Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.11 @ 21:37:23 Player: SL7205 Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (256) 1280 Value Destroyed (10247) 10247 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (2070) 2070 TOTAL SCORE: 20497 Bonus ------- High Alert Combat Kills 628 Follower Combat Kills 692 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Target Analyzer Recoil Nullifier Weapon Cycler Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Advanced Energy Well Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Core Shielding Improved Heavy Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Plasma Rifle Matter Neutralizer Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Heat Sink High-capacity Battery Advanced Signal Interpreter Target Analyzer Weapon Cycler Hardened Heavy Armor Plating Improved Medium Armor Plating Shock Absorption System Improved Hardlight Generator Point Defense Array [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Flight Unit Makeshift Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 Utility 8 | . . 2 2 2 . . . . . 2 . . . . . Weapon 2 | . . . . . . . . . 1 . . . . . 1 Parts Attached 225 | 8 7 11 38 22 13 3 4 16 16 36 6 6 6 24 9 Power 28 | 1 1 3 4 3 . . . . 3 6 1 . . 5 1 Engine 13 | 1 1 3 4 2 . . . . 1 . 1 . . . . Core 12 | . . . . 1 . . . . 2 5 . . . 4 . Reactor 3 | . . . . . . . . . . 1 . . . 1 1 Propulsion 41 | 2 2 3 13 1 2 . . 5 . 3 1 3 2 2 2 Treads 31 | 2 2 3 13 1 2 . . 5 . 3 . . . . . Leg 9 | . . . . . . . . . . . 1 2 2 2 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . Utility 81 | 3 2 3 5 10 4 1 2 8 7 16 3 2 3 9 3 Device 35 | 1 . 2 3 3 2 1 2 4 3 9 2 . 1 1 1 Storage 10 | 1 2 . . 1 . . . . . 4 . . 1 1 . Processor 9 | 1 . 1 2 2 . . . 1 2 . . . . . . Hackware 2 | . . . . . . . . . . . . 1 1 . . Protection 25 | . . . . 4 2 . . 3 2 3 1 1 . 7 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 75 | 2 2 2 16 8 7 2 2 3 6 11 1 1 1 8 3 Energy Gun 20 | . . . 3 1 . . . 1 3 7 . . . 2 3 Energy Cannon 18 | . . . 2 5 1 . 1 . 2 1 . 1 1 4 . Ballistic Gun 27 | 2 2 2 11 2 2 . . 2 1 1 . . . 2 . Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . . Launcher 4 | . . . . . 2 1 . . . 1 . . . . . Special Weapon 3 | . . . . . 2 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 1 . . 2 . 1 3 . . 4 . . Parts Lost 76 | . . . 1 2 3 4 . 5 5 9 7 5 . 14 21 Power 8 | . . . . . . . . . . 1 1 1 . 3 2 Propulsion 9 | . . . . . 1 1 . . 1 1 2 . . 1 2 Utility 34 | . . . . 2 2 2 . 3 1 3 3 2 . 4 12 Weapon 25 | . . . 1 . . 1 . 2 3 4 1 2 . 6 5 Highest Loss Streak 21 | . . . 1 1 3 4 . 4 3 4 4 3 . 6 21 Average Slot Usage (%) 90 | . 99 99 98 99 91 85 84 89 96 97 83 89 84 91 63 Engine 4 | . 13 10 8 6 7 7 7 7 2 . . 3 . . . Core 3 | . . . . . . . . . 10 7 5 5 5 5 3 Treads 8 | . 27 22 17 14 9 10 7 11 12 10 . . . . . Leg 1 | . . . . . . . . . . . . 9 11 10 7 Device 20 | . 14 22 24 24 21 18 23 21 17 20 27 16 8 . . Storage 9 | . 14 11 9 7 7 7 7 7 6 12 11 11 12 16 11 Processor 17 | . . 11 20 19 23 18 15 17 23 18 17 17 17 17 11 Protection 4 | . . . . 7 5 7 7 8 5 4 . 2 5 9 7 Energy Gun 2 | . . . 2 . . . . 2 7 6 5 1 . 3 3 Energy Cannon 3 | . . . 1 5 2 . 3 4 4 . 5 4 6 9 6 Ballistic Gun 5 | . 28 22 13 8 6 7 3 3 3 2 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 4 4 5 5 . . Naked Turns 2 | . . . . . . . . . . . . . . . 2 Heaviest Build 122 | 11 26 31 34 54 50 44 72 73 66 93 89 79 77 122 117 Greatest Support 60 | 40 40 40 40 40 48 48 20 48 48 48 43 30 60 60 50 Greatest Overweight (x) 32 | . . . 1 1 2 2 3 3 2 3 23 5 2 3 32 Average Overweight (x) 2 | . . . . . 1 . 2 1 1 1 12 2 1 1 2 Largest Inventory Capacity 18 | 6 10 10 10 10 10 10 10 10 10 18 12 12 12 12 12 Average Capacity 10 | 5 9 10 10 10 10 10 10 10 10 10 12 12 12 12 10 Most Carried 12 | 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 Average Carried 9 | 3 8 9 9 9 9 9 10 9 9 9 10 9 11 9 10 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 4 Final Carried 12 | 4 10 10 10 10 10 10 10 10 10 12 10 12 12 12 4 Class Distribution -------------------- 30% | Scavenger-Gunner 29% | Mutant 14% | Scavenger-Mutant 14% | Skirmisher 4% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 5964 | 320 286 227 1053 585 402 218 51 205 314 1024 452 196 . 611 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11102 | 196 578 438 1524 1021 643 216 . 224 1600 2444 682 332 . 1040 164 Parts 542 | 15 31 37 89 57 23 9 . 9 89 96 29 16 . 36 6 Haulers Intercepted 9 | . 2 . 4 . . . . . . 3 . . . . . Recyclers Shooed 6 | . . . 2 1 . . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . 10 9 . 21 . . 28 15 . 27 . Prevented 10 | . . . . . . . . 3 . . 3 . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 206 | . 14 11 25 24 16 7 . 4 29 32 14 9 . 18 3 Guns 109 | . 14 11 22 9 2 6 . 2 17 15 3 1 . 7 . Cannons 69 | . . . 3 10 3 . . 2 5 16 11 8 . 11 . AOE 25 | . . . . 5 11 1 . . 6 . . . . . 2 Classes Destroyed 17 | 2 5 2 1 3 1 . . . 2 . . . . 1 . Worker 6 | . . . 1 . . . . . 4 1 . . . . . Builder 9 | . 1 . . 1 . . . . 6 1 . . . . . Tunneler 6 | 5 . . . 1 . . . . . . . . . . . Hauler 9 | . 2 . 4 . . . . . . 3 . . . . . Recycler 5 | 1 . . 2 1 . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . Operator 2 | . . . . . . . . . 1 1 . . . . . Watcher 12 | . 2 2 3 1 . . . . 1 3 . . . . . Swarmer 55 | . 6 3 7 6 1 3 . . 8 2 9 4 . 6 . Grunt 78 | . 8 5 12 7 6 4 . . 13 12 2 3 . 4 2 Brawler 17 | . . 1 . 1 4 . . 1 1 3 1 1 . 3 1 Duelist 10 | . . . . 2 2 . . 1 . 1 1 . . 3 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 19 | . . 2 6 3 2 . . . 2 2 1 . . 1 . Hunter 6 | . . . . 1 . . . . 2 3 . . . . . Programmer 20 | . . . . 4 1 . . 2 3 9 . 1 . . . Decomposer 1 | . . . . . . 1 . . . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . Samaritan 3 | . . . . . 3 . . . . . . . . . . Best Kill Streak 11 | 3 4 5 6 5 9 3 . 2 11 6 5 4 . 5 3 Combat Bots Only 9 | . 4 4 4 4 9 3 . 2 7 6 5 4 . 5 3 Max Kills in Single Turn 7 | 1 2 2 2 4 2 1 . 1 7 2 2 1 . 1 2 Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . Exploded 3 | . . . . 3 2 1 . . 2 . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Damage Taken 14441 | . 415 135 753 1135 913 512 . 974 1121 1999 847 405 . 2660 2572 Core 2636 | . 53 29 64 183 140 97 . 81 172 136 32 80 . 408 1161 Absorbed by Shields 68 | . . . . . . . . . . . . . . . 68 Core Remaining (%) 70 | 100 78 92 88 . . . . 28 79 . . . . 29 . Volleys Fired 611 | 10 64 31 82 70 48 19 . 20 62 91 28 18 . 58 10 Largest 3 | 2 2 2 2 2 2 2 . 2 3 3 3 3 . 3 3 Hottest 290 | 40 46 46 88 118 118 67 . 93 230 212 227 227 . 239 290 Shots Fired 1272 | 20 128 62 163 120 60 24 . 32 139 254 93 40 1 118 18 Gun 892 | 20 128 62 143 86 27 12 . 16 103 174 44 5 . 63 9 Cannon 348 | . . . 20 34 13 . . 16 36 80 49 35 1 55 9 Launcher 16 | . . . . . 12 4 . . . . . . . . . Special 16 | . . . . . 8 8 . . . . . . . . . Kinetic 755 | 20 128 62 123 86 27 12 . 12 42 126 32 19 . 66 . Thermal 318 | . . . 20 28 13 . . 16 60 51 61 21 1 29 18 Explosive 16 | . . . . . 12 4 . . . . . . . . . Electromagnetic 167 | . . . 20 6 . . . 4 37 77 . . . 23 . Robot Hit Streak 67 | 14 27 12 22 21 63 26 . 9 53 58 67 15 7 44 19 Robot Miss Streak 4 | 1 2 2 4 2 1 1 . 1 2 2 3 2 . 3 1 Penetration Max 1 | . . . 1 1 1 1 . . 1 1 . . . 1 . Secondary Targets 10 | . 4 1 3 . . . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . . . 1 . Shots Hit Robots 1017 | 19 99 45 130 94 57 22 . 27 118 218 50 28 1 94 15 Core Hits 486 | 9 30 20 53 44 46 12 . 7 87 89 25 14 . 37 13 Critical Hits 31 | . 1 1 8 1 1 1 . 2 1 8 3 1 . 3 . Critical Kills 9 | . . . 4 . . 1 . . . 2 . 1 . 1 . Critical Parts Destroyed 20 | . 1 1 4 1 1 . . 2 1 6 2 . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28687 | 171 1296 637 2423 3272 2741 722 . 638 5288 6059 1348 819 . 2544 729 Guns 14526 | 171 913 637 2133 1328 552 258 . 297 2318 3758 547 72 . 1383 159 Cannons 7726 | . . . 290 966 470 . . 341 760 2020 801 747 . 1073 258 Explosions 6388 | . 383 . . 978 1719 464 . . 2210 278 . . . 88 268 Melee . | . . . . . . . . . . . . . . . . Ramming 47 | . . . . . . . . . . 3 . . . . 44 Kinetic 12675 | 171 913 637 1879 1328 552 258 . 222 919 3242 606 465 . 1483 . Thermal 9701 | . 348 . 290 1519 470 . . 341 2936 1357 742 354 . 659 685 Explosive 3146 | . 35 . . 310 1719 464 . . 618 . . . . . . Electromagnetic 3118 | . . . 254 115 . . . 75 815 1457 . . . 402 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 5 2 2 12 12 1 2 5 5 5 5 9 11 Average Corruption 4 | . . . 5 1 2 7 12 1 1 2 5 5 5 8 5 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . Effects 342 | . . . 16 9 21 18 17 4 7 13 136 31 9 58 3 Message Errors 81 | . . . 5 6 9 . 5 . 3 3 33 7 1 8 1 Matter Fused 71 | . . . 4 . . 5 7 . . 3 33 6 2 11 . Heat Flow Errors 29 | . . . 1 . 3 3 1 . . 1 11 4 1 4 . Energy Discharges 53 | . . . 6 . 2 4 2 1 1 2 19 7 1 8 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 36 | . . . . 1 4 3 . 3 . 1 16 . 3 5 . Data Loss (major) 10 | . . . . . . 1 1 . . . 5 1 . 2 . Misfires 20 | . . . . . . 1 . . . . 11 1 1 6 . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . 1 1 . . . . . . . . Targeting Errors 32 | . . . . 2 3 . . . 2 2 7 5 . 11 . Weapon Failures 5 | . . . . . . . . . 1 1 1 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1005 | . 57 . 13 95 61 18 . 18 351 123 64 . . 189 16 Projectiles 325 | . . . 13 . 49 . . 18 33 113 64 . . 35 . Explosions 680 | . 57 . . 95 12 18 . . 318 10 . . . 154 16 Melee . | . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . 16 . 4 . 3 . Impact . | . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . 16 . 4 . 2 . Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 715 | . 52 . . . 259 . . . 184 34 . . . 69 117 Shots 17 | . 1 . . . 6 . . . 5 2 . . . 1 2 Rammed 19 | . . . . . . . . . . 1 . . . . 18 Targets Rammed 21 | . . . . . . . . . . 1 . . . . 20 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 666 | . 12 2 249 5 215 168 150 212 332 432 206 215 70 666 587 Average Temperature 116 | . 7 1 66 4 58 82 82 94 114 85 43 62 26 152 318 Received Heat Transfer 3387 | . 129 66 477 315 168 54 . 12 357 450 81 126 . 456 696 Effects 41 | . . . . . . . . 1 1 . . . . 15 24 Shutdowns 9 | . . . . . . . . . . . . . . 1 8 Energy Bleed 7 | . . . . . . . . 1 1 . . . . 4 1 Interference 6 | . . . . . . . . . . . . . . 5 1 Matter Decay 2 | . . . . . . . . . . . . . . 1 1 Short Circuit 3 | . . . . . . . . . . . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 10 | . . . . . . . . . . . . . . 2 8 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 4 . . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . . Parts Fried 19 | . . . . . . . . . 6 10 . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 18 | . . . . 1 3 . . 1 5 4 1 . . 1 2 Heat Transferred 12073 | . 250 . 481 1850 650 . . 444 3575 1830 925 485 . 775 808 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 3 3 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 795 | 30 234 202 275 361 . . . . 795 739 . . . . 114 Initial 308 | . 16 . 42 . . . . . 7 308 . . . . . Average 220 | 17 105 67 91 113 . . . . 421 455 . . . . 11 Maximum Alert Level 3 | . 1 1 1 1 . . . . 3 3 . . . . . Low Security (%) 62 | 100 84 98 97 85 . . . . 32 . . . . . 100 Level 1 17 | . 15 1 2 14 . . . . 11 44 . . . . . Level 2 16 | . . . . . . . . . 32 52 . . . . . Level 3 3 | . . . . . . . . . 24 3 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 2 5 6 . . . . 10 12 . . . 1 . Investigation 13 | . 2 . 4 2 . . . . 3 2 . . . . . Extermination 10 | . . . . 4 . . . . 2 4 . . . . . Reinforcement 4 | . . 2 . . . . . . . 2 . . . . . Assault 6 | . . . . . . . . . 2 3 . . . 1 . Garrison 5 | . . . 1 . . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . 1 1 4 1 . . . . 2 . . . . . . Communications Jammed 20 | . . . 5 . . . . . 1 14 . . . . . Distress Signals 16 | . . . 4 . . . . . . 12 . . . . . Times Spotted 304 | . 21 21 36 29 14 9 . 12 47 52 20 10 . 26 7 Peak Tracking Total 9 | . 5 5 6 5 9 4 . 8 5 5 5 4 . 9 7 Tactical Retreats 46 | . . 2 4 8 . 2 . 1 6 3 12 1 . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 13 | . . . 5 5 . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . . . Triggered 4 | . . . . . . 2 . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 56 | . 6 . 4 14 2 . . 1 18 8 . . 1 . 2 Max in Single Turn 13 | . 2 . 2 6 1 . . . 13 2 . . 1 . 2 Garrison Access 4 | . . . 1 1 . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 63 | . 10 6 11 10 2 . . . 9 4 . 1 9 . 1 Terminals 21 | . 7 3 6 5 . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . 2 1 . . . . . Repair Stations 11 | . 1 1 2 1 . . . . 3 2 . . . . 1 Recycling Units 9 | . 2 1 1 2 . . . . 3 . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . 1 1 . . . . . Total Hacks 206 | . 29 16 46 28 6 . . . 19 8 . 1 48 . 5 Successful 143 | . 18 13 23 16 6 . . . 10 6 . 1 48 . 2 Failed 63 | . 11 3 23 12 . . . . 9 2 . . . . 3 Catastrophic 12 | . 1 . 4 3 . . . . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 54 | . 13 4 4 7 . . . . 13 13 . . . . . Terminals 67 | . 22 7 23 15 . . . . . . . . . . . Fabricators 7 | . . . . 3 . . . . 3 1 . . . . . Repair Stations 44 | . 4 2 16 4 . . . . 7 6 . . . . 5 Recycling Units 18 | . 3 3 1 4 . . . . 7 . . . . . . Scanalyzers 7 | . . 4 3 . . . . . . . . . . . . Garrison Access 8 | . . . 3 2 . . . . 2 1 . . . . . Terminal Hacks 74 | . 9 2 4 4 6 . . . . . . 1 48 . . Record 42 | . . . . . 5 . . . . . . 1 36 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . . Open Door 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . 2 1 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . Zone Layout 5 | . 2 . 1 2 . . . . . . . . . . . Fabricator Hacks 6 | . . . . 2 . . . . 3 1 . . . . . Load Schematic 2 | . . . . 1 . . . . 1 . . . . . . Build 4 | . . . . 1 . . . . 2 1 . . . . . Repair Station Hacks 32 | . 4 2 13 4 . . . . 3 4 . . . . 2 Scan Component 17 | . 2 1 7 2 . . . . 2 2 . . . . 1 Repair 15 | . 2 1 6 2 . . . . 1 2 . . . . 1 Recycling Unit Hacks 10 | . 2 2 1 2 . . . . 3 . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 3 | . 1 1 . . . . . . 1 . . . . . . Retrieve Components 6 | . . 1 1 2 . . . . 2 . . . . . . Scanalyzer 7 | . . 4 3 . . . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . . . Analyze 4 | . . 2 2 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . 1 . . . . . Seal Access 3 | . . . 1 1 . . . . . 1 . . . . . Unauthorized Hacks 11 | . 3 3 1 3 . . . . 1 . . . . . . Terminals 9 | . 2 3 1 3 . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Detonate 8 | . 2 2 1 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 41 | . 7 3 9 9 . . . . 9 3 . . . . 1 Full Trace Events 13 | . 2 2 5 2 . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 1 . . . . . . . . . 4 . . Parts Built 5 | . . . . 1 . . . . 3 1 . . . . . Matter 866 | . . . . 186 . . . . 402 278 . . . . . Time 287 | . . . . 99 . . . . 142 46 . . . . . Total Part Build Rating 29 | . . . . 2 . . . . 18 9 . . . . . Parts Repaired 15 | . 2 1 6 2 . . . . 1 2 . . . . 1 Time 514 | . 52 32 242 88 . . . . 19 56 . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 85 | . 85 . . . . . . . . . . . . . . Retrieved Matter 130 | . 85 45 . . . . . . . . . . . . . Retrieved Components 27 | . . 10 10 7 . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . 6 7 . . . . . . . . . Non-combat 12 | . . . . . 6 6 . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . Robot Hacks Applied 15 | . . . . . 8 7 . . . . . . . . . parse_system 14 | . . . . . 8 6 . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 9 | . . . . . . . 4 . . 5 . . . . . Largest Group 4 | . . . . . . . 4 4 . 3 . . . . . Highest-Rated Group 210 | . . . . . . . 154 154 . 210 . . . . . Highest-Rated Ally 70 | . . . . . . . 40 40 . 70 . . . . . Zionite Dispatches 3 | . . . . . . . . . . 3 . . . . . Light 1 | . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . 2 . . . . . Ally Attacks 90 | . . . . . . . . 19 . 71 . . . . . Total Damage 2576 | . . . . . . . . 798 . 1778 . . . . . Kills 20 | . . . . . . . . 7 . 13 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . . . . 2 . 1 . . . 3 1 . 1 . Drone Launches 3 | . . . . . . . . . 1 2 . . . . . Drone Recoveries 3 | . . . . . . . . . 1 2 . . . . . Zionite Intel Received 5 | . . . . . . . . . 3 2 . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 25711 | 186 1279 757 2046 2220 1813 742 2848 1051 1437 2428 5725 1050 385 1469 275 Spaces Moved 9854 | 92 641 362 866 960 878 390 1248 507 568 985 845 488 218 710 96 Core 393 | 7 . . . . . . . . . . 381 . . . 5 Treads 7839 | 85 641 362 866 960 878 390 1248 507 568 985 349 . . . . Legs 1622 | . . . . . . . . . . . 115 488 218 710 91 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 165 165 210 165 180 185 205 180 150 150 50 Average Speed 228 | 151 160 160 164 189 191 179 227 191 186 189 666 200 170 176 193 Slowest Speed 1650 | 160 160 160 180 190 210 210 230 230 200 230 1200 270 180 210 1650 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 53 | 5 95 32 62 25 86 59 85 56 21 27 84 69 62 84 3 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . . . . . . 2 . . . 1 . 3 . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 3 2 2 1 . . 1 4 . 5 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 541 | . 51 . 2 144 87 51 . 4 75 33 17 8 . 31 38 Melee . | . . . . . . . . . . . . . . . . Projectile 80 | . . . 2 2 . . . 4 11 22 17 8 . 13 1 AOE 461 | . 51 . . 142 87 51 . . 64 11 . . . 18 37 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 11927 | 119 782 482 1333 1239 945 412 1257 556 816 1360 884 526 230 824 162 Wait 978 | . 53 60 307 161 . . . . 156 205 . 7 . 2 27 Move 9838 | 91 640 361 865 959 877 388 1247 506 567 984 844 487 217 709 96 Hop . | . . . . . . . . . . . . . . . . Pick Up 110 | 10 11 7 10 7 2 1 2 4 5 17 3 7 1 23 . Fast Attach 93 | 2 . 2 21 13 4 1 2 9 10 15 . . 6 1 7 Attach 59 | 5 2 2 1 2 . 1 . 2 3 11 5 4 1 18 2 Detach . | . . . . . . . . . . . . . . . . Swap 75 | 1 5 7 16 7 9 1 2 5 3 10 1 2 1 5 . Drop 137 | . 7 12 31 18 5 . 4 10 10 26 1 1 4 8 . Fire 611 | 10 64 31 82 70 48 19 . 20 62 91 28 18 . 58 10 Melee . | . . . . . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . . . . . 15 Kick 5 | . . . . . . . . . . . . . . . 5 Crush 1 | . . . . . . . . . . 1 . . . . . Escape Stasis 3 | . . . . 2 . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 15) 742 | -10/Materials | Repaired Lgt. Ion Engine 770 | -10/Materials | Repaired Lgt. Treads 997 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 15) 1466 | -10/Materials | Entered another Materials area 1466 | -9/Materials | Evolved 2 slots: Utility x2 1628 | -9/Materials | Discovered new exit (range 6) 1634 | -9/Materials | Identified exit to Mines 1767 | -9/Materials | Build established: Skirmisher 2073 | -9/Materials | Discovered new exit (range 16) 2175 | -9/Materials | Repaired Imp. Ion Engine 2221 | -9/Materials | Identified exit to Materials 2223 | -9/Materials | Entered another Materials area 2223 | -8/Materials | Evolved 2 slots: Utility x2 2522 | -8/Materials | Build established: Scavenger-Skirmisher 2568 | -8/Materials | Repaired Broken Hvy. Assault Rifle 2620 | -8/Materials | Repaired Imp. Assault Rifle 2660 | -8/Materials | Repaired Lgt. Deuterium Engine 3138 | -8/Materials | Repaired Imp. Terrain Scanner 3165 | -8/Materials | Repaired Lgt. Treads 3218 | -8/Materials | Repaired Imp. Assault Rifle 3388 | -8/Materials | Garrison activated, responded to threat 3556 | -8/Materials | Discovered new exit (range 16) 3653 | -8/Materials | Identified exit to Factory 3835 | -8/Materials | Build established: Skirmisher 4269 | -8/Materials | Entered Factory 4269 | -7/Factory | Evolved 2 slots: Utility x2 4403 | -7/Factory | Fabricated Imp. Assault Rifle? 5076 | -7/Factory | Discovered new exit (range 12) 5098 | -7/Factory | Identified exit to Factory 5752 | -7/Factory | Repaired Hvy. Plasma Cannon 5791 | -7/Factory | Repaired Arm. Treads 6116 | -7/Factory | Discovered exit to Factory (range 15) 6452 | -7/Factory | Discovered new exit (range 15) 6479 | -7/Factory | Identified exit to Lower Caves 6489 | -7/Factory | Entered Lower Caves 6491 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6984 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7036 | -7/Lower Caves | Destroyed 9 combat bots 7044 | -7/Lower Caves | Lost 3 parts (1n2u) 7123 | -7/Lower Caves | Identified exit to Lower Caves 7148 | -7/Lower Caves | Build established: Mutant 7448 | -7/Lower Caves | Learned Extension emergency access door positions 7448 | -7/Lower Caves | Learned Factory stockpile data 7448 | -7/Lower Caves | Learned Research security intel 7448 | -7/Lower Caves | Learned Armory security intel 8302 | -7/Lower Caves | Entered another Lower Caves area 8383 | -7/Lower Caves | Discovered exit to Factory (range 19) 8612 | -7/Lower Caves | Crushed by falling debris 8613 | -7/Lower Caves | Core integrity fell below 50% 8613 | -7/Lower Caves | System corruption reached 10% 8643 | -7/Lower Caves | Lost 4 parts (1n2u1w) 8868 | -7/Lower Caves | Spotted B-75 Beast 8993 | -7/Lower Caves | Discovered new exit (range 13) 9013 | -7/Lower Caves | Encountered a Warlord checkpoint 9016 | -7/Lower Caves | Identified exit to Zion 9044 | -7/Lower Caves | Entered Zion 9212 | -7/Zion | Discovered new exit (range 16) 9294 | -7/Zion | Identified exit to Deep Caves 9371 | -7/Zion | Found Prototype Device 9371 | -7/Zion | Identified Bomb Factory No. 2 9448 | -7/Zion | System corruption cleaned by Quarantine Array 9682 | -7/Zion | Given A8's code to call for help 9745 | -7/Zion | Found CR-A16's Pointy Stick 10151 | -7/Zion | Learned location of Recycling (-7) 10360 | -7/Zion | Received a hallucinogenic algorithm 10537 | -7/Zion | Learned location of Warlord (-4) 11011 | -7/Zion | Given the Hacking Drone Bay 11012 | -7/Zion | Found Prototype Device 11012 | -7/Zion | Identified Hacking Drone Bay 11422 | -7/Zion | Imprinted 11425 | -7/Zion | Declared Zion's savior 11889 | -7/Zion | Identified exit to Proximity Caves 11892 | -7/Zion | Entered Proximity Caves 11892 | -6/Proximity Caves | Accompanied by 4 allies 12579 | -6/Proximity Caves | Lost 4 parts (2u2w) 12712 | -6/Proximity Caves | Build established: Scavenger-Mutant 12762 | -6/Proximity Caves | Spotted B-75 Beast 12897 | -6/Proximity Caves | Discovered exit to Factory (range 13) 12943 | -6/Proximity Caves | Entered Factory 12943 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13201 | -6/Factory | Fabricated Corruption Screen (x2) 13282 | -6/Factory | Discovered new exit (range 10) 13301 | -6/Factory | Identified exit to Lower Caves 13382 | -6/Factory | Garrison activated, responded to threat 13429 | -6/Factory | Destroyed 7 combat bots 13487 | -6/Factory | Repaired Reflective Plating 13604 | -6/Factory | Retrieved Zion intel report: Trap Installations 13643 | -6/Factory | First assault squad dispatched 14041 | -6/Factory | Retrieved Zion intel report: Branch Access 14052 | -6/Factory | Retrieved Zion intel report: Active Terminals 14177 | -6/Factory | Fabricated Imp. Medium Armor Plating? 14254 | -6/Factory | Lost 3 parts (1n1u1w) 14296 | -6/Factory | Discovered new exit (range 4) 14304 | -6/Factory | Identified exit to Factory 14380 | -6/Factory | Entered another Factory area 14380 | -5/Factory | Evolved 2 slots: Utility x2 14437 | -5/Factory | Repaired Neutrino Core 14649 | -5/Factory | Build established: Scavenger-Gunner 14697 | -5/Factory | Zion Light squad teleported in 14770 | -5/Factory | Found Prototype Launcher 14770 | -5/Factory | Identified Mni. Smartbomb Launcher 15103 | -5/Factory | Build established: Scavenger-Mutant 15344 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15451 | -5/Factory | Repaired Neutrino Core 15526 | -5/Factory | Retrieved Zion intel report: Guard Positions 15527 | -5/Factory | Zion Hacker squad teleported in 15572 | -5/Factory | Garrison activated, responded to threat 15663 | -5/Factory | Build established: Scavenger-Gunner 15783 | -5/Factory | Fabricated Imp. Stasis Canceller (x1) 16045 | -5/Factory | Lost 3 parts (1u2w) 16167 | -5/Factory | Zion Recon squad teleported in 16180 | -5/Factory | First assault squad dispatched 16341 | -5/Factory | Lost 4 parts (1p2u1w) 16356 | -5/Factory | Terminal network hard line cut 16575 | -5/Factory | Build established: Scavenger-Mutant 16671 | -5/Factory | Discovered new exit (range 13) 16732 | -5/Factory | Identified exit to Upper Caves 16808 | -5/Factory | Entered Upper Caves 16868 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16953 | -5/Upper Caves | Learned Factory interactive machine intel 17080 | -5/Upper Caves | Build established: Scavenger-Gunner 17144 | -5/Upper Caves | Learned Factory emergency access door positions 17653 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 22422 | -5/Upper Caves | Discovered new exit (range 9) 22465 | -5/Upper Caves | Identified exit to Upper Caves 22533 | -5/Upper Caves | Entered another Upper Caves area 22904 | -5/Upper Caves | Lost 3 parts (1u2w) 22952 | -5/Upper Caves | Encountered a Warlord checkpoint 23144 | -5/Upper Caves | Build established: Scavenger-Mutant 23327 | -5/Upper Caves | Spotted B-75 Beast 23453 | -5/Upper Caves | Discovered new exit (range 6) 23487 | -5/Upper Caves | Learned location of 1 exit from Factory 23581 | -5/Upper Caves | Identified exit to Zhirov 23583 | -5/Upper Caves | Entered Zhirov 23583 | -5/Zhirov | Discovered new exit (range 3) 23585 | -5/Zhirov | Identified exit to Proximity Caves 23616 | -5/Zhirov | Met Zhirov 23655 | -5/Zhirov | Learned location of Quarantine (-2) 23655 | -5/Zhirov | Learned location of Testing (-3) 23655 | -5/Zhirov | Learned location of Command (-1) 23688 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23741 | -5/Zhirov | Found Alien Artifact 23741 | -5/Zhirov | Identified Transdimensional Reconstructor 23741 | -5/Zhirov | Warped through subspace 23819 | -5/Zhirov | Found Alien Artifact 23819 | -5/Zhirov | Identified Integrated Reactor 23819 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23968 | -5/Zhirov | Entered Proximity Caves 24213 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 24278 | -4/Proximity Caves | Lost 4 parts (2p1u1w) 24280 | -4/Proximity Caves | Core integrity fell below 50% 24369 | -4/Proximity Caves | Lost 4 parts (2u2w) 24380 | -4/Proximity Caves | Build established: Hacker-Mutant 24452 | -4/Proximity Caves | Lost 6 parts (1p1n1u3w) 24707 | -4/Proximity Caves | Spotted B-86 Titan 24798 | -4/Proximity Caves | Build established: Scavenger-Tank 25150 | -4/Proximity Caves | Learned Research emergency access door positions 25324 | -4/Proximity Caves | Discovered new exit (range 11) 25436 | -4/Proximity Caves | Identified exit to Factory 25437 | -4/Proximity Caves | Entered Factory 25437 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 25438 | -4/Factory | Identified exit to Research 25440 | -4/Factory | Loaded intel: 47 interactive machine locations 25504 | -4/Factory | Repaired Plasma Rifle 25664 | -4/Factory | Core integrity fell below 50% 25693 | -4/Factory | Core integrity fell below 20% 25697 | -4/Factory | System corruption reached 10% 25712 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 25682_ Imp. Hardlight Generator destroyed. 25682_ Electrolaser destroyed. 25682_ Slammed into B-60 Warrior. 25685_ Lgt. Antimatter Reactor destroyed. 25685_ System corrupted by crushing effect (+3). 25686_ Slammed into G-67 Veteran. 25696_ Adv. Signal Interpreter destroyed. 25696_ System corrupted by crushing effect (+3). 25697_ Slammed into G-67 Veteran. 25698_ System corrupted: IFF burst signal emitted. 25698_ Acquired Flexi-carbon Leg. 25702_ Acquired 20 matter. 25705_ Acquired Electrolaser. 25707_ Electrolaser destroyed. 25708_ Slammed into B-60 Warrior. 25710_ B-60 Warrior heat spikes uncontrollably. 25710_ Kicked B-60 Warrior out of the way. 25711_ Slammed into G-67 Veteran. 25712_ B-60 Warrior heat short circuits Rnf. Fission Core. 25712_ Kicked G-67 Veteran out of the way. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????########;;;;;;; ##????????????????? | | ???????????????# ; #????????????????? | | ???????????????# ; ##????????????????? | | ???????????????# ##???????????????? | | ???????????????# !! #???????????????? | | ???????????????# ! #????????????????? | | ???????????????# !! ##???????????????? | | ???????????????# % #???????????????? | | ???????????????# *! #????????????????? | | ???????????????# !%! ###?????############ | | ???????????????# g@g ;#???????# | | ???????????????# %%%g% ;#???????# | | ???????????????#######+;;b;;;########## """ """ | | ??????????????????# # """ """ | | ??????????????????# # """ """ | | ??????????????????# # | | ??????????????????# " """ """ | | ??????????????????# # """ """ | | ??????????????????# ######### # """ """ | | ??????????????????# #???????# # | | ??????????????????# #???????# # | | ????????????????? + ????????# # | | ???????????????? # ????????# ####+####### | | ??????????????? ?# ????????# #??# #?????? | | ???????????????#??# ????????# ####+######? | | ??????????????????# ????????# # ! #? | | ??????????????????? ????????# # """ *#? | | ????????????????????? ????????# # "R #? | | ????????????????????????????????# # """ """ #? | | ????????????????????????????????# # "" """ #? | | ????????????????????????????????# + """ #? | | ????????????????????????????????# # ! #? | | ????????????????????????????????# # #? | | ????????????????????????????????# ###########? | | ?????"""""""""""????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 51 Energy Capacity 1580 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Corruption Screen | x2 | -6/Factory | Preloaded Imp. Medium Armor Plating | x1 | -6/Factory Imp. Stasis Canceller | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Alien Tech Subspace Traveler The Science Guy What Is This Thing? Challenges ------------ None Game ------ Seed GammaGodUnit Manual? 0 Play Time 02:26:11 Cumulative 61.8 hours Start 2021.07.11 @ 16:11:51 End 2021.07.11 @ 21:37:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 14 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee8985e9-d56b-4c0c-af75-07152a4b0546