Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:53:11

Player: AntinDisguise

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (1854)     1854
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 4556

 Bonus
-------
High Alert Combat Kills    87
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     146/300
Energy                     89/275
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (900) Ox17
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (2) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
          Heavy Flail
>               --- INVENTORY (20) ---
                Huge Storage Unit
                Authchip [R/Combat]
                Authchip [R/Combat]

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Pulse Gun
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
                Deuterium Engine
                Deuterium Engine
                Deuterium Engine
                Aluminum Leg
                Huge Storage Unit
       Improved Light Cannon
                Grenade Launcher
          Heavy Flail
[Rating: 30]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             67   | 6   11  19  5   12  14  
  Power                    16   | 1   .   4   1   4   6   
    Engine                 14   | 1   .   4   .   4   5   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   3   5   .   3   1   
    Treads                 9    | .   2   3   .   3   1   
    Leg                    5    | 2   1   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   4   2   .   1   4   
    Device                 3    | .   2   1   .   .   .   
    Storage                5    | 1   1   .   .   .   3   
    Processor              2    | .   1   .   .   .   1   
    Hackware               1    | .   .   1   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   4   8   4   4   3   
    Energy Gun             6    | 2   2   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   3   2   2   .   
    Ballistic Cannon       5    | .   1   3   .   .   1   
    Launcher               5    | .   .   1   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 32   | .   1   11  1   8   11  
  Power                    6    | .   .   2   .   1   3   
  Propulsion               8    | .   .   2   1   2   3   
  Utility                  5    | .   1   2   .   1   1   
  Weapon                   13   | .   .   5   .   4   4   
  Highest Loss Streak      8    | .   1   6   1   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  92  81  84  84  
  Engine                   13   | .   14  19  11  14  15  
  Core                     5    | .   .   .   10  3   1   
  Treads                   15   | .   17  8   15  20  17  
  Leg                      3    | .   10  11  .   .   .   
  Device                   4    | .   12  13  .   .   .   
  Storage                  11   | .   14  11  11  9   9   
  Processor                1    | .   .   .   .   .   6   
  Hackware                 7    | .   .   6   11  9   9   
  Energy Gun               4    | .   18  1   .   3   .   
  Ballistic Gun            14   | .   7   1   21  18  9   
  Ballistic Cannon         3    | .   1   17  .   .   7   
  Launcher                 1    | .   .   2   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             69   | 14  53  62  59  69  68  
  Greatest Support         60   | 20  40  40  40  60  60  
  Greatest Overweight (x)  20   | 1   1   20  2   2   19  
  Average Overweight (x)   1    | .   .   2   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  
  Average Capacity         19   | 7   15  20  20  20  20  
  Most Carried             13   | 7   12  10  10  13  7   
  Average Carried          7    | 3   6   6   9   9   5   
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            10   | 3   10  9   9   7   3   

 Class Distribution 
--------------------
 76% | Mutant
  9% | Scavenger-Gunner
  6% | Scavenger-Mutant
  4% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           2109 | 193 248 426 290 296 656 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1975 | .   451 773 145 381 225 
  Parts                    134  | .   30  59  12  29  4   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  44   | .   9   17  5   9   4   
  Guns                     23   | .   9   2   5   7   .   
  Cannons                  11   | .   .   9   .   .   2   
  AOE                      10   | .   .   6   .   2   2   
Classes Destroyed          13   | .   6   3   .   1   3   
  Worker                   7    | .   2   3   2   .   .   
  Builder                  7    | .   1   6   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 3    | .   .   3   .   .   .   
  Operator                 3    | .   2   .   .   1   .   
  Watcher                  5    | .   2   3   .   .   .   
  Swarmer                  14   | .   3   7   4   .   .   
  Grunt                    21   | .   6   9   1   5   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   1   .   1   1   
  Demolisher               1    | .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   3   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           13   | .   3   13  4   3   2   
  Combat Bots Only         4    | .   3   4   4   3   2   
Max Kills in Single Turn   3    | .   1   3   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        460  | .    44   141  37   151  87   
  Missed                   130  | .    12   37   12   43   26   
Damage Taken               4854 | .    376  1214 325  1688 1251 
  Core                     819  | .    68   144  44   189  374  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  72   .    53   .    .    
Volleys Fired              193  | .    49   52   34   25   33   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  94   | .    90   84   53   91   94   
Shots Fired                416  | .    98   95   68   61   94   
  Gun                      251  | .    96   7    59   60   29   
  Cannon                   109  | .    2    75   .    .    32   
  Launcher                 56   | .    .    13   9    1    33   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  283  | .    31   79   59   53   61   
  Thermal                  47   | .    47   .    .    .    .    
  Explosive                56   | .    .    13   9    1    33   
  Electromagnetic          30   | .    20   3    .    7    .    
  Robot Hit Streak         12   | .    12   8    9    10   9    
  Robot Miss Streak        5    | .    5    5    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           240  | .    58   45   27   40   70   
  Core Hits                154  | .    25   47   10   25   47   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         8    | .    3    2    1    1    1    
    Burn                   2    | .    2    .    .    .    .    
    Destroy                2    | .    .    .    1    1    .    
    Blast                  2    | .    .    1    .    .    1    
    Corrupt                2    | .    1    1    .    .    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5708 | .    804  1657 391  779  2077 
  Guns                     2066 | .    783  70   389  601  223  
  Cannons                  1043 | .    21   726  .    .    296  
  Explosions               2538 | .    .    861  .    178  1499 
  Melee                    59   | .    .    .    .    .    59   
  Ramming                  2    | .    .    .    2    .    .    
  Kinetic                  2450 | .    263  765  389  514  519  
  Thermal                  448  | .    335  .    .    113  .    
  Explosive                2425 | .    .    861  .    65   1499 
  Electromagnetic          324  | .    206  31   .    87   .    
  Impact                   59   | .    .    .    .    .    59   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            70   | .    .    4    .    .    66   
  Projectiles              4    | .    .    4    .    .    .    
  Explosions               66   | .    .    .    .    .    66   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    6    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    6    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      512  | .    .    108  32   .    372  
  Shots                    20   | .    .    5    2    .    13   
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        267  | .    222  162  4    154  267  
  Average Temperature      60   | .    78   39   2    46   77   
  Received Heat Transfer   1347 | .    183  486  21   513  144  
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         1347 | .    1147 .    .    200  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             772  | .   122 519 123 148 772 
  Initial                  93   | .   .   .   93  .   .   
  Average                  96   | .   36  273 19  27  318 
Maximum Alert Level        3    | .   .   2   .   .   3   
  Low Security (%)         83   | 100 100 27  100 100 46  
  Level 1                  9    | .   .   58  .   .   20  
  Level 2                  6    | .   .   13  .   .   30  
  Level 3                  .    | .   .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   3   .   2   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   3   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           6    | .   .   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   20  32  10  15  8   
  Peak Tracking Total      6    | .   3   6   4   5   4   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          10   | .   .   2   1   1   6   
  Max in Single Turn       3    | .   .   2   1   1   3   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          5    | .   2   .   .   1   2   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                9    | .   3   .   .   3   3   
  Successful               4    | .   2   .   .   1   1   
  Failed                   5    | .   1   .   .   2   2   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             3    | .   2   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               9919 | 53   2065 1093 4373 845  1490 
Spaces Moved               3480 | 36   1037 302  1333 292  480  
  Core                     20   | 14   .    4    .    .    2    
  Treads                   2731 | .    492  136  1333 292  478  
  Legs                     729  | 22   545  162  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  240  240  243  240  
  Average Speed            250  | 104  177  302  287  253  281  
  Slowest Speed            1050 | 190  240  1050 320  320  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    76   23   106  24   73   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 62   | .    .    .    62   .    .    
Terrain Destroyed          259  | .    .    87   62   16   94   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    9    .    .    .    
  AOE                      250  | .    .    78   62   16   94   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Total                      4299 | 52   1170 387  1801 346  543  
  Wait                     480  | .    50   .    425  1    4    
  Move                     3475 | 35   1036 301  1332 291  480  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 10   17   13   2    12   6    
  Fast Attach              1    | .    1    .    .    .    .    
  Attach                   41   | 6    5    13   .    9    8    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     25   | .    5    6    5    3    6    
  Drop                     20   | 1    7    2    2    5    3    
  Fire                     193  | .    49   52   34   25   33   
  Melee                    2    | .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Discovered new exit (range 6)
  339 | -10/Materials | Discovered new exit (range 13)
 1143 | -10/Materials | Discovered new exit (range 16)
 2119 | -10/Materials | Entered another Materials area
 2119 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2487 | -9/Materials  | Lost 6 parts (1p1n1u3w)
 2828 | -9/Materials  | Build established: Scavenger-Mutant
 3068 | -9/Materials  | Discovered new exit (range 9)
 3212 | -9/Materials  | Entered Mines
 3288 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3390 | -9/Mines      | Build established: Mutant
 3396 | -9/Mines      | Learned Materials emergency access door positions
 3783 | -9/Mines      | Learned location of Zion (-6)
 4833 | -9/Mines      | Discovered new exit (range 7)
 5468 | -9/Mines      | Discovered new exit (range 5)
 5510 | -9/Mines      | Learned location of Storage (-7)
 7585 | -9/Mines      | Entered Materials
 7585 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 8057 | -8/Materials  | Identified exit to Garrison
 8280 | -8/Materials  | Build established: Tank
 8294 | -8/Materials  | Garrison activated, responded to threat
 8400 | -8/Materials  | Lost 8 parts (1p2n1u4w)
 8430 | -8/Materials  | Entered Garrison
 8430 | -8/Garrison   | Warlord forces raided the area
 8444 | -8/Garrison   | Triggered checkpoint
 8488 | -8/Garrison   | Triggered checkpoint
 8524 | -8/Garrison   | Triggered checkpoint
 8524 | -8/Garrison   | Triggered checkpoint
 8567 | -8/Garrison   | Phase Generator disabled
 8712 | -8/Garrison   | Triggered checkpoint
 8736 | -8/Garrison   | Warlord forces retreated
 9137 | -8/Garrison   | Build established: Scavenger-Gunner
 9311 | -8/Garrison   | Discovered new exit (range 12)
 9378 | -8/Garrison   | Triggered checkpoint
 9622 | -8/Garrison   | Core integrity fell below 50%
 9770 | -8/Garrison   | Triggered checkpoint
 9897 | -8/Garrison   | Core integrity fell below 20%
 9920 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Imp. Deuterium Engine destroyed.
Destroyed Imp. Deuterium Engine.
The unstable cave ceiling collapses.
ALERT: Garrison interior compromised.
Y-45 Defender springs to life. <x2>
Machine disabled.
Imp. Light Cannon destroyed.
Lgt. Treads destroyed.
Grenade Launcher destroyed.
Melee Analysis Suite destroyed.
The unstable cave ceiling collapses.
Slug penetrates Reinforced Barrier.
The unstable cave ceiling collapses.
Slug penetrates Reinforced Barrier.
Deuterium Engine destroyed.
Slug penetrates Reinforced Barrier.
Mic. Nuclear Core destroyed.
Critical hit (Burn: +37).
Slug penetrates Reinforced Barrier.
Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyGatlingAutohacker
  Manual?         0
Play Time         00:41:14
  Cumulative      14.5 hours
  Start           2024.04.13 @ 14:46:22
  End             2024.04.13 @ 15:53:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           34
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          27x19
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe70421f-5521-40cb-a3dd-77f29477c72f