Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 09:17:43

Player: cingulata

Result: Destroyed by 2J-ZBW(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (332)      332
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 807

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     234/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
       Light Cannon
             Mining Claw
>            --- INVENTORY (15) ---
             Ion Engine
       Light Treads
       Light Treads
  Subdweller Monowheel
   Makeshift Flight Unit
       Large Storage Unit
  Subdweller Optics
             Signal Interpreter
             Seismic Detector
             Seismic Detector
             Core Shielding
             Weapon Shielding
   Makeshift Light Armor Plating
             Datajack

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
             EM Pulse Gun
       Light Cannon
>            --- INVENTORY --------
             Ion Engine
             Ion Engine
       Light Treads
       Light Treads
  Subdweller Monowheel
       Large Storage Unit
  Subdweller Optics
             Signal Interpreter
             Seismic Detector
             Seismic Detector
             Core Shielding
             Weapon Shielding
   Makeshift Light Armor Plating
             Datajack
             Mining Claw
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Light Cannon
  Special Weapon           Flamer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   13  7   
  Power                    5    | 1   3   1   
    Engine                 5    | 1   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 2    | .   2   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   4   3   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Backups            13   | 3   12  14  
  Power                    1    | .   1   1   
  Propulsion               3    | 1   3   3   
  Utility                  4    | .   3   6   
  Weapon                   2    | .   3   2   
  Tool/Special             .    | .   .   .   
Unused Backups             14   | .   5   9   
  Power                    1    | .   1   .   
  Propulsion               4    | .   1   3   
  Utility                  7    | .   2   5   
  Weapon                   1    | .   1   .   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Leg                      27   | .   26  28  
  Device                   12   | .   11  12  
  Storage                  14   | .   14  14  
  Protection               1    | .   1   1   
  Energy Gun               16   | .   19  13  
  Ballistic Cannon         10   | .   7   13  
Peak Build Rating          12   | 7   9   12  
  Average Rating           7    | 5   7   8   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 13  31  34  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  3    | 3   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 5   15  15  
  Average Carried          13   | 3   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 5   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           638  | 270 254 114 
  Remotely                 .    | .   .   .   
Salvage Created            464  | 57  384 23  
  Parts                    36   | 9   26  1   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  9    | .   8   1   
  Guns                     5    | .   5   .   
  Cannons                  4    | .   3   1   
Classes Destroyed          6    | 1   4   1   
  Tunneler                 3    | 3   .   .   
  Hauler                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    6    | .   6   .   
  Subdweller               1    | .   .   1   
Best Kill Streak           3    | 2   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | 2   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        79   | .   45  34  
  Missed                   17   | .   11  6   
  Hits                     62   | .   34  28  
    Projectile             62   | .   34  28  
  Critical Strikes         3    | .   1   2   
Damage Taken               962  | .   394 568 
  Core                     259  | .   41  218 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  4    | .   4   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              50   | 3   25  22  
  Largest                  2    | 2   2   2   
  Hottest                  140  | 80  80  140 
Shots Fired                85   | 6   45  34  
  Gun                      51   | 6   33  12  
  Cannon                   31   | .   12  19  
  Launcher                 .    | .   .   .   
  Special                  3    | .   .   3   
  Kinetic                  31   | .   12  19  
  Thermal                  3    | .   .   3   
  Explosive                .    | .   .   .   
  Electromagnetic          51   | 6   33  12  
  Robot Hit Streak         13   | 3   8   13  
  Robot Miss Streak        5    | 1   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           54   | 3   25  26  
  Core Hits                22   | 3   16  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Blast                  1    | .   1   .   
Melee Attacks              6    | .   6   .   
  Impact                   .    | .   .   .   
  Slashing                 6    | .   6   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           822  | 57  492 273 
  Guns                     415  | 57  291 67  
  Cannons                  273  | .   102 171 
  Explosions               91   | .   91  .   
  Melee                    .    | .   .   .   
  Ramming                  8    | .   8   .   
  Kinetic                  273  | .   102 171 
  Thermal                  126  | .   91  35  
  Explosive                .    | .   .   .   
  Electromagnetic          415  | 57  291 67  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   15  .   
  Projectiles              .    | .   .   .   
  Explosions               15   | .   15  .   
  Melee                    .    | .   .   .   
Knockbacks                 6    | .   3   3   
  Impact                   .    | .   .   .   
  Kinetic                  6    | .   3   3   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      36   | .   36  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        121  | 36  121 .   
  Average Temperature      37   | 18  40  .   
  Received Heat Transfer   135  | .   135 .   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         390  | .   150 240 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             125  | 10  125 .   
  Initial                  .    | .   .   .   
  Average                  24   | .   25  .   
Influence Increases        274  | 15  259 .   
  Destroy 0b10 Robot/C     160  | .   160 .   
  Destroy 0b10 Robot/NC    30   | 15  15  .   
  Destroy Leader           46   | .   46  .   
  Successful Hack          13   | .   13  .   
  Destroy Structure        10   | .   10  .   
  Partial Spotted          15   | .   15  .   
Influence Decreases        274  | 15  259 .   
  Time Decay               197  | 15  182 .   
  Lost Part                10   | .   10  .   
  Purge Threat             67   | .   67  .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   22  2   
  Peak Tracking Total      5    | .   5   1   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               6    | .   6   .   
  Failed                   10   | .   10  .   
    Catastrophic           5    | .   5   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     2529 | 18   1511 1000 
  Optics                   96   | .    96   .    
  Seismic                  2433 | 18   1415 1000 
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    .    | .    .    .    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2926 | 116  1720 1090 
Spaces Moved               1405 | 71   802  532  
  Core                     12   | 12   .    .    
  Treads                   19   | .    19   .    
  Legs                     1374 | 59   783  532  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            183  | 123  184  190  
  Slowest Speed            240  | 200  240  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 4    97   32   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             3    | .    .    3    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          8    | .    8    .    
  Melee                    3    | .    3    .    
  Projectile               .    | .    .    .    
  AOE                      5    | .    5    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1653 | 91  986 576 
  Wait                     102  | 3   97  2   
  Move                     1403 | 70  801 532 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 8   18  5   
  Fast Attach              7    | 4   2   1   
  Attach                   11   | 3   5   3   
  Detach                   4    | .   3   1   
  Swap                     21   | .   16  5   
  Drop                     17   | .   12  5   
  Fire                     50   | 3   25  22  
  Melee                    6    | .   6   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Scr])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Met a group of wandering Federalists
  177 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  599 | -10/Materials | Identified exit to Mines
  691 | -10/Materials | Discovered new exit (range 4)
 1080 | -10/Materials | Discovered new exit (range 14)
 1371 | -10/Materials | Discovered new exit (range 9)
 1837 | -10/Materials | Entered Subcaves
 1838 | -10/Subcaves  | Continued accompanying wandering Federalists (5)
 1901 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1921 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 1927 | -10/Subcaves  | Discovered new exit (range 7)
 2726 | -10/Subcaves  | Disturbed a concealed Subdweller
 2879 | -10/Subcaves  | Core integrity fell below 50%
 2908 | -10/Subcaves  | Core integrity fell below 20%
 2927 | -10/Subcaves  | Destroyed by 2J-ZBW(R) with Subdweller Machine Gun

 Last Messages 
---------------
02777_ Found 65 Matter.
02778_ Acquired 32 matter.
02781_ Acquired Mak. Light Armor Plating.
02783_ Subatomizers dissect the Lgt. Cannon.
02783_ Searching scrap...
02783_ Found Mak. Light Armor Plating.
02783_ Found Sub. Laser.
02783_ Found 35 Matter.
02784_ Acquired 10 matter.
02789_ Acquired Mak. Light Armor Plating.
02805_ Subatomizers dissect the Lgt. Cannon,
  destroying it.
02810_ Dropped Ion Engine.
02810_ Acquired Mak. Flight Unit.
02815_ Acquired 20 matter.
02816_ Subatomizers dissect the Flamer.
02886_ EM Pulse Gun destroyed.
02897_ 2J-ZBW(R) knocked back.
02903_ Acquired 1 matter.
02916_ 2J-ZBW(R) knocked back.

 Map 
-----
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|         ????????????????###    ##??????????????#   |
|         ????????????????        #??????????????#   |
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|         ???????????#####       ##???????????????#  |
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|         ???????????????#       #???#%%#* #??????#  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             100
Core Shielding             20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingRemoteChainsword
  Manual?         0
Play Time         00:42:52
  Cumulative      11.8 hours
  Start           2025.05.20 @ 15:35:32
  End             2025.05.21 @ 09:17:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54d57a75-42b7-4d8a-91b6-bcac53c8c8fc