Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 15:27:15

Player: Kinga

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (820)      820
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (-20)                -20
              TOTAL SCORE: 2675

 Bonus
-------
Follower Combat Kills      146
Friendly Fire              -166

 Cogmind 
---------
Core Integrity             138/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Warning (365)
Movement                   Core (800) Ox15
Location                   -9/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Treads
                Wheel
        Compact Wheel
          Small Storage Unit
  High-capacity Matter Pod (200)
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
          Light Treads
                Wheel
        Compact Wheel
          Small Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             35   | 6   3   14  11  .   1   
  Power                    4    | 1   .   2   1   .   .   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                1    | .   .   .   1   .   .   
  Propulsion               6    | 2   .   4   .   .   .   
    Treads                 4    | 2   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   3   .   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   2   5   10  .   1   
    Energy Gun             14   | 1   2   5   5   .   1   
    Energy Cannon          4    | .   .   .   4   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 8    | .   1   1   .   .   6   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   92  99  100 100 98  
  Engine                   7    | .   14  10  9   .   .   
  Reactor                  3    | .   .   .   1   11  11  
  Treads                   20   | .   28  14  22  22  21  
  Wheel                    1    | .   .   7   .   .   .   
  Device                   8    | .   .   5   11  11  10  
  Storage                  11   | .   14  11  11  11  11  
  Protection               1    | .   7   5   .   .   .   
  Energy Gun               42   | .   23  44  43  44  43  
Peak Build Rating          27   | 6   7   17  27  27  27  
  Average Rating           18   | 4   6   11  20  27  26  
  On Entrance              13   | .   6   6   17  27  27  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             67   | 13  17  56  67  66  66  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  6    | .   .   6   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  
  Average Capacity         17   | 7   8   15  20  20  20  
  Most Carried             20   | 4   8   14  20  20  20  
  Average Carried          15   | 2   6   8   17  20  19  
  Final Capacity           20   | 8   8   20  20  20  20  
  Final Carried            20   | 4   8   14  20  20  19  

 Class Distribution 
--------------------
 41% | Commander-Gunner
 37% | Gunner
 11% | Tank
  8% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -9/Storage
 Commander-Gunner | -9/Recycling
 Commander-Gunner | -9/Scraptown

 Resources                      | -11 -10 -9  -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Rec Scr 
Matter Collected           763  | 260 89  299 110 .   5   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1295 | .   89  493 661 52  .   
  Parts                    75   | .   .   19  49  7   .   
Haulers Intercepted        6    | .   .   4   2   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Combat Hostiles Destroyed  28   | .   2   11  14  1   .   
  Guns                     27   | .   2   10  14  1   .   
Classes Destroyed          8    | .   1   3   4   .   .   
  Worker                   2    | .   .   .   2   .   .   
  Hauler                   6    | .   .   4   2   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  14   | .   .   7   7   .   .   
  Grunt                    5    | .   2   1   2   .   .   
  Sentry                   9    | .   .   3   5   1   .   
Best Kill Streak           6    | .   2   3   6   1   .   
  Combat Bots Only         4    | .   2   3   4   1   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  
Hostile Shots Fired        133  | .    26   37   57   .    13   
  Missed                   37   | .    8    5    22   .    2    
Damage Taken               1598 | .    189  377  404  .    628  
  Core                     298  | .    36   41   51   .    170  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         92   | 100  85   .    .    .    .    
Volleys Fired              75   | .    9    26   32   1    7    
  Largest                  4    | .    2    4    4    4    4    
  Hottest                  224  | .    100  218  224  224  224  
Shots Fired                264  | .    18   100  116  4    26   
  Gun                      260  | .    18   100  112  4    26   
  Cannon                   4    | .    .    .    4    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  264  | .    18   100  116  4    26   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         25   | .    3    10   15   3    25   
  Robot Miss Streak        5    | .    3    5    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    3    .    .    
    Max Gunslinging Chain  2    | .    .    1    2    .    .    
Shots Hit Robots           145  | .    9    54   54   3    25   
  Core Hits                63   | .    5    24   25   2    7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         14   | .    .    7    6    .    1    
    Burn                   14   | .    .    7    6    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2500 | .    155  795  1040 60   450  
  Guns                     2433 | .    149  774  1010 50   450  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  67   | .    6    21   30   10   .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  2433 | .    149  774  1010 50   450  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   11   | .    1    4    4    2    .    
Targets Rammed             12   | .    1    4    5    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        473  | .    473  460  243  72   356  
  Average Temperature      143  | .    239  154  88   41   158  
  Received Heat Transfer   327  | .    66   147  96   .    18   
  Effects                  16   | .    6    10   .    .    .    
    Shutdowns              4    | .    2    2    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    
    Interference           4    | .    .    4    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    
    Damage (major)         3    | .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             20   | .    3    9    8    .    .    
  Heat Transferred         6956 | .    444  2701 2664 111  1036 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Peak Influence             441  | .   90  308 441 162 .   
  Initial                  127  | .   .   33  107 127 .   
  Average                  209  | .   25  186 269 150 .   
Maximum Alert Level        2    | .   .   1   2   .   .   
  Low Security (%)         43   | 100 100 48  17  100 .   
  Level 1                  55   | .   .   51  79  .   .   
  Level 2                  1    | .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   1   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec Scr 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   9   19  21  .   8   
  Peak Tracking Total      7    | .   4   4   4   .   7   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Rec Scr 
Machines Disabled          4    | .   .   .   4   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec Scr 
Machines Accessed          14   | .   1   2   9   2   .   
  Terminals                13   | .   1   2   8   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                32   | .   3   9   15  5   .   
  Successful               14   | .   2   4   6   2   .   
  Failed                   18   | .   1   5   9   3   .   
    Catastrophic           5    | .   .   .   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   .   6   3   .   .   
  Terminals                31   | .   3   9   14  5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             13   | .   2   4   5   2   .   
  Prototype ID Bank        4    | .   1   2   .   1   .   
  Open Door                4    | .   .   .   4   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   .   2   6   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Rec Scr 
Total Allies               10   | .   .   .   10  .   .   
  Largest Group            10   | .   .   .   10  10  10  
  Highest-Rated Group      88   | .   .   .   88  88  88  
  Highest-Rated Ally       16   | .   .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   15  .   45  
  Total Damage             517  | .   .   .   138 .   379 
  Kills                    5    | .   .   .   3   .   2   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  
Turns Passed               2600 | 60   172  538  1208 256  366  
Spaces Moved               1055 | 35   85   250  439  104  142  
  Core                     10   | 7    .    3    .    .    .    
  Treads                   926  | 28   85   128  439  104  142  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   119  | .    .    119  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   240  240  240  
  Average Speed            211  | 138  160  160  240  240  240  
  Slowest Speed            350  | 160  160  350  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    27   22   71   34   24   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec Scr 
Total                      1232 | 44  102 317 513 106 150 
  Wait                     18   | .   .   16  2   .   .   
  Move                     1050 | 34  84  249 438 103 142 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 4   4   5   13  .   .   
  Fast Attach              10   | 6   2   2   .   .   .   
  Attach                   7    | .   .   5   1   .   1   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     18   | .   1   7   10  .   .   
  Drop                     11   | .   1   2   8   .   .   
  Fire                     75   | .   9   26  32  1   7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    12   | .   1   4   5   2   .   
  Escape Stasis            4    | .   .   .   4   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 16)
  233 | -10/Materials | Entered another Materials area
  233 | -9/Materials  | Evolved 2 slots: Weapon x2
  531 | -9/Materials  | Identified exit to Mines
  531 | -9/Materials  | Identified exit to Storage
  771 | -9/Materials  | Entered Storage
  837 | -9/Storage    | Build established: Gunner
 1504 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1521 | -9/Storage    | Discovered new exit (range 15)
 1617 | -9/Storage    | Identified exit to Recycling
 1799 | -9/Storage    | Build established: Commander-Gunner
 1967 | -9/Storage    | Used back door to open Recycling access
 1979 | -9/Storage    | Entered Recycling
 1979 | -9/Recycling  | Accompanied by 10 allies
 1980 | -9/Recycling  | Met a Zionite searching for Scraptown
 2175 | -9/Recycling  | Scanned before Scraplab entrance
 2209 | -9/Recycling  | Entered Scraplab
 2228 | -9/Recycling  | Discovered new exit (range 3)
 2235 | -9/Recycling  | Entered Scraptown
 2235 | -9/Scraptown  | Accompanied by 10 allies
 2375 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2577 | -9/Scraptown  | Attacked by Scraptown defenders
 2601 | -9/Scraptown  | Core integrity fell below 50%
 2601 | -9/Scraptown  | Self-destructed

 Last Messages 
---------------
02595_ Bolt penetrates Mercenary 2b.
02596_ Penetrated by Siege Slug.
02596_ Imp. Medium Laser destroyed.
02596_ Knocked back.
02596_ Penetrated by Siege Slug.
02596_ Siege Slug penetrates 3V-IJ0(g).
02596_ Mercenary 2g destroyed.
02596_ Bolt penetrates Wall.
02598_ Penetrated by Siege Slug.
02598_ Imp. Medium Laser destroyed.
02598_ Critical hit (Blast).
02598_ Knocked back.
02598_ Bolt penetrates Mercenary 2b.
02599_ Bolt penetrates Wall.
02600_ Penetrated by Siege Slug.
02600_ Cold Fusion Reactor destroyed.
02600_ Knocked back.
02601_ D7-71Y(j): "0b10-spawn!"
02601_ Bolt penetrates Mercenary 2b.
02601_ Mercenary 2b destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|  ??#     #???????????????# %%          "?????????? |
|   ?#     #???????????????# *!j=%%%[    "?????????? |
|   "#     ################" %== TT/%    "?????????? |
|   "#                       *%% TT%=    "?????????? |
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|  #????"         ???????      ???   #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          17
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredFlyingArmor
  Manual?         0
Play Time         00:15:33
  Cumulative      113.9 hours
  Start           2024.10.04 @ 15:13:06
  End             2024.10.04 @ 15:27:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           123
  Adventurer      0
  Explorer        8
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             49
Gallery%          68
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1588f73b-33ec-4e32-8922-c3fafcc20fd9