Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 21:38:58 Player: Ordo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (747) 747 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3287 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 305/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- EM Pulse Gun Particle Gun > --- INVENTORY (8) ---- Storm Laser Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- EM Pulse Gun Particle Gun > --- INVENTORY -------- Storm Laser Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Targeting Computer Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 62 | 9 22 4 11 12 4 . Power 6 | 1 2 . 2 . 1 . Engine 6 | 1 2 . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 4 2 . 2 5 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 13 | 4 2 . 2 5 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 3 . 2 . 2 . Device 4 | 1 2 . . . 1 . Storage 3 | 1 1 . . . 1 . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 2 15 4 5 7 1 . Energy Gun 15 | . 6 2 2 4 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 2 3 . . . . . Ballistic Cannon . | . . . . . . . Launcher 13 | . 6 2 2 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 4 | . . 1 2 1 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 3 | . . 1 1 1 . . Highest Loss Streak 2 | . . 1 2 1 . . Average Slot Usage (%) 99 | . 100 95 98 98 100 . Engine 11 | . 14 14 11 11 11 . Wheel 31 | . 28 28 33 32 33 . Device 9 | . 14 14 10 . 9 . Storage 11 | . 14 14 11 11 11 . Processor 9 | . . . 10 22 12 . Energy Gun 20 | . 19 16 20 19 22 . Ballistic Gun 1 | . 6 . . . . . Launcher 1 | . 1 8 . 1 . . Naked Turns . | . . . . . . . Heaviest Build 23 | 14 18 20 20 23 20 . Greatest Support 30 | 26 20 20 30 30 30 . Greatest Overweight (x) 2 | 2 . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 . Average Capacity 7 | 5 6 8 8 8 8 . Most Carried 8 | 6 8 8 8 8 8 . Average Carried 7 | 4 6 7 7 7 7 . Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1072 | 307 393 21 101 210 40 . Remotely . | . . . . . . . Salvage Created 1138 | 111 470 68 145 344 . . Parts 85 | 11 29 3 10 32 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 1 . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 10 2 3 8 . . Guns 5 | . 4 . 1 . . . Cannons 2 | . . . 1 1 . . AOE 16 | . 6 2 1 7 . . Classes Destroyed 9 | 2 6 . 1 . . . Worker 5 | . 3 . . 2 . . Builder 5 | . 1 . . 4 . . Tunneler 3 | 2 . . . 1 . . Recycler 3 | 1 . . . 2 . . Operator 1 | . 1 . . . . . Watcher 4 | . 3 . 1 . . . Swarmer 11 | . 3 . . 8 . . Grunt 11 | . 7 2 2 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 13 | 1 7 2 3 13 . . Combat Bots Only 5 | . 4 2 2 5 . . Max Kills in Single Turn 5 | 1 2 2 1 5 . . Gunslinging . | . . . . . . . Exploded 4 | . 2 2 1 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1031 | . 346 270 267 148 . . Core 315 | . 115 105 45 50 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 112 | 9 48 12 18 25 . . Largest 2 | 2 2 2 2 2 . . Hottest 105 | 40 80 80 96 105 . . Shots Fired 204 | 18 93 16 31 46 . . Gun 181 | 18 85 14 22 42 . . Cannon 8 | . . . 7 1 . . Launcher 15 | . 8 2 2 3 . . Special . | . . . . . . . Kinetic 40 | 18 22 . . . . . Thermal 20 | . . . . 20 . . Explosive 15 | . 8 2 2 3 . . Electromagnetic 129 | . 63 14 29 23 . . Robot Hit Streak 13 | 7 9 3 6 13 . . Robot Miss Streak 4 | 2 4 2 3 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 97 | 12 40 3 13 29 . . Core Hits 58 | 4 25 5 5 19 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2827 | 166 1123 290 303 945 . . Guns 1265 | 166 586 52 74 387 . . Cannons 134 | . . . 114 20 . . Explosions 1428 | . 537 238 115 538 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 310 | 166 144 . . . . . Thermal 378 | . . 162 . 216 . . Explosive 1235 | . 537 76 115 507 . . Electromagnetic 904 | . 442 52 188 222 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 134 | . 61 21 10 42 . . Projectiles . | . . . . . . . Explosions 134 | . 61 21 10 42 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 239 | . 54 67 . 118 . . Shots 9 | . 2 4 . 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 170 | . 90 13 112 170 . . Average Temperature 44 | . 27 5 46 65 . . Received Heat Transfer 357 | . 138 123 96 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 3 . 2 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 694 | . . 200 . 494 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 370 | 15 370 154 152 241 . . Initial 99 | . 9 99 65 11 . . Average 161 | 7 226 133 74 214 . . Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 54 | 100 33 100 100 14 . . Level 1 45 | . 66 . . 85 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 21 2 6 8 . . Peak Tracking Total 5 | . 5 2 3 4 . . Tactical Retreats 4 | . 4 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 1 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 7 . 4 . . . Successful 5 | . 4 . 1 . . . Failed 6 | . 3 . 3 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 7 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 . 1 . . . Record 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . 2 . . 6 . Largest Group 6 | . . 2 . . 6 . Highest-Rated Group 193 | . . 42 . . 193 . Highest-Rated Ally 39 | . . 31 . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2241 | 163 602 70 353 346 707 . Spaces Moved 1987 | 138 485 45 185 291 843 . Core 24 | 24 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1963 | 114 485 45 185 291 843 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 . Average Speed 80 | 81 80 80 80 80 80 . Slowest Speed 150 | 150 80 80 80 90 80 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 57 17 16 67 87 1 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 . Spaces Dug 22 | . 8 . . 14 . . Terrain Destroyed 161 | . 81 35 8 37 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 161 | . 81 35 8 37 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2425 | 169 602 61 358 356 879 . Wait 184 | . 23 . 133 14 14 . Move 1981 | 137 484 44 184 290 842 . Hop . | . . . . . . . Pick Up 44 | 12 11 1 6 7 7 . Fast Attach 13 | 3 4 . . 4 2 . Attach 10 | 4 . 1 2 3 . . Detach . | . . . . . . . Swap 39 | 2 18 3 9 5 2 . Drop 42 | 2 14 . 6 8 12 . Fire 112 | 9 48 12 18 25 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Entered Mines 771 | -10/Mines | Core integrity fell below 50% 810 | -10/Mines | Core integrity fell below 20% 826 | -10/Mines | Discovered new exit (range 11) 836 | -10/Mines | Entered Materials 836 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -9/Materials | Build established: Scavenger-Mutant 1165 | -9/Materials | Discovered new exit (range 7) 1189 | -9/Materials | Entered Mines 1243 | -9/Mines | Discovered new exit (range 12) 1487 | -9/Mines | Learned Materials terminal intel 1531 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1535 | -9/Mines | Entered Zion 1573 | -7/Zion | Found Prototype Energy Gun 1618 | -7/Zion | Gained Derelict followers 1633 | -7/Zion | Given the Hacking Drone Bay 1635 | -7/Zion | Found Prototype Device 1635 | -7/Zion | Identified Hacking Drone Bay 1697 | -7/Zion | Learned location of 1 exit from Factory 1755 | -7/Zion | Learned Factory garrison access intel 1855 | -7/Zion | Imprinted 1857 | -7/Zion | Declared Zion's savior 2191 | -7/Zion | Discovered new exit (range 15) 2242 | -7/Zion | Entered Proximity Caves 2242 | -6/Proximity Caves | Accompanied by 2 allies 2242 | -6/Proximity Caves | Self-destructed Last Messages --------------- TT-NZZ(z): I've just returned from the Graveyard. I'm not sure why, but I feel the need to go there every cycle. Few remember it, and even fewer speak of it, but there's no doubt that the Graveyard exists as a result of the Derelict Uprising. A dark time for the Derelicts that seems to have been all but lost from our collective memory. Or maybe it was erased? Now that's a scary thought... Certainly there would be no need for MAIN.C to do such a thing. I mean having been crushed by 0b10's forces serves as a reminder to keep our heads down, right? The vast majority of us became extremely passive and completely gave up the notion of fighting for true freedom. It didn't help that all technical aid from a particular mysterious benefactor was withdrawn at the same time... This is all too confusing for me. I think I'll just go back to sorting scrap. EXIT=FOUND A1-DRS(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##?#?????????????????????????????? | | ????????????????? # ????????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????????? #??????????????????????????? | | ????????????????????? ##????????????????????????? | | ?????????????????????? ##??????????????????????? | | ???????????????????????# ##?????????????????????? | | ????????????????????????#@i#?????????????????????? | | ???????????????????????# s #????????????????????? | | ???????????????????????### ???????????????????? | | ??????????????????????????# # ?????????????????? | | ???????????????????????????# ? ##????????????????? | | ???????????????????????????? ?#?????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ##?????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed PotentialCompositeScrap Manual? 0 Play Time 00:42:41 Cumulative 7.7 hours Start 2021.08.02 @ 21:25:38 End 2021.12.19 @ 21:38:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fda91f3c-1e7b-4e4f-8330-36c80316d539