Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.07 @ 00:20:21

Player: Ms. V3-11A

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (613)      613
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-132)               -132
              TOTAL SCORE: 1221

 Bonus
-------
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     101/125
System Corruption          0%
Temperature                Cool (48)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Gun Armor
>               --- WEAPON (2+2) -----
                Beam Cannon
                Beam Cannon
>               --- INVENTORY (20) ---
     Subdweller Power Source
                Aluminum Leg
                Aluminum Leg
     Subdweller Monowheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
     Subdweller Optics
                Seismic Detector
                Targeting Computer
                Weapon Shielding
                Authchip [Propulsion]
                Authchip [Processor]
                Authchip [Processor]
          Small Laser
     Subdweller Laser
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Gun Armor
>               --- WEAPON -----------
     Subdweller Laser
                Beam Cannon
>               --- INVENTORY --------
     Subdweller Power Source
                Aluminum Leg
                Aluminum Leg
     Subdweller Monowheel
                Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
     Subdweller Optics
                Targeting Computer
                Weapon Shielding
                Authchip [Propulsion]
                Authchip [Processor]
                Authchip [Processor]
          Small Laser
                Beam Cannon
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | .   6   8   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   1   2   
    Treads                 .    | .   .   .   
    Leg                    2    | .   1   1   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   4   2   
    Device                 2    | .   1   1   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   .   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  93  
  Engine                   13   | .   13  13  
  Leg                      27   | .   28  26  
  Device                   8    | .   7   10  
  Storage                  13   | .   14  13  
  Protection               4    | .   5   2   
  Energy Gun               4    | .   .   12  
  Energy Cannon            4    | .   .   13  
  Ballistic Gun            18   | .   28  .   
Peak Build Rating          19   | 6   9   19  
  Average Rating           9    | 6   7   12  
  On Entrance              7    | 6   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 11  47  54  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  5    | .   2   5   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 8   16  20  
  Most Carried             20   | 5   18  20  
  Average Carried          12   | 3   9   19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 2   18  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           772  | 200 342 230 
  Remotely                 .    | .   .   .   
Salvage Created            887  | .   569 318 
  Parts                    38   | .   25  13  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  20   | .   11  9   
  Guns                     16   | .   11  5   
  Cannons                  4    | .   .   4   
Classes Destroyed          8    | .   4   4   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Turret                   1    | .   .   1   
  Swarmer                  7    | .   3   4   
  Grunt                    8    | .   8   .   
  Sentry                   1    | .   .   1   
  Artisan                  1    | .   .   1   
  Subdweller               4    | .   .   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        199  | .    75   124  
  Missed                   65   | .    25   40   
Damage Taken               1236 | .    491  745  
  Core                     255  | .    104  151  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   379  | .    151  228  
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              106  | .    56   50   
  Largest                  2    | .    2    2    
  Hottest                  120  | .    40   120  
Shots Fired                207  | .    112  95   
  Gun                      152  | .    112  40   
  Cannon                   55   | .    .    55   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  115  | .    112  3    
  Thermal                  92   | .    .    92   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         31   | .    10   31   
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           137  | .    83   54   
  Core Hits                42   | .    25   17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Destroy                2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1897 | .    949  948  
  Guns                     1388 | .    948  440  
  Cannons                  508  | .    .    508  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  1    | .    1    .    
  Kinetic                  972  | .    948  24   
  Thermal                  924  | .    .    924  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        61   | .    61   60   
  Average Temperature      25   | .    24   26   
  Received Heat Transfer   621  | .    324  297  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1573 | .    .    1573 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             117  | .   117 .   
  Initial                  .    | .   .   .   
  Average                  26   | .   26  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   22  11  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   6   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   23  1   
  Successful               13   | .   12  1   
  Failed                   10   | .   10  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   22   | .   22  .   
  Terminals                23   | .   23  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Robot Analysis           3    | .   3   .   
  Hauler Manifests         1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                8    | .   8   .   
    Botnet                 3    | .   3   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4214 | 3    2813 1398 
Spaces Moved               1294 | 1    819  474  
  Core                     .    | .    .    .    
  Treads                   .    | .    .    .    
  Legs                     1294 | 1    819  474  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  260  
  Average Speed            227  | 120  208  261  
  Slowest Speed            470  | 120  260  470  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 2    99   45   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2365 | 4    1823 538  
  Wait                     924  | .    924  .    
  Move                     1292 | .    818  474  
  Hop                      .    | .    .    .    
  Pick Up                  20   | .    16   4    
  Fast Attach              5    | .    2    3    
  Attach                   2    | .    1    1    
  Detach                   .    | .    .    .    
  Swap                     7    | .    3    4    
  Drop                     8    | 4    2    2    
  Fire                     106  | .    56   50   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: Mat / [*Rec])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
 1019 | -10/Materials | Discovered new exit (range 15)
 1599 | -10/Materials | Discovered new exit (range 12)
 1756 | -10/Materials | Learned Storage trap positions
 1812 | -10/Materials | Learned Storage trap positions
 1858 | -10/Materials | Identified exit to Materials
 1895 | -10/Materials | Learned 2 Storage zone layouts
 1922 | -10/Materials | Learned Storage emergency access door positions
 1968 | -10/Materials | Learned 4 Subcaves zone layouts
 2008 | -10/Materials | Identified exit to Subcaves
 2008 | -10/Materials | Learned location of 1 exit from Materials
 2441 | -10/Materials | Central database locked down
 2817 | -10/Materials | Entered Subcaves
 2818 | -10/Subcaves  | Identified exit to Materials
 2820 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2834 | -10/Subcaves  | Core integrity fell below 50%
 3821 | -10/Subcaves  | Visited 4L-MR0's lab
 3867 | -10/Subcaves  | Found Gun Armor
 3868 | -10/Subcaves  | Attached Gun Armor, gained temporary slots: Weapon x2
 3960 | -10/Subcaves  | Core integrity fell below 20%
 4037 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4203 | -10/Subcaves  | Discovered new exit (range 11)
 4215 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
03871_ Acquired Seismic Detector.
03960_ Y-45 Defender suffers critical hit (Destroy).
03960_ Destroyed Imp. Ion Engine.
03966_ Y-45 Defender destroyed.
03971_ Lgt. Armor Plating fries itself beyond repair.
03980_ Subatomizers dissect the Lgt. Treads.
03982_ Lgt. Treads fries itself beyond repair.
03985_ Acquired 29 matter.
04003_ Dropped Lrg. Storage Unit.
04004_ Acquired Hcp. Storage Unit.
A swath of the cavern ceiling suddenly collapses.
04157_ S-10 Pest destroyed. <x2>
04165_ Flight Unit fries itself beyond repair.
04166_ S-10 Pest destroyed.
04167_ Lgt. Assault Rifle fries itself beyond repair. <x2>
04169_ S-10 Pest destroyed.
04185_ Lgt. Assault Rifle fries itself beyond repair.
04192_ Autobeam Turret destroyed.
04203_ EXIT=FOUND
04206_ Machine disabled.

 Map 
-----
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| """#                  #??????????????????????????? |
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| ###   ##?##  #?##     #???????????????# #????????? |
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| """""""#?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleGlidesysExtrapolator
  Manual?         0
Play Time         00:21:09
  Cumulative      360.2 hours
  Start           2024.09.06 @ 23:56:42
  End             2024.09.07 @ 00:20:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          272
  Rogue           63
  Adventurer      183
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             79
Gallery%          76
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 767849d4-aa31-480b-aab6-8948a99eff5e