Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 18:35:05

Player: dwarfinator

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (570)     2850
Value Destroyed (32937)    32937
Prototype IDs (334)        6680
Alien Tech Used (16)       3200
Bonus (71237)              71237
              TOTAL SCORE: 127004

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    17322
Follower Combat Kills      1741
Awakened Behemoth Slayer   1000
Delivered SUBCON Basin     2000
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1056
Used Core Reset Matrix     3000
Met Sigix                  2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1282

 Cogmind 
---------
Core Integrity             419/1600
Matter                     267/425
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (12) -----
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Regenerative Plating
        Sigix Shearcannon

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
   High-density Centrium Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
                Myomer Exoskeleton
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Energy Well
                Spectral Analyzer
                Surveybot 24 Chip
      Assembled Combat Suite
       Advanced Transmission Jammer
          Heavy Regenerative Plating
                Thermal Barrier
                AEGIS Remote Shield
                Microwarp Drive
>               --- WEAPON -----------
                Supercharged Sigix Terminator
                Sigix Broadsword
>               --- INVENTORY --------
                Zero-point Reactor
                Zero-point Reactor
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Biometal Leg
   Experimental Power Amplifier
   Experimental Cooling System
                2N-1CE's Frost Array
   Experimental Energy Well
        Zionite Biocell
                Quantum Shading Machine
   Experimental Terrain Scanner
                Quantum Capacitor
                AEGIS Remote Shield
                Transdimensional Reconstructor
                Integrity Redistributor
         Cooled Nova Cannon
  Hypervelocity Alpha Cannon
       Improved Potential Cannon
                Sigix Shearcannon
  Hypervelocity Multirail
                CR-A16's Behemoth Slayer
[Rating: 287]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Assembled Combat Suite
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Ghost Barrier
  Protection               Assembled Alloy Armor
  Artifact                 Microwarp Drive
Weapon                     Assembled Focal Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   8   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             946  | 10  21  32  14  13  93  25  9   12  61  11  65  3   4   9   5   63  25  11  6   31  67  48  28  65  48  37  100 30  
  Power                    41   | 1   2   .   1   2   6   1   1   .   3   .   3   .   .   1   .   .   .   .   .   .   2   2   4   3   .   .   9   .   
    Engine                 9    | 1   2   .   1   1   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   1   4   1   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   4   3   .   .   9   .   
  Propulsion               76   | 2   .   12  4   1   7   1   1   .   7   .   6   .   .   1   .   4   .   .   1   9   1   3   .   7   .   .   9   .   
    Treads                 20   | 2   .   6   .   1   3   1   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
    Leg                    38   | .   .   .   .   .   .   .   .   .   2   .   4   .   .   1   .   4   .   .   1   8   1   3   .   6   .   .   8   .   
    Wheel                  16   | .   .   6   4   .   3   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  468  | 4   5   9   6   4   27  2   3   6   31  5   33  3   4   1   3   41  22  6   5   16  41  17  18  34  27  19  57  19  
    Device                 337  | 3   4   3   4   1   12  1   1   3   16  3   17  3   4   1   3   27  18  5   4   14  38  15  10  32  22  18  40  15  
    Storage                31   | 1   1   2   2   2   2   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   7   4   
    Processor              11   | .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   3   .   
    Hackware               12   | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   2   .   1   .   .   .   
    Protection             70   | .   .   4   .   1   10  1   1   2   11  2   9   .   .   .   .   9   4   .   1   2   2   1   3   2   3   .   2   .   
    Artifact               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   .   
  Weapon                   361  | 3   14  11  3   6   53  21  4   6   20  6   23  .   .   6   2   18  3   5   .   6   23  26  6   21  21  18  25  11  
    Energy Gun             22   | .   8   2   .   .   .   .   .   .   5   .   .   .   .   1   .   2   .   1   .   .   .   1   .   .   1   .   1   .   
    Energy Cannon          132  | .   .   2   2   2   18  9   2   1   7   3   3   .   .   .   .   7   1   1   .   5   11  10  3   6   6   9   14  10  
    Ballistic Gun          34   | 3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   9   6   4   1   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   .   .   .   .   2   2   .   1   5   2   5   .   .   1   1   .   .   .   .   1   2   3   .   1   .   .   1   .   
    Special Weapon         92   | .   6   1   .   2   26  7   1   2   1   .   15  .   .   3   1   9   2   .   .   .   5   4   .   7   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        17   | .   .   1   .   .   6   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   
    Piercing Weapon        29   | .   .   .   .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   3   .   .   5   6   .   3   4   1   2   .   
    Special Melee Weapon   5    | .   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  61   | .   .   .   .   1   2   1   .   1   16  .   3   .   .   5   .   1   .   .   4   4   .   10  .   7   1   .   5   .   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
    System Corruption      63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   63  .   
Parts Lost                 23   | .   .   2   .   .   6   .   .   .   3   2   2   .   .   .   .   1   1   .   .   .   2   1   .   .   .   .   2   1   
  Power                    4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   2   .   .   .   2   2   2   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   .   3   .   .   .   2   1   2   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  95  94  80  86  83  85  87  81  80  86  89  88  87  84  88  88  89  88  88  87  88  84  81  76  75  72  74  
  Engine                   5    | .   14  14  14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   13  13  13  7   .   1   10  10  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   2   6   4   .   .   1   5   4   5   5   5   5   8   13  13  12  8   8   9   7   
  Treads                   10   | .   28  24  21  19  12  7   13  13  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   5   13  12  21  21  21  21  30  31  31  31  30  28  22  17  17  17  16  15  15  
  Wheel                    3    | .   .   3   6   8   6   6   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   14  7   9   .   10  19  13  14  7   6   16  15  14  15  15  15  25  31  30  26  24  27  20  23  23  21  25  23  
  Storage                  9    | .   14  14  14  13  6   6   6   6   8   13  9   5   5   5   5   4   5   5   5   5   4   4   4   4   4   4   4   4   
  Processor                3    | .   .   .   .   .   5   6   11  13  10  6   2   5   5   5   5   .   .   .   .   .   .   .   8   8   8   8   4   11  
  Hackware                 1    | .   .   .   .   .   12  .   .   .   .   .   1   .   .   .   .   4   5   5   5   5   1   .   1   .   .   .   .   .   
  Protection               5    | .   .   2   .   .   8   6   6   6   10  13  11  10  10  10  10  13  5   .   .   4   9   9   8   6   4   4   3   3   
  Energy Gun               1    | .   25  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   .   15  27  9   1   3   6   1   9   12  12  15  15  15  15  9   5   4   .   8   4   2   2   3   1   .   3   3   
  Special Weapon           2    | .   1   3   .   4   4   3   .   4   .   .   3   .   .   2   4   2   1   3   .   .   1   3   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   3   .   .   .   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
  Special Melee Weapon     1    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          287  | 9   11  32  32  30  70  82  82  80  119 120 161 165 165 179 177 196 176 168 174 174 199 205 226 241 255 276 287 268 
  Average Rating           106  | 6   10  18  18  21  57  78  80  77  92  116 144 161 162 167 176 172 169 166 165 168 185 188 220 223 242 264 256 260 
  On Entrance              134  | .   8   11  31  13  30  63  78  81  75  117 104 148 163 163 177 177 168 166 165 167 174 180 205 215 237 250 257 266 
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             221  | 13  52  221 221 219 125 140 150 123 177 177 202 196 185 194 194 191 162 153 135 169 189 182 196 196 189 199 213 171 
  Greatest Support         196  | 40  40  40  40  43  43  28  28  28  60  28  122 122 122 122 122 182 182 182 182 182 172 188 188 192 184 184 196 184 
  Greatest Overweight (x)  13   | .   1   11  13  13  7   4   5   4   6   6   7   1   1   1   1   1   .   .   .   1   1   1   1   2   1   1   1   .   
  Average Overweight (x)   3    | .   .   3   6   11  4   4   4   4   4   5   4   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   20  35  35  35  35  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Capacity         25   | 7   12  25  27  34  25  25  25  25  22  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  19  
  Most Carried             35   | 8   16  35  35  35  34  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Carried          24   | 5   9   24  25  31  24  24  24  24  21  24  23  24  24  24  24  24  24  24  24  24  23  24  24  24  24  24  22  19  
  Final Capacity           35   | 8   20  35  35  35  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  5   
  Final Carried            35   | 8   16  34  21  35  22  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  23  25  25  25  25  25  20  4   

 Class Distribution 
--------------------
 28% | Mutant
 19% | Hauler-Mutant
 11% | Hacker-Mutant
 10% | Alien-Mutant
  7% | Scavenger-Mutant
  4% | Scavenger-Skirmisher
  4% | Skirmisher
  3% | Golem

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -9/Recycling
        Hauler-Mutant | -9/Scraptown
        Hacker-Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
               Mutant | -5/Proximity Caves
                Golem | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
           Skirmisher | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
        Hacker-Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research
   Infiltrator-Mutant | -3/Testing
             Assassin | -2/Research
   Infiltrator-Mutant | -2/Quarantine
       Alien-Assassin | -2/Section 7
       Alien-Assassin | -1/Access
         Alien-Mutant | -1/Command
         Alien-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           13074 | 324  143  388  165  140  1158 476  136  130  757  300  967  70   42   173  100  700  299  85   109  387  814  589  454  883  806  441  1823 215  
  Remotely                 415   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    198  217  .    .    .    .    
Salvage Created            26746 | 171  213  512  426  .    3249 423  506  .    1058 1547 2179 .    .    293  89   2437 1016 116  361  678  2921 551  892  1081 1668 607  3006 746  
  Parts                    1156  | 16   11   45   12   .    91   12   12   .    37   59   119  .    .    4    10   128  37   3    3    14   155  40   48   34   97   39   104  26   
Haulers Intercepted        9     | .    1    .    .    .    3    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           11    | .    .    .    2    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      139   | .    .    10   .    .    .    8    6    1    .    55   .    1    .    .    5    .    38   1    .    14   .    .    .    .    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  543  | .   5   10  1   .   27  6   2   .   41  32  40  .   .   9   5   35  16  1   .   7   38  9   7   13  16  9   196 18  
  Melee                    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Guns                     53   | .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   4   7   15  9   5   .   
  Cannons                  196  | .   .   6   1   .   17  2   1   .   1   23  30  .   .   1   .   34  15  .   .   4   33  3   2   3   .   .   10  10  
  AOE                      260  | .   .   .   .   .   .   3   .   .   36  8   10  .   .   8   5   .   .   .   .   2   4   1   .   1   .   .   178 4   
Classes Destroyed          36   | 2   3   3   1   .   5   2   1   .   5   2   2   .   .   2   .   .   .   .   .   1   .   1   .   3   1   .   2   .   
  Worker                   19   | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   5   .   .   .   .   2   .   
  Builder                  13   | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   2   1   .   .   
  Tunneler                 9    | 5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Hauler                   9    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 30   | 1   .   .   5   .   11  .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   1   1   .   1   1   4   .   
  Carrier                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   
  Swarmer                  70   | .   .   3   .   .   .   3   .   .   .   6   6   .   .   .   4   8   2   .   .   .   3   4   .   4   .   4   23  .   
  Cutter                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   6   .   
  Grunt                    152  | .   5   .   .   .   10  3   1   .   .   14  17  .   .   5   .   8   11  .   .   .   18  .   .   2   9   .   49  .   
  Brawler                  22   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   2   1   .   .   .   1   .   .   1   1   .   12  .   
  Duelist                  28   | .   .   .   .   .   1   .   .   .   .   6   2   .   .   .   .   .   1   .   .   .   5   .   .   1   .   .   12  .   
  Protector                11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   6   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   21   | .   .   .   1   .   3   .   .   .   .   2   2   .   .   .   .   3   1   .   .   1   1   .   2   .   2   1   2   .   
  Demolisher               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Specialist               17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   12  .   
  Hunter                   47   | .   .   .   .   .   9   .   .   .   .   .   3   .   .   .   .   6   .   .   .   2   1   .   .   .   .   .   26  .   
  Programmer               71   | .   .   .   .   .   4   .   .   .   .   .   9   .   .   .   1   6   .   .   .   1   6   4   2   2   2   4   30  .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                7    | .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                33   | .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           198  | 3   2   3   3   .   8   3   2   .   35  14  9   .   .   8   5   7   7   1   .   6   13  6   4   5   8   4   198 5   
  Combat Bots Only         178  | .   2   3   1   .   3   3   2   .   33  14  7   .   .   8   5   5   7   1   .   5   12  4   3   5   7   4   178 5   
Max Kills in Single Turn   198  | 1   1   2   1   .   2   3   1   .   33  5   5   .   .   8   5   2   3   1   .   2   3   2   2   1   3   1   198 1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 178  | .   .   .   .   .   .   3   .   .   32  5   2   .   .   8   5   .   .   .   .   1   3   1   .   1   .   .   178 1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11    -10    -10    -9     -9     -6     -6     -6     -6     -6     -5     -5     -5     -5     -5     -4     -4     -4     -4     -4     -3     -3     -3     -2     -2     -2     -1     -1     -1     
--------                   Run    | Yrd    Mat    Sub    Rec    Scr    Fac    Low    Low    Zio    Dee    Pro    Fac    Upp    Upp    War    Pro    Fac    Upp    Upp    Zhi    Pro    Res    Tes    Res    Qua    Sec    Acc    Com    Ac0    
Hostile Shots Fired        1960   | .      19     39     6      .      233    10     2      .      52     134    190    6      .      4      37     152    12     12     .      68     140    94     37     67     33     26     277    310    
  Missed                   697    | .      6      9      1      .      64     5      .      .      15     34     62     5      .      1      14     50     6      6      .      26     44     50     12     23     15     7      100    142    
Damage Taken               19638  | .      187    469    73     .      2351   64     20     .      1200   1171   1999   22     .      42     270    1015   82     125    .      665    1430   743    483    381    429    289    3203   2925   
  Core                     2373   | .      40     80     .      .      241    .      .      .      157    87     195    .      .      14     25     121    7      34     .      113    42     70     61     53     280    89     368    296    
  Absorbed by Shields      10281  | .      .      .      .      .      139    66     20     .      259    824    432    .      .      42     101    680    42     90     .      266    757    35     296    359    108    107    2815   2843   
  Redirected to Shielding  180    | .      .      .      .      .      .      .      .      .      144    .      .      .      .      .      .      36     .      .      .      .      .      .      .      .      .      .      .      .      
  Ignored by Resistances   3985   | .      .      .      .      .      .      .      .      .      .      399    490    5      .      18     77     356    26     .      .      .      441    165    153    185    157    186    1311   16     
  Regen/Repaired (Parts)   5459   | .      .      .      .      374    .      .      .      813    .      .      .      .      .      3      .      .      .      .      .      .      .      .      .      .      .      99     3007   1163   
Core Remaining (%)         65     | 100    .      .      .      52     .      .      .      .      .      42     .      .      .      .      76     .      .      .      .      76     .      91     .      .      62     .      .      26     
Volleys Fired              1267   | 8      28     73     33     .      140    17     3      2      36     54     96     11     5      9      12     110    36     1      .      30     88     54     57     79     44     32     116    93     
  Largest                  3      | 2      2      2      2      .      2      2      2      1      2      2      3      3      1      3      3      2      2      1      .      1      1      1      1      1      2      1      1      1      
  Hottest                  200    | 40     130    160    160    .      168    176    176    5      176    115    140    75     25     75     75     150    150    90     .      105    105    105    50     90     140    200    200    200    
Shots Fired                1561   | 16     46     96     48     .      180    22     6      2      54     101    163    13     5      17     33     127    38     1      .      30     88     54     57     79     45     32     115    93     
  Gun                      170    | 16     36     6      .      .      .      .      .      .      6      .      .      .      .      .      .      5      3      .      .      .      .      3      11     18     26     21     11     8      
  Cannon                   1166   | .      .      51     48     .      82     13     6      .      38     97     145    13     5      14     32     115    32     1      .      27     84     42     46     57     19     11     103    85     
  Launcher                 35     | .      .      .      .      .      .      1      .      .      9      4      10     .      .      1      1      .      .      .      .      3      2      2      .      1      .      .      1      .      
  Special                  190    | .      10     39     .      .      98     8      .      2      1      .      8      .      .      2      .      7      3      .      .      .      2      7      .      3      .      .      .      .      
  Kinetic                  126    | 16     .      6      .      .      .      .      .      .      6      .      .      .      .      .      .      .      .      .      .      .      .      3      11     18     26     21     11     8      
  Thermal                  904    | .      46     90     48     .      77     3      .      .      13     97     145    13     5      14     32     40     .      .      .      9      16     42     46     55     17     9      29     58     
  Explosive                34     | .      .      .      .      .      .      1      .      .      9      4      10     .      .      1      1      .      .      .      .      3      2      2      .      1      .      .      .      .      
  Electromagnetic          83     | .      .      .      .      .      5      10     6      .      25     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      37     .      
  Impact                   97     | .      .      .      .      .      90     7      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 47     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      31     16     
  Entropic                 8      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      5      3      .      .      .      .      .      .      .      .      .      .      .      
  Phasic                   218    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      75     32     1      .      18     68     .      .      2      2      2      7      11     
  Robot Hit Streak         52     | 6      7      16     23     .      19     9      9      1      9      15     23     7      .      14     6      14     10     .      .      7      11     8      13     11     13     29     40     52     
  Robot Miss Streak        10     | 1      4      1      2      .      5      1      1      2      4      10     5      .      .      3      3      3      1      .      .      6      5      2      3      3      3      4      5      2      
  Penetration Max          3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      2      .      .      1      2      .      2      1      3      1      1      1      
  Secondary Targets        2      | .      1      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Max Gunslinging Chain  1      | .      1      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Capacitor                354    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      17     33     1      .      27     74     .      36     57     9      .      100    .      
Shots Hit Robots           983    | 11     34     27     18     .      120    24     13     1      38     77     102    5      .      12     12     82     25     1      6      13     59     25     34     45     30     19     72     78     
  Core Hits                1028   | 6      35     16     6      .      37     11     6      .      111    79     83     1      .      36     15     45     14     .      2      38     56     19     17     31     32     22     225    85     
  Critical Kills           59     | .      .      .      .      .      4      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      8      7      17     9      8      3      
  Critical Parts Destroyed 64     | .      .      .      .      .      13     1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      7      14     13     5      5      
  Critical Strikes         257    | .      .      1      .      .      17     1      .      .      1      .      .      .      .      .      .      38     21     .      4      9      42     7      15     14     33     25     16     13     
    Meltdown               4      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      
    Destroy                106    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      15     14     32     24     13     5      
    Corrupt                1      | .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Smash                  17     | .      .      .      .      .      16     1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Sever                  3      | .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      
    Impale                 8      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      .      .      4      .      .      .      .      .      .      
    Phase                  118    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      38     21     .      .      9      42     .      .      .      1      1      2      4      
Melee Attacks              139    | .      .      11     1      .      12     8      9      1      2      10     .      .      .      .      .      .      .      1      6      1      5      26     1      4      10     22     9      .      
  Kinetic                  2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      
  Impact                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 63     | .      .      10     .      .      11     8      9      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      11     9      .      
  Piercing                 67     | .      .      .      .      .      .      .      .      .      2      10     .      .      .      .      .      .      .      1      6      1      1      26     1      2      6      11     .      .      
  Entropic                 4      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      .      .      .      .      .      .      .      
  Sneak Attacks            35     | .      .      2      1      .      5      6      9      .      1      .      .      .      .      .      .      .      .      .      .      .      1      5      .      .      2      1      2      .      
    Combat Hostiles        1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      
  Follow-up Attacks        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Damage Inflicted           321525 | 154    423    713    461    .      7062   1584   775    .      3779   4670   6805   231    .      1369   1087   4081   1421   .      481    1695   4451   1180   1329   1749   666    627    260112 14620  
  Guns                     2467   | 154    423    79     .      .      .      .      .      .      44     .      .      .      .      .      .      278    209    .      .      .      .      18     157    185    354    302    137    127    
  Cannons                  37228  | .      .      412    461    .      1439   390    145    .      782    3205   4225   231    .      412    696    3790   1212   .      .      521    3366   266    1098   1242   186    40     4844   8265   
  Explosions               271993 | .      .      .      .      .      94     172    .      .      2821   1331   2580   .      .      957    391    13     .      .      .      1174   758    296    .      272    .      82     254824 6228   
  Melee                    3938   | .      .      222    .      .      308    497    630    .      132    134    .      .      .      .      .      .      .      .      481    .      327    521    .      50     126    203    307    .      
  Ramming                  164    | .      .      .      .      .      11     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      79     74     .      .      .      .      .      
  Kinetic                  1610   | 154    .      82     .      .      .      .      .      .      44     .      .      .      .      .      .      .      .      .      .      .      .      18     157    235    354    302    137    127    
  Thermal                  283393 | .      423    409    461    .      1314   53     .      .      204    3205   4225   231    .      412    696    1171   .      .      .      .      .      266    1098   1138   134    82     254824 13047  
  Explosive                10737  | .      .      .      .      .      .      172    .      .      2821   1331   2580   .      .      957    391    .      .      .      .      1174   758    281    .      272    .      .      .      .      
  Electromagnetic          1892   | .      .      .      .      .      219    337    145    .      578    .      .      .      .      .      .      .      .      .      .      .      .      15     .      .      .      .      598    .      
  Impact                   5735   | .      .      .      .      .      5210   525    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 7561   | .      .      222    .      .      308    497    630    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      126    203    4329   1246   
  Piercing                 1268   | .      .      .      .      .      .      .      .      .      132    134    .      .      .      .      .      .      .      .      481    .      .      521    .      .      .      .      .      .      
  Entropic                 814    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      278    209    .      .      .      327    .      .      .      .      .      .      .      
  Phasic                   8351   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2632   1212   .      .      521    3366   .      .      104    52     40     224    200    
Highest Corruption         29     | .      .      .      .      .      2      2      2      2      .      .      3      3      3      .      2      1      1      1      1      3      2      9      .      1      1      .      29     1      
  Average Corruption       3      | .      .      .      .      .      1      2      2      2      .      .      1      3      2      .      1      1      1      1      1      2      1      3      .      1      1      .      20     1      
  Corruption Purged        70     | .      .      .      .      .      .      .      .      .      .      .      3      .      3      .      .      .      .      .      .      .      .      .      .      .      .      .      64     .      
  Corruption Blocked       .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Effects                  206    | .      .      .      .      .      17     9      7      1      .      .      23     12     5      .      2      8      4      5      5      6      5      16     .      3      4      .      72     2      
    Message Errors         44     | .      .      .      .      .      3      3      3      .      .      .      4      3      1      .      .      1      1      2      1      1      2      2      .      2      2      .      12     1      
    Matter Fused           57     | .      .      .      .      .      6      3      3      .      .      .      6      4      1      .      .      2      2      1      1      1      .      5      .      .      1      .      21     .      
    Heat Flow Errors       25     | .      .      .      .      .      .      1      .      .      .      .      4      1      1      .      1      1      .      2      2      2      1      .      .      .      1      .      8      .      
    Energy Discharges      26     | .      .      .      .      .      4      .      .      .      .      .      2      1      2      .      1      2      .      .      .      1      .      4      .      .      .      .      9      .      
    Parts Fused            4      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      1      .      1      .      .      .      .      1      .      
    Data Loss (minor)      31     | .      .      .      .      .      2      1      .      1      .      .      5      1      .      .      .      1      .      .      .      .      1      2      .      1      .      .      15     1      
    Data Loss (major)      8      | .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      1      .      .      2      .      .      .      .      3      .      
    Misfires               3      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      1      .      
    Alerts                 5      | .      .      .      .      .      1      1      1      .      .      .      .      1      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      
    Weapon Failures        3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      2      .      
Overload Shots             1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      
Overflow Damage            29495  | .      .      22     17     .      2294   250    135    .      40     65     266    .      .      .      2      70     22     .      318    8      108    214    75     72     .      .      25018  499    
  Projectiles              3226   | .      .      .      17     .      2222   184    .      .      .      60     195    .      .      .      2      70     22     .      .      8      58     5      70     72     .      .      10     231    
  Explosions               25189  | .      .      .      .      .      .      .      .      .      40     5      71     .      .      .      .      .      .      .      .      .      16     25     .      .      .      .      24764  268    
  Melee                    1080   | .      .      22     .      .      72     66     135    .      .      .      .      .      .      .      .      .      .      .      318    .      34     184    5      .      .      .      244    .      
Knockbacks                 32     | .      .      .      .      .      27     5      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Impact                   32     | .      .      .      .      .      27     5      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Secondary                .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Self-Inflicted Damage      1159   | .      .      .      .      .      34     .      .      .      .      72     151    .      .      .      .      .      .      .      .      52     175    45     .      .      .      .      630    .      
  Shots                    23     | .      .      .      .      .      1      .      .      .      .      3      7      .      .      .      .      .      .      .      .      3      7      1      .      .      .      .      1      .      
  Rammed                   2      | .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Targets Rammed             9      | .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      3      .      .      .      .      .      
  Kicked                   7      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      3      .      .      .      .      .      
  Crushed                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        432    | .      240    162    414    .      432    230    230    .      270    108    206    245    161    .      190    366    253    229    147    305    274    201    186    214    86     .      187    .      
  Average Temperature      90     | .      72     51     130    .      143    78     119    .      95     45     52     100    87     .      98     103    110    98     72     86     66     65     73     67     86     .      67     .      
  Received Heat Transfer   2025   | .      102    69     18     .      231    16     8      .      179    504    428    .      .      .      .      83     15     17     .      23     195    .      8      36     29     .      64     .      
  Effects                  6      | .      .      .      1      .      5      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Shutdowns              1      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Energy Bleed           2      | .      .      .      1      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Interference           1      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Short Circuit          2      | .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Siege Activations          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Corrupted           24     | .      .      .      .      .      15     1      1      .      4      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      
  Combat Hostiles          18     | .      .      .      .      .      9      1      1      .      4      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      
  Parts Fried              39     | .      .      .      .      .      27     1      1      .      3      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      5      .      
  Impact Corruptions       54     | .      .      .      .      .      47     6      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      
Robots Melted              7      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      .      .      4      
  Combat Hostiles          7      | .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      .      .      .      4      
  Parts Melted             24     | .      .      1      1      .      4      .      .      .      .      3      3      .      .      .      .      2      .      1      .      .      .      .      6      3      .      .      .      .      
  Heat Transferred         17376  | .      510    558    629    .      1941   100    .      .      109    1675   2000   125    .      172    323    637    .      .      .      .      .      222    888    962    111    80     120    6214   
Parts Sabotaged            .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stolen               .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             18     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      18     .      .      .      .      
Power Chain Reactions      .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             2375 | 30   135  .    127  .    531  .    .    .    .    .    862  .    .    .    .    2375 .    .    .    .    1271 1019 1072 933  860  857  989  .    
  Initial                  630  | .    19   .    31   .    .    .    .    .    .    .    140  .    .    .    .    98   .    .    .    .    .    630  573  611  419  485  452  .    
  Average                  432  | 12   42   .    29   .    239  .    .    .    .    .    345  .    .    .    .    945  .    .    .    .    588  720  771  754  612  637  683  .    
Maximum Alert Level        5    | .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    4    3    3    3    3    3    5    .    
  Low Security (%)         31   | 100  100  .    100  .    51   .    .    .    .    .    41   .    .    .    .    17   .    .    .    .    23   .    .    .    .    .    .    .    
  Level 1                  6    | .    .    .    .    .    13   .    .    .    .    .    31   .    .    .    .    15   .    .    .    .    8    .    .    .    .    .    .    .    
  Level 2                  20   | .    .    .    .    .    34   .    .    .    .    .    11   .    .    .    .    20   .    .    .    .    30   39   44   34   70   71   5    .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    9    .    .    .    .    21   60   55   65   29   28   5    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    16   .    .    .    .    .    .    .    
  Level 5                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    88   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    .    .    .    .    8    .    .    .    .    1    10   .    .    .    .    18   .    .    .    .    6    3    4    3    4    3    3    .    
  Investigation            8    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    1    .    .    .    .    .    
  Extermination            20   | .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    2    1    2    1    1    1    .    
  Reinforcement            10   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    1    1    1    .    
  Assault                  21   | .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    10   .    .    .    .    2    .    1    1    2    1    1    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           19   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   3   .   .   1   7   .   
Communications Jammed      294  | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   64  .   .   .   8   34  13  37  31  19  75  8   .   
  Distress Signals         264  | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   55  .   .   .   8   32  4   29  31  19  75  8   .   
Times Spotted              549  | .   15  18  1   .   34  10  2   .   50  30  45  1   .   23  6   56  12  1   .   12  45  18  21  18  22  23  61  25  
  Peak Tracking Total      38   | .   3   6   1   .   4   4   2   .   37  10  6   1   .   12  6   8   7   1   .   7   8   4   6   6   6   5   38  6   
  Tactical Retreats        23   | .   1   2   .   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   3   3   2   .   1   .   6   .   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            8    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         120  | .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             13   | .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   8   2   .   3   .   .   2   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          83   | .   1   1   1   .   4   .   .   .   2   1   5   .   .   1   .   13  1   1   .   .   8   11  .   10  9   3   7   4   
  Max in Single Turn       4    | .   1   1   1   .   2   .   .   .   1   1   1   .   .   1   .   4   1   1   .   .   2   2   .   1   2   1   3   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          109  | .   11  4   12  7   9   .   .   .   .   .   8   .   1   5   .   10  .   .   5   1   6   6   2   7   7   5   3   .   
  Terminals                57   | .   8   .   6   .   4   .   .   .   .   .   5   .   1   .   .   5   .   .   .   1   3   4   .   5   7   5   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
  Recycling Units          14   | .   2   .   6   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                325  | .   26  17  40  43  24  .   .   .   .   .   21  .   1   12  .   45  .   .   18  1   13  12  6   14  16  9   7   .   
  Successful               211  | .   15  17  26  43  8   .   .   .   .   .   13  .   1   12  .   27  .   .   18  1   6   4   2   7   5   3   3   .   
  Failed                   113  | .   10  .   14  .   16  .   .   .   .   .   8   .   .   .   .   18  .   .   .   .   7   8   4   7   11  6   4   .   
    Catastrophic           23   | .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   3   1   1   4   3   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   131  | .   22  .   26  .   8   .   .   5   .   .   14  .   .   .   .   26  .   .   .   .   7   4   1   3   10  5   .   .   
  Terminals                142  | .   23  .   19  .   10  .   .   .   .   .   13  .   1   .   .   19  .   .   .   1   9   9   .   6   16  9   7   .   
  Fabricators              27   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   23  .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          13   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   4   .   .   .   .   
  Recycling Units          41   | .   2   .   21  .   10  .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   4   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             124  | .   2   17  4   43  4   .   .   .   .   .   3   .   1   12  .   5   .   .   18  1   3   2   .   2   3   1   3   .   
  Record                   64   | .   .   14  .   36  .   .   .   .   .   .   .   .   1   6   .   .   .   .   6   1   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   1   .   .   6   1   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Locate Traps             5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
Recycling Unit Hacks       10   | .   2   .   6   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      10   | .   2   .   6   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         57   | .   11  .   16  .   2   .   .   .   .   .   7   .   .   .   .   11  .   .   .   .   1   1   1   3   2   2   .   .   
  Terminals                30   | .   10  .   7   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   3   2   2   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   
    Disrupt                3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Operators              4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          16   | .   .   .   9   .   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              4    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         67   | .   9   .   7   .   7   .   .   .   .   .   7   .   .   .   .   8   .   .   .   .   5   6   2   3   7   4   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   56   | .   .   .   .   .   1   .   .   16  .   .   12  2   1   11  1   2   .   .   4   .   .   .   .   .   6   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   397  | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   344 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  55   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   20  .   11  .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              28   | .   .   1   1   .   5   .   .   1   .   .   5   .   .   2   .   6   .   .   .   .   1   4   .   2   .   .   .   .   
  Non-combat               5    | .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   1   1   .   2   .   .   1   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             7    | .   .   1   1   .   1   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   1   4   .   2   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               24   | .    1    .    .    .    3    1    .    2    .    2    8    .    .    .    .    3    2    .    .    .    1    1    .    .    .    .    .    .    
  Largest Group            5    | .    1    .    .    .    1    1    1    3    3    2    5    1    1    1    1    3    2    2    2    2    1    2    .    .    .    .    .    .    
  Highest-Rated Group      285  | .    10   .    .    .    59   59   56   248  248  78   235  143  143  143  143  285  96   96   96   96   45   41   .    .    .    .    .    .    
  Highest-Rated Ally       143  | .    10   .    .    .    59   59   56   96   96   52   143  143  143  143  143  143  49   49   49   49   45   26   .    .    .    .    .    .    
Total Orders               39   | .    .    .    .    .    .    2    .    .    6    .    7    .    .    4    6    11   .    .    .    1    .    2    .    .    .    .    .    .    
  STAY                     19   | .    .    .    .    .    .    1    .    .    3    .    4    .    .    2    3    5    .    .    .    .    .    1    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   18   | .    .    .    .    .    .    1    .    .    3    .    3    .    .    2    3    5    .    .    .    .    .    1    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               226  | .    .    .    .    .    .    17   2    .    65   6    37   2    .    14   5    61   11   1    .    5    .    .    .    .    .    .    .    .    
  Total Damage             9054 | .    .    .    .    .    .    662  100  .    1829 222  762  50   .    1246 293  3575 114  25   .    176  .    .    .    .    .    .    .    .    
  Kills                    67   | .    .    .    .    .    .    5    .    .    16   .    5    1    .    7    3    27   3    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       13   | .   1   .   .   6   1   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   3   .   .   .   1   .   2   .   .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               54293 | 221  1321 8943 2106 7376 2561 886  590  2037 4584 2346 2191 662  865  1579 1469 1665 819  647  271  821  830  992  385  828  799  900  5147 452  
Spaces Moved               24522 | 111  553  2967 685  2053 1091 454  332  1249 2116 970  827  334  436  788  611  869  419  481  192  513  366  674  187  515  740  529  3228 232  
  Core                     13    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   3233  | 109  553  1777 315  478  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11001 | .    .    .    .    .    .    .    .    .    7    .    205  334  436  788  611  869  419  481  192  513  366  674  187  515  602  490  3091 221  
  Wheels                   9961  | .    .    1190 370  1575 1090 454  332  1249 2109 970  622  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  190  160  145  160  160  160  145  175  115  185  185  180  180  123  123  123  118  90   95   95   100  92   92   92   92   50   
  Average Speed            180   | 158  186  263  284  354  160  160  161  160  169  189  184  185  185  183  180  128  123  123  121  109  114  102  108  105  94   97   112  90   
  Slowest Speed            560   | 160  240  560  560  560  320  160  175  160  210  190  330  185  185  185  180  179  123  123  123  183  173  173  172  250  167  167  182  92   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    
  Microwarps               26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    13   .    
Exploration Rate (%)       58    | 7    93   98   97   94   24   58   54   86   89   97   26   58   60   91   78   25   46   49   60   62   18   62   9    67   62   24   93   22   
  Regions Visited          28
    Branch Regions         21
  Pre-discovered Areas     15    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    1    1    1    1    .    .    .    1    1    1    1    .    
Scrap Searched             35    | .    .    9    .    5    .    3    2    4    .    4    .    .    1    .    2    .    .    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 504   | .    6    26   13   .    18   12   .    .    .    1    31   4    4    .    12   9    33   27   .    108  16   17   8    18   24   23   26   68   
Terrain Destroyed          5518  | .    10   30   29   .    40   13   .    .    21   72   82   8    5    23   36   438  199  27   .    251  399  127  21   31   32   56   3156 412  
  Melee                    31    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    5    15   2    .    
  Projectile               1585  | .    10   30   29   .    33   1    .    .    3    24   48   8    5    1    17   351  199  27   .    184  301  31   20   23   26   27   60   127  
  AOE                      3891  | .    .    .    .    .    .    12   .    .    18   48   34   .    .    22   19   87   .    .    .    67   97   96   .    5    .    13   3091 282  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      33222 | 137  765  3919 797  2154 1713 584  372  1286 3080 1350 1357 367  489  916  952  1301 711  532  218  760  739  884  340  761  769  839  4727 403  
  Wait                     5067  | 1    133  633  4    22   225  41   2    4    706  270  194  14   41   70   321  190  206  32   5    147  171  23   45   35   17   244  1262 9    
  Move                     24203 | 110  552  2966 684  2052 1090 453  331  1248 2115 969  826  333  435  787  610  868  418  480  191  512  365  671  186  514  611  492  3103 231  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  595   | 6    15   50   44   48   46   12   7    8    68   6    76   3    1    16   2    37   6    3    2    15   16   17   8    19   6    7    34   17   
  Fast Attach              222   | 9    2    4    3    9    22   6    1    3    29   2    12   .    2    6    .    1    .    2    6    9    4    21   4    13   15   3    31   3    
  Attach                   196   | .    .    4    3    .    45   9    2    3    14   1    10   1    .    1    .    13   2    1    1    3    8    2    2    11   12   6    32   10   
  Detach                   109   | 1    .    1    2    4    29   8    2    .    5    2    3    .    .    2    .    2    .    .    .    .    4    2    .    6    10   2    21   3    
  Swap                     542   | 1    19   24   8    4    26   10   6    6    18   8    43   2    2    2    5    49   23   8    .    19   55   25   22   44   28   28   39   18   
  Drop                     673   | 1    11   33   15   14   66   16   9    11   87   7    93   3    3    23   2    29   5    4    7    24   21   38   12   32   16   8    64   19   
  Fire                     1267  | 8    28   73   33   .    140  17   3    2    36   54   96   11   5    9    12   110  36   1    .    30   88   54   57   79   44   32   116  93   
  Melee                    134   | .    .    11   1    .    12   8    9    1    2    10   .    .    .    .    .    .    .    1    6    1    5    26   1    4    10   17   9    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Rewire                   42    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    6    .    
  Trap                     125   | .    .    120  .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27    | .    5    .    .    .    9    1    .    .    .    .    4    .    .    .    .    2    .    .    .    .    2    .    .    4    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 7 exits: Fac x3 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    31 | -11/Scrapyard      | Discovered new exit (range 16)
   222 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   432 | -10/Materials      | Central database locked down
   445 | -10/Materials      | Discovered new exit (range 12)
   568 | -10/Materials      | Discovered new exit (range 12)
   618 | -10/Materials      | Discovered new exit (range 15)
   776 | -10/Materials      | Discovered new exit (range 7)
  1127 | -10/Materials      | Identified exit to Subcaves
  1127 | -10/Materials      | Identified exit to Materials
  1127 | -10/Materials      | Learned location of 1 exit from Materials
  1276 | -10/Materials      | Learned location of 2 exits from Mines
  1346 | -10/Materials      | Learned Storage emergency access door positions
  1543 | -10/Materials      | Entered Subcaves
  1544 | -10/Subcaves       | Identified exit to Materials
  2034 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2175 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  2178 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  3007 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3055 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  3428 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Hacking Suite
  3730 | -10/Subcaves       | Visited 4L-MR0's lab
  3757 | -10/Subcaves       | Found Gun Armor
  4036 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Axe
  4128 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  4362 | -10/Subcaves       | Disturbed a concealed Subdweller
  6283 | -10/Subcaves       | Disturbed a concealed Subdweller
  6469 | -10/Subcaves       | Learned Materials stockpile data
  6523 | -10/Subcaves       | Visited Clippyterm
  6528 | -10/Subcaves       | Learned Research security intel
  6528 | -10/Subcaves       | Learned 40 Factory zone layouts
  7768 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  8173 | -10/Subcaves       | Found SUBCON Basin
  8363 | -10/Subcaves       | Build established: Hauler-Mutant
 10469 | -10/Subcaves       | Discovered new exit (range 2)
 10486 | -10/Subcaves       | Entered Recycling
 10909 | -9/Recycling       | Build established: Mutant
 11517 | -9/Recycling       | Discovered new exit (range 16)
 11830 | -9/Recycling       | Scanned before Scraplab entrance
 12123 | -9/Recycling       | Learned location of 3 exits from Materials
 12168 | -9/Recycling       | Learned Materials terminal intel
 12204 | -9/Recycling       | Learned location of 2 exits from Materials
 12231 | -9/Recycling       | Learned 2 Storage zone layouts
 12313 | -9/Recycling       | Learned Materials emergency access door positions
 12370 | -9/Recycling       | Learned location of Zion (-6)
 12383 | -9/Recycling       | Build established: Hauler-Mutant
 12546 | -9/Recycling       | Entered Scraplab
 12589 | -9/Recycling       | Discovered new exit (range 2)
 12592 | -9/Recycling       | Entered Scraptown
 13273 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
 13284 | -9/Scraptown       | Learned location of 2 exits from Upper Caves
 13287 | -9/Scraptown       | Learned Research stockpile data
 13335 | -9/Scraptown       | Discovered new exit (range 3)
 13575 | -9/Scraptown       | Visited CR-KLE's Repair Center
 13645 | -9/Scraptown       | Visited Cyclists
 14433 | -9/Scraptown       | Visited CPS Storage
 14509 | -9/Scraptown       | Visited Awakened
 14680 | -9/Scraptown       | Visited Comm Corps
 14803 | -9/Scraptown       | Visited Science Testing Area
 14838 | -9/Scraptown       | Visited Symbiants
 14945 | -9/Scraptown       | Visited UFD Registry
 14945 | -9/Scraptown       | Registered with UFD as "Nukeparser"
 15074 | -9/Scraptown       | Visited Chapter 10
 15164 | -9/Scraptown       | Visited Botcube Research
 15185 | -9/Scraptown       | Found Lrg. Botcube
 15239 | -9/Scraptown       | Visited Abandonware Association
 15286 | -9/Scraptown       | Learned abandonware demo "HACKBUD.EXE"
 15286 | -9/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
 15411 | -9/Scraptown       | Discovered new exit (range 5)
 15638 | -9/Scraptown       | Visited Science Guys
 15704 | -9/Scraptown       | Warned about trapping Scraptown
 15769 | -9/Scraptown       | Visited Infowarlord's Domain
 15790 | -9/Scraptown       | Found Exp. Terrain Scanner
 15835 | -9/Scraptown       | Visited Analyses Database
 16024 | -9/Scraptown       | Visited Junk Repository
 16204 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
 16521 | -9/Scraptown       | Visited Junk Repository
 16625 | -9/Scraptown       | Visited Junk Cannon Lab
 16680 | -9/Scraptown       | Found Prototype Special Weapon
 16680 | -9/Scraptown       | Identified Junk Cannon
 16743 | -9/Scraptown       | Visited LU-1G1's Boring Crew
 17009 | -9/Scraptown       | Entered Cyclist Reading Room
 17315 | -9/Scraptown       | CR-KLE repaired 7 parts
 19968 | -9/Scraptown       | Entered Factory
 19968 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
 19969 | -6/Factory         | Identified exit to Extension
 19970 | -6/Factory         | Identified exit to Lower Caves
 19970 | -6/Factory         | Identified exit to Factory
 20360 | -6/Factory         | Build established: Hacker-Mutant
 21684 | -6/Factory         | Found Prototype Launcher
 21684 | -6/Factory         | Identified Scatter Rocket Array
 21998 | -6/Factory         | Lost 3 parts (1n1u1w)
 22418 | -6/Factory         | First assault squad dispatched
 22461 | -6/Factory         | Lrg. Botcube activated
 22529 | -6/Factory         | Entered Lower Caves
 22529 | -6/Lower Caves     | Accompanied by 1 ally
 22531 | -6/Lower Caves     | UFD Scientist delivered a prototype
 22543 | -6/Lower Caves     | Found Prototype Protection
 22545 | -6/Lower Caves     | Identified Enh. Scrap Shield
 22836 | -6/Lower Caves     | Build established: Mutant
 23384 | -6/Lower Caves     | Discovered new exit (range 6)
 23415 | -6/Lower Caves     | Entered another Lower Caves area
 23415 | -6/Lower Caves     | Accompanied by 1 ally
 23485 | -6/Lower Caves     | Lost 3 allies
 23977 | -6/Lower Caves     | Discovered new exit (range 3)
 24005 | -6/Lower Caves     | Entered Zion
 24005 | -6/Zion            | Accompanied by 1 ally
 24052 | -6/Zion            | System corruption cleaned by Quarantine Array
 24113 | -6/Zion            | Discovered new exit (range 15)
 24170 | -6/Zion            | Visited the Megawrench Repair Shop
 24223 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 24300 | -6/Zion            | Build established: Scavenger-Mutant
 24600 | -6/Zion            | Learned 4 Factory zone layouts
 24625 | -6/Zion            | Turned away by Imprinter
 24811 | -6/Zion            | Given the Hacking Drone Bay
 24863 | -6/Zion            | Found GAL Module
 24912 | -6/Zion            | Found Prototype Device
 24912 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 24940 | -6/Zion            | Found CR-A16's Pointy Stick
 25132 | -6/Zion            | Given A8's code to call for help
 25662 | -6/Zion            | Megawrench repaired 13 parts
 25983 | -6/Zion            | Opened final containment barrier to the Deep Caves
 25997 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 26000 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 26030 | -6/Zion            | Discovered new exit (range 5)
 26033 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 26042 | -6/Zion            | Entered Deep Caves
 26042 | -6/Deep Caves      | Accompanied by 3 allies
 26291 | -6/Deep Caves      | Z-Facility disabled
 26311 | -6/Deep Caves      | Attacked by Z-Imprinter
 26312 | -6/Deep Caves      | Build established: Derelict-Mutant
 26344 | -6/Deep Caves      | Destroyed Z-Imprinter
 26356 | -6/Deep Caves      | Found Prototype Protection
 26356 | -6/Deep Caves      | Identified Zio. Weapon Casing
 26379 | -6/Deep Caves      | Found Prototype Device
 26379 | -6/Deep Caves      | Identified Zio. Metafield Generator
 26505 | -6/Deep Caves      | Found Zio. Weapon Casing
 26750 | -6/Deep Caves      | Build established: Scavenger-Mutant
 26782 | -6/Deep Caves      | Found Prototype Protection
 27169 | -6/Deep Caves      | Discovered new exit (range 10)
 27466 | -6/Deep Caves      | Spotted AG-94203
 27474 | -6/Deep Caves      | Destroyed AG-94203
 27569 | -6/Deep Caves      | Spotted AG-85821
 27762 | -6/Deep Caves      | Found Prototype Protection
 27762 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 27802 | -6/Deep Caves      | Found Zio. Weapon Casing
 27845 | -6/Deep Caves      | Found Zio. Weapon Casing
 28063 | -6/Deep Caves      | Destroyed AG-85821
 28551 | -6/Deep Caves      | Triggered Deep Caves wall
 28551 | -6/Deep Caves      | Spotted AS-10145
 28552 | -6/Deep Caves      | Destroyed AS-10145
 28553 | -6/Deep Caves      | Spotted AS-50595
 28564 | -6/Deep Caves      | Destroyed AS-50595
 28580 | -6/Deep Caves      | Destroyed 33 combat bots
 28598 | -6/Deep Caves      | Found Prototype Storage
 28598 | -6/Deep Caves      | Identified Superbattery
 28615 | -6/Deep Caves      | Exposed GOLEM chamber
 28618 | -6/Deep Caves      | Found GOLEM Unit
 29028 | -6/Deep Caves      | Build established: Golem
 29344 | -6/Deep Caves      | Found GOLEM Unit
 29349 | -6/Deep Caves      | Found GOLEM Unit
 29484 | -6/Deep Caves      | Found Surveybot 24 Chip
 29510 | -6/Deep Caves      | Found Surveybot 24 Scanner
 29525 | -6/Deep Caves      | Build established: Mutant
 30626 | -6/Deep Caves      | Entered Proximity Caves
 30626 | -5/Proximity Caves | Accompanied by 1 ally
 30944 | -5/Proximity Caves | Core integrity fell below 50%
 30956 | -5/Proximity Caves | Found Lrg. Botcube
 30999 | -5/Proximity Caves | Learned 8 Factory zone layouts
 31134 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31604 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 32296 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 32379 | -5/Proximity Caves | Destroyed 14 combat bots
 32570 | -5/Proximity Caves | Spotted B-75 Beast
 32619 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 32622 | -5/Proximity Caves | Destroyed B-75 Beast
 32644 | -5/Proximity Caves | Learned Factory emergency access door positions
 32716 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 32972 | -5/Proximity Caves | Entered Factory
 32972 | -5/Factory         | Evolved 2 slots: Utility x2
 32973 | -5/Factory         | Identified exit to Upper Caves
 32973 | -5/Factory         | Identified exit to Factory
 33312 | -5/Factory         | Build established: Golem
 33559 | -5/Factory         | Attached Gun Armor, gained temporary slots: Weapon x2
 33625 | -5/Factory         | Garrison activated, responded to threat
 34081 | -5/Factory         | Cargo convoy interrupted
 34161 | -5/Factory         | Fabricated Hyp. Gauss Cannon?
 34548 | -5/Factory         | Scrapoids reinforcements arrived?
 34633 | -5/Factory         | Tech Extrapolator generated special schematic: Hyp. Alpha Cannon
 34665 | -5/Factory         | Lost 3 allies
 34772 | -5/Factory         | First assault squad dispatched
 34776 | -5/Factory         | Destroyed 7 combat bots
 34788 | -5/Factory         | Found Active Sensor Suite
 34987 | -5/Factory         | Found Scrap Suit
 35039 | -5/Factory         | Tech Extrapolator generated special schematic: Machine Rigger
 35069 | -5/Factory         | Build established: Scavenger-Tank
 35076 | -5/Factory         | Lrg. Botcube activated
 35163 | -5/Factory         | Entered Upper Caves
 35163 | -5/Upper Caves     | Accompanied by 1 ally
 35164 | -5/Upper Caves     | Identified exit to Upper Caves
 35691 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35814 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 35825 | -5/Upper Caves     | Entered another Upper Caves area
 35825 | -5/Upper Caves     | Accompanied by 1 ally
 35879 | -5/Upper Caves     | Learned location of 1 exit from Factory
 35896 | -5/Upper Caves     | Learned Factory garrison access intel
 36453 | -5/Upper Caves     | Discovered new exit (range 14)
 36479 | -5/Upper Caves     | Identified exit to Warlord
 36690 | -5/Upper Caves     | Entered Warlord
 36690 | -5/Warlord         | Accompanied by 1 ally
 37079 | -5/Warlord         | Tech Extrapolator generated special schematic: Energy Deflector
 37221 | -5/Warlord         | Learned Research garrison access intel
 37223 | -5/Warlord         | Learned 4 Armory zone layouts
 37223 | -5/Warlord         | Learned 4 Testing zone layouts
 37223 | -5/Warlord         | Learned 4 Quarantine zone layouts
 37223 | -5/Warlord         | Learned 4 Quarantine zone layouts
 37554 | -5/Warlord         | Tech Extrapolator generated special schematic: Heat Bomb Trap
 37679 | -5/Warlord         | Warlord's base attacked by MAIN.C
 37700 | -5/Warlord         | Rebuked by Warlord
 37728 | -5/Warlord         | Found Prototype Reactor
 37728 | -5/Warlord         | Identified Vortex Chain Reactor
 37750 | -5/Warlord         | Found Prototype Hackware
 37870 | -5/Warlord         | Found Prototype Piercing Weapon
 37870 | -5/Warlord         | Identified Vortex Lance
 37874 | -5/Warlord         | Found Prototype Energy Gun
 37874 | -5/Warlord         | Identified Vortex Shotgun
 38016 | -5/Warlord         | Build established: Skirmisher
 38029 | -5/Warlord         | Warlord forces counterattacked
 38034 | -5/Warlord         | Spotted Striker
 38092 | -5/Warlord         | P-70 Sage assimilated allied 61-GAR(g)
 38175 | -5/Warlord         | Lost 11 allies
 38226 | -5/Warlord         | Destroyed 8 combat bots
 38235 | -5/Warlord         | Lost 15 allies
 38239 | -5/Warlord         | Discovered new exit (range 15)
 38262 | -5/Warlord         | Identified exit to Proximity Caves
 38269 | -5/Warlord         | Entered Proximity Caves
 38269 | -4/Proximity Caves | Accompanied by 1 ally
 38271 | -4/Proximity Caves | Learned location of Quarantine (-2)
 39545 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 39608 | -4/Proximity Caves | Learned location of Testing (-3)
 39738 | -4/Proximity Caves | Entered Factory
 39738 | -4/Factory         | Accompanied by 1 ally
 39738 | -4/Factory         | Evolved 2 slots: Propulsion x2
 39739 | -4/Factory         | Identified exit to Upper Caves
 39740 | -4/Factory         | Loaded intel: 4 garrison access locations
 39838 | -4/Factory         | Identified Ghost Barrier
 40213 | -4/Factory         | Spotted B-86 Titan
 40214 | -4/Factory         | Befriended a Behemoth using the annoying Tinkerer's hack
 40290 | -4/Factory         | Fabricated Centrium Leg (x1)
 40307 | -4/Factory         | Fabricated Hyp. Alpha Cannon?
 40326 | -4/Factory         | Build established: Hacker-Tank
 40476 | -4/Factory         | Fabricated Hyp. Alpha Cannon (x1)
 40693 | -4/Factory         | Build established: Hacker-Mutant
 40738 | -4/Factory         | First assault squad dispatched
 41068 | -4/Factory         | Spotted B-86 Titan
 41186 | -4/Factory         | High security lockdown imminent
 41205 | -4/Factory         | Fabricated Quantum Capacitor (x2)
 41266 | -4/Factory         | High security lockdown engaged
 41403 | -4/Factory         | Entered Upper Caves
 41555 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 41592 | -4/Upper Caves     | Destroyed 7 combat bots
 42209 | -4/Upper Caves     | Discovered new exit (range 7)
 42222 | -4/Upper Caves     | Entered another Upper Caves area
 42222 | -4/Upper Caves     | Accompanied by 2 allies
 42231 | -4/Upper Caves     | Spotted B-86 Titan
 42243 | -4/Upper Caves     | Destroyed B-86 Titan
 42319 | -4/Upper Caves     | Learned Research stockpile data
 42371 | -4/Upper Caves     | Found DCF Scrap (15 items)
 42405 | -4/Upper Caves     | Encountered a Warlord checkpoint
 42462 | -4/Upper Caves     | Discovered new exit (range 12)
 42869 | -4/Upper Caves     | Entered Zhirov
 42869 | -4/Zhirov          | Accompanied by 2 allies
 42869 | -4/Zhirov          | Discovered new exit (range 3)
 42892 | -4/Zhirov          | Met Zhirov
 42927 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 42952 | -4/Zhirov          | Found Alien Artifact
 42952 | -4/Zhirov          | Identified Integrated Dissipator
 42952 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 43061 | -4/Zhirov          | Found Alien Artifact
 43140 | -4/Zhirov          | Entered Proximity Caves
 43140 | -3/Proximity Caves | Accompanied by 2 allies
 43216 | -3/Proximity Caves | Spotted B-86 Titan
 43275 | -3/Proximity Caves | Destroyed B-86 Titan
 43305 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 43453 | -3/Proximity Caves | Unaware initiated a cargo recovery operation
 43518 | -3/Proximity Caves | Discovered new exit (range 29)
 43532 | -3/Proximity Caves | Spotted Striker
 43547 | -3/Proximity Caves | Destroyed Striker
 43618 | -3/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 43673 | -3/Proximity Caves | Found Prototype Device
 43673 | -3/Proximity Caves | Identified Exp. Actuator Array
 43720 | -3/Proximity Caves | Found Prototype Hackware
 43961 | -3/Proximity Caves | Ambushed by research squad
 43961 | -3/Proximity Caves | Entered Research
 43961 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 43964 | -3/Research        | Loaded intel: 3 garrison access locations
 44273 | -3/Research        | Identified exit to Armory
 44273 | -3/Research        | Identified exit to Testing
 44289 | -3/Research        | Identified Exp. System Shield
 44355 | -3/Research        | Destroyed 11 combat bots
 44493 | -3/Research        | First assault squad dispatched
 44701 | -3/Research        | Destroyed 12 combat bots
 44791 | -3/Research        | Entered Testing
 44791 | -3/Testing         | Accompanied by 1 ally
 44814 | -3/Testing         | Identified exit to Research
 44864 | -3/Testing         | Found Prototype Launcher
 44875 | -3/Testing         | Identified Mni. Smartbomb Launcher
 45008 | -3/Testing         | Build established: Infiltrator-Mutant
 45026 | -3/Testing         | Found Prototype Energy Cannon
 45026 | -3/Testing         | Identified Imp. Potential Cannon
 45153 | -3/Testing         | Found Prototype Leg
 45153 | -3/Testing         | Identified Myomer Exoskeleton
 45174 | -3/Testing         | Found Prototype Energy Gun
 45174 | -3/Testing         | Identified Warp Gun
 45376 | -3/Testing         | Found Prototype Device
 45376 | -3/Testing         | Identified 2N-1CE's Frost Array
 45421 | -3/Testing         | Found Prototype Device
 45429 | -3/Testing         | Identified Exp. Thermal Shield
 45467 | -3/Testing         | Found Prototype Energy Cannon
 45467 | -3/Testing         | Identified Disintegrator
 45491 | -3/Testing         | Found Prototype Launcher
 45491 | -3/Testing         | Identified Z-bomb Delivery System
 45625 | -3/Testing         | Found Prototype Energy Cannon
 45625 | -3/Testing         | Identified Cld. Nova Cannon
 45677 | -3/Testing         | Found Spectral Analyzer
 45710 | -3/Testing         | Found Prototype Ballistic Gun
 45710 | -3/Testing         | Identified Hyp. Multirail
 45724 | -3/Testing         | Garrison activated, responded to threat
 45783 | -3/Testing         | Entered Research
 45783 | -2/Research        | Evolved 2 slots: Utility x2
 45947 | -2/Research        | Discovered new exit (range 28)
 46004 | -2/Research        | Found Quantum Capacitor
 46077 | -2/Research        | First assault squad dispatched
 46167 | -2/Research        | Identified exit to Quarantine
 46168 | -2/Research        | Entered Quarantine
 46188 | -2/Quarantine      | Cryocooling Duct disabled
 46203 | -2/Quarantine      | Ambient heat levels rising (+20)
 46203 | -2/Quarantine      | Non-combat units ordered to evacuate
 46268 | -2/Quarantine      | Found Alien Artifact
 46405 | -2/Quarantine      | Identified Core Reset Matrix
 46405 | -2/Quarantine      | Identified Transdimensional Reconstructor
 46405 | -2/Quarantine      | Used Core Reset Matrix
 46408 | -2/Quarantine      | Found Sigix Broadsword
 46409 | -2/Quarantine      | Detected hypermatrix surge
 46409 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 46412 | -2/Quarantine      | Discovered new exit (range 28)
 46455 | -2/Quarantine      | First assault squad dispatched
 46562 | -2/Quarantine      | Spotted Alpha 7
 46586 | -2/Quarantine      | Destroyed Alpha 7
 46616 | -2/Quarantine      | Found Sigix Terminator
 46637 | -2/Quarantine      | Met incapacitated Sigix Warrior
 46637 | -2/Quarantine      | Lockdown squad dispatched
 46647 | -2/Quarantine      | Found Dimensional Node Initializer
 46653 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 46660 | -2/Quarantine      | Warped through subspace
 46663 | -2/Quarantine      | Found Transdimensional Reconstructor
 46724 | -2/Quarantine      | Found Subatomic Replicator
 46726 | -2/Quarantine      | Used Subatomic Replicator to create Supercharged Sigix Terminator
 46788 | -2/Quarantine      | Found Core Stripper
 46844 | -2/Quarantine      | Spotted Fortress
 46852 | -2/Quarantine      | Destroyed Fortress
 46856 | -2/Quarantine      | Found Prototype Device
 46856 | -2/Quarantine      | Identified Exp. Force Field
 46859 | -2/Quarantine      | Found Unknown Protection
 46859 | -2/Quarantine      | Identified Hvy. Insulated Plating
 46863 | -2/Quarantine      | Found Prototype Protection
 46863 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 46866 | -2/Quarantine      | Found Prototype Reactor
 46866 | -2/Quarantine      | Identified Vortex Chain Reactor
 46869 | -2/Quarantine      | Found Vortex Chain Reactor
 46872 | -2/Quarantine      | Found Prototype Device
 46872 | -2/Quarantine      | Identified Exp. EM Disruption Field
 46875 | -2/Quarantine      | Found Prototype Device
 46875 | -2/Quarantine      | Identified Thermal Barrier
 46963 | -2/Quarantine      | Discovered new exit (range 5)
 46996 | -2/Quarantine      | Entered Section 7
 46997 | -2/Section 7       | Sensed 15 artifacts in vicinity
 47011 | -2/Section 7       | Found Integrity Redistributor
 47128 | -2/Section 7       | Found Integrated Dissipator
 47128 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 47246 | -2/Section 7       | First assault squad dispatched
 47251 | -2/Section 7       | Found Microwarp Drive
 47325 | -2/Section 7       | Destroyed 7 combat bots
 47388 | -2/Section 7       | Discovered new exit (range 23)
 47420 | -2/Section 7       | Initialized slip node
 47537 | -2/Section 7       | Spotted B-99 Colossus
 47562 | -2/Section 7       | Found Integrated Reactor
 47562 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 47593 | -2/Section 7       | Found LRC Matter Compressor
 47593 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 47599 | -2/Section 7       | Found LRC Insulator
 47599 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 47654 | -2/Section 7       | Found Integrated Reactor
 47654 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 47681 | -2/Section 7       | Destroyed B-99 Colossus
 47687 | -2/Section 7       | Found Prototype Ballistic Gun
 47687 | -2/Section 7       | Identified Multirail
 47710 | -2/Section 7       | Build established: Alien-Assassin
 47746 | -2/Section 7       | Spotted Striker
 47746 | -2/Section 7       | Spotted Striker
 47785 | -2/Section 7       | Found Sigix Sheargun
 47789 | -2/Section 7       | Spotted Striker
 47789 | -2/Section 7       | Spotted Striker
 47791 | -2/Section 7       | Warped through subspace to slip node
 47794 | -2/Section 7       | Found Sigix Shearcannon
 47795 | -2/Section 7       | Entered Access
 47795 | -1/Access          | Evolved 2 slots: Weapon x2
 48088 | -1/Access          | Found Quantum Capacitor
 48415 | -1/Access          | Discovered new exit (range 30)
 48545 | -1/Access          | First assault squad dispatched
 48695 | -1/Access          | Entered Command
 48834 | -1/Command         | Build established: Alien-Mutant
 48933 | -1/Command         | Spotted M Guard
 48934 | -1/Command         | Spotted M Guard
 48934 | -1/Command         | Spotted Combat Programmer
 48934 | -1/Command         | Spotted Combat Programmer
 48966 | -1/Command         | Destroyed Combat Programmer
 48974 | -1/Command         | Destroyed Combat Programmer
 49011 | -1/Command         | Destroyed M Guard
 49039 | -1/Command         | Destroyed M Guard
 49039 | -1/Command         | All MAIN.C guards destroyed
 49075 | -1/Command         | Destroyed 7 combat bots
 49080 | -1/Command         | Found Corrupted Prototype Protection
 49080 | -1/Command         | Identified Hvy. Regenerative Plating
 49093 | -1/Command         | System corruption reached 10%
 49095 | -1/Command         | Found Corrupted Prototype Device
 49095 | -1/Command         | Identified AEGIS Remote Shield
 49126 | -1/Command         | Found Corrupted Prototype Reactor
 49132 | -1/Command         | Found Corrupted Prototype Reactor
 49158 | -1/Command         | Identified Zero-point Reactor (x2)
 49159 | -1/Command         | Found Corrupted Zero-point Reactor
 49165 | -1/Command         | Found Corrupted AEGIS Remote Shield
 49281 | -1/Command         | Fired Supercharged Sigix Terminator
 49281 | -1/Command         | High security lockdown imminent
 49281 | -1/Command         | MAIN.C activated Command garrisons
 49297 | -1/Command         | Met MAIN.C
 49302 | -1/Command         | Destroyed 178 combat bots
 49306 | -1/Command         | Destroyed MAIN.C Shell
 49306 | -1/Command         | 0b10 Conduit disabled
 49320 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-339)
 49335 | -1/Command         | Destroyed MAIN.C
 49336 | -1/Command         | Discovered new exit (range 38)
 49336 | -1/Command         | Discovered new exit (range 100)
 49336 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 50144 | -1/Command         | Found Exp. System Purifier
 50652 | -1/Command         | Found Singularity Reactor
 50662 | -1/Command         | Found Zero-point Reactor
 50665 | -1/Command         | Found Vortex Chain Reactor
 50689 | -1/Command         | Found Femtoactuators
 50696 | -1/Command         | Found Exp. Phase Shifter
 50699 | -1/Command         | Found Hvy. Regenerative Plating
 50862 | -1/Command         | Found Prototype Energy Cannon
 50862 | -1/Command         | Identified Hpw. Disruptor Cannon
 50875 | -1/Command         | Found Zero-point Reactor
 50878 | -1/Command         | Found Exp. Powered Armor
 53103 | -1/Command         | Found Quantum Capacitor
 53549 | -1/Command         | Found Exp. Targeting Computer
 53565 | -1/Command         | Found Exp. Core Analyzer
 53600 | -1/Command         | Found Exp. Weapon Cycler
 53638 | -1/Command         | Found Exp. Targeting Computer
 53830 | -1/Command         | Warped through subspace to slip node
 53830 | -1/Command         | Discovered new exit (range 5)
 53831 | -1/Command         | Core integrity fell below 50%
 53842 | -1/Command         | Entered Access_0
 53843 | -1/Access_0        | Sensed 3 artifacts in vicinity
 53844 | -1/Access_0        | Met Architect
 53845 | -1/Access_0        | Architect warped through subspace
 53855 | -1/Access_0        | Destroyed A8
 53914 | -1/Access_0        | Architect warped through subspace
 53972 | -1/Access_0        | Subspace Access Node disabled
 53986 | -1/Access_0        | Architect warped through subspace
 53997 | -1/Access_0        | Subspace Access Node disabled
 54067 | -1/Access_0        | Architect warped through subspace
 54106 | -1/Access_0        | A6 warped into view
 54134 | -1/Access_0        | Destroyed A6
 54141 | -1/Access_0        | Architect warped through subspace
 54201 | -1/Access_0        | Architect warped through subspace
 54236 | -1/Access_0        | Architect warped through subspace
 54249 | -1/Access_0        | Subspace Access Node disabled
 54255 | -1/Access_0        | Subspace Access Node disabled
 54286 | -1/Access_0        | Destroyed Architect
 54287 | -1/Access_0        | Architect triggered a singularity event
 54288 | -1/Access_0        | Released all parts (19)
 54290 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 54290 | -1/Access_0        | Warped through subspace to slip node
 54290 | -1/Access_0        | Discovered new exit (range 8)
 54294 | ***                | Escaped singularity!

 Last Messages 
---------------
54288_ Released Asb. Combat Suite.
54288_ Released Hvy. Regenerative Plating.
54288_ Released 2N-1CE's Frost Array.
54288_ Released Zero-point Reactor.
54288_ Released Sigix Broadsword.
54288_ Released Exp. Biometal Leg.
54288_ Released Exp. Power Amplifier.
54288_ Released Exp. Targeting Computer.
54288_ Released Exp. Energy Well.
54289_ A0_COM: 9.
54290_ A0_COM: 8.
54290_ Acquired Hpw. Transdimensional Reconstructor.
54290_ Warped through subspace, drawn to slip node.
54290_ EXIT=FOUND
54291_ A0_COM: 7.
54292_ A0_COM: 6.
54293_ A0_COM: 5.
54294_ A0_COM: 4.
[Achievement: Rambo]
[Achievement: Planet Killer]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           192
Coolant Potential          50
Energy Generation          142
Energy Capacity            1990
Matter Stores              425
Matter Capacity            925
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       2010
Jamming Range              16
Cloak Strength             3
Power Amplification        40
Additional Mass Support    20
EM Shielding               4
Armor Coverage             1200
Resistance: KI             15
Resistance: TH             50
Resistance: EX             15
Resistance: EM             100
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Weapon Cycling             30
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                88
Targeting Accuracy         32
Core Analysis              8
Recoil Reduction           3
Particle Charging          30
Salvage Targeting          4
Offensive Hacking          22
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
     Hdn. Centrium Wheel | -2/Section 7 | Archive
       Enh. Biometal Leg | -2/Section 7 | Archive
 Exp. Signal Interpreter | -2/Section 7 | Archive
      Hvy. Proton Cannon | -2/Section 7 | Archive
           Enh. Coil Gun | -2/Section 7 | Archive
               Nanosword | -2/Section 7 | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Gauss Cannon | x2 | -5/Factory 
      Centrium Leg | x1 | -4/Factory | Preloaded
 Hyp. Alpha Cannon | x1 | -4/Factory | Authchip
 Hyp. Alpha Cannon | x1 | -4/Factory | Authchip
 Quantum Capacitor | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix
High-powered Transdimensional Reconstructor
Subatomic Replicator
Core Stripper
Sigix Broadsword
Dimensional Node Initializer
Microwarp Drive
Integrated Reactor
LRC Matter Compressor
LRC Insulator
Sigix Sheargun
Transdimensional Reconstructor
Sigix Shearcannon
Supercharged Sigix Terminator
Integrity Redistributor

 Achievements 
--------------
Behind The Curtain
Boltbath
Planet Killer
Rambo
Superinsulated
The Bigger They Are
WMD

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidFluxThruster
  Manual?         0
Play Time         21:14:26
  Cumulative      331.1 hours
  Start           2025.03.07 @ 19:39:03
  End             2025.03.14 @ 18:35:05
Sessions          27
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           40
  Adventurer      3
  Explorer        0
Win Type          6
  Total           13
  Types           8/0/1/1/0/0/1/1/1
Lore%             65
Gallery%          82
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e589368f-9316-4799-aedd-c36fb26c6cad