Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 19:06:57 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (192) 960 Value Destroyed (6597) 6597 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2556) 2556 TOTAL SCORE: 13713 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2056 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 692/900 System Corruption 2% Temperature Cool (39) Movement Core (650) Ox12 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Compact Battery Compact Battery Compact Battery Compact Battery Improved Signal Interpreter > --- WEAPON (2) ------- Plasma Rifle Bore Cannon > --- INVENTORY (15) --- Improved Cooling System Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Phase Cannon Long-range Missile Launcher Remote Datajack Heavy Mace Great Axe Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Improved Medium Armor Plating Improved EM Pulse Cannon Heavy Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Phase Cannon Gauss Rifle EMP Blaster Mini Grenade Launcher Great Axe [Rating: 65] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . Utility 5 | . . 1 . 2 . 2 . Weapon . | . . . . . . . . Parts Attached 168 | 8 4 16 2 43 57 24 14 Power 25 | 1 . 2 1 6 10 4 1 Engine 17 | 1 . 2 1 3 8 1 1 Core 7 | . . . . 3 2 2 . Reactor 1 | . . . . . . 1 . Propulsion 38 | 2 2 4 . 13 16 1 . Treads 1 | . . . . . 1 . . Leg 19 | . . . . 6 13 . . Wheel 18 | 2 2 4 . 7 2 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 68 | 3 1 6 1 18 21 12 6 Device 36 | 1 . 3 1 10 15 6 . Storage 15 | 2 . 2 . 2 2 2 5 Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 15 | . 1 1 . 5 3 4 1 Artifact . | . . . . . . . . Weapon 37 | 2 1 4 . 6 10 7 7 Energy Gun 4 | 1 . . . 1 1 . 1 Energy Cannon 20 | . 1 2 . 5 7 4 1 Ballistic Gun 5 | 1 . 2 . . . . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . . . . 2 3 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . Parts Lost 37 | . 1 . . 6 8 15 7 Power 5 | . . . . 1 . 3 1 Propulsion 10 | . . . . 2 5 2 1 Utility 16 | . 1 . . 3 3 7 2 Weapon 6 | . . . . . . 3 3 Highest Loss Streak 13 | . 1 . . 3 2 13 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 100 96 99 97 97 82 38 Engine 8 | . 14 10 10 3 13 4 . Core 2 | . . . . 5 1 5 . Leg 13 | . . . . 16 26 . . Wheel 8 | . 28 33 33 10 1 12 . Device 14 | . 10 10 11 17 17 21 . Storage 10 | . 14 11 11 11 9 7 15 Processor 3 | . . . . 5 3 6 6 Protection 6 | . 3 8 11 10 7 8 . Energy Cannon 12 | . 5 11 11 17 14 11 5 Ballistic Gun 2 | . 14 11 11 . . . 4 Peak Build Rating 65 | 9 9 18 20 38 55 65 38 Average Rating 38 | 5 8 14 17 31 47 58 25 On Entrance 20 | . 9 6 17 20 37 52 24 Naked Turns . | . . . . . . . . Heaviest Build 80 | 14 17 37 37 50 68 80 47 Greatest Support 71 | 20 20 36 36 51 71 56 28 Greatest Overweight (x) 12 | 3 . 1 1 3 4 2 12 Average Overweight (x) . | . . . . . . . 6 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 Most Carried 15 | 8 8 15 15 15 15 15 15 Average Carried 14 | 3 7 13 14 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 8 8 15 15 15 15 10 12 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 2352 | 291 208 240 73 432 613 162 333 Remotely . | . . . . . . . . Salvage Created 8448 | 127 374 730 48 2032 2916 1591 630 Parts 445 | 8 27 55 3 110 152 69 21 Haulers Intercepted 7 | . 1 2 . 3 1 . . Recyclers Shooed 10 | . 1 1 . 3 1 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 126 | . 2 8 1 26 51 25 13 Melee 2 | . . . . . . . 2 Guns 8 | . 2 1 1 . . . 4 Cannons 90 | . . 7 . 25 42 9 7 AOE 24 | . . . . . 8 16 . Classes Destroyed 20 | 2 5 2 . 4 2 3 2 Worker 13 | . 2 2 . 1 4 4 . Builder 3 | . . . . 3 . . . Tunneler 3 | 2 . . . . . 1 . Hauler 7 | . 1 2 . 3 1 . . Recycler 18 | 1 2 2 . 5 5 3 . Carrier 1 | . . . . . . 1 . Mechanic 1 | . . . . . . 1 . Operator 6 | . 2 1 . 1 1 1 . Watcher 14 | . 1 3 . 4 5 1 . Swarmer 24 | . . . . 4 14 . 6 Saboteur 2 | . . . . . . 2 . Grunt 65 | . 2 5 1 15 20 18 4 Brawler 3 | . . . . 1 1 1 . Duelist 3 | . . 1 . . 1 . 1 Protector 2 | . . . . 1 1 . . Sentry 14 | . . 2 . 5 5 1 1 Hunter 4 | . . . . . 2 2 . Programmer 8 | . . . . . 7 1 . Samaritan 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 10 | 2 5 5 1 8 9 10 5 Combat Bots Only 9 | . 1 3 1 6 9 7 5 Max Kills in Single Turn 6 | 1 1 1 1 2 5 6 1 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . 4 5 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 869 | . 30 33 8 132 342 205 119 Missed 289 | . 13 11 2 40 132 58 33 Damage Taken 8399 | . 220 294 71 1397 2217 2976 1224 Core 1296 | . 26 103 11 118 183 520 335 Absorbed by Shields 694 | . . . . . 444 250 . Redirected to Shielding 2 | . . . 2 . . . . Ignored by Resistances 51 | . . . . . . 51 . Regen/Repaired (Parts) 98 | . . . . 98 . . . Core Remaining (%) 82 | 100 89 . 71 78 73 . . Volleys Fired 439 | 13 36 38 5 96 156 70 25 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 180 | 70 80 98 98 150 180 180 132 Shots Fired 838 | 24 72 75 10 192 298 128 39 Gun 146 | 24 60 37 5 4 . . 16 Cannon 672 | . 12 38 5 188 292 114 23 Launcher 20 | . . . . . 6 14 . Special . | . . . . . . . . Kinetic 116 | 11 36 37 5 4 . . 23 Thermal 701 | 13 36 38 5 188 292 113 16 Explosive 13 | . . . . . 3 10 . Electromagnetic 8 | . . . . . 3 5 . Robot Hit Streak 13 | 4 6 8 1 9 11 11 13 Robot Miss Streak 6 | 5 3 2 5 4 6 5 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 464 | 13 37 42 2 112 152 67 39 Core Hits 283 | 5 16 23 1 56 96 70 16 Critical Kills 4 | . . . . 2 1 . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . . . . 2 1 . 3 Meltdown 3 | . . . . 2 1 . . Destroy 2 | . . . . . . . 2 Sever 1 | . . . . . . . 1 Melee Attacks 16 | . . . . . . . 16 Impact 2 | . . . . . . . 2 Slashing 14 | . . . . . . . 14 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 17816 | 139 453 887 67 2735 5906 6166 1463 Guns 1088 | 139 330 225 34 49 . . 311 Cannons 11634 | . 123 662 25 2686 5104 2333 701 Explosions 4633 | . . . . . 800 3833 . Melee 451 | . . . . . . . 451 Ramming 10 | . . . 8 . 2 . . Kinetic 901 | 52 192 225 34 49 . . 349 Thermal 13002 | 87 261 662 25 2686 5104 3514 663 Explosive 2812 | . . . . . 525 2287 . Electromagnetic 640 | . . . . . 275 365 . Impact 46 | . . . . . . . 46 Slashing 405 | . . . . . . . 405 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 Average Corruption 1 | . . . . . 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . 9 . 14 Message Errors 6 | . . . . . 2 . 4 Matter Fused 3 | . . . . . 2 . 1 Heat Flow Errors 5 | . . . . . 2 . 3 Energy Discharges 3 | . . . . . 1 . 2 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots 103 | . . . . . 56 33 14 Effects 6 | . . . . . 3 3 . Energy Bleed 1 | . . . . . 1 . . Heat Surge 4 | . . . . . 2 2 . Short Circuit 1 | . . . . . . 1 . Overflow Damage 578 | . . . . 43 140 235 160 Projectiles 356 | . . . . 43 131 110 72 Explosions 134 | . . . . . 9 125 . Melee 88 | . . . . . . . 88 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 336 | . . . 4 . . 332 . Shots 6 | . . . . . . 6 . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . . . 1 . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 734 | 90 128 146 2 371 447 734 247 Average Temperature 89 | 33 47 36 1 99 116 122 42 Received Heat Transfer 2814 | . 120 114 36 837 510 930 267 Effects 13 | . . . . 1 2 10 . Shutdowns 5 | . . . . . 1 4 . Energy Bleed 3 | . . . . 1 . 2 . Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 3 | . . . . 2 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 27 | . . . . 5 17 5 . Heat Transferred 16424 | 259 666 999 37 3915 6296 3602 650 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Peak Influence 1708 | 15 262 332 157 668 1534 1708 . Initial 751 | . 9 105 101 61 303 751 . Average 640 | 5 109 174 103 390 650 1288 . Maximum Alert Level 5 | . 1 1 . 2 4 5 . Low Security (%) 17 | 100 97 75 100 19 . . . Level 1 23 | . 2 24 . 26 34 . . Level 2 24 | . . . . 54 31 . . Level 3 14 | . . . . . 20 26 . Level 4 17 | . . . . . 13 59 . Level 5 . | . . . . . . 4 . High Security 1 | . . . . . . 9 . Max Security . | . . . . . . . . Squads Dispatched 45 | . 3 3 1 5 18 15 . Investigation 10 | . 1 1 1 2 4 1 . Extermination 7 | . . . . . 6 1 . Reinforcement 14 | . 2 2 . 2 4 4 . Assault 11 | . . . . 1 1 9 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 4 | . . . . . 2 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 9 | . . 2 . 3 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 209 | . 17 20 3 36 72 42 19 Peak Tracking Total 13 | . 12 5 3 5 5 13 5 Tactical Retreats 14 | . 1 1 . 2 5 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 7 | . 1 3 . . 3 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . 3 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 38 | . . . . 2 13 21 2 Max in Single Turn 9 | . . . . 1 4 9 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 39 | . 4 6 1 7 13 8 . Terminals 27 | . 4 4 1 5 9 4 . Fabricators 3 | . . . . . . 3 . Repair Stations 3 | . . . . 1 2 . . Recycling Units 3 | . . 2 . . . 1 . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 122 | . 10 18 6 24 45 19 . Successful 53 | . 7 8 1 12 17 8 . Failed 69 | . 3 10 5 12 28 11 . Catastrophic 6 | . . . . . 6 . . Database Lockouts . | . . . . . . . . Manual 73 | . 8 11 6 12 24 12 . Terminals 92 | . 10 14 6 16 36 10 . Fabricators 6 | . . . . . . 6 . Repair Stations 9 | . . . . 4 5 . . Recycling Units 7 | . . 4 . . . 3 . Scanalyzers 4 | . . . . 4 . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 18 | . 3 3 1 3 7 1 . Part Schematic 1 | . . . 1 . . . . Robot Analysis 2 | . . 1 . . 1 . . Prototype ID Bank 3 | . 1 . . . 2 . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 2 | . . . . 1 1 . . Alert Level 2 | . . . . . 2 . . Locate Traps 6 | . . 2 . 2 1 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . 2 2 . . Scan Component 3 | . . . . 1 2 . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . . 3 . . . 2 . Report Inventory 3 | . . 2 . . . 1 . Retrieve Components 2 | . . 1 . . . 1 . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 4 2 . 5 8 2 . Terminals 21 | . 4 2 . 5 8 2 . Botnet 20 | . 4 2 . 4 8 2 . Sabotage 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 35 | . 3 4 1 7 13 7 . Full Trace Events 6 | . . . 1 1 3 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 1 | . . . . 1 . . . Time 19 | . . . . 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . 2 . . . 10 . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . 3 3 . Machine Destruction 3 | . . . . . . 3 . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Robot Analysis Total 2 | . . 1 . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 7938 | 121 312 517 149 1107 3313 1245 1174 Spaces Moved 4463 | 68 234 389 115 537 2016 824 280 Core 175 | 11 . . . . . . 164 Treads 3 | . . . . . 3 . . Legs 2054 | . . . . 297 1757 . . Wheels 2231 | 57 234 389 115 240 256 824 116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 86 86 115 100 115 Average Speed 133 | 85 80 89 100 122 130 114 371 Slowest Speed 650 | 200 80 105 101 270 400 130 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 39 43 31 50 51 20 43 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 15 | . . 1 . 2 10 2 . Terrain Destroyed 320 | . . 9 4 61 66 175 5 Melee . | . . . . . . . . Projectile 137 | . . 9 4 61 34 24 5 AOE 183 | . . . . . 32 151 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 5578 | 109 296 487 140 797 2407 995 347 Wait 271 | 2 8 21 12 62 103 58 5 Move 4456 | 67 233 388 114 536 2015 823 280 Hop . | . . . . . . . . Pick Up 101 | 13 7 12 3 21 28 9 8 Fast Attach 74 | 8 . 9 . 22 27 4 4 Attach 32 | . . 3 1 5 7 9 7 Detach 5 | . . 2 . 2 . . 1 Swap 62 | . 4 4 1 16 23 11 3 Drop 122 | 6 8 10 3 37 47 11 . Fire 439 | 13 36 38 5 96 156 70 25 Melee 14 | . . . . . . . 14 Ram 1 | . . . 1 . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Discovered new exit (range 14) 951 | -9/Materials | Entered Mines 974 | -9/Mines | Assembled infested the area 979 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1045 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1048 | -9/Mines | Found Prototype Device 1053 | -9/Mines | Discovered new exit (range 5) 1100 | -9/Mines | Entered Materials 1100 | -8/Materials | Evolved 2 slots: Utility x2 1166 | -8/Materials | Repaired Hvy. Particle Cannon? 1516 | -8/Materials | Lost 3 parts (2n1u) 1900 | -8/Materials | First assault squad dispatched 1948 | -8/Materials | Build established: Scavenger-Mutant 2059 | -8/Materials | Discovered new exit (range 7) 2072 | -8/Materials | Identified exit to Factory 2207 | -8/Materials | Entered Factory 2207 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2208 | -7/Factory | Identified exit to Storage 2390 | -7/Factory | Discovered new exit (range 5) 3599 | -7/Factory | Discovered new exit (range 8) 4049 | -7/Factory | Build established: Mutant 4230 | -7/Factory | Garrison activated, responded to threat 4331 | -7/Factory | Discovered new exit (range 10) 4347 | -7/Factory | Identified exit to Lower Caves 4581 | -7/Factory | Build established: Scavenger-Mutant 5007 | -7/Factory | First assault squad dispatched 5116 | -7/Factory | Destroyed 9 combat bots 5501 | -7/Factory | Identified exit to Factory 5520 | -7/Factory | Entered another Factory area 5520 | -6/Factory | Evolved 2 slots: Utility x2 5772 | -6/Factory | Fabricated Hvy. Particle Cannon (x2) 5821 | -6/Factory | Garrison activated, responded to threat 5870 | -6/Factory | First assault squad dispatched 6098 | -6/Factory | Discovered new exit (range 11) 6116 | -6/Factory | Identified exit to Lower Caves 6428 | -6/Factory | Cargo convoy interrupted 6647 | -6/Factory | High security lockdown imminent 6674 | -6/Factory | Core integrity fell below 50% 6711 | -6/Factory | Destroyed 7 combat bots 6727 | -6/Factory | High security lockdown engaged 6733 | -6/Factory | Lost 13 parts (3p2n5u3w) 6765 | -6/Factory | Entered Lower Caves 6777 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6977 | -6/Lower Caves | Build established: Mutant 7051 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7900 | -6/Lower Caves | Core integrity fell below 20% 7914 | -6/Lower Caves | Attracted the attention of an 0b10 base 7939 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07914_ HV Slug penetrates Wall. 07917_ HV Slug penetrates G-50 Soldier. 07917_ G-50 Soldier suffers critical hit (Destroy). 07917_ G-50 Soldier destroyed. 07921_ Lgt. Angular Momentum Engine fries itself beyond repair. 07922_ VTOL Module fries itself beyond repair. 07927_ Slug penetrates G-50 Soldier. 07930_ G-50 Soldier destroyed. 07931_ Critical hit (Burn: +37). 07932_ Hvy. Laser fries itself beyond repair. 07933_ Coil Gun destroyed. 07934_ Hvy. Laser fries itself beyond repair. 07936_ HV Slug penetrates G-50 Soldier. 07936_ G-50 Soldier suffers critical hit (Destroy). 07936_ Destroyed Hvy. Laser. 07939_ Unknown Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ;##?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????####????# #?????????????????????? | | ??????????????#""""""???# #?????????????????????? | | ??????????????#" T ???# #?????????????????????? | | ??????????? #" ??# #?????????????????????? | | ???????????# ; ?# #?????????????????????? | | ???????????# ; ; #?????????????????????? | | ??????????????# g #% #?????????????????????? | | ???????????????"""" %%%;@ #?????????????????????? | | ???????????????"""" % ; #?????????????????????? | | ???????????????"""" "" # #?????????????????????? | | ???????????# ########g## #?????????????????????? | | ???????????# #?????????????????????? | | ???????? % #?????????????????????? | | ???????? ###### ####?????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ??????????????######?# #????????????????????????? | | #????????????## ## #?# #????????????????????????? | | #????????????# #?# #????????????????????????? | | ?????????????# ### # #???????????????????????? | | ????????????#### # ##??????????????????????? | | ???????????? ## #??????????????????????? | | ???????????? ## ### #??????????????????????? | | ????????????# ### ### #??????????????????????? | | ????????????# #?# ### ?????????????????????? | | #???????????# #?# #?# ????????????????????? | | #???????????# #?# #??###???????????????????? | | ##??????????# #?# ##????????????????????????? | | #??????????# ### ####?????????????????????????? | | #?????????## ## ##????????????????????????????? | | ####??????## #?????????????????????????????? | | # ##???### ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 50 Energy Generation 34 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Imp. Targeting Computer | -9/Mines | Hacked Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Particle Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemRemoteBiocell Manual? 0 Play Time 04:48:51 Cumulative 289.7 hours Start 2024.10.07 @ 11:16:59 End 2024.10.07 @ 19:06:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 122 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47049a05-bf83-496d-9aa7-b35c7482d383