Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 15:27:15 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (820) 820 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 2675 Bonus ------- Follower Combat Kills 146 Friendly Fire -166 Cogmind --------- Core Integrity 138/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Warning (365) Movement Core (800) Ox15 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (20) --- Light Ion Engine Light Treads Wheel Compact Wheel Small Storage Unit High-capacity Matter Pod (200) Light Armor Plating Light Armor Plating Light Armor Plating Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Treads Wheel Compact Wheel Small Storage Unit High-capacity Matter Pod Light Armor Plating Light Armor Plating Light Armor Plating Improved Medium Laser Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 35 | 6 3 14 11 . 1 Power 4 | 1 . 2 1 . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor 1 | . . . 1 . . Propulsion 6 | 2 . 4 . . . Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 3 . . . Device 1 | . . 1 . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 20 | 2 2 5 10 . 1 Energy Gun 14 | 1 2 5 5 . 1 Energy Cannon 4 | . . . 4 . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 8 | . 1 1 . . 6 Power 3 | . 1 1 . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . 1 1 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 92 99 100 100 98 Engine 7 | . 14 10 9 . . Reactor 3 | . . . 1 11 11 Treads 20 | . 28 14 22 22 21 Wheel 1 | . . 7 . . . Device 8 | . . 5 11 11 10 Storage 11 | . 14 11 11 11 11 Protection 1 | . 7 5 . . . Energy Gun 42 | . 23 44 43 44 43 Peak Build Rating 27 | 6 7 17 27 27 27 Average Rating 18 | 4 6 11 20 27 26 On Entrance 13 | . 6 6 17 27 27 Naked Turns . | . . . . . . Heaviest Build 67 | 13 17 56 67 66 66 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . 6 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 17 | 7 8 15 20 20 20 Most Carried 20 | 4 8 14 20 20 20 Average Carried 15 | 2 6 8 17 20 19 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 4 8 14 20 20 19 Class Distribution -------------------- 41% | Commander-Gunner 37% | Gunner 11% | Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 763 | 260 89 299 110 . 5 Remotely . | . . . . . . Salvage Created 1295 | . 89 493 661 52 . Parts 75 | . . 19 49 7 . Haulers Intercepted 6 | . . 4 2 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 28 | . 2 11 14 1 . Guns 27 | . 2 10 14 1 . Classes Destroyed 8 | . 1 3 4 . . Worker 2 | . . . 2 . . Hauler 6 | . . 4 2 . . Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 14 | . . 7 7 . . Grunt 5 | . 2 1 2 . . Sentry 9 | . . 3 5 1 . Best Kill Streak 6 | . 2 3 6 1 . Combat Bots Only 4 | . 2 3 4 1 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 133 | . 26 37 57 . 13 Missed 37 | . 8 5 22 . 2 Damage Taken 1598 | . 189 377 404 . 628 Core 298 | . 36 41 51 . 170 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 75 | . 9 26 32 1 7 Largest 4 | . 2 4 4 4 4 Hottest 224 | . 100 218 224 224 224 Shots Fired 264 | . 18 100 116 4 26 Gun 260 | . 18 100 112 4 26 Cannon 4 | . . . 4 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 264 | . 18 100 116 4 26 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 3 10 15 3 25 Robot Miss Streak 5 | . 3 5 4 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 145 | . 9 54 54 3 25 Core Hits 63 | . 5 24 25 2 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 7 6 . 1 Burn 14 | . . 7 6 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2500 | . 155 795 1040 60 450 Guns 2433 | . 149 774 1010 50 450 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 67 | . 6 21 30 10 . Kinetic . | . . . . . . Thermal 2433 | . 149 774 1010 50 450 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 11 | . 1 4 4 2 . Targets Rammed 12 | . 1 4 5 2 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 473 | . 473 460 243 72 356 Average Temperature 143 | . 239 154 88 41 158 Received Heat Transfer 327 | . 66 147 96 . 18 Effects 16 | . 6 10 . . . Shutdowns 4 | . 2 2 . . . Energy Bleed 2 | . . 2 . . . Interference 4 | . . 4 . . . Matter Decay 1 | . 1 . . . . Short Circuit 2 | . . 2 . . . Damage (major) 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 20 | . 3 9 8 . . Heat Transferred 6956 | . 444 2701 2664 111 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 441 | . 90 308 441 162 . Initial 127 | . . 33 107 127 . Average 209 | . 25 186 269 150 . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 43 | 100 100 48 17 100 . Level 1 55 | . . 51 79 . . Level 2 1 | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 9 19 21 . 8 Peak Tracking Total 7 | . 4 4 4 . 7 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 4 | . . . 4 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 14 | . 1 2 9 2 . Terminals 13 | . 1 2 8 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 32 | . 3 9 15 5 . Successful 14 | . 2 4 6 2 . Failed 18 | . 1 5 9 3 . Catastrophic 5 | . . . 3 2 . Database Lockouts . | . . . . . . Manual 9 | . . 6 3 . . Terminals 31 | . 3 9 14 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 13 | . 2 4 5 2 . Prototype ID Bank 4 | . 1 2 . 1 . Open Door 4 | . . . 4 . . Branch Access Points 2 | . . 1 1 . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . 2 6 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 10 10 Highest-Rated Group 88 | . . . 88 88 88 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 60 | . . . 15 . 45 Total Damage 517 | . . . 138 . 379 Kills 5 | . . . 3 . 2 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 2600 | 60 172 538 1208 256 366 Spaces Moved 1055 | 35 85 250 439 104 142 Core 10 | 7 . 3 . . . Treads 926 | 28 85 128 439 104 142 Legs . | . . . . . . Wheels 119 | . . 119 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 90 240 240 240 Average Speed 211 | 138 160 160 240 240 240 Slowest Speed 350 | 160 160 350 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 27 22 71 34 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 1232 | 44 102 317 513 106 150 Wait 18 | . . 16 2 . . Move 1050 | 34 84 249 438 103 142 Hop . | . . . . . . Pick Up 26 | 4 4 5 13 . . Fast Attach 10 | 6 2 2 . . . Attach 7 | . . 5 1 . 1 Detach 1 | . . 1 . . . Swap 18 | . 1 7 10 . . Drop 11 | . 1 2 8 . . Fire 75 | . 9 26 32 1 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 12 | . 1 4 5 2 . Escape Stasis 4 | . . . 4 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Weapon x2 531 | -9/Materials | Identified exit to Mines 531 | -9/Materials | Identified exit to Storage 771 | -9/Materials | Entered Storage 837 | -9/Storage | Build established: Gunner 1504 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1521 | -9/Storage | Discovered new exit (range 15) 1617 | -9/Storage | Identified exit to Recycling 1799 | -9/Storage | Build established: Commander-Gunner 1967 | -9/Storage | Used back door to open Recycling access 1979 | -9/Storage | Entered Recycling 1979 | -9/Recycling | Accompanied by 10 allies 1980 | -9/Recycling | Met a Zionite searching for Scraptown 2175 | -9/Recycling | Scanned before Scraplab entrance 2209 | -9/Recycling | Entered Scraplab 2228 | -9/Recycling | Discovered new exit (range 3) 2235 | -9/Recycling | Entered Scraptown 2235 | -9/Scraptown | Accompanied by 10 allies 2375 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2577 | -9/Scraptown | Attacked by Scraptown defenders 2601 | -9/Scraptown | Core integrity fell below 50% 2601 | -9/Scraptown | Self-destructed Last Messages --------------- 02595_ Bolt penetrates Mercenary 2b. 02596_ Penetrated by Siege Slug. 02596_ Imp. Medium Laser destroyed. 02596_ Knocked back. 02596_ Penetrated by Siege Slug. 02596_ Siege Slug penetrates 3V-IJ0(g). 02596_ Mercenary 2g destroyed. 02596_ Bolt penetrates Wall. 02598_ Penetrated by Siege Slug. 02598_ Imp. Medium Laser destroyed. 02598_ Critical hit (Blast). 02598_ Knocked back. 02598_ Bolt penetrates Mercenary 2b. 02599_ Bolt penetrates Wall. 02600_ Penetrated by Siege Slug. 02600_ Cold Fusion Reactor destroyed. 02600_ Knocked back. 02601_ D7-71Y(j): "0b10-spawn!" 02601_ Bolt penetrates Mercenary 2b. 02601_ Mercenary 2b destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ? ????????????????? | | ?????????????????????????? ??????????????? | | ??????????????j?????????? #?????????????? | | ???????????????;#####????# #?????????????? | | ????????????????; ????# #?????????????? | | ????????????????# ???# #?????????????? | | ????????????????? c ???# #?????????????? | | ?????????????????? ??# #?????????????? | | ??????????????????? ??# #?????????????? | | ???????????????????? ?# ###???????????? | | ?????????????????????D %?# ""#???????????? | | ???? ?????????????# # """???????????? | | ???# #?????????????#g# ""#???????????? | | ???# #??????????????#@ % #?????????????? | | ???# #??????????????##x #####?????????? | | ???# #???????????????# % "?????????? | | ???# #???????????????# % "?????????? | | ??# #???????????????# %% "?????????? | | ?# #???????????????# *!j=%%%[ "?????????? | | "# ################" %== TT/% "?????????? | | "# *%% TT%= "?????????? | | ??" 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"#? #?????????????? | | #???"$ ""????? ##? #?????????????? | | #????" ??????? ??? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredFlyingArmor Manual? 0 Play Time 00:15:33 Cumulative 113.9 hours Start 2024.10.04 @ 15:13:06 End 2024.10.04 @ 15:27:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 123 Adventurer 0 Explorer 8 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1588f73b-33ec-4e32-8922-c3fafcc20fd9