Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 10:47:40 Player: Magi163 Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (190) 950 Value Destroyed (8721) 8721 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2874) 2874 TOTAL SCORE: 20465 Bonus ------- High Alert Combat Kills 1179 Follower Combat Kills 434 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -339 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 344/360 System Corruption 43% Temperature Cool (25) Movement Hovering (50) Location -1/Access Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (13) ----- Advanced Heat Sink Small Battery Advanced Weight Redist. System Enhanced Optical Array Experimental Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (4) ---- Long-range Proton Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Signal Interpreter Experimental Signal Interpreter Improved Target Analyzer Advanced Target Analyzer System Shield Improved Recalibrator > --- WEAPON ----------- Gamma Rifle Gamma Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Biometal Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Gamma Bomb Array Advanced Remote Datajack [Rating: 157] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Utility Shielding Weapon Antimatter Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 4 . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . 2 Utility 11 | . . . 2 . . . 1 . . 1 1 . 2 2 2 . Weapon 2 | . . . . . . . 1 . . . 1 . . . . . Parts Attached 339 | 2 10 2 7 12 21 2 12 9 15 13 3 14 24 14 12 167 Power 53 | . 2 . . 2 3 1 . 2 2 1 . 2 2 3 1 32 Engine 15 | . 1 . . 2 3 1 . 2 2 1 . 2 . . . 1 Core 7 | . 1 . . . . . . . . . . . 1 . . 5 Reactor 31 | . . . . . . . . . . . . . 1 3 1 26 Propulsion 104 | 2 . . 2 3 7 1 8 5 3 3 . 4 5 5 6 50 Treads 25 | . . . 2 1 7 1 . . 2 3 . 2 2 . . 5 Leg 27 | . . . . . . . . . . . . 2 1 . . 24 Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 39 | . . . . 2 . . 8 5 1 . . . 2 1 . 20 Flight 11 | . . . . . . . . . . . . . . 4 6 1 Utility 71 | . 2 1 3 . 3 . 1 1 3 1 2 7 6 2 5 34 Device 28 | . . . 1 . . . . . 2 . . 2 1 1 1 20 Storage 10 | . . . 1 . 1 . . . . 1 . . 1 1 1 4 Processor 15 | . . 1 . . . . . . 1 . 2 . 1 . 2 8 Hackware 10 | . . . . . . . 1 1 . . . 4 2 . . 2 Protection 8 | . 2 . 1 . 2 . . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 111 | . 6 1 2 7 8 . 3 1 7 8 1 1 11 4 . 51 Energy Gun 30 | . 3 1 2 1 . . . . 4 2 . . 1 . . 16 Energy Cannon 11 | . . . . 4 . . . . . . . . 3 2 . 2 Ballistic Gun 38 | . 2 . . . 4 . 1 . 2 1 . . 1 1 . 26 Ballistic Cannon 9 | . . . . . . . . . . 4 1 . 2 . . 2 Launcher 10 | . 1 . . 2 4 . . 1 . . . . . . . 2 Special Weapon 4 | . . . . . . . . . . 1 . 1 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . 1 . . . 1 1 . 1 Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . 2 Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 2 . . . 1 . 4 Parts Lost 177 | . 1 . 2 8 6 1 . 14 9 2 . 8 23 3 . 100 Power 33 | . . . . 1 3 1 . 2 2 . . 1 2 . . 21 Propulsion 54 | . . . 1 3 . . . 8 2 . . 4 7 1 . 28 Utility 32 | . . . . . . . . 1 . . . 3 8 1 . 19 Weapon 58 | . 1 . 1 4 3 . . 3 5 2 . . 6 1 . 32 Highest Loss Streak 15 | . 1 . 1 5 4 1 . 13 9 2 . 2 13 1 . 15 Average Slot Usage (%) 82 | . 97 100 98 97 99 99 93 89 55 80 93 95 52 20 46 76 Engine 4 | . 13 . . 9 10 10 7 6 . 1 5 10 3 . . . Core 1 | . . 14 11 1 . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 1 4 5 Treads 10 | . . . 14 17 19 22 1 . 5 22 23 18 4 . . 2 Leg 3 | . . . . . . . . . . . . 1 5 . . 11 Wheel 2 | . 28 28 6 . . . . . . . . . . . . . Hover 2 | . . . . 2 2 . 28 26 3 . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . 4 16 1 Device 6 | . . . 10 11 7 . . . 4 6 2 5 5 . 4 10 Storage 10 | . 14 14 11 11 20 22 15 15 7 10 11 11 6 1 . 7 Processor 11 | . . 7 11 11 11 11 7 . 3 6 13 11 6 4 8 19 Hackware 3 | . . . . . . . 1 15 15 13 11 7 4 . . . Protection 3 | . 11 6 11 11 4 11 7 3 . . . 2 . . 2 . Energy Gun 3 | . 11 21 22 7 . . . . 2 1 . . . . . 2 Ballistic Gun 6 | . 15 6 . . 10 11 8 5 8 10 . . . . 4 8 Ballistic Cannon 3 | . . . . . . . . . . 4 17 17 6 . . . Launcher 2 | . . . . 3 11 11 2 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 103 | 12 20 20 29 36 40 40 39 39 27 54 57 70 74 23 55 103 Greatest Support 160 | 26 26 26 40 40 40 40 44 44 48 118 118 118 58 36 39 160 Greatest Overweight (x) 6 | . . . 1 2 2 . 2 3 6 . . 1 6 3 1 6 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 16 | 6 6 6 10 10 14 14 14 14 10 14 14 14 14 8 12 16 Average Capacity 11 | 6 6 6 7 10 13 14 14 14 10 12 14 14 9 5 4 13 Most Carried 14 | 6 6 6 10 10 14 14 14 13 10 14 13 14 14 4 4 13 Average Carried 9 | 6 5 5 6 9 12 13 13 9 7 11 11 12 7 3 3 8 Final Capacity 14 | 6 6 6 10 10 14 14 14 14 10 14 14 14 4 4 4 4 Final Carried 14 | 6 6 6 10 9 14 14 13 6 9 14 13 14 4 3 4 2 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Mutant 16% | Scavenger-Gunner 15% | Bothacker-Mutant 6% | Scavenger-Sprinter 5% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Bothacker-Mutant | -9/Recycling Bothacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Bothacker-Gunner | -5/Factory Bothacker-Mutant | -5/Garrison Mutant | -4/Factory Mutant | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Matter Collected 6735 | 182 169 52 103 147 630 129 . 111 128 623 58 549 526 95 50 3183 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9302 | . 308 . 172 581 720 274 . 258 125 794 109 198 877 182 63 4641 Parts 444 | . 23 . 8 28 43 15 . 13 7 25 2 8 44 11 6 211 Haulers Intercepted 4 | . . . . 1 . . . . . 1 . . . . . 2 Recyclers Shooed 16 | . 1 . . . . 3 . . . 3 . . 1 1 2 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Combat Hostiles Destroyed 148 | . 11 . 2 10 19 5 . 11 2 4 2 8 9 4 . 61 Melee 13 | . . . . . . . . 2 . . . . 5 2 . 4 Guns 72 | . 9 . 1 1 7 2 . . 2 3 . . . . . 47 Cannons 27 | . . . . 6 . . . . . 1 2 8 4 2 . 4 AOE 32 | . 2 . 1 3 12 3 . 9 . . . . . . . 2 Classes Destroyed 15 | . 2 . 1 5 1 1 . 1 . . . . . . 1 3 Worker 12 | . . . . 1 . . . . 2 2 . . 1 2 1 3 Builder 5 | . . . . 3 . . . . . . . . . . . 2 Hauler 4 | . . . . 1 . . . . . 1 . . . . . 2 Recycler 17 | . . . . 1 . 4 . . . 4 . . 4 . . 4 Operator 1 | . . . . 1 . . . . . . . . . . . . Drone 5 | . . . . . . 5 . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . 1 1 Swarmer 45 | . 6 . . . 7 . . 4 . . . 3 . 4 . 21 Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 44 | . 5 . . 6 5 . . 6 . 2 . 2 2 . . 16 Brawler 1 | . . . . . . . . . . . . . . . . 1 Duelist 5 | . . . . . 2 . . . . . . 1 1 . . 1 Sentry 21 | . . . 2 4 5 . . . 2 1 2 2 1 . . 2 Hunter 4 | . . . . . . . . . . . . . . . . 4 Programmer 22 | . . . . . . . . 1 . 1 . . 5 . . 15 Thug 1 | . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | . 3 . 1 8 9 4 . 10 2 2 2 2 11 3 1 7 Combat Bots Only 10 | . 3 . 1 3 9 3 . 10 1 1 2 2 5 3 . 5 Max Kills in Single Turn 4 | . 2 . 1 3 4 2 . 4 1 1 1 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 4 | . 2 . 1 1 4 1 . 4 . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Damage Taken 24112 | . 339 19 184 967 1228 10 . 1116 875 582 80 1465 3291 712 176 13068 Core 4350 | . 67 . . 119 238 . . 247 399 35 . 76 1082 425 44 1618 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 178 | . . . . . . . . . . . . . . . . 178 Core Remaining (%) 60 | 100 . 73 . . . 10 . . 7 95 . 92 5 67 96 . Volleys Fired 509 | . 40 . 13 38 50 19 . 9 13 36 3 48 38 11 12 179 Largest 4 | . 2 . 2 2 2 2 . 1 3 3 3 3 3 1 1 4 Hottest 274 | . 60 . 103 123 66 53 . 30 195 120 120 120 220 113 40 274 Shots Fired 1064 | . 76 . 26 65 82 22 . 9 22 96 9 82 64 11 12 488 Gun 729 | . 75 . 26 13 42 17 . . 22 78 . . . . 12 444 Cannon 224 | . . . . 34 . . . . . 18 9 58 56 11 . 38 Launcher 79 | . 1 . . 18 40 5 . 9 . . . . . . . 6 Special 32 | . . . . . . . . . . . . 24 8 . . . Kinetic 699 | . 43 . . . 42 17 . . 8 81 9 58 47 . 12 382 Thermal 144 | . . . 5 47 . . . . 14 10 . . . 11 . 57 Explosive 36 | . 1 . . 18 3 5 . 9 . . . . . . . . Electromagnetic 153 | . 32 . 21 . 37 . . . . 5 . . 9 . . 49 Robot Hit Streak 32 | . 3 . 8 23 29 3 . 5 13 17 19 16 15 2 5 32 Robot Miss Streak 7 | . 4 . 2 1 3 3 . . 4 6 1 2 2 7 2 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 10 | . . . . . 1 . . . . . . . . . . 9 Max Gunslinging Chain 2 | . . . . . 1 . . . . . . . . . . 2 Shots Hit Robots 753 | . 32 . 20 51 53 9 . 11 28 78 6 53 66 13 13 320 Core Hits 412 | . 14 . 6 26 29 9 . 21 20 67 4 14 27 7 3 165 Critical Hits 58 | . . . . . 1 1 . . 1 . . 1 3 . 4 47 Critical Kills 21 | . . . . . . 1 . . 1 . . . . . 2 17 Critical Parts Destroyed 34 | . . . . . 1 . . . . . . 1 3 . 2 27 Melee Attacks 112 | . . . . . . . . 10 8 . . . 31 19 5 39 Thermal 13 | . . . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . 10 8 . . . 4 19 5 7 Piercing 46 | . . . . . . . . . . . . . 27 . . 19 Sneak Attacks 13 | . . . . . . . . . 2 . . . 4 4 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21802 | . 341 . 405 1814 1328 432 . 1045 680 1899 219 1021 2456 745 289 9128 Guns 10142 | . 261 . 280 172 566 106 . . 340 1215 . . . . 86 7116 Cannons 4978 | . . . . 625 . . . . . 600 219 1021 1488 116 . 909 Explosions 3602 | . 80 . 125 1017 759 308 . 802 . 82 . . . . . 429 Melee 2880 | . . . . . . . . 243 339 . . . 943 616 203 536 Ramming 200 | . . . . . 3 18 . . 1 2 . . 25 13 . 138 Kinetic 11324 | . 112 . . . 566 106 . . 119 1649 219 1021 1319 . 86 6127 Thermal 2546 | . . . 177 797 86 . . . 221 125 . . . 116 . 1024 Explosive 2412 | . 80 . . 1017 123 308 . 802 . 82 . . . . . . Electromagnetic 2440 | . 149 . 228 . 550 . . . . 41 . . 169 . . 1303 Impact . | . . . . . . . . . . . . . . . . . Slashing 1612 | . . . . . . . . 243 339 . . . 47 616 203 164 Piercing 1268 | . . . . . . . . . . . . . 896 . . 372 Highest Corruption 43 | . 4 4 . 6 6 6 . 2 4 . . . 10 . . 43 Average Corruption 13 | . 3 4 . 4 6 6 . 1 3 . . . 7 . . 23 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 327 | . 4 9 . 1 25 12 . . 5 . . . 12 . . 259 Message Errors 32 | . 1 1 . . 7 4 . . . . . . 1 . . 18 Matter Fused 35 | . 2 3 . 1 2 2 . . 2 . . . 1 . . 22 Heat Flow Errors 26 | . . 3 . . 2 1 . . 2 . . . 3 . . 15 Energy Discharges 18 | . 1 1 . . 4 . . . . . . . . . . 12 Parts Rejected 8 | . . . . . . . . . . . . . 1 . . 7 Data Loss (minor) 18 | . . 1 . . 2 2 . . 1 . . . 2 . . 10 Data Loss (major) 4 | . . . . . 1 1 . . . . . . . . . 2 Misfires 7 | . . . . . 1 . . . . . . . . . . 6 Alerts 2 | . . . . . . . . . . . . . . . . 2 Misdirections 33 | . . . . . . . . . . . . . 2 . . 31 Targeting Errors 121 | . . . . . 5 . . . . . . . 2 . . 114 Weapon Failures 23 | . . . . . 1 2 . . . . . . . . . 20 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 683 | . . . 30 38 5 21 . 10 59 57 . . 128 175 69 91 Projectiles 173 | . . . . 34 . . . . . 55 . . 84 . . . Explosions 72 | . . . 30 4 5 21 . 10 . 2 . . . . . . Melee 438 | . . . . . . . . . 59 . . . 44 175 69 91 Knockbacks 24 | . . . . . . . . . . 4 . 8 12 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . 4 . 8 11 . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 336 | . . . 52 . 151 10 . 26 . . . . 5 6 . 86 Shots 23 | . . . 1 . 11 1 . 1 . . . . . . . 9 Rammed 13 | . . . . . 1 1 . . 1 1 . . 4 2 . 3 Targets Rammed 27 | . . . . . 1 1 . . 1 1 . . 4 2 . 17 Kicked 14 | . . . . . . . . . . . . . . . . 14 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 550 | . 203 255 154 193 226 260 . 9 550 8 36 227 221 409 1 461 Average Temperature 92 | . 72 117 72 76 34 141 . 4 233 3 18 70 53 208 1 109 Received Heat Transfer 3171 | . 60 . 54 330 279 . . 339 246 243 9 234 366 21 18 972 Effects 9 | . . . . . . . . . 2 . . . . 1 . 6 Shutdowns 2 | . . . . . . . . . . . . . . 1 . 1 Interference 5 | . . . . . . . . . 1 . . . . . . 4 Matter Decay 2 | . . . . . . . . . 1 . . . . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . . 8 Total Turns 164 | . . . . . . . . . . . . . . . . 164 Longest Duration 35 | . . . . . . . . . . . . . . . . 35 Robots Corrupted 4 | . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 Parts Fried 5 | . . . . . 1 . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . 5 . . . . . 1 . . . . . 3 Heat Transferred 3451 | . . . 111 1406 100 . . . 304 296 . . . 111 . 1123 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 1 . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Peak Influence 959 | . 258 48 100 244 671 392 959 920 510 307 257 674 363 279 210 705 Average Influence 352 | . 90 42 32 138 469 280 933 841 458 211 167 417 308 165 171 510 Maximum Alert Level 3 | . 1 . . 1 2 1 3 3 2 1 1 2 1 1 1 3 Low Security (%) 27 | 100 92 100 100 80 15 8 . . . 27 64 3 11 56 89 . Level 1 31 | . 7 . . 19 10 91 . . . 72 35 55 88 43 10 13 Level 2 37 | . . . . . 73 . . 12 100 . . 41 . . . 85 Level 3 2 | . . . . . . . 100 87 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . . 4 . . . . 1 5 . . 4 1 3 12 Investigation 4 | . 1 . . . . . . . . . . . . . 1 2 Extermination 9 | . . . . . . . . . 1 1 . . 1 . 1 5 Reinforcement 11 | . 1 . . 3 . . . . . 1 . . . 1 1 4 Assault 2 | . . . . . . . . . . . . . 1 . . 1 Garrison 6 | . . . . 1 . . . . . 3 . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Alert ID Control Effect 5 | . . . . . . . . . . . . 2 3 . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Distress Signals 10 | . 1 . . 1 . . . . . . . . 1 . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 362 | . 16 . 4 22 22 14 6 18 3 8 2 37 26 17 10 157 Peak Tracking Total 10 | . 4 . 1 5 6 3 8 6 3 3 2 7 7 6 7 10 Tactical Retreats 50 | . 2 . . 2 2 . 1 1 . 2 . 3 2 3 . 32 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Traps Triggered 12 | . 3 . . 1 3 . . . 1 . . . . . 1 3 Indirectly 2 | . . . . . 1 . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Machines Disabled 18 | . . . 1 2 2 . . . . 3 2 4 . 1 . 3 Max in Single Turn 2 | . . . 1 1 1 . . . . 2 2 1 . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 Garrison Relay 5 | . . . . . 2 . . . . . . 3 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Machines Accessed 34 | . 3 2 1 5 . 6 3 . 2 1 1 . 1 2 5 2 Terminals 20 | . 3 1 1 4 . 4 1 . 1 1 . . . . 4 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 . . . . 2 1 1 Garrison Access 4 | . . . . 1 . . 1 . . . 1 . . . . 1 Total Hacks 77 | . 11 4 3 17 . 10 3 . 4 3 1 . 2 3 13 3 Successful 35 | . 5 3 3 8 . 4 2 . 2 2 1 . . 1 3 1 Failed 42 | . 6 1 . 9 . 6 1 . 2 1 . . 2 2 10 2 Catastrophic 10 | . 1 1 . 1 . . 1 . 1 1 . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 18 | . 1 3 1 10 . 2 . . 1 . . . . . . . Terminals 57 | . 11 3 3 16 . 8 1 . 2 3 . . . . 10 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . . . . . . . . . Scanalyzers 10 | . . . . . . . . . 2 . . . . 3 3 2 Garrison Access 4 | . . . . 1 . . 1 . . . 1 . . . . 1 Terminal Hacks 20 | . 4 2 2 5 . 2 . . 1 2 . . . . 2 . Record 2 | . . . . . . . . . . . . . . . 2 . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Level Access Points 2 | . 1 . . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 4 | . . . . 1 . 1 . . 1 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 1 . . . . . . . . . Report Inventory 2 | . . . . . . 1 1 . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 1 . . . . 1 1 . Insert Component 3 | . . . . . . . . . 1 . . . . 1 1 . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . 1 . . . . 1 Unlock Access 3 | . . . . 1 . . 1 . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 1 1 2 . 1 . . . . . . . . . . Terminals 5 | . 1 1 1 2 . . . . . . . . . . . . Track 2 | . . 1 . 1 . . . . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 1 . 4 . 4 2 . 1 1 . . 1 2 5 1 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 1 . . . . 1 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Used RIF Installer 2 | . . . . . 1 . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked 19 | . . . . . . . . . . . . 14 5 . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . Combat 18 | . . . . . . . . . . . . 14 4 . . . Robot Hacks Applied 25 | . . . . . . . . . . . . 19 6 . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . disrupt_area 2 | . . . . . . . . . . . . 2 . . . . spike_heat 1 | . . . . . . . . . . . . . 1 . . . overload_power 5 | . . . . . . . . . . . . 5 . . . . amplify_resonance 3 | . . . . . . . . . . . . 3 . . . . disable_weapons 1 | . . . . . . . . . . . . . 1 . . . reboot_system 1 | . . . . . . . . . . . . 1 . . . . go_dormant 1 | . . . . . . . . . . . . 1 . . . . overwrite_iff 3 | . . . . . . . . . . . . 2 1 . . . streamctrl_high 2 | . . . . . . . . . . . . 2 . . . . formatsys_high 5 | . . . . . . . . . . . . 3 2 . . . Relay Couplers Released 23 | . . . . . 8 . . . . . . 14 1 . . . Machine Destruction 23 | . . . . . 8 . . . . . . 14 1 . . . Attached 8 | . . . . . . . 1 1 . . . 4 2 . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Total Allies 17 | . . 4 . . . . . . . 1 . 6 3 . 3 . Largest Group 4 | . . 4 2 . . . . . . 1 . 2 3 . 3 . Highest-Rated Group 154 | . . 71 32 . . . . . . 30 . 88 154 . 138 . Highest-Rated Ally 58 | . . 31 16 . . . . . . 30 . 49 58 . 46 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . 4 . . . . . . 7 . 32 15 . 7 . Total Damage 1652 | . . . 49 . . . . . . 219 . 783 431 . 170 . Kills 17 | . . . . . . . . . . 1 . 13 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Turns Passed 8583 | 3 444 319 236 534 811 435 129 132 261 794 71 1060 453 319 295 2287 Spaces Moved 5381 | 1 322 314 144 221 375 240 100 109 128 396 34 545 167 325 441 1519 Core 177 | . . . . . . . . . 1 . . . 55 120 . 1 Treads 2040 | . . . 51 192 349 240 . . 69 396 34 545 61 . . 103 Legs 600 | . . . . . . . . . . . . . 20 . . 580 Wheels 730 | 1 322 314 93 . . . . . . . . . . . . . Hover 973 | . . . . 29 26 . 100 109 58 . . . 31 60 4 556 Flight 861 | . . . . . . . . . . . . . . 145 437 279 Fastest Speed 25 | 90 90 90 90 160 160 160 48 48 56 160 160 160 50 31 31 25 Average Speed 107 | 90 90 90 124 163 161 160 108 71 125 160 160 161 139 62 31 79 Slowest Speed 560 | 90 90 90 160 180 176 160 192 240 350 160 160 180 350 200 111 560 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . 1 6 . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . . 1 Exploration Rate (%) 28 | 2 45 82 11 41 54 48 6 29 2 9 3 84 6 9 17 38 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . . . . . . . Known Exits Taken 7 | . 1 1 . 1 . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 6 | 1 . . 1 . . 1 . . 1 . . . 1 1 . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . Spaces Dug 27 | . . . . . . . . . . . . . 4 6 . 17 Terrain Destroyed 320 | . 9 . 13 88 26 43 . 22 . . 20 10 14 13 . 62 Melee 21 | . . . . . . . . . . . . . 4 6 . 11 Projectile 49 | . . . . . . . . . . . 1 10 10 7 . 21 AOE 250 | . 9 . 13 88 26 43 . 22 . . 19 . . . . 30 Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar Fac Res Res Acc Total 7051 | 2 409 351 176 329 497 268 117 139 189 476 43 667 287 394 570 2137 Wait 395 | . 19 29 . 42 . . . 2 18 13 . 38 . 7 91 136 Move 5355 | . 321 313 143 221 374 239 100 108 127 395 34 544 166 322 429 1519 Hop 6 | . . . . . . . . . . . . . . 1 5 . Pick Up 149 | . 8 2 9 10 14 3 2 . 6 11 2 17 8 8 6 43 Fast Attach 153 | . 3 2 2 2 3 1 1 . 9 6 . 2 13 8 7 94 Attach 117 | . 1 . 3 6 6 . 4 8 4 4 2 9 10 7 2 51 Detach 16 | . . 1 . . . . . . 1 . . . 5 2 . 7 Swap 70 | 2 6 . 2 4 12 1 7 1 2 3 1 3 1 . 3 22 Drop 112 | . 11 4 4 6 8 4 3 1 . 6 1 6 11 7 10 30 Fire 509 | . 40 . 13 38 50 19 . 9 13 36 3 48 38 11 12 179 Melee 112 | . . . . . . . . 10 8 . . . 31 19 5 39 Ram 3 | . . . . . . . . . 1 . . . . 2 . . Kick 15 | . . . . . . . . . . . . . 1 . . 14 Crush 9 | . . . . . 1 1 . . . 1 . . 3 . . 3 Escape Stasis 29 | . . . . . 29 . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -7/Garrison -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Identified exit to Materials 26 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered Mines 469 | -10/Mines | Received a Mining Laser from a helpful Derelict 546 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 577 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 718 | -10/Mines | Learned location of Zion (-6) 730 | -10/Mines | Discovered exit to Materials (range 8) 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 2 allies 767 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Discovered new exit (range 3) 1003 | -9/Materials | Entered Storage 1412 | -9/Storage | Garrison activated, responded to threat 1445 | -9/Storage | Crushed by falling debris 1505 | -9/Storage | Lost 5 parts (1p2n2w) 1537 | -9/Storage | Identified exit to Garrison 1537 | -9/Storage | Entered Garrison 1601 | -9/Garrison | Triggered checkpoint 1659 | -9/Garrison | Triggered checkpoint 1659 | -9/Garrison | Triggered checkpoint 1705 | -9/Garrison | Destroyed 9 combat bots 1748 | -9/Garrison | Triggered checkpoint 1782 | -9/Garrison | Core integrity fell below 50% 1919 | -9/Garrison | Build established: Scavenger-Mutant 1974 | -9/Garrison | Discovered new exit (range 9) 2020 | -9/Garrison | Triggered checkpoint 2067 | -9/Garrison | Core integrity fell below 20% 2095 | -9/Garrison | Lost 4 parts (2p2w) 2319 | -9/Garrison | Discovered new exit (range 9) 2341 | -9/Garrison | Installed Relay Interface Framework 2348 | -9/Garrison | Entered Recycling 2385 | -9/Recycling | Spotter reported a threat 2423 | -9/Recycling | Spotter reported a threat 2438 | -9/Recycling | Spotter reported a threat 2473 | -9/Recycling | Spotter reported a threat 2503 | -9/Recycling | Spotter reported a threat 2533 | -9/Recycling | Spotter reported a threat 2546 | -9/Recycling | Spotter reported a threat 2558 | -9/Recycling | Spotter reported a threat 2560 | -9/Recycling | Spotter reported a threat 2603 | -9/Recycling | Spotter reported a threat 2611 | -9/Recycling | Spotter reported a threat 2661 | -9/Recycling | Spotter reported a threat 2683 | -9/Recycling | Spotter reported a threat 2743 | -9/Recycling | Build established: Bothacker-Mutant 2755 | -9/Recycling | Spotter reported a threat 2755 | -9/Recycling | Spotter reported a threat 2759 | -9/Recycling | Discovered new exit (range 15) 2783 | -9/Recycling | Entered Factory 2783 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2912 | -7/Factory | Identified exit to Garrison 2912 | -7/Factory | Entered Garrison 2961 | -7/Garrison | Triggered checkpoint 2964 | -7/Garrison | Triggered checkpoint 2986 | -7/Garrison | Discovered new exit (range 13) 2992 | -7/Garrison | Destroyed 10 combat bots 3044 | -7/Garrison | Entered Factory 3066 | -7/Factory | Lost 13 parts (2p8n1u2w) 3124 | -7/Factory | Core integrity fell below 50% 3147 | -7/Factory | Core integrity fell below 20% 3180 | -7/Factory | Lost 9 parts (2p2n5w) 3219 | -7/Factory | Discovered new exit (range 5) 3305 | -7/Factory | Entered another Factory area 3305 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3469 | -6/Factory | Build established: Scavenger-Mutant 3799 | -6/Factory | Identified exit to Factory 3812 | -6/Factory | Garrison activated, responded to threat 3927 | -6/Factory | Garrison activated, responded to threat 4099 | -6/Factory | Entered another Factory area 4099 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4138 | -5/Factory | Discovered new exit (range 13) 4170 | -5/Factory | Identified exit to Garrison 4170 | -5/Factory | Entered Garrison 4200 | -5/Garrison | Triggered checkpoint 4223 | -5/Garrison | Garrison Relay disabled 4378 | -5/Garrison | Triggered checkpoint 4494 | -5/Garrison | Triggered checkpoint 4523 | -5/Garrison | Garrison Relay disabled 4606 | -5/Garrison | Triggered checkpoint 4622 | -5/Garrison | Discovered new exit (range 11) 4818 | -5/Garrison | Discovered new exit (range 9) 4835 | -5/Garrison | Build established: Bothacker-Mutant 4880 | -5/Garrison | Triggered checkpoint 4882 | -5/Garrison | Triggered checkpoint 5039 | -5/Garrison | Discovered new exit (range 9) 5063 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 5121 | -5/Garrison | Triggered checkpoint 5170 | -5/Garrison | Garrison Relay disabled 5230 | -5/Garrison | Entered Factory 5230 | -4/Factory | Accompanied by 1 ally 5230 | -4/Factory | Evolved 2 slots: Utility x2 5318 | -4/Factory | Garrison activated, responded to threat 5403 | -4/Factory | Lost 4 parts (1n3u) 5544 | -4/Factory | Lost 13 parts (2p3n4u4w) 5546 | -4/Factory | System corruption reached 10% 5557 | -4/Factory | Core integrity fell below 50% 5600 | -4/Factory | Lost 4 parts (2n1u1w) 5671 | -4/Factory | Core integrity fell below 20% 5679 | -4/Factory | Discovered new exit (range 8) 5683 | -4/Factory | Entered Research 5683 | -3/Research | Evolved 2 slots: Utility x2 5684 | -3/Research | Build established: Mutant 5792 | -3/Research | Spotted B-86 Titan 5941 | -3/Research | Discovered new exit (range 15) 6002 | -3/Research | Entered another Research area 6002 | -2/Research | Evolved 2 slots: Utility x2 6159 | -2/Research | Allied Derelicts emerged from ambush trap array 6268 | -2/Research | Found Gamma Bomb Array 6292 | -2/Research | Discovered new exit (range 17) 6297 | -2/Research | Identified exit to Access 6297 | -2/Research | Entered Access 6297 | -1/Access | Evolved 2 slots: Propulsion x2 6315 | -1/Access | Energy Cycler disabled 6362 | -1/Access | Spotted B-99 Colossus 6383 | -1/Access | Build established: Scavenger-Sprinter 6388 | -1/Access | Found Prototype Processor 6388 | -1/Access | Identified Exp. Signal Interpreter 6391 | -1/Access | Found Exp. Signal Interpreter 6392 | -1/Access | Found Exp. Signal Interpreter 6501 | -1/Access | Lost 7 parts (2p2n1u2w) 6589 | -1/Access | System corruption reached 10% 6805 | -1/Access | Lost 10 parts (2p2n2u4w) 6815 | -1/Access | Spotted B-99 Colossus 6939 | -1/Access | Build established: Scavenger-Gunner 7035 | -1/Access | Lost 7 parts (2n2u3w) 7047 | -1/Access | First assault squad dispatched 7231 | -1/Access | Lost 10 parts (6p1n1u2w) 7344 | -1/Access | Lost 15 parts (2p5n3u5w) 7404 | -1/Access | Build established: Scavenger-Mutant 7450 | -1/Access | Found Prototype Device 7450 | -1/Access | Identified Exp. Thermal Shield 7495 | -1/Access | Found Prototype Processor 7495 | -1/Access | Identified Spectral Analyzer 7596 | -1/Access | Core integrity fell below 50% 7650 | -1/Access | Lost 5 parts (2p1n1u1w) 7724 | -1/Access | Build established: Scavenger-Gunner 7768 | -1/Access | Crushed by falling debris 7873 | -1/Access | Lost 13 parts (2p4n4u3w) 8067 | -1/Access | Core integrity fell below 20% 8265 | -1/Access | Lost 6 parts (2n2u2w) 8318 | -1/Access | System corruption reached 30% 8397 | -1/Access | Lost 6 parts (2p1n1u2w) 8527 | -1/Access | Lost 10 parts (1p6n2u1w) 8581 | -1/Access | Spotted B-99 Colossus 8581 | -1/Access | Spotted B-99 Colossus 8584 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 08534_ System corrupted: Energy discharge (-76). 08538_ System corrupted: Force Lance targeting data glitched. 08554_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08556_ System corrupted: Energy discharge (-140). 08558_ System corrupted: Force Lance targeting data glitched. 08563_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 08564_ System corrupted: Force Lance targeting data glitched. 08572_ ALERT: Rogue bot located, Programmers report to Access Zone 9H. 08572_ System corrupted: Force Lance targeting data glitched. 08575_ W-44 Eye sends out distress signal. 08580_ K-01 Serf destroyed. 08581_ Penetrated by Slug. 08581_ Slug penetrates W-44 Eye. 08581_ Slug penetrates Wall. 08581_ Imp. Antigrav System destroyed. 08581_ Critical hit. 08581_ Gamma Rifle destroyed. 08581_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????## """T""" + # # | | ?????????????????############### # # | | ?????????????????## # # || # | | ??????????????????# # # | # | | ??????????????????# "" # # ] # | | ??????????????????# "" " # # # | | ??????????????????# "" """ # # # | | ??????????????????# S """ # # # | | ??????????????????# "" " # # # | | ??????????????????# "" + ############## | | ??????????????????# "" # #???######???? | | ??????????????????# # #??"""G""" | | ??????????????????# # #? """ """ | | ??????????????????# # # | | ?????????????????#"#"########"#" =g# | | ?????????????????#####??????#### !w*+ | | ?????????????????????#########?# g # ] | | ?????????????????????" #?# g #??? = | | ?????????????????????" BB ### #?????? | | ?????????????????????" BB ;;; #####+##???### | | ?????????????????????" #?????? | | ?????????????????????" ####### | | ?????????????????????" | | ?????????????????????" | | ?????????????????????" BB ####+##### | | ?????????????????????" BB@ #????????? | | ?????????????????????" #?????????? | | ?????????????????????#########??????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? ####### | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ########????????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ##############??????????# ?????????? | | # #??????????# ???????? | | !! #[ #??????????# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 50 Energy Generation 45 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 30 Resistance: EX 25 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Close Call Challenges ------------ None Game ------ Seed ImprinterImprovedGuard Manual? 0 Play Time 02:18:27 Cumulative 42.7 hours Start 2020.05.17 @ 08:27:50 End 2020.05.17 @ 10:47:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 68 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37800529-a387-443d-ac1f-b561b6cff21d