Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 05:29:29 Player: Ae Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1068) 1068 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 5067 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 98/100 System Corruption 8% Temperature Cool (27) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Ion Cannon Plasma Cannon Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Transmission Jammer Improved Utility Shielding Layered Medium Armor Plating Improved System Shield Improved Trap Extractor > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Scrap Suit Huge Storage Unit Structural Scanner Seismic Detector Matter Filter Layered Light Armor Plating Ion Cannon Plasma Cannon Barrage Gun Coil Gun Coil Gun Rocket Launcher Plasma Cutter Flail Botcube [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Spiked Treads Treads Spiked Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware Improved System Shield Protection Light Armor Plating Weapon Subdweller Machine Gun Energy Gun Subdweller Laser Energy Cannon Plasma Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Slots Evolved 8 | . . . . . 8 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 6 | . . . . . 6 . Weapon . | . . . . . . . Parts Attached 81 | 7 12 16 4 8 14 20 Power 10 | 1 . 3 . 2 3 1 Engine 7 | 1 . 3 . 2 1 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 16 | 2 4 4 1 1 3 1 Treads 12 | . 2 4 1 1 3 1 Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 3 3 1 3 7 9 Device 14 | 1 . 1 . 1 4 7 Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 10 | . 1 2 1 2 2 2 Artifact . | . . . . . . . Weapon 27 | 2 5 6 2 2 1 9 Energy Gun 6 | . 4 1 1 . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 12 | 2 . 3 1 2 . 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . 1 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 8 | . . . . . 8 . Parts Lost 25 | . . 8 2 . . 15 Power 5 | . . 2 . . . 3 Propulsion 5 | . . 1 1 . . 3 Utility 8 | . . 1 1 . . 6 Weapon 7 | . . 4 . . . 3 Highest Loss Streak 10 | . . 2 2 . . 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 100 99 88 58 Engine 12 | . 14 13 14 13 6 3 Treads 24 | . 15 28 28 28 17 11 Leg 1 | . 12 . . . . . Device 3 | . 4 . . . 20 12 Storage 12 | . 14 14 14 14 6 3 Protection 12 | . 9 12 14 13 12 8 Energy Gun 11 | . 27 12 5 12 . . Ballistic Gun 10 | . . 12 5 15 6 3 Launcher 2 | . . 3 17 . . . Peak Build Rating 66 | 7 12 18 18 24 57 66 Average Rating 20 | 5 9 16 16 17 50 39 On Entrance 18 | . 7 11 18 15 24 57 Naked Turns 70 | . . . . . . 70 Heaviest Build 88 | 14 52 61 61 59 77 88 Greatest Support 81 | 20 46 46 43 43 71 81 Greatest Overweight (x) 3 | . 1 1 1 1 3 2 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 14 Most Carried 20 | 7 15 20 19 20 20 19 Average Carried 16 | 4 11 19 16 17 17 12 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 7 14 17 19 20 18 5 Class Distribution -------------------- 73% | Mutant 22% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -9/Recycling Mutant | -9/Scraptown Derelict-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Matter Collected 1427 | 348 142 320 217 30 83 287 Remotely . | . . . . . . . Salvage Created 1521 | 175 497 363 163 . 83 240 Parts 88 | 9 39 23 8 . 1 8 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . 16 . . . . Prevented 2 | . . 2 . . . . Kills | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Combat Hostiles Destroyed 29 | . 10 10 2 . . 7 Guns 17 | . 3 9 2 . . 3 Cannons 3 | . . . . . . 3 AOE 6 | . 5 1 . . . . Classes Destroyed 10 | 2 5 2 . . . 1 Builder 1 | . 1 . . . . . Tunneler 5 | 4 1 . . . . . Hauler 2 | . 1 . . . 1 . Recycler 2 | 1 . . 1 . . . Operator 1 | . 1 . . . . . Swarmer 10 | . 3 3 . . . 4 Grunt 8 | . 7 . . . . 1 Sentry 4 | . . 1 2 . . 1 Behemoth 1 | . . . . . . 1 Subdweller 6 | . . 6 . . . . Best Kill Streak 4 | 4 3 2 1 . 1 3 Combat Bots Only 3 | . 3 2 1 . . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Hostile Shots Fired 623 | . 46 102 35 . . 440 Missed 188 | . 21 23 15 . . 129 Damage Taken 5343 | . 341 1547 281 . . 3174 Core 1092 | . 44 181 17 . . 850 Absorbed by Shields 135 | . . . . . . 135 Redirected to Shielding 72 | . . . . . . 72 Regen/Repaired (Parts) 113 | . 72 . . . 21 20 Core Remaining (%) 51 | 100 . . . 3 . . Volleys Fired 184 | 20 33 81 8 . . 42 Largest 2 | 2 2 2 2 . . 2 Hottest 133 | 40 80 80 90 . . 133 Shots Fired 307 | 40 64 129 16 . . 58 Gun 257 | 40 62 118 16 . . 21 Cannon 37 | . . . . . . 37 Launcher 13 | . 2 11 . . . . Special . | . . . . . . . Kinetic 167 | 40 . 78 8 . . 41 Thermal 25 | . . . 8 . . 17 Explosive 13 | . 2 11 . . . . Electromagnetic 102 | . 62 40 . . . . Robot Hit Streak 22 | 6 9 22 11 . . 11 Robot Miss Streak 4 | 3 4 4 1 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 199 | 23 41 74 13 . 1 47 Core Hits 67 | 9 17 21 4 . . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . 1 1 . . 2 Critical Strikes 8 | . 2 1 1 . . 4 Destroy 2 | . . 1 1 . . . Blast 2 | . . . . . . 2 Corrupt 2 | . 2 . . . . . Smash 2 | . . . . . . 2 Melee Attacks 12 | . . . . . 1 11 Impact 12 | . . . . . 1 11 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4051 | 225 916 1329 286 . 70 1225 Guns 2570 | 225 562 1183 271 . . 329 Cannons 738 | . . . . . . 738 Explosions 498 | . 354 144 . . . . Melee 205 | . . . . . 70 135 Ramming 40 | . . 2 15 . . 23 Kinetic 1969 | 225 . 801 168 . . 775 Thermal 674 | . 279 . 103 . . 292 Explosive 219 | . 75 144 . . . . Electromagnetic 944 | . 562 382 . . . . Impact 205 | . . . . . 70 135 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 4 4 4 8 8 Average Corruption 3 | . 1 1 4 4 8 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 91 | . 6 16 33 1 7 28 Message Errors 35 | . 5 1 17 . 2 10 Matter Fused 16 | . 1 3 6 . 1 5 Heat Flow Errors 13 | . . 5 5 1 . 2 Energy Discharges 9 | . . 2 1 . 2 4 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 8 | . . 2 3 . . 3 Data Loss (major) 6 | . . 1 1 . 2 2 Alerts 1 | . . 1 . . . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 98 | . . . . . 46 52 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 98 | . . . . . 46 52 Knockbacks 2 | . . . 1 . . 1 Impact 1 | . . . 1 . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 63 | . 63 . . . . . Shots 2 | . 2 . . . . . Rammed 6 | . . 1 . . . 5 Targets Rammed 7 | . . 1 1 . . 5 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 459 | . 238 257 248 174 . 459 Average Temperature 132 | . 60 118 96 88 . 221 Received Heat Transfer 1623 | . 135 533 117 . . 838 Effects 5 | . . . . . . 5 Shutdowns 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 5 | . 3 . . . 1 1 Combat Hostiles 3 | . 2 . . . . 1 Parts Fried 7 | . 4 3 . . . . Impact Corruptions 3 | . . . . . 1 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 . . . 2 Heat Transferred 1034 | . 400 . 125 . . 509 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 4 . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Peak Influence 251 | 25 186 . 130 . 7 251 Initial 130 | . 16 . 130 . . . Average 55 | 8 96 . 53 . 1 67 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 98 | 100 100 . 100 . 100 89 Level 1 1 | . . . . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . . . 1 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 16 21 3 . . 22 Peak Tracking Total 5 | . 4 3 2 . 1 5 Tactical Retreats 16 | . 2 9 . . . 5 Traps | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Traps Triggered 5 | . 1 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 Machines | -11 -10 -10 -9 -9 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Machines Accessed 15 | . 3 . 5 5 2 . Terminals 8 | . 2 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 45 | . 12 . 10 21 2 . Successful 34 | . 7 . 5 21 1 . Failed 11 | . 5 . 5 . 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 19 | . 8 . 10 . 1 . Terminals 17 | . 6 . 10 . 1 . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 21 | . . . . 21 . . Record 13 | . . . . 13 . . Robot Analysis 7 | . . . . 7 . . Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 10 | . 5 . 5 . . . Terminals 9 | . 4 . 5 . . . Botnet 2 | . 2 . . . . . Skim 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Patch 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . 1 . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 10 | . 10 . . . . . Highest-Rated Ally 10 | . 10 . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Robot Analysis Total 7 | . . . . 7 . . Derelict Logs Recovered 5 | . . . . 5 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Turns Passed 11766 | 133 1140 2258 1233 5413 850 739 Spaces Moved 4795 | 54 540 797 463 2133 305 503 Core 373 | 6 . . . . . 367 Treads 4114 | . 280 797 463 2133 305 136 Legs 308 | 48 260 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 240 250 250 246 50 Average Speed 226 | 112 175 249 256 251 261 102 Slowest Speed 460 | 120 240 260 260 255 460 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 46 | 5 48 30 90 90 7 56 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 12 | . . 7 . 5 . . Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 150 | . 35 110 . . . 5 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 145 | . 35 110 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Total 5393 | 87 679 943 491 2198 355 640 Wait 128 | . 55 14 12 1 24 22 Move 4788 | 53 539 795 462 2132 304 503 Hop . | . . . . . . . Pick Up 86 | 7 19 22 4 26 8 . Fast Attach 17 | 7 1 . . 2 3 4 Attach 26 | . . 9 2 3 7 5 Detach 10 | . 1 . . 2 . 7 Swap 38 | . 11 7 2 3 4 11 Drop 61 | . 16 13 . 26 3 3 Fire 184 | 20 33 81 8 . . 42 Melee 12 | . . . . . 1 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . 1 1 . . 5 Escape Stasis 28 | . . 1 . . . 27 Rewire 8 | . 4 . . 3 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 5) 783 | -10/Materials | Discovered new exit (range 15) 1046 | -10/Materials | Discovered new exit (range 8) 1173 | -10/Materials | Repaired EM Pulse Gun 1274 | -10/Materials | Entered Subcaves 1971 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1980 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2014 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2043 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2063 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2830 | -10/Subcaves | Disturbed a concealed Subdweller 3189 | -10/Subcaves | Build established: Derelict-Mutant 3213 | -10/Subcaves | Core integrity fell below 50% 3298 | -10/Subcaves | Discovered new exit (range 8) 3399 | -10/Subcaves | Ambushed by Subdweller buried in earth 3451 | -10/Subcaves | Crushed by falling debris 3452 | -10/Subcaves | Core integrity fell below 20% 3532 | -10/Subcaves | Entered Recycling 3533 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 3929 | -9/Recycling | Discovered new exit (range 7) 4454 | -9/Recycling | Identified exit to Scraptown 4495 | -9/Recycling | Loaded intel: 6 recycling unit locations 4526 | -9/Recycling | Learned location of 3 exits from Materials 4549 | -9/Recycling | Learned Storage terminal intel 4566 | -9/Recycling | Learned 8 Materials zone layouts 4567 | -9/Recycling | Learned Storage emergency access door positions 4586 | -9/Recycling | Identified exit to Factory 4640 | -9/Recycling | Build established: Mutant 4703 | -9/Recycling | Scanned before Scraplab entrance 4738 | -9/Recycling | Entered Scraplab 4765 | -9/Recycling | Entered Scraptown 4770 | -9/Scraptown | System corruption cleaned by C-Scrubber 4993 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4998 | -9/Scraptown | Learned Research garrison access intel 5000 | -9/Scraptown | Learned Factory terminal intel 5003 | -9/Scraptown | Learned location of 1 exit from Factory 5005 | -9/Scraptown | Learned location of 2 exits from Upper Caves 5133 | -9/Scraptown | Visited UFD Registry 5133 | -9/Scraptown | Registered with UFD as "Phasethruster" 5253 | -9/Scraptown | Discovered new exit (range 11) 5318 | -9/Scraptown | Guru changed UFD alias to "Carbonchaser" 5619 | -9/Scraptown | Build established: Scavenger-Mutant 5713 | -9/Scraptown | Delivered Scrap Shield to a Scientist 6060 | -9/Scraptown | Build established: Mutant 6128 | -9/Scraptown | Visited Scrapoid Research Area 6208 | -9/Scraptown | Visited TADAMA 6389 | -9/Scraptown | Visited Awakened 6494 | -9/Scraptown | Visited Comm Corps 6609 | -9/Scraptown | Visited Cyclists 6651 | -9/Scraptown | Entered Cyclist Reading Room 6721 | -9/Scraptown | Visited SPCMW 6882 | -9/Scraptown | Visited Assassins FH 8454 | -9/Scraptown | Visited Junk Repository 8608 | -9/Scraptown | Visited Junk Cannon Lab 8684 | -9/Scraptown | Visited Abandonware Association 8717 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 8717 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 8771 | -9/Scraptown | Visited Science Guys 8953 | -9/Scraptown | Visited Analyses Database 9111 | -9/Scraptown | Visited Botcube Research 9128 | -9/Scraptown | Found Botcube 9397 | -9/Scraptown | Visited Supply Room 9516 | -9/Scraptown | Visited Chapter 10 9628 | -9/Scraptown | Visited Observation Area 9709 | -9/Scraptown | Build established: Derelict-Mutant 10129 | -9/Scraptown | Found Scrap Suit 10133 | -9/Scraptown | Found Scrap Suit 10170 | -9/Scraptown | Discovered new exit (range 3) 10178 | -9/Scraptown | Entered Factory 10178 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x6 10179 | -6/Factory | Identified exit to Lower Caves 10180 | -6/Factory | Loaded intel: 26 terminal locations 10276 | -6/Factory | Identified exit to Garrison 11028 | -6/Factory | Entered Garrison 11120 | -6/Garrison | Spotted B-75 Beast 11126 | -6/Garrison | Triggered checkpoint 11131 | -6/Garrison | Build established: Mutant 11167 | -6/Garrison | Destroyed B-75 Beast 11210 | -6/Garrison | Lost 3 parts (1p1n1u) 11528 | -6/Garrison | Lost 10 parts (2p2n5u1w) 11565 | -6/Garrison | Triggered checkpoint 11658 | -6/Garrison | Core integrity fell below 50% 11671 | -6/Garrison | Discovered new exit (range 13) 11703 | -6/Garrison | Core integrity fell below 20% 11744 | -6/Garrison | Triggered checkpoint 11767 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11750_ Triggered Stasis Trap. 11750_ A bubble of rippling energy engulfs the area. 11750_ Field strength at 94. 11750_ Field strength at 88. 11751_ System corrupted: Matter fused (-7). 11751_ Field strength at 82. 11752_ Field strength at 76. 11753_ Field strength at 70. 11754_ Field strength at 64. 11755_ Field strength at 58. 11756_ Field strength at 52. 11757_ Field strength at 46. 11758_ Field strength at 40. 11759_ Field strength at 34. 11760_ Field strength at 28. 11761_ Field strength at 22. 11762_ Field strength at 16. 11763_ Field strength at 10. 11764_ Stasis field depleted. 11767_ Critical hit (Burn: +37). 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"???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??# ## ## ##################??????????????? | | ??# ???????????????? | | ??# #??????????????????????? | | ??# ####+## @#??????????????????????? | | ??## ##""""## ##?????# #??????????????????????? | | ???# ???????# #??????# #??????????????????????? | | ???# ????????# #??????# ###????????????????????? | | ???# ????????# #??????# g+ ?????????????????????? | | ?????????????# #??????# g##?????????????????????? | | ?????????????# +??????# #??????????????????????? | | ?????????????# #??????# #????????#####?????????? | | ?????????????# ######## Y#????????# #?????????? | | ?????????????# ########## ### #?????? | | ?????????????# #?????? | | ?????????????########### ################ #?????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ##############?????????? | | ???????????????????????# * = #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #########" < #?????????? | | ???????????????????????# #???????## #?????????? | | ???????????????????????# #####????#####?????????? | | ????????????????????#### ####???????????????? | | ????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingActiveShotgun Manual? 0 Play Time 01:15:10 Cumulative 92.6 hours Start 2024.11.07 @ 04:13:33 End 2024.11.07 @ 05:29:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 128 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f532e8fb-241e-4231-820d-28e13b088ed9