Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.22 @ 14:02:24 Player: Ninjafish69 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (880) 880 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2535 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 86/100 System Corruption 0% Temperature Warning (388) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Beam Rifle [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 23 | 6 2 11 1 . 3 Power 6 | 1 . 3 . . 2 Engine 5 | 1 . 2 . . 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 2 | 2 . . . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device 2 | . . 2 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 6 | 2 . 2 1 . 1 Energy Gun 4 | 1 . 1 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 2 . . 9 Power 4 | . . 1 . . 3 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 3 | . . 1 . . 2 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Backups 6 | 4 6 6 7 7 6 Power 2 | 1 2 2 3 3 2 Propulsion 2 | 1 2 2 3 3 3 Utility . | . . . . . . Weapon 1 | 1 1 . 1 1 . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . . 4 Power 1 | . . . . . 1 Propulsion 4 | . 1 . . . 3 Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 90 100 100 95 Engine 14 | . 14 16 11 11 15 Core 6 | . . 2 11 11 6 Treads 7 | . 28 20 . . . Leg 15 | . . 1 22 22 21 Device 8 | . . 7 11 11 10 Storage 11 | . 14 11 11 11 11 Protection 9 | . 11 9 11 11 7 Energy Gun 10 | . 14 5 11 11 11 Ballistic Gun 11 | . 14 14 11 11 10 Peak Build Rating 13 | 6 7 12 13 13 13 Average Rating 10 | 4 6 8 13 13 11 On Entrance 8 | . 6 7 12 13 13 Naked Turns . | . . . . . . Heaviest Build 94 | 14 94 23 25 25 25 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 3 | 1 2 1 1 1 3 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 25 | 8 25 8 8 8 8 Average Capacity 8 | 7 9 8 8 8 8 Most Carried 8 | 6 8 8 7 7 7 Average Carried 6 | 4 6 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 7 8 7 7 4 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 659 | 290 74 241 . 13 41 Remotely . | . . . . . . Salvage Created 1424 | 131 370 531 . . 392 Parts 71 | 8 19 31 . . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . 5 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 7 11 . . 7 Guns 24 | . 7 11 . . 6 Classes Destroyed 9 | 3 3 1 . . 2 Worker 1 | 1 . . . . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 1 . . . . Drone 2 | . . . . . 2 Watcher 2 | . 2 . . . . Swarmer 6 | . 3 . . . 3 Grunt 10 | . 4 6 . . . Sentry 6 | . . 5 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | 2 5 5 . . 3 Combat Bots Only 5 | . 4 5 . . 3 Max Kills in Single Turn 2 | 1 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 255 | . 41 79 . . 135 Missed 85 | . 8 27 . . 50 Hits 170 | . 33 52 . . 85 Projectile 170 | . 33 52 . . 85 Critical Strikes 2 | . . 1 . . 1 Damage Taken 1798 | . 272 495 . . 1031 Core 469 | . 64 16 . . 389 Absorbed by Shields . | . . . . . . Ignored by Resistances 533 | . 85 150 . . 298 Regen/Repaired (Parts) 55 | . . 55 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 115 | 10 18 43 . . 44 Largest 2 | 2 2 2 . . 2 Hottest 76 | 60 60 60 . . 76 Shots Fired 224 | 20 36 85 . . 83 Gun 224 | 20 36 85 . . 83 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 135 | 10 18 68 . . 39 Thermal 44 | . . . . . 44 Explosive . | . . . . . . Electromagnetic 45 | 10 18 17 . . . Robot Hit Streak 33 | 6 19 33 . . 17 Robot Miss Streak 2 | 1 2 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 180 | 14 28 73 . . 65 Core Hits 67 | 4 14 24 . . 25 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . 1 . . . 7 Burn 6 | . . . . . 6 Destroy 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2206 | 176 412 800 . . 818 Guns 2100 | 176 367 739 . . 818 Cannons . | . . . . . . Explosions 92 | . 45 47 . . . Melee . | . . . . . . Ramming 14 | . . 14 . . . Kinetic 1110 | 99 143 615 . . 253 Thermal 657 | . 45 47 . . 565 Explosive . | . . . . . . Electromagnetic 425 | 77 224 124 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . . 5 . . . Targets Rammed 5 | . . 5 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 379 | . 241 30 . . 379 Average Temperature 71 | . 112 6 . . 64 Received Heat Transfer 991 | . 171 294 . . 526 Effects 3 | . 3 . . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 1913 | . 50 50 . . 1813 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 92 100 . . Level 1 2 | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 214 | 5 132 214 63 . . Initial 63 | . 2 11 63 . . Average 51 | 1 45 73 57 . . Influence Increases 750 | 15 207 383 . . 145 Destroy 0b10 Robot/C 460 | . 140 220 . . 100 Destroy 0b10 Robot/NC 55 | 15 15 . . . 25 Destroy Leader 134 | . 24 90 . . 20 Successful Hack 19 | . 8 11 . . . Disable Machine 9 | . . 9 . . . Destroy Structure 13 | . 5 8 . . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 750 | 10 180 221 141 53 145 Entered New Map 208 | . 3 21 131 53 . Time Decay 522 | 10 177 180 10 . 145 Lost Part 20 | . . 20 . . . Squads Dispatched 3 | . . 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 9 12 . . 11 Peak Tracking Total 5 | . 4 5 . . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 5 4 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 12 . . . Successful 12 | . 4 8 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 2 . . . Emergency Access Points 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Reinforcement Status 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3154 | 134 488 438 39 823 1232 Spaces Moved 1637 | 60 256 176 21 434 690 Core 14 | 13 . . . . 1 Treads 468 | 47 256 165 . . . Legs 1155 | . . 11 21 434 689 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 120 Average Speed 169 | 146 166 161 190 190 160 Slowest Speed 320 | 160 320 190 190 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 51 19 6 69 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 2 4 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 5 6 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . 5 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1808 | 86 282 248 21 433 738 Wait . | . . . . . . Move 1632 | 59 255 175 20 433 690 Hop . | . . . . . . Pick Up 24 | 11 5 8 . . . Fast Attach 4 | . . 4 . . . Attach 19 | 6 2 7 1 . 3 Detach . | . . . . . . Swap . | . . . . . . Drop 9 | . 2 6 . . 1 Fire 115 | 10 18 43 . . 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 3) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 840 | -9/Materials | Discovered new exit (range 14) 974 | -9/Materials | Repaired Lgt. Armor Plating 1000 | -9/Materials | Repaired Ion Engine? 1061 | -9/Materials | Entered Mines 1062 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1062 | -9/Mines | Assembled infested the area 1100 | -9/Mines | Entered Zion 1329 | -7/Zion | Build established: Scavenger-Mutant 1851 | -7/Zion | Discovered new exit (range 13) 1923 | -7/Zion | Entered Proximity Caves 1926 | -6/Proximity Caves | Spotter reported a threat 1926 | -6/Proximity Caves | Spotter reported a threat 1942 | -6/Proximity Caves | Learned Factory interactive machine intel 2731 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2796 | -6/Proximity Caves | Identified exit to Factory 3109 | -6/Proximity Caves | Spotted B-75 Beast 3147 | -6/Proximity Caves | Core integrity fell below 50% 3152 | -6/Proximity Caves | Core integrity fell below 20% 3155 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Nuclear Core fries itself beyond repair. Autogun fries itself beyond repair. Lgt. Ion Engine destroyed. G-50 Soldier suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. Aluminum Leg destroyed. Beam Rifle destroyed. Imp. Ion Engine destroyed. Lgt. Assault Rifle destroyed. Aluminum Leg destroyed. Critical hit (Meltdown: +250). Heat Sink destroyed. G-50 Soldier destroyed. G-67 Veteran suffers critical hit (Burn). Lgt. Angular Momentum Engine fries itself beyond repair. Lgt. Ion Engine destroyed. G-67 Veteran suffers critical hit (Burn). Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????# #??????# ### #?### #????????? | | ????# ##??????# ### #????????? | | ????# ##???????###### ##????????? | | ???## #############?# ######?????????? | | ???# ### ### ##??????????????? | | ???## ## ### ###???????????????? | | ????## ## #### ## ## #?????????????????? | | ?????########??## ### #?????????????????? | | ?????????####??## " #?# #?????????????????? | | ????????## #### %%### ##?# #?????????????????? | | ?????#### ## % "#######?## #?????????????????? | | ????## % ## ##??# #?????????????????? | | ????# #??#####?????????????????? | | ?#### #???????????????????????## | | ## ####??????????????????? | | # % ######???#####????? | | % % ## #???# #????? | | %! # ## #???# #???? | | ## ##### ##??# #??? | | # ## #???## ## #??# #?? | | ##### #????##### #### ### | | ????# #????##?# % BB """ | | ????# ## #????# ### gg BB | | ????# ?## ##????# ## ;;;;## | | ????# ??###?????# ## %% ##????## | | ???? ??????????# @ #??????## "### | | ???# ??????????# #??????####???## | | ???## ??????????# ### ##???????????????? | | ????# #??????????## #####?#######????????????????? | | ????##????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Spear | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 8% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Robot Respite Challenges ------------ None Game ------ Seed ConstructOpticalHarness Manual? 0 Play Time 00:21:45 Cumulative 2.7 hours Start 2025.07.22 @ 13:40:37 End 2025.07.22 @ 14:02:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 90398b44-a6b3-41c5-b86c-6fd9e97ab3a0