Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:46:00 Player: TaylorTurtle Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (174) 870 Value Destroyed (5919) 5919 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 14369 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 256/550 Energy 220/425 System Corruption 21% Temperature Critical (551) Movement Hovering (104) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Light Ion Engine Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Matter Compressor Gravity Neutralizer Heavy Armor Plating > --- WEAPON (5) ------- Gamma Rifle Advanced Variable Charge Gun Gauss Cannon Mass Driver Hardcell Cannon > --- INVENTORY (15) --- Linear Gravjet Linear Gravjet Matter Filter Advanced Shield Generator Point Defense Array Heavy Tesla Rifle Dispersion Rifle Improved EM Pulse Cannon Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Matter Compressor Gravity Neutralizer Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Advanced Variable Charge Gun Gauss Cannon Mass Driver Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Linear Gravjet Linear Gravjet Matter Filter Advanced Shield Generator Point Defense Array Heavy Tesla Rifle Dispersion Rifle Improved EM Pulse Cannon Heavy Proton Missile Launcher [Rating: 121] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Dispersion Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . 2 2 . . 2 2 Power 2 | . . . . . . . . . . 1 . . . . 1 Propulsion 3 | . . . . . . 2 . . . . . . . 1 . Utility 6 | . . 2 . . . . . . . 1 2 . . 1 . Weapon 3 | . . . . . . . 2 . . . . . . . 1 Parts Attached 219 | 6 13 13 3 . 12 12 11 5 9 50 6 14 4 19 42 Power 32 | 1 . 2 . . 1 . 1 2 . 11 . 3 1 4 6 Engine 13 | 1 . 2 . . 1 . 1 2 . 2 . 1 1 1 1 Core 11 | . . . . . . . . . . 7 . 2 . 2 . Reactor 8 | . . . . . . . . . . 2 . . . 1 5 Propulsion 39 | 2 2 3 . . 2 3 4 . 2 5 . 1 1 4 10 Treads 8 | . 2 3 . . . . 1 . . . . . . . 2 Leg 17 | 2 . . . . 2 2 . . . 5 . 1 1 4 . Wheel 5 | . . . . . . 1 2 . 2 . . . . . . Hover 9 | . . . . . . . 1 . . . . . . . 8 Flight . | . . . . . . . . . . . . . . . . Utility 67 | 1 3 3 2 . 2 4 5 2 4 18 6 2 1 5 9 Device 27 | . 1 . 1 . 1 1 1 . 3 9 3 1 . 2 4 Storage 13 | 1 1 . 1 . 1 1 3 . . 2 1 . . . 2 Processor 6 | . . . . . . . . . . 4 1 . . 1 . Hackware 2 | . . 1 . . . . . . . . . 1 . . . Protection 19 | . 1 2 . . . 2 1 2 1 3 1 . 1 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 81 | 2 8 5 1 . 7 5 1 1 3 16 . 8 1 6 17 Energy Gun 23 | . . 1 . . 2 3 . 1 2 4 . . . 1 9 Energy Cannon 7 | . . . 1 . . . . . . 1 . 3 . 2 . Ballistic Gun 17 | 2 2 1 . . 1 1 1 . 1 6 . 1 . 1 . Ballistic Cannon 20 | . 1 1 . . 1 . . . . 5 . 3 1 1 7 Launcher 13 | . 5 2 . . 3 1 . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . . . 2 . . . 4 . 1 . 3 2 Parts Lost 43 | . . 2 . . 5 3 1 3 . 5 . 7 . 4 13 Power 11 | . . . . . 1 . . 2 . 2 . 2 . 1 3 Propulsion 11 | . . . . . 2 2 . . . . . 1 . 1 5 Utility 11 | . . 2 . . . . 1 1 . 2 . 2 . . 3 Weapon 10 | . . . . . 2 1 . . . 1 . 2 . 2 2 Highest Loss Streak 12 | . . 2 . . 3 2 1 3 . 3 . 4 . 2 12 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 90 | . 99 92 97 95 93 91 62 52 66 85 100 99 92 98 89 Engine 5 | . 14 11 11 11 11 9 7 6 7 . . . 1 4 3 Core 4 | . . . . . . . . . . 8 11 10 5 5 1 Treads 6 | . 8 22 22 22 13 . . . . . . . . . 2 Leg 10 | . 19 . . . 3 22 1 . . 6 23 22 23 25 11 Wheel 3 | . . . . . . 6 13 15 15 9 . . . . . Device 10 | . 1 . 8 11 11 1 2 6 17 16 13 14 11 13 10 Storage 13 | . 20 22 22 22 22 16 12 4 . 4 11 11 11 9 10 Processor 4 | . . . . . . . . . . 6 11 10 5 9 6 Hackware 4 | . . 4 11 11 11 9 4 . . . . 2 5 5 2 Protection 3 | . 5 10 . . . 7 8 9 7 3 3 . 3 3 5 Energy Gun 3 | . . 1 2 . 8 6 . 2 13 4 . . . 1 6 Energy Cannon 3 | . . . 8 8 . . . . . 2 5 5 5 5 1 Ballistic Gun 3 | . 12 . . . 1 5 7 4 3 7 . 2 5 2 . Ballistic Cannon 6 | . 2 8 . . . . . . . 9 17 13 9 10 11 Launcher 4 | . 12 11 11 8 10 6 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 19 26 40 40 43 27 54 58 41 72 84 85 85 92 110 Greatest Support 108 | 20 40 43 40 40 40 42 56 56 56 88 88 88 83 108 96 Greatest Overweight (x) 12 | . . . . . 12 1 . 1 . . . 1 1 1 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 8 15 15 5 10 15 15 15 15 15 Average Capacity 11 | 6 8 8 12 15 14 8 8 11 5 5 11 15 15 15 15 Most Carried 15 | 8 8 8 10 15 15 8 12 11 5 10 15 15 10 15 15 Average Carried 9 | 3 7 7 9 11 13 7 8 8 4 5 9 12 8 12 12 Final Capacity 15 | 8 8 8 15 15 8 8 15 5 5 10 15 15 15 15 15 Final Carried 15 | 6 7 7 10 15 8 8 12 4 5 10 15 11 8 15 9 Class Distribution -------------------- 36% | Mutant 27% | Skirmisher 13% | Gunner 11% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Gunner | -5/Upper Caves Tank | -5/Upper Caves Skirmisher | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Matter Collected 6776 | 231 385 548 84 . 316 229 584 281 178 1327 606 889 53 426 639 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6455 | . 585 392 41 . 565 273 517 281 156 1314 576 688 47 373 647 Parts 316 | . 32 32 4 . 47 19 26 5 6 52 14 26 3 23 27 Haulers Intercepted 5 | . 1 2 . . . 1 . . . . . . . . 1 Recyclers Shooed 7 | . 1 1 . . . . . . . 2 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . 22 2 . . Prevented 2 | . . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 117 | . 13 8 . . 24 4 7 1 3 16 6 13 1 12 9 Guns 31 | . . . . . 7 4 7 1 3 6 . . 1 1 1 Cannons 52 | . . 5 . . 2 . . . . 10 6 13 . 9 7 AOE 32 | . 13 2 . . 15 . . . . . . . . 2 . Classes Destroyed 18 | . 6 2 1 . 2 . 1 1 . 1 . 4 . . . Worker 18 | . 2 4 . . 2 1 . . . 6 1 . . . 2 Builder 7 | . . 1 . . 3 . . . . 1 . . . 1 1 Tunneler 4 | . . . 2 . 1 . . . . . . . . . 1 Hauler 5 | . 1 2 . . . 1 . . . . . . . . 1 Recycler 13 | . 2 1 . . . . 2 . . 4 4 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . . . . . . 2 . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . . Watcher 5 | . 1 1 . . . . 1 . . 2 . . . . . Swarmer 25 | . . . . . 14 . . . . . 4 . . 7 . Grunt 51 | . 13 6 . . 9 . 6 . 2 9 2 2 . . 2 Sentry 9 | . . 2 . . . 3 . . . 2 . . . 1 1 Specialist 3 | . . . . . . . . . . . . 3 . . . Hunter 7 | . . . . . 1 1 . . . 2 . 2 1 . . Programmer 16 | . . . . . . . 1 . 1 3 . 1 . 4 6 Behemoth 1 | . . . . . . . . . . . . 1 . . . Compactor 1 | . . . . . . . . 1 . . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . . . . . 3 . . . Best Kill Streak 7 | . 5 3 1 . 6 3 5 1 2 7 4 5 1 4 5 Combat Bots Only 6 | . 4 3 . . 6 1 4 1 2 3 4 5 1 4 3 Max Kills in Single Turn 3 | . 3 1 1 . 3 1 1 1 1 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . . 3 . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Hostile Shots Fired 718 | . 32 50 . . 116 16 17 16 20 150 29 120 9 35 108 Missed 176 | . 12 12 . . 24 3 4 2 4 46 11 32 4 10 12 Damage Taken 10929 | . 382 539 . . 736 201 383 686 276 1925 282 1434 91 674 3320 Core 2510 | . 81 17 . . 149 16 14 137 125 492 . 105 . 64 1310 Absorbed by Shields 385 | . . . . . 312 . . . 45 28 . . . . . Regen/Repaired (Parts) 99 | . . . . . . . 23 . . 76 . . . . . Core Remaining (%) 75 | 100 67 . . . 58 97 . . 60 42 . . 89 94 . Volleys Fired 437 | . 35 73 8 . 70 27 28 13 12 56 20 35 3 19 38 Largest 5 | . 2 2 1 . 2 2 1 1 4 4 4 4 3 4 5 Hottest 361 | . 65 68 68 . 91 89 60 60 216 244 244 298 183 275 361 Shots Fired 951 | . 66 87 8 1 92 32 28 13 23 219 62 135 9 66 110 Gun 369 | . 34 15 3 . 66 32 28 13 23 106 . 8 3 13 25 Cannon 518 | . 9 57 5 1 4 . . . . 113 62 127 6 53 81 Launcher 64 | . 23 15 . . 22 . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 608 | . 43 57 . . 9 8 28 13 4 168 51 104 6 43 74 Thermal 215 | . . 15 8 1 61 19 . . 8 39 11 31 3 8 11 Explosive 60 | . 23 15 . . 22 . . . . . . . . . . Electromagnetic 68 | . . . . . . 5 . . 11 12 . . . 15 25 Robot Hit Streak 14 | . 8 14 2 . 12 7 10 9 4 11 6 10 5 8 3 Robot Miss Streak 8 | . 2 3 2 . 6 6 7 2 2 8 8 6 1 4 6 Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . Shots Hit Robots 529 | . 33 57 4 . 43 13 27 13 13 132 39 72 6 30 47 Core Hits 358 | . 39 32 2 . 49 6 20 5 5 77 29 54 2 18 20 Critical Kills 2 | . . . . . . . . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 15 | . . 4 . . 3 . . . 1 1 1 1 . 1 3 Burn 3 | . . 1 . . 2 . . . . . . . . . . Destroy 2 | . . . . . . . . . 1 1 . . . . . Blast 10 | . . 3 . . 1 . . . . . 1 1 . 1 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17778 | . 1206 1262 75 . 1890 263 1495 1231 297 3486 1103 2072 157 1394 1847 Guns 5878 | . 186 160 15 . 438 263 1495 1226 297 1301 . 82 30 208 177 Cannons 8377 | . 49 683 60 . 53 . . . . 2088 1052 1990 127 771 1504 Explosions 3370 | . 971 419 . . 1399 . . . . . . . . 415 166 Melee . | . . . . . . . . . . . . . . . . Ramming 153 | . . . . . . . . 5 . 97 51 . . . . Kinetic 10813 | . 235 683 . . 68 33 1495 1226 40 2680 795 1446 87 586 1439 Thermal 3010 | . . 160 75 . 423 160 . . 141 528 257 626 70 445 125 Explosive 2951 | . 971 419 . . 1399 . . . . . . . . 162 . Electromagnetic 851 | . . . . . . 70 . . 116 181 . . . 201 283 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . 2 2 2 2 2 . . 14 15 2 . 7 7 1 21 Average Corruption 4 | . 1 1 2 2 2 . . 10 14 2 . 6 7 1 18 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 140 | . 4 8 3 15 18 . . 8 10 15 . 32 2 . 25 Message Errors 36 | . 1 . 1 1 6 . . . 2 2 . 12 1 . 10 Matter Fused 28 | . 1 3 2 4 4 . . . 2 5 . 4 . . 3 Heat Flow Errors 19 | . . 1 . 2 2 . . . 1 3 . 6 . . 4 Energy Discharges 16 | . . 1 . 1 2 . . 1 2 1 . 3 1 . 4 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 17 | . . 1 . 4 1 . . 3 2 2 . 4 . . . Data Loss (major) 9 | . . 1 . 2 2 . . . . 1 . 1 . . 2 Misfires 6 | . 2 . . 1 1 . . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . 2 . . . . . . . Weapon Failures 4 | . . 1 . . . . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 218 | . 13 6 . . 18 . . . . 21 39 21 . 64 36 Projectiles 110 | . . . . . . . . . . 21 18 21 . 14 36 Explosions 87 | . 13 6 . . 18 . . . . . . . . 50 . Melee 21 | . . . . . . . . . . . 21 . . . . Knockbacks 95 | . 1 5 . . 1 . . . . 30 13 29 . 4 12 Impact 2 | . . . . . . . . . . 2 . . . . . Kinetic 86 | . 1 5 . . 1 . . . . 26 12 27 . 3 11 Secondary 7 | . . . . . . . . . . 2 1 2 . 1 1 Self-Inflicted Damage 439 | . 112 42 . . 130 . . 2 . 48 . . . 105 . Shots 11 | . 4 1 . . 4 . . . . . . . . 2 . Rammed 5 | . . . . . . . . 1 . 4 . . . . . Targets Rammed 7 | . . . . . . . . 1 . 4 2 . . . . Kicked 2 | . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 821 | . 53 150 72 234 263 112 454 380 553 798 488 516 90 498 821 Average Temperature 155 | . 13 55 29 85 79 33 159 202 254 137 144 166 42 186 421 Received Heat Transfer 1447 | . 153 225 . . 136 27 111 . 112 344 18 231 . 9 81 Effects 118 | . . . . . . . . . 12 25 4 8 . 7 62 Shutdowns 32 | . . . . . . . . . 2 6 2 1 . 1 20 Energy Bleed 12 | . . . . . . . . . 1 3 . 1 . . 7 Interference 30 | . . . . . . . . . 6 8 2 1 . 3 10 Matter Decay 7 | . . . . . . . . . 1 1 . 1 . . 4 Short Circuit 6 | . . . . . . . . . . . . 1 . . 5 Damage (minor) 4 | . . . . . . . . . 1 . . . . . 3 Damage (major) 19 | . . . . . . . . . . 5 . 3 . 3 8 Damage (core) 8 | . . . . . . . . . 1 2 . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . 2 . . . 1 . . . . . Impact Corruptions 2 | . . . . . . . . . . 1 1 . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 7 | . . . . . 4 . . . . . 1 . 1 1 . Heat Transferred 4939 | . . 481 148 . 1221 296 . . 185 772 400 705 74 509 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Peak Influence 384 | . 332 384 139 . 348 312 248 28 70 277 260 . . 249 184 Initial 139 | . . 139 129 . . 135 63 28 . 34 126 . . 18 130 Average 144 | . 147 271 134 . 192 160 99 14 26 138 157 . . 91 93 Maximum Alert Level 1 | . 1 1 . . 1 1 1 . . 1 1 . . 1 . Low Security (%) 67 | 100 73 12 100 . 53 85 83 100 100 57 71 . . 74 100 Level 1 32 | . 26 87 . . 46 14 16 . . 42 28 . . 25 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 2 . . 2 . 4 . . 12 1 . . 4 3 Investigation 7 | . 1 1 . . . . 2 . . 2 . . . . 1 Extermination 8 | . . . . . . . 1 . . 4 . . . 1 2 Reinforcement 9 | . 2 1 . . 2 . 1 . . 3 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . . 3 1 . . 3 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . 2 . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Distress Signals 4 | . 1 . . . . 1 2 . . . . . . . . Communications Jammed 2 | . . . . . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . . . . . 2 . . . . . Times Spotted 157 | . 20 11 . . 26 6 13 6 3 20 6 18 1 12 15 Peak Tracking Total 8 | . 4 4 . . 6 3 3 5 2 3 4 5 1 4 8 Tactical Retreats 2 | . . . . . 1 1 . . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Traps Triggered 14 | . 2 2 . . . . 1 . . 5 . . . 2 2 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Machines Disabled 21 | . 2 3 . . 1 1 . . . 2 1 2 . 5 4 Max in Single Turn 2 | . 2 1 . . 1 1 . . . 1 1 1 . 2 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Machines Accessed 41 | . 5 3 . 5 . 5 6 . 1 13 1 1 . . 1 Terminals 22 | . 3 3 . . . 5 2 . . 8 . . . . 1 Fabricators 3 | . . . . . . . 2 . . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . . 2 . . . . . Recycling Units 5 | . 2 . . . . . 1 . . 1 1 . . . . Scanalyzers 2 | . . . . . . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 161 | . 17 10 . 50 . 22 18 . 2 30 9 1 . . 2 Successful 101 | . 11 3 . 50 . 10 10 . . 10 6 1 . . . Failed 60 | . 6 7 . . . 12 8 . 2 20 3 . . . 2 Catastrophic 12 | . . 1 . . . 2 3 . 1 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . 1 . . . . . . . 1 . . . Terminals 67 | . 11 10 . . . 22 3 . . 19 . . . . 2 Fabricators 9 | . . . . . . . 7 . . 2 . . . . . Repair Stations 10 | . . . . . . . 3 . . 7 . . . . . Recycling Units 21 | . 6 . . . . . 5 . . 1 9 . . . . Scanalyzers 3 | . . . . . . . . . 2 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 78 | . 7 3 . 50 . 10 . . . 7 . 1 . . . Record 54 | . 1 . . 49 . 2 . . . 2 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Open DSF 3 | . . . . . . . . . . 3 . . . . . Level Access Points 2 | . 1 . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . . . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 3 . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . 1 . . . . . Network Status 2 | . . . . . . . 1 . . 1 . . . . . Build 2 | . . . . . . . 2 . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . 2 . . . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . . . Repair 2 | . . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 15 | . 4 . . . . . 5 . . . 6 . . . . Recycle Component 3 | . . . . . . . 1 . . . 2 . . . . Process 3 | . . . . . . . 1 . . . 2 . . . . Report Inventory 2 | . . . . . . . 1 . . . 1 . . . . Retrieve Matter 5 | . 2 . . . . . 2 . . . 1 . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 3 . . . 4 6 . 1 11 1 . . . 1 Full Trace Events 8 | . 1 1 . . . 1 2 . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 175 | . . . . . . . 175 . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . . . Time 57 | . . . . . . . 26 . . 31 . . . . . Parts Recycled 3 | . . . . . . . 1 . . . 2 . . . . Recycled Matter 177 | . . . . . . . 60 . . . 117 . . . . Retrieved Matter 283 | . 106 . . . . . 60 . . . 117 . . . . Retrieved Components 11 | . 11 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Total Allies 1 | . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 17 . . . . . . . Total Damage 252 | . . . . . . . . 252 . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Turns Passed 12105 | 82 625 744 156 1256 1533 493 569 167 231 2273 695 1584 75 627 995 Spaces Moved 7180 | 56 379 341 82 782 529 288 413 132 158 1497 463 1178 48 418 416 Core 9 | 3 . . . . 6 . . . . . . . . . . Treads 1787 | . 88 341 82 782 396 . . . . . . . . . 98 Legs 3573 | 53 291 . . . 127 288 50 . . 449 463 1178 48 418 208 Wheels 1701 | . . . . . . . 363 132 158 1048 . . . . . Hover 110 | . . . . . . . . . . . . . . . 110 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 120 160 160 160 160 105 100 100 100 100 120 120 112 112 32 Average Speed 132 | 116 129 160 160 160 252 124 100 107 100 106 120 120 127 115 123 Slowest Speed 650 | 120 160 160 160 160 650 190 105 115 100 125 120 190 187 190 188 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 6 70 29 20 94 89 24 12 87 3 33 12 94 10 13 6 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . 1 . . . . . . Scrap Searched 7 | . . . 1 . 2 . . . . . . 4 . . . Spaces Dug 23 | . . . . . 16 . . . . 7 . . . . . Terrain Destroyed 504 | . 128 68 . . 136 . 3 . . 35 6 48 2 50 28 Melee . | . . . . . . . . . . . . . . . . Projectile 135 | . . . . . . . 3 . . 35 6 48 2 13 28 AOE 369 | . 128 68 . . 136 . . . . . . . . 37 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Upp Upp Fac Res Total 9079 | 73 454 453 98 788 637 389 571 156 212 2038 557 1265 55 517 816 Wait 934 | . 6 6 . . 16 43 89 5 23 356 53 18 . 41 278 Move 7166 | 55 378 340 81 781 528 287 413 131 157 1496 462 1177 47 417 416 Hop . | . . . . . . . . . . . . . . . . Pick Up 183 | 12 12 12 5 3 8 9 13 1 8 39 11 8 1 18 23 Fast Attach 41 | . . . . . . 5 7 1 2 20 . 1 . . 5 Attach 106 | 6 2 4 1 . 7 2 1 4 7 16 3 10 4 12 27 Detach 16 | . . . . . . . 2 . . 4 . 5 . . 5 Swap 73 | . 11 9 2 . 5 6 3 . . 14 3 3 . 7 10 Drop 115 | . 10 9 1 3 3 10 15 . 3 33 3 8 . 3 14 Fire 437 | . 35 73 8 . 70 27 28 13 12 56 20 35 3 19 38 Melee . | . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . 1 . 4 . . . . . Kick 2 | . . . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x2 1055 | -9/Materials | Discovered new exit (range 10) 1422 | -9/Materials | Discovered new exit (range 9) 1452 | -9/Materials | Entered Mines 1598 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1600 | -9/Mines | Discovered new exit (range 5) 1608 | -9/Mines | Entered Exiles 1640 | -9/Exiles | Discovered new exit (range 14) 1685 | -9/Exiles | Met 8R-AWN 1712 | -9/Exiles | Met EX-HEX 1812 | -9/Exiles | Met EX-DEC 1853 | -9/Exiles | Visited The Gauntlet 2108 | -9/Exiles | Learned location of Zion (-6) 2175 | -9/Exiles | Discovered new exit (range 14) 2301 | -9/Exiles | Met EX-BIN 2389 | -9/Exiles | Aligned with FarCom system 2391 | -9/Exiles | Given EX-Vault access code 2600 | -9/Exiles | Opened EX-Vault 2607 | -9/Exiles | Found Prototype Ballistic Gun 2627 | -9/Exiles | Identified XL Autogun Array 2655 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2864 | -9/Exiles | Left Exiles lab with XL Autogun Array 2864 | -9/Exiles | Entered Mines 4096 | -8/Mines | Lost 3 parts (1p1n1w) 4384 | -8/Mines | Discovered new exit (range 8) 4397 | -8/Mines | Entered Materials 4397 | -8/Materials | Evolved 2 slots: Propulsion x2 4534 | -8/Materials | Build established: Scavenger-Mutant 4854 | -8/Materials | Discovered new exit (range 5) 4864 | -8/Materials | Identified exit to Factory 4890 | -8/Materials | Entered Factory 4890 | -7/Factory | Evolved 2 slots: Weapon x2 5146 | -7/Factory | Repaired Lrg. Matter Pod 5322 | -7/Factory | Build established: Skirmisher 5375 | -7/Factory | Fabricated Dispersion Rifle (x2) 5459 | -7/Factory | Sucked down chute 5459 | -7/Factory | Entered Waste 5460 | -7/Waste | Met a frightened Derelict 5474 | -7/Waste | EMP discharged 5514 | -7/Waste | Spotted C-40 Crusher 5532 | -7/Waste | Spotted C-40 Crusher 5536 | -7/Waste | Spotted C-40 Crusher 5536 | -7/Waste | Spotted C-40 Crusher 5540 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5555 | -7/Waste | Crushed by Compactor (1 part destroyed) 5557 | -7/Waste | Crushed by Compactor (1 part destroyed) 5560 | -7/Waste | Destroyed C-40 Crusher 5562 | -7/Waste | Spotted C-40 Crusher 5572 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5574 | -7/Waste | EMP discharged 5574 | -7/Waste | System corruption reached 10% 5580 | -7/Waste | Spotted C-40 Crusher 5588 | -7/Waste | Lost 3 parts (2p1u) 5616 | -7/Waste | Discovered new exit (range 11) 5626 | -7/Waste | Entered Factory 5846 | -7/Factory | Discovered new exit (range 11) 5857 | -7/Factory | Entered another Factory area 5857 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6308 | -6/Factory | Repaired Dispersion Rifle 6566 | -6/Factory | Build established: Scavenger-Skirmisher 6977 | -6/Factory | Garrison activated, responded to threat 7034 | -6/Factory | Lost 3 parts (1p1u1w) 7122 | -6/Factory | Core integrity fell below 50% 7709 | -6/Factory | Build established: Skirmisher 8123 | -6/Factory | Discovered new exit (range 7) 8129 | -6/Factory | Identified exit to Factory 8130 | -6/Factory | Entered another Factory area 8130 | -5/Factory | Evolved 2 slots: Utility x2 8459 | -5/Factory | Discovered new exit (range 4) 8466 | -5/Factory | Identified exit to Upper Caves 8528 | -5/Factory | Garrison activated, responded to threat 8825 | -5/Factory | Entered Upper Caves 8851 | -5/Upper Caves | Learned 4 Factory zone layouts 9033 | -5/Upper Caves | Ambushed by wild Derelicts 9135 | -5/Upper Caves | Build established: Gunner 9266 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9277 | -5/Upper Caves | Found Prototype Special Weapon 9282 | -5/Upper Caves | Identified Molecular Deconstructor 9360 | -5/Upper Caves | Spotted B-75 Beast 9385 | -5/Upper Caves | Destroyed B-75 Beast 9434 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10206 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10337 | -5/Upper Caves | Learned Factory emergency access door positions 10392 | -5/Upper Caves | Discovered new exit (range 12) 10396 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10407 | -5/Upper Caves | Identified exit to Upper Caves 10409 | -5/Upper Caves | Entered another Upper Caves area 10435 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 10459 | -5/Upper Caves | Discovered new exit (range 16) 10482 | -5/Upper Caves | Identified exit to Factory 10484 | -5/Upper Caves | Entered Factory 10484 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10760 | -4/Factory | Build established: Skirmisher 10763 | -4/Factory | Garrison activated, responded to threat 11100 | -4/Factory | Discovered new exit (range 9) 11108 | -4/Factory | Identified exit to Research 11111 | -4/Factory | Entered Research 11111 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 11279 | -3/Research | Build established: Tank 11583 | -3/Research | System corruption reached 10% 11616 | -3/Research | Core integrity fell below 50% 11619 | -3/Research | Build established: Skirmisher 11639 | -3/Research | Lost 12 parts (3p4n3u2w) 12006 | -3/Research | Core integrity fell below 20% 12106 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12044_ K-01 Serf collects debris. 12047_ Acquired 47 matter. 12049_ Acquired Mic. Antimatter Reactor. 12055_ K-01 Serf collects debris. 12055_ Dropped Broken Lgt. Antimatter Reactor. 12058_ BC1 6G R 3IX 4DSSW=M=RRUORUR7=V 12059_ K-01 Serf collects debris. 12067_ Acquired 76 matter. 12096_ System corrupted: Heat flow error (+218). 12097_ G-67 Veteran Adv. Heat Sink blasted off. 12097_ G-67 Veteran destroyed. 12100_ Slug penetrates G-67 Veteran. 12101_ Power failure, Mic. Antimatter Reactor shutdown. 12103_ Gauss Cannon broken. 12103_ Overheating: Short circuit. 12104_ Power failure, Lgt. Ion Engine shutdown. 12104_ G-67 Veteran destroyed. 12106_ Hardcell Cannon broken. 12106_ Overheating: Short circuit. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????????????? ?????????? | | ???????????????????? ????????? | | ??????????????????? ?????????? | | ?????????????????? ??????????? | | ??????####+####?? ???????????? | | ??????# ###/#######?????? | | ??????# ??????? | | ??????# ????????? | | ??????+ ??????????? | | ??????# ????????????? | | ??????# ??????????????? | | ??????# ????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ???????## g ##????????????????? | | ????##?# l #????????????????? | | ????####g #????????????????? | | ???##*gl #????????????????? | | ?####g## ! #????????????????? | | #;!!!!@# #????????????????? | | ?# =%%[### ###????????????????? | | ?# !! #?# #??????????????????? | | ?# ### #??????????????????? | | ?####/##"# #??????????????????? | | ??# # #??????????????????? | | ??# =# #??????????????????? | | ??# *+ #??????????????????? | | ??# # #??????????????????? | | ??# #??????????????????? | | ??# # #??????????????????? | | ??######## #??????????????????? | | ?????????# #?????????????????## | | ?????????# #?????????????????# | | ########## #?????????????????# | | # # #?????????????????# | | # # #?????????????????# | | # # #?????????????????# | | # # #?????????????????# | | # # #???#########?????# | | # # #??##"""T"""#?????# | | # # #####" " ######## | | # # = | | # + = !== | | # # = ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 650 Matter Stores 539 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Resistance: EX 25 Melee Speed Boost 20 Evasion (%) 58 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! It's Just You Maybe Next Time I'll Detach My Launcher More Dakka Please Remodeling Respectable Loadout Challenges ------------ None Game ------ Seed HeavyServoDrive Manual? 0 Play Time 03:09:02 Cumulative 8.2 hours Start 2024.03.31 @ 22:25:02 End 2024.04.01 @ 01:46:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 987daf4a-d7b4-4d6c-8ab8-83a2d59ec682