Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 22:39:20 // Halloween2020/ForbiddenLore

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (187)     935
Value Destroyed (6456)     6456
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1772)               1772
              TOTAL SCORE: 15003

 Bonus
-------
High Alert Combat Kills    72
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             911/1000
Matter                     266/300
Energy                     310/310
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (64)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (5) ---
         Combat Airjet
         Combat Airjet
         Combat Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY (8) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
                EM Shield
>               --- WEAPON (3) -------
                Greatsword
                Power Sword
>               --- INVENTORY (28) ---
                Gravmag Array
                Gravmag Array
         Combat Gravmag System
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
                Transmission Jammer
                Cloaking Device
        Layered Medium Armor Plating
         Medium Insulated Plating
       Improved Hacking Suite
                AWS/Thermal
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                AWS/Autocannon
                Rocket Launcher
           Mini Grenade Launcher
       Improved Datajack
                Chainsword
                Chainsword

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
         Combat Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
                EM Shield
                Hacking Suite
                System Backup Module
>               --- WEAPON -----------
                Greatsword
                Power Sword
>               --- INVENTORY --------
                Gravmag Array
                Gravmag Array
         Combat Gravmag System
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
                Transmission Jammer
                Cloaking Device
        Layered Medium Armor Plating
         Medium Insulated Plating
       Improved Hacking Suite
                AWS/Thermal
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                AWS/Autocannon
                Rocket Launcher
           Mini Grenade Launcher
       Improved Datajack
                Chainsword
                Chainsword
[Rating: 75]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               AWS/Thermal
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Utility                  6    | .   .   .   1   .   .   .   1   .   .   .   2   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             223  | 4   20  12  13  2   1   .   26  1   2   3   84  52  3   
  Power                    15   | .   3   1   1   .   .   .   4   .   .   1   3   2   .   
    Engine                 13   | .   3   1   1   .   .   .   3   .   .   1   3   1   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 3   2   5   8   .   .   .   8   1   .   .   9   7   1   
    Treads                 30   | 3   2   1   8   .   .   .   8   1   .   .   6   1   .   
    Leg                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   1   6   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 1   3   .   1   .   .   .   2   .   2   .   42  32  1   
    Device                 44   | .   .   .   .   .   .   .   .   .   .   .   24  20  .   
    Storage                13   | 1   3   .   1   .   .   .   1   .   2   .   1   4   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             23   | .   .   .   .   .   .   .   1   .   .   .   16  6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | .   12  6   3   2   1   .   12  .   .   2   30  11  1   
    Energy Gun             6    | .   4   1   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | .   4   1   2   1   .   .   8   .   .   1   18  5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   3   1   .   1   .   .   1   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   1   .   .   .   .   1   .   .   .   10  6   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 27   | .   2   6   .   .   .   .   2   .   .   1   5   9   2   
  Power                    9    | .   1   2   .   .   .   .   1   .   .   1   2   2   .   
  Propulsion               5    | .   .   2   .   .   .   .   1   .   .   .   2   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Weapon                   8    | .   1   2   .   .   .   .   .   .   .   .   1   4   .   
  Highest Loss Streak      4    | .   1   2   .   .   .   .   1   .   .   1   1   4   2   
Average Slot Usage (%)     96   | .   99  99  98  100 96  88  98  100 100 99  92  93  87  
  Engine                   8    | .   13  13  10  11  11  11  7   9   9   8   6   5   .   
  Treads                   18   | .   27  3   31  33  33  33  27  27  27  27  9   1   .   
  Leg                      1    | .   .   24  1   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   22  23  
  Device                   2    | .   .   .   .   .   .   .   .   .   .   .   6   7   10  
  Storage                  30   | .   28  28  32  33  33  33  34  36  36  36  30  26  23  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   6   6   5   
  Energy Gun               1    | .   7   2   .   .   3   11  .   .   .   .   .   .   .   
  Energy Cannon            2    | .   4   8   10  11  7   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   15  15  11  11  7   .   23  27  27  26  21  3   .   
  Slashing Weapon          2    | .   .   1   .   .   .   .   .   .   .   .   1   10  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 15  43  43  64  64  65  65  82  78  78  82  94  90  84  
  Greatest Support         110  | 40  40  40  60  60  60  60  62  62  62  62  62  88  110 
  Greatest Overweight (x)  4    | .   1   4   1   1   1   1   1   1   1   1   4   4   .   
  Average Overweight (x)   1    | .   .   1   .   1   1   1   1   1   1   1   2   .   .   
Largest Inventory Capacity 28   | 8   16  16  22  22  22  22  28  28  28  28  28  28  28  
  Average Capacity         24   | 6   14  16  21  22  22  22  27  28  28  28  28  28  28  
  Most Carried             28   | 6   16  16  22  22  22  22  28  28  28  28  28  28  28  
  Average Carried          24   | 6   13  13  21  21  21  22  26  28  28  27  27  27  27  
  Final Capacity           28   | 8   16  16  22  22  22  22  28  28  28  28  28  28  28  
  Final Carried            28   | 6   15  15  22  22  22  22  28  28  28  27  26  28  26  

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 32% | Hauler-Skirmisher
 11% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Garrison
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Garrison
 Hauler-Skirmisher | -7/Factory
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Matter Collected           5764 | 210  331  551  401  94   .    .    860  250  .    219  1852 941  55   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7507 | 87   500  264  922  441  .    307  1378 294  .    305  1923 1031 55   
  Parts                    450  | 2    37   7    59   33   .    18   94   23   .    20   93   61   3    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Combat Hostiles Destroyed  165  | .   12  20  15  12  .   10  29  9   .   10  35  12  1   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   6   1   
  Guns                     113  | .   7   6   7   2   .   10  25  9   .   6   35  6   .   
  Cannons                  21   | .   1   4   8   8   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   4   10  .   2   .   .   4   .   .   4   .   .   .   
Classes Destroyed          15   | 1   5   2   4   .   .   1   .   .   .   .   2   .   .   
  Worker                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   1   .   .   1   .   .   1   .   .   .   1   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   .   .   1   .   .   .   2   2   .   
  Operator                 6    | .   3   .   2   .   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   3   .   3   .   .   .   4   .   .   .   1   2   .   
  Swarmer                  37   | .   3   3   .   3   .   6   8   7   .   4   3   .   .   
  Grunt                    62   | .   9   3   7   9   .   3   10  2   .   4   14  1   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Sentry                   29   | .   .   .   7   .   .   .   10  .   .   1   8   3   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   .   9   7   1   
  Assembled                13   | .   .   13  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   12  3   5   .   4   5   7   .   6   5   3   1   
  Combat Bots Only         12   | .   3   12  2   5   .   4   4   7   .   6   4   2   1   
Max Kills in Single Turn   4    | 1   2   4   1   2   .   1   4   2   .   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   2   4   .   2   .   .   3   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Damage Taken               8636  | .    499  784  522  226  .    128  1123 264  .    421  2375 1814 480  
  Core                     1060  | .    59   85   103  45   .    7    100  54   .    50   192  276  89   
  Absorbed by Shields      24    | .    .    .    .    .    .    .    .    .    .    .    .    24   .    
Core Remaining (%)         67    | 100  .    42   .    .    .    61   .    .    .    62   72   67   .    
Volleys Fired              409   | 5    52   47   54   20   .    .    64   17   3    18   98   31   .    
  Largest                  3     | 2    2    2    2    2    .    .    3    3    3    3    3    3    .    
  Hottest                  110   | 80   110  80   93   91   .    .    75   75   75   75   84   86   .    
Shots Fired                1013  | 10   98   81   106  38   .    34   179  51   9    46   269  92   .    
  Gun                      901   | 10   84   45   71   18   .    34   178  51   9    42   267  92   .    
  Cannon                   92    | .    7    32   35   18   .    .    .    .    .    .    .    .    .    
  Launcher                 18    | .    7    4    .    2    .    .    1    .    .    4    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  813   | .    57   38   71   18   .    .    168  51   9    42   267  92   .    
  Thermal                  180   | 10   34   39   35   18   .    34   10   .    .    .    .    .    .    
  Explosive                18    | .    7    4    .    2    .    .    1    .    .    4    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 3    15   10   27   7    .    13   17   10   2    10   36   9    .    
  Robot Miss Streak        7     | 2    4    3    4    2    .    2    2    2    4    2    7    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        7     | .    .    1    .    .    .    .    1    3    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    1    .    .    1    .    .    
  Autonomous               44    | .    .    .    .    .    .    34   10   .    .    .    .    .    .    
Shots Hit Robots           753   | 5    60   49   71   20   .    29   138  34   3    28   216  98   2    
  Core Hits                404   | 2    34   36   31   18   .    13   60   17   1    16   132  43   1    
  Critical Hits            24    | .    .    1    7    2    .    .    5    .    .    .    6    3    .    
  Critical Kills           9     | .    .    .    3    1    .    .    1    .    .    .    3    1    .    
  Critical Parts Destroyed 13    | .    .    1    4    1    .    .    2    .    .    .    3    2    .    
Melee Attacks              120   | .    .    2    .    .    .    .    8    .    .    .    22   72   16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 116   | .    .    2    .    .    .    .    4    .    .    .    22   72   16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    1    .    .    .    .    3    .    .    .    1    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Damage Inflicted           16915 | 58   987  1376 1497 555  .    918  2768 621  67   840  4240 2885 103  
  Guns                     11694 | 58   666  235  858  91   .    874  2411 621  67   530  4033 1250 .    
  Cannons                  1332  | .    52   398  563  319  .    .    .    .    .    .    .    .    .    
  Explosions               1642  | .    247  616  .    103  .    .    313  .    .    310  53   .    .    
  Melee                    2030  | .    .    113  .    .    .    .    36   .    .    .    154  1624 103  
  Ramming                  217   | .    22   14   76   42   .    44   8    .    .    .    .    11   .    
  Kinetic                  10245 | .    439  235  858  91   .    .    2121 621  67   530  4033 1250 .    
  Thermal                  2781  | 58   279  398  563  319  .    874  290  .    .    .    .    .    .    
  Explosive                1546  | .    247  616  .    103  .    .    270  .    .    310  .    .    .    
  Electromagnetic          96    | .    .    .    .    .    .    .    43   .    .    .    53   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2030  | .    .    113  .    .    .    .    36   .    .    .    154  1624 103  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    4    .    .    .    .    2    2    2    2    5    11   3    
  Average Corruption       2     | .    2    3    .    .    .    .    2    2    2    2    2    3    1    
  Corruption Purged        15    | .    .    .    .    .    .    .    .    .    .    .    5    10   .    
  Effects                  170   | .    3    26   .    .    .    .    31   9    2    14   36   47   2    
    Message Errors         55    | .    1    9    .    .    .    .    12   1    .    5    13   13   1    
    Matter Fused           19    | .    .    6    .    .    .    .    .    .    .    .    4    9    .    
    Heat Flow Errors       17    | .    1    1    .    .    .    .    1    .    2    3    4    5    .    
    Energy Discharges      32    | .    .    2    .    .    .    .    7    5    .    .    8    9    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      26    | .    .    4    .    .    .    .    10   1    .    5    1    5    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       16    | .    1    3    .    .    .    .    1    2    .    1    5    3    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            267   | .    .    83   .    .    .    .    18   .    .    .    .    166  .    
  Projectiles              6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               22    | .    .    4    .    .    .    .    18   .    .    .    .    .    .    
  Melee                    239   | .    .    73   .    .    .    .    .    .    .    .    .    166  .    
Knockbacks                 2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Impact                   2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      246   | .    .    63   .    .    .    .    29   .    .    .    154  .    .    
  Shots                    8     | .    .    2    .    .    .    .    2    .    .    .    4    .    .    
  Rammed                   23    | .    3    2    8    4    .    3    1    .    .    .    .    2    .    
Targets Rammed             24    | .    3    2    9    4    .    3    1    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344   | 72   254  279  198  207  .    .    160  115  224  344  223  253  .    
  Average Temperature      57    | 33   81   76   48   74   .    .    47   48   71   127  36   47   .    
  Received Heat Transfer   2574  | .    216  315  162  99   .    27   396  63   .    234  603  450  9    
  Effects                  5     | .    .    1    .    .    .    .    .    .    2    2    .    .    .    
    Interference           5     | .    .    1    .    .    .    .    .    .    2    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    3    .    .    .    .    .    3    .    .    .    1    .    .    
  Impact Corruptions       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    4    .    3    1    .    4    .    .    .    .    1    .    .    
  Heat Transferred         4665  | 125  766  814  999  555  .    1073 333  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Peak Influence             532  | 5   183 95  420 160 .   226 261 331 177 355 532 430 372 
  Initial                  260  | .   3   2   29  8   .   .   66  21  161 115 186 260 207 
  Average                  135  | 2   49  32  130 87  .   90  84  172 167 187 165 192 283 
Maximum Alert Level        2    | .   .   .   2   .   .   1   1   1   .   1   2   2   1   
  Low Security (%)         76   | 100 100 100 79  100 .   99  95  69  100 67  65  55  .   
  Level 1                  21   | .   .   .   17  .   .   .   4   30  .   32  29  40  100 
  Level 2                  2    | .   .   .   2   .   .   .   .   .   .   .   5   4   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   3   .   4   .   .   1   2   .   .   .   14  8   2   
  Investigation            4    | .   1   .   1   .   .   .   .   .   .   .   1   .   1   
  Extermination            14   | .   .   .   .   .   .   .   .   .   .   .   7   6   1   
  Reinforcement            16   | .   2   .   3   .   .   1   2   .   .   .   6   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Distress Signals           9    | .   .   .   2   .   .   .   4   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              288  | .   24  34  30  13  .   12  52  10  2   10  56  36  9   
  Peak Tracking Total      9    | .   4   9   3   3   .   3   7   5   1   7   4   5   5   
  Tactical Retreats        32   | .   1   12  7   .   .   2   .   .   .   1   .   7   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Traps Triggered            18   | .   3   .   .   .   .   .   1   6   .   .   3   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         53   | .   .   .   .   .   .   .   29  .   .   .   24  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   3   .   .   .   2   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Machines Disabled          14   | .   1   .   1   .   .   .   2   .   .   .   5   5   .   
  Max in Single Turn       3    | .   1   .   1   .   .   .   2   .   .   .   3   1   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Machines Accessed          81   | .   8   .   7   .   3   .   15  .   2   .   22  22  2   
  Terminals                54   | .   6   .   4   .   .   .   11  .   1   .   14  16  2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Repair Stations          5    | .   1   .   1   .   .   .   2   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   1   .   .   .   2   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   3   3   .   
Total Hacks                215  | .   21  .   21  .   3   .   50  .   4   .   52  60  4   
  Successful               135  | .   18  .   16  .   3   .   33  .   3   .   29  33  .   
  Failed                   79   | .   2   .   5   .   .   .   17  .   1   .   23  27  4   
    Catastrophic           8    | .   .   .   .   .   .   .   2   .   .   .   2   4   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   102  | .   14  .   9   .   1   .   27  .   3   .   16  28  4   
  Terminals                161  | .   18  .   14  .   .   .   38  .   3   .   35  49  4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   5   .   
  Repair Stations          15   | .   2   .   2   .   .   .   7   .   .   .   4   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   .   .   .   2   3   .   
  Scanalyzers              16   | .   .   .   5   .   .   .   4   .   .   .   7   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   3   3   .   
Terminal Hacks             58   | .   10  .   5   .   3   .   16  .   .   .   10  14  .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   4   .   2   .   .   .   3   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   1   .   1   .   .   .   2   .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Alert Level              4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   .   .   .   .   3   .   .   .   2   2   .   
  Locate Traps             15   | .   2   .   1   .   .   .   2   .   .   .   5   5   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       14   | .   2   .   2   .   .   .   6   .   .   .   4   .   .   
  Scan Component           7    | .   1   .   1   .   .   .   3   .   .   .   2   .   .   
  Repair                   7    | .   1   .   1   .   .   .   3   .   .   .   2   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   .   .   .   .   .   .   1   3   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Scanalyzer                 15   | .   .   .   4   .   .   .   4   .   .   .   7   .   .   
  Insert Component         7    | .   .   .   2   .   .   .   2   .   .   .   3   .   .   
  Analyze                  8    | .   .   .   2   .   .   .   2   .   .   .   4   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   .   3   3   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   
Unauthorized Hacks         31   | .   5   .   5   .   .   .   6   .   2   .   4   9   .   
  Terminals                30   | .   5   .   5   .   .   .   6   .   2   .   4   8   .   
    Track                  6    | .   2   .   2   .   .   .   1   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Botnet                 19   | .   2   .   2   .   .   .   5   .   1   .   3   6   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   6   .   7   .   .   .   12  .   2   .   19  18  2   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   2   .   .   .   2   .   .   .   3   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Matter                 332  | .   .   .   .   .   .   .   .   .   .   .   .   332 .   
    Time                   142  | .   .   .   .   .   .   .   .   .   .   .   .   142 .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   20  .   
Parts Repaired             7    | .   1   .   1   .   .   .   3   .   .   .   2   .   .   
  Time                     260  | .   26  .   26  .   .   .   156 .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   2   .   .   .   2   .   .   .   3   .   .   
  Part Schematics Acquired 7    | .   .   .   2   .   .   .   2   .   .   .   3   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Robot Analysis Total       10   | .   4   .   2   .   .   .   3   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Turns Passed               28807 | 44   1797 1504 3898 915  572  1064 4598 682  293  1520 6333 5251 336  
Spaces Moved               11881 | 20   752  649  735  463  316  445  1863 293  158  296  2423 3050 418  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6011  | 1    752  86   677  463  316  445  1863 293  158  296  636  25   .    
  Legs                     640   | 19   .    563  58   .    .    .    .    .    .    .    .    .    .    
  Wheels                   2110  | .    .    .    .    .    .    .    .    .    .    .    1787 323  .    
  Hover                    3120  | .    .    .    .    .    .    .    .    .    .    .    .    2702 418  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            64    | 120  160  150  150  180  180  180  175  175  175  175  120  68   64   
  Average Speed            141   | 122  172  179  177  180  180  180  178  175  175  175  145  77   67   
  Slowest Speed            240   | 160  180  240  180  180  180  180  180  175  175  175  240  240  68   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    96   99   57   97   69   79   98   59   12   45   60   64   11   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    .    1    .    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 58    | .    .    .    .    .    .    .    3    .    .    .    20   25   10   
Terrain Destroyed          188   | .    45   39   .    20   .    5    9    .    .    14   21   25   10   
  Melee                    58    | .    .    .    .    .    .    .    3    .    .    .    20   25   10   
  Projectile               7     | .    .    .    .    1    .    5    .    .    .    .    1    .    .    
  AOE                      123   | .    45   39   .    19   .    .    6    .    .    14   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Total                      22953 | 28   1147 898  3244 503  322  706  3028 439  171  1274 5008 5739 446  
  Wait                     10022 | .    307  182  2386 13   .    259  1001 116  7    959  2313 2476 3    
  Move                     11866 | 19   751  648  734  462  315  444  1862 291  157  294  2422 3049 418  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102   | .    8    4    22   1    1    .    18   1    .    .    19   26   2    
  Fast Attach              32    | 1    5    1    7    .    1    .    4    .    .    .    9    3    1    
  Attach                   37    | .    2    5    1    .    .    .    6    .    .    1    6    14   2    
  Detach                   7     | .    1    1    3    .    .    .    .    .    .    .    .    1    1    
  Swap                     154   | 3    13   6    5    2    .    .    16   1    2    2    69   35   .    
  Drop                     107   | .    5    .    23   1    5    .    19   1    2    .    26   21   4    
  Fire                     409   | 5    52   47   54   20   .    .    64   17   3    18   98   31   .    
  Melee                    106   | .    .    2    .    .    .    .    8    .    .    .    22   59   15   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    3    .    9    4    .    3    1    .    .    .    .    1    .    
  Escape Stasis            34    | .    .    .    .    .    .    .    .    12   .    .    .    22   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     53    | .    .    .    .    .    .    .    29   .    .    .    24   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 2 exits: *Fac / [Low])
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 3)
    45 | -11/Scrapyard | Entered Materials
   288 | -10/Materials | Discovered new exit (range 15)
   302 | -10/Materials | Build established: Mutant
   557 | -10/Materials | Discovered new exit (range 15)
   743 | -10/Materials | Discovered new exit (range 3)
  1132 | -10/Materials | Discovered new exit (range 4)
  1373 | -10/Materials | Repaired Lgt. Treads
  1606 | -10/Materials | Discovered new exit (range 12)
  1644 | -10/Materials | Central database locked down
  1842 | -10/Materials | Entered Mines
  1871 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1931 | -10/Mines     | Assembled infested the area
  1936 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1971 | -10/Mines     | Learned location of 1 exit from Materials
  2034 | -10/Mines     | Destroyed 12 combat bots
  2319 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2540 | -10/Mines     | Discovered new exit (range 5)
  2849 | -10/Mines     | Core integrity fell below 50%
  3000 | -10/Mines     | Found a hidden stash of uninstalled traps
  3301 | -10/Mines     | Discovered new exit (range 6)
  3346 | -10/Mines     | Entered Materials
  3346 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3347 | -9/Materials  | Identified exit to Mines
  3789 | -9/Materials  | Build established: Hauler-Mutant
  3906 | -9/Materials  | Repaired Lgt. Treads
  5888 | -9/Materials  | Discovered new exit (range 15)
  7244 | -9/Materials  | Entered Mines
  7245 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  7255 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  7255 | -9/Mines      | Discovered new exit (range 5)
  7279 | -9/Mines      | Discovered new exit (range 7)
  7553 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  7557 | -9/Mines      | Found Prototype Device
  7572 | -9/Mines      | Discovered new exit (range 7)
  7574 | -9/Mines      | Learned 4 Materials zone layouts
  8068 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  8159 | -9/Mines      | Entered Exiles
  8201 | -9/Exiles     | Met 8R-AWN
  8233 | -9/Exiles     | Met EX-HEX
  8325 | -9/Exiles     | Met EX-DEC
  8428 | -9/Exiles     | Learned location of Zion (-7)
  8460 | -9/Exiles     | Met EX-BIN
  8491 | -9/Exiles     | Aligned with FarCom system
  8492 | -9/Exiles     | Given EX-Vault access code
  8537 | -9/Exiles     | Opened EX-Vault
  8553 | -9/Exiles     | Found AWS/Thermal
  8560 | -9/Exiles     | Found AWS/Autocannon
  8596 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8713 | -9/Exiles     | Discovered new exit (range 12)
  8731 | -9/Exiles     | Stole two prototypes: AWS/Thermal, AWS/Autocannon
  8731 | -9/Exiles     | Entered Mines
  9215 | -8/Mines      | Discovered new exit (range 6)
  9352 | -8/Mines      | Discovered new exit (range 16)
  9795 | -8/Mines      | Entered Materials
  9795 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 10190 | -8/Materials  | Build established: Hauler-Skirmisher
 10843 | -8/Materials  | Discovered new exit (range 12)
 11998 | -8/Materials  | Build established: Hauler-Mutant
 12005 | -8/Materials  | Identified exit to Storage
 12217 | -8/Materials  | Discovered new exit (range 16)
 12437 | -8/Materials  | Repaired Minigun
 12476 | -8/Materials  | Repaired Minigun
 12763 | -8/Materials  | Build established: Hauler-Skirmisher
 13158 | -8/Materials  | Discovered new exit (range 15)
 13194 | -8/Materials  | Identified Exp. Sensor Array
 13354 | -8/Materials  | Build established: Hauler-Mutant
 13625 | -8/Materials  | Repaired Exp. Sensor Array
 13640 | -8/Materials  | Discovered new exit (range 13)
 13689 | -8/Materials  | Build established: Hauler-Skirmisher
 14388 | -8/Materials  | Identified exit to Garrison
 14393 | -8/Materials  | Entered Garrison
 14464 | -8/Garrison   | Triggered checkpoint
 14630 | -8/Garrison   | Discovered new exit (range 10)
 14736 | -8/Garrison   | Triggered checkpoint
 14802 | -8/Garrison   | Discovered new exit (range 9)
 14868 | -8/Garrison   | Triggered checkpoint
 14901 | -8/Garrison   | Destroyed 7 combat bots
 14967 | -8/Garrison   | Discovered new exit (range 13)
 14997 | -8/Garrison   | Installed Relay Interface Framework
 15075 | -8/Garrison   | Entered Materials
 15366 | -8/Materials  | Identified exit to Garrison
 15368 | -8/Materials  | Entered Garrison
 15377 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
 15616 | -8/Garrison   | Build established: Hauler-Mutant
 15754 | -8/Garrison   | Triggered checkpoint
 16072 | -8/Garrison   | Build established: Hauler-Skirmisher
 16874 | -8/Garrison   | Discovered new exit (range 8)
 16888 | -8/Garrison   | Entered Factory
 16888 | -7/Factory    | Evolved 2 slots: Utility x2
 16890 | -7/Factory    | FarCom data flow suspended
 17454 | -7/Factory    | Repaired Lgt. Treads
 17482 | -7/Factory    | Repaired Lgt. Treads
 17734 | -7/Factory    | Found Powered Armor
 20752 | -7/Factory    | Discovered new exit (range 5)
 20814 | -7/Factory    | Identified exit to Lower Caves
 21256 | -7/Factory    | Discovered new exit (range 10)
 21470 | -7/Factory    | Build established: Hauler-Mutant
 21833 | -7/Factory    | Build established: Hauler-Skirmisher
 22232 | -7/Factory    | Discovered exit to Lower Caves (range 4)
 22592 | -7/Factory    | Discovered new exit (range 11)
 22614 | -7/Factory    | Identified exit to Factory
 23221 | -7/Factory    | Entered another Factory area
 23221 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 23269 | -6/Factory    | Build established: Hauler-Mutant
 23623 | -6/Factory    | Fabricated Cmb. Airjet?
 23830 | -6/Factory    | Local fabrication network quarantined
 23854 | -6/Factory    | Fabricated Cmb. Airjet?
 27224 | -6/Factory    | Spotted B-75 Beast
 27350 | -6/Factory    | Lost 4 parts (1u3w)
 27650 | -6/Factory    | Discovered new exit (range 13)
 28120 | -6/Factory    | System corruption reached 10%
 28434 | -6/Factory    | Discovered new exit (range 15)
 28444 | -6/Factory    | Identified exit to Factory
 28472 | -6/Factory    | Entered another Factory area
 28472 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 28683 | -5/Factory    | Discovered new exit (range 12)
 28690 | -5/Factory    | Identified exit to Upper Caves
 28808 | -5/Factory    | Self-destructed

 Last Messages 
---------------
28690_ EXIT=IDENTIFIED: UPPER CAVES
28691_ System corrupted: Energy discharge (-93).
28700_ Acquired Greatsword.
28704_ Slug penetrates Wall.
28721_ Connecting with Terminal...
28721_ ALERT: Suspicious activity at Terminal F018. Dispatching
  Investigation squad.
28722_ ALERT: Rogue bot located, Programmers report to Factory Zone 8S.
28727_ Penetrated by Slug.
28745_ Dropped Adv. Weight Redist. System.
28746_ Dropped Lyr. Light Armor Plating.
28746_ Acquired Cmb. Gravmag System.
28771_ Drone sends a signal.
28780_ Power Conduit explodes. <x2>
28786_ Door malfunctions.
28795_ System Backup Module destroyed.
28798_ Hacking Suite destroyed.
28799_ VB4RERU6B1TNSC%>>5QE5B
28804_ P-70 Sage destroyed.
28807_ Acquired 55 matter.

 Map 
-----
+----------------------------------------------------+
| ?#   #???????????????????????????????????????????? |
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| ??????????#   #??#   #???????????????????????????? |
| #?????????#   #??#   #???????????????????????????? |
| #?????????#   ####   ########????????????????????? |
| #??????????                 #????????????????????? |
| #??????????                 #????????????????????? |
| #+#?????????                #????????????????????? |
| # #??????######;;     ;;#   #????????????????????? |
| # #??????#*          !  ;   #????????????????????? |
| # ###????#              ;   ############?????????? |
|     ######                              ?????????? |
|          /  h             p              ????????? |
|     ######               !               ????????? |
| #####????#              [@=              ????????? |
|  #???????######         ##+#######???????????????? |
|  #????????????#                 #????????????????? |
|  #????????????#    ;            #????????????????? |
|  #????????????######            #????????????????? |
|  #?????????????????#            #????????????????? |
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|  #?????????????????#    """""   #????????????????? |
|  #?????????????????#    """     #????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             25
Evasion (%)                52
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
              Lgt. Treads | -9/Materials | Scanalyzed
                 Mak. Axe | -9/Materials | Scanalyzed
        Exp. Sensor Array | -8/Materials | Scanalyzed
        Lrg. Storage Unit | -8/Materials | Scanalyzed
              Cmb. Airjet | -7/Factory   | Scanalyzed
               Greatsword | -7/Factory   | Scanalyzed
 Lyr. Light Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Airjet | x2 | -6/Factory 
 Cmb. Airjet | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              BarrageRocketRouter
  Manual?         0
Play Time         02:36:01
  Cumulative      123.5 hours
  Start           2020.11.15 @ 23:40:56
  End             2020.11.16 @ 22:39:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          56
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3646a940-902b-43f3-9fbf-6d0efed6a8f7