Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:53:11 Player: AntinDisguise Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1854) 1854 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 4556 Bonus ------- High Alert Combat Kills 87 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 89/275 System Corruption 0% Temperature Cool (9) Movement Core (900) Ox17 Location -8/Garrison Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (20) --- Huge Storage Unit Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Aluminum Leg Huge Storage Unit Improved Light Cannon Grenade Launcher Heavy Flail [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 67 | 6 11 19 5 12 14 Power 16 | 1 . 4 1 4 6 Engine 14 | 1 . 4 . 4 5 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 14 | 2 3 5 . 3 1 Treads 9 | . 2 3 . 3 1 Leg 5 | 2 1 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 4 2 . 1 4 Device 3 | . 2 1 . . . Storage 5 | 1 1 . . . 3 Processor 2 | . 1 . . . 1 Hackware 1 | . . 1 . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 25 | 2 4 8 4 4 3 Energy Gun 6 | 2 2 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 1 3 2 2 . Ballistic Cannon 5 | . 1 3 . . 1 Launcher 5 | . . 1 2 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 32 | . 1 11 1 8 11 Power 6 | . . 2 . 1 3 Propulsion 8 | . . 2 1 2 3 Utility 5 | . 1 2 . 1 1 Weapon 13 | . . 5 . 4 4 Highest Loss Streak 8 | . 1 6 1 8 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 98 92 81 84 84 Engine 13 | . 14 19 11 14 15 Core 5 | . . . 10 3 1 Treads 15 | . 17 8 15 20 17 Leg 3 | . 10 11 . . . Device 4 | . 12 13 . . . Storage 11 | . 14 11 11 9 9 Processor 1 | . . . . . 6 Hackware 7 | . . 6 11 9 9 Energy Gun 4 | . 18 1 . 3 . Ballistic Gun 14 | . 7 1 21 18 9 Ballistic Cannon 3 | . 1 17 . . 7 Launcher 1 | . . 2 . . 8 Naked Turns . | . . . . . . Heaviest Build 69 | 14 53 62 59 69 68 Greatest Support 60 | 20 40 40 40 60 60 Greatest Overweight (x) 20 | 1 1 20 2 2 19 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 19 | 7 15 20 20 20 20 Most Carried 13 | 7 12 10 10 13 7 Average Carried 7 | 3 6 6 9 9 5 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 10 | 3 10 9 9 7 3 Class Distribution -------------------- 76% | Mutant 9% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2109 | 193 248 426 290 296 656 Remotely . | . . . . . . Salvage Created 1975 | . 451 773 145 381 225 Parts 134 | . 30 59 12 29 4 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 44 | . 9 17 5 9 4 Guns 23 | . 9 2 5 7 . Cannons 11 | . . 9 . . 2 AOE 10 | . . 6 . 2 2 Classes Destroyed 13 | . 6 3 . 1 3 Worker 7 | . 2 3 2 . . Builder 7 | . 1 6 . . . Hauler 2 | . . 2 . . . Recycler 3 | . . 3 . . . Operator 3 | . 2 . . 1 . Watcher 5 | . 2 3 . . . Swarmer 14 | . 3 7 4 . . Grunt 21 | . 6 9 1 5 . Protector 1 | . . . . . 1 Sentry 3 | . . 1 . 1 1 Demolisher 1 | . . . . . 1 Hunter 3 | . . . . 3 . Programmer 1 | . . . . . 1 Best Kill Streak 13 | . 3 13 4 3 2 Combat Bots Only 4 | . 3 4 4 3 2 Max Kills in Single Turn 3 | . 1 3 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 460 | . 44 141 37 151 87 Missed 130 | . 12 37 12 43 26 Damage Taken 4854 | . 376 1214 325 1688 1251 Core 819 | . 68 144 44 189 374 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 72 . 53 . . Volleys Fired 193 | . 49 52 34 25 33 Largest 3 | . 2 2 2 3 3 Hottest 94 | . 90 84 53 91 94 Shots Fired 416 | . 98 95 68 61 94 Gun 251 | . 96 7 59 60 29 Cannon 109 | . 2 75 . . 32 Launcher 56 | . . 13 9 1 33 Special . | . . . . . . Kinetic 283 | . 31 79 59 53 61 Thermal 47 | . 47 . . . . Explosive 56 | . . 13 9 1 33 Electromagnetic 30 | . 20 3 . 7 . Robot Hit Streak 12 | . 12 8 9 10 9 Robot Miss Streak 5 | . 5 5 3 4 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 2 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 240 | . 58 45 27 40 70 Core Hits 154 | . 25 47 10 25 47 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 3 2 1 1 1 Burn 2 | . 2 . . . . Destroy 2 | . . . 1 1 . Blast 2 | . . 1 . . 1 Corrupt 2 | . 1 1 . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5708 | . 804 1657 391 779 2077 Guns 2066 | . 783 70 389 601 223 Cannons 1043 | . 21 726 . . 296 Explosions 2538 | . . 861 . 178 1499 Melee 59 | . . . . . 59 Ramming 2 | . . . 2 . . Kinetic 2450 | . 263 765 389 514 519 Thermal 448 | . 335 . . 113 . Explosive 2425 | . . 861 . 65 1499 Electromagnetic 324 | . 206 31 . 87 . Impact 59 | . . . . . 59 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . 4 . . 66 Projectiles 4 | . . 4 . . . Explosions 66 | . . . . . 66 Melee . | . . . . . . Knockbacks 9 | . . 6 . . 3 Impact . | . . . . . . Kinetic 9 | . . 6 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 512 | . . 108 32 . 372 Shots 20 | . . 5 2 . 13 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 267 | . 222 162 4 154 267 Average Temperature 60 | . 78 39 2 46 77 Received Heat Transfer 1347 | . 183 486 21 513 144 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1347 | . 1147 . . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 772 | . 122 519 123 148 772 Initial 93 | . . . 93 . . Average 96 | . 36 273 19 27 318 Maximum Alert Level 3 | . . 2 . . 3 Low Security (%) 83 | 100 100 27 100 100 46 Level 1 9 | . . 58 . . 20 Level 2 6 | . . 13 . . 30 Level 3 . | . . . . . 3 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 3 . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 3 . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 6 | . . 4 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 20 32 10 15 8 Peak Tracking Total 6 | . 3 6 4 5 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 10 | . . 2 1 1 6 Max in Single Turn 3 | . . 2 1 1 3 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 5 | . 2 . . 1 2 Terminals 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . 3 . . 3 3 Successful 4 | . 2 . . 1 1 Failed 5 | . 1 . . 2 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 3 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . 2 . . . 1 Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 9919 | 53 2065 1093 4373 845 1490 Spaces Moved 3480 | 36 1037 302 1333 292 480 Core 20 | 14 . 4 . . 2 Treads 2731 | . 492 136 1333 292 478 Legs 729 | 22 545 162 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 240 243 240 Average Speed 250 | 104 177 302 287 253 281 Slowest Speed 1050 | 190 240 1050 320 320 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 76 23 106 24 73 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 62 | . . . 62 . . Terrain Destroyed 259 | . . 87 62 16 94 Melee . | . . . . . . Projectile 9 | . . 9 . . . AOE 250 | . . 78 62 16 94 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 4299 | 52 1170 387 1801 346 543 Wait 480 | . 50 . 425 1 4 Move 3475 | 35 1036 301 1332 291 480 Hop . | . . . . . . Pick Up 60 | 10 17 13 2 12 6 Fast Attach 1 | . 1 . . . . Attach 41 | 6 5 13 . 9 8 Detach 1 | . . . . . 1 Swap 25 | . 5 6 5 3 6 Drop 20 | 1 7 2 2 5 3 Fire 193 | . 49 52 34 25 33 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 6) 339 | -10/Materials | Discovered new exit (range 13) 1143 | -10/Materials | Discovered new exit (range 16) 2119 | -10/Materials | Entered another Materials area 2119 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2487 | -9/Materials | Lost 6 parts (1p1n1u3w) 2828 | -9/Materials | Build established: Scavenger-Mutant 3068 | -9/Materials | Discovered new exit (range 9) 3212 | -9/Materials | Entered Mines 3288 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3390 | -9/Mines | Build established: Mutant 3396 | -9/Mines | Learned Materials emergency access door positions 3783 | -9/Mines | Learned location of Zion (-6) 4833 | -9/Mines | Discovered new exit (range 7) 5468 | -9/Mines | Discovered new exit (range 5) 5510 | -9/Mines | Learned location of Storage (-7) 7585 | -9/Mines | Entered Materials 7585 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8057 | -8/Materials | Identified exit to Garrison 8280 | -8/Materials | Build established: Tank 8294 | -8/Materials | Garrison activated, responded to threat 8400 | -8/Materials | Lost 8 parts (1p2n1u4w) 8430 | -8/Materials | Entered Garrison 8430 | -8/Garrison | Warlord forces raided the area 8444 | -8/Garrison | Triggered checkpoint 8488 | -8/Garrison | Triggered checkpoint 8524 | -8/Garrison | Triggered checkpoint 8524 | -8/Garrison | Triggered checkpoint 8567 | -8/Garrison | Phase Generator disabled 8712 | -8/Garrison | Triggered checkpoint 8736 | -8/Garrison | Warlord forces retreated 9137 | -8/Garrison | Build established: Scavenger-Gunner 9311 | -8/Garrison | Discovered new exit (range 12) 9378 | -8/Garrison | Triggered checkpoint 9622 | -8/Garrison | Core integrity fell below 50% 9770 | -8/Garrison | Triggered checkpoint 9897 | -8/Garrison | Core integrity fell below 20% 9920 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. The unstable cave ceiling collapses. ALERT: Garrison interior compromised. Y-45 Defender springs to life. Machine disabled. Imp. Light Cannon destroyed. Lgt. Treads destroyed. Grenade Launcher destroyed. Melee Analysis Suite destroyed. The unstable cave ceiling collapses. Slug penetrates Reinforced Barrier. The unstable cave ceiling collapses. Slug penetrates Reinforced Barrier. Deuterium Engine destroyed. Slug penetrates Reinforced Barrier. Mic. Nuclear Core destroyed. Critical hit (Burn: +37). Slug penetrates Reinforced Barrier. Y-45 Defender destroyed. 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