Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 19:19:27 Player: Qnick Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (2015) 2015 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 6248 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 85/100 System Corruption 3% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Relay Coupler [NC] (15) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- EM Shield Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Relay Coupler [NC] > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Aluminum Leg Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle Autogun Rocket Launcher Datajack Hammer [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Utility Shielding Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 5 4 22 1 9 7 16 12 Power 11 | 1 1 3 . 1 . 4 1 Engine 5 | 1 . 1 . 1 . 2 . Core 6 | . 1 2 . . . 2 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 6 . 3 1 5 3 Treads . | . . . . . . . . Leg 14 | 2 . . . 3 1 5 3 Wheel 6 | . . 6 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 2 5 . . 1 1 . Device . | . . . . . . . . Storage 3 | 1 1 1 . . . . . Processor 5 | . . 4 . . . 1 . Hackware 1 | . . . . . 1 . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 35 | 1 1 8 1 5 5 6 8 Energy Gun 4 | . . 1 . . . 1 2 Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 19 | 1 1 4 1 3 2 4 3 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 2 . 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . . 2 1 1 Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 33 | . . 5 1 3 . 6 18 Power 5 | . . . . 1 . 2 2 Propulsion 14 | . . 2 1 . . 4 7 Utility . | . . . . . . . . Weapon 14 | . . 3 . 2 . . 9 Highest Loss Streak 15 | . . 3 1 3 . 2 15 Average Slot Usage (%) 96 | . 94 96 89 97 100 94 94 Engine 6 | . 12 . . 7 11 7 2 Core 5 | . 1 10 11 2 . 6 11 Leg 22 | . 28 3 . 24 33 28 26 Wheel 7 | . . 28 23 8 . . . Storage 9 | . 18 11 11 11 11 7 7 Processor 14 | . . 21 22 22 12 12 15 Hackware 4 | . . . . . 9 7 7 Ballistic Gun 17 | . 24 20 12 20 12 18 16 Special Melee Weapon 3 | . . . . . 9 3 4 Naked Turns . | . . . . . . . . Heaviest Build 40 | 9 19 27 27 27 27 40 39 Greatest Support 53 | 20 20 48 48 32 30 53 48 Greatest Overweight (x) 8 | 2 . 1 . . . 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 10 10 10 10 10 Most Carried 10 | 5 8 8 9 10 10 10 10 Average Carried 8 | 3 5 7 8 8 8 8 8 Final Capacity 10 | 6 8 10 10 10 10 10 10 Final Carried 10 | 5 7 7 9 9 9 10 2 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Mutant 15% | Commander-Mutant 13% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Commander-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Low Matter Collected 1796 | 86 135 631 85 209 132 305 213 Remotely . | . . . . . . . . Salvage Created 2035 | . 129 593 62 355 137 462 297 Parts 143 | . 8 60 5 20 9 30 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Combat Hostiles Destroyed 55 | . 3 20 2 12 . 12 6 Guns 37 | . 3 13 . 5 . 12 4 AOE 18 | . . 7 2 7 . . 2 Classes Destroyed 10 | . 1 4 1 1 . 3 . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . . . 1 . Watcher 2 | . . 1 . . . 1 . Swarmer 22 | . . 11 . 3 . 7 1 Grunt 18 | . 3 5 1 5 . 2 2 Brawler 1 | . . . 1 . . . . Duelist 5 | . . . . 2 . . 3 Sentry 7 | . . 4 . 2 . 1 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | . 1 4 2 8 . 4 2 Combat Bots Only 8 | . 1 4 2 8 . 4 2 Max Kills in Single Turn 3 | . 1 3 1 3 . 3 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 3 | . . 3 1 3 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Damage Taken 4251 | . 287 826 11 232 10 948 1937 Core 938 | . 51 153 . 32 . 149 553 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 79 . . . 53 . . Volleys Fired 159 | . 20 47 2 19 19 32 20 Largest 3 | . 2 2 1 2 2 3 3 Hottest 116 | . 40 60 30 50 43 112 116 Shots Fired 316 | . 40 84 2 31 28 81 50 Gun 295 | . 40 78 . 22 28 81 46 Cannon 1 | . . . . . . . 1 Launcher 20 | . . 6 2 9 . . 3 Special . | . . . . . . . . Kinetic 287 | . 40 77 . 22 28 75 45 Thermal 7 | . . 1 . . . 6 . Explosive 20 | . . 6 2 9 . . 3 Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 23 | . 9 19 3 10 11 23 12 Robot Miss Streak 7 | . 2 2 . 1 4 7 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 2 . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 252 | . 29 56 2 11 61 59 34 Core Hits 107 | . 7 29 3 21 7 21 19 Critical Hits 3 | . . 1 . . . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . 1 . Melee Attacks 59 | . . . . . 47 9 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 42 | . . . . . 32 9 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3953 | . 326 1169 110 448 118 1018 764 Guns 2891 | . 326 788 . 98 118 1018 543 Cannons . | . . . . . . . . Explosions 1062 | . . 381 110 350 . . 221 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2823 | . 326 776 . 98 118 962 543 Thermal 68 | . . 12 . . . 56 . Explosive 1062 | . . 381 110 350 . . 221 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 2 | . . . . . . 2 3 Corruption Purged . | . . . . . . . . Effects 19 | . . . . . . 11 8 Message Errors 5 | . . . . . . 1 4 Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 4 | . . . . . . 3 1 Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 3 | . . . . . . 1 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 19 | . . 19 . . . . . Projectiles . | . . . . . . . . Explosions 19 | . . 19 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 19 | . . 19 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 246 | . 2 23 . 2 . 246 158 Average Temperature 50 | . 2 4 . 2 . 71 59 Received Heat Transfer 969 | . 159 201 6 75 . 81 447 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . Heat Transferred 173 | . . 25 . . . 148 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Peak Influence 1072 | . 85 282 144 503 413 1072 . Average Influence 423 | . 37 127 131 326 296 960 . Maximum Alert Level 3 | . . 1 . 2 2 3 . Low Security (%) 33 | 100 100 72 100 21 6 . . Level 1 32 | . . 27 . 47 88 . . Level 2 3 | . . . . 30 5 . . Level 3 29 | . . . . . . 100 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 2 . . . 2 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Distress Signals 5 | . 1 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 8 30 2 14 30 21 12 Peak Tracking Total 7 | . 3 5 2 5 6 5 7 Tactical Retreats 7 | . 1 2 . . . 2 2 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Traps Triggered 3 | . . . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Low Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Relay 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Machines Accessed 16 | . 1 4 1 . 5 3 2 Terminals 9 | . . 2 . . 4 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 36 | . 2 11 3 . 11 4 5 Successful 26 | . 2 10 1 . 8 1 4 Failed 10 | . . 1 2 . 3 3 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 9 | . . 1 . . 3 1 4 Terminals 23 | . . 6 . . 10 3 4 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . 3 . . . . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 18 | . . 6 . . 7 1 4 Record 12 | . . 5 . . 6 . 1 Part Schematic 1 | . . . . . . . 1 Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 1 . 4 1 1 Full Trace Events 2 | . . 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 38 | . . 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Low Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 12 | . . . . . 5 6 1 Non-combat 12 | . . . . . 5 6 1 Combat . | . . . . . . . . Robot Hacks Applied 15 | . . . . . 6 8 1 parse_system 3 | . . . . . 1 1 1 no_distress 3 | . . . . . 1 2 . generate_anomaly 1 | . . . . . . 1 . find_chute 2 | . . . . . . 2 . ignore_repairs 2 | . . . . . . 2 . find_recycling 1 | . . . . . 1 . . ignore_parts 2 | . . . . . 2 . . formatsys_low 1 | . . . . . 1 . . Relay Couplers Released 4 | . . . . 4 . . . Machine Destruction 4 | . . . . 4 . . . Attached 1 | . . . . . 1 . . Robots Rewired 9 | . . . . . 9 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 8 . Highest-Rated Group 94 | . . . . . 94 64 . Highest-Rated Ally 15 | . . . . . 15 10 . Total Orders . | . . . . . . . . Ally Attacks 88 | . . . . . 76 12 . Total Damage 416 | . . . . . 332 84 . Kills 10 | . . . . . 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Low Turns Passed 4016 | 58 253 930 91 310 855 1049 470 Spaces Moved 2607 | 37 136 640 84 195 560 655 300 Core 18 | 15 . . . . . . 3 Treads . | . . . . . . . . Legs 1831 | 22 136 33 . 128 560 655 297 Wheels 758 | . . 607 84 67 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 100 100 120 120 120 Average Speed 115 | 106 120 99 100 113 120 122 125 Slowest Speed 450 | 150 120 120 100 120 120 150 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 25 57 9 51 87 14 40 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 107 | . . 45 12 14 . 3 33 Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 104 | . . 45 12 14 . . 33 Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Total 3278 | 55 186 850 88 254 670 820 355 Wait 282 | 4 17 115 . 15 31 92 8 Move 2599 | 36 135 639 83 193 559 654 300 Hop . | . . . . . . . . Pick Up 66 | 10 7 18 2 6 3 14 6 Fast Attach . | . . . . . . . . Attach 40 | 5 2 10 . 4 . 10 9 Detach 1 | . . 1 . . . . . Swap 36 | . 2 12 1 5 7 6 3 Drop 23 | . 3 8 . 2 2 3 5 Fire 159 | . 20 47 2 19 19 32 20 Melee 59 | . . . . . 47 9 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 10 . . . Rewire 3 | . . . . . 2 . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 565 | -9/Materials | Discovered new exit (range 3) 815 | -9/Materials | Repaired Lgt. Nuclear Core 988 | -9/Materials | Discovered new exit (range 9) 993 | -9/Materials | Discovered new exit (range 10) 1164 | -9/Materials | Lost 3 parts (3w) 1242 | -9/Materials | Entered Storage 1332 | -9/Storage | Identified exit to Garrison 1333 | -9/Storage | Entered Garrison 1380 | -9/Garrison | Triggered checkpoint 1396 | -9/Garrison | Triggered checkpoint 1402 | -9/Garrison | Triggered checkpoint 1406 | -9/Garrison | Triggered checkpoint 1433 | -9/Garrison | Destroyed 8 combat bots 1444 | -9/Garrison | Lost 3 parts (1p2w) 1544 | -9/Garrison | Triggered checkpoint 1574 | -9/Garrison | Garrison Relay disabled 1610 | -9/Garrison | Discovered new exit (range 10) 1637 | -9/Garrison | Installed Relay Interface Framework 1643 | -9/Garrison | Entered Recycling 1667 | -9/Recycling | Spotter reported a threat 1677 | -9/Recycling | Spotter reported a threat 1685 | -9/Recycling | Spotter reported a threat 1686 | -9/Recycling | Spotter reported a threat 1699 | -9/Recycling | Spotter reported a threat 1699 | -9/Recycling | Spotter reported a threat 1724 | -9/Recycling | Spotter reported a threat 1736 | -9/Recycling | Spotter reported a threat 1738 | -9/Recycling | Spotter reported a threat 1739 | -9/Recycling | Spotter reported a threat 1749 | -9/Recycling | Spotter reported a threat 1751 | -9/Recycling | Spotter reported a threat 1762 | -9/Recycling | Build established: Scavenger-Mutant 1777 | -9/Recycling | Spotter reported a threat 1783 | -9/Recycling | Spotter reported a threat 1789 | -9/Recycling | Spotter reported a threat 1791 | -9/Recycling | Spotter reported a threat 1792 | -9/Recycling | Spotter reported a threat 1836 | -9/Recycling | Spotter reported a threat 1842 | -9/Recycling | Spotter reported a threat 1844 | -9/Recycling | Spotter reported a threat 1846 | -9/Recycling | Spotter reported a threat 1889 | -9/Recycling | Spotter reported a threat 1889 | -9/Recycling | Spotter reported a threat 1895 | -9/Recycling | Spotter reported a threat 1943 | -9/Recycling | Spotter reported a threat 1948 | -9/Recycling | Spotter reported a threat 1978 | -9/Recycling | Spotter reported a threat 2000 | -9/Recycling | Spotter reported a threat 2004 | -9/Recycling | Spotter reported a threat 2047 | -9/Recycling | Spotter reported a threat 2060 | -9/Recycling | Spotter reported a threat 2066 | -9/Recycling | Spotter reported a threat 2080 | -9/Recycling | Spotter reported a threat 2090 | -9/Recycling | Spotter reported a threat 2127 | -9/Recycling | Spotter reported a threat 2159 | -9/Recycling | Spotter reported a threat 2253 | -9/Recycling | Spotter reported a threat 2269 | -9/Recycling | Spotter reported a threat 2285 | -9/Recycling | Spotter reported a threat 2328 | -9/Recycling | Spotter reported a threat 2329 | -9/Recycling | Spotter reported a threat 2334 | -9/Recycling | Build established: Commander-Mutant 2403 | -9/Recycling | Spotter reported a threat 2417 | -9/Recycling | Spotter reported a threat 2419 | -9/Recycling | Spotter reported a threat 2423 | -9/Recycling | Spotter reported a threat 2456 | -9/Recycling | Spotter reported a threat 2457 | -9/Recycling | Spotter reported a threat 2463 | -9/Recycling | Discovered new exit (range 12) 2498 | -9/Recycling | Entered Factory 2498 | -7/Factory | Accompanied by 8 allies 2498 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3146 | -7/Factory | Identified exit to Lower Caves 3442 | -7/Factory | Build established: Scavenger-Gunner 3547 | -7/Factory | Entered Lower Caves 3591 | -7/Lower Caves | Lost 3 parts (2n1w) 3908 | -7/Lower Caves | Learned location of 1 exit from Factory 3950 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3958 | -7/Lower Caves | Build established: Scavenger-Mutant 3978 | -7/Lower Caves | Core integrity fell below 50% 4004 | -7/Lower Caves | Core integrity fell below 20% 4017 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03986_ Autogun destroyed. 03987_ Aluminum Leg destroyed. 03987_ Hvy. Assault Rifle destroyed. 03990_ Gauss Rifle destroyed. 03992_ HQ372=IL/ECKSWFZ|117XJ:1:RW ZI<70M 03995_ L-41 Fighter destroyed. 03995_ Aluminum Leg destroyed. 03997_ S-27 Virus destroyed. 03997_ Rocket Launcher destroyed. 03997_ Enh. Nuclear Core destroyed. 03998_ The unstable cave ceiling collapses. 04000_ Beam Rifle destroyed. 04000_ Lgt. Nuclear Core destroyed. 04006_ VTOL Module fries itself beyond repair. 04007_ Imp. Deuterium Engine fries itself beyond repair. 04008_ The unstable cave ceiling collapses. 04010_ Acquired 16 matter. 04011_ G-47 Trooper destroyed. 04011_ Lgt. EM Pulse Cannon destroyed. 04011_ Hpw. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ??## ####### ???????????? | | ???#### ????????????? | | ??????# """" " """"" ????????????? | | ??????# """ """""" ????????????? | | ??????# "" "" "" "" ?????????????? | | ??????# " "" """ ### ?????????????? | | ??????# #??????????????????? | | ??????# """""" """""" ###?? ???????????? | | ??????# """ """ " ## ??????????? | | ??????# "" " " """ " ??????????? | | ?????## """" " "" #???? #?????????? | | ????## ! #???? #?????????? | | ???## / #### #??????????? | | # #??????????? | | ##### ##### #?????????????? | | #????# ## #??????????????? | | # #?????## ######?????????? | | ## #???????#### #?????????? | | ?# ???????????## ## #?????????? | | # ????????????# ####???######## #?????????? | | ????????????## ##?####?####???# #?????????? | | # ??????????????# #### ## ##### #????????#? | | ####??????????????# ## ## #?????? #? | | ??????????????????## # Y # #???? #? | | ???????????????????## ## % % #?? #? | | ????????????????????## @ s % # # ## | | ?????????????????????# ## # | | ?????????????????????# # # | | ?????????????????????# # #### | | ?????????????????????## # #####??### ### | | ??????????????????????### ####?????????########?? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 42 Targeting Accuracy 8 Salvage Targeting 1 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Gauss Rifle | -7/Lower Caves | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line The More The Merrier Tourist \\IAMDERELICT Challenges ------------ None Game ------ Seed ColdFluxAmplifier Manual? 0 Play Time 01:18:53 Cumulative 6.8 hours Start 2020.08.21 @ 17:19:31 End 2020.08.21 @ 19:19:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/Smallcaps Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b1a9ac-3e3d-4018-a553-37772abc6bd7