Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 11:16:46

Player: TheSlyFawkes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (99)      495
Value Destroyed (2991)     2991
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (434)                434
              TOTAL SCORE: 6080

 Bonus
-------
High Alert Combat Kills    235
Follower Combat Kills      199

 Cogmind 
---------
Core Integrity             373/550
Matter                     125/300
Energy                     274/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON (5) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
>               --- INVENTORY (12) ---
          Heavy Ion Engine
          Light Treads
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Terrain Scan Processor
       Improved Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
                Shock Rifle
       Advanced Beam Cannon
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
        Armored Treads
        Armored Treads
  High-capacity Storage Unit
       Improved Terrain Scan Processor
[Rating: 29]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   2   .   1   
Parts Attached             73   | 5   5   3   30  .   30  
  Power                    8    | 1   1   1   3   .   2   
    Engine                 5    | 1   1   .   1   .   2   
    Core                   3    | .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   7   .   7   
    Treads                 16   | 2   .   .   7   .   7   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | .   4   .   3   .   5   
    Device                 1    | .   .   .   .   .   1   
    Storage                4    | .   2   .   2   .   .   
    Processor              4    | .   2   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   .   2   17  .   16  
    Energy Gun             13   | 1   .   1   7   .   4   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          20   | 1   .   .   8   .   11  
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 12   | .   .   .   1   .   11  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   12   | .   .   .   1   .   11  
  Highest Loss Streak      3    | .   .   .   1   .   3   
Average Slot Usage (%)     96   | .   93  100 99  100 91  
  Engine                   7    | .   14  8   3   11  9   
  Core                     3    | .   .   5   7   .   .   
  Treads                   22   | .   28  28  21  22  18  
  Storage                  7    | .   5   .   8   11  9   
  Processor                12   | .   15  28  13  11  3   
  Protection               2    | .   .   .   .   .   10  
  Energy Gun               11   | .   14  13  14  11  4   
  Energy Cannon            1    | .   .   .   .   11  1   
  Ballistic Gun            25   | .   14  14  27  22  35  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             72   | 9   25  9   53  53  72  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  15   | 1   .   .   15  1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 12   | 4   10  4   12  12  12  
  Average Capacity         9    | 4   6   4   10  12  12  
  Most Carried             12   | 4   5   4   12  9   8   
  Average Carried          5    | 3   3   4   7   9   4   
  Final Capacity           12   | 4   4   4   12  12  12  
  Final Carried            9    | 4   4   4   9   9   6   

 Class Distribution 
--------------------
 31% | Mutant
 24% | Gunner
 16% | Scavenger-Tank
 13% | Scavenger-Gunner
  8% | Scavenger-Skirmisher
  3% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Gunner | -9/Materials
         Gunner | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           2375 | 197  208  30   717  92   1131 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3738 | .    309  .    1251 168  2010 
  Parts                    238  | .    25   .    93   16   104  
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  77   | .   8   .   30  6   33  
  Guns                     67   | .   8   .   28  5   26  
  Cannons                  6    | .   .   .   2   1   3   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | .   4   .   2   1   4   
  Worker                   4    | .   .   .   1   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 4    | .   1   .   1   .   2   
  Watcher                  11   | .   3   .   5   .   3   
  Swarmer                  20   | .   3   .   10  4   3   
  Grunt                    37   | .   5   .   13  1   18  
  Duelist                  3    | .   .   .   .   1   2   
  Sentry                   14   | .   .   .   7   .   7   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           8    | .   3   .   3   4   8   
  Combat Bots Only         5    | .   3   .   3   4   5   
Max Kills in Single Turn   2    | .   2   .   2   1   2   
  Gunslinging              1    | .   1   .   1   .   1   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               4327 | .    245  .    1138 58   2886 
  Core                     442  | .    60   .    198  7    177  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    76   .    48   .    
Volleys Fired              205  | .    35   2    55   8    105  
  Largest                  5    | .    2    1    4    4    5    
  Hottest                  213  | .    70   100  150  159  213  
Shots Fired                718  | .    70   2    220  32   394  
  Gun                      687  | .    70   .    212  24   381  
  Cannon                   24   | .    .    .    8    8    8    
  Launcher                 5    | .    .    .    .    .    5    
  Special                  2    | .    .    2    .    .    .    
  Kinetic                  492  | .    35   .    136  16   305  
  Thermal                  105  | .    35   2    52   8    8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          121  | .    .    .    32   8    81   
  Robot Hit Streak         21   | .    14   .    20   10   21   
  Robot Miss Streak        8    | .    8    .    2    3    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        8    | .    1    .    2    .    5    
    Max Gunslinging Chain  2    | .    1    .    1    .    2    
Shots Hit Robots           442  | .    47   .    141  9    245  
  Core Hits                170  | .    21   .    56   8    85   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6103 | .    535  .    1703 121  3744 
  Guns                     5297 | .    535  .    1511 100  3151 
  Cannons                  224  | .    .    .    123  21   80   
  Explosions               572  | .    .    .    69   .    503  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    10   
  Kinetic                  3272 | .    257  .    788  29   2198 
  Thermal                  1238 | .    278  .    568  21   371  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1583 | .    .    .    347  71   1165 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    9    
    Message Errors         2    | .    .    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    4    
    Targeting Errors       2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    7    .    56   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               63   | .    .    .    7    .    56   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      238  | .    .    .    33   .    205  
  Shots                    9    | .    .    .    1    .    8    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        452  | .    114  40   452  350  424  
  Average Temperature      110  | .    26   22   93   131  138  
  Received Heat Transfer   1479 | .    93   .    342  .    1044 
  Effects                  15   | .    .    .    5    1    9    
    Shutdowns              4    | .    .    .    1    .    3    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           7    | .    .    .    2    .    5    
    Matter Decay           2    | .    .    .    1    1    .    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              6    | .    .    .    1    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    3    .    .    
  Heat Transferred         2689 | .    814  .    1290 37   548  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    2    .    5    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             725  | .   194 156 360 236 725 
  Initial                  81   | .   .   26  1   81  13  
  Average                  215  | .   63  51  173 157 480 
Maximum Alert Level        3    | .   .   .   1   1   3   
  Low Security (%)         56   | 100 100 100 57  42  7   
  Level 1                  24   | .   .   .   42  57  16  
  Level 2                  18   | .   .   .   .   .   72  
  Level 3                  .    | .   .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   .   7   
  Investigation            3    | .   .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   4   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           7    | .   .   .   4   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              143  | .   17  2   50  8   66  
  Peak Tracking Total      10   | .   4   2   5   4   10  
  Tactical Retreats        14   | .   .   .   1   1   12  

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            3    | .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          4    | .   .   1   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          23   | .   9   .   13  .   1   
  Terminals                17   | .   7   .   9   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                78   | .   31  .   45  .   2   
  Successful               42   | .   13  .   28  .   1   
  Failed                   36   | .   18  .   17  .   1   
    Catastrophic           4    | .   2   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   11  .   11  .   2   
  Terminals                53   | .   26  .   25  .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   9   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              11   | .   .   .   11  .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             23   | .   12  .   10  .   1   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   
  Alert Level              4    | .   1   .   2   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             5    | .   3   .   2   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   7   .   .   
  Scan Component           4    | .   .   .   4   .   .   
  Repair                   3    | .   .   .   3   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 11   | .   .   .   11  .   .   
  Insert Component         5    | .   .   .   5   .   .   
  Analyze                  6    | .   .   .   6   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   9   .   13  .   1   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   
  Time                     96   | .   .   .   96  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               50   | .   .   11  39  .   .   
  Total Damage             575  | .   .   202 373 .   .   
  Kills                    9    | .   .   4   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               8205 | 69   1470 862  3121 615  2068 
Spaces Moved               3975 | 50   833  509  1429 308  846  
  Core                     21   | 20   .    .    1    .    .    
  Treads                   3954 | 30   833  509  1428 308  846  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  190  180  
  Average Speed            174  | 117  160  160  181  190  185  
  Slowest Speed            800  | 160  160  160  800  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       70   | 4    99   99   89   64   68   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    .    
Terrain Destroyed          27   | .    .    2    7    .    18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    
  AOE                      25   | .    .    .    7    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      4771 | 58   902  550  1834 318  1109 
  Wait                     391  | .    15   36   256  3    81   
  Move                     3970 | 49   832  508  1428 307  846  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  77   | 4    8    .    37   .    28   
  Fast Attach              7    | 5    1    1    .    .    .    
  Attach                   38   | .    2    .    17   .    19   
  Detach                   3    | .    .    .    3    .    .    
  Swap                     28   | .    2    2    13   .    11   
  Drop                     51   | .    7    1    25   .    18   
  Fire                     205  | .    35   2    55   8    105  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 9)
  603 | -10/Materials | Discovered new exit (range 15)
  902 | -10/Materials | Identified exit to Mines
 1077 | -10/Materials | Discovered new exit (range 17)
 1119 | -10/Materials | Identified exit to Materials
 1389 | -10/Materials | Discovered exit to Materials (range 17)
 1540 | -10/Materials | Entered Mines
 1662 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1959 | -10/Mines     | Discovered exit to Materials (range 12)
 1979 | -10/Mines     | Learned 2 Materials zone layouts
 2005 | -10/Mines     | Discovered exit to Materials (range 10)
 2402 | -10/Mines     | Entered Materials
 2402 | -9/Materials  | Accompanied by 4 allies
 2402 | -9/Materials  | Evolved 2 slots: Weapon x2
 2407 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2610 | -9/Materials  | Discovered new exit (range 6)
 2697 | -9/Materials  | Build established: Scavenger-Skirmisher
 3382 | -9/Materials  | Build established: Scavenger-Gunner
 3405 | -9/Materials  | Repaired Lgt. Nuclear Core
 3433 | -9/Materials  | Repaired Lgt. Treads
 3467 | -9/Materials  | Repaired Hvy. Assault Rifle
 3877 | -9/Materials  | Identified exit to Mines
 4139 | -9/Materials  | Discovered new exit (range 5)
 4444 | -9/Materials  | Build established: Gunner
 4800 | -9/Materials  | Discovered new exit (range 9)
 5034 | -9/Materials  | Identified exit to Materials
 5523 | -9/Materials  | Entered Mines
 5566 | -9/Mines      | Core integrity fell below 50%
 5657 | -9/Mines      | Met a Derelict bent on vengeance
 5709 | -9/Mines      | Discovered exit to Materials (range 14)
 5867 | -9/Mines      | Learned location of Zion (-7)
 6020 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 6029 | -9/Mines      | Assembled infested the area
 6034 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 6138 | -9/Mines      | Entered Materials
 6138 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 6296 | -8/Materials  | Lost 3 parts (3w)
 6393 | -8/Materials  | Lost 3 parts (3w)
 7082 | -8/Materials  | Build established: Scavenger-Tank
 7831 | -8/Materials  | Discovered new exit (range 16)
 8138 | -8/Materials  | First assault squad dispatched
 8206 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
K-01 Serf destroyed.
Acquired 13 matter.
Y-45 Defender destroyed.
Acquired Hvy. Assault Rifle.
Acquired 55 matter.
Acquired Lgt. Treads.
Dropped Imp. Light Armor Plating.
Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 3-B
ALERT: Significant disruption in Zone 5A, assault force dispatched.
Acquired Imp. Heat Sink.
Dropped Autogun.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
L-31 Rogue unfolds itself.
M-28 Smith unfolds itself.
System corrupted: Energy discharge (-81).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ??????????######???????????????? |
|                   ?????######    ######??????????? |
|                   ?????#      gm      #??????????? |
|                   ?????#     g        +  ""??????? |
|                   ???###    #    ###  #??????????? |
|                   ???#!  @ !########  ########???? |
|                   ???#!    !#  [   +  + """  !!??? |
|                   ???##!!!!##  """ #  # "T"  !!??? |
|                   ????#######  """ #  #??    !???? |
|                   ??????????#  """ #  #????     ?? |
|                   ??????????#  """ #  #??????###?? |
|                   ??????????#      #  #???######## |
|                   ????????##########  #??        ? |
|                   ????????        ## "##?       ?? |
|                   ???????     """ # "%"#   """ ??? |
|                   ???????     """ +  " #  """""??? |
|                   ???????S  ! """ #  T +  """""??? |
|                   ????????"   """ #    #  """""??? |
|                   ????????"   """?## ###   """ ??? |
|                   ?????????      ??# #???       ?? |
|                   ??????????####???# #???#+#####?? |
|                   ???????????????###+##### #?????? |
|                   ???????????????#      ## #?????? |
|                   ???????????????#      ## #?????? |
|                   ???????????????#      ## #?????? |
|                   ???????????????#      ## #?????? |
|                   ???????????????#      ## #?????? |
|                   ???????????????#      ## ######+ |
|                   ???????????????#      #          |
|                   ???????????????#      +       *  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
        Arm. Treads | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
    Imp. EM Shotgun | -9/Materials | Scanalyzed
  Hcp. Storage Unit | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeMyomerPrototype
  Manual?         0
Play Time         01:11:12
  Cumulative      22.9 hours
  Start           2021.12.01 @ 09:16:06
  End             2021.12.01 @ 11:16:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           30
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          19
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ea6869c-865f-45fd-8f29-4f2a7ad5f142