Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 17:29:36 Player: Boxplot Result: Destroyed self via exploding Antiparticle Reservoir Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (377) 1885 Value Destroyed (14571) 14571 Prototype IDs (116) 2320 Alien Tech Used (5) 1000 Bonus (13027) 13027 TOTAL SCORE: 42603 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2738 Follower Combat Kills 796 Hunted by Unchained 500 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3590 Used Core Reset Matrix 3000 Friendly Fire -197 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 37/700 System Corruption 22% Temperature Cool (0) Movement Walking (115) Location -2/Testing Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Advanced Myomer Leg Advanced Myomer Leg (fused) Biometal Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY (12) ----- Experimental Coolant Injector Huge Storage Unit Precision Energy Filter Advanced Transmission Jammer Advanced Phase Shifter Experimental Utility Shielding Improved Focal Shield Thermal Barrier Advanced Shield Generator A0-MCA's Component Scanner > --- WEAPON (3) ------- Improved Potential Cannon Vibroblade > --- INVENTORY (25) --- Quantum Reactor Light Quantum Reactor Thunder Leg Myomer Leg Myomer Leg Experimental Thermal Generator Experimental Coolant Injector Advanced Energy Well (0) Experimental Terrain Scanner Quantum Capacitor ID Mask Experimental Utility Shielding Transdimensional Reconstructor Vortex Rifle (35) Enhanced Nova Cannon Enhanced Hardcell Cannon Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator Fusion Bomb Launcher Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Terrain Scanner Precision Energy Filter Precision Energy Filter Advanced Transmission Jammer Advanced Phase Shifter Phase Armor Thermal Barrier Advanced Force Field A0-MCA's Component Scanner > --- WEAPON ----------- Core Cannon Hypercooled Linear Accelerator > --- INVENTORY -------- Quantum Reactor Thunder Leg Biometal Leg Improved Thunder Leg Experimental Thermal Generator Experimental Coolant Injector Launcher Loader Quantum Capacitor ID Mask Experimental Utility Shielding Experimental Utility Shielding Improved Focal Shield Advanced Shield Generator Transdimensional Reconstructor Vortex Rifle Enhanced Nova Cannon KE Penetrator Enhanced Hardcell Cannon Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator Gamma Bomb Array Fusion Bomb Launcher [Rating: 228] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Makeshift Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Experimental Utility Shielding Artifact Phase Armor Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypercooled Linear Accelerator Launcher Gamma Bomb Array Special Weapon Voltaic Drivehammer Impact Weapon Powered Hammer Slashing Weapon Vibroblade Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 4 . . . . 1 . . . . . . 2 . . . . . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 236 | 8 17 4 34 13 5 11 21 2 . . 2 7 . 4 1 1 14 1 18 . 6 1 1 7 1 16 26 13 2 Power 28 | 1 4 1 5 2 . 1 2 . . . . . . . . . 1 . 3 . . . . 1 . 3 4 . . Engine 14 | 1 4 1 5 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 7 | . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . 1 1 . . Reactor 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 3 . . Propulsion 62 | 3 3 2 11 3 3 1 7 . . . . 1 . . . . 6 . 3 . . . . 3 1 3 7 5 . Treads 8 | 1 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 2 7 5 . Wheel 14 | 2 1 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . 3 1 7 . . . . 1 . . . . 4 . 3 . . . . . . 1 . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 84 | 2 4 . 10 5 2 5 7 1 . . . 5 . 4 . 1 3 . 8 . 5 1 1 3 . 6 6 5 . Device 33 | 1 1 . 1 . . 3 . 1 . . . 1 . 1 . . 2 . 2 . 3 . 1 1 . 5 6 4 . Storage 9 | 1 3 . 1 . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . Processor 6 | . . . . . . 2 1 . . . . . . . . . 1 . 1 . . 1 . . . . . . . Hackware 15 | . . . . . . . 4 . . . . 2 . 3 . . . . 3 . 2 . . 1 . . . . . Protection 20 | . . . 8 5 2 . . . . . . 1 . . . 1 . . 1 . . . . 1 . 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 62 | 2 6 1 8 3 . 4 5 1 . . 2 1 . . 1 . 4 1 4 . 1 . . . . 4 9 3 2 Energy Gun 9 | . 3 . 1 . . . . . . . . . . . . . 3 . . . . . . . . 1 1 . . Energy Cannon 10 | . . . . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . 2 1 2 1 Ballistic Gun 20 | 2 2 . 6 1 . 2 2 . . . 1 . . . . . . 1 2 . 1 . . . . . . . . Ballistic Cannon 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 . . Launcher 8 | . 1 1 1 . . . 1 . . . . . . . 1 . . . . . . . . . . 1 1 1 . Special Weapon 4 | . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . 3 2 . 1 . . . . . . . . . . 6 . . . . 1 . 1 . . 1 . . Corrupted Parts 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . System Corruption 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . Parts Lost 20 | . 2 . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . . 2 2 10 . Power 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 8 . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Highest Loss Streak 3 | . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . . 2 2 3 . To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Average Backups 17 | 3 9 15 14 15 14 14 13 13 13 13 13 19 19 19 20 20 19 19 18 18 17 17 17 20 23 22 21 22 22 Power 1 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 2 2 2 1 1 1 1 1 1 2 Propulsion 2 | 2 4 6 6 6 4 1 . 1 1 1 1 1 2 2 2 2 . . . . . . . . 1 . . 1 3 Utility 8 | . . 2 2 2 4 8 5 6 7 8 8 11 12 13 14 14 13 14 11 11 11 10 10 12 13 12 11 10 7 Weapon 4 | . 3 5 4 4 4 2 5 4 4 3 3 5 4 3 3 3 3 4 4 5 4 5 6 6 6 6 7 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 85 | . 5 4 15 . 4 7 5 1 . 2 . 11 . 2 . . 1 . 2 . 1 . . 1 . 4 7 1 12 Power 7 | . 2 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . 2 Propulsion 17 | . 1 . 11 . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 Utility 33 | . . 1 2 . . 6 1 . . 2 . 6 . 1 . . 1 . 1 . 1 . . 1 . 3 3 . 4 Weapon 27 | . 2 3 2 . 3 1 3 1 . . . 3 . . . . . . . . . . . . . 1 3 1 4 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 99 100 100 99 97 86 86 85 85 80 82 80 82 82 90 94 97 100 99 100 100 99 100 89 92 84 82 Engine 4 | . 14 14 11 11 11 9 . . . . . . . . . . 4 5 . . . . . . . . . . . Core 2 | . . . . . . 1 5 6 6 6 6 5 5 5 5 5 . . 3 5 5 5 5 1 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 5 4 5 4 4 Treads 2 | . 14 14 10 11 7 . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . 12 18 23 27 25 26 Wheel 4 | . 14 14 21 22 14 . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . 10 33 32 20 20 20 20 16 17 17 17 17 25 29 29 31 31 31 31 17 12 2 . . . Device 9 | . 14 14 5 . . 7 5 5 6 6 5 5 5 7 11 11 5 5 5 5 6 10 10 10 14 15 24 24 27 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 6 | . . . . . . 6 6 6 6 6 6 5 5 5 5 5 9 11 10 10 10 14 15 15 15 11 9 7 4 Hackware 11 | . . . . . . . 24 26 26 26 26 26 29 25 23 23 23 23 26 26 27 15 15 15 15 6 . . . Protection 5 | . . . 16 22 22 7 . . . . . 2 . . . . 1 . 3 5 2 5 4 5 . 5 4 2 4 Energy Gun 1 | . 6 27 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Energy Cannon 2 | . . . . 1 . . 4 5 5 5 5 4 5 5 4 4 2 3 3 3 4 5 2 5 5 3 2 1 2 Ballistic Gun 7 | . 20 . 18 20 22 21 1 . . . . . . . . . . . 4 5 5 5 7 5 5 6 . . . Piercing Weapon 1 | . . . . . . . . . . . 5 3 5 5 5 5 5 5 . . . . . . . . . . . Peak Build Rating 228 | 7 10 10 23 23 21 43 76 77 77 77 78 91 91 95 96 96 111 113 133 133 139 144 145 156 157 174 183 228 196 Average Rating 89 | 5 8 9 18 22 20 27 62 75 76 75 77 87 90 92 95 95 104 110 127 133 133 142 143 152 156 158 171 210 184 On Entrance 90 | . 7 9 9 23 21 19 39 69 71 77 70 78 91 91 95 92 87 110 113 133 133 139 144 143 152 157 167 183 198 Avg Prop Armor Cover (%) 9 | 14 11 13 7 8 8 . . . . . . . . . . . . . . . . . . 10 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 245 | 12 30 30 46 47 40 42 118 118 41 41 41 69 61 62 64 62 64 63 74 72 74 73 76 134 120 164 204 245 174 Greatest Support 174 | 26 20 16 32 24 22 22 50 50 50 50 50 66 66 66 66 66 78 78 94 83 95 83 83 90 118 171 174 174 174 Greatest Overweight (x) 39 | 1 2 2 1 1 1 1 2 2 . . . 1 . . . . 1 . 1 . . . . 1 39 1 1 2 . Average Overweight (x) . | . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 18 | 7 10 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 25 Most Carried 25 | 6 15 15 15 15 15 15 16 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Carried 18 | 3 9 14 14 14 14 14 14 14 15 14 14 19 19 19 20 20 19 20 19 20 19 19 19 22 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 15 15 15 25 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 19 20 20 25 25 25 25 24 24 Class Distribution -------------------- 38% | Hacker-Mutant 30% | Mutant 6% | Scavenger-Mutant 5% | Hacker-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Skirmisher | -4/Zhirov Hacker-Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Quarantine Alien-Tank | -2/Research Scavenger-Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Matter Collected 10866 | 312 674 90 786 833 198 233 437 86 116 10 113 202 . 108 106 189 1332 120 488 215 267 29 91 292 60 730 1069 1497 183 Remotely 1612 | . . . . . . . . . . . 36 . . 57 106 189 1224 . . . . . . . . . . . . Salvage Created 14251 | 132 935 108 1394 1572 482 140 840 13 39 . 40 313 . 153 . 190 673 116 538 . 225 . 61 342 . 1006 1169 3425 345 Parts 707 | 7 55 5 89 113 19 3 22 . 6 . 4 13 . 7 . 5 20 3 27 . 11 . . . . 46 96 149 7 Haulers Intercepted 13 | . 2 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | . 2 . 1 2 3 . 2 . . . . 1 . . . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 2 . . 5 . 4 . . . . 4 . 12 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Combat Hostiles Destroyed 242 | . 18 3 19 31 3 2 8 1 4 . 4 . . . . 4 35 . 13 . 5 . 2 . . 13 14 58 5 Guns 75 | . 12 3 14 24 3 2 1 . . . 1 . . . . . . . 4 . 4 . 1 . . 4 2 . . Cannons 58 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . 3 3 47 1 AOE 94 | . 6 . 5 4 . . 7 . 4 . 3 . . . . 4 35 . 9 . . . 1 . . 3 1 9 3 Classes Destroyed 23 | 2 6 . 3 . . 1 1 1 . . . . . . 1 1 3 1 . . . . . . . . . 3 . Worker 24 | . 1 . 2 3 . . 3 . . . . 1 . . . . . . . . . . . . . 3 . 10 1 Builder 30 | . . . 3 . 1 . 2 . . . . . . . . . . . . . . . . . . 1 5 18 . Tunneler 5 | 3 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Hauler 13 | . 2 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 28 | 1 3 . 3 . 4 . 5 . . . . 2 . . . . . . 2 . 1 . . . . 1 . 5 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Operator 8 | . 2 . 3 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 19 | . 2 . 3 1 . . 2 . . . . 1 . 4 . . . . . . . . . . . 2 1 3 . Swarmer 72 | . 6 3 8 7 . . 7 . 4 . 4 . . . . . 6 . 9 . 5 . . . . 4 . 9 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 83 | . 12 . 4 13 . . . . . . . . . . . 3 22 . . . . . . . . 2 4 20 3 Brawler 5 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 1 Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Protector 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 Sentry 22 | . . . 7 11 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . Hunter 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 9 . Programmer 26 | . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . 6 3 12 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Scrapper 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 28 | 4 7 3 4 14 5 1 7 1 4 . 4 2 . 2 1 4 10 . 5 . 4 . 2 . . 5 4 28 6 Combat Bots Only 13 | . 6 3 3 13 1 1 4 1 4 . 4 . . . . 4 10 . 5 . 4 . 2 . . 4 3 10 5 Max Kills in Single Turn 8 | 1 3 1 3 2 1 1 3 1 4 . 2 1 . 1 1 2 4 1 3 . 1 . 1 . . 3 1 8 3 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . 3 2 . . 3 . 4 . 2 . . . . 2 4 . 3 . . . 1 . . 3 1 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Hostile Shots Fired 1012 | . 74 17 67 101 14 11 14 1 . . 8 7 . 13 . 6 15 . 49 . 33 . 52 . . 105 97 311 17 Missed 313 | . 17 2 14 27 4 5 4 . . . . 4 . 7 . 1 6 . 22 . 10 . 25 . . 40 31 86 8 Deflected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hits 699 | . 57 15 53 74 10 6 10 1 . . 8 3 . 6 . 5 9 . 27 . 23 . 27 . . 65 66 225 9 Melee 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 1 Projectile 693 | . 57 15 53 74 10 6 10 . . . 8 3 . 6 . 5 9 . 27 . 23 . 27 . . 65 66 221 8 AOE 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . Critical Strikes 36 | . 1 . . 1 . . . . . . . 1 . . . . . . 1 . 1 . 1 . . 8 5 16 1 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 1 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 11710 | . 684 162 647 1028 147 45 167 9 . . 119 58 . 122 . 120 168 . 668 24 615 . 395 . . 981 1188 4195 168 Core 1746 | . 68 27 40 130 12 17 33 . . . 13 18 . 19 . . 13 . 256 24 56 . 66 . . 72 117 672 93 Absorbed by Shields 1929 | . . . . . . . . . . . . . . . . . . . . . . . 88 . . 388 539 850 64 Redirected to Core 452 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452 . Redirected to Shielding 565 | . . . . . . . . . . . . . . . . . . . . . 39 . 17 . . 252 142 81 34 Ignored by Resistances 1135 | . . . . . . . . . . . . . . . . . . . . . . . . . . 232 506 302 95 Regen/Repaired (Parts) 929 | . . . 41 . . . 20 . . 33 . 83 . 117 . . . . 240 3 60 . . . . . 125 65 142 Core Remaining (%) 78 | 100 . 62 . . . 50 . . . . 94 . . . . . . 95 . . . . . . 65 . 85 . . Volleys Fired 1077 | 8 97 11 102 116 23 6 66 24 10 1 22 44 . 46 15 15 41 27 56 5 32 14 18 9 15 62 89 94 9 Largest 3 | 2 2 2 2 2 2 2 2 1 1 1 2 2 . 1 1 1 1 1 2 2 2 1 2 2 1 3 3 3 3 Hottest 310 | 40 100 100 100 91 46 46 85 85 90 90 90 90 . 90 90 90 90 90 140 140 143 105 105 140 105 234 234 310 200 Shots Fired 1608 | 16 189 20 200 216 46 11 69 24 10 1 23 45 . 47 16 16 41 27 73 10 45 14 27 18 15 109 112 157 11 Gun 837 | 16 184 18 196 189 46 11 6 . . . 2 2 . . . . 3 5 29 5 21 . 18 9 . 56 21 . . Cannon 637 | . . . . 23 . . 59 24 9 1 19 41 . 47 13 11 1 19 39 5 24 14 5 9 15 48 57 143 11 Launcher 129 | . 5 2 4 4 . . 4 . 1 . 2 . . . 3 5 35 3 4 . . . 4 . . 5 34 14 . Special 5 | . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . Kinetic 849 | 16 158 . 166 193 46 11 6 . . . 2 2 . . . . . 5 29 5 21 . 18 9 . 43 15 102 2 Thermal 622 | . 26 18 30 19 . . 59 24 9 1 19 41 . 47 13 11 1 19 39 5 24 14 5 9 15 61 63 41 9 Explosive 85 | . 5 2 4 4 . . 4 . 1 . 2 . . . 3 5 35 3 4 . . . 4 . . 1 . 8 . Electromagnetic 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 34 6 . Entropic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robot Hit Streak 27 | 8 12 5 27 21 15 8 5 . 2 . 3 3 . 3 . 5 7 5 16 3 8 . 12 16 . 12 21 12 3 Robot Miss Streak 5 | 2 4 3 5 4 2 1 2 . . . . 1 . 3 . . 2 2 2 2 3 . 1 1 . 2 4 5 2 Penetration Max 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 10 . Secondary Targets 8 | . . 1 2 2 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Capacitor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Shots Hit Robots 804 | 12 114 11 144 147 36 7 22 1 1 . 1 13 . 9 . 3 16 5 28 5 16 . 12 14 . 49 35 96 7 Core Hits 582 | 6 47 7 70 61 14 3 17 . 4 . 8 5 . 4 4 9 88 5 22 1 7 . 7 8 . 41 45 93 6 Critical Kills 38 | . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 33 . Critical Parts Destroyed 52 | . 1 . 1 . . 1 . . . . . . . . . . . . 1 . 3 . . . . 1 1 43 . Critical Strikes 102 | . 3 2 2 1 . 1 . . . . . 4 . . . . . . 2 . 4 . . . . 2 2 79 . Burn 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 90 | . 1 . 1 1 . 1 . . . . . . . . . . . . 2 . 4 . . . . 1 2 77 . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impale 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Melee Attacks 94 | . . . . . . 8 42 1 . . 1 20 . 13 . 1 . . 5 . . . . . . . . . 3 Impact 52 | . . . . . . 8 42 1 . . 1 . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Piercing 39 | . . . . . . . . . . . . 20 . 13 . 1 . . 5 . . . . . . . . . . Sneak Attacks 19 | . . . . . . . 8 . . . . 6 . 2 . 1 . . 1 . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50709 | 120 1652 136 1943 2675 532 105 1914 54 286 . 287 598 . 347 281 774 5586 269 1768 237 499 . 578 465 . 2668 2302 22674 1959 Guns 9469 | 120 1300 136 1672 2126 532 105 102 . . . 22 20 . . . . 113 121 747 91 351 . 193 161 . 1051 506 . . Cannons 23284 | . . . . 213 . . 91 . . . . 35 . 103 . . . . 69 146 148 . . 304 . 753 621 20217 584 Explosions 15695 | . 352 . 271 336 . . 644 . 286 . 265 . . . 281 717 5473 148 871 . . . 385 . . 826 1175 2376 1289 Melee 2142 | . . . . . . . 1077 54 . . . 543 . 244 . 57 . . 81 . . . . . . . . . 86 Ramming 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . 81 . Kinetic 11581 | 120 1079 . 1396 2126 532 105 102 . . . 22 20 . . . . . 121 747 91 351 . 193 161 . 717 317 3334 47 Thermal 22358 | . 221 136 276 213 . . 91 . . . . 35 . 103 . . . . 69 146 148 . . 304 . 1087 810 16893 1826 Explosive 12088 | . 352 . 271 336 . . 644 . 286 . 265 . . . 281 717 5473 148 871 . . . 385 . . 338 . 1721 . Electromagnetic 2308 | . . . . . . . . . . . . . . . . . . . . . . . . . . 488 1175 645 . Impact 1131 | . . . . . . . 1077 54 . . . . . . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Piercing 925 | . . . . . . . . . . . . 543 . 244 . 57 . . 81 . . . . . . . . . . Entropic 113 | . . . . . . . . . . . . . . . . . 113 . . . . . . . . . . . . Highest Corruption 78 | . 1 1 . . . . 1 1 1 1 . . 7 7 7 7 7 . 4 5 5 . . . . 9 78 22 22 Average Corruption 6 | . 1 1 . . . . 1 1 1 1 . . 7 7 7 7 7 . 2 5 4 . . . . 6 11 17 22 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . 4 . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 255 | . . 10 . . . . 8 3 2 . . . 4 30 18 20 1 . 15 2 4 . . . . 20 72 34 12 Message Errors 61 | . . 5 . . . . 2 . . . . . 1 9 7 7 . . 5 . . . . . . 3 15 4 3 Matter Fused 53 | . . 3 . . . . 3 1 . . . . 1 6 . 2 . . 1 2 3 . . . . 5 15 8 3 Heat Flow Errors 30 | . . 1 . . . . . . . . . . 2 4 2 4 . . . . . . . . . 1 6 7 3 Energy Discharges 29 | . . . . . . . . 1 1 . . . . 6 2 . . . 1 . . . . . . 4 11 2 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Fused 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Data Loss (minor) 27 | . . 1 . . . . 2 1 1 . . . . 3 4 2 1 . 1 . . . . . . . 9 1 1 Data Loss (major) 14 | . . . . . . . . . . . . . . . 2 2 . . 4 . . . . . . . 5 1 . Misfires 17 | . . . . . . . . . . . . . . 1 1 2 . . 3 . . . . . . 3 3 4 . Alerts 6 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 2 . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 13 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 4 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6805 | . 25 . 11 8 . . 555 12 3 . . 170 . 57 3 16 47 . 42 . 18 . 16 . . 23 90 5406 303 Projectiles 5607 | . . . . . . . . . . . . . . . . . . . 9 . 18 . . . . 4 90 5320 166 Explosions 376 | . 25 . 11 8 . . 18 . 3 . . . . . 3 16 47 . 33 . . . 16 . . 19 . 86 91 Melee 822 | . . . . . . . 537 12 . . . 170 . 57 . . . . . . . . . . . . . . 46 Knockbacks 46 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 2 35 1 Impact 9 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 27 1 Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Self-Inflicted Damage 417 | . . . . 11 . . 13 . . . . . . . . . . . . . . . . . . 33 111 136 113 Shots 30 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 3 14 10 1 Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 5 . Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 534 | . 234 195 41 534 5 . 221 144 129 42 168 174 152 248 132 256 36 151 226 217 207 150 100 . . 178 397 443 195 Average Temperature 69 | . 64 75 10 123 3 . 51 53 62 21 55 54 72 57 45 81 9 56 68 95 58 69 32 . . 29 120 105 105 Received Heat Transfer 1750 | . 366 30 252 372 36 36 . . . . . 45 . 45 . 12 21 . 30 . 73 . . . . 56 46 300 30 Effects 10 | . . . . 5 . . 1 . . . . . . . . 1 . . . . . . . . . . 3 . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Damage (major) 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Longest Duration 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . 5 1 . . . . . . . . . . . . . . . . . 2 7 4 . Combat Hostiles 12 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 7 2 . Parts Fried 49 | . . . . . . . 13 1 . . . . . . . . . . . . . . . . . 8 20 7 . Impact Corruptions 26 | . . . . . . . 18 1 . . . . . . . . . . . . . . . . . . . 7 . Robots Melted 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Melted 16 | . 2 2 3 . . . 1 . . . . . . . . . . . . . . . . . . 6 . 1 1 Heat Transferred 6706 | . 814 555 888 370 . . 111 . . . . 37 . 111 . . . . 74 148 148 . . 277 . 1036 851 124 1162 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Maximum Alert Level 5 | . 1 . . 3 1 . 1 . . . . . . . . . . . 2 . . . . . . . . 5 4 Low Security (%) 75 | 100 57 100 100 13 66 . 63 . . . . 100 100 100 . . . . 76 100 100 . . . . 100 100 36 . Level 1 9 | . 42 . . 8 33 . 36 . . . . . . . . . . . 13 . . . . . . . . 1 . Level 2 9 | . . . . 74 . . . . . . . . . . . . . . 9 . . . . . . . . 27 . Level 3 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 15 74 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 25 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1937 | 10 240 67 151 748 247 . 298 . . . . 52 . 102 . . . . 429 181 160 . . . . 179 99 1937 1335 Initial 1100 | . . 67 . 5 212 . . . . . . . . . . . . . 6 123 114 . . . . . 78 47 1100 Average 174 | 1 168 10 47 445 148 . 109 . . . . 10 . 15 . . . . 169 146 87 . . . . 99 29 587 1109 Influence Increases 11155 | 20 623 83 693 1478 240 . 614 . 90 . 90 261 . 302 35 105 990 180 825 100 351 . 50 5 . 505 559 2533 423 Destroy 0b10 Robot/C 5140 | . 360 60 380 860 60 . 160 . 80 . 80 . . . . 80 700 120 260 . 100 . 40 . . 260 280 1180 80 Destroy 0b10 Robot/NC 700 | 20 50 . 100 70 25 . 60 . . . . 25 . 30 5 . 10 . 10 . 5 . . 5 . 35 30 205 15 Destroy Leader 1024 | . 98 10 146 244 . . 34 . 10 . 10 2 . 8 . 10 . 20 40 . 10 . 10 . . 54 102 206 10 Allied During Kill 428 | . . . . 152 . . . . . . . . . . . . 220 40 . . . . . . . . . 16 . Successful Hack 211 | . 21 . 36 5 5 . 18 . . . . 26 . 37 . . . . 12 . 21 . . . . 16 . 14 . Select Force Hacks 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 675 | . 15 . . 105 . . 105 . . . . 15 . 15 . . . . 120 . 30 . . . . . 90 45 135 Destroy Structure 1807 | . 34 13 31 42 . . 117 . . . . 88 . 92 . . . . 218 100 50 . . . . 80 42 717 183 Partial Spotted 135 | . 15 . . . . . 30 . . . . 15 . 30 . . . . . . 15 . . . . 15 . 15 . Lose Combat Pursuer 885 | . 30 . . . . . 90 . . . . 90 . 90 30 15 60 . 165 . 120 . . . . 45 15 135 . Influence Decreases 9815 | 20 449 257 679 947 755 30 328 286 90 . 90 261 . 224 113 105 274 885 483 290 393 121 50 5 . 366 613 701 1000 Entered New Map 2600 | . . 107 . 9 333 30 . 106 . . . . . . 30 . . 716 5 230 49 46 . . . . 61 38 840 Time Decay 6216 | 20 429 150 526 498 422 . 328 180 90 . 80 261 . 220 83 105 234 149 478 40 334 75 50 5 . 346 530 423 160 Lost Part 170 | . 20 . 10 . . . . . . . 10 . . . . . . . . . . . . . . 20 10 100 . Lost Ally 374 | . . . . 140 . . . . . . . . . 4 . . 40 20 . 20 10 . . . . . . 140 . Purge Threat 455 | . . . 143 300 . . . . . . . . . . . . . . . . . . . . . . 12 . . Squads Dispatched 70 | . 5 . 3 10 . . 5 . . . . 6 . 6 . . . . 7 . 7 . . . . 6 1 11 3 Investigation 18 | . 3 . . 3 . . . . . . . 4 . 2 . . . . . . 4 . . . . . . 1 1 Extermination 23 | . . . . . . . 4 . . . . 1 . 4 . . . . 2 . 3 . . . . 3 1 4 1 Reinforcement 16 | . 2 . 3 3 . . 1 . . . . 1 . . . . . . 4 . . . . . . . . 2 . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Garrison 8 | . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Distress Signals 23 | . 2 . 4 5 . . 2 . . . . . . 1 1 . 1 . 1 . 1 . . . . 2 . 3 . Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 43 3 Distress Signals 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 39 3 Times Spotted 407 | . 33 5 30 54 3 10 19 1 . . 2 10 6 23 1 4 31 5 19 5 16 . 2 . . 23 20 78 7 Peak Tracking Total 10 | . 5 3 5 5 1 3 5 1 . . 2 3 6 8 2 4 10 4 4 3 5 . 2 . . 5 5 10 5 Tactical Retreats 38 | . 2 . . . . 1 4 . . . . 3 . 4 1 1 2 . 6 . 5 . . . . 2 1 6 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Traps Triggered 18 | . 3 . . 2 . . . . . . . 4 . 1 . . . . 1 . 1 . . . . . 6 . . Indirectly 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Disabled 52 | . 1 . . 7 . 3 7 . . . . 1 . 1 . . 3 . 8 . 2 1 . . . . 6 3 9 Max in Single Turn 6 | . 1 . . 1 . 1 4 . . . . 1 . 1 . . 2 . 6 . 1 1 . . . . 1 1 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Accessed 125 | . 6 . 8 8 7 8 10 2 1 . . 13 . 13 . . 2 . 11 . 8 1 3 4 . 7 6 4 3 Terminals 61 | . 6 . 6 6 2 . 7 . . . . 6 . 9 . . . . 6 . 5 . . . . 4 2 2 . Fabricators 12 | . . . . . . . . . . . . 4 . 2 . . . . 2 . 2 . . . . 1 . . 1 Repair Stations 12 | . . . 1 1 . . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . . 2 1 1 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . . . 2 . . . . 1 . 1 . . . . . . . . . . . 1 2 . 1 Garrison Access 5 | . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . Total Hacks 345 | . 17 . 19 15 18 51 26 13 1 . . 36 . 35 . . 7 . 27 . 25 1 8 17 . 11 10 5 3 Successful 251 | . 5 . 14 8 9 51 17 13 1 . . 24 . 28 . . 7 . 19 . 19 1 8 17 . 3 3 3 1 Failed 90 | . 12 . 4 7 9 . 8 . . . . 11 . 6 . . . . 8 . 6 . . . . 8 7 2 2 Catastrophic 17 | . 2 . 1 4 2 . . . . . . 1 . 1 . . . . 1 . . . . . . 2 3 . . Database Lockouts 4 | . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . Manual 125 | . 17 . 8 7 7 . 12 . . . . 14 . 17 . . . . 15 . 18 . . . . 3 4 1 2 Terminals 144 | . 17 . 13 11 6 . 19 . . . . 15 . 18 . . . . 15 . 17 . . . . 5 5 3 . Fabricators 41 | . . . . . . . . . . . . 12 . 12 . . . . 7 . 7 . . . . 2 . . 1 Repair Stations 22 | . . . 2 1 . . 2 . . . . 4 . 3 . . . . 4 . 1 . . . . . 3 1 1 Recycling Units 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 4 . . . 5 . . . . 3 . 2 . . . . . . . . . . . 2 2 . 1 Garrison Access 9 | . . . . 3 . . . . . . . 2 . . . . . . 1 . . . . . . 2 . 1 . Terminal Hacks 153 | . 2 . 6 6 1 51 8 13 1 . . 6 . 10 . . 7 . 6 . 7 1 8 17 . 1 1 1 . Record 73 | . . . . . . 50 . 12 . . . . . . . . . . . . . . 6 5 . . . . . Part Schematic 11 | . 1 . . 1 . . 1 . . . . 1 . 1 . . . . 1 . 1 . . 4 . . . . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . 1 2 . . 1 . . . . . . 2 . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . . . 2 . 1 . . . . . . . . . . . 6 . . . . . . 4 . . . . . Open Door 7 | . . . . 1 . . . 1 1 . . . . . . . 1 . . . . 1 2 . . . . . . Branch Access Points 5 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . Terminal Index 6 | . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . Fabricator Index 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Unreport Threat 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 5 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 6 | . . . . . . . 1 . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . Registered Components 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . . . . . 8 . 8 . . . . 4 . 5 . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 15 | . . . . . . . . . . . . 5 . 5 . . . . 2 . 3 . . . . . . . . Build 9 | . . . . . . . . . . . . 2 . 3 . . . . 2 . 2 . . . . . . . . Repair Station Hacks 16 | . . . 2 . . . 2 . . . . 4 . 2 . . . . 4 . . . . . . . 2 . . Scan Component 8 | . . . 1 . . . 1 . . . . 2 . 1 . . . . 2 . . . . . . . 1 . . Repair 8 | . . . 1 . . . 1 . . . . 2 . 1 . . . . 2 . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 3 . . . 4 . . . . 3 . 1 . . . . . . . . . . . 1 . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . 3 . . . 4 . . . . 1 . 1 . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Unauthorized Hacks 39 | . 3 . 3 2 5 . 3 . . . . 3 . 7 . . . . 4 . 7 . . . . . . 1 1 Terminals 22 | . 3 . 3 2 . . 3 . . . . 1 . 4 . . . . 2 . 4 . . . . . . . . Assimilate 4 | . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . Botnet 13 | . 2 . 2 1 . . 1 . . . . 1 . 2 . . . . 1 . 3 . . . . . . . . Operators 5 | . 1 . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . 2 . 3 . . . . 2 . 2 . . . . . . . . Prioritize 4 | . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . Recompile 5 | . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Patch 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 6 . 4 6 4 . 7 . . . . 13 . 10 . . . . 8 . 6 . . . . 6 6 1 2 Full Trace Events 7 | . 1 . . 2 . . . . . . . 2 . . . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 . . 1 . . 1 . . 13 . 1 . 1 . . . . 1 . 1 . . 4 . . 4 . . Parts Built 10 | . . . . . . . . . . . . 3 . 3 . . . . 2 . 2 . . . . . . . . Authchips 7 | . . . . . . . . . . . . 1 . 3 . . . . 2 . 1 . . . . . . . . Time 545 | . . . . . . . . . . . . 72 . 218 . . . . 140 . 115 . . . . . . . . Total Part Build Rating 57 | . . . . . . . . . . . . 11 . 17 . . . . 13 . 16 . . . . . . . . Part Studies Acquired 10 | . . . 3 . . . 4 . . . . 1 . 1 . . . . . . . . . . . 1 . . . Parts Repaired 8 | . . . 1 . . . 1 . . . . 2 . 1 . . . . 2 . . . . . . . 1 . . Time 267 | . . . 26 . . . 26 . . . . 50 . 43 . . . . 82 . . . . . . . 40 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Total Allies 43 | . . . . 10 . . . . . . . . 1 2 . . 5 . . 16 1 . . . . . . 8 . Largest Group 16 | . . . . 10 . . . . . . . . 1 2 . . 5 3 . 16 1 . . . . . . 8 . Highest-Rated Group 606 | . . . . 88 . . . . . . . . 31 36 . . 237 150 . 606 10 . . . . . . 110 . Highest-Rated Ally 68 | . . . . 16 . . . . . . . . 31 26 . . 68 68 . 50 10 . . . . . . 15 . Initial UFD Resources 34 | . . . . . . . 22 22 22 22 26 26 26 26 26 26 26 29 29 29 29 29 29 29 31 31 31 34 34 Total Orders 14 | . . . . . . . . . . . . . . 2 . . 7 3 . . 2 . . . . . . . . STAY 9 | . . . . . . . . . . . . . . 1 . . 5 2 . . 1 . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . . . 1 . . 2 1 . . 1 . . . . . . . . Ally Attacks 224 | . . . . 68 . . . . . . . . 7 . . . 8 9 . 84 . . . . . . . 48 . Total Damage 6173 | . . . . 1171 . . . . . . . . 108 . . . 378 347 . 3369 . . . . . . . 800 . Kills 35 | . . . . 17 . . . . . . . . . . . . 2 6 . 6 . . . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 13 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Active Infowar (turns) 22156 | 9 1400 989 286 . . 1682 1434 717 580 677 549 1197 109 1070 618 511 686 635 1173 83 768 429 361 285 885 1129 1902 1666 326 Sensors 18356 | . . . . . . 1682 1434 717 580 677 549 1197 109 1070 618 511 682 635 1173 83 768 428 331 284 885 1062 1872 1009 . Terrain 4423 | . . . . . . . . . . . . . . . . . . . . . 157 429 361 284 878 1006 743 565 . Seismic 2684 | 9 1400 989 286 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Jamming 2729 | . . . . . . . . . . . . . . . . . . . . . . . . . . 335 725 1343 326 Robot Analysis Total 10 | . . . 1 2 . . 1 . . . . . . 2 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 1 . 2 1 . . . 1 2 . 2 . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Turns Passed 28051 | 94 1400 989 1951 1558 1036 2399 1478 727 588 680 562 1198 109 1072 621 515 1081 635 1227 83 803 429 361 288 885 1225 2064 1666 327 Spaces Moved 27369 | 55 938 782 1372 1039 894 1668 1927 1214 1071 1272 911 1465 158 1292 897 828 1450 1031 1440 114 1074 519 470 194 435 761 1171 705 222 Core 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Treads 54 | . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3408 | . . . . . . . . . . . . . . . . . . . . . . . . 115 434 761 1171 705 222 Wheels 4769 | 54 884 782 1372 1039 638 . . . . . . . . . . . . . . . . . . . . . . . . Hover 19136 | . . . . . 256 1668 1927 1214 1071 1272 911 1465 158 1292 897 828 1450 1031 1440 114 1074 519 470 79 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 95 110 100 100 100 112 44 52 52 52 52 52 52 52 52 52 43 49 36 48 36 48 48 48 187 113 111 118 115 Average Speed 76 | 92 100 114 105 103 103 112 46 52 52 52 52 52 52 52 52 52 50 49 48 48 47 48 48 119 192 123 135 176 115 Slowest Speed 2000 | 100 240 115 115 105 112 112 164 158 52 52 52 102 52 52 52 52 108 49 116 48 48 48 48 190 2000 187 181 240 116 Overloaded Moves 29 | . . . . . . . . . . . . . . . . . . . 19 . 10 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 67 | 4 99 97 98 98 99 95 46 98 95 81 89 32 86 37 83 63 89 87 35 73 26 73 72 60 66 25 78 21 31 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 13 | . . . . . 5 . . . . 2 . . . . . 1 . 2 . . . . . 3 . . . . . Known Exits Taken 19 | . . . 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 2 . . . 4 . 2 1 5 3 . . . 2 1 . 1 . . . 2 . . 3 . . . . Spaces Dug 302 | . . . . . . 6 57 10 7 . 12 33 . 34 8 3 . 8 30 1 15 7 13 . 12 22 8 13 3 Terrain Destroyed 1470 | . 39 15 32 28 . 6 132 24 17 . 50 49 . 47 50 44 169 58 140 4 26 13 71 1 15 51 23 283 83 Melee 49 | . . . . . . 6 22 . . . . 10 . 5 . . . . 4 . . . . . . . . . 2 Projectile 562 | . . . . . . . 54 24 9 . 19 39 . 42 13 11 . 21 54 4 26 13 22 1 15 39 23 129 4 AOE 859 | . 39 15 32 28 . . 56 . 8 . 31 . . . 37 33 169 37 82 . . . 49 . . 12 . 154 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Total 32830 | 79 1217 860 1726 1306 967 2173 2372 1281 1088 1290 972 1824 184 1628 1033 890 1742 1131 1879 130 1312 682 574 231 468 939 1579 993 280 Wait 3210 | 3 119 51 136 110 23 441 264 31 2 6 30 215 25 247 118 40 174 72 305 10 184 144 77 7 13 31 199 123 10 Move 27341 | 54 937 781 1371 1038 893 1667 1926 1213 1070 1271 910 1465 157 1291 896 827 1449 1030 1440 113 1073 518 469 193 434 759 1170 704 222 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 232 | 6 18 5 28 4 10 11 16 2 . 4 1 23 1 8 . . 8 . 17 . 3 2 2 6 1 12 25 11 8 Fast Attach 54 | 7 . . 1 . . 6 2 . . 1 1 5 . . . . 4 . 3 . 1 1 . 4 1 8 6 2 1 Attach 70 | . 2 . 3 . 3 . 8 1 . . 1 5 . 4 . . 5 . 5 . 1 . 1 . . 10 3 13 5 Detach 28 | . . . . . . 1 . . . . 1 3 . 1 . . 1 . . . 1 . . . . 8 4 4 4 Swap 390 | 1 25 5 38 21 3 14 28 6 6 2 4 8 . 2 4 7 33 2 32 2 14 3 6 7 2 31 44 32 8 Drop 272 | . 19 7 47 13 12 19 20 3 . 5 1 18 1 3 . . 9 . 16 . 3 . 1 5 2 14 39 5 10 Fire 1077 | 8 97 11 102 116 23 6 66 24 10 1 22 44 . 46 15 15 41 27 56 5 32 14 18 9 15 62 89 94 9 Melee 94 | . . . . . . 8 42 1 . . 1 20 . 13 . 1 . . 5 . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . 18 . 13 . . . . . . . . . . . 1 . . . Rewire 21 | . . . . 3 . . . . . . . . . . . . 18 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 3) 873 | -10/Materials | Build established: Scavenger-Mutant 1059 | -10/Materials | Discovered new exit (range 3) 1314 | -10/Materials | Discovered new exit (range 10) 1385 | -10/Materials | Discovered new exit (range 5) 1445 | -10/Materials | Build established: Mutant 1495 | -10/Materials | Entered Mines 1527 | -10/Mines | Met a Derelict bent on vengeance 1540 | -10/Mines | Discovered new exit (range 4) 1605 | -10/Mines | Discovered new exit (range 9) 1846 | -10/Mines | Learned Materials stockpile data 1928 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2484 | -10/Mines | Entered Materials 2484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2538 | -9/Materials | Discovered new exit (range 15) 2724 | -9/Materials | Central database locked down 2760 | -9/Materials | Identified exit to Mines 2760 | -9/Materials | Identified exit to Storage 2950 | -9/Materials | Discovered new exit (range 6) 3076 | -9/Materials | Build established: Scavenger-Mutant 3686 | -9/Materials | Build established: Mutant 3852 | -9/Materials | Discovered new exit (range 16) 4026 | -9/Materials | Discovered new exit (range 16) 4074 | -9/Materials | Repaired Lgt. Treads 4435 | -9/Materials | Entered Storage 4555 | -9/Storage | Garrison activated, responded to threat 4698 | -9/Storage | Destroyed 13 combat bots 4759 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4770 | -9/Storage | Garrison activated, responded to threat 5043 | -9/Storage | Build established: Commander-Mutant 5210 | -9/Storage | Lost 3 allies 5375 | -9/Storage | Discovered new exit (range 9) 5493 | -9/Storage | Build established: Mutant 5990 | -9/Storage | Used back door to open Recycling access 5990 | -9/Storage | Discovered new exit (range 4) 5993 | -9/Storage | Entered Recycling 6190 | -9/Recycling | Discovered new exit (range 9) 6765 | -9/Recycling | Scanned before Scraplab entrance 6781 | -9/Recycling | Entered Scraplab 6790 | -9/Recycling | Discovered new exit (range 3) 7029 | -9/Recycling | Entered Scraptown 7136 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7434 | -9/Scraptown | Discovered new exit (range 5) 7543 | -9/Scraptown | Visited Comm Corps 7586 | -9/Scraptown | Visited Assassins FH 7599 | -9/Scraptown | Visited CPS Storage 7817 | -9/Scraptown | Visited IN-MT5's Study 7844 | -9/Scraptown | Visited Symbiants 7899 | -9/Scraptown | Visited Shadow of the Wyrm 7920 | -9/Scraptown | Visited Cave Peace 7963 | -9/Scraptown | Visited UFD Registry 7963 | -9/Scraptown | Registered with UFD as "Bulletskull" 8000 | -9/Scraptown | Visited Scrapoid Pod Storage 8006 | -9/Scraptown | Found Scrapoid Pod 8036 | -9/Scraptown | Visited Junk Repository 8084 | -9/Scraptown | Visited Chapter 10 8096 | -9/Scraptown | Visited Abandonware Association 8116 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 8116 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 8141 | -9/Scraptown | Visited Derelict Rescue Squad 8148 | -9/Scraptown | Found DRS Beacon 8194 | -9/Scraptown | Visited Curators Association 8214 | -9/Scraptown | Visited Infowarlord's Domain 8222 | -9/Scraptown | Found Exp. Sensor Array 8242 | -9/Scraptown | Visited Science Guys 8280 | -9/Scraptown | Visited A0-MCA Data Center 8286 | -9/Scraptown | Given a B+ rating by A0-MCA 8289 | -9/Scraptown | Found A0-MCA's Component Scanner 8497 | -9/Scraptown | Met Optimus 8497 | -9/Scraptown | Accepted into 0bPrime 8897 | -9/Scraptown | Civil war broke out across Scraptown 8949 | -9/Scraptown | Found Surveybot 24 Chip 9011 | -9/Scraptown | Lost 12 allies 9122 | -9/Scraptown | Identified exit to Factory 9138 | -9/Scraptown | Lost 6 allies 9170 | -9/Scraptown | Found Voltaic Drivehammer 9200 | -9/Scraptown | Found Prototype Processor 9222 | -9/Scraptown | Found Prototype Processor 9222 | -9/Scraptown | Identified Expert System (x2) 9341 | -9/Scraptown | Found ID Mask 9397 | -9/Scraptown | Lost 11 allies 9428 | -9/Scraptown | Entered Factory 9428 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9964 | -6/Factory | Build established: Hacker-Mutant 9966 | -6/Factory | Repaired Hover Unit+ 10059 | -6/Factory | Identified exit to Lower Caves 10066 | -6/Factory | Central database locked down 10127 | -6/Factory | Discovered new exit (range 8) 10246 | -6/Factory | Discovered new exit (range 12) 10906 | -6/Factory | Entered Lower Caves 11013 | -6/Lower Caves | Encountered a Warlord checkpoint 11309 | -6/Lower Caves | Identified exit to Lower Caves 11633 | -6/Lower Caves | Entered another Lower Caves area 11674 | -6/Lower Caves | Discovered new exit (range 15) 12125 | -6/Lower Caves | Discovered new exit (range 16) 12132 | -6/Lower Caves | Identified exit to Zion 12221 | -6/Lower Caves | Entered Zion 12242 | -6/Zion | System corruption cleaned by Quarantine Array 12319 | -6/Zion | Discovered new exit (range 14) 12373 | -6/Zion | Learned location of Warlord (-5) 12413 | -6/Zion | Visited the Megawrench Repair Shop 12457 | -6/Zion | Given the Hacking Drone Bay 12581 | -6/Zion | Given A8's code to call for help 12583 | -6/Zion | Learned Factory emergency access door positions 12720 | -6/Zion | Identified exit to Proximity Caves 12782 | -6/Zion | Megawrench repaired 4 parts 12901 | -6/Zion | Entered Proximity Caves 12924 | -5/Proximity Caves | Learned Factory stockpile data 13215 | -5/Proximity Caves | Discovered new exit (range 6) 13463 | -5/Proximity Caves | Identified exit to Factory 13463 | -5/Proximity Caves | Entered Factory 13463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13578 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 13696 | -5/Factory | Fabricated Weapon Mount? 14466 | -5/Factory | Central database locked down 14554 | -5/Factory | Repaired Gravmag Array+ 14580 | -5/Factory | Repaired Lrn. Missile Launcher+ 14651 | -5/Factory | Discovered new exit (range 6) 14653 | -5/Factory | Identified exit to Factory 14661 | -5/Factory | Sucked down chute 14661 | -5/Factory | Entered Waste 14662 | -5/Waste | Met a frightened Derelict 14671 | -5/Waste | Spotted C-40 Crusher 14676 | -5/Waste | EMP discharged 14677 | -5/Waste | Spotted C-40 Crusher 14679 | -5/Waste | Spotted C-40 Crusher 14687 | -5/Waste | Spotted C-40 Crusher 14688 | -5/Waste | Spotted C-40 Crusher 14746 | -5/Waste | Spotted C-40 Crusher 14758 | -5/Waste | Discovered new exit (range 16) 14769 | -5/Waste | Identified exit to Factory 14770 | -5/Waste | Entered Factory 14888 | -5/Factory | Watched by a mysterious "MATRIX" hacker 14888 | -5/Factory | Identified exit to Upper Caves 15354 | -5/Factory | Fabricated Prc. Energy Filter (x1) 15442 | -5/Factory | Fabricated Prc. Energy Filter? 15471 | -5/Factory | Central database locked down 15591 | -5/Factory | Fabricated Exp. Utility Shielding? 15775 | -5/Factory | Repaired Broken Adv. Coolant Injector 15841 | -5/Factory | Discovered exit to Factory (range 15) 15842 | -5/Factory | Entered Upper Caves 16355 | -5/Upper Caves | Learned Factory stockpile data 16393 | -5/Upper Caves | Discovered new exit (range 13) 16399 | -5/Upper Caves | Identified exit to Upper Caves 16463 | -5/Upper Caves | Entered another Upper Caves area 16469 | -5/Upper Caves | Discovered exit to Factory (range 12) 16778 | -5/Upper Caves | Learned Factory stockpile data 16972 | -5/Upper Caves | Discovered new exit (range 7) 16975 | -5/Upper Caves | Spotted B-75 Beast 16977 | -5/Upper Caves | Identified exit to Warlord 16978 | -5/Upper Caves | Entered Warlord 16998 | -5/Warlord | System corruption cleaned by Quarantine Array 17009 | -5/Warlord | Discovered new exit (range 15) 17170 | -5/Warlord | Visited the Vortex Lab 17174 | -5/Warlord | Found Prototype Energy Gun 17174 | -5/Warlord | Identified Vortex Rifle 17179 | -5/Warlord | Found Vortex Rifle 17191 | -5/Warlord | Warlord's base attacked by MAIN.C 17291 | -5/Warlord | Found Prototype Device 17291 | -5/Warlord | Identified Exp. Cloaking Device 17295 | -5/Warlord | Found Prototype Device 17295 | -5/Warlord | Identified Thermal Barrier 17310 | -5/Warlord | Found Prototype Reactor 17313 | -5/Warlord | Identified Vortex Chain Reactor 17322 | -5/Warlord | Rebuked by Warlord 17541 | -5/Warlord | Warlord forces counterattacked 17552 | -5/Warlord | Spotted B-75 Beast 17563 | -5/Warlord | Destroyed B-75 Beast 17661 | -5/Warlord | Lost 6 allies 17828 | -5/Warlord | Destroyed 8 combat bots 17841 | -5/Warlord | Spotted Executioner 17842 | -5/Warlord | Allies destroyed Executioner 17866 | -5/Warlord | Warlord base infiltrated, sounded retreat 17873 | -5/Warlord | Lost 9 allies 17947 | -5/Warlord | Spotted Striker 17959 | -5/Warlord | Destroyed 10 combat bots 18012 | -5/Warlord | Spotted Striker 18012 | -5/Warlord | Spotted Executioner 18013 | -5/Warlord | Spotted Executioner 18015 | -5/Warlord | Attached CPS modules to Executioner 18017 | -5/Warlord | Attached CPS modules to Executioner 18038 | -5/Warlord | Identified exit to Proximity Caves 18059 | -5/Warlord | Entered Proximity Caves 18059 | -4/Proximity Caves | Accompanied by 3 allies 18075 | -4/Proximity Caves | Lost 10 allies 18292 | -4/Proximity Caves | Learned location of Armory (-3) 18635 | -4/Proximity Caves | Discovered exit to Factory (range 15) 18694 | -4/Proximity Caves | Entered Factory 18694 | -4/Factory | Evolved 2 slots: Utility x2 19083 | -4/Factory | Repaired Helical Railgun? 19259 | -4/Factory | Fabricated Exp. Utility Shielding? 19472 | -4/Factory | Discovered new exit (range 11) 19492 | -4/Factory | Identified exit to Research 19493 | -4/Factory | Found Exp. Signal Interpreter 19511 | -4/Factory | Garrison activated, responded to threat 19596 | -4/Factory | Repaired Antigrav System 19699 | -4/Factory | Found Quantum Capacitor 19741 | -4/Factory | Fabricated Gamma Bomb Array? 19921 | -4/Factory | Sucked down chute 19921 | -4/Factory | Entered Waste 19925 | -4/Waste | Spotted C-40 Crusher 19931 | -4/Waste | Spotted C-40 Crusher 19936 | -4/Waste | EMP discharged 19940 | -4/Waste | Met Warlord forces unprepared to attack 19958 | -4/Waste | Allies destroyed C-40 Crusher 19964 | -4/Waste | Spotted C-40 Crusher 19969 | -4/Waste | Allies destroyed C-40 Crusher 19969 | -4/Waste | Spotted C-40 Crusher 19973 | -4/Waste | Allies destroyed C-40 Crusher 19976 | -4/Waste | Spotted C-40 Crusher 19977 | -4/Waste | Allies destroyed C-40 Crusher 19989 | -4/Waste | Spotted C-40 Crusher 19999 | -4/Waste | Discovered new exit (range 10) 20003 | -4/Waste | Identified exit to Factory 20004 | -4/Waste | Entered Factory 20375 | -4/Factory | Identified exit to Upper Caves 20375 | -4/Factory | Identified exit to Extension 20462 | -4/Factory | Fabricated Gamma Bomb Array? 20561 | -4/Factory | Fabricated Exp. Terrain Scanner? 20807 | -4/Factory | Entered Upper Caves 20825 | -4/Upper Caves | Encountered a Warlord checkpoint 21099 | -4/Upper Caves | Discovered new exit (range 25) 21137 | -4/Upper Caves | Found Alien Artifact 21137 | -4/Upper Caves | Identified Dimensional Node Initializer 21137 | -4/Upper Caves | Initialized slip node 21234 | -4/Upper Caves | Identified exit to Upper Caves 21236 | -4/Upper Caves | Entered another Upper Caves area 21286 | -4/Upper Caves | Discovered exit to Research (range 26) 21312 | -4/Upper Caves | Entered an active Warlord outpost 21317 | -4/Upper Caves | Learned 8 Research zone layouts 21317 | -4/Upper Caves | Learned Research trap positions 21317 | -4/Upper Caves | Learned Factory emergency access door positions 21317 | -4/Upper Caves | Learned Armory stockpile data 21393 | -4/Upper Caves | Learned Research stockpile data 21575 | -4/Upper Caves | Discovered new exit (range 28) 21596 | -4/Upper Caves | Identified exit to Zhirov 21597 | -4/Upper Caves | Entered Zhirov 21597 | -4/Zhirov | Discovered new exit (range 3) 21606 | -4/Zhirov | Met Zhirov 21617 | -4/Zhirov | Learned location of Testing (-2) 21617 | -4/Zhirov | Learned location of Command (-1) 21620 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21627 | -4/Zhirov | Found Alien Artifact 21627 | -4/Zhirov | Identified Integrated Dissipator 21627 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21808 | -4/Zhirov | Found Alien Artifact 21879 | -4/Zhirov | Identified exit to Proximity Caves 21885 | -4/Zhirov | Entered Proximity Caves 21933 | -3/Proximity Caves | Build established: Hacker-Skirmisher 22452 | -3/Proximity Caves | Discovered exit to Research (range 29) 22770 | -3/Proximity Caves | Entered Research 22770 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 22771 | -3/Research | Identified exit to Research 22772 | -3/Research | Loaded intel: 64 trap records 22787 | -3/Research | Targeted by mysterious "MATRIX" hacker 23007 | -3/Research | Identified exit to Quarantine 23200 | -3/Research | Garrison activated, responded to threat 23288 | -3/Research | Crushed by falling debris 23343 | -3/Research | Found Adv. Kinecellerator 23360 | -3/Research | Found Launcher Loader 23461 | -3/Research | Found Fusion Bomb Launcher 23471 | -3/Research | Build established: Skirmisher 23995 | -3/Research | Entered Quarantine 24097 | -3/Quarantine | Repaired Exp. Utility Shielding? 24137 | -3/Quarantine | Found Alien Artifact 24165 | -3/Quarantine | Found Alien Energy Cannon 24328 | -3/Quarantine | System corruption reached 10% 24544 | -3/Quarantine | Cryocooling Duct disabled 24546 | -3/Quarantine | Cryocooling Duct disabled 24559 | -3/Quarantine | Ambient heat levels rising (+20) 24559 | -3/Quarantine | Non-combat units ordered to evacuate 24561 | -3/Quarantine | Ambient heat levels rising (+20) 24561 | -3/Quarantine | Combat units ordered to evacuate 24661 | -3/Quarantine | Quarantine Guard activated 24728 | -3/Quarantine | Spotted Quarantine Guard 24733 | -3/Quarantine | Destroyed Quarantine Guard 24756 | -3/Quarantine | Spotted Quarantine Guard 24763 | -3/Quarantine | Destroyed Quarantine Guard 24911 | -3/Quarantine | Spotted Quarantine Guard 24924 | -3/Quarantine | Destroyed Quarantine Guard 25017 | -3/Quarantine | Build established: Tank 25028 | -3/Quarantine | Spotted Quarantine Guard 25037 | -3/Quarantine | Spotted Quarantine Guard 25073 | -3/Quarantine | Destroyed Quarantine Guard 25114 | -3/Quarantine | Destroyed Quarantine Guard 25248 | -3/Quarantine | Discovered exit to Research (range 13) 25248 | -3/Quarantine | Spotted Quarantine Guard 25265 | -3/Quarantine | Destroyed Quarantine Guard 25437 | -3/Quarantine | Build established: Mutant 25664 | -3/Quarantine | System corruption reached 30% 25787 | -3/Quarantine | Found Alien Artifact 25787 | -3/Quarantine | Identified Core Reset Matrix 25787 | -3/Quarantine | Identified Core Cannon 25787 | -3/Quarantine | Identified Transdimensional Reconstructor 25787 | -3/Quarantine | Used Core Reset Matrix 25791 | -3/Quarantine | Detected hypermatrix surge 25791 | -3/Quarantine | Sensed 10 artifacts in vicinity 25917 | -3/Quarantine | Spotted Quarantine Guard 25935 | -3/Quarantine | Destroyed Quarantine Guard 25984 | -3/Quarantine | Build established: Tank 26021 | -3/Quarantine | Discovered exit to Research (range 11) 26059 | -3/Quarantine | Entered Research 26059 | -2/Research | Evolved 2 slots: Utility x2 26346 | -2/Research | Build established: Alien-Tank 26696 | -2/Research | Build established: Alien-Gunner 26715 | -2/Research | Destroyed 9 combat bots 27132 | -2/Research | System corruption reached 10% 27159 | -2/Research | Destroyed 7 combat bots 27233 | -2/Research | Destroyed 8 combat bots 27236 | -2/Research | Lost 3 parts (2u1w) 27309 | -2/Research | First assault squad dispatched 27414 | -2/Research | Core integrity fell below 50% 27471 | -2/Research | Destroyed 9 combat bots 27528 | -2/Research | Emitted hypermatrix ping 27533 | -2/Research | Assembled emerged from beneath the floor 27607 | -2/Research | Discovered new exit (range 25) 27620 | -2/Research | Lost 7 allies 27633 | -2/Research | Core integrity fell below 20% 27658 | -2/Research | High security lockdown imminent 27679 | -2/Research | Destroyed 10 combat bots 27725 | -2/Research | Entered Testing 27726 | -2/Testing | Sensed 1 artifact in vicinity 27811 | -2/Testing | Found Imp. Potential Cannon 27850 | -2/Testing | Found Gui. Micro-nuke Launcher 27975 | -2/Testing | First assault squad dispatched 28020 | -2/Testing | Discovered new exit (range 8) 28052 | -2/Testing | Destroyed self via exploding Antiparticle Reservoir Last Messages --------------- 28007_ K-01 Serf collects debris. 28009_ Acquired 80 matter. 28010_ K-01 Serf collects debris. 28015_ Component scanned: Antigrav Array. 28015_ K-01 Serf collects debris. 28016_ The unstable cave ceiling collapses. 28016_ K-01 Serf collects debris. 28017_ Component scanned: Hvy. Dispersion Rifle. 28019_ K-01 Serf collects debris. 28020_ EXIT=FOUND 28026_ K-01 Serf collects debris. 28028_ The unstable cave ceiling collapses. 28030_ K-01 Serf collects debris. 28035_ ALERT: Potential suspicious activity detected, Programmers report to Testing Zone 9P. 28036_ The unstable cave ceiling collapses. 28036_ K-01 Serf collects debris. 28047_ System corrupted: Heat flow error (+286). 28052_ Antiparticle Reservoir explodes. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" ####?????????????????????????????????????????? | | "" ^^##############????????????????????????????? | | "" # #????????????????????????????? | | "" + """ """ #????????????????????????????? | | # """ ! """ #????????????????????????????? | | " # """ R" #????????????????????????????? | | "" # = ! """ #????????????????????????????? | | F" # """ #????????????????????????????? | | "" # """ #????????????????????????????? | | " # """ #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | ### # [ #????????????????????????????? | | ??# # #????????????????????????????? | | ### ############+#????????????????????????????? | | ????????????????????????????? | | #?###+####??????????????????? | | #?# #??????????????????? | | """ """ "" ### #?????????????????? | | """ """ " ## # ## ##????????????????? | | "" " # # # ## ##???????????????? | | # ; #???????????????? | | = # @ #?????????????????? | | ##/;;;;;#?????????????????? | | % %% # ;# #???????????????? | | !% # # ? ##???????????????? | | # [ # ###?###????????????????? | | # # #??????????????????????? | | # #??????????????????????? | | "" "[" #^ ####??????????????????????? | | " """ # #?????????????????????????? | | " ? # # ##?????????????????????????? | | " " # ### ####??????????????????????????? | | "" "" # < #?####?????????????????????????????? | | " "" # #??????????????????????????????????? | | " "" # #??????????????????????????????????? | | " "? ######??????????????????????????????????? | | ? ? #???????????????????????????????????????? | | ? ? ????????????????????????????????????????? | | ##?####?#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 120 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 2010 Jamming Range 16 Armor Coverage 375 Resistance: KI 25 Resistance: TH 50 Utility Shielding 90 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 20 Recoil Reduction 1 Energy Filtering 75 Offensive Hacking 70 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Weapon Mount | x2 | -5/Factory | Authchip Prc. Energy Filter | x1 | -5/Factory | Authchip Prc. Energy Filter | x1 | -5/Factory | Authchip Exp. Utility Shielding | x1 | -5/Factory | Authchip Exp. Utility Shielding | x1 | -4/Factory | Authchip Gamma Bomb Array | x1 | -4/Factory | Authchip Gamma Bomb Array | x1 | -4/Factory | Authchip Exp. Terrain Scanner | x1 | -4/Factory Repaired ---------- Lgt. Treads | 70% | -9/Materials Hover Unit | 33% | -6/Factory Gravmag Array | 72% | -5/Factory Lrn. Missile Launcher | 63% | -5/Factory Adv. Coolant Injector | 6% | -5/Factory | Broken Helical Railgun | 8% | -4/Factory Antigrav System | 30% | -4/Factory Exp. Utility Shielding | 16% | -3/Quarantine Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Core Reset Matrix Phase Armor Core Cannon Achievements -------------- I Was Wrong! Network Effect Challenges ------------ None Game ------ Seed AerolevPlexusRay Manual? 0 Play Time 06:07:47 Cumulative 587.3 hours Start 2026.08.26 @ 21:24:25 End 2026.08.27 @ 17:29:36 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/0/0/0/1/0/0/0 Lore% 75 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bb41d1d-fb3c-41d9-98a2-9cdf24fc5b37