Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 11:55:43 Player: PopcornMaze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1998) 1998 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2074) 2074 TOTAL SCORE: 8097 Bonus ------- High Alert Combat Kills 519 Follower Combat Kills 807 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Advanced Heat Sink Advanced Targeting Computer System Shield Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Compact Particle Reactor > --- PROPULSION ------- High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Layered Medium Armor Plating Force Field Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Barrage Gun Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Medium Treads Wheel Advanced Heat Sink Advanced Targeting Computer Layered Medium Armor Plating System Shield Light Assault Rifle Light Assault Rifle Improved Proton Missile Launcher Remote Datajack RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Compact Particle Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Armor Plating Device Hacking Drone Bay Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . . . 2 . . . 5 . Weapon . | . . . . . . . . . Parts Attached 62 | 6 3 1 23 . 3 4 21 1 Power 9 | 1 . . 3 . . . 5 . Engine 6 | 1 . . 3 . . . 2 . Core 2 | . . . . . . . 2 . Reactor 1 | . . . . . . . 1 . Propulsion 10 | 2 . 1 5 . . . 2 . Treads 5 | 2 . . 3 . . . . . Leg . | . . . . . . . . . Wheel 5 | . . 1 2 . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . 10 . 1 . 8 1 Device 3 | . 1 . . . 1 . 1 . Storage 4 | 1 2 . . . . . 1 . Processor . | . . . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 16 | . . . 10 . . . 5 1 Artifact . | . . . . . . . . . Weapon 19 | 2 . . 5 . 2 4 6 . Energy Gun 2 | . . . 1 . . . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 9 | 2 . . 3 . 1 1 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . 1 . . . . . Special Weapon 4 | . . . . . 1 2 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . 5 . Parts Lost 34 | . . 6 14 . . . 5 9 Power 5 | . . 1 2 . . . . 2 Propulsion 6 | . . 2 3 . . . . 1 Utility 17 | . . 1 7 . . . 5 4 Weapon 6 | . . 2 2 . . . . 2 Highest Loss Streak 10 | . . 6 10 . . . 5 8 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 2 10 14 9 10 12 14 14 12 Power 2 | . 1 2 1 2 2 2 2 2 Propulsion . | . 2 1 . . . . 1 1 Utility 5 | . 4 9 7 6 6 6 4 3 Weapon 3 | . 1 2 . 2 4 5 5 4 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 . 1 . 1 . 2 7 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . 1 . . . . . . 1 Utility 6 | . . . . . 1 . 2 3 Weapon 1 | . . . . . . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 92 85 100 100 100 97 57 Engine 9 | . 14 12 9 11 11 11 2 . Core 2 | . . . . . . . 9 4 Treads 6 | . 27 25 14 . . . . . Wheel 13 | . . 1 3 22 22 22 13 11 Device 7 | . 13 14 . . 4 11 10 5 Storage 10 | . 14 14 11 11 11 11 6 5 Hackware 1 | . . . . . . . 5 . Protection 22 | . . . 28 33 28 22 33 14 Ballistic Gun 17 | . 27 23 4 22 22 16 11 9 Peak Build Rating 72 | 6 8 8 13 13 23 34 72 63 Average Rating 22 | 4 7 7 9 13 17 24 48 49 On Entrance 16 | . 6 8 3 13 13 23 23 58 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 44 | . . . . . . . . 44 Heaviest Build 148 | 13 29 29 48 48 48 44 148 128 Greatest Support 40 | 40 40 40 40 20 20 20 40 40 Greatest Overweight (x) 13 | 2 . 1 13 2 2 2 7 3 Average Overweight (x) 2 | . . . . 2 2 2 5 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 Average Capacity 16 | 6 14 15 15 15 15 15 22 22 Most Carried 20 | 4 15 15 15 10 15 15 20 15 Average Carried 12 | 2 10 14 9 10 12 14 14 12 Final Capacity 25 | 8 15 15 15 15 15 15 25 5 Final Carried 15 | 4 15 14 10 10 15 14 15 5 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1408 | 144 181 . 358 . 70 166 431 58 Remotely . | . . . . . . . . . Salvage Created 1558 | . 226 . 553 . . 204 488 87 Parts 74 | . 7 . 45 . . . 20 2 Haulers Intercepted 3 | . 1 . 1 . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 40 | . 4 . 20 . . 1 12 3 Guns 13 | . 4 . 6 . . . 3 . Cannons 2 | . . . . . . . 1 1 AOE 25 | . . . 14 . . 1 8 2 Classes Destroyed 13 | . 3 . 4 . . 1 5 . Builder 3 | . . . 3 . . . . . Hauler 3 | . 1 . 1 . . . 1 . Recycler 1 | . . . 1 . . . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 5 | . . . 5 . . . . . Grunt 22 | . 4 . 14 . . . 2 2 Protector 1 | . . . . . . . 1 . Sentry 2 | . . . 1 . . . . 1 Specialist 5 | . . . . . . . 5 . Hunter 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . 3 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 14 | . 2 . 14 . . 1 10 3 Combat Bots Only 10 | . 2 . 10 . . 1 9 3 Max Kills in Single Turn 5 | . 1 . 3 . . 1 5 2 Gunslinging . | . . . . . . . . . Exploded 5 | . . . 2 . . 1 5 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 688 | . 28 13 214 . . 3 171 259 Missed 225 | . 3 1 61 . . 1 55 104 Hits 463 | . 25 12 153 . . 2 116 155 Melee 2 | . . . . . . . 2 . Projectile 461 | . 25 12 153 . . 2 114 155 AOE 12 | . . 12 . . . . . . Critical Strikes 5 | . . . 1 . . . 3 1 Damage Taken 6009 | . 322 509 1692 . . 139 1100 2247 Core 1307 | . 50 143 253 . . . 44 817 Absorbed by Shields 529 | . . . . . . . 413 116 Regen/Repaired (Parts) 20 | . . . . . 20 . . . Core Remaining (%) 52 | 100 . 22 . . . 36 . . Volleys Fired 144 | . 23 . 74 . . 4 38 5 Largest 2 | . 2 . 2 . . 2 2 2 Hottest 80 | . 40 . 80 . . 40 65 48 Shots Fired 222 | . 46 . 93 . . 8 69 6 Gun 174 | . 46 . 72 . . 2 52 2 Cannon 14 | . . . . . . . 14 . Launcher 21 | . . . 21 . . . . . Special 13 | . . . . . . 6 3 4 Kinetic 168 | . 46 . 52 . . 2 66 2 Thermal 20 | . . . 20 . . . . . Explosive 34 | . . . 21 . . 6 3 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 8 . 10 . . 5 9 . Robot Miss Streak 4 | . 2 . 4 . . 2 4 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 132 | . 29 . 57 . . 10 36 . Core Hits 97 | . 12 . 41 . . 5 31 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . 1 . . 1 1 1 Burn 1 | . . . 1 . . . . . Sever 3 | . . . . . . 1 1 1 Melee Attacks 5 | . . . . . . 5 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 5 | . . . . . . 5 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6645 | . 321 . 2031 . . 1011 2541 741 Guns 1242 | . 309 . 482 . . 15 436 . Cannons 190 | . . . . . . . 190 . Explosions 4487 | . . . 1549 . . 485 1814 639 Melee 320 | . . . . . . 320 . . Ramming 15 | . 12 . . . . . 3 . Kinetic 1295 | . 309 . 345 . . 15 626 . Thermal 137 | . . . 137 . . . . . Explosive 4487 | . . . 1549 . . 485 1814 639 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 391 | . . . . . . 191 98 102 Piercing 320 | . . . . . . 320 . . Highest Corruption 2 | . 2 2 1 1 1 . . . Average Corruption 1 | . 2 2 1 1 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . 9 3 3 . . . . . Message Errors 4 | . 3 . 1 . . . . . Matter Fused 4 | . 4 . . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Alerts 1 | . 1 . . . . . . . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 155 | . . . 24 . . 83 48 . Projectiles . | . . . . . . . . . Explosions 72 | . . . 24 . . . 48 . Melee 83 | . . . . . . 83 . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 40 | . . . 39 . . . 1 . Shots 2 | . . . 2 . . . . . Rammed 2 | . 1 . . . . . 1 . Targets Rammed 2 | . 1 . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 389 | . 185 183 210 . . 18 389 332 Average Temperature 102 | . 78 96 98 . . 7 104 125 Received Heat Transfer 1768 | . 180 . 759 . . 12 76 741 Effects 4 | . . . . . . . 4 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 481 | . . . 481 . . . . . Parts Sabotaged 6 | . . . . . . . 6 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Maximum Alert Level 4 | . . . 1 . . . 4 3 Low Security (%) 43 | 100 100 100 16 100 . . . . Level 1 15 | . . . 83 . . . . . Level 2 . | . . . . . . . 2 . Level 3 35 | . . . . . . . 81 100 Level 4 5 | . . . . . . . 16 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1376 | . 72 . 372 112 . . 1376 1046 Initial 924 | . . . . 112 . . 600 924 Average 433 | . 10 . 266 66 . . 900 969 Influence Increases 3354 | . 149 . 722 . . 194 2092 197 Destroy 0b10 Robot/C 1300 | . 80 . 400 . . 80 680 60 Destroy 0b10 Robot/NC 105 | . 10 . 25 . . 20 50 . Destroy Leader 298 | . 24 . 102 . . 30 142 . Allied During Kill 579 | . . . . . . 64 515 . Successful Hack 28 | . 5 . 13 . . . 10 . Select Force Hacks 90 | . 30 . 60 . . . . . Disable Machine 75 | . . . 45 . . . 30 . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 154 | . . . 77 . . . 50 27 Advance Influence 600 | . . . . . . . 600 . Lose Combat Pursuer 75 | . . . . . . . 15 60 Influence Decreases 2323 | . 149 . 433 267 22 194 772 486 Entered New Map 595 | . . . . 177 22 . . 396 Time Decay 1151 | . 149 . 266 90 . 194 452 . Search Patrol Dispatched 100 | . . . . . . . 100 . Lost Part 280 | . . . 140 . . . 50 90 Lost Ally 170 | . . . . . . . 170 . Purge Threat 27 | . . . 27 . . . . . Squads Dispatched 16 | . 1 . 6 . . . 9 . Investigation 5 | . 1 . 3 . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . . 3 . . . 2 . Assault 3 | . . . . . . . 3 . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 6 | . . . 2 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 4 5 28 . . 3 44 20 Peak Tracking Total 14 | . 2 5 8 . . 2 11 14 Tactical Retreats 5 | . . . . . . . 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 16 | . 2 . 2 . . . 3 9 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 6 | . . . 3 . . . 2 1 Max in Single Turn 1 | . . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 13 | . 4 . 5 . . . 4 . Terminals 6 | . 3 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 4 | . 1 . 2 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 30 | . 9 . 13 . . . 8 . Successful 17 | . 5 . 9 . . . 3 . Failed 12 | . 3 . 4 . . . 5 . Catastrophic 3 | . . . 1 . . . 2 . Database Lockouts 1 | . 1 . . . . . . . Manual 41 | . 11 . 6 . 8 . 13 3 Terminals 15 | . 7 . 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 10 | . 2 . 5 . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 5 | . 1 . 4 . . . . . Robot Schematic 2 | . 1 . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks 4 | . 1 . 2 . . . 1 . Report Inventory 4 | . 1 . 2 . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 3 . 3 . . . . . Terminals 3 | . 2 . 1 . . . . . Botnet 3 | . 2 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Tunnel 3 | . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 2 . . . 4 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . 1 . 1 . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 9 | . . . . . 6 . 3 . Largest Group 7 | . . . . . 6 6 7 . Highest-Rated Group 464 | . . . . . 346 346 464 . Highest-Rated Ally 96 | . . . . . 96 96 96 . Zionite Dispatches 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . 1 . Total Orders 2 | . . . . . . . 2 . DROP 1 | . . . . . . . 1 . PICKUP 1 | . . . . . . . 1 . Ally Attacks 123 | . . . . . . 22 101 . Total Damage 4915 | . . . . . . 1096 3819 . Kills 36 | . . . . . . 6 30 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 2 . . Drone Launches 1 | . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 6294 | 72 1036 95 636 199 2075 748 1129 304 Spaces Moved 3497 | 41 546 60 278 109 1228 500 550 185 Core 63 | 13 . . 1 . . . . 49 Treads 815 | 28 546 55 186 . . . . . Legs . | . . . . . . . . . Wheels 2619 | . . 5 91 109 1228 500 550 136 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 115 110 110 110 110 110 50 Average Speed 130 | 147 160 157 153 110 110 110 155 119 Slowest Speed 700 | 160 160 240 700 110 110 110 185 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 63 18 42 39 89 66 15 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 2 1 . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 6 | . . . 6 . . . . . Terrain Destroyed 174 | . . . 91 . . 25 14 44 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 172 | . . . 91 . . 24 13 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 5011 | 50 665 60 399 188 1951 679 756 263 Wait 1135 | . 77 . 6 80 714 164 91 3 Move 3488 | 40 545 59 277 108 1227 499 549 184 Hop . | . . . . . . . . . Pick Up 49 | 4 11 . 14 . 6 1 13 . Fast Attach 20 | 6 5 . 7 . . . 2 . Attach 35 | . . 1 17 . . 1 13 3 Detach 1 | . . . . . . . . 1 Swap 21 | . 1 . . . 3 4 13 . Drop 12 | . 2 . 4 . 1 1 4 . Fire 144 | . 23 . 74 . . 4 38 5 Melee 5 | . . . . . . 5 . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 99 | . . . . . . . 32 67 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 80 | -10/Materials | Discovered new exit (range 10) 203 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 7) 492 | -10/Materials | Central database locked down 523 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 5) 1109 | -10/Materials | Entered Mines 1153 | -10/Mines | Discovered new exit (range 11) 1160 | -10/Mines | Assembled infested the area 1200 | -10/Mines | Core integrity fell below 50% 1204 | -10/Mines | Entered Materials 1204 | -9/Materials | Evolved 2 slots: Utility x2 1232 | -9/Materials | Lost 6 parts (1p2n1u2w) 1363 | -9/Materials | Destroyed 10 combat bots 1423 | -9/Materials | Discovered new exit (range 11) 1593 | -9/Materials | Identified exit to Mines 1725 | -9/Materials | Core integrity fell below 50% 1728 | -9/Materials | Lost 10 parts (1p2n5u2w) 1802 | -9/Materials | Lost 4 parts (1p1n2u) 1840 | -9/Materials | Entered Mines 1840 | -9/Mines | Discovered new exit (range 8) 2026 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2039 | -9/Mines | Entered Zion 2073 | -7/Zion | Build established: Scavenger-Mutant 2076 | -7/Zion | System corruption cleaned by Quarantine Array 2120 | -7/Zion | Received a visual enhancement algorithm 2121 | -7/Zion | Ran a visual enhancement algorithm 2121 | -7/Zion | Ran a visual enhancement algorithm 2176 | -7/Zion | Given A8's code to call for help 2240 | -7/Zion | Met Imprinter 2267 | -7/Zion | Imprinted 2269 | -7/Zion | Declared Zion's savior 2629 | -7/Zion | Learned Factory garrison access intel 2661 | -7/Zion | Ran a visual enhancement algorithm 2666 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2669 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3070 | -7/Zion | Found Prototype Special Weapon 3073 | -7/Zion | Found Prototype Special Weapon 3075 | -7/Zion | Found Prototype Special Weapon 3077 | -7/Zion | Found Prototype Special Weapon 3080 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 3187 | -7/Zion | Given the Hacking Drone Bay 3190 | -7/Zion | Found Prototype Device 3191 | -7/Zion | Identified Hacking Drone Bay 3496 | -7/Zion | Ran a visual enhancement algorithm 3927 | -7/Zion | Discovered new exit (range 12) 3960 | -7/Zion | Found CR-A16's Pointy Stick 4114 | -7/Zion | Entered Proximity Caves 4114 | -6/Proximity Caves | Accompanied by 7 allies 4117 | -6/Proximity Caves | Spotter reported a threat 4117 | -6/Proximity Caves | Spotter reported a threat 4170 | -6/Proximity Caves | Spotter reported a threat 4260 | -6/Proximity Caves | Spotter reported a threat 4380 | -6/Proximity Caves | Identified exit to Factory 4574 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 4631 | -6/Proximity Caves | Spotted B-75 Beast 4643 | -6/Proximity Caves | Destroyed B-75 Beast 4862 | -6/Proximity Caves | Entered Factory 4862 | -6/Factory | Accompanied by 6 allies 4862 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 4863 | -6/Factory | Loaded intel: 4 garrison access locations 4935 | -6/Factory | Zion Heavy squad teleported in 4959 | -6/Factory | Discovered new exit (range 11) 5212 | -6/Factory | Search patrols dispatched 5540 | -6/Factory | Zion Kinetic Resupply teleported in 5754 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5779 | -6/Factory | Garrison activated, responded to threat 5803 | -6/Factory | Cargo convoy interrupted 5837 | -6/Factory | Destroyed 9 combat bots 5888 | -6/Factory | Build established: Mutant 5907 | -6/Factory | Discovered new exit (range 10) 5912 | -6/Factory | First assault squad dispatched 5914 | -6/Factory | Identified exit to Garrison 5963 | -6/Factory | Garrison activated, responded to threat 5991 | -6/Factory | Entered Garrison 6005 | -6/Garrison | Lost 3 allies 6022 | -6/Garrison | Lost 5 parts (5u) 6039 | -6/Garrison | Triggered checkpoint 6061 | -6/Garrison | Garrison Relay disabled 6141 | -6/Garrison | Spotted B-75 Beast 6157 | -6/Garrison | Triggered checkpoint 6213 | -6/Garrison | Discovered new exit (range 15) 6231 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6251 | -6/Garrison | Released all parts (2) 6254 | -6/Garrison | Core integrity fell below 50% 6281 | -6/Garrison | Lost 8 parts (2p1n3u2w) 6291 | -6/Garrison | Core integrity fell below 20% 6295 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06285_ Field strength at 5. 06286_ Stasis field depleted. 06286_ Triggered Stasis Trap. 06286_ A bubble of rippling energy engulfs the area. 06286_ Field strength at 94. 06287_ Field strength at 88. 06288_ Field strength at 76. 06289_ Field strength at 70. 06290_ Field strength at 54. 06291_ Field strength at 39. 06292_ Field strength at 18. 06293_ Field strength at 12. 06294_ Field strength at 1. 06294_ Stasis field depleted. 06295_ Triggered Stasis Trap. 06295_ A bubble of rippling energy engulfs the area. 06295_ Field strength at 94. 06295_ Field strength at 78. Map ----- +----------------------------------------------------+ | ??### ##### ###?????????????????????????????????# | | ??# # ## # ##????????????????????????????????# | | ?## # #??????????????????????????????### | | ## = # #############??????##############T# | | % ^ #??????# | | [ [ "^ #??????# ^ | | "%" #??????# ########### # | | ##### # ######### #??????# #?????????# # | | ????## # # #???????# #??????# #?????????# # | | ?????# ## # ####???????# #??????# #?????????# # | | ?????# ######??????????# #??????# #?????????# # | | ?????# #???????????????# ######## #?????????# # | | ?????# ???????????????# ## ## #?????????# # | | ?????###???????????????# ## ## ##????????# | | ???????????????????????# #????????### | | ???????????????????????l #??????????? | | ???????????????????????#s #??????????? | | ???????????????????????# ## ## #??????????? | | ?????????????????????### s ## ## #??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### ## ## #??????????? | | ???????????????######### ## ## #??????????? | | ?????????????# g @ ????????? | | ???????? g/ g b ????????? | | ???????????### ######## ####???????? | | ???????????????????????## ##""""######??????????? | | ????????????????????????# g#?????????????????????? | | ????????????????????????#g #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# g#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1500 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked G-34 Mercenary | -9/Materials | Hacked G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Quick And Dirty Robot Respite Suspicious The More The Merrier The One You Again Challenges ------------ None Game ------ Seed DispersalDrainedAirjet Manual? 0 Play Time 01:02:15 Cumulative 8.7 hours Start 2025.12.07 @ 03:05:00 End 2025.12.07 @ 11:55:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cd4d450-0ca3-40d7-8a36-dc01e9e79c59