Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 22:25:33 Player: star Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (40) 200 Value Destroyed (1123) 1123 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (2080) 2080 TOTAL SCORE: 10963 Bonus ------- Follower Combat Kills 553 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 75/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Point Defense Array Storm Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Energy Well Gravity Neutralizer Gravity Neutralizer Targeting Computer Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Matter Compressor Armor Integrity Analyzer Point Defense Array Z-Drone Bay [Rating: 134] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Slots Evolved 16 | . . . 2 . . . 6 . 2 2 . . 2 . 2 Power 2 | . . . . . . . . . 2 . . . . . . Propulsion 6 | . . . 1 . . . 2 . . 1 . . 2 . . Utility 7 | . . . 1 . . . 3 . . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 106 | 6 4 4 11 5 2 12 5 5 19 18 3 . 1 2 9 Power 18 | 1 . 1 . 2 . . 1 . 4 3 2 . . . 4 Engine 9 | 1 . 1 . 1 . . 1 . 2 1 1 . . . 1 Core 3 | . . . . 1 . . . . 1 . 1 . . . . Reactor 6 | . . . . . . . . . 1 2 . . . . 3 Propulsion 28 | 2 . 1 6 . . 2 . . 4 12 . . . . 1 Treads 5 | . . . 3 . . 2 . . . . . . . . . Leg 6 | 2 . 1 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . . . 4 12 . . . . 1 Utility 35 | 1 3 . 1 . . 2 3 4 10 3 1 . 1 2 4 Device 9 | . . . . . . . 2 . 4 1 . . . . 2 Storage 5 | 1 1 . . . . . . . 1 1 . . . . 1 Processor 10 | . 2 . 1 . . 1 1 4 1 . . . . . . Hackware 8 | . . . . . . . . . 2 1 1 . 1 2 1 Protection 3 | . . . . . . 1 . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 1 2 4 3 2 8 1 1 1 . . . . . . Energy Gun 12 | 2 1 1 . 2 1 2 1 1 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 4 | . . . 1 . 1 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . 2 1 . 4 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . 1 1 . 2 . . . . . 2 Parts Lost 28 | . . 2 . 1 . 8 . . . . . . . 2 15 Power 5 | . . 1 . 1 . 1 . . . . . . . . 2 Propulsion 10 | . . . . . . 4 . . . . . . . 1 5 Utility 9 | . . . . . . . . . . . . . . 1 8 Weapon 4 | . . 1 . . . 3 . . . . . . . . . Highest Loss Streak 14 | . . 2 . 1 . 4 . . . . . . . 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 92 85 93 99 95 80 10 18 45 59 70 70 63 63 50 Engine 5 | . 14 9 11 9 . . . . 1 5 4 5 4 4 2 Core 2 | . . . . . 11 2 . . . . . . . . . Treads 16 | . . . 27 33 33 28 . . . . . . . . . Leg 7 | . 28 28 5 . . . . . . . . . . . . Flight 2 | . . . . . . . . . 11 15 25 25 22 22 12 Device 1 | . . . . . . . 5 3 6 7 5 5 4 4 8 Storage 9 | . 14 14 11 11 11 9 . . . 4 5 5 4 4 3 Processor 16 | . 5 14 20 22 22 19 4 15 10 5 5 5 4 4 2 Hackware 1 | . . . . . . . . . 4 12 15 15 13 13 14 Energy Gun 10 | . 28 19 1 9 8 9 . . 4 5 5 5 4 4 3 Ballistic Gun 4 | . . . 5 11 9 9 . . . . . . . . . Peak Build Rating 134 | 6 8 8 22 28 32 33 24 52 86 96 92 86 89 93 134 Average Rating 30 | 4 6 7 19 25 30 28 9 16 66 86 84 86 86 90 90 On Entrance 40 | . 6 8 8 22 28 32 2 11 13 79 84 86 86 89 87 Naked Turns 101 | . . . . . . 93 8 . . . . . . . . Heaviest Build 51 | 13 33 29 30 32 33 35 1 1 30 33 41 32 32 32 51 Greatest Support 66 | 20 20 20 66 66 66 66 3 3 30 41 39 39 39 39 60 Greatest Overweight (x) 3 | . 1 1 2 1 . 1 . . . 2 1 . . . 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 12 | 6 14 15 15 15 15 14 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 3 3 10 15 15 15 5 5 5 5 5 4 5 5 5 Average Carried 8 | . 1 2 8 14 14 13 4 4 4 4 4 4 4 5 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | . 2 3 10 15 15 5 5 5 5 5 4 4 5 5 5 Class Distribution -------------------- 82% | Mutant 8% | Hacker-Sprinter 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Gunner | -5/Factory Hacker-Tank | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/DSF Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Matter Collected 1391 | 230 60 40 138 123 20 180 . . 290 31 179 . . . 100 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1513 | . 163 120 296 244 . 290 . . 267 31 . . . . 102 Parts 89 | . 19 7 19 9 . 18 . . 12 5 . . . . . Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . . . . . . . Prevented 10 | . . . . . . 10 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Combat Hostiles Destroyed 30 | . 5 5 6 3 . 9 . . 2 . . . . . . Guns 21 | . 5 5 1 3 . 5 . . 2 . . . . . . Cannons 5 | . . . 5 . . . . . . . . . . . . AOE 4 | . . . . . . 4 . . . . . . . . . Classes Destroyed 10 | . 4 . 1 1 . 2 . . 1 . . . . . 1 Hauler 1 | . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . 1 . . . . 1 . . . . . . Operator 5 | . 1 . . . . . . . 2 2 . . . . . Drone 1 | . . . . . . 1 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . Swarmer 12 | . 3 3 . . . 6 . . . . . . . . . Grunt 10 | . 2 2 3 1 . 1 . . 1 . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . Sentry 5 | . . . 3 2 . . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 3 3 3 2 . 4 . . 1 1 . . . . 1 Combat Bots Only 4 | . 3 3 3 2 . 4 . . 1 . . . . . . Max Kills in Single Turn 2 | . 1 1 1 1 . 2 . . 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Hostile Shots Fired 431 | . 30 20 28 36 . 80 . 24 20 . 13 2 . 14 164 Missed 153 | . 8 3 12 8 . 26 . 12 7 . 9 . . 6 62 Damage Taken 5572 | . 209 186 225 441 . 1189 . 316 288 . 81 50 . 247 2340 Core 2321 | . 23 34 86 73 . 234 . 266 20 . 42 22 . 48 1473 Absorbed by Shields 87 | . . . . . . . . 26 . . . . . 40 21 Redirected to Shielding 55 | . . . . . . . . . 23 . 12 . . 20 . Regen/Repaired (Parts) 50 | . . . . . 18 . . . . 32 . . . . . Core Remaining (%) 76 | 100 . 77 . . . 1 . 68 98 . . 94 . 96 . Volleys Fired 90 | . 18 16 7 15 . 24 . . 6 2 . . . . 2 Largest 2 | . 2 2 2 2 . 2 . . 1 1 . . . . 1 Hottest 250 | . 90 90 91 92 . 96 . . 250 250 . . . . 250 Shots Fired 143 | . 36 18 14 30 . 35 . . 6 2 . . . . 2 Gun 132 | . 36 18 7 30 . 31 . . 6 2 . . . . 2 Cannon 7 | . . . 7 . . . . . . . . . . . . Launcher 4 | . . . . . . 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 42 | . . . 7 15 . 20 . . . . . . . . . Thermal 66 | . 18 16 7 15 . . . . 6 2 . . . . 2 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 35 | . 18 2 . . . 15 . . . . . . . . . Robot Hit Streak 21 | . 7 5 7 21 . 8 . . 5 5 . . . . 6 Robot Miss Streak 8 | . 3 2 1 1 . 4 . . 8 4 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . Shots Hit Robots 98 | . 18 13 8 25 . 24 . . 6 2 . . . . 2 Core Hits 67 | . 11 8 8 6 . 16 . . 11 2 . . . . 5 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . . 2 . . . . . . . . . . . . . Burn 2 | . . 2 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2704 | . 281 168 174 430 . 849 . . 486 35 . . . . 281 Guns 2176 | . 238 168 28 430 . 510 . . 486 35 . . . . 281 Cannons 144 | . . . 144 . . . . . . . . . . . . Explosions 382 | . 43 . . . . 339 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . . . . . . . Kinetic 593 | . . . 28 203 . 362 . . . . . . . . . Thermal 1592 | . 170 140 144 227 . 109 . . 486 35 . . . . 281 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 517 | . 111 28 . . . 378 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . . . . . . . . . Average Corruption 1 | . . . 1 1 1 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 14 | . . . 2 12 . . . . . . . . . . . Message Errors 3 | . . . 1 2 . . . . . . . . . . . Matter Fused 2 | . . . . 2 . . . . . . . . . . . Heat Flow Errors 2 | . . . 1 1 . . . . . . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 19 | . . . . . . 19 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 19 | . . . . . . 19 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . 38 . . . . . . . . . Shots 2 | . . . . . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . Highest Temperature 506 | . 240 87 113 321 . 60 . . 506 134 . . . . 411 Average Temperature 113 | . 88 60 38 129 . 18 . . 189 72 . . . . 196 Received Heat Transfer 1149 | . 36 66 81 192 . 393 . . 18 . 9 9 . . 345 Effects 6 | . . . . . . . . . 4 . . . . . 2 Shutdowns 2 | . . . . . . . . . 1 . . . . . 1 Energy Bleed 2 | . . . . . . . . . 2 . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 2 . 2 . . . . 3 . . . . . 1 Heat Transferred 3078 | . 470 555 259 444 . 150 . . 675 50 . . . . 475 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 4 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Peak Influence 478 | . 215 113 177 142 . . 478 349 212 106 . . 75 56 60 Initial 478 | . . 83 . 69 . . 478 334 182 24 . . 75 56 14 Average 85 | . 100 41 47 48 . . 478 338 151 72 . . 75 48 20 Maximum Alert Level 2 | . 1 . . . . . 2 1 1 . . . . . . Low Security (%) 89 | 100 69 100 100 100 . . . . 78 100 . . 100 100 100 Level 1 6 | . 30 . . . . . . 100 21 . . . . . . Level 2 3 | . . . . . . . 100 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . . 1 . 1 3 . . . . 1 3 Investigation 4 | . 1 . . . . . . . 2 . . . . . 1 Extermination 1 | . . . . . . . . . 1 . . . . . . Reinforcement 6 | . 1 . 1 . . . . 1 . . . . . 1 2 Assault 1 | . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Distress Signals 6 | . 1 . 3 . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 126 | . 14 5 12 9 . 30 . 3 13 2 8 1 . 3 26 Peak Tracking Total 25 | . 5 3 5 4 . 8 . 4 5 . 5 1 . 3 25 Tactical Retreats 12 | . 2 . 1 . . 1 . 1 2 . 4 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Traps Triggered 5 | . 1 . . 1 . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Machines Accessed 13 | . 1 . 3 1 1 . 1 . 3 2 . . 1 . . Terminals 5 | . 1 . 2 . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 37 | . 2 . 19 1 4 . 1 . 5 4 . . 1 . . Successful 24 | . . . 13 1 4 . 1 . 2 2 . . 1 . . Failed 13 | . 2 . 6 . . . . . 3 2 . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 38 | . 2 . 2 . . . 5 . 16 9 . . 2 . 2 Terminals 12 | . 2 . 8 . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . . . Scanalyzers 13 | . . . 11 . . . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 8 | . . . 1 1 4 . 1 . . . . . 1 . . Part Schematic 4 | . . . . . 4 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 11 | . . . 11 . . . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 3 . . . 1 . 1 2 . . . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 5 . 4 . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 39 | . . . . . . . . . . 39 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Total Allies 17 | . . 2 . 3 4 . . . 3 . . . 1 . 4 Largest Group 5 | . . 2 1 3 5 5 . . 2 . . . 1 1 4 Highest-Rated Group 170 | . . 41 10 40 168 168 . . 170 . . . 27 27 156 Highest-Rated Ally 85 | . . 31 10 16 40 40 . . 85 . . . 27 27 39 Zionite Dispatches 5 | . . . . . . . 1 . 2 . . . 1 . 1 Heavy 1 | . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . 4 . . . 1 1 . STAY 1 | . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . 1 . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 103 | . . 6 . 43 . 46 . . 8 . . . . . . Total Damage 1922 | . . 22 . 373 . 1209 . . 318 . . . . . . Kills 23 | . . . . 6 . 13 . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 1 2 . . . . 1 . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . Zionite Intel Received 5 | . . . . . . . . . 3 2 . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Turns Passed 7416 | 47 340 1433 558 1127 1352 934 172 60 804 213 163 27 13 33 140 Spaces Moved 6184 | 35 139 687 310 644 896 659 302 80 1167 366 479 95 19 76 230 Core 732 | 4 . . . . . 183 302 80 125 . . . . . 38 Treads 2263 | . . . 247 644 896 476 . . . . . . . . . Legs 920 | 31 139 687 63 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2269 | . . . . . . . . . 1042 366 479 95 19 76 192 Fastest Speed 28 | 50 120 190 120 145 145 50 50 50 32 28 28 28 28 28 28 Average Speed 98 | 112 179 190 140 146 145 120 50 50 37 35 28 28 28 28 36 Slowest Speed 260 | 120 190 190 260 225 145 225 50 50 50 200 108 28 28 31 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 6 1 1 . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 33 99 29 97 89 78 6 65 28 8 71 16 . 85 9 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . . 2 . . 2 . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . 1 1 1 1 . . . Scrap Searched 10 | . . 1 . 1 2 3 . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 23 | . 3 . . . . 20 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . . . . AOE 22 | . 3 . . . . 19 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Upp Upp Res DSF Res Total 7299 | 40 193 795 415 796 952 759 322 97 1507 439 503 94 25 85 277 Wait 829 | . 28 89 81 120 43 62 10 1 307 39 19 . 5 . 25 Move 6148 | 34 138 686 309 643 895 658 302 79 1154 363 476 94 18 75 224 Hop 11 | . . . . . . . . . 6 1 1 . . . 3 Pick Up 30 | . 4 . 4 8 4 1 1 . 4 1 1 . 1 . 1 Fast Attach 62 | 6 1 2 3 1 2 1 4 4 14 15 2 . . . 7 Attach 17 | . 1 . 1 . . 3 1 1 4 3 . . . . 3 Detach 12 | . . . 2 . . . 1 1 4 3 . . . . 1 Swap 29 | . 2 2 7 4 . 9 . . 1 . 1 . 1 2 . Drop 46 | . 1 . . 4 8 1 3 . 7 12 3 . . . 7 Fire 90 | . 18 16 7 15 . 24 . . 6 2 . . . . 2 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 11 . . . . . 8 4 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 12) 388 | -10/Materials | Entered Mines 800 | -10/Mines | Assembled infested the area 971 | -10/Mines | Learned location of Mines (-8) 975 | -10/Mines | Discovered new exit (range 5) 1250 | -10/Mines | Discovered new exit (range 13) 1440 | -10/Mines | Found a hidden stash of uninstalled traps 1507 | -10/Mines | Discovered new exit (range 12) 1614 | -10/Mines | Learned location of Storage (-8) 1821 | -10/Mines | Entered Materials 1821 | -9/Materials | Accompanied by 1 ally 1821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1822 | -9/Materials | Identified exit to Mines 2066 | -9/Materials | Discovered new exit (range 11) 2379 | -9/Materials | Entered Mines 2385 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2532 | -9/Mines | Learned Materials security intel 2627 | -9/Mines | Discovered new exit (range 17) 2654 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2682 | -9/Mines | Learned location of 1 exit from Proximity Caves 2752 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2752 | -9/Mines | Discovered new exit (range 5) 3230 | -9/Mines | Discovered new exit (range 6) 3251 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3506 | -9/Mines | Entered Zion 3506 | -7/Zion | Accompanied by 1 ally 3573 | -7/Zion | Given the Hacking Drone Bay 3574 | -7/Zion | Found Prototype Device 3611 | -7/Zion | Discovered new exit (range 9) 3698 | -7/Zion | Found Prototype Energy Gun 3729 | -7/Zion | System corruption cleaned by Quarantine Array 3822 | -7/Zion | Learned Factory machine intel 4182 | -7/Zion | Learned location of Quarantine (-2) 4273 | -7/Zion | Met Imprinter 4295 | -7/Zion | Imprinted 4298 | -7/Zion | Declared Zion's savior 4858 | -7/Zion | Entered Proximity Caves 4858 | -6/Proximity Caves | Accompanied by 5 allies 4859 | -6/Proximity Caves | Identified exit to Factory 4861 | -6/Proximity Caves | Spotter reported a threat 4861 | -6/Proximity Caves | Spotter reported a threat 4889 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5096 | -6/Proximity Caves | Spotter reported a threat 5178 | -6/Proximity Caves | Found Alien Artifact 5433 | -6/Proximity Caves | Learned Factory garrison access intel 5609 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5610 | -6/Proximity Caves | Core integrity fell below 50% 5671 | -6/Proximity Caves | Lost 3 parts (2n1w) 5689 | -6/Proximity Caves | Identified Core Expander 5689 | -6/Proximity Caves | Installed Core Expander, added new Weapon slot 5691 | -6/Proximity Caves | Core integrity fell below 20% 5699 | -6/Proximity Caves | Released all parts (4) 5729 | -6/Proximity Caves | Lost 4 parts (2n2w) 5792 | -6/Proximity Caves | Entered Factory 5792 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5792 | -6/Factory | Identified Storm Laser 5793 | -6/Factory | Loaded intel: 273 machine locations 5794 | -6/Factory | Loaded intel: 4 garrison access locations 5823 | -6/Factory | Zion Recon squad teleported in 5964 | -6/Factory | Identified exit to DSF 5964 | -6/Factory | Entered DSF 5992 | -6/DSF | Additional patrols routed to DSF 6016 | -6/DSF | Discovered new exit (range 16) 6024 | -6/DSF | Entered Factory 6024 | -5/Factory | Evolved 2 slots: Power x2 6069 | -5/Factory | Zion Resource Resupply teleported in 6176 | -5/Factory | Retrieved Zion intel report: Branch Access 6176 | -5/Factory | Identified exit to Upper Caves 6178 | -5/Factory | Retrieved Zion intel report: Active Terminals 6394 | -5/Factory | Build established: Gunner 6562 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6563 | -5/Factory | Zion Heavy squad teleported in 6631 | -5/Factory | Found Prototype Device 6631 | -5/Factory | Identified Adv. EM Disruption Field 6810 | -5/Factory | Discovered new exit (range 10) 6828 | -5/Factory | Entered another Factory area 6828 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6907 | -4/Factory | Repaired Broken Nuclear Pulse Array 6938 | -4/Factory | Retrieved Zion intel report: Active Garrisons 6954 | -4/Factory | Retrieved Zion intel report: Trap Installations 7019 | -4/Factory | Discovered new exit (range 4) 7041 | -4/Factory | Entered Upper Caves 7067 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7123 | -4/Upper Caves | Found DCF Scrap (13 items) 7136 | -4/Upper Caves | Spotted B-86 Titan 7158 | -4/Upper Caves | Learned Research terminal intel 7195 | -4/Upper Caves | Discovered new exit (range 9) 7204 | -4/Upper Caves | Entered another Upper Caves area 7229 | -4/Upper Caves | Discovered new exit (range 6) 7231 | -4/Upper Caves | Entered Research 7231 | -3/Research | Evolved 2 slots: Propulsion x2 7232 | -3/Research | Loaded intel: 22 terminal locations 7236 | -3/Research | Zion Hacking Resupply teleported in 7244 | -3/Research | Identified exit to DSF 7244 | -3/Research | Entered DSF 7244 | -3/DSF | Accompanied by 1 ally 7264 | -3/DSF | Additional patrols routed to DSF 7265 | -3/DSF | Discovered new exit (range 14) 7277 | -3/DSF | Entered Research 7277 | -2/Research | Evolved 2 slots: Utility x2 7284 | -2/Research | Zion Fire squad teleported in 7332 | -2/Research | Build established: Hacker-Sprinter 7362 | -2/Research | Spotted B-90 Cyclops 7391 | -2/Research | Lost 4 allies 7397 | -2/Research | Core integrity fell below 50% 7404 | -2/Research | Core integrity fell below 20% 7411 | -2/Research | Spotted B-90 Cyclops 7417 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 07397_ Imp. System Shield destroyed. 07399_ Slug penetrates Wall. 07399_ Penetrated by Slug. 07399_ Adv. System Shield destroyed. 07399_ Slug penetrates Wall. 07399_ Slug penetrates Particle Synthesizer. 07399_ Gravity Neutralizer destroyed. 07402_ Adv. Hacking Suite destroyed. 07404_ Slug penetrates Particle Synthesizer. 07405_ W-44 Eye sends out distress signal. 07412_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07413_ Triggered Stasis Trap. 07413_ A bubble of rippling energy engulfs the area. 07413_ Field strength at 94. 07414_ Field strength at 88. 07415_ Field strength at 72. 07416_ Field strength at 66. 07416_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 07417_ Field strength at 60. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ??##??????????????????????????? | | ????????????? ?# #?"""""""""""# ???????????????? | | ???!?????????! # ## """"T"""" ; #?????????????? | | ??? ?????????! # #????????????? | | ??? ?????????? / #????????????? | | ??? ??????????? # # ???????????? | | ??? ???????????? / *! + ???????????? | | ??? ?????????????# """ *! #????????????? | | ??? ?????????????# """ ! #????????????? | | ??+ #?????######## """ = #????????????? | | ??# #?????# #????????????? | | ??# #?????# #????????????? | | ??# #?????# #????????????? | | ??# #?????# #????????????? | | ??# #?????# ##########^ ###+????????????????? | | ??# #?????# #????????#@ #???????????????????? | | ### ####### #????????# #???????????????????? | | #????????+ #???????????????????? | | #????????# #???????????????????? | | #????????# #???????????????????? | | #????????# #???????????????????? | | #????????# #???????????????????? | | "F "" #????????# #???????????????????? | | == """"" #????????# #???????????????????? | | = """"" ???????? ???????????????????? | | ??????? ???????????????????? | | ?????? ??????????????????? | | ????? ??????????????????? | | ####+##############?????#######?????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 44 Energy Capacity 665 Matter Stores 300 Matter Capacity 600 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 26 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Cld. Cesium-ion Thruster | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AngularConcussiveDiverter Manual? 0 Play Time 01:24:36 Cumulative 44.9 hours Start 2024.08.07 @ 19:34:39 End 2024.08.07 @ 22:25:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e67c1d0-40b5-4df3-b450-7eda99255e9f