Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 20:45:12

Player: Sleece

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (1513)     1513
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (561)                561
              TOTAL SCORE: 3754

 Bonus
-------
High Alert Combat Kills    191
Follower Combat Kills      401
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/400
Matter                     195/300
Energy                     25/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Improved Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Armor Plating
           Particle Gun
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Minigun
           Minigun
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Sensor Array
  Improved Terrain Scanner
           EM Pulse Gun
           Beam Rifle
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             90   | 6   20  4   49  11  
  Power                    9    | 1   3   .   4   1   
    Engine                 7    | 1   1   .   4   1   
    Core                   2    | .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   4   .   15  4   
    Treads                 .    | .   .   .   .   .   
    Leg                    25   | 2   4   .   15  4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 1   8   4   3   1   
    Device                 6    | 1   4   .   .   1   
    Storage                6    | .   1   4   1   .   
    Processor              5    | .   3   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 2   5   .   27  5   
    Energy Gun             12   | .   2   .   9   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          17   | 2   2   .   10  3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               8    | .   1   .   7   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 13   | .   1   .   11  1   
  Power                    3    | .   1   .   1   1   
  Propulsion               4    | .   .   .   4   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   .   .   6   .   
  Highest Loss Streak      6    | .   1   .   6   1   
Average Slot Usage (%)     97   | .   96  100 97  98  
  Engine                   5    | .   3   .   9   9   
  Core                     6    | .   10  14  1   .   
  Leg                      29   | .   27  28  31  33  
  Device                   3    | .   12  .   .   9   
  Storage                  10   | .   5   14  11  11  
  Processor                15   | .   7   14  21  12  
  Energy Gun               7    | .   6   14  4   8   
  Ballistic Gun            16   | .   21  14  17  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 8   14  14  21  22  
  Greatest Support         39   | 20  26  26  39  35  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 4   6   6   8   8   
  Average Capacity         6    | 4   4   5   7   8   
  Most Carried             8    | 4   6   6   8   8   
  Average Carried          5    | 1   4   5   6   7   
  Final Capacity           8    | 4   6   6   8   8   
  Final Carried            8    | 4   6   6   8   8   

 Class Distribution 
--------------------
 70% | Mutant
 24% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           1714 | 284  346  106  788  190  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1987 | 37   239  27   1279 405  
  Parts                    148  | 4    26   5    102  11   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  53   | 1   8   3   33  8   
  Guns                     42   | 1   8   2   23  8   
  AOE                      11   | .   .   1   10  .   
Classes Destroyed          9    | 1   3   .   5   .   
  Worker                   2    | .   .   .   1   1   
  Builder                  2    | .   1   .   1   .   
  Tunneler                 2    | .   .   .   2   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   1   1   
  Watcher                  6    | .   2   .   4   .   
  Swarmer                  24   | .   6   3   13  2   
  Grunt                    21   | 1   2   .   13  5   
  Sentry                   8    | .   .   .   7   1   
Best Kill Streak           11   | 1   3   1   11  4   
  Combat Bots Only         8    | 1   3   1   8   3   
Max Kills in Single Turn   3    | 1   1   1   3   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2731 | 53   210  102  1862 504  
  Core                     451  | .    27   17   316  91   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  .    82   .    .    
Volleys Fired              166  | 4    33   8    95   26   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  88   | 40   85   85   88   68   
Shots Fired                325  | 8    65   16   185  51   
  Gun                      311  | 8    65   16   171  51   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 14   | .    .    .    14   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  233  | 8    55   8    121  41   
  Thermal                  58   | .    10   8    40   .    
  Explosive                5    | .    .    .    5    .    
  Electromagnetic          29   | .    .    .    19   10   
  Robot Hit Streak         10   | 7    7    3    9    10   
  Robot Miss Streak        11   | .    6    3    11   7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    .    5    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           174  | 7    30   7    96   34   
  Core Hits                88   | 2    15   2    54   15   
  Critical Hits            2    | .    2    .    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3537 | 82   369  85   2390 611  
  Guns                     2734 | 82   369  85   1587 611  
  Cannons                  .    | .    .    .    .    .    
  Explosions               803  | .    .    .    803  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2119 | 82   303  39   1196 499  
  Thermal                  449  | .    66   46   337  .    
  Explosive                516  | .    .    .    516  .    
  Electromagnetic          453  | .    .    .    341  112  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       2    | .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  9    | .    .    .    4    5    
    Message Errors         3    | .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Weapon Failures        3    | .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            51   | .    .    .    51   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               51   | .    .    .    51   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      128  | .    .    .    128  .    
  Shots                    5    | .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        283  | .    90   150  138  283  
  Average Temperature      40   | .    37   59   31   111  
  Received Heat Transfer   807  | 30   96   .    462  219  
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    1    2    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1099 | .    148  111  840  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             886  | 20  269 76  634 886 
  Average Influence        216  | 4   123 30  306 569 
Maximum Alert Level        3    | .   1   .   2   3   
  Low Security (%)         61   | 100 93  100 33  .   
  Level 1                  16   | .   6   .   30  29  
  Level 2                  18   | .   .   .   35  43  
  Level 3                  2    | .   .   .   .   26  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   .   .   9   7   
  Investigation            3    | .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            11   | .   .   .   6   5   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              110  | 1   18  8   53  30  
  Peak Tracking Total      10   | 1   3   3   8   10  
  Tactical Retreats        7    | .   1   2   3   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          5    | .   1   .   4   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          11   | .   3   .   6   2   
  Terminals                8    | .   3   .   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   11  .   19  7   
  Successful               24   | .   6   .   13  5   
  Failed                   13   | .   5   .   6   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                26   | .   11  .   8   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   .   .   8   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   6   .   5   5   
  Record                   10   | .   4   .   3   3   
  Open Door                1    | .   .   .   .   1   
  Alert Level              3    | .   2   .   .   1   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   
  Process                  1    | .   .   .   1   .   
  Retrieve Matter          4    | .   .   .   4   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   .   4   2   
  Full Trace Events        5    | .   2   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          247  | .   .   .   247 .   
  Retrieved Matter         265  | .   .   .   265 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Total Allies               12   | .    .    .    .    12   
  Largest Group            12   | .    .    .    .    12   
  Highest-Rated Group      150  | .    .    .    .    150  
  Highest-Rated Ally       31   | .    .    .    .    31   
Total Orders               5    | .    .    .    .    5    
  GOTO                     4    | .    .    .    .    4    
  GUARD                    1    | .    .    .    .    1    
Ally Attacks               104  | .    .    .    .    104  
  Total Damage             1127 | .    .    .    .    1127 
  Kills                    21   | .    .    .    .    21   
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               3099 | 99   678  770  1216 336  
Spaces Moved               1880 | 69   407  590  647  167  
  Core                     13   | 13   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1867 | 56   407  590  647  167  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            119  | 106  120  120  120  120  
  Slowest Speed            150  | 120  120  120  150  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 6    62   99   70   24   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          42   | .    .    .    42   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      42   | .    .    .    42   .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      2413 | 83  531 638 906 255 
  Wait                     179  | .   46  24  75  34  
  Move                     1876 | 68  406 589 646 167 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 5   12  6   17  7   
  Fast Attach              24   | 5   6   2   10  1   
  Attach                   12   | 1   3   1   6   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     54   | .   11  1   33  9   
  Drop                     55   | .   14  7   24  10  
  Fire                     166  | 4   33  8   95  26  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
  100 | -11/Scrapyard | Entered Materials
  349 | -10/Materials | Discovered new exit (range 10)
  596 | -10/Materials | Discovered new exit (range 16)
  638 | -10/Materials | Build established: Mutant
  732 | -10/Materials | Identified exit to Materials
  764 | -10/Materials | Discovered new exit (range 12)
  776 | -10/Materials | Identified exit to Mines
  778 | -10/Materials | Entered Mines
  798 | -10/Mines     | Met a Derelict bent on vengeance
  851 | -10/Mines     | Assembled infested the area
  864 | -10/Mines     | Discovered exit to Materials (range 10)
  867 | -10/Mines     | Learned location of 1 exit from Materials
 1349 | -10/Mines     | Learned Materials machine intel
 1412 | -10/Mines     | Discovered exit to Materials (range 12)
 1548 | -10/Mines     | Entered Materials
 1548 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1549 | -9/Materials  | Identified exit to Storage
 1550 | -9/Materials  | Loaded intel: 59 machine locations
 2091 | -9/Materials  | Lost 6 parts (1p2n3w)
 2121 | -9/Materials  | Core integrity fell below 50%
 2297 | -9/Materials  | Discovered new exit (range 17)
 2336 | -9/Materials  | Identified exit to Materials
 2608 | -9/Materials  | Discovered exit to Storage (range 20)
 2723 | -9/Materials  | Destroyed 8 combat bots
 2753 | -9/Materials  | Build established: Scavenger-Mutant
 2764 | -9/Materials  | Entered Storage
 2774 | -9/Storage    | Met a pair of Derelict thieves
 2822 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3009 | -9/Storage    | Core integrity fell below 20%
 3100 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03040_ K-01 Serf collects debris. <x2>
03045_ K-01 Serf destroyed.
03051_ G-34 Mercenary destroyed.
03057_ Imp. Ion Engine destroyed.
03057_ G-34 Mercenary destroyed.
03060_ K-01 Serf collects debris.
03061_ G-34 Mercenary destroyed.
03061_ Switching to secondary target: G-34 Mercenary.
03071_ R-06 Scavenger collects Heat Sink.
03075_ R-06 Scavenger collects Lgt. Armor Plating.
03079_ R-06 Scavenger collects Imp. Ion Engine.
03082_ R-06 Scavenger collects Beam Rifle.
03090_ Destroyed Sml. Laser.
03090_ G-34 Mercenary destroyed.
03090_ Switching to secondary target: G-34 Mercenary.
03093_ G-34 Mercenary destroyed.
03097_ C-30 ARC bursts open, deploying its payload.
03097_ S-10 Pest unfolds itself. <x3>
03097_ Dropped Aluminum Leg.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|             %    %=          !     #?????????????? |
| #####+#########+##############     #?????????????? |
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| ???#T    #??#=!%*%%       #??#####  #????????????? |
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| ????????????#############+#??????????????????????? |
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| ??????????????????#####!s=%????????   ???????????? |
| ??????????????????????#[%%=?????????###??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          14
Energy Capacity            265
Matter Stores              490
Matter Capacity            500
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Librarian
Slippery One
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ChainProcessingShredder
  Manual?         0
Play Time         00:58:38
  Cumulative      1.8 hours
  Start           2020.04.24 @ 18:21:24
  End             2020.04.24 @ 20:45:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40600a44-93a3-4f96-8722-adf81c0c926c