Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 16:24:17 Player: mecharm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1117) 1117 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (885) 885 TOTAL SCORE: 3712 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 261 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Aluminum Leg Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Autogun KE Penetrator > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating EMP Blaster Great Maul [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Enhanced Flamer Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 43 | 6 14 12 1 . 10 Power 5 | 1 1 1 1 . 1 Engine 5 | 1 1 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 3 2 . . 3 Treads . | . . . . . . Leg 10 | 2 3 2 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 3 . . . Device . | . . . . . . Storage 2 | 1 . 1 . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 9 6 . . 6 Energy Gun 3 | . 3 . . . . Energy Cannon 3 | . . 3 . . . Ballistic Gun 10 | 2 6 . . . 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . 3 . . 1 Special Weapon 2 | . . . . . 2 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 17 | . 4 1 . . 12 Power . | . . . . . . Propulsion 6 | . 2 . . . 4 Utility 1 | . . . . . 1 Weapon 10 | . 2 1 . . 7 Highest Loss Streak 6 | . 2 1 . . 6 Average Slot Usage (%) 97 | . 82 98 100 100 97 Engine 11 | . 14 11 11 11 10 Leg 22 | . 27 22 22 22 21 Storage 11 | . 14 11 11 11 11 Processor 18 | . . 21 22 22 21 Energy Cannon 16 | . . 12 22 22 14 Ballistic Gun 5 | . 24 3 . . 7 Launcher 9 | . . 16 11 11 9 Naked Turns . | . . . . . . Heaviest Build 54 | 12 15 49 49 47 54 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 10 | . 3 2 2 2 10 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 10 | 5 6 9 12 12 12 Most Carried 12 | 4 6 12 12 12 12 Average Carried 10 | 2 5 8 11 11 10 Final Capacity 12 | 6 6 12 12 12 12 Final Carried 12 | 2 6 11 11 12 7 Class Distribution -------------------- 67% | Mutant 27% | Messiah-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 833 | 213 175 277 10 . 158 Remotely . | . . . . . . Salvage Created 1394 | . 310 780 40 . 264 Parts 79 | . 12 53 3 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . 1 16 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 9 12 2 . 7 Guns 12 | . 8 . . . 4 Cannons 9 | . . 4 2 . 3 AOE 9 | . 1 8 . . . Classes Destroyed 10 | . 2 5 . . 3 Worker 2 | . . 2 . . . Builder 3 | . . 3 . . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Swarmer 11 | . 3 2 2 . 4 Grunt 11 | . 6 5 . . . Duelist 1 | . . . . . 1 Sentry 5 | . . 5 . . . Hunter 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 2 . 4 Combat Bots Only 4 | . 3 4 2 . 4 Max Kills in Single Turn 4 | . 1 4 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2412 | . 630 453 36 . 1293 Core 601 | . 189 89 19 . 304 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 24 . . . . Volleys Fired 86 | . 27 32 3 . 24 Largest 3 | . 2 3 2 . 3 Hottest 228 | . 90 169 136 . 228 Shots Fired 162 | . 52 60 6 . 44 Gun 81 | . 52 4 . . 25 Cannon 47 | . . 27 6 . 14 Launcher 31 | . . 29 . . 2 Special 3 | . . . . . 3 Kinetic 67 | . 38 4 . . 25 Thermal 56 | . 6 27 6 . 17 Explosive . | . . . . . . Electromagnetic 39 | . 8 29 . . 2 Robot Hit Streak 14 | . 12 14 5 . 11 Robot Miss Streak 3 | . 2 3 1 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 113 | . 41 39 4 . 29 Core Hits 60 | . 19 24 2 . 15 Critical Hits 7 | . . 4 1 . 2 Critical Kills 4 | . . 1 1 . 2 Critical Parts Destroyed 3 | . . 3 . . . Melee Attacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2758 | . 500 1476 103 . 679 Guns 750 | . 375 62 . . 313 Cannons 676 | . . 389 103 . 184 Explosions 1213 | . 125 1025 . . 63 Melee 85 | . . . . . 85 Ramming . | . . . . . . Kinetic 611 | . 236 62 . . 313 Thermal 884 | . 174 389 103 . 218 Explosive 246 | . . 246 . . . Electromagnetic 932 | . 90 779 . . 63 Impact 85 | . . . . . 85 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 23 1 . . Projectiles 11 | . . 10 1 . . Explosions 13 | . . 13 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 193 | . 133 56 . . 4 Shots 8 | . 2 5 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 314 | . 285 292 198 . 314 Average Temperature 107 | . 104 91 104 . 129 Received Heat Transfer 651 | . 246 117 . . 288 Effects 5 | . 1 . . . 4 Energy Bleed 2 | . 1 . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1709 | . 248 703 185 . 573 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 511 | . 125 511 202 . . Average Influence 138 | . 53 246 138 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 75 | 100 100 36 83 . . Level 1 21 | . . 53 16 . . Level 2 2 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 13 28 2 . 13 Peak Tracking Total 7 | . 4 6 3 . 7 Tactical Retreats 7 | . . 5 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 8 | . 1 7 . . . Max in Single Turn 2 | . 1 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 9 2 . . . Successful 8 | . 6 2 . . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 7 Highest-Rated Group 280 | . . . . 280 201 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 34 | . . . . . 34 Total Damage 1085 | . . . . . 1085 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4564 | 44 622 536 466 1950 946 Spaces Moved 2456 | 33 406 243 250 1082 442 Core 14 | 10 3 . . . 1 Treads . | . . . . . . Legs 2442 | 23 403 243 250 1082 441 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 180 180 150 Average Speed 166 | 98 120 156 180 180 180 Slowest Speed 550 | 120 200 180 180 180 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 59 24 45 88 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . 32 20 . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 52 | . 32 20 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2766 | 43 492 343 260 1086 542 Wait 123 | . 25 39 5 . 54 Move 2451 | 32 405 242 249 1081 442 Hop . | . . . . . . Pick Up 40 | 5 14 12 1 3 5 Fast Attach 9 | 3 5 1 . . . Attach 17 | 3 5 2 . . 7 Detach . | . . . . . . Swap 17 | . 4 9 1 . 3 Drop 19 | . 7 6 1 2 3 Fire 86 | . 27 32 3 . 24 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 10) 177 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 415 | -10/Materials | Core integrity fell below 50% 561 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -9/Materials | Repaired Lgt. Armor Plating 1091 | -9/Materials | Discovered new exit (range 15) 1203 | -9/Materials | Entered Mines 1635 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1669 | -9/Mines | Entered Zion 1734 | -7/Zion | Received a visual enhancement algorithm 2459 | -7/Zion | Gained Derelict followers 3247 | -7/Zion | Imprinted 3250 | -7/Zion | Declared Zion's savior 3543 | -7/Zion | Build established: Messiah-Mutant 3594 | -7/Zion | Discovered new exit (range 14) 3619 | -7/Zion | Entered Proximity Caves 3619 | -6/Proximity Caves | Accompanied by 7 allies 3869 | -6/Proximity Caves | P-60 Hacker assimilated allied QN-T8Y(M) 4230 | -6/Proximity Caves | Lost 3 parts (3w) 4294 | -6/Proximity Caves | Lost 3 parts (2n1w) 4542 | -6/Proximity Caves | Core integrity fell below 50% 4556 | -6/Proximity Caves | Core integrity fell below 20% 4565 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04277_ Lgt. Nuclear Core fries itself beyond repair. 04277_ Acquired 26 matter. 04286_ Acquired 13 matter. 04524_ Slug penetrates Wall. 04527_ Slug penetrates L-41 Fighter. 04530_ Autogun severed. 04536_ Slug penetrates L-41 Fighter. 04538_ Imp. Deuterium Engine severed. 04540_ Slug penetrates L-41 Fighter. 04540_ L-41 Fighter destroyed. 04541_ EMP Blaster destroyed. 04542_ Slug penetrates G-50 Soldier. 04544_ KE Penetrator destroyed. 04549_ Axe fries itself beyond repair. 04549_ Aluminum Leg destroyed. 04553_ Targeting Computer destroyed. 04556_ Great Maul destroyed. 04557_ Imp. Deuterium Engine fries itself beyond repair. 04558_ Acquired 17 matter. 04560_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###?????????????? | | ????????????????????????????????? ##????????????? | | ???????????????????????????????? ##???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????# #???????????? | | ?????????????#????????????##### ????????????# | | ?????????????# ??????????? ??####????????# | | ??????????????# ?????????? ???# ##???????# | | ???????????????? ????????# #???## #??????## | | ??????????????????? ?????## #????# ##????## | | ?????????????????????# #### ####### ##??## | | ?????????????????????# @gg [ #??# | | ?????????????????????# ### g #??# | | ?????????????????????#????## ########## #### | | ???????????????????????????###????###?## | | ??????????????????????????????????# #### | | ??????????????????????????????????# ## | | ??????????????????????????????????# | | ?????????????????????????????????## ## | | ?????????????????? ????????????# ## | | ?????????????????# ???????????# " ## | | ?????????????????? ???????###?# "%"##### ## | | ??????????????????# #?????## ### ## " #????###? | | ????????????????### #??### ## ## ######????? | | ????????????????? ### ## ###??? | | ?????????????????? ## "#### | | ??????????????????? "" " ### #### | | ????????????????????# " "" ## #?# | | ?????????????#??????## # """ # ##?# | | ???????####### ???????# # " ##??# | | ???????# ###???## # ##### | | ???????# #### "%"### ## | | ??????# * " " #?# | | ?????# % % #?# | | ????? ##### ############?# | | ?????????????????# ##????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Let's See Who's Tougher Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ActuatorArmorSabre Manual? 0 Play Time 00:58:18 Cumulative 7.3 hours Start 2020.06.07 @ 12:02:34 End 2020.06.07 @ 16:24:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f497a21a-ff63-412e-9c31-05da3b841d8a