Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 11:16:46 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2991) 2991 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 6080 Bonus ------- High Alert Combat Kills 235 Follower Combat Kills 199 Cogmind --------- Core Integrity 373/550 Matter 125/300 Energy 274/280 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (5) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY (12) --- Heavy Ion Engine Light Treads High-capacity Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Shock Rifle Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads High-capacity Storage Unit Improved Terrain Scan Processor [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Parts Attached 73 | 5 5 3 30 . 30 Power 8 | 1 1 1 3 . 2 Engine 5 | 1 1 . 1 . 2 Core 3 | . . 1 2 . . Reactor . | . . . . . . Propulsion 16 | 2 . . 7 . 7 Treads 16 | 2 . . 7 . 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 4 . 3 . 5 Device 1 | . . . . . 1 Storage 4 | . 2 . 2 . . Processor 4 | . 2 . 1 . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 37 | 2 . 2 17 . 16 Energy Gun 13 | 1 . 1 7 . 4 Energy Cannon 2 | . . . 2 . . Ballistic Gun 20 | 1 . . 8 . 11 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 12 | . . . 1 . 11 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 12 | . . . 1 . 11 Highest Loss Streak 3 | . . . 1 . 3 Average Slot Usage (%) 96 | . 93 100 99 100 91 Engine 7 | . 14 8 3 11 9 Core 3 | . . 5 7 . . Treads 22 | . 28 28 21 22 18 Storage 7 | . 5 . 8 11 9 Processor 12 | . 15 28 13 11 3 Protection 2 | . . . . . 10 Energy Gun 11 | . 14 13 14 11 4 Energy Cannon 1 | . . . . 11 1 Ballistic Gun 25 | . 14 14 27 22 35 Naked Turns . | . . . . . . Heaviest Build 72 | 9 25 9 53 53 72 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 15 | 1 . . 15 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 4 10 4 12 12 12 Average Capacity 9 | 4 6 4 10 12 12 Most Carried 12 | 4 5 4 12 9 8 Average Carried 5 | 3 3 4 7 9 4 Final Capacity 12 | 4 4 4 12 12 12 Final Carried 9 | 4 4 4 9 9 6 Class Distribution -------------------- 31% | Mutant 24% | Gunner 16% | Scavenger-Tank 13% | Scavenger-Gunner 8% | Scavenger-Skirmisher 3% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2375 | 197 208 30 717 92 1131 Remotely . | . . . . . . Salvage Created 3738 | . 309 . 1251 168 2010 Parts 238 | . 25 . 93 16 104 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 77 | . 8 . 30 6 33 Guns 67 | . 8 . 28 5 26 Cannons 6 | . . . 2 1 3 AOE 2 | . . . . . 2 Classes Destroyed 11 | . 4 . 2 1 4 Worker 4 | . . . 1 . 3 Builder 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Operator 4 | . 1 . 1 . 2 Watcher 11 | . 3 . 5 . 3 Swarmer 20 | . 3 . 10 4 3 Grunt 37 | . 5 . 13 1 18 Duelist 3 | . . . . 1 2 Sentry 14 | . . . 7 . 7 Hunter 3 | . . . . . 3 Best Kill Streak 8 | . 3 . 3 4 8 Combat Bots Only 5 | . 3 . 3 4 5 Max Kills in Single Turn 2 | . 2 . 2 1 2 Gunslinging 1 | . 1 . 1 . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4327 | . 245 . 1138 58 2886 Core 442 | . 60 . 198 7 177 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 76 . 48 . Volleys Fired 205 | . 35 2 55 8 105 Largest 5 | . 2 1 4 4 5 Hottest 213 | . 70 100 150 159 213 Shots Fired 718 | . 70 2 220 32 394 Gun 687 | . 70 . 212 24 381 Cannon 24 | . . . 8 8 8 Launcher 5 | . . . . . 5 Special 2 | . . 2 . . . Kinetic 492 | . 35 . 136 16 305 Thermal 105 | . 35 2 52 8 8 Explosive . | . . . . . . Electromagnetic 121 | . . . 32 8 81 Robot Hit Streak 21 | . 14 . 20 10 21 Robot Miss Streak 8 | . 8 . 2 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 1 . 2 . 5 Max Gunslinging Chain 2 | . 1 . 1 . 2 Shots Hit Robots 442 | . 47 . 141 9 245 Core Hits 170 | . 21 . 56 8 85 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6103 | . 535 . 1703 121 3744 Guns 5297 | . 535 . 1511 100 3151 Cannons 224 | . . . 123 21 80 Explosions 572 | . . . 69 . 503 Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 3272 | . 257 . 788 29 2198 Thermal 1238 | . 278 . 568 21 371 Explosive . | . . . . . . Electromagnetic 1583 | . . . 347 71 1165 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 9 | . . . . . 9 Message Errors 2 | . . . . . 2 Energy Discharges 4 | . . . . . 4 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 63 | . . . 7 . 56 Projectiles . | . . . . . . Explosions 63 | . . . 7 . 56 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 238 | . . . 33 . 205 Shots 9 | . . . 1 . 8 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 452 | . 114 40 452 350 424 Average Temperature 110 | . 26 22 93 131 138 Received Heat Transfer 1479 | . 93 . 342 . 1044 Effects 15 | . . . 5 1 9 Shutdowns 4 | . . . 1 . 3 Energy Bleed 1 | . . . 1 . . Interference 7 | . . . 2 . 5 Matter Decay 2 | . . . 1 1 . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 6 | . . . 1 . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . 3 . . Heat Transferred 2689 | . 814 . 1290 37 548 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 2 . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 725 | . 194 156 360 236 725 Initial 81 | . . 26 1 81 13 Average 215 | . 63 51 173 157 480 Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 56 | 100 100 100 57 42 7 Level 1 24 | . . . 42 57 16 Level 2 18 | . . . . . 72 Level 3 . | . . . . . 3 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 2 . 7 Investigation 3 | . . . 1 . 2 Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 . 4 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . . . 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | . 17 2 50 8 66 Peak Tracking Total 10 | . 4 2 5 4 10 Tactical Retreats 14 | . . . 1 1 12 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 4 | . . 1 . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 23 | . 9 . 13 . 1 Terminals 17 | . 7 . 9 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 78 | . 31 . 45 . 2 Successful 42 | . 13 . 28 . 1 Failed 36 | . 18 . 17 . 1 Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 24 | . 11 . 11 . 2 Terminals 53 | . 26 . 25 . 2 Fabricators . | . . . . . . Repair Stations 9 | . . . 9 . . Recycling Units 5 | . 5 . . . . Scanalyzers 11 | . . . 11 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 12 . 10 . 1 Record 1 | . 1 . . . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . 1 . . Alert Level 4 | . 1 . 2 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 5 | . 3 . 2 . . Surveillance Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . 7 . . Scan Component 4 | . . . 4 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 11 | . . . 11 . . Insert Component 5 | . . . 5 . . Analyze 6 | . . . 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 9 . 13 . 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 96 | . . . 96 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 5 . . . Largest Group 4 | . . 4 4 . . Highest-Rated Group 71 | . . 71 71 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 50 | . . 11 39 . . Total Damage 575 | . . 202 373 . . Kills 9 | . . 4 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 8205 | 69 1470 862 3121 615 2068 Spaces Moved 3975 | 50 833 509 1429 308 846 Core 21 | 20 . . 1 . . Treads 3954 | 30 833 509 1428 308 846 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 190 180 Average Speed 174 | 117 160 160 181 190 185 Slowest Speed 800 | 160 160 160 800 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 4 99 99 89 64 68 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 27 | . . 2 7 . 18 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 25 | . . . 7 . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4771 | 58 902 550 1834 318 1109 Wait 391 | . 15 36 256 3 81 Move 3970 | 49 832 508 1428 307 846 Hop . | . . . . . . Pick Up 77 | 4 8 . 37 . 28 Fast Attach 7 | 5 1 1 . . . Attach 38 | . 2 . 17 . 19 Detach 3 | . . . 3 . . Swap 28 | . 2 2 13 . 11 Drop 51 | . 7 1 25 . 18 Fire 205 | . 35 2 55 8 105 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 9) 603 | -10/Materials | Discovered new exit (range 15) 902 | -10/Materials | Identified exit to Mines 1077 | -10/Materials | Discovered new exit (range 17) 1119 | -10/Materials | Identified exit to Materials 1389 | -10/Materials | Discovered exit to Materials (range 17) 1540 | -10/Materials | Entered Mines 1662 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1959 | -10/Mines | Discovered exit to Materials (range 12) 1979 | -10/Mines | Learned 2 Materials zone layouts 2005 | -10/Mines | Discovered exit to Materials (range 10) 2402 | -10/Mines | Entered Materials 2402 | -9/Materials | Accompanied by 4 allies 2402 | -9/Materials | Evolved 2 slots: Weapon x2 2407 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2610 | -9/Materials | Discovered new exit (range 6) 2697 | -9/Materials | Build established: Scavenger-Skirmisher 3382 | -9/Materials | Build established: Scavenger-Gunner 3405 | -9/Materials | Repaired Lgt. Nuclear Core 3433 | -9/Materials | Repaired Lgt. Treads 3467 | -9/Materials | Repaired Hvy. Assault Rifle 3877 | -9/Materials | Identified exit to Mines 4139 | -9/Materials | Discovered new exit (range 5) 4444 | -9/Materials | Build established: Gunner 4800 | -9/Materials | Discovered new exit (range 9) 5034 | -9/Materials | Identified exit to Materials 5523 | -9/Materials | Entered Mines 5566 | -9/Mines | Core integrity fell below 50% 5657 | -9/Mines | Met a Derelict bent on vengeance 5709 | -9/Mines | Discovered exit to Materials (range 14) 5867 | -9/Mines | Learned location of Zion (-7) 6020 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6029 | -9/Mines | Assembled infested the area 6034 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6138 | -9/Mines | Entered Materials 6138 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6296 | -8/Materials | Lost 3 parts (3w) 6393 | -8/Materials | Lost 3 parts (3w) 7082 | -8/Materials | Build established: Scavenger-Tank 7831 | -8/Materials | Discovered new exit (range 16) 8138 | -8/Materials | First assault squad dispatched 8206 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. K-01 Serf destroyed. Acquired 13 matter. Y-45 Defender destroyed. Acquired Hvy. Assault Rifle. Acquired 55 matter. Acquired Lgt. Treads. Dropped Imp. Light Armor Plating. Connecting with Terminal... >>Alert(Check) Current Alert Level: 3-B ALERT: Significant disruption in Zone 5A, assault force dispatched. Acquired Imp. Heat Sink. Dropped Autogun. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue unfolds itself. M-28 Smith unfolds itself. System corrupted: Energy discharge (-81). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????######???????????????? | | ?????###### ######??????????? | | ?????# gm #??????????? | | ?????# g + ""??????? | | ???### # ### #??????????? | | ???#! @ !######## ########???? | | ???#! !# [ + + """ !!??? | | ???##!!!!## """ # # "T" !!??? | | ????####### """ # #?? !???? | | ??????????# """ # #???? ?? | | ??????????# """ # #??????###?? | | ??????????# # #???######## | | ????????########## #?? ? | | ???????? ## "##? ?? | | ??????? """ # "%"# """ ??? | | ??????? """ + " # """""??? | | ???????S ! """ # T + """""??? | | ????????" """ # # """""??? | | ????????" """?## ### """ ??? | | ????????? ??# #??? ?? | | ??????????####???# #???#+#####?? | | ???????????????###+##### #?????? | | ???????????????# ## #?????? | | ???????????????# ## #?????? | | ???????????????# ## #?????? | | ???????????????# ## #?????? | | ???????????????# ## #?????? | | ???????????????# ## ######+ | | ???????????????# # | | ???????????????# + * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeMyomerPrototype Manual? 0 Play Time 01:11:12 Cumulative 22.9 hours Start 2021.12.01 @ 09:16:06 End 2021.12.01 @ 11:16:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ea6869c-865f-45fd-8f29-4f2a7ad5f142