Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 14:49:43 Player: PE-P51 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (176) 880 Value Destroyed (4539) 4539 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 9671 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 261 Met Data Miner 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 99/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Riot Gun Particle Gun Improved Datajack Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter System Shield Authchip [R/Combat] Authchip [Processor] > --- WEAPON ----------- Gauss Cannon Great Axe > --- INVENTORY -------- Micro Nuclear Core Improved VTOL Module Improved Terrain Scanner Missile Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 160 | . 16 28 2 54 35 18 1 . 6 Power 22 | . 3 2 2 7 4 2 1 . 1 Engine 10 | . 2 2 2 3 . 1 . . . Core 12 | . 1 . . 4 4 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 51 | . 3 12 . 22 8 6 . . . Treads 27 | . . 10 . 16 . 1 . . . Leg 16 | . 3 2 . 6 . 5 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . . . . 8 . . . . Utility 51 | . 6 7 . 11 17 7 . . 3 Device 25 | . 3 1 . 8 7 3 . . 3 Storage 4 | . . 2 . . . 2 . . . Processor 4 | . . . . . 3 1 . . . Hackware 8 | . . . . . 7 1 . . . Protection 10 | . 3 4 . 3 . . . . . Artifact . | . . . . . . . . . . Weapon 36 | . 4 7 . 14 6 3 . . 2 Energy Gun 12 | . 1 1 . 8 . 2 . . . Energy Cannon 3 | . . . . 2 . . . . 1 Ballistic Gun 8 | . 3 4 . . . . . . 1 Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 4 | . . 2 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . Slashing Weapon 3 | . . . . 1 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 6 | . . 1 . 3 2 . . . . Parts Lost 40 | . 1 7 . 7 7 15 2 . 1 Power 6 | . 1 1 . 2 1 1 . . . Propulsion 12 | . . 2 . 2 2 5 . . 1 Utility 18 | . . 4 . 3 3 6 2 . . Weapon 4 | . . . . . 1 3 . . . Highest Loss Streak 10 | . 1 3 . 3 4 10 2 . 1 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | . 7 16 25 24 5 5 6 7 7 Power . | . . . . . . . 1 1 1 Propulsion 4 | . 2 8 10 6 1 1 1 1 1 Utility 2 | . 1 1 3 5 1 2 2 2 1 Weapon 6 | . 3 7 10 12 1 . 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 8 2 . 7 4 4 . . 3 Power 1 | . 1 . . . . . . . . Propulsion 4 | . 2 . . 1 . 1 . . . Utility 4 | . 1 1 . . . 1 . . 1 Weapon 18 | . 4 1 . 5 4 2 . . 2 Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 95 | . 98 97 100 98 94 83 99 70 93 Engine 5 | . 7 10 11 7 . 1 . . . Core 3 | . 6 . . 1 5 5 7 7 7 Treads 13 | . . 23 33 25 . 2 . . . Leg 10 | . 27 8 . 1 . 16 30 30 28 Flight 4 | . . . . . 27 6 . . . Device 16 | . 4 15 . 25 7 17 29 15 25 Storage 7 | . 14 11 11 9 . 4 7 7 7 Processor 3 | . . . . . 16 4 7 7 7 Hackware 3 | . . . . . 18 8 . . . Protection 6 | . 8 5 22 9 . . . . . Energy Gun 7 | . 6 . . 16 . 9 15 1 2 Ballistic Gun 7 | . 21 21 22 . . . . . 6 Ballistic Cannon 1 | . . . . . 6 1 . . . Peak Build Rating 47 | . 9 19 21 44 47 43 37 30 44 Average Rating 30 | . 8 16 19 36 42 31 36 25 38 On Entrance 24 | 6 6 9 19 21 44 42 37 30 30 Avg Prop Armor Cover (%) 5 | . . 9 . . 2 8 . . . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 121 | 10 16 101 101 121 121 34 29 24 38 Greatest Support 64 | 20 20 60 60 64 60 55 55 55 55 Greatest Overweight (x) 9 | . 1 1 1 9 2 7 . . . Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 25 | . 8 25 25 25 25 10 10 10 10 Average Capacity 16 | . 8 19 25 25 5 8 10 10 9 Most Carried 25 | . 8 25 25 25 25 10 10 9 10 Average Carried 15 | . 7 16 24 24 5 6 9 9 9 Final Capacity 25 | 8 8 25 25 25 5 10 10 10 5 Final Carried 25 | 6 8 25 25 25 5 10 9 9 5 Class Distribution -------------------- 46% | Scavenger-Mutant 18% | Mutant 18% | Derelict-Mutant 5% | Hacker-Scout 4% | Hacker-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 4359 | 200 290 1040 44 1055 795 586 131 . 218 Remotely . | . . . . . . . . . . Salvage Created 6453 | . 615 1638 118 2320 1312 275 54 . 121 Parts 348 | . 34 99 6 113 82 9 . . 5 Haulers Intercepted 15 | . . 5 . 6 4 . . . . Recyclers Shooed 11 | . 4 3 . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 5 10 . 9 Prevented 5 | . . . . . . . 5 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 103 | . 15 21 3 36 16 8 1 . 3 Melee 10 | . . . . 1 7 2 . . . Guns 65 | . 15 16 3 27 . 1 . . 3 Cannons 3 | . . . . . 3 . . . . AOE 19 | . . 5 . 6 3 5 . . . Classes Destroyed 18 | . 4 7 . 2 2 2 . . 1 Worker 19 | . 1 5 1 5 7 . . . . Builder 4 | . . 2 . . 2 . . . . Tunneler 4 | . . 1 . . 3 . . . . Hauler 15 | . . 5 . 6 4 . . . . Recycler 14 | . . 5 1 5 3 . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . Operator 6 | . 1 . . 1 3 1 . . . Watcher 9 | . . 2 . 4 3 . . . . Swarmer 29 | . 3 5 3 7 7 2 . . 2 Grunt 41 | . 12 8 . 18 . 3 . . . Brawler 3 | . . . . . . 2 1 . . Duelist 2 | . . 1 . . . 1 . . . Sentry 18 | . . 7 . 9 2 . . . . Hunter 1 | . . . . 1 . . . . . Programmer 7 | . . . . . 7 . . . . Heavy 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 4 6 3 9 6 4 1 . 2 Combat Bots Only 7 | . 4 4 2 7 6 4 1 . 2 Max Kills in Single Turn 3 | . 1 3 1 3 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 2 . 3 2 1 . . . Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 794 | . 64 148 8 233 182 76 53 . 30 Missed 280 | . 6 31 3 68 102 24 34 . 12 Hits 514 | . 58 117 5 165 80 52 19 . 18 Melee 13 | . . 7 . . . 6 . . . Projectile 501 | . 58 110 5 165 80 46 19 . 18 Critical Strikes 24 | . 2 4 . 11 2 5 . . . Damage Taken 7258 | . 716 1593 40 2616 791 1053 254 . 195 Core 1698 | . 174 261 10 547 233 419 24 . 30 Absorbed by Shields 50 | . . . . . . . 19 . 31 Redirected to Shielding 2 | . 2 . . . . . . . . Regen/Repaired (Parts) 604 | . . 185 . 419 . . . . . Core Remaining (%) 40 | 100 30 . 32 . . . . . . Volleys Fired 397 | . 61 122 4 127 23 38 8 . 14 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 136 | . 70 46 46 136 122 115 115 . 113 Shots Fired 730 | . 121 237 8 251 24 50 17 . 22 Gun 663 | . 121 233 8 246 2 23 17 . 13 Cannon 41 | . . . . 1 19 12 . . 9 Launcher 26 | . . 4 . 4 3 15 . . . Special . | . . . . . . . . . . Kinetic 397 | . 96 233 8 16 19 12 . . 13 Thermal 287 | . 25 . . 231 2 12 8 . 9 Explosive 26 | . . 4 . 4 3 15 . . . Electromagnetic 20 | . . . . . . 11 9 . . Robot Hit Streak 34 | . 22 34 21 18 9 5 4 . 5 Robot Miss Streak 6 | . 4 6 . 2 1 3 6 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 579 | . 90 173 7 191 66 33 9 . 10 Core Hits 258 | . 41 57 4 85 30 33 3 . 5 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 10 | . 1 1 . . 8 . . . . Critical Strikes 33 | . 2 1 . 16 12 1 . . 1 Burn 17 | . 1 . . 15 1 . . . . Destroy 3 | . 1 1 . . . . . . 1 Smash 10 | . . . . . 10 . . . . Sever 3 | . . . . 1 1 1 . . . Melee Attacks 105 | . . . . 7 88 10 . . . Impact 35 | . . . . . 35 . . . . Slashing 67 | . . . . 7 52 8 . . . Piercing . | . . . . . . . . . . Sneak Attacks 28 | . . . . 1 25 2 . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14238 | . 879 2830 231 4375 4196 1279 149 . 299 Guns 7516 | . 845 2565 111 3477 20 199 142 . 157 Cannons 752 | . . . . . 317 293 . . 142 Explosions 1731 | . . 264 . 610 288 569 . . . Melee 4023 | . . . . 234 3571 218 . . . Ramming 216 | . 34 1 120 54 . . 7 . . Kinetic 4133 | . 559 2565 111 131 317 293 . . 157 Thermal 4150 | . 286 . . 3498 20 130 74 . 142 Explosive 1579 | . . 264 . 458 288 569 . . . Electromagnetic 137 | . . . . . . 69 68 . . Impact 1732 | . . . . . 1732 . . . . Slashing 2291 | . . . . 234 1839 218 . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . 3 4 27 27 27 27 Average Corruption 11 | . . . . 2 2 20 27 27 27 Corruption Purged 3 | . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 293 | . . . . 76 34 79 49 6 49 Message Errors 81 | . . . . 17 11 21 14 1 17 Matter Fused 76 | . . . . 21 11 23 11 . 10 Heat Flow Errors 32 | . . . . 7 2 8 4 2 9 Energy Discharges 34 | . . . . 12 4 7 7 1 3 Parts Rejected 2 | . . . . 1 1 . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 38 | . . . . 10 4 12 3 2 7 Data Loss (major) 15 | . . . . 4 1 4 5 . 1 Misfires 7 | . . . . 3 . 2 2 . . Alerts 2 | . . . . . . 2 . . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 4 | . . . . 1 . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1284 | . . 11 . 101 1118 54 . . . Projectiles . | . . . . . . . . . . Explosions 167 | . . 11 . 98 4 54 . . . Melee 1117 | . . . . 3 1114 . . . . Knockbacks 13 | . . . . . 11 2 . . . Impact 9 | . . . . . 9 . . . . Kinetic 4 | . . . . . 2 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . 28 59 . . . Shots 3 | . . . . . 1 2 . . . Rammed 17 | . . . 11 6 . . . . . Targets Rammed 32 | . 8 2 13 6 . . 3 . . Kicked 13 | . 8 2 . . . . 3 . . Crushed 2 | . . . 2 . . . . . . Highest Temperature 278 | . 278 117 9 234 277 278 256 137 225 Average Temperature 70 | . 62 53 4 47 106 92 133 69 101 Received Heat Transfer 2628 | . 396 504 . 1242 90 387 . . 9 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . . . 1 6 . 1 . . Combat Hostiles 4 | . . . . . 3 . 1 . . Parts Fried 9 | . . . . 2 7 . . . . Impact Corruptions 26 | . . . . 1 25 . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 31 | . 3 . . 28 . . . . . Heat Transferred 9351 | . 852 . . 7722 111 296 185 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 1 . 2 1 . . . . Low Security (%) 67 | . 100 90 100 51 38 . . . . Level 1 19 | . . 9 . 15 61 . . . . Level 2 13 | . . . . 33 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 539 | . 125 226 80 539 333 . . . . Initial 238 | . . 18 73 4 238 . . . . Average 159 | . 43 88 12 242 216 . . . . Influence Increases 4070 | . 478 762 110 1219 911 234 120 . 236 Destroy 0b10 Robot/C 2200 | . 300 420 60 720 320 200 20 . 160 Destroy 0b10 Robot/NC 360 | . 10 100 10 105 130 5 . . . Destroy Leader 596 | . 70 144 10 200 122 10 10 . 30 Allied During Kill 50 | . . . . . . 4 . . 46 Successful Hack 83 | . 23 . . 27 33 . . . . Select Force Hacks 60 | . 30 . . 30 . . . . . Disable Machine 240 | . . 30 15 75 120 . . . . Destroy Structure 91 | . . 23 . 32 36 . . . . Partial Spotted 45 | . . . . . 45 . . . . Lose Combat Pursuer 345 | . 45 45 15 30 105 15 90 . . Influence Decreases 4070 | . 433 617 288 705 1263 408 120 . 236 Entered New Map 506 | . . 27 117 8 288 66 . . . Time Decay 2957 | . 423 520 171 627 616 260 120 . 220 Lost Part 312 | . 10 70 . 70 70 82 . . 10 Lost Ally 6 | . . . . . . . . . 6 Purge Threat 289 | . . . . . 289 . . . . Squads Dispatched 28 | . 5 3 1 7 12 . . . . Investigation 16 | . 4 3 1 5 3 . . . . Extermination 6 | . . . . . 6 . . . . Reinforcement 5 | . 1 . . 1 3 . . . . Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 8 | . 1 1 1 4 1 . . . . Communications Jammed 61 | . . . . 61 . . . . . Distress Signals 61 | . . . . 61 . . . . . Times Spotted 173 | . 26 30 4 50 29 11 10 . 13 Peak Tracking Total 7 | . 6 4 3 7 4 7 4 . 5 Tactical Retreats 17 | . 1 2 1 2 6 1 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 12 | . 5 2 . . 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 74 | . . . . 74 . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed 8 | . . . . 8 . . . . . Reused 2 | . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . 2 . . Triggered 2 | . . . . . . . 2 . . Most Traps Carried 4 | . . . . . . 4 4 2 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 16 | . . 2 1 5 8 . . . . Max in Single Turn 3 | . . 1 1 3 1 . . . . Garrison Access 3 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 48 | . 7 6 1 12 19 . . 3 . Terminals 23 | . 6 5 . 6 6 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . . 1 . 2 2 . . . . Recycling Units 6 | . 1 . . 1 4 . . . . Scanalyzers 3 | . . . . 2 1 . . . . Garrison Access 4 | . . . . 1 3 . . . . Total Hacks 165 | . 21 20 1 59 46 . . 18 . Successful 93 | . 9 5 1 39 21 . . 18 . Failed 72 | . 12 15 . 20 25 . . . . Catastrophic 11 | . . 2 . 3 6 . . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 7 7 . 5 9 . . . . Terminals 72 | . 18 16 . 17 21 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 29 | . . 4 . 21 4 . . . . Recycling Units 12 | . 3 . . 2 7 . . . . Scanalyzers 23 | . . . . 18 5 . . . . Garrison Access 5 | . . . . 1 4 . . . . Terminal Hacks 42 | . 7 1 1 6 9 . . 18 . Record 1 | . . . . . . . . 1 . Part Schematic 13 | . . . . . 2 . . 11 . Robot Schematic 3 | . . . . . . . . 3 . Robot Analysis 5 | . 3 . . 1 1 . . . . Prototype ID Bank 6 | . 1 1 . 1 . . . 3 . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 4 | . . . . 3 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 2 | . 1 . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 19 | . . 4 . 15 . . . . . Scan Component 11 | . . 2 . 9 . . . . . Repair 8 | . . 2 . 6 . . . . . Recycling Unit Hacks 5 | . 1 . . 1 3 . . . . Retrieve Components 5 | . 1 . . 1 3 . . . . Scanalyzer 17 | . . . . 15 2 . . . . Insert Component 7 | . . . . 5 2 . . . . Analyze 6 | . . . . 6 . . . . . Retrieve Study 4 | . . . . 4 . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . Seal Access 3 | . . . . 1 2 . . . . Unauthorized Hacks 4 | . 1 . . 1 2 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . Prioritize 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 7 6 . 8 15 . . . . Full Trace Events 11 | . 2 2 . 5 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . . . 8 2 . . 11 . Parts Built 1 | . . . . . 1 . . . . Authchips 1 | . . . . . 1 . . . . Time 36 | . . . . . 36 . . . . Total Part Build Rating 3 | . . . . . 3 . . . . Part Studies Acquired 4 | . . . . 4 . . . . . Parts Repaired 8 | . . 2 . 6 . . . . . Time 472 | . . 102 . 370 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 28 | . 3 . . 10 15 . . . . Parts Scanalyzed 6 | . . . . 5 1 . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . Parts Damaged 3 | . . . . 2 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . find_chute 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 16 | . . . . . 13 2 . . 1 Largest Group 4 | . . . . . 4 2 . . 1 Highest-Rated Group 112 | . . . . . 112 32 . . 96 Highest-Rated Ally 96 | . . . . . 31 26 . . 96 Total Orders 2 | . . . . . 2 . . . . STAY 1 | . . . . . 1 . . . . FOLLOW 1 | . . . . . 1 . . . . Ally Attacks 45 | . . . . . . 12 . . 33 Total Damage 1055 | . . . . . . 123 . . 932 Kills 7 | . . . . . . 2 . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 7659 | . . . . 2629 1979 981 952 122 996 Optics 1574 | . . . . . 1574 . . . . Sensors 2065 | . . . . . 1876 189 . . . Terrain 3152 | . . . . 175 115 792 952 122 996 Jamming 2460 | . . . . 2454 . . . . 6 Robot Analysis Total 5 | . 3 . . 1 1 . . . . Derelict Logs Recovered 7 | . . . 2 . . 2 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 14902 | . 1457 1863 1257 4438 2059 1757 952 122 997 Spaces Moved 10020 | 1 715 645 500 1394 3510 1659 751 97 748 Core 6 | . . . . . . 4 . . 2 Treads 2272 | . . 392 500 1349 19 12 . . . Legs 3414 | 1 715 253 . 45 . 806 751 97 746 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4328 | . . . . . 3491 837 . . . Fastest Speed 28 | 120 120 120 240 196 28 29 122 122 50 Average Speed 112 | 120 120 188 240 238 35 90 122 122 122 Slowest Speed 750 | 120 190 240 240 750 330 400 122 122 123 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . 5 . . . . Potential Cave-ins 2 | . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 72 | 1 96 49 97 77 66 99 81 72 85 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 17 | . . . 3 . . 10 1 . 3 Spaces Dug 27 | . . . . 1 26 . . . . Terrain Destroyed 216 | . . 20 . 29 38 126 . . 3 Melee 20 | . . . . . 20 . . . . Projectile 13 | . . . . 1 8 1 . . 3 AOE 183 | . . 20 . 28 10 125 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 12720 | . 1210 1045 536 2255 4146 1852 771 100 805 Wait 1632 | . 387 218 4 489 405 95 3 . 31 Move 10001 | . 714 644 499 1393 3499 1658 750 96 748 Hop 5 | . . . . . 5 . . . . Pick Up 83 | . 7 17 6 22 14 14 1 . 2 Fast Attach 61 | . 7 8 . 13 14 16 . 2 1 Attach 27 | . 1 3 . 5 12 5 . . 1 Detach 6 | . . . . 1 4 1 . . . Swap 152 | . 13 23 3 68 33 4 1 . 7 Drop 127 | . 12 8 7 50 34 10 3 2 1 Fire 397 | . 61 122 4 127 23 38 8 . 14 Melee 105 | . . . . 7 88 10 . . . Ram . | . . . . . . . . . . Kick 13 | . 8 2 . . . . 3 . . Crush 19 | . . . 13 6 . . . . . Escape Stasis 15 | . . . . . 15 . . . . Rewire 1 | . . . . . . 1 . . . Trap 76 | . . . . 74 . . 2 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Discovered new exit (range 4) 493 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Discovered new exit (range 18) 585 | -10/Materials | Build established: Scavenger-Mutant 906 | -10/Materials | Build established: Mutant 1007 | -10/Materials | Core integrity fell below 50% 1458 | -10/Materials | Entered another Materials area 1458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1522 | -9/Materials | Build established: Scavenger-Mutant 1667 | -9/Materials | Lost 3 parts (1n2u) 2003 | -9/Materials | Discovered new exit (range 15) 2465 | -9/Materials | Repaired Imp. Assault Rifle 2517 | -9/Materials | Repaired Imp. Assault Rifle 2830 | -9/Materials | Core integrity fell below 50% 3239 | -9/Materials | Discovered new exit (range 16) 3321 | -9/Materials | Entered Mines 3336 | -9/Mines | Discovered new exit (range 16) 3616 | -9/Mines | Discovered new exit (range 15) 3918 | -9/Mines | Met a Derelict shopkeep closing up shop 3932 | -9/Mines | Learned Materials stockpile data 4084 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4578 | -9/Mines | Entered Materials 4578 | -8/Materials | Evolved 2 slots: Utility x2 5024 | -8/Materials | Destroyed 7 combat bots 5252 | -8/Materials | Discovered new exit (range 8) 5460 | -8/Materials | Repaired Beamcaster 5499 | -8/Materials | Repaired Hrd. Medium Armor Plating 5588 | -8/Materials | Repaired Broken Adv. Beam Rifle 5666 | -8/Materials | Repaired Broken Adv. Beam Rifle 5696 | -8/Materials | Build established: Mutant 6071 | -8/Materials | Discovered new exit (range 14) 6843 | -8/Materials | Discovered new exit (range 9) 7373 | -8/Materials | Build established: Scavenger-Mutant 8416 | -8/Materials | Repaired Prc. Beam Rifle 8490 | -8/Materials | Repaired Broken Beamcaster 8635 | -8/Materials | Core integrity fell below 50% 8671 | -8/Materials | Lost 3 parts (1p2u) 8691 | -8/Materials | Core integrity fell below 20% 8978 | -8/Materials | First assault squad dispatched 8987 | -8/Materials | Discovered new exit (range 8) 9016 | -8/Materials | Entered Factory 9016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9147 | -7/Factory | Discovered new exit (range 9) 9184 | -7/Factory | Discovered new exit (range 8) 9412 | -7/Factory | Build established: Hacker-Scout 9887 | -7/Factory | Identified exit to Factory 10183 | -7/Factory | Discovered new exit (range 6) 10299 | -7/Factory | Build established: Scout 10377 | -7/Factory | Lost 4 parts (1p2n1u) 10696 | -7/Factory | Identified exit to Lower Caves 10746 | -7/Factory | Fabricated Hacking Suite (x1) 10969 | -7/Factory | Build established: Hacker-Sprinter 11075 | -7/Factory | Entered Lower Caves 11075 | -7/Lower Caves | Accompanied by 1 ally 11089 | -7/Lower Caves | Learned 4 Factory zone layouts 11179 | -7/Lower Caves | Entered a destroyed Warlord outpost 11251 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11356 | -7/Lower Caves | Learned Factory trap positions 11536 | -7/Lower Caves | Build established: Hacker-Mutant 11557 | -7/Lower Caves | Core integrity fell below 50% 11574 | -7/Lower Caves | System corruption reached 10% 11596 | -7/Lower Caves | Core integrity fell below 20% 11638 | -7/Lower Caves | Lost 10 parts (3n5u2w) 11910 | -7/Lower Caves | Build established: Scavenger-Mutant 12448 | -7/Lower Caves | Build established: Derelict-Mutant 12530 | -7/Lower Caves | Discovered new exit (range 11) 12557 | -7/Lower Caves | Encountered a Warlord checkpoint 12660 | -7/Lower Caves | Identified exit to Lower Caves 12832 | -7/Lower Caves | Entered another Lower Caves area 12902 | -7/Lower Caves | Discovered exit to Factory (range 11) 13538 | -7/Lower Caves | Encountered a Warlord checkpoint 13668 | -7/Lower Caves | Identified exit to Data Miner 13736 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13784 | -7/Lower Caves | Entered Data Miner 13786 | -7/Data Miner | Discovered new exit (range 6) 13809 | -7/Data Miner | Met Data Miner 13859 | -7/Data Miner | Received God Mode back door access code from Data Miner 13904 | -7/Data Miner | Identified exit to Proximity Caves 13906 | -7/Data Miner | Entered Proximity Caves 14123 | -6/Proximity Caves | Escorted by Enhanced Grunt 14310 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14490 | -6/Proximity Caves | Learned 8 Factory zone layouts 14663 | -6/Proximity Caves | Spotted B-75 Beast 14686 | -6/Proximity Caves | Destroyed B-75 Beast 14828 | -6/Proximity Caves | Discovered exit to Factory (range 11) 14891 | -6/Proximity Caves | Learned Factory garrison access intel 14902 | -6/Proximity Caves | Released all parts (12) 14903 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14843_ System corrupted: Component data lost. 14862_ System corrupted: Matter fused (-7). 14891_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 14895_ Slug penetrates Wall. 14899_ System corrupted: Phase Cannon failed to cycle. 14899_ Slug penetrates Wall. 14900_ NGREM0TZB%I,=CV>:Z0>8 14902_ Released Force Field. 14902_ Released Imp. Heat Sink. 14902_ Released Transmission Jammer. 14902_ Released Gauss Rifle. 14902_ Released Phase Cannon. 14902_ Released Imp. Terrain Scanner. 14902_ Released Aluminum Leg. 14902_ Released Med. Storage Unit. 14902_ Released Carbon-fiber Leg. 14902_ Released Imp. Signal Interpreter. 14902_ Released Imp. Titanium Leg. 14902_ Released Mic. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????#???????????# ??????????????????????? | | ????????#????????# ???????????????????????? | | ?#???????####????# ????????????????????????? | | ########## #??## ?????????????????????????? | | ### #??????????????????????????? | | ###### ## #??????????????????????????? | | ????## #???? #??????????????????????????? | | ?????# #?????# #????????#?????????????????? | | ?????# #???????# #??????????????????????????? | | ?????# ######### #??????????????????????????? | | ?????# #??????????????????????????? | | ???#?############### #??????????????????????????? | | ???????????????##### #???"??????????????????????? | | ??#?#???????#### ## #??????????????????????????? | | ???#??#?#??## ## #??????????????????????????? | | ???????#?#?# ## #????????????????????? #??? | | ?????#?????# ## #????######????????? #??? | | ???#???##??# ## #????# ???????? #??? | | ###?????????# ## #????# ??????? #??? | | #?????????# ## #######++####### #??? | | #???##????# g% #??? | | ##?????#??## #?? | | ####??????# Y#### ##### #?????? | | #??????# s ## ##????????????? | | #####??## ## !!]! ss ###??#???????? | | ## ##??# ### ## @!!!& #??????????? | | #??# #?#########*[= #?????????? | | ##??# ####?#??#?##=* #????????? | | # ##???# #??#????## ##????????? | | # ###????# ### #????????# ## #?????????? | | ## ##??#???# #?# #????????# ##?# #?????????? | | #####??????## ### ##??????? #???# ##?????????? | | "#???####### < #??#???? ????###??????????? | | #??## ##?#??? ????????????????? | | #?# #######??????## ###???????#???????? | | ###?###### ##?????????????#######????????????????? | | ?#?#?????###???????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ??????#???????????????#??????????????????????????? | | ?????##??????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????#?#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Extracted Insulated Plating | -8/Materials | Extracted Imp. Light Armor Plating | -8/Materials | Extracted System Restoration Module | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Enh. Gauss Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. Concussive RPG | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Repaired ---------- Imp. Assault Rifle | 22% | -9/Materials Imp. Assault Rifle | 45% | -9/Materials Beamcaster | 27% | -8/Materials Hrd. Medium Armor Plating | 35% | -8/Materials Adv. Beam Rifle | 47% | -8/Materials | Broken Adv. Beam Rifle | 60% | -8/Materials | Broken Prc. Beam Rifle | 11% | -8/Materials Beamcaster | 99% | -8/Materials | Broken Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoGrenadeShielding Manual? 0 Play Time 01:35:41 Cumulative 210.6 hours Start 2025.12.20 @ 12:30:28 End 2025.12.20 @ 14:49:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 288 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2002b4fb-7996-4840-ac2a-72ec06f0d4bb