Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 20:45:12 Player: Sleece Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1513) 1513 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 3754 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 401 Friendly Fire -31 Cogmind --------- Core Integrity 0/400 Matter 195/300 Energy 25/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY (8) ---- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Medium Armor Plating Particle Gun Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Ion Engine Aluminum Leg Sensor Array Improved Terrain Scanner EM Pulse Gun Beam Rifle Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 90 | 6 20 4 49 11 Power 9 | 1 3 . 4 1 Engine 7 | 1 1 . 4 1 Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 25 | 2 4 . 15 4 Treads . | . . . . . Leg 25 | 2 4 . 15 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 8 4 3 1 Device 6 | 1 4 . . 1 Storage 6 | . 1 4 1 . Processor 5 | . 3 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 39 | 2 5 . 27 5 Energy Gun 12 | . 2 . 9 1 Energy Cannon . | . . . . . Ballistic Gun 17 | 2 2 . 10 3 Ballistic Cannon 1 | . . . . 1 Launcher 8 | . 1 . 7 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 13 | . 1 . 11 1 Power 3 | . 1 . 1 1 Propulsion 4 | . . . 4 . Utility . | . . . . . Weapon 6 | . . . 6 . Highest Loss Streak 6 | . 1 . 6 1 Average Slot Usage (%) 97 | . 96 100 97 98 Engine 5 | . 3 . 9 9 Core 6 | . 10 14 1 . Leg 29 | . 27 28 31 33 Device 3 | . 12 . . 9 Storage 10 | . 5 14 11 11 Processor 15 | . 7 14 21 12 Energy Gun 7 | . 6 14 4 8 Ballistic Gun 16 | . 21 14 17 13 Naked Turns . | . . . . . Heaviest Build 22 | 8 14 14 21 22 Greatest Support 39 | 20 26 26 39 35 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 4 6 6 8 8 Average Capacity 6 | 4 4 5 7 8 Most Carried 8 | 4 6 6 8 8 Average Carried 5 | 1 4 5 6 7 Final Capacity 8 | 4 6 6 8 8 Final Carried 8 | 4 6 6 8 8 Class Distribution -------------------- 70% | Mutant 24% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1714 | 284 346 106 788 190 Remotely . | . . . . . Salvage Created 1987 | 37 239 27 1279 405 Parts 148 | 4 26 5 102 11 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 53 | 1 8 3 33 8 Guns 42 | 1 8 2 23 8 AOE 11 | . . 1 10 . Classes Destroyed 9 | 1 3 . 5 . Worker 2 | . . . 1 1 Builder 2 | . 1 . 1 . Tunneler 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 6 | . 2 . 4 . Swarmer 24 | . 6 3 13 2 Grunt 21 | 1 2 . 13 5 Sentry 8 | . . . 7 1 Best Kill Streak 11 | 1 3 1 11 4 Combat Bots Only 8 | 1 3 1 8 3 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2731 | 53 210 102 1862 504 Core 451 | . 27 17 316 91 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 82 . . Volleys Fired 166 | 4 33 8 95 26 Largest 2 | 2 2 2 2 2 Hottest 88 | 40 85 85 88 68 Shots Fired 325 | 8 65 16 185 51 Gun 311 | 8 65 16 171 51 Cannon . | . . . . . Launcher 14 | . . . 14 . Special . | . . . . . Kinetic 233 | 8 55 8 121 41 Thermal 58 | . 10 8 40 . Explosive 5 | . . . 5 . Electromagnetic 29 | . . . 19 10 Robot Hit Streak 10 | 7 7 3 9 10 Robot Miss Streak 11 | . 6 3 11 7 Penetration Max . | . . . . . Secondary Targets 7 | . . . 5 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 174 | 7 30 7 96 34 Core Hits 88 | 2 15 2 54 15 Critical Hits 2 | . 2 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3537 | 82 369 85 2390 611 Guns 2734 | 82 369 85 1587 611 Cannons . | . . . . . Explosions 803 | . . . 803 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2119 | 82 303 39 1196 499 Thermal 449 | . 66 46 337 . Explosive 516 | . . . 516 . Electromagnetic 453 | . . . 341 112 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 9 | . . . 4 5 Message Errors 3 | . . . 2 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 51 | . . . 51 . Projectiles . | . . . . . Explosions 51 | . . . 51 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 128 | . . . 128 . Shots 5 | . . . 5 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 283 | . 90 150 138 283 Average Temperature 40 | . 37 59 31 111 Received Heat Transfer 807 | 30 96 . 462 219 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1099 | . 148 111 840 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 886 | 20 269 76 634 886 Average Influence 216 | 4 123 30 306 569 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 61 | 100 93 100 33 . Level 1 16 | . 6 . 30 29 Level 2 18 | . . . 35 43 Level 3 2 | . . . . 26 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . . 9 7 Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 11 | . . . 6 5 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | 1 18 8 53 30 Peak Tracking Total 10 | 1 3 3 8 10 Tactical Retreats 7 | . 1 2 3 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 5 | . 1 . 4 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 11 | . 3 . 6 2 Terminals 8 | . 3 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 37 | . 11 . 19 7 Successful 24 | . 6 . 13 5 Failed 13 | . 5 . 6 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 26 | . 11 . 8 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . . 8 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 16 | . 6 . 5 5 Record 10 | . 4 . 3 3 Open Door 1 | . . . . 1 Alert Level 3 | . 2 . . 1 Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . . 6 . Process 1 | . . . 1 . Retrieve Matter 4 | . . . 4 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 4 2 Full Trace Events 5 | . 2 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 247 | . . . 247 . Retrieved Matter 265 | . . . 265 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 12 | . . . . 12 Largest Group 12 | . . . . 12 Highest-Rated Group 150 | . . . . 150 Highest-Rated Ally 31 | . . . . 31 Total Orders 5 | . . . . 5 GOTO 4 | . . . . 4 GUARD 1 | . . . . 1 Ally Attacks 104 | . . . . 104 Total Damage 1127 | . . . . 1127 Kills 21 | . . . . 21 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3099 | 99 678 770 1216 336 Spaces Moved 1880 | 69 407 590 647 167 Core 13 | 13 . . . . Treads . | . . . . . Legs 1867 | 56 407 590 647 167 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 106 120 120 120 120 Slowest Speed 150 | 120 120 120 150 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 6 62 99 70 24 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . . 42 . Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . 42 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2413 | 83 531 638 906 255 Wait 179 | . 46 24 75 34 Move 1876 | 68 406 589 646 167 Hop . | . . . . . Pick Up 47 | 5 12 6 17 7 Fast Attach 24 | 5 6 2 10 1 Attach 12 | 1 3 1 6 1 Detach . | . . . . . Swap 54 | . 11 1 33 9 Drop 55 | . 14 7 24 10 Fire 166 | 4 33 8 95 26 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Discovered new exit (range 10) 596 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Build established: Mutant 732 | -10/Materials | Identified exit to Materials 764 | -10/Materials | Discovered new exit (range 12) 776 | -10/Materials | Identified exit to Mines 778 | -10/Materials | Entered Mines 798 | -10/Mines | Met a Derelict bent on vengeance 851 | -10/Mines | Assembled infested the area 864 | -10/Mines | Discovered exit to Materials (range 10) 867 | -10/Mines | Learned location of 1 exit from Materials 1349 | -10/Mines | Learned Materials machine intel 1412 | -10/Mines | Discovered exit to Materials (range 12) 1548 | -10/Mines | Entered Materials 1548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -9/Materials | Identified exit to Storage 1550 | -9/Materials | Loaded intel: 59 machine locations 2091 | -9/Materials | Lost 6 parts (1p2n3w) 2121 | -9/Materials | Core integrity fell below 50% 2297 | -9/Materials | Discovered new exit (range 17) 2336 | -9/Materials | Identified exit to Materials 2608 | -9/Materials | Discovered exit to Storage (range 20) 2723 | -9/Materials | Destroyed 8 combat bots 2753 | -9/Materials | Build established: Scavenger-Mutant 2764 | -9/Materials | Entered Storage 2774 | -9/Storage | Met a pair of Derelict thieves 2822 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3009 | -9/Storage | Core integrity fell below 20% 3100 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03040_ K-01 Serf collects debris. 03045_ K-01 Serf destroyed. 03051_ G-34 Mercenary destroyed. 03057_ Imp. Ion Engine destroyed. 03057_ G-34 Mercenary destroyed. 03060_ K-01 Serf collects debris. 03061_ G-34 Mercenary destroyed. 03061_ Switching to secondary target: G-34 Mercenary. 03071_ R-06 Scavenger collects Heat Sink. 03075_ R-06 Scavenger collects Lgt. Armor Plating. 03079_ R-06 Scavenger collects Imp. Ion Engine. 03082_ R-06 Scavenger collects Beam Rifle. 03090_ Destroyed Sml. Laser. 03090_ G-34 Mercenary destroyed. 03090_ Switching to secondary target: G-34 Mercenary. 03093_ G-34 Mercenary destroyed. 03097_ C-30 ARC bursts open, deploying its payload. 03097_ S-10 Pest unfolds itself. 03097_ Dropped Aluminum Leg. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#######?????????????? | | ############################## #?????????????? | | /== #?????????????? | | %=* %! #?????????????? | | % %= ! #?????????????? | | #####+#########+############## #?????????????? | | ???## ##??#[ %%%! #??#####+##????????????? | | ???#T #??#=!%*%% #??##### #????????????? | | ???# #??#!%=%% #??#!!! #????????????? | | ???# #??#%=/=== #??#!!! #????????????? | | ???#######??#*%*[*%! #??#####T##????????????? | | ????????????#[%*%=! #??????###?????????????? | | ????????????#############+#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#############??????????? | | ????????????????????????#%# #??????????? | | ????????????????????????#[+ #??????????? | | ????????????????????????#=# #??????????? | | ????????????????????????#%# #??????????? | | ????????????????????????#!# #??????????? | | ????????????????????????#@# #??????????? | | ????????????????????????#!# #??????????? | | ???????????????????????%=%#######+#####??????????? | | ?????????????????????=[=[%#?????? #?????????????? | | ???????????????????%!%[%ss#??????? ????????????? | | ??????????????????#####!s=%???????? ???????????? | | ??????????????????????#[%%=?????????###??????????? | | ??????????????????????# !%??????????????????????? | | ??????????????????????# %""??????????????????????? | | ??????????????????????#% ""??????????????????????? | | ??????????????????????# ""??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 14 Energy Capacity 265 Matter Stores 490 Matter Capacity 500 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Librarian Slippery One The More The Merrier Challenges ------------ None Game ------ Seed ChainProcessingShredder Manual? 0 Play Time 00:58:38 Cumulative 1.8 hours Start 2020.04.24 @ 18:21:24 End 2020.04.24 @ 20:45:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40600a44-93a3-4f96-8722-adf81c0c926c