Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.27 @ 23:55:31 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3005) 3005 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (179) 179 TOTAL SCORE: 7809 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 155 Friendly Fire -34 Cogmind --------- Core Integrity 589/850 Matter 292/300 Energy 15/100 System Corruption 2% Temperature Cool (0) Movement Walking (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Large Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (15) --- Micro Nuclear Core Light Angular Momentum Engine Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved Heat Sink Large Storage Unit High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Cooled Pulse Rifle Thermic Laser Heavy Plasma Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved Heat Sink Large Storage Unit Cooled Pulse Rifle Thermic Laser Heavy Plasma Cannon Gauss Rifle Heavy Missile Launcher Precision Grenade Launcher [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved VSS Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . 1 . 2 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 99 | 6 11 . 10 . 16 11 8 4 33 Power 8 | 1 1 . . . 4 . . . 2 Engine 7 | 1 1 . . . 3 . . . 2 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 1 . 4 . 4 1 . 1 10 Treads 7 | 1 . . 1 . 3 . . 1 1 Leg 13 | . . . 3 . 1 . . . 9 Wheel 3 | 1 1 . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 2 . 4 . 5 4 2 1 7 Device 13 | . . . 1 . 5 1 1 . 5 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 9 | . 1 . 3 . . 2 1 1 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 7 . 2 . 3 6 6 2 14 Energy Gun 12 | . 4 . 2 . . 1 1 . 4 Energy Cannon 2 | . 1 . . . . . 1 . . Ballistic Gun 21 | 2 2 . . . 2 4 3 1 7 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 5 | . . . . . 1 . 1 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 2 . . . 2 2 1 . . Parts Lost 22 | . . . 3 . 1 . 1 . 17 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . 4 Utility 8 | . . . 1 . 1 . 1 . 5 Weapon 9 | . . . 2 . . . . . 7 Highest Loss Streak 9 | . . . 2 . 1 . 1 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 93 99 96 94 93 Engine 8 | . 14 14 11 11 8 7 7 7 5 Treads 12 | . 14 14 11 . 10 23 14 14 2 Leg 7 | . . . 15 33 16 . . . 21 Wheel 4 | . 14 14 5 . . . 7 7 . Device 15 | . . . 3 11 27 23 19 14 17 Storage 8 | . 17 14 11 11 9 7 7 7 6 Processor 4 | . . . . . . 6 7 7 5 Protection 8 | . 9 14 18 11 2 6 7 9 8 Energy Gun 7 | . 23 28 21 22 3 . . . 1 Ballistic Gun 17 | . 4 . . . 14 22 25 27 22 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 12 34 34 37 35 47 58 54 54 66 Greatest Support 66 | 16 16 10 39 39 66 66 12 12 65 Greatest Overweight (x) 4 | . 3 3 3 . 1 3 4 4 4 Average Overweight (x) 1 | . 2 3 1 . . . 3 4 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 14 15 Average Carried 14 | 4 13 15 14 15 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 14 14 15 Class Distribution -------------------- 46% | Skirmisher 36% | Mutant 13% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 2517 | 255 141 40 100 . 211 307 392 228 843 Remotely . | . . . . . . . . . . Salvage Created 3432 | . 302 56 800 266 164 289 238 185 1132 Parts 184 | . 33 2 56 12 10 15 4 11 41 Haulers Intercepted 2 | . . . . . . 1 . . 1 Recyclers Shooed 7 | . . 1 . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 4 13 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 69 | . 10 . 14 6 2 5 4 7 21 Melee 1 | . . . . . . . . . 1 Guns 51 | . 9 . 13 6 2 5 4 4 8 AOE 14 | . . . . . . . . 3 11 Classes Destroyed 16 | . 5 1 4 1 1 2 . . 2 Worker 6 | . 2 . 1 . . . . . 3 Builder 2 | . . . 2 . . . . . . Tunneler 3 | . . 2 . . . . . . 1 Hauler 2 | . . . . . . 1 . . 1 Recycler 4 | . . . 1 . 1 . . . 2 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . 2 . . . . . . . . Watcher 5 | . 1 . 4 . . . . . . Swarmer 22 | . 9 . 3 . . . 4 6 . Grunt 27 | . 1 . 6 5 1 2 . . 12 Duelist 2 | . . . 2 . . . . . . Sentry 4 | . . . 3 . . . . 1 . Specialist 1 | . . . . . . . . . 1 Hunter 6 | . . . . . 1 1 . . 4 Programmer 6 | . . . . . . 2 . . 4 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 21 | . 9 1 6 3 1 3 4 3 21 Combat Bots Only 15 | . 7 . 4 3 1 2 4 3 15 Max Kills in Single Turn 3 | . 2 1 1 1 1 1 1 3 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . . . 3 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 4645 | . 147 . 566 243 67 451 440 173 2558 Core 490 | . 7 . 99 12 . 49 13 49 261 Absorbed by Shields 17 | . . . . . 13 . . . 4 Core Remaining (%) 90 | 100 . 97 . 72 100 . . 84 . Volleys Fired 194 | . 24 5 41 14 7 24 19 7 53 Largest 4 | . 2 2 2 2 2 3 4 4 4 Hottest 240 | . 90 90 90 90 56 84 112 112 240 Shots Fired 461 | . 48 10 73 27 14 71 53 28 137 Gun 438 | . 48 10 73 27 14 71 46 27 122 Cannon 6 | . . . . . . . 6 . . Launcher 17 | . . . . . . . 1 1 15 Special . | . . . . . . . . . . Kinetic 267 | . 6 . . . 14 71 46 27 103 Thermal 6 | . . . . . . . 6 . . Explosive 17 | . . . . . . . 1 1 15 Electromagnetic 171 | . 42 10 73 27 . . . . 19 Robot Hit Streak 16 | . 7 8 11 16 9 11 6 3 11 Robot Miss Streak 9 | . 9 2 4 5 2 5 6 2 6 Penetration Max 1 | . . . . . 1 1 1 1 . Secondary Targets 8 | . 2 . 1 2 . . 1 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 1 Shots Hit Robots 284 | . 32 8 56 24 11 42 23 12 76 Core Hits 182 | . 16 2 39 18 3 14 11 10 69 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . 1 . 1 . 1 Destroy 2 | . . . . . 1 . 1 . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8371 | . 575 162 940 330 215 963 516 418 4252 Guns 5305 | . 489 116 854 330 215 963 505 235 1598 Cannons . | . . . . . . . . . . Explosions 2899 | . 86 46 86 . . . 11 183 2487 Melee 95 | . . . . . . . . . 95 Ramming 72 | . . . . . . . . . 72 Kinetic 3271 | . 32 . . . 215 963 505 235 1321 Thermal 365 | . 86 46 86 . . . . . 147 Explosive 2534 | . . . . . . . 11 183 2340 Electromagnetic 2034 | . 457 116 854 330 . . . . 277 Impact . | . . . . . . . . . . Slashing 95 | . . . . . . . . . 95 Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 2 . . . 4 4 4 2 Average Corruption 3 | . 1 2 . . . 2 4 4 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . 4 10 . . . 4 36 16 14 Message Errors 18 | . . 3 . . . . 8 5 2 Matter Fused 28 | . 2 4 . . . 2 10 5 5 Heat Flow Errors 2 | . 1 . . . . . . . 1 Energy Discharges 7 | . 1 . . . . . 4 1 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 10 | . . 1 . . . . 5 1 3 Data Loss (major) 4 | . . 1 . . . 1 2 . . Misfires 6 | . . . . . . . 1 3 2 Alerts 6 | . . 1 . . . . 4 1 . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 75 | . . 26 . . . . . . 49 Projectiles . | . . . . . . . . . . Explosions 75 | . . 26 . . . . . . 49 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 74 | . . . 48 . . . . . 26 Shots 2 | . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 13 | . . . . . . . . . 13 Kicked 13 | . . . . . . . . . 13 Crushed . | . . . . . . . . . . Highest Temperature 638 | . 638 78 234 227 328 9 264 84 132 Average Temperature 94 | . 162 33 79 111 161 9 120 41 48 Received Heat Transfer 849 | . 24 . 87 96 15 90 . 12 525 Effects 7 | . 7 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . 2 . 2 . . . . . 1 Combat Hostiles 3 | . 1 . 1 . . . . . 1 Parts Fried 17 | . 3 1 9 1 . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 450 | . 150 50 150 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 539 | . 356 170 440 189 133 109 . . 539 Initial 138 | . . 138 13 69 73 52 . . . Average 108 | . 110 77 194 154 87 37 . . 143 Maximum Alert Level 2 | . 1 . 2 . . . . . 2 Low Security (%) 84 | 100 72 100 60 100 100 100 . . 69 Level 1 10 | . 27 . 28 . . . . . 13 Level 2 5 | . . . 11 . . . . . 17 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 1 . . 5 2 . . 7 Investigation 2 | . . 1 . . 1 . . . . Extermination 3 | . . . . . . 1 . . 2 Reinforcement 8 | . 1 . . . 1 1 . . 5 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 12 | . 2 . 6 . 1 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 16 . 27 6 9 10 4 9 41 Peak Tracking Total 11 | . 5 . 6 3 3 3 4 4 11 Tactical Retreats 7 | . 1 . 1 . 1 . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . 2 . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 11 | . 1 . . . . 1 . . 9 Max in Single Turn 4 | . 1 . . . . 1 . . 4 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 16 | . 5 2 3 . 3 2 . . 1 Terminals 12 | . 5 1 3 . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 48 | . 15 5 15 . 7 4 . . 2 Successful 21 | . 5 4 8 . 1 2 . . 1 Failed 27 | . 10 1 7 . 6 2 . . 1 Catastrophic 5 | . 2 . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 12 4 13 . 2 2 . . . Terminals 42 | . 15 4 15 . 5 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 2 1 . . 2 Terminal Hacks 15 | . 4 4 5 . 1 1 . . . Robot Analysis 6 | . 2 2 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 4 | . 1 . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 5 | . 1 . 3 . . 1 . . . Terminals 5 | . 1 . 3 . . 1 . . . Assimilate 4 | . 1 . 2 . . 1 . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 5 1 3 . 3 2 . . 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Total Allies 4 | . . 1 . 3 . . . . . Largest Group 3 | . . 1 . 3 3 1 . . . Highest-Rated Group 40 | . . 31 . 40 40 16 . . . Highest-Rated Ally 31 | . . 31 . 16 16 16 . . . Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . 2 . . 32 4 . . . Total Damage 495 | . . 21 . . 427 47 . . . Kills 6 | . . 1 . . 4 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total 6 | . 2 2 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 7115 | 50 717 369 503 369 572 1068 1404 794 1269 Spaces Moved 4296 | 39 483 277 241 263 327 551 939 484 692 Core 6 | 6 . . . . . . . . . Treads 708 | . . . . . 145 550 . . 13 Legs 1177 | . . . 122 263 182 . . . 610 Wheels 2405 | 33 483 277 119 . . 1 939 484 69 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 125 120 120 120 135 135 150 90 Average Speed 136 | 92 123 125 122 120 155 144 142 150 129 Slowest Speed 360 | 100 130 125 125 120 225 145 150 150 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 75 50 22 52 31 14 93 43 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 3 | . . . . 1 . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 185 | . 4 4 5 . . 1 12 11 148 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 1 4 2 7 AOE 171 | . 4 4 5 . . . 8 9 141 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Total 5185 | 50 562 292 378 289 384 768 969 535 958 Wait 438 | . 10 7 75 13 4 167 2 39 121 Move 4287 | 38 482 276 240 262 326 550 938 483 692 Hop . | . . . . . . . . . . Pick Up 65 | 6 18 2 7 . 10 4 . 1 17 Fast Attach 51 | 6 5 . . . 12 6 2 1 19 Attach 25 | . 3 . 8 . 2 1 1 1 9 Detach 5 | . 2 . 1 . . 2 . . . Swap 24 | . 3 . 2 . 2 4 6 2 5 Drop 80 | . 15 2 4 . 21 10 1 1 26 Fire 194 | . 24 5 41 14 7 24 19 7 53 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick 13 | . . . . . . . . . 13 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 20 | -11/Junkyard | Discovered new exit (range 16) 51 | -11/Junkyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 5) 164 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 466 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Destroyed 7 combat bots 655 | -10/Materials | Discovered new exit (range 13) 768 | -10/Materials | Entered Mines 771 | -10/Mines | Received a Mining Laser from a helpful Derelict 776 | -10/Mines | Met a Derelict bent on vengeance 802 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 837 | -10/Mines | Discovered new exit (range 8) 849 | -10/Mines | Met a Derelict shopkeep closing up shop 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -9/Materials | Discovered new exit (range 16) 1640 | -9/Materials | Entered Mines 1658 | -9/Mines | Learned location of 1 exit from Materials 1667 | -9/Mines | Assembled infested the area 1672 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1788 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1879 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1910 | -9/Mines | Learned location of 1 exit from Materials 1913 | -9/Mines | Discovered new exit (range 6) 2009 | -9/Mines | Entered Materials 2009 | -8/Materials | Accompanied by 3 allies 2009 | -8/Materials | Evolved 2 slots: Utility x2 2010 | -8/Materials | Identified exit to Factory 2010 | -8/Materials | Identified exit to Storage 2202 | -8/Materials | Garrison activated, responded to threat 2571 | -8/Materials | Discovered exit to Factory (range 5) 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Accompanied by 1 ally 2581 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2833 | -7/Factory | Noticed a derelict Sapper rigging charges 2975 | -7/Factory | Build established: Skirmisher 3639 | -7/Factory | Discovered new exit (range 5) 3645 | -7/Factory | Identified exit to Lower Caves 3649 | -7/Factory | Entered Lower Caves 3752 | -7/Lower Caves | Learned Factory stockpile data 4363 | -7/Lower Caves | Found Alien Artifact 4363 | -7/Lower Caves | Identified Core Expander 4363 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 4925 | -7/Lower Caves | Discovered new exit (range 10) 5051 | -7/Lower Caves | Identified exit to Lower Caves 5053 | -7/Lower Caves | Entered another Lower Caves area 5275 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5300 | -7/Lower Caves | Discovered new exit (range 15) 5319 | -7/Lower Caves | Identified exit to Factory 5847 | -7/Lower Caves | Entered Factory 5847 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6138 | -6/Factory | Build established: Tank 6693 | -6/Factory | Cargo convoy interrupted 6804 | -6/Factory | Destroyed 15 combat bots 6809 | -6/Factory | Lost 9 parts (2n3u4w) 6846 | -6/Factory | Spotted B-75 Beast 7116 | -6/Factory | Self-destructed Last Messages --------------- 07102_ R-10 Processor collects Corrupted Carbon-fiber Leg. 07104_ K-01 Serf collects debris. 07106_ Imp. Heat Sink destroyed. 07106_ H-61 Shepherd calls for reinforcements. 07106_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07106_ Knocked back. 07108_ Hpw. Shock Rifle destroyed. 07108_ Lgt. Angular Momentum Engine destroyed. 07108_ Knocked back. 07110_ Hpw. Shock Rifle destroyed. 07110_ Imp. VSS Leg destroyed. 07110_ Chainsword destroyed. 07110_ Critical hit (Blast). 07110_ Knocked back. 07111_ Acquired 8 matter. 07111_ K-01 Serf collects debris. 07112_ Manufacturing Mainframe disabled. 07114_ H-61 Shepherd IFF system glitched. 07114_ G-50 Soldier knocked back. 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"""" // #?????????????????? | | #??#???""" // #?????????????????? | | #???????"" #?????????????????? | | """ #???????? #?????????????????? | | ##+#####????########?????????????????? | | # ?????????????????????????????? | | # """""""????????????????????????????? | | [| # """"""" ???????????????????????????? | | /[| + """"""" #??????????????????????????? | | [ # """"""" #??????????????????????????? | | # #??????????????????????????? | | # """ """ #??????????????????????????? | | ###+######### """S""" #??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 57 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MissileMissileProcessor Manual? 0 Play Time 00:58:25 Cumulative 96.6 hours Start 2023.06.27 @ 22:58:19 End 2023.06.27 @ 23:55:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eca9b20-027c-4e3d-bd3f-eb8fc774c948