Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 18:17:56 Player: Waste Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (127) 635 Value Destroyed (3491) 3491 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (6444) 6444 TOTAL SCORE: 18770 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 261 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1565/1600 Matter 40/300 Energy 549/590 System Corruption 0% Temperature Cool (40) Movement Flying (8) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Graviton Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Advanced Surge Thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (11) ----- 2N-1CE's Frost Array Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (4) ------- Power Sword Power Sword > --- INVENTORY (10) --- Light Quantum Reactor Nanoactuators Advanced ECM Suite Advanced Reaction Control System Advanced Reaction Control System Experimental Reaction Control System Advanced Phase Shifter Smartbomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Graviton Reactor Improved Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Cloaking Device Layered Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Smartbomb Launcher Power Sword Power Sword > --- INVENTORY -------- Light Quantum Reactor Nanoactuators Advanced ECM Suite Advanced Reaction Control System Advanced Reaction Control System Experimental Reaction Control System Advanced Phase Shifter Improved Plasma Cutter [Rating: 172] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Backup Laser III Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . . 1 . . 1 . 2 . . . Utility 9 | . . . 2 2 2 . . . 1 2 . . . . Weapon 2 | . . . . . . . . . . . . . . 2 Parts Attached 182 | . 4 24 27 23 6 13 . 6 9 19 1 32 3 15 Power 20 | . . 5 3 1 . 3 . . 1 5 . 2 . . Engine 8 | . . 5 3 . . . . . . . . . . . Core 5 | . . . . 1 . 3 . . . 1 . . . . Reactor 7 | . . . . . . . . . 1 4 . 2 . . Propulsion 59 | . . 9 16 7 3 4 . 1 5 2 1 10 . 1 Treads 21 | . . 7 14 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . Flight 34 | . . . . 7 3 4 . 1 5 2 1 10 . 1 Utility 82 | . 4 2 6 9 3 4 . 4 3 12 . 20 3 12 Device 46 | . . . 2 4 . 1 . 2 1 9 . 19 2 6 Storage 6 | . 2 1 . 2 . . . 1 . . . . . . Processor 8 | . 1 1 . 1 . 1 . . 1 2 . . . 1 Hackware 12 | . . . . 2 3 2 . 1 . 1 . . 1 2 Protection 10 | . 1 . 4 . . . . . 1 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 21 | . . 8 2 6 . 2 . 1 . . . . . 2 Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | . . 5 2 . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 6 . 2 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 2 . 1 . . 2 . . 11 2 . Parts Lost 17 | . . 4 3 . . 1 . 2 1 . . . 2 4 Power 4 | . . 2 . . . . . 1 1 . . . . . Propulsion 5 | . . . 3 . . . . 1 . . . . . 1 Utility 6 | . . . . . . 1 . . . . . . 2 3 Weapon 2 | . . 2 . . . . . . . . . . . . Highest Loss Streak 4 | . . 3 1 . . 1 . 2 1 . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 99 97 91 100 92 99 95 92 94 87 90 87 82 Engine 5 | . 14 10 8 . . . . . . . . . . . Core 2 | . . . . 7 6 9 11 8 5 1 . . . . Reactor 1 | . . . . . . . . . 4 7 8 8 8 8 Treads 15 | . . 36 33 . . . . . . . . . . . Leg 2 | . 28 3 . . . . . . . . . . . . Flight 12 | . . . . 25 26 28 29 26 25 23 22 25 26 23 Device 9 | . . . 8 16 13 11 11 15 15 18 17 17 13 10 Storage 7 | . 14 11 9 5 6 5 5 5 5 4 4 4 4 4 Processor 8 | . 6 11 9 8 6 5 5 5 5 8 8 8 8 8 Hackware 8 | . . . . 13 26 23 23 18 15 14 13 13 13 16 Protection 3 | . 1 . 9 . . . . . 4 4 4 4 4 3 Ballistic Gun 7 | . 28 5 15 . . . . . . . . . . . Ballistic Cannon 3 | . . 15 2 . . . . . . . . . . . Slashing Weapon 4 | . . . . 11 13 5 5 9 10 9 8 8 8 8 Peak Build Rating 172 | . 8 20 35 43 53 64 65 72 100 129 129 162 152 172 Average Rating 56 | . 6 15 27 36 51 59 64 66 92 118 124 146 149 157 On Entrance 67 | 6 6 8 20 32 43 51 62 65 67 100 121 129 152 150 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 68 | 13 28 62 68 21 21 23 24 30 44 44 40 58 56 54 Greatest Support 89 | 20 20 89 89 28 21 25 25 34 47 52 52 63 60 63 Greatest Overweight (x) 1 | . 1 1 . . 1 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 8 8 8 10 10 10 10 10 10 10 Average Capacity 13 | . 8 19 20 7 8 8 8 9 10 10 10 10 10 10 Most Carried 20 | . 10 20 20 20 8 8 8 10 10 10 10 10 10 10 Average Carried 13 | . 7 17 19 7 7 7 8 8 9 9 9 9 10 9 Final Capacity 20 | 8 15 20 20 8 8 8 8 10 10 10 10 10 10 10 Final Carried 20 | 6 10 20 20 8 8 8 8 8 10 10 10 10 10 10 Class Distribution -------------------- 49% | Mutant 23% | Hacker-Scout 20% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Matter Collected 3127 | 200 161 827 883 10 86 289 96 60 90 200 . 140 . 85 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4191 | . 263 1063 1696 10 56 96 . 207 205 256 33 137 . 169 Parts 261 | . 30 60 94 4 6 11 . 5 8 16 4 7 . 16 Haulers Intercepted 14 | . 2 4 6 . . . . 2 . . . . . . Recyclers Shooed 7 | . . 1 6 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Combat Hostiles Destroyed 68 | . 9 20 31 . . . . . . 1 . . . 7 Melee 2 | . . . 1 . . . . . . 1 . . . . Guns 39 | . 9 5 25 . . . . . . . . . . . Cannons 20 | . . 15 5 . . . . . . . . . . . AOE 7 | . . . . . . . . . . . . . . 7 Classes Destroyed 16 | . 4 6 2 . 1 . . . . 1 . . . 2 Worker 15 | . . 3 5 . 2 . . . . 1 . 3 . 1 Builder 1 | . . . . . . . . . . . . . . 1 Tunneler 2 | . . . . . 1 1 . . . . . . . . Hauler 14 | . 2 4 6 . . . . 2 . . . . . . Recycler 6 | . . 3 2 . . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 3 | . 1 1 . 1 . . . . . . . . . . Watcher 17 | . . 3 1 . . 2 . 1 2 4 1 2 . 1 Swarmer 22 | . 7 3 7 . . . . . . . . . . 5 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 24 | . 2 9 13 . . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . Sentry 14 | . . 6 8 . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 7 5 1 3 1 . 3 1 2 1 2 . 8 Combat Bots Only 7 | . 3 4 5 . . . . . . 1 . . . 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 Melee 1 | . . . 1 . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Hostile Shots Fired 391 | . 32 97 140 2 28 7 . 2 3 29 9 2 6 34 Missed 150 | . 8 30 39 1 20 3 . 1 3 17 3 1 4 20 Damage Taken 4183 | . 206 1083 1483 11 74 150 . 119 . 246 71 83 54 603 Core 587 | . 52 141 131 . . 111 . 44 . 46 27 . . 35 Absorbed by Shields 20 | . . . . . . . . . . . 8 . . 12 Regen/Repaired (Parts) 24 | . . . . . . . 24 . . . . . . . Core Remaining (%) 90 | 100 79 64 76 100 100 . . 84 100 96 . . 98 97 Volleys Fired 216 | . 34 74 103 . . . . . . . . . . 5 Largest 2 | . 2 2 2 . . . . . . . . . . 1 Hottest 88 | . 40 88 88 . . . . . . . . . . 46 Shots Fired 422 | . 68 144 205 . . . . . . . . . . 5 Gun 310 | . 68 70 172 . . . . . . . . . . . Cannon 107 | . . 74 33 . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 412 | . 68 139 205 . . . . . . . . . . . Thermal 5 | . . 5 . . . . . . . . . . . . Explosive 5 | . . . . . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 9 21 35 . . . . . . . . . . 10 Robot Miss Streak 9 | . 3 9 5 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 5 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 386 | . 40 113 176 1 3 5 . 12 8 15 1 8 . 4 Core Hits 241 | . 19 81 108 1 1 3 . 2 4 6 1 3 . 12 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . 1 . . . . . . 1 1 1 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Sever 3 | . . . . . . . . 1 1 1 . . . . Melee Attacks 176 | . . . . 4 6 28 . 17 13 41 3 36 12 16 Impact . | . . . . . . . . . . . . . . . Slashing 176 | . . . . 4 6 28 . 17 13 41 3 36 12 16 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . 3 1 . 3 1 1 1 4 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 3 1 2 . 1 . . Damage Inflicted 9877 | . 405 2039 3143 53 246 281 . 613 439 766 74 625 . 1193 Guns 3407 | . 393 749 2265 . . . . . . . . . . . Cannons 1950 | . . 1192 758 . . . . . . . . . . . Explosions 955 | . . . . . . . . . . . . . . 955 Melee 3335 | . . . . 53 246 281 . 613 439 766 74 625 . 238 Ramming 230 | . 12 98 120 . . . . . . . . . . . Kinetic 5283 | . 393 1867 3023 . . . . . . . . . . . Thermal 74 | . . 74 . . . . . . . . . . . . Explosive 955 | . . . . . . . . . . . . . . 955 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3335 | . . . . 53 246 281 . 613 439 766 74 625 . 238 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 . . Message Errors 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 613 | . . 4 . . 97 20 . 113 8 79 . 162 . 130 Projectiles . | . . . . . . . . . . . . . . . Explosions 28 | . . . . . . . . . . . . . . 28 Melee 585 | . . 4 . . 97 20 . 113 8 79 . 162 . 102 Knockbacks 29 | . . 17 12 . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 24 | . . 14 10 . . . . . . . . . . . Secondary 4 | . . 2 2 . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . . . . . . . . . 78 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 27 | . . 7 20 . . . . . . . . . . . Targets Rammed 35 | . 1 8 26 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . Crushed 7 | . . 1 6 . . . . . . . . . . . Highest Temperature 498 | . 6 269 498 . . 9 5 1 88 381 212 345 241 5 Average Temperature 76 | . 6 59 240 . . 9 5 1 32 260 117 43 93 5 Received Heat Transfer 1388 | . 36 255 594 . 24 9 . . . 27 15 419 9 . Effects 10 | . . . 7 . . . . . . . . 2 1 . Shutdowns 2 | . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Interference 7 | . . . 5 . . . . . . . . 1 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 185 | . . 185 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Peak Influence 1109 | . 213 448 661 425 284 458 107 1109 728 574 336 331 330 528 Initial 543 | . . 53 189 269 109 138 107 74 543 381 321 122 81 197 Average 319 | . 116 267 366 321 164 217 107 785 630 447 253 192 202 284 Maximum Alert Level 4 | . 1 2 2 2 1 2 . 4 3 2 1 1 1 2 Low Security (%) 29 | . 88 24 13 . 79 46 100 17 . . 6 57 45 6 Level 1 46 | . 11 68 50 91 20 52 . 1 . 34 93 42 54 76 Level 2 20 | . . 7 35 8 . 1 . 9 68 65 . . . 17 Level 3 4 | . . . . . . . . 64 31 . . . . . Level 4 . | . . . . . . . . 6 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 6 2 . . . 3 5 3 1 1 2 2 Investigation 6 | . . . 1 . . . . 1 2 1 . 1 . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 16 | . 1 1 2 2 . . . 1 3 1 1 . 2 2 Assault 1 | . . . . . . . . 1 . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Distress Signals 17 | . 1 5 3 . 1 2 . 1 1 . . . . 3 Communications Jammed 6 | . . . . . . . . . . . 2 4 . . Distress Signals 6 | . . . . . . . . . . . 2 4 . . Times Spotted 229 | . 16 32 54 4 9 14 . 9 7 25 4 5 9 41 Peak Tracking Total 24 | . 3 9 6 1 9 11 . 4 4 15 3 1 5 24 Tactical Retreats 23 | . 1 2 2 1 2 3 . 1 3 2 . . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Traps Triggered 10 | . . . 3 . . 3 . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Machines Disabled 28 | . . . . 1 . . . 12 . . . 11 3 1 Max in Single Turn 1 | . . . . 1 . . . . . . . 1 1 1 Garrison Access 7 | . . . . . . 2 . 1 2 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Machines Accessed 76 | . 6 4 8 8 4 5 . 8 6 4 2 11 5 5 Terminals 54 | . 6 4 6 4 3 3 . 4 3 3 2 7 5 4 Fabricators 5 | . . . . 2 . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 2 1 . . . 1 1 . 3 . . Garrison Access 8 | . . . 1 . . 2 . 1 2 . . 1 . 1 Total Hacks 250 | . 16 8 20 27 32 15 . 25 22 13 9 35 16 12 Successful 143 | . 10 2 11 14 21 10 . 18 15 4 4 21 7 6 Failed 107 | . 6 6 9 13 11 5 . 7 7 9 5 14 9 6 Catastrophic 12 | . 1 1 2 1 . . . . 2 . . 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 162 | . 16 5 13 12 19 11 . 17 15 9 6 17 16 6 Terminals 178 | . 16 8 13 11 25 11 . 14 15 9 9 20 16 11 Fabricators 14 | . . . . 4 . . . 10 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 46 | . . . 5 12 7 . . . 5 4 . 13 . . Garrison Access 12 | . . . 2 . . 4 . 1 2 . . 2 . 1 Terminal Hacks 36 | . 2 2 2 . 9 2 . 5 2 . 2 5 2 3 Part Schematic 6 | . . . . . 2 1 . 1 . . . . 2 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . 1 . . 1 . . . . . . Branch Access Points 3 | . . 1 . . . . . . . . 1 . . 1 Terminal Index 6 | . . . . . 1 1 . 1 1 . . 1 . 1 Fabricator Index 2 | . . . . . 1 . . . 1 . . . . . Alert Level 3 | . . . . . 1 . . 1 . . . 1 . . Unreport Threat 3 | . . . . . . . . 1 . . 1 1 . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . 1 . . Fabricator Hacks 8 | . . . . 3 . . . 5 . . . . . . Network Status 2 | . . . . 1 . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . 3 . . . . . . Build 3 | . . . . 2 . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 34 | . . . 5 7 7 . . . 3 3 . 9 . . Insert Component 17 | . . . 2 4 3 . . . 2 2 . 4 . . Analyze 17 | . . . 3 3 4 . . . 1 1 . 5 . . Garrison Access Hacks 7 | . . . . . . 2 . 1 2 . . 1 . 1 Seal Access 7 | . . . . . . 2 . 1 2 . . 1 . 1 Unauthorized Hacks 58 | . 8 . 4 4 5 6 . 7 8 1 2 6 5 2 Terminals 57 | . 8 . 4 4 5 6 . 6 8 1 2 6 5 2 Track 3 | . 1 . . . . . . . 1 . . . 1 . Assimilate 1 | . . . . . . . . . . . . . 1 . Botnet 33 | . 2 . 3 2 3 3 . 3 3 1 2 6 3 2 Operators 1 | . . . . . . . . . 1 . . . . . Skim 19 | . 5 . 1 2 2 3 . 3 3 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 65 | . 6 3 7 6 4 4 . 7 4 4 2 9 5 4 Full Trace Events 6 | . 1 . . . . . . 1 2 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 2 5 1 . 1 1 1 . 3 2 . Parts Built 5 | . . . . 4 . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 154 | . . . . 142 . . . 12 . . . . . . Total Part Build Rating 23 | . . . . 22 . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 2 3 3 . . . 1 1 . 3 . . Part Schematics Acquired 12 | . . . 2 2 3 . . . 1 1 . 3 . . Parts Damaged 2 | . . . . 1 . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Total Allies 21 | . . . . . . . 20 . . . . . 1 . Largest Group 20 | . . . . . . . 20 20 . . . . 1 1 Highest-Rated Group 789 | . . . . . . . 789 789 . . . . 26 26 Highest-Rated Ally 50 | . . . . . . . 50 50 . . . . 26 26 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . 33 . . . . . . Total Damage 3696 | . . . . . . . . 3696 . . . . . . Kills 28 | . . . . . . . . 28 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Turns Passed 7531 | . 584 1167 2109 486 266 450 205 343 291 527 80 527 193 303 Spaces Moved 12038 | 1 377 550 1011 1179 609 1341 403 1012 914 1502 163 1156 646 1174 Core . | . . . . . . . . . . . . . . . Treads 1447 | . . 436 1011 . . . . . . . . . . . Legs 378 | 1 377 . . . . . . . . . . . . . Wheels 114 | . . 114 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10099 | . . . . 1179 609 1341 403 1012 914 1502 163 1156 646 1174 Fastest Speed 8 | 120 120 105 160 28 29 25 25 25 24 12 12 17 20 8 Average Speed 44 | 120 122 148 160 29 35 25 25 26 25 24 21 21 20 19 Slowest Speed 190 | 120 190 160 160 32 88 103 25 29 29 96 25 27 20 20 Overloaded Moves 184 | . . . . . . . . . . 35 27 41 . 81 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . 8 . 3 . . 2 11 2 2 2 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 76 58 75 35 11 33 95 21 24 21 7 93 33 35 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 63 | . . . . 2 3 14 . 3 2 16 2 10 6 5 Terrain Destroyed 89 | . . . . 2 3 14 . 3 2 16 2 10 6 31 Melee 63 | . . . . 2 3 14 . 3 2 16 2 10 6 5 Projectile . | . . . . . . . . . . . . . . . AOE 26 | . . . . . . . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Tes Sec Acc Total 13441 | . 436 750 1285 1310 647 1399 506 1069 958 1591 200 1390 691 1209 Wait 655 | . 14 75 87 69 24 9 104 33 12 37 19 133 32 7 Move 11930 | . 376 549 1010 1162 608 1335 402 1011 909 1479 158 1151 641 1139 Hop 46 | . . . . 8 . 3 . . 2 11 2 2 2 16 Pick Up 64 | . 4 12 10 13 2 4 . 2 6 2 1 7 . 1 Fast Attach 76 | . 2 3 12 6 . 9 . 1 4 4 . 20 5 10 Attach 42 | . . 11 5 12 3 2 . 1 1 2 1 . . 4 Detach 6 | . . 2 . . . . . 1 . . . . . 3 Swap 68 | . 2 10 10 5 3 3 . 4 5 13 . 12 . 1 Drop 129 | . 3 6 22 31 1 6 . 3 8 7 . 32 2 8 Fire 216 | . 34 74 103 . . . . . . . . . . 5 Melee 155 | . . . . 4 6 28 . 13 11 36 3 33 9 12 Ram . | . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . Crush 34 | . . 8 26 . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . 16 . . 3 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Sto / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 545 | -10/Materials | Discovered new exit (range 11) 547 | -10/Materials | Learned location of Subcaves (-10) 580 | -10/Materials | Learned 4 Recycling zone layouts 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Propulsion x2 729 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Lost 3 parts (1p2w) 1226 | -9/Materials | Discovered new exit (range 16) 1514 | -9/Materials | Identified exit to Mines 1752 | -9/Materials | Entered another Materials area 1752 | -8/Materials | Evolved 2 slots: Utility x2 2598 | -8/Materials | Discovered new exit (range 10) 2787 | -8/Materials | Garrison activated, responded to threat 3574 | -8/Materials | Discovered new exit (range 16) 3861 | -8/Materials | Entered Factory 3861 | -7/Factory | Evolved 2 slots: Utility x2 4019 | -7/Factory | Discovered new exit (range 3) 4020 | -7/Factory | Identified exit to Factory 4092 | -7/Factory | Discovered new exit (range 8) 4094 | -7/Factory | Identified exit to Lower Caves 4104 | -7/Factory | Discovered exit to Factory (range 9) 4186 | -7/Factory | Discovered new exit (range 15) 4190 | -7/Factory | Identified exit to Storage 4249 | -7/Factory | Discovered exit to Factory (range 10) 4294 | -7/Factory | Fabricated Adv. Reaction Control System? 4322 | -7/Factory | Fabricated Great Axe (x2) 4347 | -7/Factory | Entered another Factory area 4347 | -6/Factory | Evolved 2 slots: Utility x2 4369 | -6/Factory | Build established: Hacker-Scout 4386 | -6/Factory | Discovered new exit (range 15) 4390 | -6/Factory | Discovered new exit (range 8) 4392 | -6/Factory | Identified exit to Lower Caves 4414 | -6/Factory | Identified exit to Factory 4613 | -6/Factory | Entered another Factory area 4613 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4978 | -5/Factory | Discovered new exit (range 9) 4979 | -5/Factory | Identified exit to Upper Caves 5063 | -5/Factory | Manually triggered Chute Trap 5063 | -5/Factory | Sucked down chute 5063 | -5/Factory | Entered Waste 5064 | -5/Waste | Joined by Warlord forces that had cleared the area 5118 | -5/Waste | Discovered new exit (range 16) 5183 | -5/Waste | Identified exit to Factory 5268 | -5/Waste | Entered Factory 5268 | -5/Factory | Accompanied by 20 allies 5310 | -5/Factory | Fabricated Med. Storage Unit (x1) 5352 | -5/Factory | Discovered new exit (range 7) 5353 | -5/Factory | Identified exit to Factory 5355 | -5/Factory | Discovered new exit (range 11) 5568 | -5/Factory | First assault squad dispatched 5611 | -5/Factory | Entered another Factory area 5611 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5693 | -4/Factory | Discovered new exit (range 11) 5697 | -4/Factory | Identified exit to Research 5821 | -4/Factory | Discovered new exit (range 7) 5822 | -4/Factory | Identified exit to Upper Caves 5888 | -4/Factory | Discovered exit to Research (range 16) 5902 | -4/Factory | Entered Research 5902 | -3/Research | Evolved 2 slots: Utility x2 6181 | -3/Research | Discovered new exit (range 19) 6208 | -3/Research | Build established: Hacker-Ninja 6283 | -3/Research | Identified exit to Research 6429 | -3/Research | Entered another Research area 6429 | -2/Research | Evolved 2 slots: Propulsion x2 6435 | -2/Research | Spotted B-90 Cyclops 6460 | -2/Research | Identified exit to Testing 6460 | -2/Research | Spotted B-90 Cyclops 6509 | -2/Research | Entered Testing 6546 | -2/Testing | Found Prototype Device 6546 | -2/Testing | Identified Exp. Hardlight Generator 6580 | -2/Testing | Found Prototype Device 6580 | -2/Testing | Identified Exp. EM Disruption Field 6608 | -2/Testing | Spotted Striker 6672 | -2/Testing | Found Prototype Device 6672 | -2/Testing | Identified Adv. Kinecellerator 6782 | -2/Testing | Found Prototype Device 6782 | -2/Testing | Identified 2N-1CE's Frost Array 6853 | -2/Testing | Spotted PL-1IY0Z4L21H 7018 | -2/Testing | Spotted Fortress 7030 | -2/Testing | Discovered new exit (range 5) 7031 | -2/Testing | Identified exit to Section 7 7036 | -2/Testing | Entered Section 7 7038 | -2/Section 7 | Spotted S7 Guard 7042 | -2/Section 7 | Spotted S7 Guard 7050 | -2/Section 7 | Found Alien Artifact 7050 | -2/Section 7 | Identified Integrated Mediator 7050 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 7066 | -2/Section 7 | Discovered new exit (range 12) 7083 | -2/Section 7 | Found Alien Artifact 7083 | -2/Section 7 | Identified Core Reset Matrix 7083 | -2/Section 7 | Used Core Reset Matrix 7087 | -2/Section 7 | Sensed 20 artifacts in vicinity 7094 | -2/Section 7 | Spotted B-90 Cyclops 7095 | -2/Section 7 | Spotted S7 Guard 7178 | -2/Section 7 | Discovered new exit (range 5) 7179 | -2/Section 7 | Identified exit to Access 7201 | -2/Section 7 | Spotted Alpha 7 7229 | -2/Section 7 | Entered Access 7229 | -1/Access | Accompanied by 1 ally 7229 | -1/Access | Evolved 2 slots: Weapon x2 7346 | -1/Access | Identified exit to Command 7354 | -1/Access | Spotted B-99 Colossus 7355 | -1/Access | Spotted B-99 Colossus 7479 | -1/Access | Search patrols dispatched 7510 | -1/Access | Destroyed 7 combat bots 7522 | -1/Access | Lost 4 parts (1n3u) 7531 | -1/Access | Discovered new exit (range 6) 7532 | -1/Access | Identified exit to Surface 7532 | *** | Heading to fleet! Last Messages --------------- 07491_ Identified Adv. Surge Thruster. [Achievement: Speed Demon] 07493_ Acquired 13 matter. 07502_ Sneak attack on U-05 Engineer. 07502_ Destroyed Unknown Engine. 07502_ U-05 Engineer destroyed. 07505_ Acquired 22 matter. 07505_ Acquired Structural Scanner. 07526_ U-05 Engineer lays Concrete. 07527_ Drone sends a signal. 07527_ U-05 Engineer lays Concrete. 07529_ C-30 ARC bursts open, deploying its payload. 07529_ H-88 Terminator unfolds itself. 07529_ Slug penetrates Wall. 07531_ W-44 Eye sends out distress signal. 07531_ K-01 Serf cleans the Terminal. 07531_ The Access Shell folds into the floor. 07531_ EXIT=FOUND 07532_ ALERT: Security rotation in progress. 07532_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????? | | ????????? ^^ | | ????????? ^^ | | ?????????? | | ?????????? ^ | | ?????????? ^ | | ?????????? ##########+#############+############## | | ?????????? ????????????????# " " # | | ?????????? ???????????????+ """ """ # | | ?????????? 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" | | ?????????## "" "??" | | ?????????## @" "??" | | ?????????## "??" | | ?????????## "??? ####+#### | | ?????????## "?????? ????????? | | ?????????## ""????? ?????????? | | ?????????## ####### ###########?????#???????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ###########??######## ??????????? | | ?????????## ###########?######### ??????????? | | ########### ##?# / ????????????? | | ######## #### # ??????????????? | | ######## #### # ??????????????? | | +#################### ^ ^ # ??????????????? | | ## ## # ??????????????? | | ???## ## # ??????????????? | | ?## + ^"""" # ??????????????? | | " ## ==! # """""" # ??????????????? | | """ ## =! # ^ ""F "" " ##??????????????? | | """## =! # """ "%"##??????????????? | | " ## # " #####???????????? | | ## # #####???????###?? | | ## " # ##??######"### | | ########## """ # ##+##### ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 53 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 24 Item Schematics ----------------- Nanosword | -2/Section 7 | Hacked Adv. Powered Armor | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x2 | -7/Factory | Preloaded Great Axe | x2 | -7/Factory | Preloaded Med. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Mediator Core Reset Matrix Achievements -------------- Speed Demon Challenges ------------ None Game ------ Seed ThrusterMasterBooster Manual? 0 Play Time 01:58:55 Cumulative 285.6 hours Start 2024.08.08 @ 19:37:36 End 2024.08.10 @ 18:17:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type 2 Total 15 Types 6/1/4/1/1/0/0/1/1 Lore% 79 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07aac703-5744-411b-80a2-af6612932b8e