Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 16:06:16 Player: Grey_Frog Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (194) 970 Value Destroyed (5293) 5293 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 11337 Bonus ------- High Alert Combat Kills 744 Follower Combat Kills 376 Met Imprinter 300 Was Imprinted 300 Friendly Fire -546 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Core (800) Ox15 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Weapon Shielding > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (16) --- Compact Matter Pod (130) Matter Compressor (250) Kinecellerator Drone Bay (0/2) Bomb Factory No. 2 Bore Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Weapon Cycler Hardened Medium Armor Plating Thermal Shield > --- WEAPON ----------- Coil Gun Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Advanced Treads Armored Huge Wheel Biomechanical Wings Compact Matter Pod Matter Compressor Enhanced Optical Array Improved Melee Analysis Suite Kinecellerator Improved Weapon Shielding Improved Weapon Shielding Heavy Laser Flak Gun Magnetic Acceleration Cannon Heavy Missile Launcher Heavy Pick [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 1 . 2 . . . Utility 3 | . . 2 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 214 | 7 14 13 16 33 27 78 5 2 19 Power 26 | 1 1 2 1 3 5 9 2 . 2 Engine 19 | 1 1 2 1 1 1 8 2 . 2 Core 6 | . . . . 2 4 . . . . Reactor 1 | . . . . . . 1 . . . Propulsion 53 | 2 1 4 3 11 1 26 1 1 3 Treads 6 | . . . . . . 4 . . 2 Leg 31 | 2 1 4 . 7 . 15 1 1 . Wheel 15 | . . . 3 4 1 6 . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 40 | 2 3 3 3 5 8 8 1 . 7 Device 11 | . 1 1 1 . 2 3 . . 3 Storage 11 | 2 2 . . 3 . 2 . . 2 Processor 5 | . . . 2 . 2 . 1 . . Hackware 1 | . . . . . 1 . . . . Protection 12 | . . 2 . 2 3 3 . . 2 Artifact . | . . . . . . . . . . Weapon 95 | 2 9 4 9 14 13 35 1 1 7 Energy Gun 23 | 1 . . . 6 8 5 . 1 2 Energy Cannon 6 | . . 1 1 1 1 1 . . 1 Ballistic Gun 32 | 1 6 2 4 3 . 16 . . . Ballistic Cannon 3 | . . . . . . 2 . . 1 Launcher 21 | . 3 1 1 3 2 9 . . 2 Special Weapon 3 | . . . 3 . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 3 | . . . . . 2 1 . . . Piercing Weapon 3 | . . . . . . 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . Parts Lost 81 | . . 4 6 15 2 31 3 . 20 Power 15 | . . 1 1 2 . 7 1 . 3 Propulsion 26 | . . 1 1 5 . 10 1 . 8 Utility 11 | . . 1 1 1 . 3 . . 5 Weapon 29 | . . 1 3 7 2 11 1 . 4 Highest Loss Streak 19 | . . 2 2 11 1 12 3 . 19 Average Slot Usage (%) 96 | . 99 98 99 95 99 91 98 99 88 Engine 8 | . 14 10 11 5 . 5 12 13 11 Core 3 | . . . . 3 14 5 . . . Leg 18 | . 28 21 6 20 . 13 32 33 26 Wheel 6 | . . . 15 4 23 8 . . . Device 6 | . 9 7 9 . 2 10 6 6 5 Storage 18 | . 18 22 22 18 15 14 20 20 18 Processor 5 | . . . 11 18 11 . 5 6 5 Protection 4 | . . 13 . 8 7 4 . . 1 Energy Gun 4 | . . . . 12 14 4 . . 5 Energy Cannon 2 | . . . 3 1 4 . 6 6 5 Ballistic Gun 10 | . 26 20 15 1 . 10 6 5 . Piercing Weapon 1 | . . . . . . . 5 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 14 43 48 48 53 74 89 72 73 81 Greatest Support 85 | 20 20 26 26 32 38 85 75 75 75 Greatest Overweight (x) 22 | 2 2 4 2 4 1 17 1 1 22 Average Overweight (x) . | . . 1 1 1 1 . . . 1 Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 22 Average Capacity 15 | 5 9 16 16 16 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 16 16 16 Average Carried 14 | 4 8 15 15 14 15 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 16 16 16 13 16 16 16 16 8 Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Mutant 10% | Tank 7% | Messiah-Mutant 5% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Matter Collected 5440 | 353 543 812 369 402 252 2104 198 147 260 Remotely . | . . . . . . . . . . Salvage Created 6766 | 144 424 722 578 809 509 2999 198 . 383 Parts 411 | 16 34 51 36 54 37 162 11 . 10 Haulers Intercepted 8 | . 1 2 1 1 . 3 . . . Recyclers Shooed 7 | 1 . 1 2 . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 9 5 35 Prevented 5 | . . . . . . . 2 . 3 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 113 | . 9 14 12 14 7 46 3 . 8 Melee 2 | . . . . 1 . . . . 1 Guns 54 | . 6 8 7 6 3 20 2 . 2 Cannons 13 | . . . 4 . 1 4 1 . 3 AOE 43 | . 3 6 1 7 2 22 . . 2 Classes Destroyed 15 | 3 4 3 1 2 2 . . . . Worker 24 | 1 1 2 4 6 3 7 . . . Builder 23 | . . 2 . 4 4 13 . . . Tunneler 7 | 3 . 1 . . 1 2 . . . Hauler 8 | . 1 2 1 1 . 3 . . . Recycler 9 | 1 1 1 1 . . 5 . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . . . 1 1 . . . Watcher 7 | . 3 . . 3 . 1 . . . Swarmer 33 | . 6 4 7 . . 14 . . 2 Grunt 46 | . 3 7 . 9 4 19 2 . 2 Brawler 2 | . . . . 2 . . . . . Duelist 5 | . . 1 . . . . 1 . 3 Sentry 17 | . . 2 5 1 1 7 . . 1 Hunter 4 | . . . . 2 1 1 . . . Programmer 6 | . . . . . 1 5 . . . Best Kill Streak 9 | 2 4 9 6 6 4 8 3 . 2 Combat Bots Only 7 | . 4 7 5 4 3 7 3 . 2 Max Kills in Single Turn 4 | 1 1 3 1 3 4 3 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 2 1 2 2 3 . . 2 Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Damage Taken 11019 | . 290 546 821 1468 521 4573 463 . 2337 Core 1556 | . 98 79 259 181 89 452 18 . 380 Absorbed by Shields 238 | . . . . . . 238 . . . Core Remaining (%) 65 | 100 60 . 15 67 87 . . . . Volleys Fired 463 | 29 36 60 81 63 28 136 11 . 19 Largest 3 | 2 2 2 2 2 3 3 3 . 3 Hottest 207 | 70 53 53 120 128 191 174 163 . 207 Shots Fired 941 | 58 72 112 138 116 71 309 19 . 46 Gun 756 | 58 67 103 101 87 50 263 14 . 13 Cannon 108 | . . . 15 15 18 25 5 . 30 Launcher 57 | . 5 9 2 14 3 21 . . 3 Special 20 | . . . 20 . . . . . . Kinetic 558 | 29 67 103 101 11 . 224 11 . 12 Thermal 142 | 29 . . 20 35 16 19 5 . 18 Explosive 57 | . 5 9 2 14 3 21 . . 3 Electromagnetic 184 | . . . 15 56 52 45 3 . 13 Robot Hit Streak 17 | 6 10 9 11 9 17 17 7 . 8 Robot Miss Streak 10 | 4 6 4 5 7 4 10 3 . 5 Penetration Max 2 | . . . . . . 2 . . 1 Secondary Targets 2 | . . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 584 | 37 38 65 73 83 46 201 12 . 29 Core Hits 433 | 8 21 35 39 72 28 204 8 . 18 Critical Hits 10 | . . . 1 . . 4 1 . 4 Critical Kills 3 | . . . 1 . . 2 . . . Critical Parts Destroyed 6 | . . . . . . 2 1 . 3 Melee Attacks 18 | . . . . 7 . 6 . . 5 Impact 7 | . . . . 7 . . . . . Slashing 6 | . . . . . . 6 . . . Piercing 5 | . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16276 | 369 645 1321 949 2023 1336 7942 291 . 1400 Guns 8388 | 369 543 961 659 803 665 4052 163 . 173 Cannons 1502 | . . . 209 120 157 375 128 . 513 Explosions 6108 | . 102 360 78 1003 514 3515 . . 536 Melee 261 | . . . . 83 . . . . 178 Ramming 17 | . . . 3 14 . . . . . Kinetic 6145 | 133 543 961 659 53 . 3511 126 . 159 Thermal 2546 | 236 . . . 590 306 755 128 . 531 Explosive 5175 | . 102 360 78 835 450 2991 . . 359 Electromagnetic 2132 | . . . 209 448 580 685 37 . 173 Impact 83 | . . . . 83 . . . . . Slashing . | . . . . . . . . . . Piercing 178 | . . . . . . . . . 178 Highest Corruption 3 | . . . 2 . 3 1 1 1 . Average Corruption 1 | . . . 1 . 1 1 1 1 . Corruption Purged 2 | . . . . . 2 . . . . Effects 28 | . . . 9 . 8 10 1 . . Message Errors 8 | . . . 3 . 4 1 . . . Matter Fused 1 | . . . . . 1 . . . . Heat Flow Errors 2 | . . . 1 . 1 . . . . Energy Discharges 4 | . . . 2 . . 2 . . . Data Loss (minor) 7 | . . . . . 1 5 1 . . Targeting Errors 5 | . . . 3 . 1 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 398 | . . 5 . 39 56 252 . . 46 Projectiles 38 | . . . . . 11 . . . 27 Explosions 360 | . . 5 . 39 45 252 . . 19 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . . 1 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 1 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 749 | . 16 25 33 104 . 497 . . 74 Shots 19 | . 1 2 1 3 . 10 . . 2 Rammed 2 | . . . 1 1 . . . . . Targets Rammed 5 | . . . 1 4 . . . . . Kicked 3 | . . . . 3 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 678 | 130 40 21 369 676 467 398 289 . 678 Average Temperature 124 | 48 9 8 41 163 166 119 184 . 241 Received Heat Transfer 3112 | . 36 192 99 612 114 1162 162 . 735 Effects 55 | . . . . 16 9 15 3 . 12 Shutdowns 11 | . . . . 2 3 2 . . 4 Energy Bleed 5 | . . . . 1 1 2 . . 1 Interference 16 | . . . . . 2 9 3 . 2 Matter Decay 6 | . . . . 3 1 . . . 2 Short Circuit 5 | . . . . 2 . 1 . . 2 Damage (minor) 8 | . . . . 4 2 1 . . 1 Damage (major) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 7 | . . . 3 1 2 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . 2 1 . . 2 Heat Transferred 3940 | 703 . . . 934 533 870 200 . 700 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 2 2 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Peak Influence 1016 | 25 166 182 289 320 263 1016 . . . Average Influence 284 | 11 90 68 170 206 165 591 . . . Maximum Alert Level 3 | . . . 1 1 1 3 . . . Low Security (%) 53 | 100 100 100 59 50 57 9 . . . Level 1 24 | . . . 40 49 42 23 . . . Level 2 8 | . . . . . . 24 . . . Level 3 13 | . . . . . . 42 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . . 2 . 3 5 16 . . 1 Investigation 5 | . . 1 . 1 1 2 . . . Extermination 7 | . . . . . 2 5 . . . Reinforcement 10 | . . 1 . 2 2 5 . . . Assault 3 | . . . . . . 2 . . 1 Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . 1 . 1 1 3 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Distress Signals 4 | . 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 190 | . 21 23 13 27 20 60 3 . 23 Peak Tracking Total 7 | . 5 6 5 6 4 5 3 . 7 Tactical Retreats 11 | . 2 2 . 1 1 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Traps Triggered 8 | . . 1 2 1 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 4 1 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Machines Disabled 28 | . 2 . . 3 1 21 . . 1 Max in Single Turn 5 | . 1 . . 1 1 5 . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Machines Accessed 36 | . 3 5 8 3 6 11 . . . Terminals 18 | . 2 2 7 2 2 3 . . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 2 | . . 1 . . . 1 . . . Recycling Units 6 | . 1 1 1 . 1 2 . . . Scanalyzers 6 | . . 1 . 1 1 3 . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 137 | . 5 20 25 16 11 60 . . . Successful 102 | . 2 17 13 13 8 49 . . . Failed 35 | . 3 3 12 3 3 11 . . . Catastrophic 5 | . . 1 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . 3 4 . 1 . 1 . Terminals 47 | . 4 5 20 8 4 6 . . . Fabricators 3 | . . . . . 1 2 . . . Repair Stations 5 | . . 3 . . . 2 . . . Recycling Units 14 | . 1 1 5 . 1 6 . . . Scanalyzers 62 | . . 11 . 8 2 41 . . . Garrison Access 6 | . . . . . 3 3 . . . Terminal Hacks 25 | . 1 3 10 5 3 3 . . . Record 2 | . . . 1 . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . Level Access Points 2 | . . . 1 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 2 | . . . 1 . 1 . . . . Disarm Traps 2 | . . 1 1 . . . . . . Dispatch Records 2 | . . 1 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 7 | . 1 . 1 2 1 2 . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . 3 . . . 2 . . . Scan Component 3 | . . 2 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 8 | . 1 1 3 . . 3 . . . Report Inventory 5 | . 1 1 1 . . 2 . . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 2 | . . . 1 . . 1 . . . Scanalyzer 60 | . . 10 . 8 2 40 . . . Insert Component 29 | . . 5 . 4 1 19 . . . Analyze 31 | . . 5 . 4 1 21 . . . Garrison Access Hacks 3 | . . . . . 2 1 . . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 2 4 7 3 5 10 . . . Full Trace Events 4 | . 1 . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 25 | . . 5 . 3 1 16 . . . Parts Built 1 | . . . . . 1 . . . . Matter 168 | . . . . . 168 . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . 4 . . . . Parts Repaired 2 | . . 1 . . . 1 . . . Time 44 | . . 32 . . . 12 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . . 3 . . 10 . . . Parts Scanalyzed 26 | . . 5 . 4 1 16 . . . Part Schematics Acquired 25 | . . 5 . 3 1 16 . . . Parts Damaged 4 | . . 1 . . . 3 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 6 Highest-Rated Group 342 | . . . . . . . . 342 342 Highest-Rated Ally 94 | . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . 56 Total Damage 2004 | . . . . . . . . . 2004 Kills 12 | . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Turns Passed 9690 | 263 927 1042 814 1033 1027 2531 97 1603 353 Spaces Moved 6024 | 138 524 525 425 464 729 1666 56 1328 169 Core 14 | 11 . . . . . 1 . . 2 Treads 2 | . . . . . . . . . 2 Legs 3682 | 127 524 525 90 312 . 559 56 1328 161 Wheels 2326 | . . . 335 152 729 1106 . . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 90 93 93 96 120 120 110 Average Speed 125 | 118 142 157 116 148 99 118 120 120 156 Slowest Speed 1150 | 150 180 240 180 240 100 900 150 150 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 39 | 5 63 48 58 28 21 34 7 86 43 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 26 | . . . 20 . . 6 . . . Terrain Destroyed 588 | . 35 45 36 74 35 322 1 . 40 Melee 6 | . . . . . . 6 . . . Projectile 41 | . . . 20 . . 14 1 . 6 AOE 541 | . 35 45 16 74 35 302 . . 34 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Zio Pro Total 7329 | 183 648 649 580 674 973 1997 72 1339 214 Wait 401 | . 49 42 46 79 138 46 . 1 . Move 6015 | 137 523 524 424 463 728 1665 55 1327 169 Hop . | . . . . . . . . . . Pick Up 115 | 8 15 6 8 17 25 32 1 3 . Fast Attach 61 | 7 3 1 1 5 9 27 2 2 4 Attach 60 | . . 6 5 14 6 22 1 . 6 Detach 6 | . . . . . 3 3 . . . Swap 93 | . 11 6 10 14 12 29 2 . 9 Drop 92 | 2 11 4 4 8 24 31 . 6 2 Fire 463 | 29 36 60 81 63 28 136 11 . 19 Melee 18 | . . . . 7 . 6 . . 5 Ram 1 | . . . 1 . . . . . . Kick 4 | . . . . 4 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 264 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 9) 610 | -10/Materials | Discovered new exit (range 9) 646 | -10/Materials | Discovered new exit (range 5) 1001 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Evolved 2 slots: Utility x2 1193 | -9/Materials | Discovered new exit (range 7) 1547 | -9/Materials | Discovered new exit (range 12) 1656 | -9/Materials | Discovered new exit (range 3) 1745 | -9/Materials | Repaired Autogun 1920 | -9/Materials | Discovered new exit (range 8) 1988 | -9/Materials | Destroyed 7 combat bots 2233 | -9/Materials | Entered Storage 2446 | -9/Storage | Crushed by falling debris 2446 | -9/Storage | Core integrity fell below 50% 2558 | -9/Storage | Build established: Scavenger-Mutant 2597 | -9/Storage | Core integrity fell below 20% 2937 | -9/Storage | Identified exit to Materials 3047 | -9/Storage | Entered Materials 3047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3513 | -8/Materials | Lost 11 parts (2p4n1u4w) 3717 | -8/Materials | Identified exit to Factory 4080 | -8/Materials | Entered Factory 4080 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4782 | -7/Factory | Identified exit to Garrison 4995 | -7/Factory | Build established: Mutant 5003 | -7/Factory | Fabricated Lightning Gun (x1) 5045 | -7/Factory | Discovered new exit (range 14) 5107 | -7/Factory | Entered another Factory area 5107 | -6/Factory | Evolved 2 slots: Propulsion x2 5378 | -6/Factory | Destroyed 7 combat bots 5641 | -6/Factory | Build established: Tank 6428 | -6/Factory | Repaired Carbon-fiber Leg 6507 | -6/Factory | First assault squad dispatched 6718 | -6/Factory | Discovered new exit (range 16) 6897 | -6/Factory | Lost 5 parts (2p1n1u1w) 7068 | -6/Factory | Lost 12 parts (2p6n1u3w) 7083 | -6/Factory | Core integrity fell below 50% 7275 | -6/Factory | Build established: Scavenger-Mutant 7371 | -6/Factory | Discovered new exit (range 12) 7638 | -6/Factory | Entered Lower Caves 7683 | -6/Lower Caves | Lost 3 parts (1p1n1w) 7733 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7735 | -6/Lower Caves | Entered Zion 7773 | -6/Zion | Given A8's code to call for help 7783 | -6/Zion | System corruption cleaned by Quarantine Array 8628 | -6/Zion | Imprinted 8631 | -6/Zion | Declared Zion's savior 8861 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8863 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8929 | -6/Zion | Build established: Messiah-Mutant 9131 | -6/Zion | Found Prototype Device 9234 | -6/Zion | Discovered new exit (range 12) 9338 | -6/Zion | Entered Proximity Caves 9338 | -5/Proximity Caves | Accompanied by 6 allies 9595 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9650 | -5/Proximity Caves | Core integrity fell below 20% 9691 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09659_ Penetrated by Slug. 09659_ Slug penetrates Wall. 09660_ Acquired Hvy. Riot Gun. 09662_ Hvy. Riot Gun destroyed. 09662_ Penetrated by Slug. 09662_ Slug penetrates Wall. 09662_ Acquired 21 matter. 09666_ Arm. Huge Wheel destroyed. 09666_ Y-72 Warden suffers critical hit. 09666_ Destroyed Med. Treads. 09669_ Acquired 4 matter. 09673_ Arm. Treads destroyed. 09674_ Med. Treads destroyed. 09676_ Penetrated by Slug. 09677_ Y-72 Warden destroyed. 09685_ Mak. Power Source destroyed. 09687_ Weapon Cycler destroyed. 09688_ Railgun fries itself beyond repair. 09689_ Lrg. Storage Unit destroyed. 09691_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########?###??????????????????????? | | ???????????????? ? #??????????????????????? | | ?????????????????#; $## #??????????????????????? | | ?????????????????# l# #####?##???????????????? | | ?????????????????# %; # # ## #?##?###????????? | | ?????#######??#; ;#;;;;;;%; % # # "## ##???????? | | ????## #??#; ; = %@ # # % #???????? | | #??## #?????# !% ;% %% ""#?????? | | #### ##?##?# " #% = "#???????? | | #?# ######## = g % #"# #???? | | #?# g #???? | | ## ##?? ## ## % #???? | | #### #? ## #### ### #??? | | ???# ## ## #??#### g #???? ? | | ??## ## ##?????# ???% ??? | | ?## ##### ##?????# %% % #???? | | ?# #???# #?????# % ####% #???? | | ?# ###### #????# ##?????#???? | | ?# ## #?#%####???# ##??????????? | | ## ### #????? % #???????????? | | # % #????#### % ???????????? | | # " #???????#### % ???????????? | | # ####??????????## ??????????? | | #??????????????###% ??????????? | | ## #???????????????? ??????????? | | ##### ????????????? % ??????????? | | % % ##??## #???????????? ??????????? | | #???# #????????????# ???????????? | | % #?# ##?????????????#???????????? | | "# ## ##??????????????????????????? | | ""## ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 405 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: TH 20 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Scythe | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed System Backup Module | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Com. Matter Pod | -6/Factory | Scanalyzed Thermal Shield | -6/Factory | Scanalyzed Imp. Melee Analysis Suite | -6/Factory | Scanalyzed Recalibrator | -6/Factory | Scanalyzed Focal Shield | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places More Dakka Please Challenges ------------ None Game ------ Seed ThrusterMomentumInjector Manual? 0 Play Time 02:07:55 Cumulative 23.4 hours Start 2020.08.07 @ 06:43:08 End 2020.08.21 @ 16:06:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec4ef39f-a38d-4189-b4c6-bd1ea9038576