Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 03:09:57 Player: Evillich Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (5089) 5089 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1898) 1898 TOTAL SCORE: 11832 Bonus ------- High Alert Combat Kills 1528 Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Nuclear Core Advanced Heat Sink Advanced Heat Sink Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Transmission Jammer Improved Power Shielding System Shield > --- WEAPON ----------- Lightning Gun Arc Projector High-powered Shock Rifle Precision Assault Rifle > --- INVENTORY -------- Nuclear Core [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Precision Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . . . 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . . . . . 1 2 1 . Weapon 2 | . . 2 . . . . . . . Parts Attached 122 | 7 12 25 . 3 . 43 11 17 4 Power 20 | 1 1 3 . . . 12 . 3 . Engine 17 | 1 1 3 . . . 9 . 3 . Core 3 | . . . . . . 3 . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 3 5 . . . 5 1 3 2 Treads 9 | 2 2 1 . . . 2 1 . 1 Leg 9 | . 1 4 . . . 1 . 3 . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 2 . . . Flight 1 | . . . . . . . . . 1 Utility 38 | 2 2 6 . 2 . 14 4 6 2 Device 21 | 1 1 4 . 1 . 9 . 5 . Storage 4 | 1 1 . . 1 . . . 1 . Processor 7 | . . 2 . . . 2 1 . 2 Hackware 1 | . . . . . . . 1 . . Protection 5 | . . . . . . 3 2 . . Artifact . | . . . . . . . . . . Weapon 43 | 2 6 11 . 1 . 12 6 5 . Energy Gun 12 | 2 . 2 . . . 3 1 4 . Energy Cannon 8 | . 1 4 . 1 . . 1 1 . Ballistic Gun 11 | . 1 . . . . 6 4 . . Ballistic Cannon 3 | . 1 . . . . 2 . . . Launcher 2 | . 1 . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . 2 5 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . 1 1 1 . Parts Lost 52 | . 4 13 . . . 15 1 5 14 Power 8 | . . 2 . . . 5 . . 1 Propulsion 10 | . 1 2 . . . 1 1 . 5 Utility 13 | . . 3 . . . 3 . 2 5 Weapon 21 | . 3 6 . . . 6 . 3 3 Highest Loss Streak 8 | . 2 6 . . . 3 1 2 8 Average Slot Usage (%) 88 | . 91 86 100 93 88 87 96 87 72 Engine 11 | . 13 8 11 11 11 11 15 12 12 Core 1 | . . . . . . 4 . . . Treads 6 | . 19 5 . . . 5 12 4 1 Leg 9 | . 2 13 22 22 22 6 . 6 13 Hover 1 | . . . . . . 4 . . . Device 12 | . 8 11 11 10 11 16 14 14 14 Storage 2 | . 19 . . . . . . . . Processor 6 | . . 6 11 11 11 7 3 4 7 Hackware 1 | . . . . . . . 6 6 4 Protection 3 | . . . . . . 2 11 10 5 Energy Gun 7 | . 9 6 22 11 . 6 2 4 8 Energy Cannon 6 | . 1 6 11 16 22 4 3 5 . Ballistic Gun 6 | . 3 . . . . 9 20 14 . Ballistic Cannon 1 | . 2 . . . . 5 3 . . Launcher 1 | . 7 . . . . 1 . . . Impact Weapon 6 | . 1 27 11 11 11 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 14 17 21 21 33 33 42 44 44 36 Greatest Support 55 | 40 40 40 20 20 20 55 55 50 50 Greatest Overweight (x) 5 | 1 1 2 1 1 1 3 1 2 5 Average Overweight (x) . | . . . 1 . 1 . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 5 4 4 4 4 4 4 4 Average Carried 3 | 1 3 3 3 4 4 2 3 2 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 6 | 1 6 4 4 4 4 4 4 1 4 Class Distribution -------------------- 30% | Mutant 24% | Skirmisher 19% | Scavenger-Skirmisher 11% | Scavenger-Mutant 7% | Tank 3% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Assassin | -8/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Matter Collected 2921 | 270 364 241 35 . 53 963 417 521 57 Remotely 200 | . . . . . . 50 150 . . Salvage Created 5914 | 84 711 660 94 . 224 2691 457 863 130 Parts 291 | 5 49 31 6 . 8 118 21 51 2 Haulers Intercepted 7 | . 2 2 . . . 3 . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 111 | . 18 13 2 . 6 51 8 12 1 Melee 9 | . 1 8 . . . . . . . Guns 22 | . 1 . 2 . . 10 6 3 . Cannons 38 | . 3 5 . . 2 18 2 8 . AOE 39 | . 12 . . . 4 23 . . . Classes Destroyed 16 | 2 6 2 . . . 5 1 . . Worker 15 | . 2 2 . . . 8 . 3 . Builder 8 | . 4 . . . . 4 . . . Tunneler 4 | 1 . . . . . 2 1 . . Hauler 7 | . 2 2 . . . 3 . . . Recycler 11 | 1 2 . . . . 8 . . . Carrier 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 7 | . 2 1 . . . 3 . 1 . Swarmer 18 | . 7 3 . . . 8 . . . Grunt 60 | . 11 6 2 . 4 24 5 7 1 Brawler 9 | . . 2 . . 2 3 1 1 . Duelist 3 | . . . . . . 2 . 1 . Protector 2 | . . . . . . 1 . 1 . Sentry 13 | . . 2 . . . 9 1 1 . Hunter 4 | . . . . . . 4 . . . Programmer 2 | . . . . . . . 1 1 . Best Kill Streak 16 | 2 12 3 2 . 3 16 3 5 1 Combat Bots Only 9 | . 3 3 2 . 3 9 3 3 1 Max Kills in Single Turn 5 | 1 3 1 1 . 2 5 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . 2 3 . . . Melee 1 | . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Damage Taken 7099 | . 747 1025 22 . 148 2116 585 793 1663 Core 1419 | . 87 259 . . . 199 11 73 790 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 65 . . . 35 63 98 . . Volleys Fired 308 | 4 42 29 3 . 8 131 29 44 18 Largest 4 | 2 2 2 3 . 1 4 4 4 3 Hottest 226 | 90 95 120 168 . 100 168 164 226 143 Shots Fired 714 | 8 72 40 9 1 7 276 115 153 33 Gun 461 | 8 35 . 6 1 . 170 93 115 33 Cannon 231 | . 15 40 3 . 7 106 22 38 . Launcher 22 | . 22 . . . . . . . . Special . | . . . . . . . . . . Kinetic 353 | . 17 . . . . 160 93 81 2 Thermal 236 | 4 11 33 6 1 7 114 22 38 . Explosive 22 | . 22 . . . . . . . . Electromagnetic 103 | 4 22 7 3 . . 2 . 34 31 Robot Hit Streak 16 | 4 13 16 7 . 3 9 13 15 6 Robot Miss Streak 6 | 1 2 2 2 . 1 6 3 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 462 | 5 49 76 4 . 3 135 79 88 23 Core Hits 251 | 3 43 22 3 . 7 105 21 40 7 Critical Hits 19 | . 1 . . . 1 7 2 8 . Critical Kills 10 | . 1 . . . 1 4 1 3 . Critical Parts Destroyed 8 | . . . . . . 3 . 5 . Melee Attacks 79 | . 11 68 . . . . . . . Impact 79 | . 11 68 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 1 2 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Follow-up Attacks 20 | . 2 18 . . . . . . . Damage Inflicted 17796 | 76 1808 1324 54 . 866 10131 1411 1823 303 Guns 4275 | 76 210 . 54 . . 1386 1074 1172 303 Cannons 6067 | . 210 457 . . 451 3961 337 651 . Explosions 6359 | . 1160 . . . 415 4784 . . . Melee 1095 | . 228 867 . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3323 | . 143 . . . . 1316 1074 790 . Thermal 11135 | 26 154 314 54 . 866 8733 337 651 . Explosive 1063 | . 1063 . . . . . . . . Electromagnetic 1180 | 50 220 143 . . . 82 . 382 303 Impact 1095 | . 228 867 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 6 6 6 6 6 . 3 3 Average Corruption 4 | . 1 5 6 6 6 5 . 2 3 Corruption Purged . | . . . . . . . . . . Effects 113 | . 1 27 5 28 5 30 . 6 11 Message Errors 24 | . . 4 1 7 2 3 . 2 5 Matter Fused 21 | . . 6 2 3 1 6 . 1 2 Heat Flow Errors 12 | . . 3 . 6 . 3 . . . Energy Discharges 11 | . . 2 . 3 . 2 . 2 2 Data Loss (minor) 13 | . 1 . 2 5 1 2 . 1 1 Data Loss (major) 7 | . . . . 3 . 4 . . . Misfires 2 | . . . . 1 . 1 . . . Targeting Errors 20 | . . 11 . . . 8 . . 1 Weapon Failures 3 | . . 1 . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1141 | . 82 82 . . 66 911 . . . Projectiles 546 | . . 15 . . 56 475 . . . Explosions 465 | . 19 . . . 10 436 . . . Melee 130 | . 63 67 . . . . . . . Knockbacks 11 | . 1 6 . . . 4 . . . Impact 6 | . . 6 . . . . . . . Kinetic 4 | . 1 . . . . 3 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 452 | . 94 . . . 39 319 . . . Shots 9 | . 3 . . . 1 5 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 549 | 120 239 291 318 227 89 537 396 549 361 Average Temperature 132 | 61 62 90 161 88 33 164 93 147 211 Received Heat Transfer 2146 | . 291 271 12 . 63 522 261 279 447 Effects 45 | . . . . . . 29 1 11 4 Shutdowns 16 | . . . . . . 10 1 3 2 Energy Bleed 9 | . . . . . . 7 . 1 1 Interference 3 | . . . . . . 1 . 2 . Matter Decay 3 | . . . . . . . . 2 1 Short Circuit 4 | . . . . . . 2 . 2 . Damage (minor) 3 | . . . . . . 2 . 1 . Damage (major) 6 | . . . . . . 6 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 5 | 1 . 1 . . . . . 3 . Impact Corruptions 6 | . 3 3 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . . 3 . . 2 10 . 1 . Heat Transferred 12546 | 74 370 666 111 . 800 8799 650 1076 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Peak Influence 1468 | 10 395 261 108 . 183 1468 998 640 . Average Influence 564 | 5 215 163 71 . 96 1091 757 531 . Maximum Alert Level 4 | . 1 1 . . . 4 3 2 . Low Security (%) 27 | 100 30 67 100 . 100 4 . . . Level 1 19 | . 69 32 . . . 2 . 8 . Level 2 22 | . . . . . . 8 60 91 . Level 3 7 | . . . . . . 9 39 . . Level 4 22 | . . . . . . 74 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 6 2 . . . 16 2 5 . Investigation 16 | . 6 2 . . . 6 1 1 . Extermination 2 | . . . . . . . 1 1 . Reinforcement 6 | . . . . . . 4 . 2 . Assault 5 | . . . . . . 4 . 1 . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Distress Signals 7 | . 1 . . . . 5 1 . . Communications Jammed 22 | . . . . . . . . 22 . Distress Signals 22 | . . . . . . . . 22 . Times Spotted 155 | . 25 20 2 . 5 60 16 20 7 Peak Tracking Total 7 | . 5 4 2 . 3 7 5 5 5 Tactical Retreats 14 | . 1 5 . . . 5 . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Traps Triggered 5 | . 3 . . . . 1 1 . . Indirectly 1 | . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . 1 . . . . . . 1 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Machines Disabled 32 | . 12 1 1 . . 16 . 2 . Max in Single Turn 4 | . 4 1 1 . . 3 . 1 . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Machines Accessed 24 | . 6 3 . 1 . 9 3 2 . Terminals 14 | . 4 2 . . . 6 . 2 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 5 | . 1 1 . . . 2 1 . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 21 11 . 1 . 36 11 4 . Successful 49 | . 12 7 . 1 . 18 8 3 . Failed 33 | . 9 4 . . . 16 3 1 . Catastrophic 4 | . . . . . . 4 . . . Database Lockouts 2 | . . . . . . 2 . . . Manual 1 | . . . . 1 . . . . . Terminals 54 | . 15 7 . . . 28 . 4 . Fabricators 3 | . . . . . . . 3 . . Repair Stations 19 | . 5 4 . . . 4 6 . . Recycling Units 5 | . 1 . . . . 4 . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 6 3 . 1 . 12 . 3 . Record 10 | . 1 1 . 1 . 6 . 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 2 1 . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . . . . 2 . . . Unreport Threat 3 | . . . . . . 3 . . . Locate Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . 1 . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 16 | . 5 4 . . . 4 3 . . Scan Component 9 | . 3 2 . . . 2 2 . . Repair 7 | . 2 2 . . . 2 1 . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 5 2 . . . 7 2 1 . Full Trace Events 12 | . 5 1 . . . 5 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 2 | . . . . . . . 2 . . Matter 146 | . . . . . . . 146 . . Time 73 | . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . 6 . . Parts Repaired 7 | . 2 2 . . . 2 1 . . Time 227 | . 52 52 . . . 79 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 62 | . . . . . . . 62 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . . Total Damage 272 | . . . . . . . 272 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Turns Passed 7018 | 79 966 983 199 953 218 1653 671 740 556 Spaces Moved 3584 | 42 467 476 126 612 123 719 298 318 403 Core 64 | 13 . 11 . . . 1 . . 39 Treads 1307 | 29 348 112 . . . 230 298 205 85 Legs 1978 | . 119 353 126 612 123 255 . 113 277 Wheels . | . . . . . . . . . . Hover 233 | . . . . . . 233 . . . Flight 2 | . . . . . . . . . 2 Fastest Speed 46 | 50 150 100 150 120 150 46 160 120 50 Average Speed 145 | 128 157 138 150 149 150 136 165 160 123 Slowest Speed 300 | 160 160 160 150 150 150 210 180 180 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 77 31 36 93 32 69 12 9 44 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . Scrap Searched 3 | . . . . . 1 . . . 2 Spaces Dug 60 | . . . . . . 60 . . . Terrain Destroyed 693 | . 134 . . . 91 465 . 3 . Melee . | . . . . . . . . . . Projectile 30 | . . . . . 3 24 . 3 . AOE 663 | . 134 . . . 88 441 . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Total 4625 | 58 616 681 130 648 133 1076 406 447 430 Wait 424 | . 65 86 . 30 3 138 53 49 . Move 3575 | 41 466 475 125 611 122 718 297 317 403 Hop . | . . . . . . . . . . Pick Up 79 | 6 14 13 1 . . 25 6 10 4 Fast Attach 45 | 2 2 10 . 3 . 17 7 3 1 Attach 66 | 5 9 11 . . . 23 3 14 1 Detach 5 | . 3 . . . . 1 . 1 . Swap 11 | . 1 4 . . . 3 1 . 2 Drop 58 | . 5 8 1 4 . 20 10 9 1 Fire 308 | 4 42 29 3 . 8 131 29 44 18 Melee 54 | . 9 45 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Discovered new exit (range 15) 931 | -10/Materials | Repaired Lgt. Treads 959 | -10/Materials | Repaired Ion Engine 969 | -10/Materials | Discovered new exit (range 8) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Weapon x2 1309 | -9/Materials | Lost 6 parts (2p1n2u1w) 1440 | -9/Materials | Core integrity fell below 50% 1923 | -9/Materials | Discovered new exit (range 16) 1985 | -9/Materials | Repaired Aluminum Leg 2012 | -9/Materials | Repaired Aluminum Leg 2027 | -9/Materials | Identified exit to Mines 2029 | -9/Materials | Entered Mines 2035 | -9/Mines | Learned location of Zion (-7) 2052 | -9/Mines | Build established: Skirmisher 2221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2221 | -9/Mines | Discovered new exit (range 5) 2227 | -9/Mines | Identified exit to Exiles 2228 | -9/Mines | Entered Exiles 2255 | -9/Exiles | Discovered new exit (range 15) 2314 | -9/Exiles | Identified exit to Mines 2345 | -9/Exiles | Met 8R-AWN 2384 | -9/Exiles | Met EX-HEX 2481 | -9/Exiles | Met EX-DEC 2561 | -9/Exiles | Met EX-BIN 2615 | -9/Exiles | Aligned with FarCom system 2616 | -9/Exiles | Given EX-Vault access code 2703 | -9/Exiles | Opened EX-Vault 2711 | -9/Exiles | Found Prototype Energy Cannon 2711 | -9/Exiles | Identified YOLO Cannon 2749 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2873 | -9/Exiles | Visited The Gauntlet 3017 | -9/Exiles | Build established: Mutant 3164 | -9/Exiles | Discovered exit to Mines (range 12) 3181 | -9/Exiles | Left Exiles lab with YOLO Cannon 3181 | -9/Exiles | Entered Mines 3345 | -8/Mines | Discovered new exit (range 9) 3357 | -8/Mines | Discovered new exit (range 13) 3381 | -8/Mines | Identified exit to Materials 3399 | -8/Mines | Entered Materials 3399 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3632 | -8/Materials | Central database locked down 3632 | -8/Materials | Central database locked down 3672 | -8/Materials | Garrison activated, responded to threat 3716 | -8/Materials | Destroyed 9 combat bots 3799 | -8/Materials | First assault squad dispatched 3921 | -8/Materials | Destroyed 9 combat bots 3929 | -8/Materials | Build established: Scavenger-Skirmisher 4303 | -8/Materials | Repaired Broken Minigun 4373 | -8/Materials | Lost 3 parts (2u1w) 4804 | -8/Materials | Destroyed 7 combat bots 4895 | -8/Materials | Repaired Ion Engine 4908 | -8/Materials | Discovered new exit (range 15) 5052 | -8/Materials | Entered Factory 5052 | -7/Factory | Evolved 2 slots: Utility x2 5246 | -7/Factory | Build established: Skirmisher 5263 | -7/Factory | Repaired Broken Imp. Treads 5398 | -7/Factory | Allied Derelicts emerged from ambush trap array 5406 | -7/Factory | Fabricated Nuclear Core? 5457 | -7/Factory | Local fabrication network quarantined 5657 | -7/Factory | Build established: Tank 5686 | -7/Factory | Discovered new exit (range 14) 5723 | -7/Factory | Entered another Factory area 5723 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6073 | -6/Factory | First assault squad dispatched 6431 | -6/Factory | Discovered new exit (range 12) 6463 | -6/Factory | Entered Lower Caves 6645 | -6/Lower Caves | Spotted B-75 Beast 6840 | -6/Lower Caves | Build established: Scavenger-Mutant 6878 | -6/Lower Caves | Learned 8 Factory zone layouts 6903 | -6/Lower Caves | Lost 8 parts (3n3u2w) 6995 | -6/Lower Caves | Core integrity fell below 50% 7014 | -6/Lower Caves | Core integrity fell below 20% 7019 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Data stored: Factory zone layouts (x8). 06921_ Searching scrap... 06921_ Found 32 Matter. 06921_ Found Imp. Medium Armor Plating. 06922_ Acquired 5 matter. 06924_ Acquired Imp. Medium Armor Plating. 06932_ N 7N& 7XB99NKBHGV4R NWDT7WVZVOP> 06935_ Acquired VTOL Module. 06984_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 06990_ VTOL Module destroyed. 06996_ System corrupted: Matter fused (-10). 06996_ Imp. Power Shielding destroyed. 06996_ Med. Treads destroyed. 06998_ Imp. Ion Engine destroyed. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07000_ Dropped Imp. Deuterium Engine. 07016_ Adv. Terrain Scan Processor destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ?????????????????# ????????####??########??????? | | ??????????????????# $??????### #### ## ##?##### | | ??????????######?## #?????# ## | | ?????????? # ####?# | | ????????? ### ###### | | ????????? ##????## | | ????????? #????## | | ????????? ### ######????# | | ?????????????# ??????# #????????## # | | ??????????????????????# #?????????## ## | | ??????????????????????# ##?###?????# #? | | ??????????????????????# @ ### ##????### ##? | | ??????????????????????## g #??????#### ##? | | ???????????????????????### g gg##?????????## ## | | ??????????????????????####g #??????????## # | | ??????????????????????# #?????###### | | ??????????????????????## #????## ## | | ???????????????????????# ##???## | | ???????????????????????## ##????# ## | | ????????????????????????# ##?????# | | ????????????????????????# #??????## | | ????????????????????????# #####???######% | | ????????????????????????# #????????### # | | ????????????????????????# #??????????# ## | | ????????????????????????## ###??????????# #? | | ?????????????????????????######????????????# ##? | | ???????????????????????????????????????????# ##?? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ??????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ## ??? | | ?????????????????????????????????????????????# ??? | | ?????????????????????????????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 26 Energy Capacity 550 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Heat Shielding 75 Armor Coverage 225 Resistance: EM 15 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy Just What I Needed Preemptive Strike Remodeling Safety First Significant Disruption Total Silence Use The Force Challenges ------------ None Game ------ Seed CoolingElectronDeconstructor Manual? 0 Play Time 01:42:59 Cumulative 8.3 hours Start 2019.12.24 @ 19:39:34 End 2019.12.25 @ 03:09:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03b27f67-5c73-44e9-a74e-31feef2ce357