Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.03 @ 19:19:04 Player: ZOT Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (4308) 4308 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 10095 Bonus ------- Follower Combat Kills 515 Friendly Fire -143 Cogmind --------- Core Integrity 0/1150 Matter 67/300 Energy 79/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Antigrav System Advanced Reaction Control System Long-range Proton Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Cloaking Device Improved Force Field > --- WEAPON ----------- Advanced Variable Charge Gun Light Antimatter Cannon > --- INVENTORY -------- Light Neutrino Core Armored Medium Treads Gyrokinetic Inverter Wave Gun Improved Remote Datajack [Rating: 117] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . . . 1 1 . Utility 7 | . . . 2 2 2 . 1 . Weapon . | . . . . . . . . . Parts Attached 196 | 8 5 14 22 28 29 30 25 35 Power 22 | 1 1 1 1 1 3 2 5 7 Engine 8 | 1 1 1 . 1 . . 4 . Core 8 | . . . 1 . . 2 1 4 Reactor 6 | . . . . . 3 . . 3 Propulsion 71 | 3 2 6 8 13 8 15 9 7 Treads 31 | . . 2 2 5 5 6 6 5 Leg 17 | . 2 4 5 1 2 3 . . Wheel 11 | 3 . . 1 2 1 3 1 . Hover 3 | . . . . 1 . . . 2 Flight 9 | . . . . 4 . 3 2 . Utility 38 | 2 1 1 3 7 6 5 7 6 Device 21 | 1 1 . 1 1 4 3 5 5 Storage 4 | 1 . 1 . 2 . . . . Processor 10 | . . . 1 2 2 2 2 1 Hackware 1 | . . . 1 . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 65 | 2 1 6 10 7 12 8 4 15 Energy Gun 29 | . 1 4 3 3 8 1 3 6 Energy Cannon 5 | . . . 2 1 . . . 2 Ballistic Gun 18 | 2 . 2 5 1 1 3 1 3 Ballistic Cannon 4 | . . . . 1 1 1 . 1 Launcher 4 | . . . . 1 2 1 . . Special Weapon 5 | . . . . . . 2 . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 3 1 . . 6 Parts Lost 90 | . 4 1 11 6 16 31 1 20 Power 10 | . 1 . 1 . 2 3 . 3 Propulsion 34 | . 2 . 6 3 3 14 . 6 Utility 22 | . . . 1 2 3 7 1 8 Weapon 24 | . 1 1 3 1 8 7 . 3 Highest Loss Streak 17 | . 2 1 7 2 8 17 1 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 98 92 98 85 85 86 86 Engine 4 | . 13 11 7 5 . . 4 . Core 1 | . . . 1 1 . 4 4 . Reactor 2 | . . . . . 5 2 . 6 Treads 18 | . . 11 5 24 13 17 24 25 Leg 5 | . 15 30 26 1 1 2 . . Wheel 1 | . 12 . . . 5 3 1 . Device 9 | . 14 11 14 . 11 8 18 17 Storage 5 | . 14 11 9 7 6 5 . . Processor 19 | . . . 8 23 22 24 22 24 Hackware 3 | . . . 2 7 6 2 . . Protection 1 | . . . . 6 . . . . Energy Gun 3 | . 1 11 4 2 2 . 4 4 Energy Cannon 1 | . . . 2 5 . . . . Ballistic Gun 4 | . 24 11 9 . 1 3 3 2 Ballistic Cannon 1 | . . . . 4 2 1 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 11 13 34 36 51 45 47 32 60 Greatest Support 120 | 20 20 40 45 80 120 60 81 108 Greatest Overweight (x) 11 | 2 . 1 3 4 11 6 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 25 15 15 5 5 Average Capacity 11 | 7 8 12 15 15 15 14 5 5 Most Carried 16 | 8 8 15 15 16 15 15 5 5 Average Carried 10 | 5 7 10 14 14 14 11 4 4 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 Final Carried 15 | 8 8 15 12 15 14 5 5 5 Class Distribution -------------------- 76% | Mutant 17% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 3224 | 288 97 213 373 512 488 420 384 449 Remotely . | . . . . . . . . . Salvage Created 4378 | 100 145 397 755 729 744 436 412 660 Parts 198 | 8 9 16 40 38 22 23 21 21 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 3 | . 1 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 93 | . 5 12 15 13 17 12 9 10 Melee 6 | . . . . . . 6 . . Guns 60 | . 5 11 13 2 5 6 8 10 Cannons 18 | . . . 1 8 9 . . . AOE 6 | . . . 1 2 3 . . . Classes Destroyed 15 | 2 3 2 2 3 2 . 1 . Worker 4 | . 1 . 1 2 . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . . 1 1 1 . . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . . . . . 1 . Swarmer 25 | . 3 4 4 . . 7 5 2 Grunt 36 | . 2 4 9 3 11 3 1 3 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . Sentry 16 | . . 3 2 4 2 . 1 4 Hunter 4 | . . . . 2 1 . . 1 Programmer 11 | . . . . 4 2 2 2 1 Best Kill Streak 7 | 2 3 5 7 2 4 5 5 4 Combat Bots Only 6 | . 3 5 6 2 3 5 5 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 1 1 3 . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 15840 | . 347 575 1185 1768 2685 3724 1135 4421 Core 3228 | . 41 149 261 139 804 664 70 1100 Absorbed by Shields 665 | . . . . . 130 104 . 431 Regen/Repaired (Parts) 350 | . . . . 331 . . 19 . Core Remaining (%) 59 | 100 83 62 52 80 5 33 . . Volleys Fired 389 | 9 31 33 43 57 72 46 25 73 Largest 2 | 2 2 2 2 2 2 1 2 2 Hottest 140 | 40 40 88 90 119 122 69 114 140 Shots Fired 649 | 18 47 66 81 112 108 45 51 121 Gun 472 | 18 47 66 72 41 58 41 51 78 Cannon 140 | . . . 9 71 39 1 . 20 Launcher 12 | . . . . . 11 1 . . Special 25 | . . . . . . 2 . 23 Kinetic 348 | 18 47 33 46 45 60 32 20 47 Thermal 164 | . . 33 2 24 13 10 31 51 Explosive 12 | . . . . . 11 1 . . Electromagnetic 100 | . . . 33 43 24 . . . Robot Hit Streak 52 | 4 6 31 21 33 52 10 8 22 Robot Miss Streak 6 | 2 3 1 6 3 5 4 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 3 . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 490 | 12 30 49 62 91 94 35 38 79 Core Hits 248 | 4 11 20 35 33 71 33 15 26 Critical Kills 5 | . 1 . . 1 . . 2 1 Critical Parts Destroyed 5 | . . . . . . . 3 2 Critical Strikes 32 | . 1 1 . 9 5 3 6 7 Burn 9 | . . 1 . 1 1 3 1 2 Destroy 10 | . 1 . . 1 . . 5 3 Blast 12 | . . . . 6 4 . . 2 Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10545 | 95 346 668 1344 1934 2722 761 884 1791 Guns 6289 | 95 245 668 1026 508 999 621 879 1248 Cannons 3006 | . . . 164 1286 1038 . . 518 Explosions 1117 | . 101 . 154 140 681 41 . . Melee . | . . . . . . . . . Ramming 133 | . . . . . 4 99 5 25 Kinetic 5351 | 95 245 278 578 934 1519 431 390 881 Thermal 2799 | . 101 390 154 442 148 190 489 885 Explosive 722 | . . . . . 681 41 . . Electromagnetic 1540 | . . . 612 558 370 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 5 . 4 . 9 5 7 Average Corruption 3 | . . 5 . 1 . 8 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . 12 . 13 . 13 10 28 Message Errors 19 | . . 4 . 1 . 3 4 7 Matter Fused 18 | . . 5 . 4 . 3 . 6 Heat Flow Errors 11 | . . 3 . 2 . 2 . 4 Energy Discharges 2 | . . . . . . 1 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 15 | . . . . 4 . 1 3 7 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 3 | . . . . 1 . . 1 1 Alerts 3 | . . . . . . . 1 2 Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 226 | . 112 . 9 74 22 9 . . Projectiles 75 | . . . . 74 1 . . . Explosions 151 | . 112 . 9 . 21 9 . . Melee . | . . . . . . . . . Knockbacks 25 | . . . . 9 12 . 1 3 Impact 1 | . . . . . . . 1 . Kinetic 23 | . . . . 9 12 . . 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 474 | . 78 . 83 63 186 54 . 10 Shots 10 | . 1 . 2 1 5 1 . . Rammed 35 | . . . . . 1 27 2 5 Targets Rammed 37 | . . . . . 1 29 2 5 Kicked . | . . . . . . . . . Crushed 2 | . . . . . . 2 . . Highest Temperature 357 | . 9 295 123 357 45 160 . 194 Average Temperature 96 | . 5 119 34 116 18 79 . 67 Received Heat Transfer 2985 | . 75 195 531 219 784 609 111 461 Effects 4 | . . 3 . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . . . 3 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Melted 7 | . . 1 . 2 . 2 1 1 Heat Transferred 5308 | . 50 1036 200 766 370 592 962 1332 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 599 | 10 196 376 373 241 300 132 179 599 Initial 148 | . 6 82 56 148 45 9 . 34 Average 118 | 2 117 229 234 83 167 37 37 153 Maximum Alert Level 2 | . . 1 1 1 1 . . 2 Low Security (%) 76 | 100 100 32 26 87 56 100 100 79 Level 1 22 | . . 67 73 12 43 . . 15 Level 2 . | . . . . . . . . 5 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . 3 5 6 5 2 2 3 Investigation 5 | . . 1 2 1 . 1 . . Extermination 9 | . . . . 4 2 1 1 1 Reinforcement 12 | . . 2 3 1 3 . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 8 | . 1 . 3 . . . 1 3 Communications Jammed 15 | . . . . . . 12 3 . Distress Signals 15 | . . . . . . 12 3 . Times Spotted 193 | . 8 19 26 19 25 20 18 58 Peak Tracking Total 13 | . 4 4 9 4 4 6 6 13 Tactical Retreats 11 | . . 1 1 1 3 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 7 | . . . . 3 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 10 | . 2 . 1 . 1 1 . 5 Max in Single Turn 2 | . 2 . 1 . 1 1 . 2 Energy Cycler 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 35 | . 4 4 4 9 7 3 1 3 Terminals 22 | . 3 2 3 4 7 2 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . . . 1 2 . . 1 . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 5 | . . 2 . 2 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 115 | . 14 20 14 42 12 5 3 5 Successful 62 | . 9 15 6 20 6 2 3 1 Failed 53 | . 5 5 8 22 6 3 . 4 Catastrophic 10 | . . 1 . 3 2 1 . 3 Database Lockouts . | . . . . . . . . . Manual 24 | . 4 5 3 3 3 2 . 4 Terminals 65 | . 12 12 11 13 12 3 . 2 Fabricators 3 | . . . . . . . . 3 Repair Stations 20 | . . . 3 14 . . 3 . Recycling Units 6 | . 2 . . 4 . . . . Scanalyzers 21 | . . 8 . 11 . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . 7 7 4 4 6 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 5 | . . . . 1 3 1 . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 5 | . 1 2 1 1 . . . . Unreport Threat 2 | . . 1 . . 1 . . . Locate Traps 4 | . . 2 1 . 1 . . . Dispatch Records 2 | . 2 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 5 | . 2 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 1 8 . . 3 . Scan Component 7 | . . . 1 5 . . 1 . Repair 4 | . . . . 3 . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer 14 | . . 8 . 5 . 1 . . Insert Component 8 | . . 4 . 3 . 1 . . Analyze 6 | . . 4 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 2 . . . 1 Terminals 4 | . 1 . 1 1 . . . 1 Track 2 | . . . . 1 . . . 1 Assimilate 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 4 4 4 7 6 3 . 3 Full Trace Events 5 | . . 1 2 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 4 . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 3 . . 1 . Time 161 | . . . . 105 . . 56 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 4 . 2 . 1 . . Part Schematics Acquired 6 | . . 4 . 2 . . . . Parts Damaged 2 | . . 1 . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 12 | . . . . . . . . 12 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Total Allies 12 | . . . . . . . . 12 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 224 | . . . . . . . . 224 Highest-Rated Ally 56 | . . . . . . . . 56 Total Orders 6 | . . . . . . . . 6 STAY 1 | . . . . . . . . 1 GUARD 4 | . . . . . . . . 4 AID 1 | . . . . . . . . 1 Ally Attacks 86 | . . . . . . . . 86 Total Damage 3263 | . . . . . . . . 3263 Kills 17 | . . . . . . . . 17 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 7557 | 109 306 426 619 2214 1272 701 864 1046 Spaces Moved 3781 | 74 201 210 340 1023 604 375 392 562 Core 152 | 13 . . . . 40 5 14 80 Treads 2317 | . . 36 81 981 338 182 317 382 Legs 526 | . 82 174 256 . 10 4 . . Wheels 582 | 61 119 . 3 18 216 165 . . Hover 119 | . . . . 19 . . . 100 Flight 85 | . . . . 5 . 19 61 . Fastest Speed 40 | 50 80 120 120 95 95 50 40 50 Average Speed 147 | 84 96 132 131 171 159 136 155 136 Slowest Speed 600 | 150 120 240 260 330 600 350 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 5 34 18 31 24 15 10 7 57 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 114 | . 24 . 4 15 59 5 2 5 Melee . | . . . . . . . . . Projectile 17 | . . . . 9 1 . 2 5 AOE 97 | . 24 . 4 6 58 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Arm Total 5117 | 106 274 296 436 1374 801 499 594 737 Wait 528 | . 36 17 14 226 64 7 132 32 Move 3773 | 73 200 209 339 1022 603 374 391 562 Hop . | . . . . . . . . . Pick Up 107 | 15 2 14 10 22 16 13 8 7 Fast Attach 55 | . 2 . 4 9 11 2 14 13 Attach 85 | 7 2 4 9 9 14 21 8 11 Detach 8 | . . 1 . . . . 1 6 Swap 56 | 1 1 10 9 10 4 7 3 11 Drop 71 | 1 . 8 8 19 8 . 10 17 Fire 389 | 9 31 33 43 57 72 46 25 73 Melee . | . . . . . . . . . Ram 5 | . . . . . . 1 . 4 Kick . | . . . . . . . . . Crush 32 | . . . . . 1 28 2 1 Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 19) 301 | -10/Materials | Build established: Mutant 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x2 820 | -9/Materials | Discovered new exit (range 10) 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Utility x2 863 | -8/Materials | Build established: Scavenger-Mutant 1319 | -8/Materials | Lost 7 parts (3n1u3w) 1398 | -8/Materials | Discovered new exit (range 13) 1461 | -8/Materials | Entered Factory 1461 | -7/Factory | Evolved 2 slots: Utility x2 1492 | -7/Factory | Identified exit to DSF 1521 | -7/Factory | Build established: Mutant 1779 | -7/Factory | Repaired Lgt. Treads 1805 | -7/Factory | Repaired Lgt. Treads 1858 | -7/Factory | Repaired Broken Minigun 1937 | -7/Factory | Identified exit to Lower Caves 3647 | -7/Factory | Discovered new exit (range 13) 3675 | -7/Factory | Entered another Factory area 3675 | -6/Factory | Evolved 2 slots: Utility x2 4116 | -6/Factory | Lost 3 parts (3n) 4161 | -6/Factory | Core integrity fell below 50% 4181 | -6/Factory | Core integrity fell below 20% 4209 | -6/Factory | Lost 8 parts (1p1u6w) 4876 | -6/Factory | Discovered new exit (range 15) 4947 | -6/Factory | Entered another Factory area 4947 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5355 | -5/Factory | Lost 11 parts (1p5n2u3w) 5625 | -5/Factory | Discovered new exit (range 20) 5634 | -5/Factory | Core integrity fell below 50% 5648 | -5/Factory | Entered another Factory area 5648 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5674 | -4/Factory | Lost 17 parts (2p8n4u3w) 5740 | -4/Factory | Repaired Imp. Transmission Jammer 6500 | -4/Factory | Discovered new exit (range 8) 6512 | -4/Factory | Entered Armory 7352 | -4/Armory | Lost 3 parts (1n2u) 7423 | -4/Armory | Lost 12 parts (3p5n2u2w) 7462 | -4/Armory | Core integrity fell below 50% 7536 | -4/Armory | Spotted B-86 Titan 7539 | -4/Armory | Core integrity fell below 20% 7558 | -4/Armory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07511_ Slammed into S-27 Virus. 07511_ Enh. Optical Array destroyed. 07511_ System corrupted by crushing effect (+2). 07511_ S-27 Virus destroyed. 07512_ Slammed into S-27 Virus. 07513_ S-27 Virus destroyed. 07515_ Acquired Lrn. Proton Cannon. 07516_ System corrupted: Matter fused (-10). 07520_ Acquired Lgt. Nuclear Core. 07528_ Acquired Adv. Reaction Control System. 07538_ Compression Vault explodes. 07538_ Adv. Terrain Scan Processor destroyed. 07538_ Penetrated by Slug. 07538_ Slug penetrates Wall. 07541_ Penetrated by Slug. 07541_ Slug penetrates Earth. 07543_ B-86 Titan activates siege mode. 07546_ System corrupted: Component data lost. 07548_ Acquired Imp. Antigrav System. 07558_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????# """ #?????? | | ???????????# """ #?????? | | ???????????# "" """ #?????? | | ???????????#""" #?????? | | ???????????#"R #?????? | | ???????????#""" #?????? | | ???????????#""" #?????? | | ???????##### #?????? | | ???????# ##+##########?????? | | ???????# ^ ! #??? | | ???????# ##??????? | | ???????# =!! #???????? | | ?????### =!! #???????? | | ?????# =!! #???????? | | ??????## #???????? | | ??????# ! #???????? | | ??????### #???????? | | ????????# # # #???????? | | ????????# #### ### ##???????? | | ????????# #??? #?? #????????? | | ????????# #???+#?? #????????? | | ######### #???????? #????????? | | # Y # #???????? #????????? | | # g l #??????????????????? | | #[ g # #??????????????????? | | #####@### #??????????????????? | | ????# #? ??????????????????? | | ????# #? /?????????????????? | | ????# #? # ????????????????? | | ????###?#+#? ????????????????? | | ?????????????!???????????????? | | ?????????????? ??????????????? | | ??????????????= ?????????????? | | ???????????????#?????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 14 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumKineticBay Manual? 0 Play Time 02:08:24 Cumulative 80.9 hours Start 2023.08.03 @ 12:49:05 End 2023.08.03 @ 19:19:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae380dcd-e8d6-427b-84d5-94d940a88c13