Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 22:18:40 Player: cd4337 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (3128) 3128 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5772 Bonus ------- High Alert Combat Kills 4 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 149/150 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Compact Battery (200) Machine Analyzer Improved Power Shielding Relay Coupler [Sentry] (20) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer ECM Suite Improved Power Shielding > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Wheel Improved Heat Sink Coolant Injector Compact Battery Machine Analyzer Core Shielding Improved Power Shielding Corruption Screen High-powered Shotgun [Rating: 25] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 44 | 5 3 1 10 21 4 Power 4 | 1 1 . 1 . 1 Engine 2 | 1 . . 1 . . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 11 | 1 1 . 3 5 1 Treads 6 | 1 1 . 3 1 . Leg . | . . . . . . Wheel 5 | . . . . 4 1 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 . 3 7 2 Device 7 | . 1 . 1 4 1 Storage 2 | 1 . . . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 15 | 2 . 1 3 9 . Energy Gun 3 | 1 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 . 1 3 6 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 2 1 2 10 9 Power 2 | . 1 . 1 . . Propulsion 8 | . 1 . 1 3 3 Utility 4 | . . . . . 4 Weapon 10 | . . 1 . 7 2 Highest Loss Streak 7 | . 1 1 2 5 7 To Critical Strikes . | . . . . . . Average Backups 7 | 3 4 7 7 8 8 Power . | . . . . . . Propulsion 2 | 2 2 2 2 1 . Utility 4 | . . 4 3 6 7 Weapon . | . 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups 9 | . . . 1 . 8 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . . . . 8 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 65 83 96 95 82 Engine 7 | . 3 . 6 9 6 Core 1 | . 2 14 3 . 2 Treads 11 | . 13 14 20 4 8 Wheel 6 | . . . . 12 8 Device 13 | . 2 14 11 17 17 Storage 10 | . 14 14 11 9 8 Processor 8 | . . . 11 9 9 Protection 8 | . . . 10 9 8 Energy Gun 9 | . 14 14 10 7 4 Ballistic Gun 13 | . 14 12 11 15 8 Peak Build Rating 25 | 5 10 10 15 25 22 Average Rating 16 | 3 5 9 13 21 19 On Entrance 10 | . 5 10 10 15 22 Avg Prop Armor Cover (%) 4 | 15 . . . 4 4 Naked Turns . | . . . . . . Heaviest Build 36 | 14 15 15 22 36 30 Greatest Support 40 | 20 20 20 40 40 20 Greatest Overweight (x) 6 | 2 2 . 1 3 6 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 6 8 8 8 9 9 Most Carried 10 | 5 8 8 8 10 10 Average Carried 7 | 3 4 7 7 8 8 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 8 | 4 8 7 8 8 5 Class Distribution -------------------- 49% | Mutant 25% | Gunner 16% | Scavenger-Mutant 8% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1755 | 93 293 28 355 814 172 Remotely . | . . . . . . Salvage Created 3357 | . 479 94 919 1549 316 Parts 199 | . 21 4 60 96 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 72 | . 8 2 23 33 6 Guns 72 | . 8 2 23 33 6 Classes Destroyed 11 | . 3 . 2 5 1 Worker 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Recycler 2 | . 1 . . 1 . Mechanic 1 | . . . . 1 . Watcher 10 | . 3 . 3 4 . Swarmer 15 | . . . 8 7 . Grunt 40 | . 8 2 9 16 5 Brawler 1 | . . . . 1 . Sentry 13 | . . . 6 7 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 4 1 4 8 3 Combat Bots Only 4 | . 3 1 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 485 | . 46 8 120 141 170 Missed 146 | . 8 2 37 45 54 Hits 339 | . 38 6 83 96 116 Projectile 339 | . 38 6 83 96 116 Critical Strikes 13 | . 1 1 4 2 5 Damage Taken 4589 | . 505 78 1086 1654 1266 Core 919 | . 162 . 204 173 380 Absorbed by Shields . | . . . . . . Redirected to Shielding 173 | . . . 15 99 59 Regen/Repaired (Parts) 186 | . . . 186 . . Core Remaining (%) 61 | 100 . 35 49 . . Volleys Fired 247 | . 38 7 75 100 27 Largest 3 | . 2 2 2 3 2 Hottest 104 | . 70 70 75 104 70 Shots Fired 560 | . 76 13 149 285 37 Gun 557 | . 76 13 149 282 37 Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 343 | . 38 6 75 197 27 Thermal 207 | . 38 7 74 88 . Explosive . | . . . . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 24 | . 15 3 12 11 24 Robot Miss Streak 7 | . 2 2 4 7 1 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 . 2 7 . Max Gunslinging Chain 2 | . 1 . 1 2 . Shots Hit Robots 375 | . 55 8 104 178 30 Core Hits 179 | . 28 4 43 90 14 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 8 | . 1 1 3 3 . Burn 7 | . 1 . 3 3 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5608 | . 683 102 1350 3018 455 Guns 5539 | . 683 102 1350 2949 455 Cannons 69 | . . . . 69 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3697 | . 282 77 664 2384 290 Thermal 1746 | . 401 25 686 634 . Explosive . | . . . . . . Electromagnetic 165 | . . . . . 165 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 159 | . 159 18 15 24 14 Average Temperature 23 | . 40 13 3 8 9 Received Heat Transfer 1536 | . 303 66 456 387 324 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 4 1 . Heat Transferred 5513 | . 1258 74 2257 1924 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 66 | 100 100 100 89 52 16 Level 1 29 | . . . 10 38 83 Level 2 3 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 434 | . 80 40 254 434 345 Initial 195 | . . 13 11 96 195 Average 160 | . 33 11 100 211 292 Influence Increases 2087 | . 246 50 699 922 170 Destroy 0b10 Robot/C 1440 | . 160 40 460 660 120 Destroy 0b10 Robot/NC 80 | . 20 . 15 45 . Destroy Leader 350 | . 46 10 116 178 . Successful Hack 30 | . 5 . 17 8 . Disable Machine 45 | . . . 15 30 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 2 | . . . 1 1 . Lose Combat Pursuer 90 | . 15 . 75 . . Influence Decreases 1812 | . 211 55 499 852 195 Entered New Map 280 | . . 22 19 134 105 Time Decay 1290 | . 179 33 460 618 . Lost Part 220 | . 10 . 20 100 90 Purge Threat 22 | . 22 . . . . Squads Dispatched 8 | . . . 1 7 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 5 | . . . 1 4 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 5 | . . . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 16 2 37 58 28 Peak Tracking Total 12 | . 4 2 6 5 12 Tactical Retreats 13 | . 1 . 3 7 2 ECM-based Alert Blocks 23 | . . . . 12 11 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 4 | . . . 1 2 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 18 | . 2 . 4 11 1 Terminals 13 | . 2 . 2 8 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 7 . 15 29 3 Successful 23 | . 4 . 11 8 . Failed 31 | . 3 . 4 21 3 Catastrophic 9 | . . . 1 8 . Database Lockouts . | . . . . . . Manual 25 | . . . 5 17 3 Terminals 33 | . 7 . 5 18 3 Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 2 | . . . . 2 . Scanalyzers 12 | . . . 4 8 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 4 . 2 . . Robot Analysis 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 8 | . . . 3 5 . Retrieve Study 8 | . . . 3 5 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 2 . 3 10 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 8 | . . . 3 5 . Parts Repaired 3 | . . . 3 . . Time 78 | . . . 78 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 5 | . . . . . 5 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 2650 | . . . . 2060 590 ECM 2650 | . . . . 2060 590 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 4828 | 59 571 89 1457 2062 590 Spaces Moved 2233 | 40 209 40 577 1193 174 Core 23 | 19 2 . . . 2 Treads 1293 | 21 207 40 577 278 170 Legs . | . . . . . . Wheels 917 | . . . . 915 2 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 160 160 90 70 Average Speed 148 | 117 159 160 160 127 234 Slowest Speed 350 | 160 160 160 200 250 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 54 15 65 73 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3264 | 51 370 52 962 1510 319 Wait 682 | . 114 5 286 171 106 Move 2228 | 39 208 39 576 1192 174 Hop . | . . . . . . Pick Up 38 | 7 7 . 6 15 3 Fast Attach 7 | 2 . . 5 . . Attach 23 | 3 3 1 3 11 2 Detach . | . . . . . . Swap 21 | . . . 5 12 4 Drop 16 | . . . 6 9 1 Fire 247 | . 38 7 75 100 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 471 | -10/Materials | Core integrity fell below 50% 544 | -10/Materials | Discovered new exit (range 11) 631 | -10/Materials | Entered Mines 712 | -10/Mines | Discovered new exit (range 6) 720 | -10/Mines | Entered Materials 720 | -9/Materials | Evolved 2 slots: Utility x2 1090 | -9/Materials | Discovered new exit (range 4) 1296 | -9/Materials | Identified exit to Materials 1296 | -9/Materials | Identified exit to Mines 1454 | -9/Materials | Build established: Scavenger-Mutant 1754 | -9/Materials | Repaired Lgt. Treads+ 1781 | -9/Materials | Repaired Med. Laser 1809 | -9/Materials | Repaired Lgt. Treads+ 2045 | -9/Materials | Core integrity fell below 50% 2177 | -9/Materials | Entered another Materials area 2177 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2500 | -8/Materials | Build established: Gunner 2823 | -8/Materials | Discovered new exit (range 15) 3514 | -8/Materials | Garrison activated, responded to threat 3840 | -8/Materials | Discovered new exit (range 4) 3891 | -8/Materials | Lost 5 parts (1n4w) 4136 | -8/Materials | Identified exit to Garrison 4154 | -8/Materials | Build established: Mutant 4239 | -8/Materials | Entered Garrison 4323 | -8/Garrison | Triggered checkpoint 4354 | -8/Garrison | Garrison Relay disabled 4547 | -8/Garrison | Triggered checkpoint 4561 | -8/Garrison | Core integrity fell below 50% 4768 | -8/Garrison | Triggered checkpoint 4777 | -8/Garrison | Triggered checkpoint 4793 | -8/Garrison | Triggered checkpoint 4798 | -8/Garrison | Core integrity fell below 20% 4829 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04768_ Beams of light sweep through the air. An alarm sounds. 04772_ Assault Rifle destroyed. 04777_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 04781_ C-45 Heavy ARC bursts open, deploying its payload. 04781_ G-50 Soldier unfolds itself. 04781_ G-47 Trooper unfolds itself. 04781_ Wheel+ destroyed. 04783_ S-10 Pest destroyed. 04785_ Critical hit (Burn: +37). 04787_ Imp. Heat Sink destroyed. 04793_ Beams of light sweep through the air. An alarm sounds. 04800_ Med. Storage Unit destroyed. 04803_ S-10 Pest destroyed. 04827_ Arm. Treads destroyed. 04828_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????#!!! | | ???????????????????????###????????????????????#! | | ??????????????????????? ????????????????????#! | | ??????????????????????? #???????????????????#!!! | | ???????????????????????# #???????????????????#### | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #?????????????????###### | | ???????????????????????# @#?????????????????# | | ???????????????????????# #?????????????????# | | ???????????????????????# #?????????????????# | | ???????????????????????# #?????????????????# #+ | | ???????????????????????# #?????????????????# #? | | ???????????????????????# #?????????????????# #? | | ???????????????????????# #?????????????????# #? | | ???????????????????????# #?????????????????# #? | | ???????????????????????# #???????????#######^^ #? | | ???????????????????????#* #???????????# ## #? | | ???????????????????????#gs#?###??###### =%## #? | | ???????????????????????#gg###T#### = #? | | ???????????????????????+ ![%* #? | | ???????????????????????+s !!!= #? | | ???????????????????????########### ##^^^ ## #? | | ?????????????????????????????????# ##^ ^## #? | | ???????????????????????????????? | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????### ## ## ## | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# #? | | ?????????????????????????????????# #? | | ?????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 29% | -9/Materials Med. Laser | 37% | -9/Materials Lgt. Treads | 69% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Wheel | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableRelayDisintegrator Manual? 0 Play Time 00:53:15 Cumulative 16.9 hours Start 2026.08.31 @ 21:12:10 End 2026.08.31 @ 22:18:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87fb6bb1-db85-4126-a7e5-124bbc93ebcc