Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.25 @ 18:22:20 Player: f3-rnm Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (3710) 3710 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8795 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 100/100 System Corruption 47% Temperature Critical (726) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Reactive Plating Reactive Plating Reactive Plating Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Compact Ion Cannon Flak Gun > --- INVENTORY (15) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Heat Sink Enhanced Optical Array Recoil Stabilizer Arc Projector Plasma Rifle Plasma Rifle Proton Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Well Advanced Signal Interpreter Improved Light Armor Plating Focal Shield Hacking Suite > --- WEAPON ----------- Plasma Rifle Proton Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VTOL Module Cooled VTOL Module Improved Heat Sink Enhanced Optical Array Recoil Stabilizer Shock Rifle Arc Projector [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . . Utility 5 | . . 1 . 1 2 . 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 153 | 5 8 33 2 38 2 5 5 3 52 Power 16 | 1 . 3 . 3 . . 2 . 7 Engine 10 | 1 . 3 . 1 . . 1 . 4 Core 6 | . . . . 2 . . 1 . 3 Reactor . | . . . . . . . . . . Propulsion 44 | 2 1 13 . 9 . 3 1 3 12 Treads 32 | 2 1 13 . 8 . 3 1 3 1 Leg 11 | . . . . . . . . . 11 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 36 | . 3 6 . 7 2 2 2 . 14 Device 8 | . . 2 . 1 1 . . . 4 Storage 5 | . 2 . . . . . . . 3 Processor 3 | . . . . 1 . . 1 . 1 Hackware 2 | . . . . . . . 1 . 1 Protection 18 | . 1 4 . 5 1 2 . . 5 Artifact . | . . . . . . . . . . Weapon 57 | 2 4 11 2 19 . . . . 19 Energy Gun 18 | . 1 3 1 5 . . . . 8 Energy Cannon 20 | . . 1 . 9 . . . . 10 Ballistic Gun 18 | 2 3 7 . 5 . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 2 . 3 . . . . 1 Corrupted Parts 5 | . . . . 1 . . . . 4 System Corruption 30 | . . . . 5 . . . . 25 Parts Lost 31 | . . 2 . 2 . 1 . 9 17 Power 5 | . . . . . . . . 1 4 Propulsion 5 | . . 1 . . . . . 2 2 Utility 13 | . . 1 . . . 1 . 4 7 Weapon 8 | . . . . 2 . . . 2 4 Highest Loss Streak 9 | . . 1 . 2 . 1 . 9 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 98 100 97 97 99 82 61 71 Engine 7 | . 14 10 11 3 . . . . 3 Core 2 | . . . . 5 7 7 6 4 2 Treads 23 | . 28 31 33 26 23 23 20 11 . Leg 3 | . . . . . . . . . 18 Device 8 | . . 8 11 9 13 14 6 4 8 Storage 10 | . 12 11 11 9 7 7 6 4 10 Processor 1 | . . . . . 7 7 7 9 3 Protection 11 | . 8 12 11 17 13 15 13 7 3 Energy Gun 6 | . . . 17 15 . . . . 5 Energy Cannon 2 | . . . . 4 . . . . 9 Ballistic Gun 11 | . 27 21 . 4 23 23 20 11 . Naked Turns 63 | . . . . . . . . 19 44 Heaviest Build 63 | 7 31 41 38 53 47 59 58 58 63 Greatest Support 66 | 40 40 60 60 60 60 66 66 64 60 Greatest Overweight (x) 1 | . . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 15 15 15 12 14 Most Carried 15 | 4 13 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 14 15 14 13 14 14 12 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 5 15 Final Carried 15 | 3 13 15 15 15 13 15 15 5 12 Class Distribution -------------------- 41% | Mutant 32% | Tank 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Matter Collected 2961 | 167 501 899 69 514 . 107 46 . 658 Remotely . | . . . . . . . . . . Salvage Created 5262 | . 490 1720 396 1457 . 70 76 . 1053 Parts 274 | . 26 91 30 60 . 7 8 . 52 Haulers Intercepted 9 | . 1 5 . 3 . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 90 | . 10 26 14 18 . 1 3 . 18 Guns 70 | . 10 26 13 13 . 1 3 . 4 Cannons 12 | . . . . 2 . . . . 10 AOE 4 | . . . 1 2 . . . . 1 Classes Destroyed 16 | . 6 3 1 3 . 1 . . 2 Worker 8 | . 2 3 . 1 . . . . 2 Builder 3 | . 1 1 . . . . . . 1 Hauler 9 | . 1 5 . 3 . . . . . Recycler 6 | . 1 2 . 3 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . 1 . . . . 1 . . Watcher 3 | . . . . 2 . . . . 1 Swarmer 17 | . 3 . 7 2 . . 3 . 2 Grunt 45 | . 7 16 6 9 . . . . 7 Brawler 2 | . . . . . . . . . 2 Duelist 3 | . . 2 . . . . . . 1 Sentry 17 | . . 8 . 6 . . . . 3 Hunter 1 | . . . . 1 . . . . . Programmer 3 | . . . . . . . . . 3 Heavy 1 | . . . . . . 1 . . . Assembled 1 | . . . 1 . . . . . . Best Kill Streak 5 | . 5 5 4 3 . 1 3 . 2 Combat Bots Only 4 | . 4 3 4 3 . 1 3 . 2 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 1 . 2 Gunslinging 1 | . . 1 1 1 . . . . . Exploded 1 | . . . 1 1 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Damage Taken 7303 | . 391 1441 296 1021 . 336 106 272 3440 Core 1206 | . 139 90 31 51 . . . 65 830 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 7 | . 7 . . . . . . . . Ignored by Resistances 121 | . . . . . . . . . 121 Core Remaining (%) 80 | 100 44 . 69 90 . 100 . . . Volleys Fired 298 | . 45 97 23 55 . 3 6 . 69 Largest 3 | . 2 2 2 3 . 3 3 . 3 Hottest 240 | . 40 46 90 196 . 69 69 . 240 Shots Fired 680 | . 90 196 42 154 . 9 18 . 171 Gun 539 | . 90 196 42 115 . 9 18 . 69 Cannon 141 | . . . . 39 . . . . 102 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 358 | . 90 196 . 44 . 9 18 . 1 Thermal 139 | . . . . 34 . . . . 105 Explosive . | . . . . . . . . . . Electromagnetic 183 | . . . 42 76 . . . . 65 Robot Hit Streak 23 | . 10 22 11 22 . 23 4 . 8 Robot Miss Streak 8 | . 5 5 2 6 . 1 1 . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 2 1 1 . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . Shots Hit Robots 432 | . 60 127 31 94 . 6 11 . 103 Core Hits 209 | . 27 59 20 55 . 4 6 . 38 Critical Kills 3 | . . 1 . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 6 | . . 1 . 2 . . . . 3 Burn 2 | . . . . . . . . . 2 Meltdown 2 | . . . . 1 . . . . 1 Destroy 2 | . . 1 . 1 . . . . . Melee Attacks 22 | . . . 22 . . . . . . Impact 22 | . . . 22 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8700 | . 719 2013 613 2034 . 93 170 . 3058 Guns 5264 | . 603 2013 419 1297 . 93 170 . 669 Cannons 2336 | . . . . 387 . . . . 1949 Explosions 1058 | . 116 . 194 309 . . . . 439 Melee . | . . . . . . . . . . Ramming 42 | . . . . 41 . . . . 1 Kinetic 3410 | . 603 2013 . 531 . 93 170 . . Thermal 3033 | . 116 . 194 562 . . . . 2161 Explosive . | . . . . . . . . . . Electromagnetic 2215 | . . . 419 900 . . . . 896 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 47 | . . 1 1 6 . . . 10 47 Average Corruption 5 | . . 1 1 4 . . . 10 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 122 | . . 15 9 32 . . . 1 65 Message Errors 38 | . . 6 7 11 . . . . 14 Matter Fused 21 | . . 2 . 7 . . . . 12 Heat Flow Errors 13 | . . 2 . 3 . . . . 8 Energy Discharges 10 | . . 1 1 3 . . . . 5 Parts Rejected 3 | . . 1 . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 16 | . . 1 1 3 . . . . 11 Data Loss (major) 10 | . . . . 3 . . . 1 6 Misfires 4 | . . 2 . 1 . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 213 | . 28 . . 57 . . . . 128 Projectiles 51 | . . . . 23 . . . . 28 Explosions 162 | . 28 . . 34 . . . . 100 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 403 | . 94 . 93 62 . . . . 154 Shots 8 | . 1 . 3 2 . . . . 2 Rammed 6 | . . . . 6 . . . . . Targets Rammed 8 | . . . . 7 . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed 1 | . . . . 1 . . . . . Highest Temperature 837 | . 12 222 2 323 . . . . 837 Average Temperature 122 | . 6 33 2 81 . . . . 181 Received Heat Transfer 2100 | . 141 591 57 450 . . . . 861 Effects 29 | . . . . 3 . . . . 26 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 4 | . . . . . . . . . 4 Interference 8 | . . . . 3 . . . . 5 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . . 3 Combat Hostiles 4 | . . . . 1 . . . . 3 Parts Fried 9 | . . . 1 6 . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . 2 Heat Transferred 4445 | . 150 . 250 794 . . . . 3251 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . 4 5 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Peak Influence 401 | . 219 401 278 256 116 104 139 48 277 Initial 138 | . . 10 138 49 116 84 49 48 . Average 123 | . 122 130 185 136 116 91 79 32 86 Maximum Alert Level 2 | . 1 2 1 1 . . . . 1 Low Security (%) 81 | 100 90 80 32 82 100 100 100 100 95 Level 1 18 | . 9 18 67 17 . . . . 4 Level 2 . | . . 1 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 2 . . . 1 1 . 3 Investigation 2 | . 1 1 . . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . . 1 . . . 1 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Distress Signals 12 | . 4 3 1 3 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 18 40 16 37 . 3 4 5 34 Peak Tracking Total 6 | . 4 5 4 6 . 2 3 5 5 Tactical Retreats 10 | . . . 2 3 . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Traps Triggered 8 | . 1 3 . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Machines Disabled 9 | . 1 . . 3 . . . . 5 Max in Single Turn 5 | . 1 . . 1 . . . . 5 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Machines Accessed 18 | . 4 3 . 7 2 . . . 2 Terminals 14 | . 4 3 . 5 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . 1 Total Hacks 38 | . 10 6 . 15 3 . . . 4 Successful 15 | . 4 4 . 4 1 . . . 2 Failed 23 | . 6 2 . 11 2 . . . 2 Catastrophic 6 | . 1 . . 4 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 18 | . 6 6 . 5 . . . . 1 Terminals 29 | . 10 6 . 10 1 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 3 2 . . . 2 Terminal Hacks 13 | . 4 4 . 3 1 . . . 1 Robot Analysis 3 | . 2 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 2 | . . . . 2 . . . . . Alert Level 1 | . . . . . . . . . 1 Hauler Manifests 3 | . 1 1 . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 1 . 5 1 . . . 2 Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . Machine Destruction 1 | . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Turns Passed 8126 | 69 820 2475 841 1835 133 167 199 101 1486 Spaces Moved 4276 | 44 413 1284 397 903 80 96 114 90 855 Core 142 | 12 . . . . . . . 43 87 Treads 3450 | 32 413 1284 397 903 80 96 114 47 84 Legs 684 | . . . . . . . . . 684 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 145 145 50 50 Average Speed 150 | 130 160 160 160 161 163 148 151 109 117 Slowest Speed 240 | 160 160 160 160 240 163 163 153 237 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 61 84 84 55 3 49 3 85 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . 2 . . . . . . Terrain Destroyed 125 | . 35 . 21 18 . . . . 51 Melee 2 | . . . 2 . . . . . . Projectile 25 | . . . . 6 . . . . 19 AOE 98 | . 35 . 19 12 . . . . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Was Fac Total 5369 | 56 495 1522 527 1157 82 118 127 92 1193 Wait 404 | . 10 50 84 106 . . . . 154 Move 4269 | 43 412 1283 396 902 80 95 114 89 855 Hop . | . . . . . . . . . . Pick Up 116 | 8 14 25 . 17 . 7 1 . 44 Fast Attach 36 | . 1 9 . 14 . 2 2 . 8 Attach 56 | 5 2 6 . 8 2 . 1 3 29 Detach 4 | . . . . . . . . . 4 Swap 61 | . 5 18 2 16 . 3 2 . 15 Drop 95 | . 6 34 . 32 . 8 1 . 14 Fire 298 | . 45 97 23 55 . 3 6 . 69 Melee 22 | . . . 22 . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 7 | . . . . 7 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 500 | -10/Materials | Derelicts attacked the area 563 | -10/Materials | Core integrity fell below 50% 658 | -10/Materials | Discovered new exit (range 11) 855 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1282 | -9/Materials | Discovered new exit (range 10) 1418 | -9/Materials | Build established: Scavenger-Mutant 1641 | -9/Materials | Discovered new exit (range 16) 2313 | -9/Materials | Discovered new exit (range 8) 3001 | -9/Materials | Build established: Mutant 3020 | -9/Materials | Identified exit to Mines 3068 | -9/Materials | Discovered new exit (range 11) 3365 | -9/Materials | Entered Mines 3508 | -9/Mines | Excavation squad dispatched 3508 | -9/Mines | A large section of the Mines collapsed 3758 | -9/Mines | Excavation squad dispatched 4002 | -9/Mines | Learned location of Zion (-6) 4008 | -9/Mines | Excavation squad dispatched 4192 | -9/Mines | Discovered new exit (range 7) 4206 | -9/Mines | Entered Materials 4206 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4493 | -8/Materials | Build established: Tank 4919 | -8/Materials | Discovered new exit (range 12) 5075 | -8/Materials | Discovered new exit (range 12) 6010 | -8/Materials | Identified exit to Factory 6041 | -8/Materials | Entered Factory 6041 | -7/Factory | Evolved 2 slots: Utility x2 6174 | -7/Factory | Identified exit to DSF 6174 | -7/Factory | Entered DSF 6263 | -7/DSF | Found Powered Armor 6266 | -7/DSF | Found Powered Armor 6277 | -7/DSF | Additional patrols routed to DSF 6277 | -7/DSF | Discovered new exit (range 14) 6300 | -7/DSF | Found Powered Armor 6340 | -7/DSF | Identified exit to Factory 6341 | -7/DSF | Entered Factory 6341 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6540 | -6/Factory | Sucked down chute 6540 | -6/Factory | Entered Waste 6553 | -6/Waste | Spotted C-40 Crusher 6555 | -6/Waste | EMP discharged 6555 | -6/Waste | System corruption reached 10% 6577 | -6/Waste | Spotted C-40 Crusher 6580 | -6/Waste | Spotted C-40 Crusher 6590 | -6/Waste | Spotted C-40 Crusher 6598 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6601 | -6/Waste | Spotted C-40 Crusher 6603 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6612 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6615 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6619 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6622 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6635 | -6/Waste | Discovered new exit (range 13) 6641 | -6/Waste | Entered Factory 6653 | -6/Factory | Lost 9 parts (1p2n4u2w) 6929 | -6/Factory | Build established: Mutant 7363 | -6/Factory | Discovered new exit (range 11) 7377 | -6/Factory | Identified exit to Factory 7397 | -6/Factory | Build established: Tank 7809 | -6/Factory | Lost 3 parts (1p2u) 7988 | -6/Factory | System corruption reached 30% 8018 | -6/Factory | Lost 7 parts (2p1n2u2w) 8021 | -6/Factory | Core integrity fell below 50% 8127 | -6/Factory | Core integrity fell below 20% 8128 | -6/Factory | Core destroyed Last Messages --------------- 08071_ U-05 Engineer lays Concrete. 08075_ System corrupted: Component data lost. 08093_ System corrupted: Substantial component data lost. 08097_ Acquired Proton Cannon. 08102_ Acquired Reactive Plating. 08112_ System corrupted: Component data lost. 08112_ Acquired Reactive Plating. 08114_ S-27 Virus suffers critical hit (Burn). 08114_ Lgt. Nuclear Core melted. 08114_ S-27 Virus destroyed. 08122_ Power failure, Imp. Deuterium Engine shutdown. 08123_ Overheating: Matter decay (-46). 08123_ Flexi-carbon Leg destroyed. 08124_ Integrated Corrupted Flak Gun (+7). 08126_ Overheating: Flak Gun damaged (-88). 08127_ Overheating: Core damaged (-161). 08127_ System corrupted: IFF burst signal emitted. 08127_ Imp. Deuterium Engine destroyed. 08127_ Imp. Heat Sink destroyed. 08128_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?# """" ### ################"""""""""#/## ##### | | ?# = + | | ?########################## ######## | | ??????????#####???????????# #??????# | | ??????? ? #???????????# #????? | | ?????? ############# #??? | | ??????""" """ # ##?# | | ??????""" """ # # | | ????? """ """ # # | | ????? # # | | ????# """ """ # = + | | ????# """ """ + % # | | ????# """ """ # = # | | ????# # # | | ????# """ """ # # | | ????# """ """ # #############"" ""## # | | ????# """ """ # #????????##?? #??##### | | ????# # ######### ######### ###??????? | | ????# # # #?##????????? | | ????# # # """ """ = #???????????? | | ????########### # """Y""" #???????????? | | ??????????????# # """ """ """????????????? | | ??????????????# # """#???????????? | | ??????????????# # !! R"#???????????? | | ??????????????# # !! ! """????????????? | | ??????????????# + @! "" #???????????? | | ??????????????# # = #???????????? | | ??????????????# ###%/#############???????????? | | ??????????????# ## #s????????????????????????? | | ??????????????# # ##s????????????????????????? | | ??????????????# ##?# ????????????????????????? | | ??????????????# #??# ????????????????????????? | | ??????????????# ?? ????????????????????????? | | ??????????????# ?? ?????????????????????????? | | ??????????????#^ ?? ?????????????????????????? | | ??????????????# """"?? ?????????????????????????? | | ?????????????? """"?? ?????????????????????????? | | ?????????????? """"?" ?????????????????????????? | | ????????????? ?????"??????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeGhostShielding Manual? 0 Play Time 00:51:37 Cumulative 82.0 hours Start 2023.09.25 @ 17:12:27 End 2023.09.25 @ 18:22:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 45 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 46 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20619358-0e81-4304-946d-b75318519ca0