Spotted B-75 Beast 7048 | -6/Garrison | Spotted B-75 Beast 7202 | -6/Garrison | Discovered new exit (range 10) 7218 | -6/Garrison | Triggered checkpoint 7526 | -6/Garrison | Identified exit to Factory 7527 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7687 | -6/Garrison | Entered Factory 7708 | -6/Factory | Build established: Scavenger-Mutant 8495 | -6/Factory | Identified exit to Lower Caves 8791 | -6/Factory | Build established: Mutant 10026 | -6/Factory | Cargo convoy interrupted 10082 | -6/Factory | Incoming investigation squad redirected 10431 | -6/Factory | Discovered new exit (range 17) 11212 | -6/Factory | Identified exit to Garrison 11212 | -6/Factory | Entered Garrison 11350 | -6/Garrison | Spotted B-75 Beast 11480 | -6/Garrison | Triggered checkpoint 11772 | -6/Garrison | Destroyed B-75 Beast 12028 | -6/Garrison | Triggered checkpoint 12200 | -6/Garrison | Core integrity fell below 50% 12257 | -6/Garrison | Lost 3 parts (1n2u) 12381 | -6/Garrison | Discovered new exit (range 21) 12434 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12492 | -6/Garrison | Triggered checkpoint 12595 | -6/Garrison | Build established: Scavenger-Mutant 12933 | -6/Garrison | Discovered new exit (range 11) 12945 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13107 | -6/Garrison | Triggered checkpoint 13125 | -6/Garrison | Discovered new exit (range 13) 13145 | -6/Garrison | Entered Factory 13407 | -6/Factory | Repaired Hrd. Medium Armor Plating? 13519 | -6/Factory | Spotted B-75 Beast 13585 | -6/Factory | Discovered new exit (range 10) 13606 | -6/Factory | Entered another Factory area 13606 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13760 | -5/Factory | Discovered new exit (range 13) 14149 | -5/Factory | Identified exit to Upper Caves 14150 | -5/Factory | Entered Upper Caves 14620 | -5/Upper Caves | Discovered new exit (range 5) 14625 | -5/Upper Caves | Identified exit to Upper Caves 14635 | -5/Upper Caves | Entered another Upper Caves area 14903 | -5/Upper Caves | Learned location of Armory (-4) 15008 | -5/Upper Caves | Discovered new exit (range 3) 15010 | -5/Upper Caves | Identified exit to Warlord 15011 | -5/Upper Caves | Entered Warlord 15354 | -5/Warlord | Found Prototype Special Weapon 15356 | -5/Warlord | Found Prototype Special Weapon 15359 | -5/Warlord | Found Prototype Special Weapon 15362 | -5/Warlord | Found Prototype Special Weapon 15364 | -5/Warlord | Found Prototype Special Weapon 15370 | -5/Warlord | Found Prototype Special Weapon 15371 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 15394 | -5/Warlord | Build established: Scavenger-Assassin 15430 | -5/Warlord | Met Warlord 15444 | -5/Warlord | Opened Warlord's prototype stash 15448 | -5/Warlord | Found Prototype Reactor 15448 | -5/Warlord | Identified Vortex Chain Reactor 15454 | -5/Warlord | Found Prototype Device 15454 | -5/Warlord | Identified Exp. Cloaking Device 15455 | -5/Warlord | Warlord's base attacked by MAIN.C 15460 | -5/Warlord | Found Prototype Hackware 15465 | -5/Warlord | Found Prototype Device 15465 | -5/Warlord | Identified Exp. Focal Shield 15468 | -5/Warlord | Found Prototype Processor 15468 | -5/Warlord | Identified Exp. Core Analyzer 15727 | -5/Warlord | Spotted B-75 Beast 15794 | -5/Warlord | Spotted Executioner 15796 | -5/Warlord | Spotted Striker 15805 | -5/Warlord | Warlord forces counterattacked 15808 | -5/Warlord | Destroyed Striker 15843 | -5/Warlord | Spotted Striker 15859 | -5/Warlord | Build established: Scavenger-Mutant 15870 | -5/Warlord | Destroyed 11 combat bots 15872 | -5/Warlord | Spotted Striker 15905 | -5/Warlord | Spotted Striker 15909 | -5/Warlord | Spotted Striker 15961 | -5/Warlord | Spotted Striker 15963 | -5/Warlord | Spotted Striker 15970 | -5/Warlord | Destroyed Striker 15993 | -5/Warlord | Destroyed 9 combat bots 16130 | -5/Warlord | Warlord base infiltrated, sounded retreat 16151 | -5/Warlord | Spotted Striker 16161 | -5/Warlord | Spotted Executioner 16178 | -5/Warlord | Spotted B-86 Titan 16179 | -5/Warlord | Spotted Striker 16193 | -5/Warlord | Spotted Striker 16260 | -5/Warlord | Spotted Striker 16263 | -5/Warlord | Spotted Striker 16305 | -5/Warlord | Discovered new exit (range 18) 16338 | -5/Warlord | Entered Proximity Caves 16338 | -4/Proximity Caves | Accompanied by 2 allies 16658 | -4/Proximity Caves | Discovered new exit (range 15) 16684 | -4/Proximity Caves | Entered Factory 16684 | -4/Factory | Accompanied by 2 allies 16684 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16999 | -4/Factory | P-70 Sage assimilated allied Archangel 6a 17028 | -4/Factory | Build established: Generator-Mutant 17162 | -4/Factory | Discovered new exit (range 21) 17428 | -4/Factory | Discovered new exit (range 11) 17511 | -4/Factory | Entered Armory 18139 | -4/Armory | Destroyed 7 combat bots 18490 | -4/Armory | Spotted B-86 Titan 18499 | -4/Armory | System corruption reached 10% 18648 | -4/Armory | Energy Cycler disabled 18651 | -4/Armory | Destroyed B-86 Titan 18697 | -4/Armory | Destroyed 7 combat bots 18732 | -4/Armory | Destroyed 7 combat bots 18786 | -4/Armory | First assault squad dispatched 18849 | -4/Armory | Destroyed 11 combat bots 18975 | -4/Armory | Discovered new exit (range 5) 18980 | -4/Armory | Entered Lab 18980 | -4/Lab | Discovered new exit (range 9) 18994 | -4/Lab | Destroyed 9 combat bots 18997 | -4/Lab | Identified exit to Research 19000 | -4/Lab | Entered Research 19000 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19137 | -3/Research | Found Unknown Launcher 19185 | -3/Research | Spotted B-86 Titan 19501 | -3/Research | Identified Gamma Bomb Array 19573 | -3/Research | Discovered new exit (range 19) 19589 | -3/Research | Identified exit to Quarantine 19938 | -3/Research | Entered Quarantine 19989 | -3/Quarantine | Found Alien Artifact 20156 | -3/Quarantine | Cryocooling Duct disabled 20171 | -3/Quarantine | Ambient heat levels rising (+20) 20171 | -3/Quarantine | Non-combat units ordered to evacuate 20171 | -3/Quarantine | Found Alien Artifact 20177 | -3/Quarantine | Found Alien Artifact 20177 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 20177 | -3/Quarantine | Warped through subspace 20231 | -3/Quarantine | Found Alien Artifact 20231 | -3/Quarantine | Identified Dimensional Node Initializer 20231 | -3/Quarantine | Initialized slip node 20237 | -3/Quarantine | Found Dimensional Node Initializer 20248 | -3/Quarantine | Found Transdimensional Reconstructor 20252 | -3/Quarantine | Found Alien Artifact 20295 | -3/Quarantine | Found Alien Artifact 20296 | -3/Quarantine | Identified Phase Redirector 20331 | -3/Quarantine | Warped through subspace to slip node 20362 | -3/Quarantine | Build established: Generator-Assassin 20804 | -3/Quarantine | Discovered new exit (range 21) 20834 | -3/Quarantine | Found Alien Energy Cannon 20834 | -3/Quarantine | Identified Core Cannon 20872 | -3/Quarantine | Found Alien Artifact 20872 | -3/Quarantine | Identified Phase Armor 20898 | -3/Quarantine | Identified exit to Research 21225 | -3/Quarantine | Found Alien Artifact 21391 | -3/Quarantine | Build established: Generator-Mutant 21460 | -3/Quarantine | Entered Research 21460 | -2/Research | Warlord forces began assault on 0b10 21460 | -2/Research | Evolved 2 slots: Utility x2 21485 | -2/Research | Distinguished unit "Lair Dwellers" dispatched to help 21485 | -2/Research | Distinguished unit "Bridgeowners Association" dispatched to help 21570 | -2/Research | Research machine network offline 21607 | -2/Research | Met up with Warlord 21762 | -2/Research | Build established: Generator-Assassin 21814 | -2/Research | Found Quantum Capacitor 21858 | -2/Research | Found Prototype Launcher 21858 | -2/Research | Identified Tactical Quantum Warhead 21871 | -2/Research | Borebot progress halted 21918 | -2/Research | Spotted Striker 21923 | -2/Research | Borebot progress halted 22110 | -2/Research | Spotted Striker 22116 | -2/Research | Build established: Generator-Mutant 22130 | -2/Research | Spotted ED-V0F(H) 22131 | -2/Research | Destroyed ED-V0F(H) 22168 | -2/Research | Discovered new exit (range 13) 22185 | -2/Research | Identified exit to Access 22325 | -2/Research | Borebot progress halted 22769 | -2/Research | Spotted Striker 22771 | -2/Research | Spotted Executioner 22800 | -2/Research | Discovered exit to Access (range 14) 22991 | -2/Research | Found Megatreads 23112 | -2/Research | Found Megatreads 23331 | -2/Research | Spotted B-90 Cyclops 23379 | -2/Research | Spotted Executioner 23381 | -2/Research | Spotted Executioner 23437 | -2/Research | Discovered exit to Access (range 8) 23701 | -2/Research | Spotted Executioner 23705 | -2/Research | Spotted Executioner 24044 | -2/Research | Build established: Scavenger-Mutant 24567 | -2/Research | Spotted Executioner 24567 | -2/Research | Spotted Executioner 24575 | -2/Research | Discovered new exit (range 7) 24582 | -2/Research | Destroyed Executioner 24609 | -2/Research | Identified exit to Testing 24647 | -2/Research | Entered Testing 24746 | -2/Testing | Found Prototype Processor 24746 | -2/Testing | Identified Exp. Signal Interpreter 25037 | -2/Testing | Build established: Generator-Mutant 25114 | -2/Testing | Found Prototype Energy Cannon 25114 | -2/Testing | Identified Disintegrator 26346 | -2/Testing | Incoming assault squad redirected 26757 | -2/Testing | Discovered exit to Access (range 12) 26888 | -2/Testing | Spotted Fortress 27035 | -2/Testing | Lost 4 parts (1p2u1w) 27050 | -2/Testing | Discovered new exit (range 5) 27055 | -2/Testing | Identified exit to Section 7 27057 | -2/Testing | Entered Section 7 27057 | -2/Section 7 | Identified Core Reset Matrix 27057 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 27057 | -2/Section 7 | Identified Subatomic Replicator 27057 | -2/Section 7 | Used Core Reset Matrix 27061 | -2/Section 7 | Sensed 21 artifacts in vicinity 27155 | -2/Section 7 | Spotted S7 Guard 27179 | -2/Section 7 | Destroyed S7 Guard 27212 | -2/Section 7 | Found Core Regenerator 27451 | -2/Section 7 | Destroyed 9 combat bots 27488 | -2/Section 7 | Build established: Scavenger-Mutant 27508 | -2/Section 7 | Found Integrated Mediator 27508 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27746 | -2/Section 7 | Spotted S7 Guard 27796 | -2/Section 7 | Found Integrated Thermoelectric Network 27796 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 27818 | -2/Section 7 | Destroyed S7 Guard 27862 | -2/Section 7 | Used Subatomic Replicator to replicate Megatreads 27899 | -2/Section 7 | Initialized slip node 27938 | -2/Section 7 | Spotted Executioner 27940 | -2/Section 7 | Spotted Executioner 28181 | -2/Section 7 | Found Transdimensional Reconstructor 28184 | -2/Section 7 | Found Transdimensional Reconstructor 28371 | -2/Section 7 | Found Sigix Sheargun 28376 | -2/Section 7 | Found Sigix Sheargun 28573 | -2/Section 7 | Spotted B-99 Colossus 28593 | -2/Section 7 | Assimilated B-99 Colossus with FLK Orb 28660 | -2/Section 7 | Found Integrated Reactor 28660 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28663 | -2/Section 7 | Found Integrated Reactor 28663 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28667 | -2/Section 7 | Found Integrated Reactor 28667 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28737 | -2/Section 7 | Found LRC Boosters 28737 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 28795 | -2/Section 7 | Found Core Expander 28795 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 28803 | -2/Section 7 | Warped through subspace to slip node 29036 | -2/Section 7 | Build established: Alien-Mutant 29042 | -2/Section 7 | Spotted S7 Guard 29054 | -2/Section 7 | Found Core Membrane 29054 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 29125 | -2/Section 7 | Destroyed S7 Guard 29139 | -2/Section 7 | Found Prototype Protection 29139 | -2/Section 7 | Identified Hvy. Regenerative Plating 29148 | -2/Section 7 | Lost 3 parts (1p2u) 29286 | -2/Section 7 | Discovered exit to Access (range 17) 29315 | -2/Section 7 | Found Integrated Reactor 29315 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29328 | -2/Section 7 | Spotted B-90 Cyclops 29336 | -2/Section 7 | Entered Access 29336 | -1/Access | Evolved 2 slots: Weapon x2 29372 | -1/Access | Found Unknown Device 29372 | -1/Access | Identified Antimissile System 29376 | -1/Access | Found Antimissile System 29458 | -1/Access | Identified Ghost Barrier 30332 | -1/Access | Spotted B-99 Colossus 30337 | -1/Access | Warped through subspace 30599 | -1/Access | Spotted B-99 Colossus 30730 | -1/Access | Spotted B-99 Colossus 31336 | -1/Access | First assault squad dispatched 31470 | -1/Access | Discovered new exit (range 7) 31480 | -1/Access | Identified exit to Command 31482 | -1/Access | Entered Command 31631 | -1/Command | Disengaged cave seal 31631 | -1/Command | Derelicts emerged from the dark tunnel 31631 | -1/Command | Welcomed Warlord to Command 31925 | -1/Command | Identified exit to Surface 31985 | -1/Command | Found Prototype Hackware 31985 | -1/Command | Identified Exp. System Shield 31994 | -1/Command | Found Antimissile System 32276 | -1/Command | Disengaged cave seal 32276 | -1/Command | Derelicts emerged from the dark tunnel 32326 | -1/Command | Spotted M Guard 32328 | -1/Command | Spotted M Guard 32330 | -1/Command | Warlord commented on Warlord statues 32330 | -1/Command | Spotted Combat Programmer 32330 | -1/Command | Spotted Combat Programmer 32339 | -1/Command | Assimilated Combat Programmer with FLK Orb 32351 | -1/Command | Combat Programmer assimilated allied Q6-GCG(l) 32361 | -1/Command | Combat Programmer assimilated hostile M Guard 32367 | -1/Command | Assimilated Combat Programmer with FLK Orb 32575 | -1/Command | Found Prototype Energy Cannon 32584 | -1/Command | Identified Cld. Nova Cannon 32746 | -1/Command | Destroyed M Guard 32819 | -1/Command | Found Prototype Device 32819 | -1/Command | Identified Thermal Barrier 32824 | -1/Command | Found Prototype Processor 32824 | -1/Command | Identified Exp. Targeting Computer 32830 | -1/Command | Found Hvy. Regenerative Plating 32852 | -1/Command | Incoming investigation squad redirected 33066 | -1/Command | Met MAIN.C 33068 | -1/Command | Warlord shut down involuntarily 33069 | -1/Command | 0b10 Conduit disabled 33095 | -1/Command | Destroyed MAIN.C Shell 33098 | -1/Command | MAIN.C activated Command garrisons 33151 | -1/Command | Discovered exit to Surface (range 32) 33151 | -1/Command | Discovered exit to Surface (range 88) 33151 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 33171 | -1/Command | All MAIN.C guards destroyed 33173 | -1/Command | Spotted B-99 Colossus 33242 | -1/Command | Destroyed B-99 Colossus 33298 | -1/Command | Destroyed 8 combat bots 34045 | -1/Command | Found Singularity Reactor 34087 | -1/Command | Found Exp. Weapon Cycler 34090 | -1/Command | Found Exp. Force Field 34812 | -1/Command | Build established: Generator-Gunner 36067 | -1/Command | Found Exp. Core Analyzer 37534 | -1/Command | Build established: Generator-Mutant 38733 | -1/Command | Attacked by Warlord forces 38767 | -1/Command | Found Blast Cannon 38785 | -1/Command | Found Blast Cannon 39113 | -1/Command | Found Zero-point Reactor 39117 | -1/Command | Found Vortex Chain Reactor 39210 | -1/Command | Build established: Generator-Gunner 39228 | -1/Command | Warped through subspace to slip node 39228 | -1/Command | Discovered new exit (range 5) 39237 | -1/Command | Entered Access_0 39238 | -1/Access_0 | Sensed 4 artifacts in vicinity 39240 | -1/Access_0 | Met Architect 39241 | -1/Access_0 | Architect warped through subspace 39250 | -1/Access_0 | Destroyed A8 39287 | -1/Access_0 | Architect warped through subspace 39327 | -1/Access_0 | Architect warped through subspace 39377 | -1/Access_0 | Architect warped through subspace 39400 | -1/Access_0 | Subspace Access Node disabled 39415 | -1/Access_0 | Architect warped through subspace 39456 | -1/Access_0 | Architect warped through subspace 39492 | -1/Access_0 | Architect warped through subspace 39528 | -1/Access_0 | Architect warped through subspace 39529 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 39580 | -1/Access_0 | Architect warped through subspace 39584 | -1/Access_0 | Subspace Access Node disabled 39617 | -1/Access_0 | Architect warped through subspace 39624 | -1/Access_0 | Found Exp. Targeting Computer 39631 | -1/Access_0 | Found Exp. Phase Shifter 39645 | -1/Access_0 | Architect warped through subspace 39671 | -1/Access_0 | Architect warped through subspace 39675 | -1/Access_0 | Subspace Access Node disabled 39717 | -1/Access_0 | A6 warped into view 39717 | -1/Access_0 | Found Exp. Thermal Shield 39729 | -1/Access_0 | Destroyed A6 39735 | -1/Access_0 | Architect warped through subspace 39759 | -1/Access_0 | Architect warped through subspace 39777 | -1/Access_0 | Architect warped through subspace 39803 | -1/Access_0 | Architect warped through subspace 39821 | -1/Access_0 | Architect warped through subspace 39842 | -1/Access_0 | Architect warped through subspace 39889 | -1/Access_0 | Architect warped through subspace 39909 | -1/Access_0 | Architect warped through subspace 39953 | -1/Access_0 | Subspace Access Node disabled 39981 | -1/Access_0 | Destroyed Architect 39982 | -1/Access_0 | Architect triggered a singularity event 39984 | -1/Access_0 | Warped through subspace to slip node 39984 | -1/Access_0 | Discovered exit to Surface (range 8) 39985 | -1/Access_0 | Released all parts (17) 39990 | *** | Escaped singularity! Last Messages --------------- 39985_ Released Adv. Terrain Scan Processor. 39985_ Released Biometal Medium Treads. 39985_ Released Exp. Weapon Cycler. 39985_ Released Exp. Targeting Computer. 39985_ Released Huge Storage Unit. 39985_ Released Hvy. Regenerative Plating. 39985_ Released Singularity Reactor. 39985_ Released Megatreads. 39985_ Released Exp. Targeting Computer. 39985_ Released Enh. Nova Cannon. 39985_ Enh. Nova Cannon crushed and broken. 39985_ Released Adv. Particle Charger. 39985_ Adv. Particle Charger crushed and broken. 39986_ A0_COM: 7. 39986_ Extracted 2 energy. 39987_ A0_COM: 6. 39987_ Acquired Megatreads. 39988_ A0_COM: 5. 39989_ A0_COM: 4. 39990_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# ] #?????????????????????? | | ??????????????????????# *]##?????????????????????? | | ??????????????????????##!=!#?????????????????????? | | ??????????????????????#]!!*#?????????????????????? | | ??????????????????????#!=!##?????????????????????? | | ??????????????????????#=!]|#?????????????????????? | | ??????????????????????#*!!##?????????????????????? | | ??????????????????????##!=#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 120 Energy Generation 115 Energy Capacity 1425 Matter Stores 300 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 Armor Coverage 2400 Resistance: TH 50 Point Defense Rating 480 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 68 Targeting Accuracy 24 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Energy Filtering 50 Particle Charging 37 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 48 Item Schematics ----------------- Adv. EM Disruption Field | -2/Section 7 | Archive Cld. Q-thruster | -2/Section 7 | Archive Exp. Energy Well | -2/Section 7 | Archive Exp. Q-thruster | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Dimensional Node Initializer Phase Redirector Core Cannon Phase Armor Core Reset Matrix Integrated Mediator Integrated Thermoelectric Network Subatomic Replicator Sigix Sheargun Integrated Reactor LRC Boosters Core Expander Core Membrane High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileShrapnelCorpse Manual? 0 Play Time 08:27:03 Cumulative 669.2 hours Start 2022.08.15 @ 13:14:19 End 2022.08.19 @ 18:39:20 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 613 Rogue 613 Adventurer 0 Explorer 0 Win Type 6 Total 26 Types 12/4/5/1/1/0/2/1/0 Lore% 91 Gallery% 95 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2757d2b9-4fa8-4d93-a5bd-359ce64b2b97