Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 16:31:23

Player: Elias

Result: Destroyed by 6D-1GP(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (495)      495
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1085

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (750) Ox9
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (2) ------
            Huge Storage Unit
  Makeshift Light Armor Plating
>           --- WEAPON (2) -------
     Medium Laser
      Light Assault Rifle
>           --- INVENTORY (25) ---
            Ion Engine
      Light Ion Engine
      Light Treads
      Light Treads
            Aluminum Leg
   Improved Flight Unit
            Sensor Array
            Signal Interpreter
            Terrain Scanner
            Terrain Scan Processor
      Light Armor Plating
            Riot Gun
            Beam Cannon
            Mining Laser
            Flamer

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
>           --- UTILITY ----------
            Huge Storage Unit
  Makeshift Light Armor Plating
>           --- WEAPON -----------
     Medium Laser
      Light Assault Rifle
>           --- INVENTORY --------
            Ion Engine
      Light Ion Engine
      Light Treads
      Light Treads
            Aluminum Leg
   Improved Flight Unit
            Sensor Array
            Signal Interpreter
            Terrain Scanner
            Terrain Scan Processor
      Light Armor Plating
            Riot Gun
            Beam Cannon
            Mining Laser
            Flamer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Transport Network Coupler
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Makeshift Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   17  4   
  Power                    5    | 1   3   1   
    Engine                 5    | 1   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   6   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 8    | .   5   3   
  Power                    1    | .   .   1   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   3   1   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Backups            12   | 2   9   16  
  Power                    1    | .   .   2   
  Propulsion               3    | .   3   4   
  Utility                  3    | .   1   5   
  Weapon                   3    | 1   3   4   
  Tool/Special             .    | .   .   .   
Unused Backups             9    | .   .   9   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     96   | .   95  96  
  Engine                   13   | .   14  13  
  Leg                      26   | .   26  25  
  Storage                  14   | .   14  14  
  Processor                13   | .   12  13  
  Energy Gun               1    | .   .   2   
  Ballistic Gun            25   | .   26  25  
Peak Build Rating          11   | 6   9   11  
  Average Rating           8    | 4   7   8   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 12  87  88  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  8    | 3   4   8   
  Average Overweight (x)   2    | .   1   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 7   16  25  
  Most Carried             18   | 5   16  18  
  Average Carried          12   | 2   9   16  
  Final Capacity           25   | 8   25  25  
  Final Carried            16   | 4   16  15  

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           793  | 231 519 43  
  Remotely                 .    | .   .   .   
Salvage Created            708  | .   625 83  
  Parts                    51   | .   46  5   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  20   | .   18  2   
  Guns                     19   | .   17  2   
  AOE                      1    | .   1   .   
Classes Destroyed          8    | .   7   1   
  Worker                   4    | .   4   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  12   | .   12  .   
  Grunt                    6    | .   6   .   
  Subdweller               2    | .   .   2   
Best Kill Streak           5    | .   5   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        151  | .    125  26   
  Missed                   35   | .    31   4    
  Hits                     116  | .    94   22   
    Projectile             116  | .    94   22   
Damage Taken               1567 | .    1032 535  
  Core                     266  | .    169  97   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              107  | .    90   17   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  70   
Shots Fired                201  | .    174  27   
  Gun                      198  | .    171  27   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  3    | .    3    .    
  Kinetic                  193  | .    171  22   
  Thermal                  8    | .    3    5    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    16   11   
  Robot Miss Streak        5    | .    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           120  | .    96   24   
  Core Hits                55   | .    48   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1607 | .    1416 191  
  Guns                     1138 | .    947  191  
  Cannons                  .    | .    .    .    
  Explosions               461  | .    461  .    
  Melee                    .    | .    .    .    
  Ramming                  8    | .    8    .    
  Kinetic                  1101 | .    947  154  
  Thermal                  37   | .    .    37   
  Explosive                461  | .    461  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            120  | .    120  .    
  Projectiles              .    | .    .    .    
  Explosions               120  | .    120  .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      172  | .    172  .    
  Shots                    2    | .    2    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        40   | .    40   12   
  Average Temperature      5    | .    5    8    
  Received Heat Transfer   378  | .    210  168  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         185  | .    .    185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             184  | .   184 .   
  Initial                  .    | .   .   .   
  Average                  74   | .   79  .   
Influence Increases        610  | .   610 .   
  Destroy 0b10 Robot/C     360  | .   360 .   
  Destroy 0b10 Robot/NC    50   | .   50  .   
  Destroy Leader           68   | .   68  .   
  Successful Hack          12   | .   12  .   
  Disable Machine          45   | .   45  .   
  Destroy Structure        15   | .   15  .   
  Lose Combat Pursuer      60   | .   60  .   
Influence Decreases        610  | .   478 132 
  Entered New Map          64   | .   .   64  
  Time Decay               504  | .   436 68  
  Lost Part                42   | .   42  .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   32  4   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               5    | .   5   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Transport Status         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     2709 | .    1149 1560 
  T.N.C.                   2709 | .    1149 1560 
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    1    | .    .    1    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2926 | 73   1283 1570 
Spaces Moved               864  | 53   462  349  
  Core                     25   | 25   .    .    
  Treads                   .    | .    .    .    
  Legs                     839  | 28   462  349  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  400  
  Average Speed            295  | 109  212  433  
  Slowest Speed            680  | 200  400  680  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 5    80   28   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          14   | .    14   .    
  Melee                    .    | .    .    .    
  Projectile               1    | .    1    .    
  AOE                      13   | .    13   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1068 | 68  618 382 
  Wait                     22   | .   13  9   
  Move                     862  | 52  461 349 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 10  21  3   
  Fast Attach              1    | .   1   .   
  Attach                   13   | 6   4   3   
  Detach                   .    | .   .   .   
  Swap                     19   | .   18  1   
  Drop                     9    | .   9   .   
  Fire                     107  | .   90  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 15)
  429 | -10/Materials | Identified exit to Mines
  813 | -10/Materials | Build established: Scavenger-Mutant
  877 | -10/Materials | Core integrity fell below 50%
 1203 | -10/Materials | Discovered new exit (range 3)
 1305 | -10/Materials | Discovered new exit (range 10)
 1324 | -10/Materials | Build established: Mutant
 1357 | -10/Materials | Entered Subcaves
 1358 | -10/Subcaves  | Approached by a straggling Scientist
 1644 | -10/Subcaves  | Build established: Scavenger-Mutant
 2051 | -10/Subcaves  | Discovered new exit (range 9)
 2056 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2149 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 2622 | -10/Subcaves  | Core integrity fell below 20%
 2654 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 2846 | -10/Subcaves  | Learned Materials terminal intel
 2927 | -10/Subcaves  | Destroyed by 6D-1GP(R) with Subdweller Laser

 Last Messages 
---------------
02609_ Ion Engine destroyed.
02611_ Lgt. Assault Rifle destroyed.
02623_ Aluminum Leg destroyed.
02626_ 7F-PFP(R) suffers critical hit (Burn).
02626_ Sub. Optics melted.
02626_ 7F-PFP(R) destroyed.
02629_ Acquired 23 matter.
SE-AR9(c): "I think it's somewhere northeast of here"
02632_ Subatomizers dissect the Disposable Heat Sink. <x3>
SE-AR9(c): "I think it's somewhere northeast of here"
02685_ Subatomizers dissect the Disposable Heat Sink. <x4>
SE-AR9(c): "I think it's somewhere northeast of here"
02740_ Subatomizers dissect the Disposable Heat Sink.
SE-AR9(c): "I think it's somewhere northeast of here" <x2>
02846_ Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
SE-AR9(c): "I think it's somewhere northeast of here"
02917_ Discarded Transport Network Coupler.
02922_ Disposable Heat Sink melted.
02922_ AI-19G(R) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????##????????????????????? |
| ??????????????????????????  #????????????????????? |
| ???##?????????????????????  #####????????????????? |
| #### ?????????????????????      ##???????????????? |
| #    ???????????????????##      "##??????????????? |
| ?    ?###?????###??????##" [""   "#??????????????? |
| ??   ##  ?????# ##????## @=%""    "#?????????????? |
| ???      ?????#  #???##  "!""    " #?????????????? |
| ????#   #????##  #???#   " R"    "  ?????????????? |
| ??###   ##??##   #####   """    ## ??????????????? |
| ??#      ####          c""""    #????????????????? |
| ???#      ##            """    "#????????????????? |
| ???#              # # ##"      "#????????????????? |
| ???##             #######      ##????????????????? |
| ????##      ####   #?????      #?????????????????? |
| ???###  #####??##    #???#     #?????????????????? |
| #?##   ##???????#    #????#    #?????????????????? |
| ###    #????????   ###?????##  #?????????????????? |
| ##     #????????####?????????###?????????????????? |
|        #?????????????????????????????????????????? |
|       ##?????????????????????????????????????????? |
|  # ####??????????????????????????????????????????? |
| ### #????????????????????????????????????????????? |
|     ####?????????????????????????????????????????? |
|     ## #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ### [  #?????????????????????????????????????????? |
| ??##%]##?????????????????????????????????????????? |
| ??##! #??????????????????????????????????????????? |
| ??#   "#?????????????????????????????????????????? |
| ###   # #????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapConceptCorpse
  Manual?         0
Play Time         00:13:04
  Cumulative      39.8 hours
  Start           2025.06.01 @ 16:07:46
  End             2025.06.01 @ 16:31:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59335e5f-a24b-491f-9c10-f1cbf03a706a