Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 22:05:59 Player: SnailSD Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (3105) 3105 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9770 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 245/300 Energy 98/100 System Corruption 11% Temperature Cool (90) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor High-capacity Storage Unit Antimatter Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Matter Compressor Gravity Neutralizer Long-range Sensor Array Improved Medium Armor Plating Improved Force Field > --- WEAPON ----------- Cooled Plasma Rifle Heavy Proton Cannon Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Fusion Compressor Carbon-fiber Leg High-capacity Storage Unit Antimatter Cannon Antimatter Cannon Antimatter Cannon Micro-nuke Launcher Greatsword [Rating: 109] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon YOLO Cannon Energy Gun Improved Arc Projector Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 Power 2 | . . . . . . 1 . . . . 1 Propulsion 2 | . . . . . 1 1 . . . . . Utility 6 | . . . . . 1 . 2 . . 2 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 95 | 7 2 2 2 1 11 5 8 1 4 42 10 Power 15 | 1 . . . . 2 1 1 . 1 9 . Engine 10 | 1 . . . . 1 1 1 . 1 5 . Core 4 | . . . . . 1 . . . . 3 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 22 | 2 . 2 . . 5 3 . . 1 9 . Treads 6 | 2 . . . . 1 3 . . . . . Leg 11 | . . 2 . . 3 . . . 1 5 . Wheel 4 | . . . . . . . . . . 4 . Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 2 2 . 1 1 3 1 2 1 1 14 6 Device 14 | 1 . . 1 1 . . 1 1 1 5 3 Storage 7 | 1 1 . . . 1 . . . . 2 2 Processor 2 | . 1 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 11 | . . . . . 2 1 1 . . 7 . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 . . 1 . 1 . 5 . 1 10 4 Energy Gun 2 | . . . . . . . . . . 1 1 Energy Cannon 7 | . . . 1 . . . 3 . 1 2 . Ballistic Gun 5 | 2 . . . . 1 . 1 . . 1 . Ballistic Cannon 6 | . . . . . . . 1 . . 5 . Launcher 2 | . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . 2 . 1 . 1 5 2 Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . 1 . Parts Lost 43 | . . . . . 6 . 2 8 1 10 16 Power 10 | . . . . . 2 . 1 1 1 2 3 Propulsion 11 | . . . . . 2 . . 2 . 3 4 Utility 16 | . . . . . 2 . . 3 . 5 6 Weapon 6 | . . . . . . . 1 2 . . 3 Highest Loss Streak 16 | . . . . . 5 . 1 8 1 4 16 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 10 | 5 10 15 12 11 13 13 13 8 4 6 7 Power 1 | 1 2 2 2 1 . 1 1 1 . . 1 Propulsion 2 | 2 3 4 3 2 2 1 2 2 . . . Utility 2 | . 3 7 4 2 2 3 3 2 2 1 1 Weapon 3 | 1 2 2 2 3 7 7 6 2 1 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | 1 1 1 4 3 1 1 1 2 . 5 1 Power 5 | . . 1 . 1 . 1 . . . 1 1 Propulsion 4 | 1 . . 1 1 . . . 1 . . . Utility 6 | . 1 . 3 1 . . . . . 1 . Weapon 6 | . . . . . 1 . 1 1 . 3 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 99 100 88 85 57 68 80 54 16 77 65 Engine 8 | . 14 14 14 14 4 3 6 6 . 4 . Core 2 | . . . . . 3 7 4 . . 2 9 Treads 16 | . 28 22 28 28 12 5 20 11 . . . Leg 6 | . . 5 . . 9 23 6 2 3 16 13 Device 10 | . 5 . 11 14 4 . 3 4 8 17 14 Storage 9 | . 14 14 14 14 9 7 6 3 . 3 6 Processor 1 | . 8 14 2 . . . . . . . . Protection 4 | . . . . . 6 11 19 9 . 7 5 Energy Cannon 7 | . . . 10 14 . . 3 7 2 9 6 Ballistic Gun 4 | . 28 28 6 . 8 7 5 3 . 2 . Ballistic Cannon 1 | . . . . . . . . 2 . 3 5 Peak Build Rating 109 | 9 9 10 35 35 54 59 66 57 22 91 109 Average Rating 42 | 6 8 9 29 32 46 54 57 30 13 62 68 On Entrance 30 | . 9 9 10 35 32 49 59 47 8 22 91 Naked Turns 229 | . . . . . . . . 21 . . 208 Heaviest Build 103 | 15 30 29 45 45 47 55 73 73 19 81 103 Greatest Support 90 | 40 40 40 40 40 60 60 66 66 30 90 90 Greatest Overweight (x) 12 | 2 . 1 1 1 11 2 1 12 1 3 11 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 5 20 10 Average Capacity 12 | 7 13 15 15 15 15 15 15 11 5 8 8 Most Carried 15 | 8 15 15 15 15 15 15 15 12 5 10 10 Average Carried 12 | 5 11 14 14 14 13 14 14 8 4 7 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 10 5 Final Carried 15 | 8 15 15 15 15 15 15 12 5 3 10 4 Class Distribution -------------------- 54% | Mutant 28% | Scavenger-Tank 10% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Matter Collected 2739 | 330 36 95 . 148 310 33 413 . 62 1046 266 Remotely . | . . . . . . . . . . . . Salvage Created 3815 | 166 18 . . 28 698 93 843 172 62 1290 445 Parts 195 | 14 2 . . . 32 9 52 1 3 57 25 Haulers Intercepted 5 | . . . . . 1 . . . . 4 . Recyclers Shooed 5 | 1 . . . 1 . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 55 | . . . . 4 9 1 13 1 1 17 9 Melee 4 | . . . . . . . . . . . 4 Guns 12 | . . . . . 4 1 5 . . 2 . Cannons 17 | . . . . 1 . . 3 1 1 9 2 AOE 19 | . . . . 2 5 . 5 . . 5 2 Classes Destroyed 15 | 3 1 . . 2 5 . 2 1 1 . . Worker 10 | 2 . . . . 1 . 4 . 1 2 . Builder 10 | . . . . . 3 . 4 . . 3 . Tunneler 3 | 3 . . . . . . . . . . . Hauler 5 | . . . . . 1 . . . . 4 . Recycler 8 | 1 . . . . 4 . 1 . . 2 . Mechanic 1 | . . . . . . . 1 . . . . Watcher 5 | . 1 . . . . 1 1 . . 1 1 Swarmer 15 | . . . . 3 3 . 3 . . 4 2 Grunt 17 | . . . . . 3 . 6 . . 5 3 Duelist 2 | . . . . . 1 . 1 . . . . Sentry 6 | . . . . . 2 1 1 . . 1 1 Demolisher 1 | . . . . 1 . . . . . . . Hunter 2 | . . . . . . . . . 1 1 . Programmer 11 | . . . . . . . 2 . . 6 3 Compactor 1 | . . . . . . . . 1 . . . Best Kill Streak 10 | 2 1 . . 3 10 1 10 1 2 5 5 Combat Bots Only 6 | . . . . 3 5 1 6 1 1 4 5 Max Kills in Single Turn 7 | 1 1 . . 3 3 1 7 1 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 2 . 2 . . 1 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 624 | . . . . 9 82 12 41 10 27 124 319 Missed 214 | . . . . 1 24 7 17 1 7 42 115 Hits 410 | . . . . 8 58 5 24 9 20 82 204 Melee 12 | . . . . . 3 . . 9 . . . Projectile 398 | . . . . 8 55 5 24 . 20 82 204 AOE 3 | . . . . 3 . . . . . . . Critical Strikes 23 | . . . . . 5 . 1 4 1 3 9 Actively Blocked 1 | . . . . . . . . . . 1 . Damage Taken 7528 | . . . . 180 965 27 598 638 350 1712 3058 Core 1914 | . . . . 54 217 6 39 170 105 160 1163 Absorbed by Shields 120 | . . . . . . . . . . . 120 Redirected to Shielding 531 | . . . . . . . . . . 531 . Core Remaining (%) 80 | 100 . . . 78 60 99 . . 63 84 . Volleys Fired 154 | 10 2 . . 4 18 4 22 7 11 63 13 Largest 4 | 2 2 . . 1 1 1 4 4 1 4 4 Hottest 298 | 40 40 . . 100 100 60 210 205 100 263 298 Shots Fired 312 | 20 4 . . 4 18 4 36 21 10 158 37 Gun 107 | 20 4 . . . 12 4 14 6 . 43 4 Cannon 197 | . . . . 4 6 . 22 15 10 110 30 Launcher 8 | . . . . . . . . . . 5 3 Special . | . . . . . . . . . . . . Kinetic 157 | 20 4 . . . 12 4 16 8 . 83 10 Thermal 115 | . . . . 4 6 . 20 13 10 48 14 Explosive 8 | . . . . . . . . . . 5 3 Electromagnetic 32 | . . . . . . . . . . 22 10 Robot Hit Streak 10 | 7 2 . . 4 5 4 10 3 3 9 5 Robot Miss Streak 7 | 2 1 . . 1 4 2 4 2 7 6 3 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 194 | 11 2 . . 3 13 4 23 9 9 88 32 Core Hits 128 | 7 1 1 . 3 21 3 26 3 4 45 14 Critical Kills 2 | . . . . 1 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . 1 . . . . . 3 1 Meltdown 2 | . . . . 1 . . . . . 1 . Blast 3 | . . . . . . . . . . 2 1 Melee Attacks 10 | . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12299 | 149 29 3 . 666 1931 179 2304 1295 254 3774 1715 Guns 2160 | 149 29 . . . 627 179 604 67 . 293 212 Cannons 5665 | . . . . 395 255 . 757 722 254 2682 600 Explosions 4031 | . . . . 266 1049 . 943 506 . 799 468 Melee 434 | . . . . . . . . . . . 434 Ramming 9 | . . 3 . 5 . . . . . . 1 Kinetic 3519 | 149 29 . . . 627 179 604 106 . 1546 279 Thermal 6177 | . . . . 661 1031 . 1351 1189 254 1305 386 Explosive 1775 | . . . . . 273 . 349 . . 685 468 Electromagnetic 385 | . . . . . . . . . . 238 147 Impact . | . . . . . . . . . . . . Slashing 434 | . . . . . . . . . . . 434 Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 2 . 13 13 14 11 Average Corruption 7 | . . . . . . 2 . 7 13 8 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . . . 5 6 28 8 Message Errors 9 | . . . . . . . . 1 . 7 1 Matter Fused 22 | . . . . . . . . 4 3 12 3 Heat Flow Errors 4 | . . . . . . . . . . 3 1 Energy Discharges 1 | . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . 1 2 2 Data Loss (major) 2 | . . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . . 1 1 . Overload Shots 10 | . . . . . . . 6 . . . 4 Effects 1 | . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . 1 . . . . Overflow Damage 898 | . . . . 125 114 . 383 . . 235 41 Projectiles 607 | . . . . 101 . . 307 . . 167 32 Explosions 282 | . . . . 24 114 . 76 . . 68 . Melee 9 | . . . . . . . . . . . 9 Knockbacks 14 | . . . . . . . . . . 11 3 Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . 10 3 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 681 | . . . . . 69 . 107 211 . 294 . Shots 9 | . . . . . 1 . 2 3 . 3 . Rammed 5 | . . . . 4 . . . . . . 1 Targets Rammed 7 | . . 2 . 4 . . . . . . 1 Kicked 2 | . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 513 | . . . . . 116 132 513 485 109 462 219 Average Temperature 128 | . . . . . 40 63 204 267 48 90 79 Received Heat Transfer 624 | . . . . . 351 . 99 . . 63 111 Effects 20 | . . . . . . . 11 3 . 6 . Shutdowns 7 | . . . . . . . 3 2 . 2 . Energy Bleed 6 | . . . . . . . 3 1 . 2 . Interference 3 | . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . 2 . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . 1 . Parts Melted 14 | . . . . 4 1 . 6 . 1 2 . Heat Transferred 6539 | . . . . 560 1120 . 1238 1251 300 1500 570 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . 1 . . 1 1 Low Security (%) 80 | 100 100 100 . 100 74 100 78 100 100 49 75 Level 1 19 | . . . . . 25 . 21 . . 50 24 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 397 | 10 7 . . 84 243 54 388 130 20 397 284 Initial 192 | . . . . . . 54 4 130 2 2 192 Average 86 | 2 . . . 6 109 25 86 75 3 171 171 Influence Increases 2472 | 30 7 . . 119 372 65 469 23 25 754 608 Destroy 0b10 Robot/C 1080 | . . . . 80 180 20 260 . 20 340 180 Destroy 0b10 Robot/NC 210 | 30 5 . . . 45 5 55 . 5 60 5 Destroy Leader 248 | . 2 . . 10 52 12 62 . . 68 42 Successful Hack 12 | . . . . . . 12 . . . . . Disable Machine 210 | . . . . . 45 15 60 . . 45 45 Destroy Structure 427 | . . . . 29 50 1 32 23 . 226 66 Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 270 | . . . . . . . . . . . 270 Influence Decreases 2194 | 30 7 . . 119 252 176 106 392 23 366 723 Entered New Map 518 | . . . . . . 66 5 242 1 3 201 Time Decay 1291 | 30 7 . . 119 192 110 91 70 22 288 362 Lost Part 385 | . . . . . 60 . 10 80 . 75 160 Squads Dispatched 16 | . 1 . . . 1 . 2 . 1 5 6 Investigation 1 | . . . . . . . . . 1 . . Extermination 6 | . . . . . . . 1 . . 3 2 Reinforcement 8 | . 1 . . . 1 . . . . 2 4 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Distress Signals 3 | . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 96 | . 1 . . 4 13 2 14 5 1 21 35 Peak Tracking Total 10 | . 1 . . 3 10 1 3 5 1 3 10 Tactical Retreats 7 | . . . . . . . . . . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Traps Triggered 6 | . . . . . . 1 3 . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Machines Disabled 14 | . . . . . 3 1 4 . . 3 3 Max in Single Turn 3 | . . . . . 1 1 3 . . 2 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Machines Accessed 9 | . 1 . 5 . . 1 . . 1 1 . Terminals 2 | . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 58 | . 1 . 50 . . 2 . . 2 3 . Successful 51 | . . . 50 . . 1 . . . . . Failed 7 | . 1 . . . . 1 . . 2 3 . Catastrophic 3 | . 1 . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . 1 . 6 . . . 1 . . . 1 Terminals 3 | . 1 . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 2 3 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 51 | . . . 50 . . 1 . . . . . Record 50 | . . . 49 . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 . . 1 1 . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . 3 EXPLORE 2 | . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Active Infowar (turns) 1290 | 50 209 176 308 . . . . 14 52 169 312 Optics 620 | . 136 176 308 . . . . . . . . Sensors 533 | . . . . . . . . . 52 169 312 Terrain 123 | 50 73 . . . . . . . . . . Jamming 125 | . . . . . . . . 14 . 111 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Turns Passed 7567 | 162 215 176 1497 1515 767 232 676 144 124 1237 822 Spaces Moved 4028 | 76 117 99 682 561 348 145 302 125 133 741 699 Core 660 | 11 . . . . 18 . . 104 107 . 420 Treads 2044 | 65 117 78 682 561 183 35 302 21 . . . Legs 1256 | . . 21 . . 147 110 . . 26 673 279 Wheels 68 | . . . . . . . . . . 68 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 120 163 50 50 93 50 Average Speed 163 | 149 160 166 217 240 197 149 200 87 64 120 101 Slowest Speed 650 | 160 160 190 240 240 600 320 243 650 190 190 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 5 22 22 94 72 36 5 9 96 4 12 26 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 337 | . . . . 47 59 1 34 33 . 116 47 Melee . | . . . . . . . . . . . . Projectile 50 | . . . . 1 8 1 3 2 . 30 5 AOE 287 | . . . . 46 51 . 31 31 . 86 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Total 4672 | 102 141 108 703 714 410 161 344 135 152 939 763 Wait 208 | . 11 . . 139 7 . . . 3 30 18 Move 4018 | 75 116 98 681 560 347 144 302 124 132 740 699 Hop . | . . . . . . . . . . . . Pick Up 56 | 9 7 2 2 3 8 3 2 . . 18 2 Fast Attach 81 | 7 1 . 4 . 12 4 6 1 4 35 7 Attach 26 | . . . . . 6 2 6 1 2 6 3 Detach 7 | . 1 . . . . . 2 . . 4 . Swap 24 | . 1 4 . 1 1 . . . . 14 3 Drop 72 | 1 2 2 10 3 11 4 4 2 . 26 7 Fire 154 | 10 2 . . 4 18 4 22 7 11 63 13 Melee 10 | . . . . . . . . . . . 10 Ram 1 | . . . . . . . . . . . 1 Kick 2 | . . 2 . . . . . . . . . Crush 4 | . . . . 4 . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . Rewire 6 | . . . 6 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 18) 277 | -10/Materials | Met 8R-AWN 301 | -10/Materials | Build established: Mutant 378 | -10/Materials | Entered Mines 380 | -10/Mines | Followed 8R-AWN into the Mines 546 | -10/Mines | Discovered new exit (range 5) 554 | -10/Mines | Entered Exiles 585 | -10/Exiles | Discovered new exit (range 17) 635 | -10/Exiles | Welcomed by 8R-AWN 662 | -10/Exiles | Met EX-HEX 739 | -10/Exiles | Met EX-BIN 763 | -10/Exiles | Aligned with FarCom system 765 | -10/Exiles | Given EX-Vault access code 858 | -10/Exiles | Opened EX-Vault 865 | -10/Exiles | Found Prototype Device 865 | -10/Exiles | Identified Skeleton Box 872 | -10/Exiles | Found Prototype Energy Cannon 872 | -10/Exiles | Identified YOLO Cannon 883 | -10/Exiles | Found Prototype Ballistic Gun 891 | -10/Exiles | Identified XL Autogun Array 942 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1026 | -10/Exiles | Met EX-DEC 1028 | -10/Exiles | Learned location of Zion (-7) 1186 | -10/Exiles | Discovered new exit (range 10) 1630 | -10/Exiles | Visited The Gauntlet 2051 | -10/Exiles | Stole three prototypes: Skeleton Box, YOLO Cannon, XL Autogun Array 2051 | -10/Exiles | Entered Mines 2334 | -9/Mines | Found DCF Scrap (12 items) 2709 | -9/Mines | Assembled infested the area 2714 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2717 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3362 | -9/Mines | Discovered new exit (range 10) 3566 | -9/Mines | Entered Materials 3566 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3857 | -8/Materials | Build established: Skirmisher 3941 | -8/Materials | Lost 5 parts (1p2n2u) 4290 | -8/Materials | Discovered new exit (range 14) 4333 | -8/Materials | Entered Factory 4333 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4335 | -7/Factory | FarCom data flow suspended 4468 | -7/Factory | Discovered new exit (range 16) 4565 | -7/Factory | Entered another Factory area 4565 | -6/Factory | Evolved 2 slots: Utility x2 4623 | -6/Factory | Build established: Scavenger-Tank 5076 | -6/Factory | Garrison activated, responded to threat 5241 | -6/Factory | Sucked down chute 5241 | -6/Factory | Entered Waste 5256 | -6/Waste | EMP discharged 5273 | -6/Waste | Spotted C-40 Crusher 5281 | -6/Waste | Spotted C-40 Crusher 5302 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5305 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5310 | -6/Waste | Crushed by Compactor (1 part destroyed) 5317 | -6/Waste | Destroyed C-40 Crusher 5318 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5321 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5328 | -6/Waste | Crushed by Compactor (1 part destroyed) 5345 | -6/Waste | Spotted C-40 Crusher 5356 | -6/Waste | EMP discharged 5356 | -6/Waste | System corruption reached 10% 5362 | -6/Waste | Lost 8 parts (1p2n3u2w) 5365 | -6/Waste | Spotted C-40 Crusher 5367 | -6/Waste | Spotted C-40 Crusher 5380 | -6/Waste | Discovered new exit (range 11) 5385 | -6/Waste | Entered Factory 5484 | -6/Factory | Discovered new exit (range 9) 5509 | -6/Factory | Entered another Factory area 5509 | -5/Factory | Evolved 2 slots: Utility x2 5820 | -5/Factory | Build established: Skirmisher 6009 | -5/Factory | Lost 4 parts (1p2n1u) 6159 | -5/Factory | Lost 4 parts (1n3u) 6248 | -5/Factory | Build established: Scavenger-Tank 6272 | -5/Factory | System corruption reached 10% 6688 | -5/Factory | Discovered new exit (range 9) 6746 | -5/Factory | Entered another Factory area 6746 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7294 | -4/Factory | Released all parts (2) 7320 | -4/Factory | Lost 16 parts (3p4n6u3w) 7389 | -4/Factory | Core integrity fell below 50% 7493 | -4/Factory | System corruption reached 10% 7496 | -4/Factory | Released all parts (4) 7499 | -4/Factory | Core integrity fell below 20% 7538 | -4/Factory | Build established: Mutant 7568 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Bay (no repairs). 07496_ Released Imp. Salvage Targeting Computer. 07496_ Released Carbon-fiber Leg. 07496_ Released Power Sword. 07496_ Released Adv. Drone Bay. 07497_ Slug penetrates Wall. 07501_ Matter Pump disabled. 07502_ Slug penetrates Wall. 07518_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07520_ System corrupted: Matter fused (-10). 07522_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 07529_ K-01 Serf cleans the Matter Pump. 07543_ Door malfunctions. 07545_ System corrupted: Component data lost. 07546_ Penetrated by Slug. 07564_ System corrupted: Heat flow error (+262). 07564_ Connecting with Scanalyzer... 07564_ Current location identified: Factory Map ----- +----------------------------------------------------+ | ?????????????????????# """ #???????????????????? | | ??????????????????# """ #???????????????????? | | ??????????????????# """ #???????????????????? | | ??????????????????# #???????????????????? | | #?????????????????# """ #???????????????????? | | #?????????????????# """ #??????????????????? | | #?????????????????# """ #??????????????????? | | #?????????????????# #??????????????????? | | #??????? ?????????# """ #?????????????????? | | ###???? ?????????# """ #?????????????????? | | ####+############ """ #???????????????### | | =%= ???????? ? | | * """h #????????????# ?? | | """ #????????????# #?# | | """ #??????????### ### | | #??????????# # | | #???######## # | | % R #???# # | | ####/############### #???# ###### # | | /####### " ????????????# #???# T"#??# # | | # ??????????# #???# ""#??## ## | | # ?????????# #???# ###???# ## | | """"" # ???##### #???# #?????# ## | | # ??? #???# #?????# ## | | """"" # ! ?? ?????# #???# #?????# ## | | # ?? ?????#@ ##### #?????# ## | | """"" # ???????# p p #?????# ## | | # ????####+##+##########?????# | | """"" # ? ??????# #????????# | | # ??????????# """" " " " #????????# | | """"" #?????????????# ""S"" " " " #????????###### | | #?????????????# "" "" " " " #???????????? | | ########?????????????# " " " #?????????? " | | ?????????????????????# " " " #?????????# " | | ?????????????????????# " " " #?????????# " | | ?????????????????????# " " " #?????????# " | | ?????????????????????# " " " ??????????# " | | ?????????????????????# = " " " ??????????#* ? | | ?????????????????????# ??????????# ? | | ?????????????????????##############??????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 600 Weapon Shielding 90 Evasion (%) 70 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed GuidedWeaponBeacon Manual? 0 Play Time 01:16:54 Cumulative 14.6 hours Start 2025.07.19 @ 21:33:40 End 2025.07.21 @ 22:05:59 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b5cee46-3104-46cf-bfdc-23ea4df8a983