Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 20:42:38 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (3183) 3183 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7708 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 54/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Small Matter Pod Improved Sensor Array Targeting Computer > --- WEAPON ----------- Tesla Rifle Tesla Rifle Wave Gun Heavy Ion Cannon KE Penetrator Gauss Cannon > --- INVENTORY -------- Matter Filter Tesla Rifle Tesla Rifle Wave Gun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Improved Concussive RPG Improved Concussive RPG Dirty Bomb Trap [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 . . 1 Weapon 4 | . . 2 . 1 . . . 1 Parts Attached 87 | 7 4 3 11 11 9 13 10 19 Power 10 | 1 . 1 1 2 3 1 . 1 Engine 7 | 1 . 1 1 2 1 1 . . Core 3 | . . . . . 2 . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 3 1 . 5 2 3 3 2 1 Treads 2 | 2 . . . . . . . . Leg 18 | 1 1 . 5 2 3 3 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 . 3 1 3 1 . 3 Device 8 | . 1 . 1 1 2 1 . 2 Storage 3 | 1 1 . 1 . . . . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 43 | 2 1 2 2 6 . 8 8 14 Energy Gun 15 | 1 1 1 . 1 . 1 5 5 Energy Cannon 3 | . . . . 1 . 1 . 1 Ballistic Gun 9 | 1 . 1 1 3 . 1 . 2 Ballistic Cannon 4 | . . . . 1 . 2 1 . Launcher 12 | . . . 1 . . 3 2 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 48 | . . 1 3 4 . 9 4 27 Power 7 | . . 1 1 1 . 1 . 3 Propulsion 11 | . . . 1 1 . 3 1 5 Utility 9 | . . . 1 . . 1 . 7 Weapon 21 | . . . . 2 . 4 3 12 Highest Loss Streak 17 | . . 1 2 3 . 2 2 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 99 99 98 91 98 88 Engine 7 | . 14 10 8 14 8 2 6 2 Core 3 | . . . . . 3 6 6 6 Leg 23 | . 28 22 26 22 26 25 25 19 Device 6 | . 11 11 6 2 8 5 6 9 Storage 13 | . 14 11 16 15 13 13 13 10 Processor 4 | . . . 4 4 2 6 6 4 Energy Gun 9 | . 14 22 18 6 . 1 11 14 Energy Cannon 3 | . . . . 4 . 5 6 4 Ballistic Gun 14 | . 14 22 17 23 26 10 4 3 Ballistic Cannon 4 | . . . . 2 6 9 5 4 Peak Build Rating 68 | 6 10 13 24 37 50 47 60 68 Average Rating 35 | 3 8 12 21 33 45 45 53 57 On Entrance 26 | . 4 10 13 24 33 47 47 59 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 78 | 13 29 32 35 56 52 62 67 78 Greatest Support 69 | 10 20 20 36 41 69 69 64 64 Greatest Overweight (x) 8 | 1 1 1 1 2 . 1 1 8 Average Overweight (x) . | . . 1 . 1 . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 Most Carried 15 | 7 12 15 15 15 15 14 15 10 Average Carried 11 | 5 8 13 14 13 14 11 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 12 15 15 14 14 14 10 . Class Distribution -------------------- 49% | Gunner 19% | Scavenger-Gunner 13% | Mutant 12% | Scavenger-Executioner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2714 | 278 89 159 188 587 82 776 227 328 Remotely . | . . . . . . . . . Salvage Created 2889 | 61 165 262 349 618 77 419 99 839 Parts 171 | 5 10 22 15 34 4 25 2 54 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 63 | . 4 7 8 11 1 13 2 17 Guns 35 | . 4 7 6 7 . 3 1 7 Cannons 17 | . . . . 4 1 7 . 5 AOE 10 | . . . 2 . . 3 . 5 Classes Destroyed 12 | 2 1 3 . 4 . 2 . . Worker 4 | . . . . 1 . . . 3 Builder 6 | . . . . 1 . . . 5 Tunneler 1 | 1 . . . . . . . . Recycler 2 | 1 . . . . . . . 1 Watcher 5 | . . 1 . 1 1 . . 2 Swarmer 11 | . . 3 . . . 3 . 5 Grunt 33 | . 4 2 7 7 . 6 . 7 Duelist 1 | . . . . . . 1 . . Sentry 7 | . . 2 1 1 1 1 . 1 Hunter 6 | . . . . 1 . 1 1 3 Programmer 3 | . . . . 2 . . . 1 Behemoth 2 | . . . . . . 1 1 . Best Kill Streak 10 | 1 2 3 3 4 2 4 1 10 Combat Bots Only 9 | . 2 3 3 4 1 4 1 9 Max Kills in Single Turn 3 | 1 1 1 1 1 1 2 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 574 | . 19 17 34 102 18 126 39 219 Missed 178 | . 5 3 8 37 9 46 16 54 Damage Taken 6531 | . 176 151 458 797 61 1322 417 3149 Core 1494 | . 42 14 52 236 . 106 31 1013 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 83 96 90 66 . . 83 . Volleys Fired 149 | 11 12 14 19 29 3 26 8 27 Largest 6 | 1 2 4 4 5 5 5 5 6 Hottest 357 | 20 60 120 130 216 146 219 308 357 Shots Fired 583 | 11 24 56 76 130 15 119 37 115 Gun 401 | 11 24 56 72 100 12 50 14 62 Cannon 146 | . . . . 30 3 60 15 38 Launcher 36 | . . . 4 . . 9 8 15 Special . | . . . . . . . . . Kinetic 330 | 11 12 28 34 94 15 90 12 34 Thermal 150 | . 12 28 38 16 . 18 8 30 Explosive 36 | . . . 4 . . 9 8 15 Electromagnetic 67 | . . . . 20 . 2 9 36 Robot Hit Streak 10 | 6 9 10 5 4 9 6 10 8 Robot Miss Streak 13 | 3 2 4 5 8 5 13 5 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 297 | 7 19 24 48 69 9 59 21 41 Core Hits 192 | 3 9 12 21 34 5 43 7 58 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | . . . 1 1 . 2 . 5 Destroy 3 | . . . 1 1 . . . 1 Blast 5 | . . . . . . 2 . 3 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8274 | 87 222 283 925 1233 185 1896 504 2939 Guns 3720 | 86 222 283 586 786 161 585 166 845 Cannons 1833 | . . . . 447 24 668 150 544 Explosions 2717 | . . . 339 . . 643 188 1547 Melee . | . . . . . . . . . Ramming 4 | 1 . . . . . . . 3 Kinetic 3400 | 86 135 124 346 823 185 1023 141 537 Thermal 2036 | . 87 159 240 267 . 466 81 736 Explosive 2148 | . . . 339 . . 393 188 1228 Electromagnetic 660 | . . . . 143 . 14 94 409 Impact 26 | . . . . . . . . 26 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 2 . . . 4 Average Corruption 2 | . . . . 1 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . 1 . . . . Message Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 225 | . . . 21 . . 50 . 154 Projectiles 41 | . . . . . . . . 41 Explosions 184 | . . . 21 . . 50 . 113 Melee . | . . . . . . . . . Knockbacks 5 | . . . . 2 . 2 . 1 Impact . | . . . . . . . . . Kinetic 5 | . . . . 2 . 2 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 392 | . . . 50 . . 57 2 283 Shots 14 | . . . 3 . . 2 1 8 Rammed 2 | . . . . . . . . 2 Targets Rammed 6 | 3 . . . . . . . 3 Kicked 4 | 3 . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 708 | . 48 36 444 708 36 449 318 547 Average Temperature 155 | . 26 9 162 210 20 140 136 170 Received Heat Transfer 1603 | . 96 51 234 210 12 297 24 679 Effects 41 | . . . 2 27 . 1 1 10 Shutdowns 12 | . . . . 7 . . . 5 Energy Bleed 4 | . . . 1 2 . . 1 . Interference 10 | . . . . 7 . . . 3 Matter Decay 3 | . . . . 3 . . . . Short Circuit 5 | . . . . 2 . 1 . 2 Damage (minor) 3 | . . . 1 2 . . . . Damage (major) 3 | . . . . 3 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 2909 | . 200 350 550 370 . 536 111 792 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 412 | 10 134 217 277 212 161 . . 412 Initial 94 | . 6 56 42 50 94 . . 25 Average 114 | 5 78 130 138 83 104 . . 172 Maximum Alert Level 2 | . . 1 1 1 . . . 2 Low Security (%) 81 | 100 100 58 81 95 100 . . 63 Level 1 18 | . . 41 18 4 . . . 35 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 1 1 . . . 3 Investigation 2 | . 1 1 . . . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 3 | . . . 1 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 3 | . . 1 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 4 10 14 15 3 14 3 31 Peak Tracking Total 9 | . 2 3 4 4 2 4 2 9 Tactical Retreats 4 | . . . 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Most Traps Carried 2 | . . . . . . 2 2 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 10 | . . . . 1 . 2 . 7 Max in Single Turn 5 | . . . . 1 . 2 . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 11 | . 3 1 2 3 . 2 . . Terminals 9 | . 3 1 2 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 9 4 4 4 . 4 . . Successful 9 | . 3 . 1 1 . 4 . . Failed 16 | . 6 4 3 3 . . . . Catastrophic 3 | . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 8 4 3 1 . . . . Terminals 23 | . 9 4 4 3 . 3 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . 1 1 . 4 . . Record 5 | . . . 1 1 . 3 . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Assimilate 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 1 2 3 . 1 . . Full Trace Events 3 | . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 5204 | 205 380 532 477 1071 196 1221 223 899 Spaces Moved 2605 | 92 190 180 221 471 128 924 134 265 Core 28 | 11 . . . . . . . 17 Treads . | . . . . . . . . . Legs 2577 | 81 190 180 221 471 128 924 134 248 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 90 180 115 110 120 190 Average Speed 152 | 173 162 190 98 183 115 117 128 260 Slowest Speed 450 | 190 190 190 190 270 115 190 190 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 6 34 18 22 14 4 97 15 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 184 | . . . 36 1 . 64 10 73 Melee . | . . . . . . . . . Projectile 25 | . . . . 1 . 11 3 10 AOE 159 | . . . 36 . . 53 7 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3474 | 126 237 338 433 608 168 994 163 407 Wait 513 | . 22 130 170 75 18 10 2 86 Move 2598 | 92 189 179 220 470 127 923 133 265 Hop . | . . . . . . . . . Pick Up 78 | 11 9 9 9 13 6 10 6 5 Fast Attach . | . . . . . . . . . Attach 63 | 7 3 3 5 11 3 10 6 15 Detach 10 | 3 . . . 3 1 2 . 1 Swap 24 | . 1 . 6 . 6 3 4 4 Drop 26 | . 1 3 4 7 4 2 4 1 Fire 149 | 11 12 14 19 29 3 26 8 27 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 3 | 2 . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . . 8 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 424 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered new exit (range 9) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Weapon x2 895 | -9/Materials | Build established: Gunner 1101 | -9/Materials | Discovered new exit (range 10) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -8/Materials | Discovered new exit (range 5) 1595 | -8/Materials | Entered Factory 1595 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2420 | -7/Factory | Lost 3 parts (1n2w) 2641 | -7/Factory | Discovered new exit (range 14) 2666 | -7/Factory | Entered another Factory area 2666 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2688 | -6/Factory | Build established: Scavenger-Gunner 2808 | -6/Factory | Discovered new exit (range 12) 2862 | -6/Factory | Entered Lower Caves 2867 | -6/Lower Caves | Spotted B-75 Beast 2871 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2984 | -6/Lower Caves | Destroyed B-75 Beast 3000 | -6/Lower Caves | Build established: Gunner 3091 | -6/Lower Caves | Encountered a Warlord checkpoint 3652 | -6/Lower Caves | Attracted the attention of an 0b10 base 3850 | -6/Lower Caves | Build established: Scavenger-Gunner 3868 | -6/Lower Caves | Discovered new exit (range 7) 4083 | -6/Lower Caves | Entered another Lower Caves area 4143 | -6/Lower Caves | Spotted B-75 Beast 4164 | -6/Lower Caves | Destroyed B-75 Beast 4245 | -6/Lower Caves | Identified exit to Factory 4306 | -6/Lower Caves | Entered Factory 4306 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4660 | -5/Factory | Build established: Scavenger-Executioner 5060 | -5/Factory | Cargo convoy interrupted 5127 | -5/Factory | Destroyed 9 combat bots 5137 | -5/Factory | Lost 17 parts (2p4n3u8w) 5193 | -5/Factory | Core integrity fell below 50% 5202 | -5/Factory | Core integrity fell below 20% 5205 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05183_ U-05 Engineer builds a Wall. 05184_ Acquired 6 matter. 05185_ U-05 Engineer builds a Wall. 05186_ R-10 Processor collects Wheel. 05186_ U-05 Engineer builds a Wall. 05187_ Hpw. Shotgun destroyed. 05188_ P-70 Sage suffers critical hit (Burn). 05189_ U-05 Engineer lays Concrete. 05189_ Matter Filter destroyed. 05190_ Tesla Rifle destroyed. 05191_ R-10 Processor collects Lgt. Ion Engine. 05191_ U-05 Engineer builds a Wall. 05192_ Critical hit (Burn: +37). 05194_ R-10 Processor collects Structural Scanner. 05195_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05196_ Wave Gun destroyed. 05200_ Lrg. Storage Unit destroyed. 05200_ Critical hit (Burn: +50). 05200_ Critical hit (Burn: +37). 05201_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????? ????????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????+ +???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????############# #?????????????? #???? | | ?????????????? #????????????? #???? | | ?????????????? #???????????? ! #???? | | ???????????? """ #???????????" #???? | | ????????????""""" ###???????? ?????? | | ?????? ?? """"" ##########+######## | | ????? ^ % | | ????? """ | | ????# """"" % | | ????# """"" | | ????# % % | | ????# ###+############### | | ????# ############# #???? | | ????# ! ### ##?????# #???? | | ????# ^!! # ####??# #???? | | ????# !! ######## #??# #???? | | ??? ! # # #??# #???? | | ??? #R ###??# #???? | | ??? w/ &Rp # #??# #???? | | ??? % # pggg# #??# !!/ #???? | | ??? # R %@# #??# !!/ #???? | | ????#+######## # gg ###??# !! #???? | | ?????????????# ######## #??# #???? | | ?????????????# ##########??###############???? | | ?????????????# * / ??????????????? | | ?????????????###"## # "???????????????? | | ???????????????##?# # ! ???????????????? | | ??????????????????# + ""??????????????? | | ??????????????????# ^^ #? ????????????????? | | ??????????????????# #??""""""????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????+ #????????????????????????? | | ??????????????????? +????????????????????????? | | ??????????????????? # ???????????????????????? | | ??????????????????? # ???????????????????????? | | ??????????????????? #?#??????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? "???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 365 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Resistance: EM 15 Evasion (%) 57 Targeting Accuracy 5 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledRecyclingShockpuncher Manual? 0 Play Time 00:57:35 Cumulative 20.4 hours Start 2024.09.17 @ 19:47:24 End 2024.09.17 @ 20:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cadaed14-1290-4677-8c81-31df5d1cf4c5