Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.29 @ 17:54:27 Player: Purgatory Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2321) 2321 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 4935 Bonus ------- High Alert Combat Kills 314 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 113/150 System Corruption 22% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Cooled Ion Engine Flight Unit VTOL Module Rocket Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Seismic Analyzer Device Improved Terrain Scanner Storage Medium Matter Pod Processor Seismic Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 70 | 8 7 32 1 22 Power 11 | 1 . 3 . 7 Engine 10 | 1 . 3 . 6 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 23 | 2 2 15 . 4 Treads 6 | . . 2 . 4 Leg . | . . . . . Wheel 4 | 2 . 2 . . Hover 1 | . . 1 . . Flight 12 | . 2 10 . . Utility 19 | 3 3 8 . 5 Device 11 | 2 1 3 . 5 Storage 3 | . . 3 . . Processor 5 | 1 2 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 2 6 1 6 Energy Gun 6 | 1 2 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 4 . 3 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 31 | . . 8 2 21 Power 7 | . . 1 . 6 Propulsion 9 | . . 3 2 4 Utility 6 | . . 2 . 4 Weapon 9 | . . 2 . 7 Highest Loss Streak 8 | . . 3 2 8 Average Slot Usage (%) 85 | . 100 88 73 62 Engine 12 | . 14 10 11 12 Treads 1 | . . 1 . 7 Wheel 10 | . 26 4 . . Flight 11 | . 1 24 18 2 Device 7 | . 14 4 . 9 Processor 17 | . 14 20 22 15 Energy Gun 11 | . 23 5 11 2 Ballistic Gun 7 | . 4 15 . 6 Launcher 2 | . . . 10 4 Naked Turns . | . . . . . Heaviest Build 24 | 8 8 15 14 24 Greatest Support 60 | 20 20 40 14 60 Greatest Overweight (x) 7 | . 1 1 3 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 10 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 4 4 3 4 Average Carried 2 | . 3 2 3 2 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 1 4 3 3 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1777 | 298 63 854 38 524 Remotely . | . . . . . Salvage Created 2784 | 113 208 1508 30 925 Parts 184 | 11 14 95 5 59 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 62 | 1 6 31 . 24 Melee 4 | . . . . 4 Guns 38 | 1 5 31 . 1 AOE 19 | . . . . 19 Classes Destroyed 12 | 3 2 3 1 3 Worker 6 | 1 . 2 . 3 Builder 3 | . . . 2 1 Tunneler 3 | 2 . . 1 . Hauler 1 | . . . . 1 Recycler 3 | . . 2 . 1 Operator 1 | . . . . 1 Watcher 9 | . 1 5 . 3 Swarmer 19 | . 3 8 . 8 Grunt 27 | 1 3 13 . 10 Brawler 1 | . . 1 . . Duelist 2 | . . . . 2 Sentry 13 | . . 9 . 4 Best Kill Streak 9 | 4 3 9 2 9 Combat Bots Only 8 | 1 3 8 . 7 Max Kills in Single Turn 4 | 1 1 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3081 | 17 121 805 296 1842 Core 865 | . 17 129 151 568 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 93 . 30 . Volleys Fired 216 | 6 21 116 7 66 Largest 2 | 2 2 2 1 2 Hottest 90 | 60 90 90 50 73 Shots Fired 353 | 12 42 192 8 99 Gun 312 | 12 42 192 2 64 Cannon . | . . . . . Launcher 32 | . . . 6 26 Special 9 | . . . . 9 Kinetic 202 | 6 . 142 . 54 Thermal 59 | . 10 28 2 19 Explosive 32 | . . . 6 26 Electromagnetic 60 | 6 32 22 . . Robot Hit Streak 23 | 4 7 15 4 23 Robot Miss Streak 4 | 4 2 3 . 2 Penetration Max . | . . . . . Secondary Targets 5 | . . 5 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 261 | 5 28 145 3 80 Core Hits 155 | 5 8 62 3 77 Critical Hits 3 | 1 . 1 . 1 Critical Kills 2 | 1 . 1 . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5517 | 81 362 2072 147 2855 Guns 3213 | 81 359 2072 26 675 Cannons . | . . . . . Explosions 2129 | . . . 121 2008 Melee . | . . . . . Ramming 151 | . 3 . . 148 Kinetic 2197 | 42 . 1546 . 609 Thermal 485 | . 38 290 26 131 Explosive 2059 | . . . 121 1938 Electromagnetic 625 | 39 321 236 . 29 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 22 | . 1 . 8 22 Average Corruption 8 | . 1 . 8 11 Corruption Purged . | . . . . . Effects 19 | . . . 10 9 Message Errors 6 | . . . 5 1 Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . 1 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Misdirections 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles . | . . . . . Explosions 29 | . . . . 29 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 157 | . 1 . 38 118 Shots 4 | . . . 1 3 Rammed 46 | . 1 . . 45 Targets Rammed 48 | . 1 . . 47 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 198 | 12 198 166 79 164 Average Temperature 46 | 10 83 43 25 20 Received Heat Transfer 1128 | 12 60 291 . 765 Siege Activations . | . . . . . Robots Corrupted 2 | . 1 . . 1 Combat Hostiles 1 | . 1 . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1434 | . 111 814 74 435 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 724 | 35 138 724 248 704 Initial 238 | . . 8 238 10 Average 153 | 6 18 388 158 371 Maximum Alert Level 3 | . . 3 1 3 Low Security (%) 67 | 100 100 17 37 39 Level 1 17 | . . 41 62 6 Level 2 12 | . . 28 . 53 Level 3 2 | . . 11 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 3 . 4 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . 1 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | 1 8 40 . 36 Peak Tracking Total 8 | 1 3 6 . 8 Tactical Retreats 6 | . . 1 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 9 | . . 1 . 8 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 14 | . 6 7 1 . Terminals 9 | . 6 2 1 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 50 | . 19 29 2 . Successful 39 | . 13 25 1 . Failed 11 | . 6 4 1 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 19 10 2 . Fabricators . | . . . . . Repair Stations 7 | . . 7 . . Recycling Units 6 | . . 6 . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 24 | . 13 10 1 . Record 17 | . 8 8 1 . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 2 | . . 2 . . Security Status 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks 4 | . . 4 . . Process 1 | . . 1 . . Report Inventory 2 | . . 2 . . Retrieve Components 1 | . . 1 . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 6 1 . Full Trace Events 5 | . 2 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter 399 | . . 399 . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 5461 | 1706 1271 1179 645 660 Spaces Moved 3571 | 326 752 1659 615 219 Core 72 | 17 . . . 55 Treads 171 | . . 35 . 136 Legs . | . . . . . Wheels 997 | 309 539 149 . . Hover . | . . . . . Flight 2331 | . 213 1475 615 28 Fastest Speed 34 | 50 37 34 34 50 Average Speed 61 | 78 67 42 56 177 Slowest Speed 440 | 80 125 160 280 440 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . 2 4 2 . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 69 | 33 92 94 96 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug 43 | . . . 43 . Terrain Destroyed 294 | . . . 64 230 Melee . | . . . . . Projectile . | . . . . . AOE 294 | . . . 64 230 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 6482 | 1764 1468 1959 905 386 Wait 2495 | 1416 677 98 285 19 Move 3550 | 325 747 1650 609 219 Hop 8 | . 2 4 2 . Pick Up 58 | 8 7 31 . 12 Fast Attach 8 | . . 4 . 4 Attach 42 | 8 2 16 . 16 Detach 5 | 1 1 2 . 1 Swap 20 | . 5 12 1 2 Drop 32 | . 5 26 . 1 Fire 216 | 6 21 116 7 66 Melee . | . . . . . Ram 35 | . 1 . . 34 Kick . | . . . . . Crush 12 | . . . . 12 Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 1707 | -11/Scrapyard | Entered Materials 1708 | -10/Materials | Build established: Mutant 2522 | -10/Materials | Discovered new exit (range 8) 2657 | -10/Materials | Discovered new exit (range 15) 2937 | -10/Materials | Discovered new exit (range 16) 2942 | -10/Materials | Identified exit to Materials 2978 | -10/Materials | Entered another Materials area 2978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2987 | -9/Materials | Discovered new exit (range 5) 2988 | -9/Materials | Discovered new exit (range 12) 2988 | -9/Materials | Identified exit to Storage 3005 | -9/Materials | Identified exit to Mines 3169 | -9/Materials | Repaired VTOL Module 3356 | -9/Materials | Discovered exit to Storage (range 15) 3694 | -9/Materials | Discovered new exit (range 16) 3699 | -9/Materials | Identified exit to Materials 3791 | -9/Materials | Repaired Autogun 3834 | -9/Materials | Discovered exit to Materials (range 16) 3891 | -9/Materials | Discovered exit to Materials (range 15) 3935 | -9/Materials | Destroyed 8 combat bots 4057 | -9/Materials | Lost 3 parts (2n1u) 4157 | -9/Materials | Entered Mines 4164 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4199 | -9/Mines | Discovered exit to Materials (range 8) 4201 | -9/Mines | Learned location of Storage (-9) 4232 | -9/Mines | Learned location of 1 exit from Materials 4238 | -9/Mines | Learned Materials emergency access door positions 4294 | -9/Mines | Discovered exit to Materials (range 14) 4380 | -9/Mines | Crushed by falling debris 4381 | -9/Mines | Core integrity fell below 50% 4802 | -9/Mines | Entered Materials 4802 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4803 | -8/Materials | Identified exit to Factory 4935 | -8/Materials | Garrison activated, responded to threat 5134 | -8/Materials | Destroyed 7 combat bots 5202 | -8/Materials | First assault squad dispatched 5233 | -8/Materials | Discovered exit to Factory (range 13) 5326 | -8/Materials | Lost 8 parts (2p2n1u3w) 5357 | -8/Materials | Core integrity fell below 50% 5364 | -8/Materials | System corruption reached 10% 5407 | -8/Materials | Lost 7 parts (2p2u3w) 5442 | -8/Materials | Core integrity fell below 20% 5462 | -8/Materials | Core destroyed Last Messages --------------- Destabilizing: Core damaged (-11). System corrupted: Component data lost. Slammed into G-47 Trooper. Destabilizing: Core damaged (-27). Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Adv. Weight Redist. System destroyed. System corrupted by crushing effect (+3). U-05 Engineer builds a Wall. Slammed into G-47 Trooper. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. G-47 Trooper destroyed. Adv. Heat Sink permanently disabled. Destabilizing: Short circuit. The unstable cave ceiling collapses. System corrupted: Energy discharge (-37). Slammed into B-36 Bruiser. Destabilizing: Core damaged (-22). 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"### ### "## # ""S # !!! | | ### #! ###?# #### # "" # !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 460 Matter Stores 361 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight I Spy Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Oops Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed RiotRocketWell Manual? 0 Play Time 01:04:17 Cumulative 3.3 hours Start 2021.06.29 @ 16:48:24 End 2021.06.29 @ 17:54:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a286baac-8612-41f9-8735-e9c7164aed53